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- bloodburn - black
- terradin - green
- grishen - orange
- skellebain - purple
- The buxom, kanjel-haired woman says to you, in sirihish:
- "To cure bloodburn, you take the black one. To cure terradin, you take the green one. To cure grishen,
- you take the orange one. Lastly, you cure skellebain with purple."
- dung alias
- --------------
- craft pellet 2.pellet 3.pellet 4.pellet 5.pellet into dried
- stone
- -----
- blocky piece of grey stone 6 coins
- blocky piece of white alabaster 6 coins
- blocky piece of green marble 9 coins
- chunk of cloudy white quartz 3 coins
- chunk of greyish soapstone 1 coin
- count diamond room;count emerald room;count ruby room;count spinel room
- the sallow, crumple-nosed dwarf : nak bazaar
- --------------------------------------------------
- small chunk of unworked diamond 120 coins
- a small bit of unworked emerald 90 coins
- small bit of unworked ruby 90 coins
- unworked piece of spinel 45 coins
- bit of unworked citrine 23 coins
- small chunk of clear beryl 15 coins
- a small chunk of tourmaline 15 coins
- purple amethyst crystal 15 coins
- small, unworked yellow-green peridot 14 coins
- a rough bit of carnelian 9 coins
- an unpolished moonstone 9 coins
- a smoky quartz crystal 8 coins
- a long quartz crystal 8 coins
- bit of unworked blue sapphire 8 coins
- a small, unpolished topaz 6 coins
- rough bit of temboeye 5 coins
- invulnerability values
- ----------------------
- Wek - 7 mana
- heal values
- -----------
- Wek - 20 mana
- Een - 20 mana
- Pav - 20 mana
- Sul - 25 mana
- Mon - 50 mana
- Vaelik The swarthy, inky-black-haired man
- The branded, windworn man
- seneca b shook
- Branch List: Vivadu Healing
- Heal ..............Cure poison
- Sober
- Create Water
- Invulnerability....Sanctuary
- Det Relationship...Id
- Imbue Totem........
- ??????
- Dusty and unkempt, thick-knotted dreadlocks snake down this young woman's
- back ending just below her waist. Several of these have been used to tie
- back the rest, keeping them from otherwise obscuring her angular features.
- Ropy veins spider their way over the thin, sinuous muscle that fills out her
- lithe build. Her hands, particularly her knuckles, are battered and heavily
- scarred. In contrast to her rough, pitted skin, clear grey-blue eyes are
- perhaps the only thing visibly spared by the constant harshness of the
- desert environment.
- Profit : RIP?
- the small, muscled, copper-tone woman
- Long brown hair, bleached a dirty blonde from Sun-Kraths harsh rays,
- comes down this womans oval shaped head in loose curls. It looks slightly
- greasy, and a little dirty. Two brown eyes stare out from their sockets,
- with long lashes and unkempt eyebrows. You can tell her skin has seen just
- as much sun, holding a coppery tone, and scars here and there. She is
- shorter than most humans, but she is heavily built for a woman. While her
- body does hold a feminine curve and other anatomical characteristic of a
- woman, most noticable being her small bust and light facial features, she
- sports a mass of muscle.
- Her equipment is riddled with slash marks, and where skin may be visible those slash marks lead into wounds that look like they were just inflicted. Her rotten cuirass has a very bad slash mark, and a bloodied bandage underneath it.
- Her face is wrapped almost entirely under her helmet, fresh blood soaking through.
- The short figure in a dark, hooded cloak is in excellent condition.
- The short figure in a dark, hooded cloak is using:
- <on head> a dusty thick, scarlet-plated helmet
- <in hair> a dusty crude, blackened bone hair spike
- <on face> a blue bandana
- <around neck> a new dusty inix shell gorget
- <slung across back> a dusty razor-tipped, intricately carved hunter's spear
- <over right shoulder> a braided mesh rope
- <over left shoulder> a dusty duskhorn-embossed leather satchel
- <on arms> a pair of studded sleeves
- <around right wrist> a desert-camouflaged sandcloth bracer
- <around left wrist> a desert-camouflaged sandcloth bracer
- <on hands> a dusty pair of chitin-studded knucklewraps
- <around body> a dark, hooded cloak
- <on legs> a pair of leather-reinforced sandcloth leggings
- <around left ankle> a dusty token of Allanaki mercantilism
- <on feet> a dusty pair of snakeskin boots with chitin toes
- The dreaded grey man sends you a telepathic message:
- "Aye, you know the Jalall tree at the southwest corner of Tuluk's walls? Go about five leagues south of that,
- then ride due east and watch south looking for a baobab grove as you go. That's the grove you're looking for."
- Ayla and Rault, Aldren trading
- psi That's right, Rault. I used to work with a guy named Rhiet, sounds kind of like Rault. Aldren trading huh?. Thanks.
- West allanak : a cross-stamped, obsidian-dyed ticket
- east allanak : an embossed leather ticket
- red storm : a worn leather ticket
- luirs : a greyish leather ticket
- cenyr : a faded, blue-dyed leather ticket
- morins : a blue and purple-braided leather ticket
- Isha, pint sized
- Vines
- Logs
- Grass
- Plants
- Gems (Rubbyz)
- Hides (gortok)
- Stinging sand swirls around you.
- The black-skinned dwarf sends you a telepathic message:
- "Okay, great. Logs, vines, grass, plants gems, rubies, gortok hides, and everything else you can think of, but i'm okay on branches."
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