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- on click:
- if {coords.%player%} is true:
- send "%location of event-block%" to player
- if "%location of event-block%" is "x: -100.5, y: 100.5, z: -100.5":
- send "You clicked on the block!" to player
- set block at location at -101, 99, -100 in world "world" to air
- cancel event
- if "%location of event-block%" is "x: -100.5, y: 100.5, z: -98.5":
- send "You clicked on the block!" to player
- set block at location at -101, 100, -100 in world "world" to air
- cancel event
- command /coords:
- trigger:
- if {coords.%player%} isn't set:
- set {coords.%player%} to true
- stop
- if {coords.%player%} is false:
- set {coords.%player%} to true
- send "Coords slået til" to player
- stop
- if {coords.%player%} is true:
- set {coords.%player%} to false
- send "Coords slået fra" to player
- stop
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