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Jousway

Down Receptor.lua KrazyRainPrototype

Mar 10th, 2011
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Lua 0.74 KB | None | 0 0
  1. local t = Def.ActorFrame {
  2.     --The Receptor Bar
  3.     Def.Sprite {
  4.         Texture=NOTESKIN:GetPath( '_Key', 'Receptor Bar' );
  5.         InitCommand=cmd(diffusealpha,1);
  6.         NoneCommand=cmd();
  7.         PressCommand=cmd();
  8.         LiftCommand=cmd();
  9.         W5Command=cmd(diffusealpha,1);
  10.         W4Command=cmd(diffusealpha,1);
  11.         W3Command=cmd(diffusealpha,0;linear,0.1;diffusealpha,1);
  12.         W2Command=cmd(diffusealpha,0;linear,0.1;diffusealpha,1);
  13.         W1Command=cmd(diffusealpha,0;linear,0.1;diffusealpha,1);
  14.     };
  15.     --The Receptor little box thing under the bar which I dont know how to call hahahhaa
  16.     Def.Model {
  17.         Meshes=NOTESKIN:GetPath( '_Key4', 'Receptor Box Mesh' );
  18.         Materials=NOTESKIN:GetPath( '_Key4', 'Receptor Box Mat' );
  19.         Bones=NOTESKIN:GetPath( '_bones' );
  20.     };
  21. };
  22. return t;
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