Wyrmknave

Johnny Taker, Tiefling Bastard

Jan 1st, 2015
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  1. Johnny Taker
  2. TN Tiefling 3rd Level Wizard, 2nd Level Charlatan Rogue
  3. Standard Racial Traits: Fiendish Resistence (cold res 5, elec res 5, and fire res 5), Darkvision (60ft)
  4. Alt Racial Traits: Beguiling Liar (+4 to Bluff), Claw (2 d4 natural attacks), Prehensile Tail (retreive small items as a swift action)
  5.  
  6. HP 11 AC 11
  7. BAB +2 CMB 0 CMD 11
  8. Fort +2 Ref +7 Will +5
  9.  
  10. STR 7 (-2)
  11. DEX 12 (+1)
  12. CON 8 (-1)
  13. INT 14 (+2)
  14. WIS 10 (+0)
  15. CHA 18 (+4)
  16.  
  17. Languages: Common, Infernal, Elven, Orc
  18.  
  19. Skills: Appraise 1 [+5](+1)(+3 Class)(+2 Int)
  20. Bluff 5 [+17](+5)(+3 Class)(+4 Cha)(+4 Racial)(+1 Trait)
  21. Diplomacy 5 [+12](+5)(+3 Class)(+4 Cha)
  22. Intimidate 3 [+10](+3)(+3 Class)(+4 Cha)
  23. Perception 5 [+8](+5)(+3 Class)
  24. Sense Motive 5 [+13](+5)(+3 Class)(+4 Cha)(+1 Trait)
  25. Sleight of H 3 [+7](+3)(+3 Class)(+1 Dex)
  26. Spellcraft 3 [+8](+3)(+3 Class)(+2 Int)
  27. Stealth 2 [+6](+2)(+3 Class)(+1 Dex)
  28.  
  29. Feats: Scribe Scroll, Simple Weapon Proficiency, Godless Healing, Point-Blank Shot
  30.  
  31. Traits: Witty Repartee (+1 to Bluff, Bluff is a class skill), Bastard (+1 to SM, SM is a class skill)
  32.  
  33. Arcane School: Conjuration
  34. Opposition Schools: Evocation and Necromancy
  35.  
  36. Rogue Talents: Honeyed Words (roll twice on one Bluff roll/day)
  37.  
  38. Spells Prepared:
  39. [0th 4/Day]
  40. [1st 3/Day]
  41. [2nd 2/Day]
  42.  
  43. Spellbook: [1st] Abundant Ammunition, Mount, True Strike, Disguise Self, Obscuring Mist, Charm Person, Damp Powder
  44. [2nd] Mirror Image, Hidden Presence
  45.  
  46. Inventory: 969gp 9sp 5cp
  47. Bonded Revolver (d20+3, x4, d8)
  48. x5 revolver cartridges
  49. +2 Cloak of Resistance
  50. Belt Pouch
  51. x10 revolver cartridges
  52. Spell Component Pouch
  53. Belt Pouch
  54. Marked Cards
  55. Genocide Key
  56. Belt Pouch
  57. Fortune Teller's Cards
  58. Scroll of Mount
  59. Belt Pouch
  60. Dagger (d20-2, 19-20, d4-2)
  61. Magic Gloves of Detecting Prior Ownership
  62. Fiddle
  63. Stationary
  64. Pen
  65. Journal Page
  66.  
  67. Victory Point: 1 Temporary Hit Point that lasts 1 Round (immediate action)
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