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- ### About game in general ###
- Q: Hey does anyone know when bone lab is supposed to release
- A: not even I know :beesbro: and its up to me to determine it
- Q: Can i awpha test pwease 😢👉👈
- A: this question is an instaban btw
- Q: Is there a open beta for BONELAB?
- A: no, and there never will be
- Q: Will it work with rift s then?
- A: Oculus, so yes
- Q: So is it confirmed only on quest 2?
- A: Quest 2, Oculus Home, Steam store
- Q: Will BL support wmr in the future
- A: that depends entirely on OpenXR
- Q: since it has mods, will it support steam workshop?
- A: depends on some things out of our control right now
- Q: will it be cross buy?
- A: Quest2/Home yes. SteamVR no
- Q: What is the price going to be?
- A: unknown
- Q: Anyone know if it had a dedicated release date
- A: nope
- Q: Hey Alex, just want to ask if you knew an approximate time in 2022 that the release would be, I am planning to get a quest 2 soon
- A: whenever its done
- Q: will mods be available on the quest version of bonelabs?
- A: yep
- Q: this is probably a stupid question but for quest you can download mods without sideloading right?
- A: should work
- A: no custom code on launch, area of active exploration and research but no promises
- Q: is bonelab a tech demo?
- A: yes
- Q: i cant tell if this is a joke or not 💀
- A: There is no firm definition of what a tech-demo is. So everyone will just say its a tech demo, so it is
- Q: im very confused. is this gonna be a dungeon + boneworks game? or a sandbox game?
- A: both?
- Q: Will bonelabs support fbt?
- A: that depends entirely on OpenXR, answer right now is... mod it if you want it
- Q: I was hoping for fbt quest announcement because its in the oculus quest sdk
- A: but its not accessible in the sdk as far as I'm aware
- Q: Btw, will the game be designed similarly to boneworks with seated play in mind or no?
- A: I play seated mostly, but you can also stand
- Q: will there be a story mode??
- A: yes
- Q: Will the slowmo button have an option to be toggleable?
- A: UX tbd
- Q: Are there any quest screenshots?
- A: on the quest store
- Q: How long is the base game campaign?
- A: thats an abstract question
- Q: will there be any multiplayer functionality?
- A: if you mod it
- Q: Will you guys be making a more detailed overview, similar to the older boneworks ones you did, soon?
- A: if there's time
- Q: How big do you estimate the levels will be? Are you going for more smaller levels, or less levels, but each one bigger?
- A: hard to quantify this
- A2 (yewnyx): the levels will be one million big :smileW:
- Q: >customizable physical stats [...]
- A: stats are determined by the avatar's proportions, you don't edit them
- Q: So if you're really fat are you gonna be able to crush people
- A: yeah kinda
- Q: Being morbidly overweight is now the new combat meta 💀
- A: you'll be slow and its hard to jump though
- Q: So its possible to 3D scan myself and turn the protagonist into me?
- A: yes, actually yes
- Q: What will the 1 Marrow interaction engine be? A unity asset?
- A: our internal mechanics
- Q: Will 1marrow be available to license in the future?
- A: unlikely but unknown
- Q: Is there a physics object limit on the quest 2 version? Did you guys have to cut back a bit?
- A: we're not going to protect you from yourself, if you guys spawn too much crap and it shutsdown, thats on you
- Q: is bonelabs focus more on the included content or modding?
- A: 50/50
- Q: The game is just an sdk and we need to make the game off from what we’ve seen in the trailer.
- A: yep
- Q: ??? (deleted)
- A: its 33% campaign, 33%mods, 33%sandbox... 1%?????
- Q: When you say 33% story, does this mean the story mode will be seperate, or all of it intertwined?
- A: its all intertwined
- Q: are the mods part of the story?
- A: yes
- Q: so if i mod in super mario as a character he will be canon in mythos???
- A: Canonical mods = we need to curate and approve them. All other mods are blackmarket/illegal
- Q: the entirety of bonelab isnt real. its a mod. you have to install the game as a mod
- A: actually you're not too wrong
- Q: wait so all mods not approved by a member of SLZ are illeagal??
- A: canonically illegal.
- Q: would you approve mario as a character
- A: we will most likely not approve IP that we do not own without legal permission, that would be ACTUALLY illegal
- Q: is the inventory system going to be the same as boneworks?
- A: yes
- Q: will there be any humor in the story?
- A: same as boneworks prettymuch
- ################################################################################
- ### Is there ... in game? ###
- Q: is slow mo still gonna be a thing
- A: yes
- Q: Will the slowmo button have an option to be toggleable?
- A: UX tbd
- Q: idk how boneworks mods work but surely they use the same format?
- A: they do not
- Q: Please make sure the radio from boneworks is their too
- A: it is
- Q: Is there a propper mag eject button?
- A: yes
- Q: Are the physics the same?
- A: improved but similar
- Q: overly important question, will noodledog make a comeback?
- A: yes
- Q: Will characters only have passive abilities like being slow but tanky?
- A: these are based on physics
- Q: will balloon gun and frying pan make a return
- A: yes
- Q: is there any more dev weapons
- A: probably
- Q: i saw a car above the bonelab logo, are there vehicles like actual cars?
- A: yes
- Q: go karts
- A: there could... be a car... maybe
- Q: are there crablets in random boxes still
- A: crablets yes. Anything else you'll have to mod
- Q: does the guns have detachable sights now?
- A: no, future game
- Q: Sniper Rifles?
- A: if you mod it
- Q: I hope they have fords in sandbox
- A: we do, but if even if we didn't you could mod it :shrug:
- Q: I’m really hoping that there are humanoid enemies that have weapons n guns, not just omnis :Clueless:
- A: mod it
- Q: Is Alex in the game
- A: still debating if I put AKO in or not
- A: I don't think so, people would mess her up
- Q: Will all the boneworks enemies be returning, even if only in the sandbox mode?
- A: ideally, some of the scuffed ones are questionable though
- Q1: the sweet voice of ford i will miss the "wadup son"
- Q2: this will be the first mod to be made by the community
- A: I don't think you'll need to mod that
- Q: will the dev weapons make a return?
- A: yes
- Q: this is amazing but more importantly will balloon gun and frying pan make a return
- A: yes
- Q: is pick it up gonna make a return
- A: T H E S E Q U E L
- Q: also no one talked about shotty
- A: because it was never about a shotgun, people just wanted something they couldn't have, now that they can have it its pointless
- Q: What if we mod SLZ office into bonelab?
- A: don't think you'll need to
- Q2: i mean we literally saw it in the teaser
- A: bingo
- Q: https://twitter.com/brettsk8/status/1516180045504528387 (ed: tweet mentioning Arthur Ford is not in the game) now i'm confused
- A: yeah I think brett is confused too
- Q: What is the current size of the levels seen in the trailer?
- A: define "size"
- A2: At least three meters square
- A: travel distance are pretty comparable
- Q: How close is it to being done?
- A: not very quantifiable
- Q: is the level size ceiling higher than that of boneworks
- A: depends on the levels, I'd say we're looking at an average of around 40-60meters height in most chambers
- Q: Another slightly hard to answer question: What are the loading times like? On boneworks, even with SSD, they were a little slow. Are they about the same?
- A: faster, less memory usage from optimizations + streaming assets
- Q: Why does the character roll the dice at the beginning
- A: the die assigns you a random peasant body
- Q: Can you reroll this die in case you want someone different?
- A: sure
- Q: In the same game?
- A: yeah you can swap avatars on the fly
- Q: wait So is character customization done within unity or bonelab itself?
- A: unity only
- Q: The the avatars effect gameplay?
- A: yes 100%
- Q: So a fat guy is slow?
- A: yes
- Q: But tanky or no?
- A: tanky
- Q: so if your fat will punching/strength be better but movement slow?
- A: correct, more mass = more damage
- Q: Wait then would custom avatars have their stats set by the creator of the avatar?
- A: no, the stats are created by the calculation of the proportions
- Q: how chunky/thin can a player be?
- A: undetermined as yet
- Q: Will the soundtrack make me cry because of the absolute stunning artistry of it
- A: I will confidently answer that with a YES, @R!OT
- ################################################################################
- ### Story / lore ###
- Q: Will this game continue the boneworks story
- A: sort of, yeah
- Q: Prequel or sequel?
- A: thats extremely difficult to answer. Too abstract
- Q: is the player still gonna be ford?
- A: no, unless you mod it
- Q: slz spend all this time making a new character and people are just gonna mod it to play as ford
- A: there is no new main character, its just mods
- Q: Is the protagonist still arthur ford?
- A: its anyone you want, mod it
- Q: Do we get to see the zpods?
- A: I will make sure of it
- Q: Can we use the noose as a weapon?
- A: probably not
- Q: Is there a button that I can press on my controller that punches for me?
- A: no. But you could probably make a weapon that is an arm that punches
- Q: wait whats the boneworks box at the end supposed to be? The door says something about altering Boneworks memory? Will the game actually tie with the original Boneworks?
- A: yes its tied into boneworks
- Q: im thinking ford may be the bad guy in this game, he did hijack the place after all
- Q: we could either be looking for him so he can help us, or, and this is a WILD guess, what if we received the death sentence because we were trying to bring ford back to life or something
- A: ford is alive in the void, his biological body is meaningless (and dead)
- Q: so what if monogon caught ford and the only way they could kill him was inside of mythos
- A: you're technically not wrong actually
- Q: Is the consciousness in Bonelab the same consciousness that controlled the ford meat skin?
- A: intentionally not answering
- ################################################################################
- ### Modding ###
- Q: This may have been answered already but are you just going to give us the unity project files for the game and let us go crazy?
- A: lmfao
- A2: absolutely not
- Q: Will you be able to test mods in the editor or will it use dummy scripts and stuff
- A: tbd, you probably have to build them though
- Q: How unethical can mods become, can mods become so realistic we cant tell virtual reality from real-life?
- A: I have no idea, go nuts
- Q: How nuts can I go? Can i mod nuts? (the food)
- A: I'm not going to stop you
- Q: can i have weapons built into an avatar?
- A: not likely
- Q: Will mod creation have an interface ingame or?
- A: yes, its called Unity
- Q: (deleted) (what cannot be currently modded)
- A: code, for now
- Q: so maps, characters, items and avatars are all available for people to make?
- A: yes
- Q: So how will moding work in bonelab
- A: use unity
- Q: which unity version?
- A: 2021, but don't have a specific version yet
- Q: Will there be like a sdk for modding
- A: yea
- Q: @Alex are you at liberty to say if there are going to be any assets included with the Bonelab SDK other than the prerequisite scripts?
- A: I am working on a Pack
- Q: other than the pack you are working on, will there be any sort of example scenes for custom maps and example prefabs for firearms and items? @Alex
- A: unknown
- ################################################################################
- ### Tech ###
- Q: So does the game has rope physics now?
- A: thats a jointchain
- Q: ray tracing?????????
- A: future games
- Q: @Alex are those volumetric lights on quest as well? I know kevin is a VFX wizard
- A: baked fog
- Q: does anyone know if that's a null body reskin or a new enemy in the trailer
- A: old nullman was 100% skinned transparencies, too much to render
- Q: is there volumetric lighting? kinda looks like there is in the teaser
- A: yes
- Q: the real question is are you guys utilizing DOTs?
- A: PhysX babyeeeeeeeeeeeee
- Q: standard pipe or urp ?
- A: URP
- Q: How high poly is the skeleton model? That's a smooth skull
- A: actually VERY optimized
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