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- // Author: tanaKa-
- // Description: paste your loadout config from the arseanal exporter
- #include "undef.hpp" // Reset defines
- // ------------------- PASTE BELOW THIS LINE
- // Camo set
- #define CAMO_UNIFORM "U_LIB_SOV_Strelok"
- #define CAMO_VEST "V_LIB_SOV_RA_SVTBelt"
- #define CAMO_BACKPACK "B_LIB_SOV_RA_Rucksack","B_LIB_SOV_RA_Rucksack"
- #define CAMO_HEADGEAR "H_LIB_SOV_RA_PrivateCap","H_LIB_SOV_RA_Helmet"
- // Rifle
- #define RIFLE "LIB_SVT_40"
- #define RIFLE_MAG "LIB_10Rnd_762x54:23"
- #define RIFLE_ATTACHMENTS ""
- #define AAR_ATTACHMENTS RIFLE_ATTACHMENTS
- #define ALT_OPTICS
- // GL Rifle
- #define GLRIFLE "LIB_M9130"
- #define GLRIFLE_MAG "LIB_5Rnd_762x54:60"
- // WARNING - Unknown GL Muzzle [LIB_M9130->no2ndMuzzle]
- #define GLRIFLE_MAG_SMOKE ""
- #define GLRIFLE_MAG_HE "LIB_rg42:6"
- #define GLRIFLE_MAG_FLARE ""
- // Carbine
- #define CARBINE "LIB_PPSh41_m"
- #define CARBINE_MAG "LIB_71Rnd_762x25:9"
- // AR
- #define AR "LIB_PPSh41_m"
- #define AR_MAG "LIB_71Rnd_762x25:8"
- #define AAR_MAG "LIB_71Rnd_762x25:4"
- // AT
- #define AT "LIB_M2_60_Barrel"
- #define AT_MAG "LIB_1rnd_60mmHE_M2"
- // MMG
- #define MMG "LIB_MG34_PT"
- #define MMG_MAG "LIB_75Rnd_792x57:7"
- // MAT
- #define MAT ""
- #define MAT_MAG
- #define MAT_MAG2
- #define MAT_OPTIC ""
- // -------------------- PASTE ABOVE THIS LINE
- // SAM
- #define SAM "rhs_weap_fim92"
- #define SAM_MAG "rhs_fim92_mag:2"
- #define SAM_MAG2 "rhs_fim92_mag:2"
- // Sniper Rifle
- #define SNIPER "rhs_weap_m40a5"
- #define SNIPER_MAG "rhsusf_10Rnd_762x51_m118_special_Mag:5"
- // Spotter Rifle
- #define SPOTTER "hlc_rifle_M14dmr_Rail"
- #define SPOTTER_MAG "hlc_20Rnd_762x51_barrier_M14:9"
- #define SPOTTER2 "RH_Mk12mod1"
- #define SPOTTER2_MAG "30Rnd_556x45_Stanag:6","30Rnd_556x45_Stanag_Tracer_Red:4"
- #define DMRIFLE_OPTICS "rhsusf_acc_ACOG_RMR","RH_ta01nsn"
- // SMG
- #define SMG "LIB_PPSh41_m"
- #define SMG_MAG "LIB_35Rnd_762x25:4"
- // Pistol
- #define PISTOL "LIB_TT33"
- #define PISTOL_MAG "LIB_8Rnd_762x25:3"
- #define FLAREPISTOL "BWA3_P2A1"
- #define FLAREPISTOL_MAG "BWA3_1Rnd_Flare_Singlestar_Green:3","BWA3_1Rnd_Flare_Singlestar_Red:3"
- // Grenades
- #define BASE_FRAG "LIB_rg42:1"
- #define BASE_GRENADES BASE_FRAG,BASE_SMOKES
- #define LEADER_GRENADES BASE_FRAG,LEADER_SMOKES,"Chemlight_blue:2"
- // Gear
- #define BASE_TOOLS COMMON_TOOLS
- #define LEADER_TOOLS COMMON_LEADER_TOOLS,KEY_WEST
- #define BASE_LINKED COMMON_LINKED,NODS
- #define LEADER_LINKED COMMON_LEADER_LINKED,NODS2
- // Class Gear
- #define BAG_MEDIC "B_LIB_SOV_RA_MedicalBag_Empty"
- #define BAG_MEDIUM "B_LIB_SOV_RA_Rucksack2"
- #define BAG_HEAVY "B_LIB_SOV_RA_Rucksack2"
- #define GL_VEST "V_LIB_SOV_RA_PPShBelt"
- #define LDR_VEST "V_LIB_SOV_RA_MGBelt"
- #define MEDIC_VEST "V_LIB_SOV_RA_SVTBelt"
- #define AR_VEST "V_LIB_SOV_RA_PPShBelt"
- #define IAR_VEST ""
- #define MRK_VEST "CAMO_UNIFORM"
- #define LDR_HEADGEAR "H_LIB_SOV_Ushanka","H_LIB_SOV_RA_Helmet"
- #define LITE_VEST "V_LIB_SOV_RA_MosinBelt" // Pilot, Crew, Sniper, Spotter
- #define SNIPER_UNIFORM "U_LIB_SOV_Efreitor"
- #define PILOT_UNIFORM "U_LIB_SOV_Pilot"
- #define PILOT_HEADGEAR "H_LIB_SOV_PilotHelmet"
- #define CREW_UNIFORM CAMO_UNIFORM
- #define CREW_HEADGEAR "H_LIB_SOV_Ushanka2"
- #define GOGGLES
- #define MEDIC_GUN "LIB_M38"
- #define MEDIC_GUN_MAG "LIB_5Rnd_762x54:26"
- class Car {
- TransportWeapons[] = {AT};
- TransportMagazines[] = {RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE};
- TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
- };
- class Tank {
- TransportWeapons[] = {AT};
- TransportMagazines[] = {RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE};
- TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
- };
- class Helicopter {
- TransportMagazines[] = {RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE};
- TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
- };
- class Plane {};
- class Ship_F {};
- class Soldier_F {// rifleman
- uniform[] = {CAMO_UNIFORM};
- vest[] = {CAMO_VEST};
- goggles[] = {GOGGLES};
- headgear[] = {CAMO_HEADGEAR};
- backpack[] = {CAMO_BACKPACK};
- backpackItems[] = {BASE_MEDICAL};
- weapons[] = {RIFLE};
- magazines[] = {RIFLE_MAG,BASE_GRENADES};
- items[] = {BASE_TOOLS};
- linkedItems[] = {BASE_LINKED};
- attachments[] = {RIFLE_ATTACHMENTS};
- opticChoices[] = {ALT_OPTICS};
- };
- class Fic_Soldier_Carbine: Soldier_F {// carbine-man
- weapons[] = {CARBINE};
- magazines[] = {CARBINE_MAG,BASE_GRENADES};
- };
- class soldier_M_F: Soldier_F { // Marksman
- weapons[] = {SPOTTER};
- vest[] = {MRK_VEST};
- handguns[] = {PISTOL};
- magazines[] = {SPOTTER_MAG,PISTOL_MAG,BASE_GRENADES};
- attachments[] = {DMRIFLE_OPTICS};
- opticChoices[] = {DMRIFLE_OPTICS};
- };
- class Soldier_GL_F: Soldier_F { // Grenadier
- vest[] = {GL_VEST};
- weapons[] = {CARBINE};
- handguns[] = {"rhs_weap_M320"};
- magazines[] = {CARBINE_MAG,GLRIFLE_MAG_HE,BASE_GRENADES};
- };
- class Soldier_TL_F: Soldier_F {// FTL
- handguns[] = {PISTOL};
- headgear[] = {LDR_HEADGEAR};
- uniform[] = {"U_LIB_SOV_Efreitor"};
- weapons[] = {RIFLE};
- vest[] = {LDR_VEST};
- backpack[] = {BAG_MEDIUM};
- magazines[] = {PISTOL_MAG,RIFLE_MAG,GLRIFLE_MAG_HE,LEADER_GRENADES};
- items[] += {LEADER_TOOLS,RADIO_MR};
- linkedItems[] += {BINOS,NODS2};
- };
- class Soldier_SL_F: Soldier_TL_F {// SL
- headgear[] = {"H_LIB_SOV_RA_OfficerCap"};
- uniform[] = {"U_LIB_SOV_Kapitan"};
- linkedItems[] = {BASE_LINKED,BINOS,NODS2};
- items[] += {RADIO_LR};
- };
- class officer_F: Soldier_SL_F {// CO and DC
- items[] += {};
- linkedItems[] += {};
- };
- class soldier_UAV_F: Soldier_F {
- backpack[] = {"B_UAV_01_backpack_F"};
- linkedItems[] += {"B_uavterminal"};
- items[] += {RADIO_LR};
- };
- class Soldier_AR_F: Soldier_F {// AR
- vest[] = {AR_VEST};
- weapons[] = {AR};
- backpack[] = {BAG_MEDIUM};
- magazines[] = {AR_MAG,BASE_GRENADES};
- };
- class Soldier_AAR_F: Soldier_F {// AAR
- backpack[] = {BAG_MEDIUM};
- backpackItems[] += {AAR_MAG};
- attachments[] = {AAR_ATTACHMENTS};
- linkedItems[] += {BINOS};
- };
- class Soldier_LAT_F: Soldier_F {// RAT
- magazines[] += {AT_MAG};
- launchers[] = {AT};
- };
- class medic_F: Fic_Soldier_Carbine {// Medic
- magazines[] = {MEDIC_GUN_MAG,MEDIC_GRENADES};
- weapons[] = {MEDIC_GUN};
- backpack[] = {BAG_MEDIC};
- backpackItems[] = {MEDIC_MEDICAL};
- items[] += {RADIO_MR};
- };
- class Fic_Spotter: Soldier_F {
- linkedItems[] += {RANGE_FINDER};
- };
- class support_MG_F: Soldier_AR_F {// MMG
- weapons[] = {MMG};
- magazines[] = {MMG_MAG,PISTOL_MAG,BASE_GRENADES};
- attachments[] = {};
- };
- class Soldier_A_F: Fic_Spotter {// MMG Spotter/Ammo Bearer
- backpackItems[] += {MMG_MAG};
- };
- class soldier_AT_F: Fic_Soldier_Carbine {// MAT Gunner
- backpack[] = {BAG_HEAVY};
- backpackItems[] = {};
- magazines[] += {MAT_MAG};
- items[] += {BASE_MEDICAL};
- launchers[] = {MAT};
- secondaryAttachments[] = {MAT_OPTIC};
- };
- class Soldier_AAT_F: Fic_Spotter {// MAT Spotter/Ammo Bearer
- backpackItems[] = {};
- backpack[] = {BAG_HEAVY};
- magazines[] += {MAT_MAG};
- items[] += {BASE_MEDICAL};
- };
- class soldier_AA_F: Fic_Soldier_Carbine {// SAM Gunner
- SAM_GEAR(BAG_HEAVY, SAM_MAG)
- launchers[] = {SAM};
- };
- class Soldier_AAA_F: Fic_Spotter {// SAM Spotter/Ammo Bearer
- SAM_GEAR(BAG_HEAVY, SAM_MAG2)
- };
- class support_Mort_F: Fic_Soldier_Carbine {// Mortar Gunner
- MORTAR_GEAR("B_Mortar_01_weapon_F")
- };
- class support_AMort_F: Fic_Spotter {// Assistant Mortar
- MORTAR_GEAR("B_Mortar_01_support_F")
- };
- class spotter_F: Fic_Spotter {// Spotter
- weapons[] = {SPOTTER2};
- vest[] = {LITE_VEST};
- headgear[] = {CAMO_HEADGEAR};
- attachments[] = {"RH_spr_mbs","RH_TD_ACB_b","rhsusf_acc_M8541"};
- magazines[] = {SPOTTER2_MAG,BASE_GRENADES};
- items[] += {RADIO_MR,"ACE_ATragMX","ACE_Kestrel4500","ACE_RangeCard"};
- linkedItems[] += {LEADER_LINKED};
- };
- class sniper_F: spotter_F {// Sniper
- weapons[] = {SNIPER};
- magazines[] = {SNIPER_MAG,PISTOL_MAG,BASE_GRENADES};
- handguns[] = {PISTOL};
- items[] = {BASE_TOOLS,"ACE_RangeCard"};
- linkedItems[] = {BASE_LINKED};
- attachments[] = {"rhsusf_acc_M8541"};
- };
- class Helipilot_F {// Pilot
- uniform[] = {PILOT_UNIFORM};
- // backpack[] = {"B_AssaultPack_blk"};
- vest[] = {LITE_VEST};
- headgear[] = {PILOT_HEADGEAR};
- weapons[] = {SMG};
- handguns[] = {FLAREPISTOL};
- magazines[] = {SMG_MAG,FLAREPISTOL_MAG,CREW_GRENADES};
- backpackItems[] = {KEY_WEST,RADIO_LR};
- items[] = {BASE_MEDICAL,BASE_TOOLS,LEADER_TOOLS,RADIO_MR};
- linkedItems[] = {BASE_LINKED,LEADER_LINKED,NODS3};
- };
- class helicrew_F: Helipilot_F {}; // Pilot
- class crew_F: Fic_Soldier_Carbine {// Crew
- // backpack[] = {"UK3CB_BAF_B_Carryall_DDPM"};
- vest[] = {LITE_VEST};
- uniform[] = {"U_LIB_SOV_Tank_ryadovoi"};
- headgear[] = {CREW_HEADGEAR};
- magazines[] = {CARBINE_MAG,CREW_GRENADES};
- backpackItems[] = {KEY_WEST,RADIO_LR};
- linkedItems[] = {BASE_LINKED,LEADER_LINKED,BINOS,NODS3};
- items[] += {BASE_MEDICAL};
- };
- class soldier_repair_F: crew_F {// Repair Specialist
- // backpack[] = {"UK3CB_BAF_B_Carryall_DDPM"};
- backpackItems[] = {"Toolkit",RADIO_MR,KEY_WEST};
- linkedItems[] = {BASE_LINKED,LEADER_LINKED};
- };
- class Fic_eng: Fic_Soldier_Carbine {
- items[] += {BASE_ENG};
- handguns[] = {MINE_SWEEPER};
- backpackItems[] = {};
- };
- class soldier_exp_F: Fic_eng {// Explosive Specialist
- magazines[] += {BASE_EXP};
- backpackItems[] = {"Toolkit"};
- };
- class engineer_F: Fic_eng {// Mine Specialist
- magazines[] += {BASE_MINE};
- };
- class Soldier_PG_F: Fic_Soldier_Carbine { // Heavy Grenadier
- vest[] = {AR_VEST};
- headgear[] = {"rhs_booniehat2_marpatwd"};
- backpack[] = {BAG_HEAVY};
- backpackItems[] += {CARBINE,"RH_compM2"};
- weapons[] = {HGREN};
- magazines[] = {HGREN_MAG,CARBINE_MAG};
- linkedItems[] = {BASE_LINKED};
- };
- class Soldier_lite_F: Fic_Soldier_Carbine { // Breacher
- backpack[] = {BAG_MEDIUM};
- headgear[] = {"rhs_booniehat2_marpatwd"};
- backpackItems[] += {SG,"rhsusf_acc_T1_low"};
- magazines[] += {SG_MAG,STUN_GRENADES};
- };
- class Soldier_unarmed_F: Soldier_AR_F { // IAR
- weapons[] = {IAR};
- vest[] = {IAR_VEST};
- attachments[] = {"rhsusf_acc_harris_bipod"};
- magazines[] = {IAR_MAG};
- opticChoices[] = {ALT_OPTICS};
- };
- class Survivor_F: Soldier_F { // FT CLS
- backpackItems[] = {CLS_MEDICAL};
- };
- class fallback: Soldier_F {}; // This means any faction member who doesn't match something will use this loadout
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