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- local lighting = game.Lighting
- for i,v in pairs(lighting:GetChildren()) do
- v:Destroy()
- end
- local blur = Instance.new("BlurEffect", lighting)
- local bloom = Instance.new("BloomEffect", lighting)
- local atmosphere = Instance.new("Atmosphere", lighting)
- local sky = Instance.new("Sky", lighting)
- local colorc = Instance.new("ColorCorrectionEffect", lighting)
- local dof = Instance.new("DepthOfFieldEffect", lighting)
- local sunray = Instance.new("SunRaysEffect", lighting)
- --Color3.fromRGB()
- -- Lighting
- lighting.Ambient = Color3.fromRGB(33, 33, 33)
- lighting.Brightness = 2.25
- lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0)
- lighting.ColorShift_Top = Color3.fromRGB(255, 247, 237)
- lighting.EnvironmentDiffuseScale = 0.203
- lighting.EnvironmentSpecularScale = 0.255
- lighting.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
- lighting.ShadowSoftness = 0.19
- lighting.ClockTime = 13
- lighting.GeographicLatitude = -1.12
- lighting.ExposureCompensation = 0.85
- -- Atmosphere
- atmosphere.Density = 0.364
- atmosphere.Offset = 0.556
- atmosphere.Color = Color3.fromRGB(200, 170, 108)
- atmosphere.Decay = Color3.fromRGB(92, 60, 14)
- atmosphere.Glare = 0
- atmosphere.Haze = 0
- -- Sky
- sky.CelestialBodiesShown = true
- sky.MoonAngularSize = 11
- sky.MoonTextureId = "rbxasset://sky/moon.jpg"
- sky.SkyboxBk = 'rbxasset://textures/sky/sky512_bk.tex'
- sky.SkyboxDn = 'rbxasset://textures/sky/sky512_dn.tex'
- sky.SkyboxFt = 'rbxasset://textures/sky/sky512_ft.tex'
- sky.SkyboxLf = 'rbxasset://textures/sky/sky512_lf.tex'
- sky.SkyboxRt = 'rbxasset://textures/sky/sky512_rt.tex'
- sky.SkyboxUp = 'rbxasset://textures/sky/sky512_up.tex'
- -- Bloom
- bloom.Intensity = 0.3
- bloom.Size = 10
- bloom.Threshold = 0.8
- -- Blur
- blur.Size = 5
- --Color Correction (Main)
- colorc.Brightness = 0.1
- colorc.Contrast = 0.5
- colorc.Contrast = 0.5
- colorc.Saturation = -0.3
- colorc.TintColor = Color3.fromRGB(241, 241, 214)
- -- Depth Of Field
- dof.FarIntensity = 0.077
- dof.FocusDistance = 21.54
- dof.InFocusRadius = 16.77
- dof.NearIntensity = 0.277
- sunray.Intensity = .25
- sunray.Spread = .1
- --End
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