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- [Statedef 1010]
- type = S
- movetype= A
- physics = S
- juggle = 6
- poweradd= 55
- ctrl = 0
- anim = 1010
- sprpriority = 2
- [State 810]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 0, 0
- [State 410, 1]
- type = PlaySnd
- trigger1 = Time = 1
- value = 1200, 0
- [State 1, ]
- type = PlaySnd
- trigger1 = animelem = 1
- value = 1002, 0
- channel = 0
- [State 1, ]
- type = PlaySnd
- trigger1 = animelem = 9
- value = 1002, 1
- channel = 0
- [State 210, 1]
- type = PlaySnd
- trigger1 = animelem = 9
- value = 0, 2
- [State 410, 1]
- type = veladd
- trigger1 = animelem = 1
- x = 3
- [State 410, 1]
- type = velset
- trigger1 = animelem = 4
- x = 3
- y = -5
- [State 410, 1]
- type = velset
- trigger1 = animelem = 6
- x = .5
- y = -2
- [State 410, 1]
- type = velset
- trigger1 = animelem = 10
- x = -1
- y = -1
- [State 410, 1]
- type = veladd
- trigger1 = animelemtime(10) > 0
- y = .5
- [State 410, 1]
- type = statetypeset
- trigger1 = animelem = 4
- statetype = A
- [State 1200, 6]
- type = explod
- trigger1 = animelem = 3
- anim = 1250
- id = 1250
- pos = 5,-14
- facing = 1
- sprpriority = 3
- removetime = -1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- scale = 0.35,0.4
- [State 1200, 6]
- type = explod
- trigger1 = animelem = 5
- anim = 1251
- id = 1251
- pos = 5,-14
- facing = 1
- sprpriority = 3
- removetime = 6
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- scale = 0.35,0.4
- [State 1200, 6]
- type = removeexplod
- trigger1 = animelem = 5
- id = 1250
- [State 410, 2]
- type = HitDef
- trigger1 = enemynear,movetype != A
- trigger1 = AnimElem = 6
- trigger1 = var(13) = 0
- attr = S, SA
- damage = ceil(30),4
- animtype = Hard
- hitflag = MAFD
- guardflag = MA
- pausetime = 12,12
- sparkno = 3
- sparkxy = -10,-65
- hitsound = S5,3
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 17
- ground.velocity = -1,-7
- air.velocity = -1.2,-7
- palfx.time = 12
- palfx.add = 150,50,0
- fall = 1
- fall.recover = 0
- [State 410, 2]
- type = HitDef
- trigger1 = enemynear,movetype != A
- triggerall = var(13) = 1
- trigger1 = AnimElemtime(6) = 0
- trigger2 = AnimElemtime(6) = 3
- attr = S, SA
- damage = ceil(20),5
- animtype = Hard
- hitflag = MAFD
- guardflag = MA
- pausetime = 12,12
- sparkno = 3
- sparkxy = -10,-65
- hitsound = S5,3
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 17
- ground.velocity = -1,-7
- air.velocity = -1.2,-7
- palfx.time = 12
- palfx.add = 150,50,0
- fall = 1
- fall.recover = 0
- [State 410, 2]
- type = HitDef
- trigger1 = enemynear,movetype != A
- trigger1 = AnimElem = 7
- attr = S, SA
- damage = ceil(40),4
- animtype = Hard
- hitflag = MAFD
- guardflag = MA
- pausetime = 12,12
- sparkno = 3
- sparkxy = -10,-65
- hitsound = S5,3
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 17
- ground.velocity = -8,4
- air.velocity = -8,4
- fall = 1
- fall.recover = 0
- ground.cornerpush.veloff = -40
- air.cornerpush.veloff = -40
- [State 410, 2]
- type = HitDef
- trigger1 = enemynear,movetype = A
- trigger1 = AnimElem = 8
- trigger1 = var(13) = 0
- attr = S, SA
- damage = ceil(45),4
- animtype = Hard
- hitflag = MAFD
- guardflag = MA
- pausetime = 12,12
- sparkno = 3
- sparkxy = -10,-65
- hitsound = S5,3
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 17
- ground.velocity = -1,-7
- air.velocity = -1.2,-5
- palfx.time = 12
- palfx.add = 150,50,0
- fall = 1
- fall.recover = 0
- [State 410, 2]
- type = HitDef
- trigger1 = enemynear,movetype = A
- triggerall = var(13) = 1
- trigger1 = AnimElemtime(6) = 7
- trigger2 = AnimElemtime(7) = 8
- attr = S, SA
- damage = ceil(40),5
- animtype = Hard
- hitflag = MAFD
- guardflag = MA
- pausetime = 12,12
- sparkno = 3
- sparkxy = -10,-65
- hitsound = S5,3
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 17
- ground.velocity = -1,-7
- air.velocity = -1.2,-5
- palfx.time = 12
- palfx.add = 150,50,0
- fall = 1
- fall.recover = 0
- [State 410, 2]
- type = HitDef
- trigger1 = enemynear,movetype = A
- trigger1 = AnimElem = 8
- attr = S, SA
- damage = ceil(55),4
- animtype = Hard
- hitflag = MAFD
- guardflag = MA
- pausetime = 12,12
- sparkno = 3
- sparkxy = -10,-65
- hitsound = S5,3
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 17
- ground.velocity = -8,4
- air.velocity = -8,4
- fall = 1
- fall.recover = 0
- ground.cornerpush.veloff = -40
- air.cornerpush.veloff = -40
- [State 200, Damage Scaling]
- type = varset
- triggerall = var(13) = 0
- triggerall = animelemtime(9) >= 0
- trigger1 = movehit
- trigger1 = !moveguarded
- fvar(4) = fvar(4)*0.88
- ignorehitpause = 1
- persistent = 0
- [State 200, Damage Scaling]
- type = varset
- triggerall = var(13) != 0
- triggerall = animelemtime(9) >= 0
- trigger1 = movehit
- trigger1 = !moveguarded
- fvar(4) = fvar(4)*0.94
- ignorehitpause = 1
- persistent = 0
- [State 6800, flames]
- type = explod
- trigger1 = AnimElemtime(4) >= 0
- trigger1 = AnimElemtime(5) < 0
- anim = 6800
- ID = 6800
- sprpriority = 3
- pos = 30,-122
- scale=.3,.3
- bindtime = 1
- vel = -1+random%2,4+random%4
- ignorehitpause = 1
- [State -2, Helper]
- type = Helper
- trigger1 = animelemtime(9) < 0
- trigger1 = movehit&&numhelper(6800)<1
- helpertype = normal ;player
- name = "You Burn"
- ID = 6800
- stateno = 6800
- pos = -30,-10
- postype =p1 ;p2,front,back,left,right
- facing = 1
- keyctrl = 0
- ownpal = 1
- supermovetime =999
- pausemovetime = 999
- ignorehitpause = 1
- [State 410, 4]
- type = ChangeState
- trigger1 = time > 50
- trigger1 = pos y >= -10
- value = 52
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