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- command /mineall:
- executable by: player
- trigger:
- if {mineall.%player%} is not set:
- set {mineall.%player%} to 1
- send "MineAll ON"
- stop
- if {mineall.%player%} is 1:
- delete {mineall.%player%}
- send "MineAll OFF"
- command /digall:
- executable by: player
- trigger:
- if {digall.%player%} is not set:
- set {digall.%player%} to 1
- send "DigAll ON"
- stop
- if {digall.%player%} is 1:
- delete {digall.%player%}
- send "DigAll OFF"
- command /cutall:
- executable by: player
- trigger:
- if {cutall.%player%} is not set:
- set {cutall.%player%} to 1
- send "CutAll ON"
- stop
- if {cutall.%player%} is 1:
- delete {cutall.%player%}
- send "CutAll OFF"
- on mine:
- {mineall.%player%} is 1
- set {_x} to x-coordinate of event-block
- set {_y} to y-coordinate of event-block
- set {_z} to z-coordinate of event-block
- set {_breaklocation} to event-location
- if event-block is stone:0:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is stone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is granite:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is granite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is diorite:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is diorite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is andesite:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is andesite:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is gold_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is gold_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is iron_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is iron_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is coal_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is coal_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is lapis_lazuli_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is lapis_lazuli_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is diamond_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is diamond_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is redstone_ore_off:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is active_redstone_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is redstone_ore_off or active_redstone_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is emerald_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is emerald_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is nether_quartz_ore:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is nether_quartz_ore:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is sandstone:0:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is sandstone:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is netherrack:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is netherrack:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is obsidian:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is obsidian:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is glowstone:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is glowstone:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- on mine:
- {digall.%player%} is 1
- set {_x} to x-coordinate of event-block
- set {_y} to y-coordinate of event-block
- set {_z} to z-coordinate of event-block
- set {_breaklocation} to event-location
- player's held item is wooden shovel or stone shovel or iron shovel or gold shovel or diamond shovel
- if event-block is dirt or grass or mycelium:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is dirt or grass or mycelium:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is sand:0:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is sand:0:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is sand:1:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is sand:1:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is gravel:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is gravel:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is soulsand:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is soulsand:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- if event-block is clay:
- if block at location 1 meter southeast 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter above {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}+1% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter south {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}+1% air 0 destroy"
- if block at location 1 meter east {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter west {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}% air 0 destroy"
- if block at location 1 meter northeast {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter north {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}% %{_z}-1% air 0 destroy"
- if block at location 1 meter southeast 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter south 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter southwest 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}+1% air 0 destroy"
- if block at location 1 meter east 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter west 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}% air 0 destroy"
- if block at location 1 meter northeast 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}+1% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter north 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}% %{_y}-1% %{_z}-1% air 0 destroy"
- if block at location 1 meter northwest 1 meter below {_breaklocation} is clay:
- execute console command "execute %player% ~ ~ ~ setblock %{_x}-1% %{_y}-1% %{_z}-1% air 0 destroy"
- on load:
- execute console command "scoreboard objectives add woodbreakerage dummy"
- every tick:
- execute console command "scoreboard players add @e[tag=breakwood] woodbreakerage 1"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~1 ~ ~ log -1 summon armor_stand ~1 ~ ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~1 ~ ~ log2 -1 summon armor_stand ~1 ~ ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~-1 ~ ~ log -1 summon armor_stand ~-1 ~ ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~-1 ~ ~ log2 -1 summon armor_stand ~-1 ~ ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~1 ~ log -1 summon armor_stand ~ ~1 ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~1 ~ log2 -1 summon armor_stand ~ ~1 ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~-1 ~ log -1 summon armor_stand ~ ~-1 ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~-1 ~ log2 -1 summon armor_stand ~ ~-1 ~ {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~ ~1 log -1 summon armor_stand ~ ~ ~1 {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~ ~1 log2 -1 summon armor_stand ~ ~ ~1 {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~ ~-1 log -1 summon armor_stand ~ ~ ~-1 {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=1,score_woodbreakerage=1] ~ ~ ~ detect ~ ~ ~-1 log2 -1 summon armor_stand ~ ~ ~-1 {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=2,score_woodbreakerage=2] ~ ~ ~ detect ~ ~ ~ log -1 setblock ~ ~ ~ air 0 destroy"
- execute console command "execute @e[tag=breakwood,score_woodbreakerage_min=2,score_woodbreakerage=2] ~ ~ ~ detect ~ ~ ~ log2 -1 setblock ~ ~ ~ air 0 destroy"
- execute console command "kill @e[type=armor_stand,tag=breakwood,score_woodbreakerage_min=2,score_woodbreakerage=2]"
- on mine:
- {cutall.%player%} is 1
- set {_x} to x-coordinate of event-block
- set {_y} to y-coordinate of event-block
- set {_z} to z-coordinate of event-block
- set {_breaklocation} to event-location
- event-block is oak log or spruce log or birch log or jungle log or acacia log or dark oak log
- player's held item is wooden axe or stone axe or iron axe or gold axe or diamond axe
- execute console command "execute %player% ~ ~ ~ summon armor_stand %{_x}% %{_y}% %{_z}% {Tags:[""breakwood""],Invisible:1b,Marker:1b,NoGravity:1b}"
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