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- Advanced Croaking: While dead, gain 2 mana per second and 25% increased movement speed.
- Longshot: Increase the range of your Pinning Shot and next basic attack to still be way the hell inside the range of any meta heroes.
- Covert Ops: After waiting 8 seconds to try to cherry tap a +15% increased slow, realize that the other talents on this tier have more overall impact.
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- Remote Delivery: Increase the cast range of Holo Decoy for the lulz a game or two before falling back to more reliable choices.
- Rapid Projection: Annoy opposing Li-Mings 40% more often by throwing Decoys in front of their Arcane Orbs.
- Holo Stability: Increase the chance your Holo Decoy will wander nowhere near from where it was originally deployed by 120%.
- Covert Mission: Thank the devs for adding a non-Holo Decoy choice to this tier. Cosmic forces will then intervene to prevent you from being able to Bribe even one camp when needed.
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- One in the Chamber: After using an ability, your next basic attack within 3 seconds actually deals nontrivial damage, and you completely forget how stutter stepping works.
- Anti-Armor Shells: Your choice to play Nova draws 250% increased criticism from your teammates after picking a talent that hasn't been relevant for over a year.
- Snipe Master: Hitting enemy heroes with Snipe 5 times in succession increases its damage to roughly the same DPS as a One in the Chamber ability chain while forfeiting any PvE Snipe usage. Hateyourself every time Snipe doesn't hit a hero.
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- Triple Tap: Lock on to the target hero, then deal damage to three different enemy heroes and/or structures. Also roots you in place and traces a giant line telling everyone where you are.
- Precision Strike: After a 1.5 second delay, tickle the opponent's death ball. Your friendly warriors will also displace any would-be Takedowns out of the AoE just before impact.
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- Double Tap: What is evidently your only means of peel/escape gains a second charge.
- Psionic Efficiency: Increase Snipe's mana efficiency to infinite so you feel better about your 20% hitrate. Also increase its range by like 7 pixels.
- Explosive Round: Your Snipe is slightly less neutered against enemies using minions, monsters, and things with 1 bloody HP walking in front of them.
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- Perfect Shot: After hitting an enemy hero with Snipe, tunnelvision hitting the next Snipe on that sweet 3 second cooldown reduction then either miss or die from overexposing yourself.
- Crippling Shot: Your Pinning Shot actually makes the target somewhat afraid of your presence for the duration of the slow.
- Lethal Decoy: Your Holo Decoy becomes 40% more convincing up until the moment it randomly attacks something completely nonthreatening.
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- Fast Reload: Whenever Triple Tap kills an enemy hero, reset its cooldown. Whenever it doesn't due to all the Spell Armor, Stasis, and disjoint abilities added since this heroic, /facedesk for 100 seconds.
- Precision Barrage: Reset the cooldown of your Precision Strike while never realizing this lets you accumulate a second charge of it.
- Rewind: Activate so you might actually be able to win a 1v1 duel like you used to against squishy targets.
- Ghost Protocol: Activate to gain Stealth and become Unrevealable for two seconds. During this time, question why this is a lv20 talent on a 60-second cooldown.
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- Reader Bonus: random NoScope moment courtesy of Novazon from weekly sale: https://www.youtube.com/watch?v=pJL6qRaMDwM
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