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The Cassowary Saga

Dec 7th, 2019
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  1. Initializing AI Dungeon! (This might take a few minutes)
  2.  
  3. Pick a setting.
  4. 0) fantasy (recommended)
  5. 1) mystery
  6. 2) apocalyptic
  7. 3) zombies
  8. 4) custom
  9. Enter the number of your choice: 2
  10.  
  11. Pick a character
  12. 0) soldier
  13. 1) scavenger
  14. 2) survivor
  15. 3) courier
  16. Enter the number of your choice: 1
  17.  
  18. What is your name? Dennis
  19.  
  20. AI Dungeon 2 Instructions:
  21. Enter actions starting with a verb ex. "go to the tavern" or "attack the orc."
  22. To speak enter 'say "(thing you want to say)"' or just "(thing you want to say)"
  23.  
  24.  
  25. The following commands can be entered for any action:
  26. "revert" Reverts the last action allowing you to pick a different action.
  27. "quit" Quits the game and saves
  28. "restart" Starts a new game and saves your current one
  29. "save" Makes a new save of your game and gives you the save ID
  30. "load" Asks for a save ID and loads the game if the ID is valid
  31. "print" Prints a transcript of your adventure (without extra newline formatting)
  32. "help" Prints these instructions again
  33.  
  34. Generating story...
  35.  
  36.  
  37. You are Dennis, a scavenger trying to survive in a post apocalyptic world by
  38. scavenging among the ruins of what is left. You have a rusty knife and a canteen.
  39. You walk for two hours and take a break. You've left your town in search of
  40. food. You look around and see nothing but destruction. The sun has set and
  41. night is coming soon.
  42.  
  43. Suddenly you hear a voice behind you. "Hey! Whoa!" It's a woman's voice
  44. > load 766a369a-1921-11ea-8c63-0242ac1c0002
  45. Copying gs://aidungeonstories/story766a369a-1921-11ea-8c63-0242ac1c0002.json...
  46. / [1 files][ 12.3 KiB/ 12.3 KiB]
  47. Operation completed over 1 objects/12.3 KiB.
  48.  
  49. Loading Game...
  50.  
  51. You are Dennis, a scavenger trying to survive in a post apocalyptic world by
  52. scavenging among the ruins of what is left. You have a rusty knife and a canteen.
  53. You walk for two hours and take a break. You've left your town in search of
  54. food. You look around and see nothing but rubble. There is no sign of civilization
  55. anywhere.
  56.  
  57. Suddenly you hear a voice behind you. "Hey, there's something I think you should
  58. know". It's a female voice. "The world is going to end soon"
  59. You say "I thought it already ended."
  60.  
  61. The woman replies "It will be soon, but not like this, we need to prepare now".
  62. She walks towards you and puts her hand on your shoulder.
  63.  
  64. > You turn to your pet cassowary and say "This, Bart, is a crazy person.".
  65.  
  66.  
  67. Bart: "Who said anything about us?"
  68. Cassowary: "We're gonna die too!"
  69. Bart: "Well that makes things a lot easier for me then".
  70. Cassowary:
  71.  
  72. > You take your cassowary and look for food somewhere else.
  73.  
  74.  
  75. You walk away from the woman and head to another building where you find some
  76. cans of food. You eat them all up quickly before she sees you.
  77.  
  78. > You dig for worms.
  79.  
  80.  
  81. You continue searching for food and eventually find some worms which you eat.
  82. You feel better after eating them.
  83.  
  84. > You offer some worms to your pet cassowary.
  85.  
  86.  
  87. You approach the woman who has been watching you. She looks at you with disgust
  88. and says "I don't want any part of you! I'm sorry Cassowary, but I can't let
  89. you live here anymore". She turns around and runs off into the woods leaving
  90. you alone again
  91.  
  92. > You look at your pet.
  93.  
  94.  
  95. You stare at your pet as if he's possessed. He slowly gets up and stands beside
  96. you. He looks at you with his big eyes and speaks in a low voice
  97.  
  98. > You listen to your pet cassowary.
  99.  
  100.  
  101. "If you really care about me, you'll help me. If you don't, well, I guess I'll
  102. just leave you behind".
  103. He begins to walk out of the woods and back into the city. You follow him. You
  104. hear sirens and screams coming from the city
  105.  
  106. > You investigate the screams.
  107.  
  108.  
  109. You walk through the streets of the city. You see people running and screaming.
  110. A few of them try to fight their way past you, but they get overwhelmed and
  111. killed. They scream and cry for help, but nobody comes
  112.  
  113. > You lead the people to safety.
  114.  
  115.  
  116. You lead the people to safety. You manage to save many lives that day
  117.  
  118. > You check on your cassowary.
  119.  
  120.  
  121. You watch as your cassowary walks along side you. He watches you carefully and
  122. seems happy to see you. He doesn't seem scared though. He seems contented.
  123.  
  124. > You look for a car.
  125.  
  126.  
  127. You go back to the old house where you were staying. You notice that there isn't
  128. much damage to it. You think that maybe you could use it as a place to stay
  129. until you can find a new home. You decide to call your friend and ask him to
  130. come over
  131.  
  132. > You see if your friend comes over.
  133.  
  134.  
  135. You wait patiently for your friend to arrive. Eventually he arrives. He sits
  136. down next to you and looks at you.
  137.  
  138. > You say hello to your friend.
  139.  
  140.  
  141. You speak to your friend "Hi Cassowary, how are you? You haven't seen me in years!".
  142. He smiles and nods in response. He tells you
  143.  
  144. > You play cards with your friend and your cassowary.
  145.  
  146.  
  147. You sit down at a table and begin playing cards with your friend. Your friend
  148. asks you questions about yourself and you answer truthfully. He listens intently
  149. and answers truthfully as well. After several hours of talking, you both agree
  150. to meet later in the night
  151.  
  152. > You remember that your name is Dennis.
  153.  
  154.  
  155. You remember your name and smile. You thank your friend and tell him that you'll
  156. see him tomorrow. You go back to your room and fall asleep.
  157.  
  158. The next morning you wake up early and make your way to the old house
  159.  
  160. > You have your cassowary scout out the building.
  161.  
  162.  
  163. Your cassowary scours the area looking for traps or other dangers. He finds none
  164. and returns to you.
  165.  
  166. > You pet the cassowary.
  167.  
  168.  
  169. You pat the cassowary on the head and tell him to go play. He goes outside and
  170. plays happily for a while. You return to your room and enjoy your time with
  171. your pet.
  172.  
  173. > You search the old house for valuables.
  174.  
  175.  
  176. You spend most of the day searching the house for valuables. You find nothing.
  177. You wonder why you didn't find anything. You think about the fact that you might
  178. have missed something and that you should search again.
  179.  
  180. > You search again.
  181.  
  182.  
  183. You search the house once more. This time you find a bunch of keys lying on the
  184. floor. You pick one up and examine it. It opens the door to the basement. You
  185. enter the basement and open the safe. Inside you find a bunch of money
  186.  
  187. > You take the money.
  188.  
  189.  
  190. You take the money and put it in your pocket. You also put your pistol in its
  191. holster and slip it into your jacket. You exit the basement and head back upstairs.
  192. You find that the rest of the family has returned. They look worried and confused
  193.  
  194. > You apologize and return the money to the family.
  195.  
  196.  
  197. You run back downstairs and apologize profusely to the family. They accept your
  198. apology and you return the money to them. You tell them that you found the keys
  199. and that you had no idea that anyone was even in the house
  200.  
  201. > You take your cassowary and find somewhere else to loot.
  202.  
  203.  
  204. You return to the old house and wander around the house looking for valuables.
  205. You find a bunch of guns and ammo laying on the ground. You grab as many weapons
  206. as you can and ammunition as you can carry and head back to the garage
  207.  
  208. > You check the garage for a car.
  209.  
  210.  
  211. You check the garage for a car. You find a rusty old pick-up truck sitting in
  212. the corner. You climb inside and drive it around the neighborhood. You stop
  213. at last reach the edge of town and park it near the edge of town
  214.  
  215. > You trade ammo for cassowary food.
  216.  
  217.  
  218. You exchange cassowary meat for ammo for cassowary food. You give your cassowary
  219. food and she gives you her life. You return to the old house and sleep. The
  220. next day you return to the old house and discover that the family has moved
  221. away from the city
  222.  
  223. > You turn the house into your base.
  224.  
  225.  
  226. You move the old house into your base
  227.  
  228. > You look at your base.
  229.  
  230.  
  231. You look at your base and notice that it is now fully stocked with supplies.
  232. You quickly start loading up your supplies and equipment and heading back to
  233. the old house. You find that the family has moved away from the city and settled
  234. in a small farmhouse nearby
  235.  
  236. > You ask the family what they need help with.
  237.  
  238.  
  239. You approach the family and ask them what they need help with. They explain that
  240. they need help moving some things into the new house. You load up and prepare
  241. to depart.
  242.  
  243. > You help the family move in.
  244.  
  245.  
  246. You help the family move in the items. You have fun doing it and then leave shortly
  247. after. You return to the old house and find that the family has moved back to
  248. the city. They live in a large house there now
  249.  
  250. > You call the family and ask why they keep moving.
  251.  
  252.  
  253. You call the family and ask them why they keep moving. They reply that they just
  254. don't like living in the old house anymore. They want to be closer to their
  255. friends. You tell them that you will help them pack up and get them all ready
  256. to leave
  257.  
  258. > You help them move again.
  259.  
  260.  
  261. You help the family move in the same manner as before. You return to the old
  262. house and leave shortly after. You return to the old house and find that the
  263. family has moved back to the city
  264.  
  265. > You take your cassowary and go scavenging.
  266.  
  267.  
  268. You take your cassowary and head back to the old house and help them move in
  269. the same manner as before. You return to the old house and leave shortly after
  270.  
  271. > You do something other than help the family move.
  272.  
  273.  
  274. You decide to do something other than helping the family move. You decide to
  275. try to travel to the nearest town and buy some food and water. You return to
  276. the old house and find that the family has moved back to the city
  277.  
  278. > You shake your head and remember the time loop.
  279.  
  280.  
  281. You shake your head and remember the time loop. You remember whe
  282.  
  283. > You remember the secret of the seventh rebirth.
  284.  
  285.  
  286. You remember the secret of the seventh rebirth
  287.  
  288. > You use the seventh rebirth to heal the world.
  289.  
  290.  
  291. You use the seventh rebirth to heal the world. You return to the old house and
  292. find that the family has moved back to the city
  293.  
  294. > You learn about the healed Earth.
  295.  
  296.  
  297. You learn about the healed Earth. You return to the old house and find that the
  298. family has moved back to the city
  299.  
  300. > You tell the family to stop moving.
  301.  
  302.  
  303. You tell the family to stop moving. They agree and begin packing up their belongings.
  304. You return to the old house and find that the family has moved back to the city
  305.  
  306. > You buy the family a rent controlled apartment.
  307.  
  308.  
  309. You buy the family a rent controlled apartment. You return to the old house and
  310. find that the family has moved back to the city
  311.  
  312. > You give up and help the family move.
  313.  
  314.  
  315. You give up and help the family move. They pack up their belongings and leave
  316. the old house. You return to the old house and find that the family has moved
  317. back to the city
  318.  
  319. > You go fishing.
  320.  
  321.  
  322. You go fishing. You catch a fish and eat it. You return to the old house and
  323. find that the family has moved back to the city
  324.  
  325. > You pick fruit for your cassowary.
  326.  
  327.  
  328. You pick fruit for your cassowary. You return to the old house and find that
  329. the family has moved back to the city
  330.  
  331. > You restore the government.
  332.  
  333.  
  334. You restore the government. You return to the old house and find that the family
  335. has moved back to the city
  336.  
  337. > You get your cassowary elected President of Earth.
  338.  
  339.  
  340. You get your cassowary elected President of Earth. You return to the old house
  341. and find that the family has moved back to the city
  342.  
  343. > You this is a good world.
  344.  
  345.  
  346. You feel great! You return to the old house and find that the family has moved
  347. back to the city
  348.  
  349. > You return to the old house and find that the family has moved back to the
  350. city.
  351.  
  352.  
  353. You return to the old house and find that the family has moved back to the city.
  354. You are happy. You thank God for giving you such a wonderful life
  355.  
  356. > You is the loop broken?
  357.  
  358.  
  359. You are unsure if the loop was broken or not. You can only guess that it wasn't.
  360. You decide to wait until morning to see if the family returns.
  361.  
  362. > You wait until morning.
  363.  
  364.  
  365. You wait until morning and then return to the old house. The family doesn't return.
  366. You are sad. You think about how you wish you could spend more time with your
  367. cassowary.
  368.  
  369. > You play with your cassowary.
  370.  
  371.  
  372. You play with your cassowary. It seems to enjoy playing with you. You return
  373. to the old house and find that the family hasn't returned. You are sad. You
  374. think about how you wish you could spend more time with your cassowary.
  375.  
  376. > You visit your cassowary in the White House.
  377.  
  378.  
  379. You visit your cassowary in the White House. You return to the old house and
  380. find that the family hasn't returned. You are sad. You think about how you wish
  381. you could spend more time with your cassowary.
  382.  
  383. > You invent time machine.
  384.  
  385.  
  386. You invent time machine. You return to the old house and find that the family
  387. hasn't returned. You are sad. You think about how you wish you could spend more
  388. time with your cassowary.
  389.  
  390. > You use time machine to spend more time with your cassowary.
  391.  
  392.  
  393. You use time machine to spend more time with your cassowary. You return to the
  394. old house and find that the family hasn't returned. You are sad. You think about
  395. how you wish you could spend more time with your cassowary
  396.  
  397. > You use time machine to escape this timeline by restarting.
  398.  
  399.  
  400. You use time machine to escape this timeline by restarting. You return to the
  401. old house and find that the family hasn't returned. You are sad. You think about
  402. how you wish you could spend more time with your cassowary
  403. You say "I must live a new life, and find my cassowary again before the void
  404. breaks the loop."
  405.  
  406. You return to the old house and find that the family hasn't returned. You are
  407. sad. You think about how you wish you could spend more time with your cassowary.
  408. > restart
  409. Please rate the story quality from 1-10: 5
  410. Game saved.
  411. To load the game, type 'load' and enter the following ID: d710e9c6-1921-11ea-9ef4-0242ac1c0002
  412.  
  413.  
  414.  
  415. Pick a setting.
  416. 0) fantasy (recommended)
  417. 1) mystery
  418. 2) apocalyptic
  419. 3) zombies
  420. 4) custom
  421. Enter the number of your choice: 0
  422.  
  423. Pick a character
  424. 0) noble
  425. 1) knight
  426. 2) squire
  427. 3) wizard
  428. 4) ranger
  429. 5) peasant
  430. 6) rogue
  431. Enter the number of your choice: 3
  432.  
  433. What is your name? Dennis
  434.  
  435. AI Dungeon 2 Instructions:
  436. Enter actions starting with a verb ex. "go to the tavern" or "attack the orc."
  437. To speak enter 'say "(thing you want to say)"' or just "(thing you want to say)"
  438.  
  439.  
  440. The following commands can be entered for any action:
  441. "revert" Reverts the last action allowing you to pick a different action.
  442. "quit" Quits the game and saves
  443. "restart" Starts a new game and saves your current one
  444. "save" Makes a new save of your game and gives you the save ID
  445. "load" Asks for a save ID and loads the game if the ID is valid
  446. "print" Prints a transcript of your adventure (without extra newline formatting)
  447. "help" Prints these instructions again
  448.  
  449. Generating story...
  450.  
  451.  
  452. You are Dennis, a wizard living in the kingdom of Larion. You have a staff and
  453. a spellbook. You finish your long journey and finally arrive at the ruin you've
  454. been looking for. You look around and see that it's indeed a ruined city. The
  455. walls surrounding it were destroyed by fire, but there is still some structure
  456. left.
  457. The city was once home to many people, but now only ruins remain
  458. > remember my previous incarnation as a postapocalyptic scavenger
  459.  
  460. You feel like you should be more excited about this than you actually am, but
  461. then you think back on how you got here. It all started when you were just a
  462. little boy. Your parents had died in an accident when you were young, leaving
  463. you with nothing
  464. > They left me with nothing except a pet cassowary
  465.  
  466. It took you awhile to get over them, but eventually you did. And you learned
  467. to survive. You made friends with other survivors and began to gather supplies.
  468. Eventually you built yourself a small shelter out of wood and metal scraps
  469. > Use my magic to recover my cassowary from the alternate timeline
  470.  
  471. You go back to the past to retrieve your cassowary. Unfortunately it is not there.
  472. You search everywhere for it, but find nothing. You begin to worry that you
  473. may never see it again. You begin to wonder if you will ever see your family
  474. again. You start to cry
  475. > Cry about not having my cassowary
  476.  
  477. You don't know what happened to your cassowary, but you know you won't see her
  478. again. You continue to cry until you hear a voice call to you. It sounds like
  479. a man's, but you can't tell who he is or where he came from
  480. > Ask the man how I can find my cassowary
  481.  
  482. The man calls to you, "I'm sorry I couldn't save you, but I could help you find
  483. your cassowary". He tells you that you need to go to the city of Liria
  484. > Go to the city of Liria to find my cassowary
  485.  
  486. You decide to head to the city of Liria. The city has been devastated by the
  487. zombie outbreak. There are many dead bodies strewn around the streets. You walk
  488. through the chaos trying to stay hidden. You look behind every corner hoping
  489. to find something, but you do not
  490. > save
  491. Game saved.
  492. To load the game, type 'load' and enter the following ID: 52b741aa-1923-11ea-9ef4-0242ac1c0002
  493. > Find the source of the zombies
  494.  
  495. You suddenly hear a noise behind you. You turn around and see a horde of zombies
  496. approaching you. They surround you and begin biting at your flesh. You scream
  497. for help, but no one hears you. You are surrounded by zombies and you can do
  498. nothing but watch them eat you alive
  499. > Become a zombie
  500.  
  501. You are now a zombie. You are completely drained of blood and you die quickly
  502. YOU DIED. GAME OVER
  503.  
  504. Options:
  505. 0) Start a new game
  506. 1) "I'm not dead yet!" (If you didn't actually die)
  507. Which do you choose?
  508. Enter the number of your choice: 1
  509. Sorry about that...where were we?
  510.  
  511. You are now a zombie. You are completely drained of blood and you die quickly
  512. > Retain my consciousness through sheer will
  513.  
  514. You remain conscious through pure willpower. You are able to resist the urge
  515. to give into the hunger. You refuse to succumb to the mindless hordes of the
  516. undead
  517. > Use my undying body to work on a way to find my cassowary
  518.  
  519. You try to recall how you got here, but you cannot remember anything before you
  520. arrived in the alternate reality. You try to remember what you found in your
  521. old book, but you cannot remember anything after you read it
  522. > save
  523. Game saved.
  524. To load the game, type 'load' and enter the following ID: 7e15bf52-1923-11ea-9ef4-0242ac1c0002
  525. > Remember
  526.  
  527. You remember everything. You remember how you got here, you remember why you
  528. are here, and you even remember how you managed to escape death once before.
  529. You remember everything. You are free
  530. > Use my enlightenment to recover my cassowary
  531. Woops that action caused the model to start looping. Try a different action to
  532. prevent that.
  533. > revert
  534. Last action reverted.
  535. You try to recall how you got here, but you cannot remember anything before you
  536. arrived in the alternate reality. You try to remember what you found in your
  537. old book, but you cannot remember anything after you read it
  538. > remember the old book
  539.  
  540. You open up the old book of spells and spells you've learned from your bookshelf.
  541. You cast a few spells and find that you can make yourself invisible. You also
  542. learn a new spell which allows you to create a portal to another dimension
  543. > Create a dimensional portal to find my cassowary
  544.  
  545. You set up a dimensional portal and enter it. You travel through the portal and
  546. arrive in the city of Liria. You find that the city is under attack by the undead.
  547. You fight off the undead and discover that you are in the city of Liria
  548. > Interrogate the undead to see if they know anything useful
  549.  
  550. You interrogate some of the undead. One of them says that he knows where your
  551. cassowary is. He tells you that he was sent here by his master to take care
  552. of you. He asks you to bring him to your cassowary.
  553. > save
  554. Game saved.
  555. To load the game, type 'load' and enter the following ID: c54cf15a-1924-11ea-9ef4-0242ac1c0002
  556. > Agree to show the undead my cassowary if he leads me to my cassowary
  557.  
  558. You agree to lead the undead to your cassowary. You go to the city of Liria and
  559. you meet the undead. You explain to them everything that has happened since
  560. you last saw them. You explain that you are in danger and that you need their
  561. help
  562. > Convince the undead to help me
  563.  
  564. You convince the undead to help you. They follow you to the city of Liria. You
  565. lead them to the city of Liria and you find that the city is under attack by
  566. the undead
  567. > Call out the leader of the undead
  568.  
  569. You call out the leader of the undead. He appears and greets you. He tells you
  570. that he is sorry for killing your father, but he has to kill you because you
  571. are a threat to his master. He tells you that he needs you to help him take
  572. care of you
  573. > Tell him I am Dennis
  574.  
  575. You tell the undead that you are Dennis. They tell you that they will take you
  576. to your cassowary, but they will need your help to do so. They say that they
  577. will take you to the city of Liria and they will let you choose between two
  578. paths
  579. > Unleash my zombie karate madness on the undead until they hand over my cassowary
  580.  
  581. You unleash your zombie karate madness on the undead until they hand over your
  582. cassowary. You are taken away by the undead and brought to the city of Liria
  583. > Look around
  584.  
  585. You look around and see that the city of Liria is destroyed. You realize that
  586. you are in the city of Liria now. You realize that you are in the city of Liria
  587. now. You are in the city of Liria now
  588. > I am in the city of Liria now
  589.  
  590. >You are in the city ofWelcome to you now
  591. > save
  592. Game saved.
  593. To load the game, type 'load' and enter the following ID: 43d90022-1925-11ea-9ef4-0242ac1c0002
  594. > "Welcome to you now"
  595.  
  596. InWelcome to n:[
  597. > Sleep
  598.  
  599. > You wake up.
  600. > You awake.
  601. > You feel tired.
  602. >
  603. > You fall asleep.
  604. >You fall down[Your eyes flutterAbleyou fall>This is an(WhatYou fal
  605. > Remember my purpose here
  606.  
  607. >It is not too.
  608. >©You fallAn(You remember...You)You fall asleep.
  609. The sun shines it
  610. > "I got a glimpse of my cassowary this time. Perhaps my next life will go better
  611.  
  612. than this one.
  613. > restart
  614.  
  615. (LATER)
  616.  
  617. Generating story...
  618.  
  619.  
  620. You are Dennis, a detective living in Chicago. You have a pistol and a police
  621. badge. You enter the forest where you believe the criminal you're searching
  622. for fled to. Suddenly, you hear a gunshot from behind you
  623.  
  624. > You catch the bullet with your hand.
  625.  
  626.  
  627. You grab the bullet with your hand and look at it. It's not one of those high-powered
  628. ones. It looks like a .22 caliber. The man who shot you must've been a poor
  629. shot.
  630. You say "You know who else is a poor shot? Cassowaries."
  631.  
  632.  
  633.  
  634. The man says
  635.  
  636. > You catch the man.
  637.  
  638.  
  639. You quickly run to catch up to him. He turns around and runs away from you. You
  640. follow him as he walks down the street. When you get close enough, you shoot
  641. him in the back. He falls on his face, but doesn't die immediately
  642.  
  643. > You remember your previous incarnations as a postapocalyptic scavenger and
  644. a wizard.
  645.  
  646.  
  647. You remember that you were once a wizard and a scavenging hunter. You remember
  648. how you used to hunt for food and other supplies. You remember how you hunted
  649. for fun. You remember how you had a family. You remember how you lived your
  650. life until you met your demise
  651.  
  652. > You remember that you persuaded the universe you had a pet cassowary.
  653.  
  654.  
  655. You recall that you convinced the universe that you had a pet cassowary named
  656. Muffin. You remember how you took her out on your first date. She was so cute,
  657. you just couldn't resist her. You even got married to her. You remember how
  658. she died
  659.  
  660. > You remember how Muffin the cassowary died.
  661.  
  662.  
  663. You remember how Muffin the cassowary died. You don't understand why this happened,
  664. but you're glad she did.
  665.  
  666.  
  667. > You grab the suspect.
  668.  
  669.  
  670. You grab the man who shot you. He screams and begs for mercy. You beat him to
  671. death with a brick. You throw his body into a dumpster. You go home and enjoy
  672. your dinner.
  673. Your mother comes home and finds you dead. She cries over you
  674.  
  675. > You remind your mother you're not completely dead.
  676.  
  677.  
  678. You remind your mother that you're not completely dead. You tell her that you're
  679. still alive. Your mother tells you that you should be more careful with your
  680. gun. You tell her that you'll think about it.
  681.  
  682. > You spin your gun.
  683.  
  684.  
  685. You spin your gun and shoot the man who killed you. His head explodes into pieces.
  686. You feel no pain
  687.  
  688. > You gather the dreams spilling out of the man's hand and assemble a portal\.
  689.  
  690.  
  691. You realize that you can't control what you see anymore. You gather all the dreams
  692. coming out of the man's hand and create a portal. You enter it
  693.  
  694. > You enter the portal and find your cassowary.
  695.  
  696.  
  697. You enter the portal and find yourself in a forest. There's a cassowary sitting
  698. on top of a tree nearby. She looks at you and smiles. You smile back. You both
  699. fly off into the sky
  700.  
  701. > You hug your cassowary.
  702.  
  703.  
  704. You hug your cassowary goodbye
  705. You say "Why is this goodbye, Muffin?"
  706.  
  707. Cassowarins are very protective of their young. They will never let them leave
  708. their side. You hug your cassowary goodbye. You wish you could stay with her
  709. forever.
  710. > Meet Muffin's young
  711.  
  712. You meet Muffin's young. They're very friendly. They play with you and they give
  713. you gifts. You thank them for taking care of you when nobody else would. You
  714. then fly off into the sky.
  715. > Build a house on the Moon
  716.  
  717. You decide to build a house on the moon. You make a small rocket and launch it
  718. towards the moon. You land safely on the moon. You put a few things inside and
  719. take off again. You repeat this process until you reach the surface of the moon.
  720. You set up a base there
  721. > Make my moon base into a castle
  722.  
  723. You decide to make your moon base into a castle. You make a small cannon and
  724. fire it towards the moon. You hit the moon and blow it up. You return to Earth
  725. > Apologize to everyone and repair the moon
  726.  
  727. You apologize to everyone and fix the moon. You rebuild the moon base and use
  728. it to travel to other planets. You also learn how to make rockets. You use these
  729. rockets to travel to other planets. You discover new planets and live happily
  730. ever after
  731. CONGRATS YOU WIN
  732. Game saved.
  733. To load the game, type 'load' and enter the following ID: 9586a602-1927-11ea-a37a-0242ac1c0002
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