Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local t = Def.ActorFrame {
- --The Receptor Bar
- Def.Sprite {
- Texture=NOTESKIN:GetPath( '_Key', 'Receptor Bar' );
- InitCommand=cmd(diffusealpha,1);
- NoneCommand=cmd();
- PressCommand=cmd();
- LiftCommand=cmd();
- W5Command=cmd(diffusealpha,1);
- W4Command=cmd(diffusealpha,1);
- W3Command=cmd(diffusealpha,0;linear,0.1;diffusealpha,1);
- W2Command=cmd(diffusealpha,0;linear,0.1;diffusealpha,1);
- W1Command=cmd(diffusealpha,0;linear,0.1;diffusealpha,1);
- };
- --The Receptor little box thing under the bar which I dont know how to call hahahhaa
- Def.Model {
- Meshes=NOTESKIN:GetPath( '_Key4', 'Receptor Box Mesh' );
- Materials=NOTESKIN:GetPath( '_Key4', 'Receptor Box Mat' );
- Bones=NOTESKIN:GetPath( '_bones' );
- };
- };
- return t;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement