Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.4.13f1 (25599fb809c5)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
- Vendor:
- VRAM: 8079 MB
- Driver: 27.21.14.5671
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.273 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.050400 ms
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3532.
- Total: 19.442100 ms (FindLiveObjects: 0.383600 ms CreateObjectMapping: 0.073100 ms MarkObjects: 18.969800 ms DeleteObjects: 0.015100 ms)
- SpriteAtlasManager.atlasRequested wasn't listened to while Elements_Atlas requested.
- (Filename: Line: 251)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 33f4 -> priority: 1
- Thread -> id: 1e08 -> priority: 1
- Thread -> id: 5e28 -> priority: 1
- Thread -> id: 1d8c -> priority: 1
- Thread -> id: 3450 -> priority: 1
- Thread -> id: 15d4 -> priority: 1
- Init Time: 11/16/2020 7:13:39 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- TemtemVersion: v0.6.16
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- SpriteAtlasManager.atlasRequested wasn't listened to while BattleOutroTemtem requested.
- (Filename: Line: 251)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3502 unused Assets to reduce memory usage. Loaded Objects now: 287512.
- Total: 928.353000 ms (FindLiveObjects: 20.776400 ms CreateObjectMapping: 26.248100 ms MarkObjects: 876.394000 ms DeleteObjects: 4.934000 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287512.
- Total: 874.727100 ms (FindLiveObjects: 23.018100 ms CreateObjectMapping: 38.155000 ms MarkObjects: 812.812200 ms DeleteObjects: 0.741000 ms)
- Tamer ID: 1427364
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 288305.
- Total: 837.647000 ms (FindLiveObjects: 21.595300 ms CreateObjectMapping: 21.662900 ms MarkObjects: 793.664000 ms DeleteObjects: 0.724000 ms)
- Unloading 19 Unused Serialized files (Serialized files now loaded: 9)
- Unloading 2496 unused Assets to reduce memory usage. Loaded Objects now: 320454.
- Total: 863.122800 ms (FindLiveObjects: 30.471600 ms CreateObjectMapping: 21.676400 ms MarkObjects: 807.732400 ms DeleteObjects: 3.241800 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 320498.
- Total: 862.063700 ms (FindLiveObjects: 25.027700 ms CreateObjectMapping: 25.139300 ms MarkObjects: 811.347200 ms DeleteObjects: 0.549100 ms)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 325569.
- Total: 853.017600 ms (FindLiveObjects: 24.335800 ms CreateObjectMapping: 22.455600 ms MarkObjects: 805.586000 ms DeleteObjects: 0.639800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 325569.
- Total: 875.648800 ms (FindLiveObjects: 24.588900 ms CreateObjectMapping: 22.142400 ms MarkObjects: 828.366100 ms DeleteObjects: 0.551100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 325569.
- Total: 879.475600 ms (FindLiveObjects: 24.745800 ms CreateObjectMapping: 23.472600 ms MarkObjects: 830.668200 ms DeleteObjects: 0.588500 ms)
- Close Time: 11/16/2020 7:17:45 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LQP 0 0. Pos: (-12.0, 0.0, -48.5)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: A blocking operation was interrupted by a call to WSACancelBlockingCall.
- [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
- . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
- at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <03b32d40fed24cd09400c4a9def86558>:0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement