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  1. ### About game in general ###
  2.  
  3. Q: Hey does anyone know when bone lab is supposed to release
  4. A: not even I know :beesbro: and its up to me to determine it
  5.  
  6. Q: Can i awpha test pwease 😢👉👈
  7. A: this question is an instaban btw
  8.  
  9. Q: Is there a open beta for BONELAB?
  10. A: no, and there never will be
  11.  
  12. Q: Will it work with rift s then?
  13. A: Oculus, so yes
  14.  
  15. Q: So is it confirmed only on quest 2?
  16. A: Quest 2, Oculus Home, Steam store
  17.  
  18. Q: Will BL support wmr in the future
  19. A: that depends entirely on OpenXR
  20.  
  21. Q: since it has mods, will it support steam workshop?
  22. A: depends on some things out of our control right now
  23.  
  24. Q: will it be cross buy?
  25. A: Quest2/Home yes. SteamVR no
  26.  
  27. Q: What is the price going to be?
  28. A: unknown
  29.  
  30. Q: Anyone know if it had a dedicated release date
  31. A: nope
  32.  
  33. Q: Hey Alex, just want to ask if you knew an approximate time in 2022 that the release would be, I am planning to get a quest 2 soon
  34. A: whenever its done
  35.  
  36. Q: will mods be available on the quest version of bonelabs?
  37. A: yep
  38.  
  39. Q: this is probably a stupid question but for quest you can download mods without sideloading right?
  40. A: should work
  41. A: no custom code on launch, area of active exploration and research but no promises
  42.  
  43. Q: is bonelab a tech demo?
  44. A: yes
  45. Q: i cant tell if this is a joke or not 💀
  46. A: There is no firm definition of what a tech-demo is. So everyone will just say its a tech demo, so it is
  47.  
  48. Q: im very confused. is this gonna be a dungeon + boneworks game? or a sandbox game?
  49. A: both?
  50.  
  51. Q: Will bonelabs support fbt?
  52. A: that depends entirely on OpenXR, answer right now is... mod it if you want it
  53.  
  54. Q: I was hoping for fbt quest announcement because its in the oculus quest sdk
  55. A: but its not accessible in the sdk as far as I'm aware
  56.  
  57. Q: Btw, will the game be designed similarly to boneworks with seated play in mind or no?
  58. A: I play seated mostly, but you can also stand
  59.  
  60. Q: will there be a story mode??
  61. A: yes
  62.  
  63. Q: Will the slowmo button have an option to be toggleable?
  64. A: UX tbd
  65.  
  66. Q: Are there any quest screenshots?
  67. A: on the quest store
  68.  
  69. Q: How long is the base game campaign?
  70. A: thats an abstract question
  71.  
  72. Q: will there be any multiplayer functionality?
  73. A: if you mod it
  74.  
  75. Q: Will you guys be making a more detailed overview, similar to the older boneworks ones you did, soon?
  76. A: if there's time
  77.  
  78. Q: How big do you estimate the levels will be? Are you going for more smaller levels, or less levels, but each one bigger?
  79. A: hard to quantify this
  80. A2 (yewnyx): the levels will be one million big :smileW:
  81.  
  82. Q: >customizable physical stats [...]
  83. A: stats are determined by the avatar's proportions, you don't edit them
  84.  
  85.  
  86. Q: So if you're really fat are you gonna be able to crush people
  87. A: yeah kinda
  88.  
  89. Q: Being morbidly overweight is now the new combat meta 💀
  90. A: you'll be slow and its hard to jump though
  91.  
  92. Q: So its possible to 3D scan myself and turn the protagonist into me?
  93. A: yes, actually yes
  94.  
  95. Q: What will the 1 Marrow interaction engine be? A unity asset?
  96. A: our internal mechanics
  97.  
  98. Q: Will 1marrow be available to license in the future?
  99. A: unlikely but unknown
  100.  
  101. Q: Is there a physics object limit on the quest 2 version? Did you guys have to cut back a bit?
  102. A: we're not going to protect you from yourself, if you guys spawn too much crap and it shutsdown, thats on you
  103.  
  104. Q: is bonelabs focus more on the included content or modding?
  105. A: 50/50
  106.  
  107. Q: The game is just an sdk and we need to make the game off from what we’ve seen in the trailer.
  108. A: yep
  109.  
  110. Q: ??? (deleted)
  111. A: its 33% campaign, 33%mods, 33%sandbox... 1%?????
  112.  
  113. Q: When you say 33% story, does this mean the story mode will be seperate, or all of it intertwined?
  114. A: its all intertwined
  115.  
  116. Q: are the mods part of the story?
  117. A: yes
  118.  
  119. Q: so if i mod in super mario as a character he will be canon in mythos???
  120. A: Canonical mods = we need to curate and approve them. All other mods are blackmarket/illegal
  121.  
  122. Q: the entirety of bonelab isnt real. its a mod. you have to install the game as a mod
  123. A: actually you're not too wrong
  124.  
  125. Q: wait so all mods not approved by a member of SLZ are illeagal??
  126. A: canonically illegal.
  127.  
  128. Q: would you approve mario as a character
  129. A: we will most likely not approve IP that we do not own without legal permission, that would be ACTUALLY illegal
  130.  
  131. Q: is the inventory system going to be the same as boneworks?
  132. A: yes
  133.  
  134.  
  135. Q: will there be any humor in the story?
  136. A: same as boneworks prettymuch
  137.  
  138.  
  139. ################################################################################
  140.  
  141.  
  142. ### Is there ... in game? ###
  143.  
  144. Q: is slow mo still gonna be a thing
  145. A: yes
  146.  
  147. Q: Will the slowmo button have an option to be toggleable?
  148. A: UX tbd
  149.  
  150. Q: idk how boneworks mods work but surely they use the same format?
  151. A: they do not
  152.  
  153. Q: Please make sure the radio from boneworks is their too
  154. A: it is
  155.  
  156. Q: Is there a propper mag eject button?
  157. A: yes
  158.  
  159. Q: Are the physics the same?
  160. A: improved but similar
  161.  
  162. Q: overly important question, will noodledog make a comeback?
  163. A: yes
  164.  
  165. Q: Will characters only have passive abilities like being slow but tanky?
  166. A: these are based on physics
  167.  
  168. Q: will balloon gun and frying pan make a return
  169. A: yes
  170.  
  171. Q: is there any more dev weapons
  172. A: probably
  173.  
  174. Q: i saw a car above the bonelab logo, are there vehicles like actual cars?
  175. A: yes
  176.  
  177. Q: go karts
  178. A: there could... be a car... maybe
  179.  
  180. Q: are there crablets in random boxes still
  181. A: crablets yes. Anything else you'll have to mod
  182.  
  183. Q: does the guns have detachable sights now?
  184. A: no, future game
  185.  
  186. Q: Sniper Rifles?
  187. A: if you mod it
  188.  
  189. Q: I hope they have fords in sandbox
  190. A: we do, but if even if we didn't you could mod it :shrug:
  191.  
  192. Q: I’m really hoping that there are humanoid enemies that have weapons n guns, not just omnis :Clueless:
  193. A: mod it
  194.  
  195. Q: Is Alex in the game
  196. A: still debating if I put AKO in or not
  197. A: I don't think so, people would mess her up
  198.  
  199. Q: Will all the boneworks enemies be returning, even if only in the sandbox mode?
  200. A: ideally, some of the scuffed ones are questionable though
  201.  
  202. Q1: the sweet voice of ford i will miss the "wadup son"
  203. Q2: this will be the first mod to be made by the community
  204. A: I don't think you'll need to mod that
  205.  
  206. Q: will the dev weapons make a return?
  207. A: yes
  208. Q: this is amazing but more importantly will balloon gun and frying pan make a return
  209. A: yes
  210.  
  211.  
  212. Q: is pick it up gonna make a return
  213. A: T H E S E Q U E L
  214.  
  215. Q: also no one talked about shotty
  216. A: because it was never about a shotgun, people just wanted something they couldn't have, now that they can have it its pointless
  217.  
  218. Q: What if we mod SLZ office into bonelab?
  219. A: don't think you'll need to
  220. Q2: i mean we literally saw it in the teaser
  221. A: bingo
  222.  
  223. Q: https://twitter.com/brettsk8/status/1516180045504528387 (ed: tweet mentioning Arthur Ford is not in the game) now i'm confused
  224. A: yeah I think brett is confused too
  225.  
  226.  
  227. Q: What is the current size of the levels seen in the trailer?
  228. A: define "size"
  229. A2: At least three meters square
  230. A: travel distance are pretty comparable
  231.  
  232. Q: How close is it to being done?
  233. A: not very quantifiable
  234.  
  235. Q: is the level size ceiling higher than that of boneworks
  236. A: depends on the levels, I'd say we're looking at an average of around 40-60meters height in most chambers
  237.  
  238. Q: Another slightly hard to answer question: What are the loading times like? On boneworks, even with SSD, they were a little slow. Are they about the same?
  239. A: faster, less memory usage from optimizations + streaming assets
  240.  
  241. Q: Why does the character roll the dice at the beginning
  242. A: the die assigns you a random peasant body
  243.  
  244. Q: Can you reroll this die in case you want someone different?
  245. A: sure
  246. Q: In the same game?
  247. A: yeah you can swap avatars on the fly
  248.  
  249. Q: wait So is character customization done within unity or bonelab itself?
  250. A: unity only
  251.  
  252. Q: The the avatars effect gameplay?
  253. A: yes 100%
  254. Q: So a fat guy is slow?
  255. A: yes
  256. Q: But tanky or no?
  257. A: tanky
  258. Q: so if your fat will punching/strength be better but movement slow?
  259. A: correct, more mass = more damage
  260. Q: Wait then would custom avatars have their stats set by the creator of the avatar?
  261. A: no, the stats are created by the calculation of the proportions
  262.  
  263. Q: how chunky/thin can a player be?
  264. A: undetermined as yet
  265.  
  266. Q: Will the soundtrack make me cry because of the absolute stunning artistry of it
  267. A: I will confidently answer that with a YES, @R!OT
  268.  
  269. ################################################################################
  270.  
  271. ### Story / lore ###
  272.  
  273. Q: Will this game continue the boneworks story
  274. A: sort of, yeah
  275. Q: Prequel or sequel?
  276. A: thats extremely difficult to answer. Too abstract
  277.  
  278. Q: is the player still gonna be ford?
  279. A: no, unless you mod it
  280.  
  281. Q: slz spend all this time making a new character and people are just gonna mod it to play as ford
  282. A: there is no new main character, its just mods
  283.  
  284. Q: Is the protagonist still arthur ford?
  285. A: its anyone you want, mod it
  286.  
  287. Q: Do we get to see the zpods?
  288. A: I will make sure of it
  289.  
  290. Q: Can we use the noose as a weapon?
  291. A: probably not
  292.  
  293. Q: Is there a button that I can press on my controller that punches for me?
  294. A: no. But you could probably make a weapon that is an arm that punches
  295.  
  296. Q: wait whats the boneworks box at the end supposed to be? The door says something about altering Boneworks memory? Will the game actually tie with the original Boneworks?
  297. A: yes its tied into boneworks
  298.  
  299. Q: im thinking ford may be the bad guy in this game, he did hijack the place after all
  300. Q: we could either be looking for him so he can help us, or, and this is a WILD guess, what if we received the death sentence because we were trying to bring ford back to life or something
  301. A: ford is alive in the void, his biological body is meaningless (and dead)
  302. Q: so what if monogon caught ford and the only way they could kill him was inside of mythos
  303. A: you're technically not wrong actually
  304.  
  305. Q: Is the consciousness in Bonelab the same consciousness that controlled the ford meat skin?
  306. A: intentionally not answering
  307.  
  308.  
  309. ################################################################################
  310.  
  311. ### Modding ###
  312.  
  313. Q: This may have been answered already but are you just going to give us the unity project files for the game and let us go crazy?
  314. A: lmfao
  315. A2: absolutely not
  316.  
  317. Q: Will you be able to test mods in the editor or will it use dummy scripts and stuff
  318. A: tbd, you probably have to build them though
  319.  
  320. Q: How unethical can mods become, can mods become so realistic we cant tell virtual reality from real-life?
  321. A: I have no idea, go nuts
  322.  
  323. Q: How nuts can I go? Can i mod nuts? (the food)
  324. A: I'm not going to stop you
  325.  
  326. Q: can i have weapons built into an avatar?
  327. A: not likely
  328.  
  329. Q: Will mod creation have an interface ingame or?
  330. A: yes, its called Unity
  331.  
  332.  
  333. Q: (deleted) (what cannot be currently modded)
  334. A: code, for now
  335. Q: so maps, characters, items and avatars are all available for people to make?
  336. A: yes
  337.  
  338. Q: So how will moding work in bonelab
  339. A: use unity
  340.  
  341. Q: which unity version?
  342. A: 2021, but don't have a specific version yet
  343.  
  344.  
  345. Q: Will there be like a sdk for modding
  346. A: yea
  347.  
  348. Q: @Alex are you at liberty to say if there are going to be any assets included with the Bonelab SDK other than the prerequisite scripts?
  349. A: I am working on a Pack
  350.  
  351. Q: other than the pack you are working on, will there be any sort of example scenes for custom maps and example prefabs for firearms and items? @Alex
  352. A: unknown
  353.  
  354.  
  355. ################################################################################
  356.  
  357. ### Tech ###
  358.  
  359. Q: So does the game has rope physics now?
  360. A: thats a jointchain
  361.  
  362. Q: ray tracing?????????
  363. A: future games
  364.  
  365. Q: @Alex are those volumetric lights on quest as well? I know kevin is a VFX wizard
  366. A: baked fog
  367.  
  368. Q: does anyone know if that's a null body reskin or a new enemy in the trailer
  369. A: old nullman was 100% skinned transparencies, too much to render
  370.  
  371. Q: is there volumetric lighting? kinda looks like there is in the teaser
  372. A: yes
  373.  
  374. Q: the real question is are you guys utilizing DOTs?
  375. A: PhysX babyeeeeeeeeeeeee
  376.  
  377. Q: standard pipe or urp ?
  378. A: URP
  379.  
  380. Q: How high poly is the skeleton model? That's a smooth skull
  381. A: actually VERY optimized
  382.  
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