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- Combos
- -Swinging Blades (LLRL)
- 1. It is unclear if the R portion of the attack should do 7 hits or 6.
- -Blade Spin (LLLRL)
- 1. Since patch 1.36 this combo has had a reduced hit count from 25 to 22. Before, the base max hits during the R part of the combo was 19, but now it is 16. This is an undocumented nerf.
- 2. Special meter gain for this combo is atrociously low
- 3. Attack speed instead increases the hit count and stamina consumption, rather than making the attack finish faster
- Specials
- -General
- 1. Specials can sometimes activate twice one after another randomly when unintended to
- -Reaper's Dance
- 1. This special can sometimes not air slash back to the behemoth after attempting to use the L portion of the combo. this mostly happens when next to a wall, but can just happen randomly when you are fighting in an open area
- 2. This special does not scale with attack speed
- 3. Sometimes when against a wall or if you don't raise enough elevation, the R portion of QR will be sped up to more quickly finish the attack
- 4. You sometimes randomly shoot up way into the air when using reapers
- 5. The i-frames when air slashing back to the behemoth are insanely long compared to other dodges with iframes
- 6. When attacking radiant shields, you can not reapers from them to deal damage to it, instead you just throw your chain
- 7. The chain throw portion of reapers has a huge grab range. It will often go to a behemoth when the ability is no where near of being able to hit it
- 8. When using the chain throw, you can sometimes go way past the distance you intended to be going.
- 9. When using this special, either near a wall or in the open, the behemoth you are fighting can sometimes decide to go heal, as if it thinks you we're running away
- 10. Sometimes the air slash will instead aim towards a direction that you weren't intending to go back to
- Dash
- 1. Sometimes when using the dash you don't consume stamina
- General
- 1. Can't generate special meter when attacking boreus shield
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