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- #pragma strict
- var rangoMax = 20.0;
- var rangoMin = 10.0;
- private var bal:GameObject;
- function Start()
- {
- bal = GameObject.Find("Baliza") as GameObject;
- }
- function Update ()
- {
- var dist = Vector3.Distance(transform.position, bal.transform.position);
- if(dist > 1)
- {
- var aux = bal.transform.position - transform.position;
- var rotation = Quaternion.LookRotation(aux);
- transform.rotation = rotation;
- transform.Translate(Vector3.forward * 5.0 * Time.deltaTime);
- }
- transform.LookAt(GameObject.FindWithTag("Player").transform);
- }
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