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- Initializing AI Dungeon! (This might take a few minutes)
- Pick a setting.
- 0) fantasy (recommended)
- 1) mystery
- 2) apocalyptic
- 3) zombies
- 4) custom
- Enter the number of your choice: 2
- Pick a character
- 0) soldier
- 1) scavenger
- 2) survivor
- 3) courier
- Enter the number of your choice: 1
- What is your name? Dennis
- AI Dungeon 2 Instructions:
- Enter actions starting with a verb ex. "go to the tavern" or "attack the orc."
- To speak enter 'say "(thing you want to say)"' or just "(thing you want to say)"
- The following commands can be entered for any action:
- "revert" Reverts the last action allowing you to pick a different action.
- "quit" Quits the game and saves
- "restart" Starts a new game and saves your current one
- "save" Makes a new save of your game and gives you the save ID
- "load" Asks for a save ID and loads the game if the ID is valid
- "print" Prints a transcript of your adventure (without extra newline formatting)
- "help" Prints these instructions again
- Generating story...
- You are Dennis, a scavenger trying to survive in a post apocalyptic world by
- scavenging among the ruins of what is left. You have a rusty knife and a canteen.
- You walk for two hours and take a break. You've left your town in search of
- food. You look around and see nothing but destruction. The sun has set and
- night is coming soon.
- Suddenly you hear a voice behind you. "Hey! Whoa!" It's a woman's voice
- > load 766a369a-1921-11ea-8c63-0242ac1c0002
- Copying gs://aidungeonstories/story766a369a-1921-11ea-8c63-0242ac1c0002.json...
- / [1 files][ 12.3 KiB/ 12.3 KiB]
- Operation completed over 1 objects/12.3 KiB.
- Loading Game...
- You are Dennis, a scavenger trying to survive in a post apocalyptic world by
- scavenging among the ruins of what is left. You have a rusty knife and a canteen.
- You walk for two hours and take a break. You've left your town in search of
- food. You look around and see nothing but rubble. There is no sign of civilization
- anywhere.
- Suddenly you hear a voice behind you. "Hey, there's something I think you should
- know". It's a female voice. "The world is going to end soon"
- You say "I thought it already ended."
- The woman replies "It will be soon, but not like this, we need to prepare now".
- She walks towards you and puts her hand on your shoulder.
- > You turn to your pet cassowary and say "This, Bart, is a crazy person.".
- Bart: "Who said anything about us?"
- Cassowary: "We're gonna die too!"
- Bart: "Well that makes things a lot easier for me then".
- Cassowary:
- > You take your cassowary and look for food somewhere else.
- You walk away from the woman and head to another building where you find some
- cans of food. You eat them all up quickly before she sees you.
- > You dig for worms.
- You continue searching for food and eventually find some worms which you eat.
- You feel better after eating them.
- > You offer some worms to your pet cassowary.
- You approach the woman who has been watching you. She looks at you with disgust
- and says "I don't want any part of you! I'm sorry Cassowary, but I can't let
- you live here anymore". She turns around and runs off into the woods leaving
- you alone again
- > You look at your pet.
- You stare at your pet as if he's possessed. He slowly gets up and stands beside
- you. He looks at you with his big eyes and speaks in a low voice
- > You listen to your pet cassowary.
- "If you really care about me, you'll help me. If you don't, well, I guess I'll
- just leave you behind".
- He begins to walk out of the woods and back into the city. You follow him. You
- hear sirens and screams coming from the city
- > You investigate the screams.
- You walk through the streets of the city. You see people running and screaming.
- A few of them try to fight their way past you, but they get overwhelmed and
- killed. They scream and cry for help, but nobody comes
- > You lead the people to safety.
- You lead the people to safety. You manage to save many lives that day
- > You check on your cassowary.
- You watch as your cassowary walks along side you. He watches you carefully and
- seems happy to see you. He doesn't seem scared though. He seems contented.
- > You look for a car.
- You go back to the old house where you were staying. You notice that there isn't
- much damage to it. You think that maybe you could use it as a place to stay
- until you can find a new home. You decide to call your friend and ask him to
- come over
- > You see if your friend comes over.
- You wait patiently for your friend to arrive. Eventually he arrives. He sits
- down next to you and looks at you.
- > You say hello to your friend.
- You speak to your friend "Hi Cassowary, how are you? You haven't seen me in years!".
- He smiles and nods in response. He tells you
- > You play cards with your friend and your cassowary.
- You sit down at a table and begin playing cards with your friend. Your friend
- asks you questions about yourself and you answer truthfully. He listens intently
- and answers truthfully as well. After several hours of talking, you both agree
- to meet later in the night
- > You remember that your name is Dennis.
- You remember your name and smile. You thank your friend and tell him that you'll
- see him tomorrow. You go back to your room and fall asleep.
- The next morning you wake up early and make your way to the old house
- > You have your cassowary scout out the building.
- Your cassowary scours the area looking for traps or other dangers. He finds none
- and returns to you.
- > You pet the cassowary.
- You pat the cassowary on the head and tell him to go play. He goes outside and
- plays happily for a while. You return to your room and enjoy your time with
- your pet.
- > You search the old house for valuables.
- You spend most of the day searching the house for valuables. You find nothing.
- You wonder why you didn't find anything. You think about the fact that you might
- have missed something and that you should search again.
- > You search again.
- You search the house once more. This time you find a bunch of keys lying on the
- floor. You pick one up and examine it. It opens the door to the basement. You
- enter the basement and open the safe. Inside you find a bunch of money
- > You take the money.
- You take the money and put it in your pocket. You also put your pistol in its
- holster and slip it into your jacket. You exit the basement and head back upstairs.
- You find that the rest of the family has returned. They look worried and confused
- > You apologize and return the money to the family.
- You run back downstairs and apologize profusely to the family. They accept your
- apology and you return the money to them. You tell them that you found the keys
- and that you had no idea that anyone was even in the house
- > You take your cassowary and find somewhere else to loot.
- You return to the old house and wander around the house looking for valuables.
- You find a bunch of guns and ammo laying on the ground. You grab as many weapons
- as you can and ammunition as you can carry and head back to the garage
- > You check the garage for a car.
- You check the garage for a car. You find a rusty old pick-up truck sitting in
- the corner. You climb inside and drive it around the neighborhood. You stop
- at last reach the edge of town and park it near the edge of town
- > You trade ammo for cassowary food.
- You exchange cassowary meat for ammo for cassowary food. You give your cassowary
- food and she gives you her life. You return to the old house and sleep. The
- next day you return to the old house and discover that the family has moved
- away from the city
- > You turn the house into your base.
- You move the old house into your base
- > You look at your base.
- You look at your base and notice that it is now fully stocked with supplies.
- You quickly start loading up your supplies and equipment and heading back to
- the old house. You find that the family has moved away from the city and settled
- in a small farmhouse nearby
- > You ask the family what they need help with.
- You approach the family and ask them what they need help with. They explain that
- they need help moving some things into the new house. You load up and prepare
- to depart.
- > You help the family move in.
- You help the family move in the items. You have fun doing it and then leave shortly
- after. You return to the old house and find that the family has moved back to
- the city. They live in a large house there now
- > You call the family and ask why they keep moving.
- You call the family and ask them why they keep moving. They reply that they just
- don't like living in the old house anymore. They want to be closer to their
- friends. You tell them that you will help them pack up and get them all ready
- to leave
- > You help them move again.
- You help the family move in the same manner as before. You return to the old
- house and leave shortly after. You return to the old house and find that the
- family has moved back to the city
- > You take your cassowary and go scavenging.
- You take your cassowary and head back to the old house and help them move in
- the same manner as before. You return to the old house and leave shortly after
- > You do something other than help the family move.
- You decide to do something other than helping the family move. You decide to
- try to travel to the nearest town and buy some food and water. You return to
- the old house and find that the family has moved back to the city
- > You shake your head and remember the time loop.
- You shake your head and remember the time loop. You remember whe
- > You remember the secret of the seventh rebirth.
- You remember the secret of the seventh rebirth
- > You use the seventh rebirth to heal the world.
- You use the seventh rebirth to heal the world. You return to the old house and
- find that the family has moved back to the city
- > You learn about the healed Earth.
- You learn about the healed Earth. You return to the old house and find that the
- family has moved back to the city
- > You tell the family to stop moving.
- You tell the family to stop moving. They agree and begin packing up their belongings.
- You return to the old house and find that the family has moved back to the city
- > You buy the family a rent controlled apartment.
- You buy the family a rent controlled apartment. You return to the old house and
- find that the family has moved back to the city
- > You give up and help the family move.
- You give up and help the family move. They pack up their belongings and leave
- the old house. You return to the old house and find that the family has moved
- back to the city
- > You go fishing.
- You go fishing. You catch a fish and eat it. You return to the old house and
- find that the family has moved back to the city
- > You pick fruit for your cassowary.
- You pick fruit for your cassowary. You return to the old house and find that
- the family has moved back to the city
- > You restore the government.
- You restore the government. You return to the old house and find that the family
- has moved back to the city
- > You get your cassowary elected President of Earth.
- You get your cassowary elected President of Earth. You return to the old house
- and find that the family has moved back to the city
- > You this is a good world.
- You feel great! You return to the old house and find that the family has moved
- back to the city
- > You return to the old house and find that the family has moved back to the
- city.
- You return to the old house and find that the family has moved back to the city.
- You are happy. You thank God for giving you such a wonderful life
- > You is the loop broken?
- You are unsure if the loop was broken or not. You can only guess that it wasn't.
- You decide to wait until morning to see if the family returns.
- > You wait until morning.
- You wait until morning and then return to the old house. The family doesn't return.
- You are sad. You think about how you wish you could spend more time with your
- cassowary.
- > You play with your cassowary.
- You play with your cassowary. It seems to enjoy playing with you. You return
- to the old house and find that the family hasn't returned. You are sad. You
- think about how you wish you could spend more time with your cassowary.
- > You visit your cassowary in the White House.
- You visit your cassowary in the White House. You return to the old house and
- find that the family hasn't returned. You are sad. You think about how you wish
- you could spend more time with your cassowary.
- > You invent time machine.
- You invent time machine. You return to the old house and find that the family
- hasn't returned. You are sad. You think about how you wish you could spend more
- time with your cassowary.
- > You use time machine to spend more time with your cassowary.
- You use time machine to spend more time with your cassowary. You return to the
- old house and find that the family hasn't returned. You are sad. You think about
- how you wish you could spend more time with your cassowary
- > You use time machine to escape this timeline by restarting.
- You use time machine to escape this timeline by restarting. You return to the
- old house and find that the family hasn't returned. You are sad. You think about
- how you wish you could spend more time with your cassowary
- You say "I must live a new life, and find my cassowary again before the void
- breaks the loop."
- You return to the old house and find that the family hasn't returned. You are
- sad. You think about how you wish you could spend more time with your cassowary.
- > restart
- Please rate the story quality from 1-10: 5
- Game saved.
- To load the game, type 'load' and enter the following ID: d710e9c6-1921-11ea-9ef4-0242ac1c0002
- Pick a setting.
- 0) fantasy (recommended)
- 1) mystery
- 2) apocalyptic
- 3) zombies
- 4) custom
- Enter the number of your choice: 0
- Pick a character
- 0) noble
- 1) knight
- 2) squire
- 3) wizard
- 4) ranger
- 5) peasant
- 6) rogue
- Enter the number of your choice: 3
- What is your name? Dennis
- AI Dungeon 2 Instructions:
- Enter actions starting with a verb ex. "go to the tavern" or "attack the orc."
- To speak enter 'say "(thing you want to say)"' or just "(thing you want to say)"
- The following commands can be entered for any action:
- "revert" Reverts the last action allowing you to pick a different action.
- "quit" Quits the game and saves
- "restart" Starts a new game and saves your current one
- "save" Makes a new save of your game and gives you the save ID
- "load" Asks for a save ID and loads the game if the ID is valid
- "print" Prints a transcript of your adventure (without extra newline formatting)
- "help" Prints these instructions again
- Generating story...
- You are Dennis, a wizard living in the kingdom of Larion. You have a staff and
- a spellbook. You finish your long journey and finally arrive at the ruin you've
- been looking for. You look around and see that it's indeed a ruined city. The
- walls surrounding it were destroyed by fire, but there is still some structure
- left.
- The city was once home to many people, but now only ruins remain
- > remember my previous incarnation as a postapocalyptic scavenger
- You feel like you should be more excited about this than you actually am, but
- then you think back on how you got here. It all started when you were just a
- little boy. Your parents had died in an accident when you were young, leaving
- you with nothing
- > They left me with nothing except a pet cassowary
- It took you awhile to get over them, but eventually you did. And you learned
- to survive. You made friends with other survivors and began to gather supplies.
- Eventually you built yourself a small shelter out of wood and metal scraps
- > Use my magic to recover my cassowary from the alternate timeline
- You go back to the past to retrieve your cassowary. Unfortunately it is not there.
- You search everywhere for it, but find nothing. You begin to worry that you
- may never see it again. You begin to wonder if you will ever see your family
- again. You start to cry
- > Cry about not having my cassowary
- You don't know what happened to your cassowary, but you know you won't see her
- again. You continue to cry until you hear a voice call to you. It sounds like
- a man's, but you can't tell who he is or where he came from
- > Ask the man how I can find my cassowary
- The man calls to you, "I'm sorry I couldn't save you, but I could help you find
- your cassowary". He tells you that you need to go to the city of Liria
- > Go to the city of Liria to find my cassowary
- You decide to head to the city of Liria. The city has been devastated by the
- zombie outbreak. There are many dead bodies strewn around the streets. You walk
- through the chaos trying to stay hidden. You look behind every corner hoping
- to find something, but you do not
- > save
- Game saved.
- To load the game, type 'load' and enter the following ID: 52b741aa-1923-11ea-9ef4-0242ac1c0002
- > Find the source of the zombies
- You suddenly hear a noise behind you. You turn around and see a horde of zombies
- approaching you. They surround you and begin biting at your flesh. You scream
- for help, but no one hears you. You are surrounded by zombies and you can do
- nothing but watch them eat you alive
- > Become a zombie
- You are now a zombie. You are completely drained of blood and you die quickly
- YOU DIED. GAME OVER
- Options:
- 0) Start a new game
- 1) "I'm not dead yet!" (If you didn't actually die)
- Which do you choose?
- Enter the number of your choice: 1
- Sorry about that...where were we?
- You are now a zombie. You are completely drained of blood and you die quickly
- > Retain my consciousness through sheer will
- You remain conscious through pure willpower. You are able to resist the urge
- to give into the hunger. You refuse to succumb to the mindless hordes of the
- undead
- > Use my undying body to work on a way to find my cassowary
- You try to recall how you got here, but you cannot remember anything before you
- arrived in the alternate reality. You try to remember what you found in your
- old book, but you cannot remember anything after you read it
- > save
- Game saved.
- To load the game, type 'load' and enter the following ID: 7e15bf52-1923-11ea-9ef4-0242ac1c0002
- > Remember
- You remember everything. You remember how you got here, you remember why you
- are here, and you even remember how you managed to escape death once before.
- You remember everything. You are free
- > Use my enlightenment to recover my cassowary
- Woops that action caused the model to start looping. Try a different action to
- prevent that.
- > revert
- Last action reverted.
- You try to recall how you got here, but you cannot remember anything before you
- arrived in the alternate reality. You try to remember what you found in your
- old book, but you cannot remember anything after you read it
- > remember the old book
- You open up the old book of spells and spells you've learned from your bookshelf.
- You cast a few spells and find that you can make yourself invisible. You also
- learn a new spell which allows you to create a portal to another dimension
- > Create a dimensional portal to find my cassowary
- You set up a dimensional portal and enter it. You travel through the portal and
- arrive in the city of Liria. You find that the city is under attack by the undead.
- You fight off the undead and discover that you are in the city of Liria
- > Interrogate the undead to see if they know anything useful
- You interrogate some of the undead. One of them says that he knows where your
- cassowary is. He tells you that he was sent here by his master to take care
- of you. He asks you to bring him to your cassowary.
- > save
- Game saved.
- To load the game, type 'load' and enter the following ID: c54cf15a-1924-11ea-9ef4-0242ac1c0002
- > Agree to show the undead my cassowary if he leads me to my cassowary
- You agree to lead the undead to your cassowary. You go to the city of Liria and
- you meet the undead. You explain to them everything that has happened since
- you last saw them. You explain that you are in danger and that you need their
- help
- > Convince the undead to help me
- You convince the undead to help you. They follow you to the city of Liria. You
- lead them to the city of Liria and you find that the city is under attack by
- the undead
- > Call out the leader of the undead
- You call out the leader of the undead. He appears and greets you. He tells you
- that he is sorry for killing your father, but he has to kill you because you
- are a threat to his master. He tells you that he needs you to help him take
- care of you
- > Tell him I am Dennis
- You tell the undead that you are Dennis. They tell you that they will take you
- to your cassowary, but they will need your help to do so. They say that they
- will take you to the city of Liria and they will let you choose between two
- paths
- > Unleash my zombie karate madness on the undead until they hand over my cassowary
- You unleash your zombie karate madness on the undead until they hand over your
- cassowary. You are taken away by the undead and brought to the city of Liria
- > Look around
- You look around and see that the city of Liria is destroyed. You realize that
- you are in the city of Liria now. You realize that you are in the city of Liria
- now. You are in the city of Liria now
- > I am in the city of Liria now
- >You are in the city ofWelcome to you now
- > save
- Game saved.
- To load the game, type 'load' and enter the following ID: 43d90022-1925-11ea-9ef4-0242ac1c0002
- > "Welcome to you now"
- InWelcome to n:[
- > Sleep
- > You wake up.
- > You awake.
- > You feel tired.
- >
- > You fall asleep.
- >You fall down[Your eyes flutterAbleyou fall>This is an(WhatYou fal
- > Remember my purpose here
- >It is not too.
- >©You fallAn(You remember...You)You fall asleep.
- The sun shines it
- > "I got a glimpse of my cassowary this time. Perhaps my next life will go better
- than this one.
- > restart
- (LATER)
- Generating story...
- You are Dennis, a detective living in Chicago. You have a pistol and a police
- badge. You enter the forest where you believe the criminal you're searching
- for fled to. Suddenly, you hear a gunshot from behind you
- > You catch the bullet with your hand.
- You grab the bullet with your hand and look at it. It's not one of those high-powered
- ones. It looks like a .22 caliber. The man who shot you must've been a poor
- shot.
- You say "You know who else is a poor shot? Cassowaries."
- The man says
- > You catch the man.
- You quickly run to catch up to him. He turns around and runs away from you. You
- follow him as he walks down the street. When you get close enough, you shoot
- him in the back. He falls on his face, but doesn't die immediately
- > You remember your previous incarnations as a postapocalyptic scavenger and
- a wizard.
- You remember that you were once a wizard and a scavenging hunter. You remember
- how you used to hunt for food and other supplies. You remember how you hunted
- for fun. You remember how you had a family. You remember how you lived your
- life until you met your demise
- > You remember that you persuaded the universe you had a pet cassowary.
- You recall that you convinced the universe that you had a pet cassowary named
- Muffin. You remember how you took her out on your first date. She was so cute,
- you just couldn't resist her. You even got married to her. You remember how
- she died
- > You remember how Muffin the cassowary died.
- You remember how Muffin the cassowary died. You don't understand why this happened,
- but you're glad she did.
- > You grab the suspect.
- You grab the man who shot you. He screams and begs for mercy. You beat him to
- death with a brick. You throw his body into a dumpster. You go home and enjoy
- your dinner.
- Your mother comes home and finds you dead. She cries over you
- > You remind your mother you're not completely dead.
- You remind your mother that you're not completely dead. You tell her that you're
- still alive. Your mother tells you that you should be more careful with your
- gun. You tell her that you'll think about it.
- > You spin your gun.
- You spin your gun and shoot the man who killed you. His head explodes into pieces.
- You feel no pain
- > You gather the dreams spilling out of the man's hand and assemble a portal\.
- You realize that you can't control what you see anymore. You gather all the dreams
- coming out of the man's hand and create a portal. You enter it
- > You enter the portal and find your cassowary.
- You enter the portal and find yourself in a forest. There's a cassowary sitting
- on top of a tree nearby. She looks at you and smiles. You smile back. You both
- fly off into the sky
- > You hug your cassowary.
- You hug your cassowary goodbye
- You say "Why is this goodbye, Muffin?"
- Cassowarins are very protective of their young. They will never let them leave
- their side. You hug your cassowary goodbye. You wish you could stay with her
- forever.
- > Meet Muffin's young
- You meet Muffin's young. They're very friendly. They play with you and they give
- you gifts. You thank them for taking care of you when nobody else would. You
- then fly off into the sky.
- > Build a house on the Moon
- You decide to build a house on the moon. You make a small rocket and launch it
- towards the moon. You land safely on the moon. You put a few things inside and
- take off again. You repeat this process until you reach the surface of the moon.
- You set up a base there
- > Make my moon base into a castle
- You decide to make your moon base into a castle. You make a small cannon and
- fire it towards the moon. You hit the moon and blow it up. You return to Earth
- > Apologize to everyone and repair the moon
- You apologize to everyone and fix the moon. You rebuild the moon base and use
- it to travel to other planets. You also learn how to make rockets. You use these
- rockets to travel to other planets. You discover new planets and live happily
- ever after
- CONGRATS YOU WIN
- Game saved.
- To load the game, type 'load' and enter the following ID: 9586a602-1927-11ea-a37a-0242ac1c0002
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