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- actor SPAS-12 : Weapon
- {
- Weapon.SelectionOrder 1250
- Weapon.AmmoUse 1
- Weapon.AmmoGive 8
- Weapon.AmmoType "Shell"
- Inventory.PickupMessage "You got the Franchi SPAS-12!"
- Obituary "%o got shelled by %k's SPAS."
- attacksound "weapons/spasshot"
- scale 0.5
- decal "bulletchip"
- States
- {
- Ready:
- SPAG A 1 A_WeaponReady
- Loop
- Deselect:
- SPAG A 1 A_Lower
- Loop
- Select:
- SPAG A 1 A_Raise
- Loop
- Fire:
- SPAG A 0 A_JumpIfInventory("ShotAmmount",7,"Fire")
- SPAG A 0 A_GunFlash
- SPAG A 4 A_FireBullets (5.6, 5.6, 10, 6, "BulletPuff")
- SPAG BCDCB 2
- SPAG A 0 A_GiveInventory("ShotAmmount",1)
- SPAG A 1 A_ReFire
- Goto Ready
- Flash:
- SPAF A 4 Bright A_Light2
- Goto LightDone
- Spawn:
- SPAS A -1
- Stop
- }
- }
- ACTOR ShotAmmount : Ammo
- {
- Inventory.MaxAmount 8
- Ammo.BackpackAmount 0
- Ammo.BackpackMaxAmount 8
- }
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