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FiveM Server Log

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Aug 3rd, 2021
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  1. ================================================================
  2. ======== FXServer starting - 8/3/2021, 6:32:39 PM
  3. ================================================================
  4. [ cmd] No such config file: resources/inferno-police-panic/inferno-police-panic.cfg
  5. [ c-scripting-core] Creating script environments for _cfx_internal
  6. [ citizen-server-impl] Scanning resources.
  7. [ citizen-server-impl] Found 172 resources.
  8. [ citizen-server-impl] Some resources have an outdated resource manifest:
  9. [ citizen-server-impl] - LeaveEngineRunning
  10. [ citizen-server-impl] - NoDriveBy
  11. [ citizen-server-impl] - RangerFPIS
  12. [ citizen-server-impl] - boatanchor
  13. [ citizen-server-impl] - calmwater
  14. [ citizen-server-impl] - keepcalm
  15. [ citizen-server-impl] - lightfix
  16. [ citizen-server-impl] - lux_vehcontrol
  17. [ citizen-server-impl] - policeboost
  18. [ citizen-server-impl] - watermark
  19. [ citizen-server-impl]
  20. [ citizen-server-impl] Please update these resources.
  21. [ c-scripting-core] Creating script environments for sessionmanager
  22. [ citizen-server-impl] Started resource sessionmanager
  23. [ c-scripting-core] Creating script environments for monitor
  24. [ script:monitor] [txAdminClient] Version 3.7.0 starting...
  25. [ citizen-server-impl] Started resource monitor
  26. [ cmd] No such config file: resources/inferno-police-panic/inferno-police-panic.cfg
  27. [ c-scripting-core] Creating script environments for mapmanager
  28. [ citizen-server-impl] Started resource mapmanager
  29. [ c-scripting-core] Creating script environments for yarn
  30. [ citizen-server-impl] Started resource yarn
  31. [ c-scripting-core] Creating script environments for webpack
  32. [ citizen-server-impl] Started resource webpack
  33. [ citizen-server-impl] Started resource chat
  34. [ citizen-server-impl] Started resource spawnmanager
  35. [ script:mapmanager] Started gametype FivePD Government
  36. [ citizen-server-impl] Started resource basic-gamemode
  37. [ c-scripting-core] Creating script environments for hardcap
  38. [ citizen-server-impl] Started resource hardcap
  39. [ c-scripting-core] Creating script environments for fivepd
  40. [ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䑚.
  41. [ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䑥.
  42. [ script:fivepd] [ FivePD ] ==== Validating Config Files ====
  43. [ script:fivepd] [ FivePD ] Validated `callouts.json`.
  44. [ script:fivepd] [ FivePD ] Validated `charges.json`.
  45. [ script:fivepd] [ FivePD ] Validated `disabled_callouts.json`.
  46. [ script:fivepd] [ FivePD ] Validated `items.json`.
  47. [ script:fivepd] [ FivePD ] Validated `vehicles.json`.
  48. [ script:fivepd] [ FivePD ] Validated `loadouts.json`.
  49. [ script:fivepd] [ FivePD ] Validated `coordinates.json`.
  50. [ script:fivepd] [ FivePD ] Validated `menu.json`.
  51. [ script:fivepd] [ FivePD ] Validated `questions.json`.
  52. [ script:fivepd] [ FivePD ] Validated `scene_management.json`.
  53. [ script:fivepd] [ FivePD ] Validated `garage.json`.
  54. [ script:fivepd] [ FivePD ] Validated `config.json`.
  55. [ script:fivepd] [ FivePD ] Selected database type: MySQL
  56. [ script:fivepd] [ FivePD ] Loaded charges.json
  57. [ script:fivepd] [ FivePD ] ==== Loading Departments ====
  58. [ script:fivepd] [ FivePD ] Department: Los Santos Police Department has been loaded
  59. [ script:fivepd] [ FivePD ] Department: Blaine County Sheriff's Office has been loaded
  60. [ script:fivepd] [ FivePD ] Department: San Andreas Highway Patrol has been loaded
  61. [ script:fivepd] [ FivePD ] Department: Blank LS Department has been loaded
  62. [ script:fivepd] [ FivePD ] Department: Los Santos County Sheriff's Department has been loaded
  63. [ script:fivepd] [ FivePD ] Department: National Parks Service has been loaded
  64. [ script:fivepd] [ FivePD ] Department: San Andreas Fire Rescue has been loaded
  65. [ script:fivepd] [ FivePD ] Department: Blank State-Wide Department has been loaded
  66. [ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䑧.
  67. [ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䑸.
  68. [ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䑻+HjGl21xmnGv62Xl120Qtr㩥㺴䮏䆊䝔㸃㋝㏨䂠䲏㝯䤖�䙼�㧵㥱㈽䉚�謁䐆䓜㺫㬈䰆䅳㰽䋝.
  69. [ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䒀.
  70. [ citizen-server-impl] Started resource fivepd
  71. [ c-scripting-core] Creating script environments for FireScript
  72. [ citizen-server-impl] Started resource FireScript
  73. [ c-scripting-core] Creating script environments for Badger_Discord_API
  74. [ citizen-server-impl] Started resource Badger_Discord_API
  75. [ c-scripting-core] Creating script environments for DiscordAcePerms
  76. [ citizen-server-impl] Started resource DiscordAcePerms
  77. [ citizen-server-impl] Started resource loadscreen
  78. [ citizen-server-impl] Started resource NativeUI
  79. [ citizen-server-impl] Started resource eup-ui
  80. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_004_a_uni.ytd uses 32.0 MiB of physical memory.
  81. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  82. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  83. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  84. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  85. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  86. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory.
  87. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory.
  88. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory.
  89. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory.
  90. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory.
  91. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory.
  92. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory.
  93. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory.
  94. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_luxe_01^jbib_diff_003_g_uni.ytd uses 32.0 MiB of physical memory.
  95. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_m_uni.ytd uses 32.0 MiB of physical memory.
  96. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_y_uni.ytd uses 32.0 MiB of physical memory.
  97. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_z_uni.ytd uses 32.0 MiB of physical memory.
  98. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_022_m_uni.ytd uses 32.0 MiB of physical memory.
  99. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_022_y_uni.ytd uses 32.0 MiB of physical memory.
  100. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_022_z_uni.ytd uses 32.0 MiB of physical memory.
  101. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory.
  102. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_b.ytd uses 32.0 MiB of physical memory.
  103. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_c.ytd uses 32.0 MiB of physical memory.
  104. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_d.ytd uses 32.0 MiB of physical memory.
  105. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_e.ytd uses 32.0 MiB of physical memory.
  106. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_f.ytd uses 32.0 MiB of physical memory.
  107. [ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_g.ytd uses 32.0 MiB of physical memory.
  108. [ citizen-server-impl] Started resource eup-stream
  109. [ c-scripting-core] Creating script environments for whatsmyid
  110. [ citizen-server-impl] Started resource whatsmyid
  111. [ c-scripting-core] Creating script environments for vMenu
  112. [ script:vMenu] Instantiated instance of script vMenuServer.BanManager.
  113. [ script:vMenu] Instantiated instance of script vMenuServer.MainServer.
  114. [ citizen-server-impl] Started resource vMenu
  115. [ citizen-server-impl] Started resource z-speedometer
  116. [ citizen-server-impl] Started resource streetLabel-master
  117. [ citizen-server-impl] Started resource removeparkedfiretrucks
  118. [ citizen-server-impl] Started resource melee
  119. [ citizen-server-impl] Started resource map
  120. [ c-scripting-core] Creating script environments for lux_vehcontrol
  121. [ citizen-server-impl] Started resource lux_vehcontrol
  122. [ c-scripting-core] Creating script environments for postal_near
  123. [ citizen-server-impl] Started resource postal_near
  124. [ citizen-server-impl] Started resource LeaveEngineRunning
  125. [ citizen-server-impl] Started resource keepcalm
  126. [ c-scripting-core] Creating script environments for hose
  127. [ script:hose] Instantiated instance of script Server.Server.
  128. [ citizen-server-impl] Started resource hose
  129. [ citizen-server-impl] Started resource frfuel
  130. [ c-scripting-core] Creating script environments for drag
  131. [ citizen-server-impl] Started resource drag
  132. [ citizen-server-impl] Started resource dpemotes
  133. [ citizen-server-impl] Started resource disabledispatch
  134. [ c-scripting-core] Creating script environments for CarryPeople
  135. [ citizen-server-impl] Started resource CarryPeople
  136. [ citizen-server-impl] Started resource calmwater
  137. [ citizen-server-impl] Started resource boatanchor
  138. [ c-scripting-core] Creating script environments for RPCore
  139. [ script:RPCore]
  140. [ script:RPCore] //
  141. [ script:RPCore] ||
  142. [ script:RPCore] ||
  143. [ script:RPCore] || Made by Jack Marshal#1888
  144. [ script:RPCore] || UPDATED | Version 1.3
  145. [ script:RPCore] ||
  146. [ script:RPCore] ||
  147. [ script:RPCore] ||
  148. [ script:RPCore] ||
  149. [ script:RPCore] \\
  150. [ script:RPCore]
  151. [ citizen-server-impl] Started resource RPCore
  152. [ c-scripting-core] Creating script environments for RPDeath
  153. [ citizen-server-impl] Started resource RPDeath
  154. [ citizen-server-impl] Started resource ExternalVehicleCommands
  155. [ citizen-server-impl] Started resource policeboost
  156. [ c-scripting-core] Creating script environments for spotlight
  157. [ script:spotlight] Instantiated instance of script UpdateAnnouncer.UpdateAnnouncer.
  158. [ citizen-server-impl] Started resource spotlight
  159. [ citizen-server-impl] Started resource lightfix
  160. [ citizen-server-impl] Started resource RealAITraffic
  161. [ citizen-server-impl] Started resource NoDriveBy
  162. [ citizen-server-impl] Started resource crouch
  163. [ c-scripting-core] Creating script environments for ace-semiauto
  164. [ citizen-server-impl] Started resource ace-semiauto
  165. [ c-scripting-core] Creating script environments for ChairBedSystem
  166. [ citizen-server-impl] Started resource ChairBedSystem
  167. [ c-scripting-core] Creating script environments for DiscordChatRoles
  168. [ citizen-server-impl] Started resource DiscordChatRoles
  169. [ citizen-server-impl] Started resource wk_brakelights
  170. [ citizen-server-impl] Asset wheels/wheel_chgr_07.ydr uses 24.0 MiB of physical memory.
  171. [ citizen-server-impl] Asset wheels/wheel_cvpi_01.ydr uses 24.0 MiB of physical memory.
  172. [ citizen-server-impl] Asset wheels/wheel_cvpi_02.ydr uses 24.0 MiB of physical memory.
  173. [ citizen-server-impl] Asset wheels/wheel_cvpi_03.ydr uses 24.0 MiB of physical memory.
  174. [ citizen-server-impl] Asset wheels/wheel_polint_01.ydr uses 40.0 MiB of physical memory.
  175. [ citizen-server-impl] Started resource wheels
  176. [ c-scripting-core] Creating script environments for heli
  177. [ citizen-server-impl] Started resource heli
  178. [ c-scripting-core] Creating script environments for flashlight
  179. [ script:flashlight] Instantiated instance of script DD_PERSISTENTFLASHLIGHT.Server.DD_FlashLight_server.
  180. [ citizen-server-impl] Started resource flashlight
  181. [ c-scripting-core] Creating script environments for inferno-vehicle-attachment
  182. [script:inferno-vehic] Instantiated instance of script InfernoCollection.VehicleCollection.Server.Main.
  183. [ citizen-server-impl] Started resource inferno-vehicle-attachment
  184. [ citizen-server-impl] Started resource ColoredHud
  185. [ c-scripting-core] Creating script environments for wk_wars2x
  186. [ citizen-server-impl] Started resource wk_wars2x
  187. [ citizen-server-impl] Started resource shield
  188. [ citizen-server-impl] Started resource tab
  189. [ c-scripting-core] Creating script environments for pAnnounce
  190. [ citizen-server-impl] Started resource pAnnounce
  191. [ citizen-server-impl] Started resource stretcher-script
  192. [ citizen-server-impl] Started resource vehicleblackout
  193. [ citizen-server-impl] Started resource watermark
  194. [ c-scripting-core] Creating script environments for DiscordVehicleWhitelist
  195. [ citizen-server-impl] Started resource DiscordVehicleWhitelist
  196. [ c-scripting-core] Creating script environments for k9-master
  197. [ citizen-server-impl] Started resource k9-master
  198. [ citizen-server-impl] Started resource dpclothing
  199. [ citizen-server-impl] Started resource bob74_ipl
  200. [ citizen-server-impl] Started resource BrownProxy
  201. [ citizen-server-impl] Started resource ImprovedFireStationNoHoses
  202. [ citizen-server-impl] Started resource MLOlobby
  203. [ citizen-server-impl] Started resource MLOoffice
  204. [ citizen-server-impl] Started resource MLOpetclinic
  205. [ citizen-server-impl] Started resource MLOpetshop
  206. [ citizen-server-impl] Started resource SandyLightAndTrees
  207. [ citizen-server-impl] Started resource VinewoodPD
  208. [ citizen-server-impl] Started resource aceking
  209. [ citizen-server-impl] Asset agency/brown_mainpd_shell.ydr uses 61.8 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  210. [ citizen-server-impl] Asset agency/int_polic_f6_txd1.ytd uses 25.2 MiB of physical memory.
  211. [ citizen-server-impl] Started resource agency
  212. [ citizen-server-impl] Started resource beachmotels
  213. [ citizen-server-impl] Started resource beanmachine
  214. [ citizen-server-impl] Started resource brownprison
  215. [ citizen-server-impl] Started resource cluckingbell
  216. [ citizen-server-impl] Started resource cokelab
  217. [ citizen-server-impl] Started resource davispdgarage
  218. [ citizen-server-impl] Started resource diner
  219. [ citizen-server-impl] Started resource dons_vb_lifeguard
  220. [ citizen-server-impl] Started resource druglabs
  221. [ citizen-server-impl] Asset fibv/qnx2_deteil_txd.ytd uses 26.6 MiB of physical memory.
  222. [ citizen-server-impl] Asset fibv/qnx2_shell_txd.ytd uses 16.5 MiB of physical memory.
  223. [ citizen-server-impl] Asset fibv/qnx_deteil_txd.ytd uses 22.2 MiB of physical memory.
  224. [ citizen-server-impl] Started resource fibv
  225. [ citizen-server-impl] Started resource fightclub
  226. [ citizen-server-impl] Started resource fstpaleto
  227. [ citizen-server-impl] Started resource grapeseedsheriff
  228. [ citizen-server-impl] Started resource groovehus
  229. [ citizen-server-impl] Started resource lostlscustom
  230. [ citizen-server-impl] Started resource mansion
  231. [ citizen-server-impl] Started resource matus_highwaypatrol
  232. [ citizen-server-impl] Started resource missionrowpdv2
  233. [ citizen-server-impl] Started resource motels
  234. [ citizen-server-impl] Asset mrpd_garage/pw-mrpd-garage-decoration.ydr uses 40.0 MiB of physical memory.
  235. [ citizen-server-impl] Asset mrpd_garage/pw-mrpd-garage-security.ydr uses 40.0 MiB of physical memory.
  236. [ citizen-server-impl] Asset mrpd_garage/pw-mrpd-garage-shell.ydr uses 18.0 MiB of physical memory.
  237. [ citizen-server-impl] Started resource mrpd_garage
  238. [ citizen-server-impl] Started resource pablito_hp
  239. [ citizen-server-impl] Started resource pablito_rockfordhills
  240. [ citizen-server-impl] Started resource paletomedical
  241. [ citizen-server-impl] Started resource sandypd
  242. [ citizen-server-impl] Started resource sc1_sherdept2
  243. [ citizen-server-impl] Started resource suffolkchurch
  244. [ citizen-server-impl] Asset vespucci/vesp_01floor_txd.ytd uses 16.2 MiB of physical memory.
  245. [ citizen-server-impl] Asset vespucci/vesp_03floor_txd.ytd uses 17.2 MiB of physical memory.
  246. [ citizen-server-impl] Asset vespucci/vesp_1floor_txd.ytd uses 21.8 MiB of physical memory.
  247. [ citizen-server-impl] Asset vespucci/vesp_2floor_txd.ytd uses 22.9 MiB of physical memory.
  248. [ citizen-server-impl] Asset vespucci/vesp_txd.ytd uses 24.4 MiB of physical memory.
  249. [ citizen-server-impl] Started resource vespucci
  250. [ citizen-server-impl] Asset 14hoe/LSSD3.yft uses 27.2 MiB of virtual memory.
  251. [ citizen-server-impl] Asset 14hoe/LSSD3.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  252. [ citizen-server-impl] Asset 14hoe/LSSD3_hi.yft uses 17.2 MiB of virtual memory.
  253. [ citizen-server-impl] Started resource 14hoe
  254. [ citizen-server-impl] Asset 16exp/LSSD5.yft uses 32.2 MiB of virtual memory.
  255. [ citizen-server-impl] Asset 16exp/LSSD5.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  256. [ citizen-server-impl] Asset 16exp/LSSD5_hi.yft uses 21.8 MiB of virtual memory.
  257. [ citizen-server-impl] Started resource 16exp
  258. [ citizen-server-impl] Asset 18chgr/LSSD.yft uses 23.8 MiB of virtual memory.
  259. [ citizen-server-impl] Asset 18chgr/LSSD.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  260. [ citizen-server-impl] Asset 18chgr/LSSD_hi.yft uses 25.2 MiB of virtual memory.
  261. [ citizen-server-impl] Started resource 18chgr
  262. [ citizen-server-impl] Asset 20chevy2500/20chevy.yft uses 28.5 MiB of virtual memory.
  263. [ citizen-server-impl] Asset 20chevy2500/20chevy.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  264. [ citizen-server-impl] Asset 20chevy2500/20chevy_hi.yft uses 28.5 MiB of virtual memory.
  265. [ citizen-server-impl] Started resource 20chevy2500
  266. [ citizen-server-impl] Asset 20fdram/ram20pov.yft uses 29.8 MiB of virtual memory.
  267. [ citizen-server-impl] Asset 20fdram/ram20pov.ytd uses 167.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  268. [ citizen-server-impl] Asset 20fdram/ram20pov_hi.yft uses 29.8 MiB of virtual memory.
  269. [ citizen-server-impl] Started resource 20fdram
  270. [ citizen-server-impl] Asset 20tahoe/LSSD2.yft uses 29.3 MiB of virtual memory.
  271. [ citizen-server-impl] Asset 20tahoe/LSSD2.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  272. [ citizen-server-impl] Asset 20tahoe/LSSD2_hi.yft uses 24.2 MiB of virtual memory.
  273. [ citizen-server-impl] Started resource 20tahoe
  274. [ citizen-server-impl] Asset 21f150LB/21f150LB.yft uses 20.5 MiB of virtual memory.
  275. [ citizen-server-impl] Asset 21f150LB/21f150LB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  276. [ citizen-server-impl] Asset 21f150LB/21f150LB_hi.yft uses 20.5 MiB of virtual memory.
  277. [ citizen-server-impl] Started resource 21f150LB
  278. [ citizen-server-impl] Asset FBI/fbi.yft uses 18.6 MiB of virtual memory.
  279. [ citizen-server-impl] Asset FBI/fbi.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  280. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  281. [ citizen-server-impl] Asset FBI/fbi_hi.yft uses 18.6 MiB of virtual memory.
  282. [ citizen-server-impl] Asset FBI/police4.yft uses 17.6 MiB of virtual memory.
  283. [ citizen-server-impl] Asset FBI/police4.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  284. [ citizen-server-impl] Asset FBI/police4_hi.yft uses 17.6 MiB of virtual memory.
  285. [ citizen-server-impl] Started resource FBI
  286. [ citizen-server-impl] Asset MRAP/mrap.yft uses 27.8 MiB of virtual memory.
  287. [ citizen-server-impl] Asset MRAP/mrap.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  288. [ citizen-server-impl] Asset MRAP/mrap_hi.yft uses 27.8 MiB of virtual memory.
  289. [ citizen-server-impl] Started resource MRAP
  290. [ citizen-server-impl] Asset PDfusion/fusion.yft uses 25.8 MiB of virtual memory.
  291. [ citizen-server-impl] Asset PDfusion/fusion.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  292. [ citizen-server-impl] Asset PDfusion/fusion_hi.yft uses 25.8 MiB of virtual memory.
  293. [ citizen-server-impl] Started resource PDfusion
  294. [ citizen-server-impl] Asset RamBrush/20ramcskeeter6+hi.ytd uses 30.0 MiB of physical memory.
  295. [ citizen-server-impl] Asset RamBrush/20ramcskeeter6.yft uses 32.2 MiB of virtual memory.
  296. [ citizen-server-impl] Asset RamBrush/20ramcskeeter6.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  297. [ citizen-server-impl] Asset RamBrush/20ramcskeeter6_hi.yft uses 32.2 MiB of virtual memory.
  298. [ citizen-server-impl] Started resource RamBrush
  299. [ citizen-server-impl] Asset RangerFPIS/pranger1+hi.ytd uses 55.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  300. [ citizen-server-impl] Asset RangerFPIS/pranger1.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  301. [ citizen-server-impl] Asset RangerFPIS/pranger2+hi.ytd uses 55.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  302. [ citizen-server-impl] Asset RangerFPIS/pranger2.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  303. [ citizen-server-impl] Started resource RangerFPIS
  304. [ citizen-server-impl] Asset bcsof150/f150.yft uses 27.1 MiB of virtual memory.
  305. [ citizen-server-impl] Asset bcsof150/f150.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  306. [ citizen-server-impl] Asset bcsof150/f150_hi.yft uses 27.1 MiB of virtual memory.
  307. [ citizen-server-impl] Started resource bcsof150
  308. [ citizen-server-impl] Asset bcsoram/19ram.yft uses 31.5 MiB of virtual memory.
  309. [ citizen-server-impl] Asset bcsoram/19ram.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  310. [ citizen-server-impl] Asset bcsoram/19ram_hi.yft uses 31.5 MiB of virtual memory.
  311. [ citizen-server-impl] Started resource bcsoram
  312. [ citizen-server-impl] Asset boats/largeboat.yft uses 26.1 MiB of virtual memory.
  313. [ citizen-server-impl] Asset boats/largeboat.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  314. [ citizen-server-impl] Asset boats/largeboat_hi.yft uses 26.1 MiB of virtual memory.
  315. [ citizen-server-impl] Asset boats/smallboat.yft uses 28.3 MiB of virtual memory.
  316. [ citizen-server-impl] Asset boats/smallboat.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  317. [ citizen-server-impl] Asset boats/smallboat_hi.yft uses 28.3 MiB of virtual memory.
  318. [ citizen-server-impl] Started resource boats
  319. [ citizen-server-impl] Asset burrito2/burrito2.ytd uses 18.0 MiB of physical memory.
  320. [ citizen-server-impl] Started resource burrito2
  321. [ citizen-server-impl] Asset cgheli/cgheli.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  322. [ citizen-server-impl] Started resource cgheli
  323. [ citizen-server-impl] Asset e350medic/e350medic.yft uses 19.9 MiB of virtual memory.
  324. [ citizen-server-impl] Asset e350medic/e350medic.ytd uses 178.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  325. [ citizen-server-impl] Asset e350medic/e350medic_hi.yft uses 19.9 MiB of virtual memory.
  326. [ citizen-server-impl] Started resource e350medic
  327. [ citizen-server-impl] Asset expeditionrb/expeditionrb.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  328. [ citizen-server-impl] Started resource expeditionrb
  329. [ citizen-server-impl] Asset f150bat/f150bat.yft uses 17.1 MiB of virtual memory.
  330. [ citizen-server-impl] Asset f150bat/f150bat.ytd uses 220.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  331. [ citizen-server-impl] Asset f150bat/f150bat_hi.yft uses 17.1 MiB of virtual memory.
  332. [ citizen-server-impl] Started resource f150bat
  333. [ citizen-server-impl] Asset f150rb/f150rb.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  334. [ citizen-server-impl] Started resource f150rb
  335. [ citizen-server-impl] Asset firef250/firef250.yft uses 29.0 MiB of virtual memory.
  336. [ citizen-server-impl] Asset firef250/firef250.ytd uses 198.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  337. [ citizen-server-impl] Asset firef250/firef250_hi.yft uses 29.0 MiB of virtual memory.
  338. [ citizen-server-impl] Started resource firef250
  339. [ citizen-server-impl] Asset g6charger/g6charger.yft uses 21.8 MiB of virtual memory.
  340. [ citizen-server-impl] Asset g6charger/g6charger.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  341. [ citizen-server-impl] Asset g6charger/g6charger_hi.yft uses 21.8 MiB of virtual memory.
  342. [ citizen-server-impl] Started resource g6charger
  343. [ citizen-server-impl] Asset g6explorer/g6explorer.yft uses 24.5 MiB of virtual memory.
  344. [ citizen-server-impl] Asset g6explorer/g6explorer.ytd uses 152.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  345. [ citizen-server-impl] Asset g6explorer/g6explorer_hi.yft uses 24.5 MiB of virtual memory.
  346. [ citizen-server-impl] Started resource g6explorer
  347. [ citizen-server-impl] Asset hpheli/hpheli.ytd uses 32.0 MiB of physical memory.
  348. [ citizen-server-impl] Started resource hpheli
  349. [ citizen-server-impl] Asset lspd/00pdtahoe.ytd uses 40.0 MiB of physical memory.
  350. [ citizen-server-impl] Asset lspd/08pdcvpi.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  351. [ citizen-server-impl] Asset lspd/11pdcvpi.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  352. [ citizen-server-impl] Asset lspd/11pdcvpis.ytd uses 45.2 MiB of physical memory.
  353. [ citizen-server-impl] Asset lspd/14pdcharger.yft uses 17.0 MiB of virtual memory.
  354. [ citizen-server-impl] Asset lspd/14pdcharger.ytd uses 49.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  355. [ citizen-server-impl] Asset lspd/14pdcharger_hi.yft uses 17.0 MiB of virtual memory.
  356. [ citizen-server-impl] Asset lspd/15pdfpis.ytd uses 40.0 MiB of physical memory.
  357. [ citizen-server-impl] Asset lspd/15pdfpiss.ytd uses 29.8 MiB of physical memory.
  358. [ citizen-server-impl] Asset lspd/15pdfpiu.ytd uses 43.0 MiB of physical memory.
  359. [ citizen-server-impl] Asset lspd/15pdfpius.ytd uses 34.5 MiB of physical memory.
  360. [ citizen-server-impl] Asset lspd/16pdfpiu.ytd uses 42.5 MiB of physical memory.
  361. [ citizen-server-impl] Asset lspd/16pdfpius.ytd uses 38.0 MiB of physical memory.
  362. [ citizen-server-impl] Asset lspd/20pdfpiu.yft uses 16.9 MiB of virtual memory.
  363. [ citizen-server-impl] Asset lspd/20pdfpiu.ytd uses 33.5 MiB of physical memory.
  364. [ citizen-server-impl] Asset lspd/20pdfpiu_hi.yft uses 16.9 MiB of virtual memory.
  365. [ citizen-server-impl] Asset lspd/20pdfpius.ytd uses 41.0 MiB of physical memory.
  366. [ citizen-server-impl] Asset lspd/mcu.ytd uses 23.8 MiB of physical memory.
  367. [ citizen-server-impl] Asset lspd/sbearcat.ytd uses 19.0 MiB of physical memory.
  368. [ citizen-server-impl] Started resource lspd
  369. [ citizen-server-impl] Asset mbu1rb/mbu1rb.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  370. [ citizen-server-impl] Started resource mbu1rb
  371. [ citizen-server-impl] Asset mbu2rb/mbu2rb.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  372. [ citizen-server-impl] Started resource mbu2rb
  373. [ citizen-server-impl] Asset mbu3rb/mbu3rb.yft uses 16.5 MiB of virtual memory.
  374. [ citizen-server-impl] Asset mbu3rb/mbu3rb.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  375. [ citizen-server-impl] Asset mbu3rb/mbu3rb_hi.yft uses 16.5 MiB of virtual memory.
  376. [ citizen-server-impl] Started resource mbu3rb
  377. [ citizen-server-impl] Asset policeatvrb/policeatvrb.ytd uses 42.0 MiB of physical memory.
  378. [ citizen-server-impl] Started resource policeatvrb
  379. [ citizen-server-impl] Asset policeb/policeb.ytd uses 36.0 MiB of physical memory.
  380. [ citizen-server-impl] Started resource policeb
  381. [ citizen-server-impl] Asset policeboatrb/policeboatrb.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  382. [ citizen-server-impl] Started resource policeboatrb
  383. [ citizen-server-impl] Asset policet/policet.ytd uses 18.0 MiB of physical memory.
  384. [ citizen-server-impl] Started resource policet
  385. [ citizen-server-impl] Started resource policetrailer
  386. [ citizen-server-impl] Asset polmav/polmav.ytd uses 17.5 MiB of physical memory.
  387. [ citizen-server-impl] Started resource polmav
  388. [ citizen-server-impl] Asset riot/riot.ytd uses 36.0 MiB of physical memory.
  389. [ citizen-server-impl] Started resource riot
  390. [ citizen-server-impl] Asset riot2/riot2.yft uses 17.5 MiB of virtual memory.
  391. [ citizen-server-impl] Asset riot2/riot2.ytd uses 42.0 MiB of physical memory.
  392. [ citizen-server-impl] Asset riot2/riot2_hi.yft uses 17.5 MiB of virtual memory.
  393. [ citizen-server-impl] Started resource riot2
  394. [ citizen-server-impl] Asset safr/bcfd4.yft uses 17.2 MiB of virtual memory.
  395. [ citizen-server-impl] Asset safr/bcfd4.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  396. [ citizen-server-impl] Asset safr/bcfd4_hi.yft uses 17.2 MiB of virtual memory.
  397. [ citizen-server-impl] Asset safr/bcfd5.yft uses 22.5 MiB of virtual memory.
  398. [ citizen-server-impl] Asset safr/bcfd5.ytd uses 45.0 MiB of physical memory.
  399. [ citizen-server-impl] Asset safr/bcfd5_hi.yft uses 22.5 MiB of virtual memory.
  400. [ citizen-server-impl] Asset safr/cotrailer.yft uses 19.0 MiB of virtual memory.
  401. [ citizen-server-impl] Asset safr/cotrailer_hi.yft uses 19.0 MiB of virtual memory.
  402. [ citizen-server-impl] Asset safr/emsgator.yft uses 22.2 MiB of virtual memory.
  403. [ citizen-server-impl] Asset safr/emsgator.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  404. [ citizen-server-impl] Asset safr/emsgator_hi.yft uses 22.2 MiB of virtual memory.
  405. [ citizen-server-impl] Asset safr/engine1.yft uses 31.0 MiB of virtual memory.
  406. [ citizen-server-impl] Asset safr/engine1.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  407. [ citizen-server-impl] Asset safr/engine1_hi.yft uses 31.0 MiB of virtual memory.
  408. [ citizen-server-impl] Asset safr/gatortrailer.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  409. [ citizen-server-impl] Asset safr/rescuemedic.yft uses 20.8 MiB of virtual memory.
  410. [ citizen-server-impl] Asset safr/rescuemedic.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  411. [ citizen-server-impl] Asset safr/rescuemedic_hi.yft uses 20.8 MiB of virtual memory.
  412. [ citizen-server-impl] Asset safr/safd2.ytd uses 47.0 MiB of physical memory.
  413. [ citizen-server-impl] Asset safr/safdm2.yft uses 28.2 MiB of virtual memory.
  414. [ citizen-server-impl] Asset safr/safdm2.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  415. [ citizen-server-impl] Asset safr/safdm2_hi.yft uses 28.2 MiB of virtual memory.
  416. [ citizen-server-impl] Started resource safr
  417. [ citizen-server-impl] Asset sahp/2008cvpi.ytd uses 62.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  418. [ citizen-server-impl] Asset sahp/2010charger.ytd uses 42.0 MiB of physical memory.
  419. [ citizen-server-impl] Asset sahp/2010chargers.ytd uses 43.2 MiB of physical memory.
  420. [ citizen-server-impl] Asset sahp/2011cvpi.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  421. [ citizen-server-impl] Asset sahp/2011cvpis.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  422. [ citizen-server-impl] Asset sahp/2015explorer.ytd uses 49.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  423. [ citizen-server-impl] Asset sahp/2015explorers.ytd uses 49.8 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  424. [ citizen-server-impl] Asset sahp/2016explorer.ytd uses 44.2 MiB of physical memory.
  425. [ citizen-server-impl] Asset sahp/2016explorers.ytd uses 44.8 MiB of physical memory.
  426. [ citizen-server-impl] Asset sahp/2018charger.ytd uses 46.8 MiB of physical memory.
  427. [ citizen-server-impl] Asset sahp/2018chargers.ytd uses 47.5 MiB of physical memory.
  428. [ citizen-server-impl] Asset sahp/2018tahoe.yft uses 20.3 MiB of virtual memory.
  429. [ citizen-server-impl] Asset sahp/2018tahoe.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  430. [ citizen-server-impl] Asset sahp/2018tahoe_hi.yft uses 20.3 MiB of virtual memory.
  431. [ citizen-server-impl] Asset sahp/2018tahoes.yft uses 19.0 MiB of virtual memory.
  432. [ citizen-server-impl] Asset sahp/2018tahoes.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  433. [ citizen-server-impl] Asset sahp/2018tahoes_hi.yft uses 19.0 MiB of virtual memory.
  434. [ citizen-server-impl] Asset sahp/2020explorer.yft uses 17.8 MiB of virtual memory.
  435. [ citizen-server-impl] Asset sahp/2020explorer.ytd uses 47.0 MiB of physical memory.
  436. [ citizen-server-impl] Asset sahp/2020explorer_hi.yft uses 17.8 MiB of virtual memory.
  437. [ citizen-server-impl] Asset sahp/2020explorers.yft uses 17.2 MiB of virtual memory.
  438. [ citizen-server-impl] Asset sahp/2020explorers.ytd uses 51.8 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  439. [ citizen-server-impl] Asset sahp/2020explorers_hi.yft uses 17.2 MiB of virtual memory.
  440. [ citizen-server-impl] Started resource sahp
  441. [ citizen-server-impl] Asset sasptahoe/sasptahoe.yft uses 19.1 MiB of virtual memory.
  442. [ citizen-server-impl] Asset sasptahoe/sasptahoe.ytd uses 178.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  443. [ citizen-server-impl] Asset sasptahoe/sasptahoe_hi.yft uses 19.1 MiB of virtual memory.
  444. [ citizen-server-impl] Started resource sasptahoe
  445. [ citizen-server-impl] Started resource scorcher
  446. [ citizen-server-impl] Asset speedo4/speedo4.ytd uses 18.0 MiB of physical memory.
  447. [ citizen-server-impl] Started resource speedo4
  448. [ citizen-server-impl] Asset stretcher/stretcher.ytd uses 36.0 MiB of physical memory.
  449. [ citizen-server-impl] Started resource stretcher
  450. [ citizen-server-impl] Asset swattahoe/swattahoe.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  451. [ citizen-server-impl] Started resource swattahoe
  452. [ citizen-server-impl] Asset towtruck/towtruck.yft uses 26.4 MiB of virtual memory.
  453. [ citizen-server-impl] Asset towtruck/towtruck.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  454. [ citizen-server-impl] Started resource towtruck
  455. [ citizen-server-impl] Asset um18chgr/um18chgr.ytd uses 46.0 MiB of physical memory.
  456. [ citizen-server-impl] Started resource 1911
  457. [ citizen-server-impl] Asset 870/w_sg_pumpshotgun.ytd uses 32.0 MiB of physical memory.
  458. [ citizen-server-impl] Started resource 870
  459. [ citizen-server-impl] Asset ACR/w_ar_sc_barrel_1.ytd uses 18.0 MiB of physical memory.
  460. [ citizen-server-impl] Asset ACR/w_ar_sc_barrel_2.ytd uses 18.0 MiB of physical memory.
  461. [ citizen-server-impl] Asset ACR/w_ar_specialcarbine.ytd uses 30.0 MiB of physical memory.
  462. [ citizen-server-impl] Started resource ACR
  463. [ citizen-server-impl] Started resource ASP
  464. [ citizen-server-impl] Started resource Bat
  465. [ citizen-server-impl] Asset G19RMR/w_pi_heavypistol.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  466. [ citizen-server-impl] Asset G19RMR/w_pi_heavypistol_mag1.ytd uses 40.0 MiB of physical memory.
  467. [ citizen-server-impl] Started resource G19RMR
  468. [ citizen-server-impl] Asset G30/w_pi_sns_pistol+hi.ytd uses 32.0 MiB of physical memory.
  469. [ citizen-server-impl] Asset G30/w_pi_sns_pistol.ytd uses 32.0 MiB of physical memory.
  470. [ citizen-server-impl] Asset G30/w_pi_sns_pistol_mag1.ytd uses 32.0 MiB of physical memory.
  471. [ citizen-server-impl] Started resource G30
  472. [ citizen-server-impl] Asset M4/w_ar_carbinerifle.ytd uses 29.2 MiB of physical memory.
  473. [ citizen-server-impl] Asset M4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory.
  474. [ citizen-server-impl] Started resource M4
  475. [ citizen-server-impl] Started resource MP9
  476. [ citizen-server-impl] Asset P229/w_pi_pistolmk2+hi.ytd uses 24.0 MiB of physical memory.
  477. [ citizen-server-impl] Asset P229/w_pi_pistolmk2.ytd uses 24.0 MiB of physical memory.
  478. [ citizen-server-impl] Asset P229/w_pi_pistolmk2_mag1.ytd uses 24.0 MiB of physical memory.
  479. [ citizen-server-impl] Started resource P229
  480. [ citizen-server-impl] Started resource X26
  481. [ svadhesive] Authenticating server license key...
  482. [script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz
  483. [ script:monitor] [txAdminClient] Threads and commands set up. All Ready.
  484. [ script:RPCore]
  485. [ script:RPCore]
  486. [RPCore] WARNING: Your version of JM-RolePlay-Core-2.0 is not up to date. Just RE-INSTALL it where you got it :D Thank YOU.
  487. [ script:RPCore]
  488.  
  489. [ script:mapmanager] Started map San_Andreas
  490. [ citizen-server-impl] Started resource San_Andreas
  491. [ citizen-server-impl] server thread hitch warning: timer interval of 363 milliseconds
  492. [script:Badger_Discor] [Badger_Perms] Permission system guild set to: FivePD San Andreas Government (859075703983439903)
  493. [ script:postal_near] -------------------------------------------------------
  494. [ script:postal_near] nearest-postal
  495. [ script:postal_near] UPDATE: 1.5.2 AVAILABLE
  496. [ script:postal_near] CHANGELOG: Bugfixes and performance improvements
  497. [ script:postal_near] -------------------------------------------------------
  498. [ script:postal_near]
  499. [ svadhesive] Server license key authentication succeeded. Welcome!
  500. [ citizen-server-impl] fff
  501. [ citizen-server-impl] cccc ff xx xx rr rr eee
  502. [ citizen-server-impl] cc ffff xx rrr r ee e
  503. [ citizen-server-impl] cc ff xx ... rr eeeee
  504. [ citizen-server-impl] ccccc ff xx xx ... rr eeeee
  505. [ citizen-server-impl]
  506. [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://keaton06-vbgekr.users.cfx.re/
  507. [ citizen-server-impl] -- [server notice: tebex_not_set]
  508. [ citizen-server-impl] ================
  509. [ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info.
  510. [ citizen-server-impl] ================
  511. [ citizen-server-impl]
  512. [ script:wk_wars2x]
  513. [ script:wk_wars2x] //
  514. [ script:wk_wars2x] || __ __ _ _ _ _ ___ ___ _____ __
  515. [ script:wk_wars2x] || \ \ / / _ __ _(_) |_| |_ /_\ | _ \/ __| |_ ) \/ /
  516. [ script:wk_wars2x] || \ \/\/ / '_/ _` | | _| ' \ / _ \| /\__ \ / / > <
  517. [ script:wk_wars2x] || \_/\_/|_| \__,_|_|\__|_||_| /_/ \_\_|_\|___/ /___/_/\_\
  518. [ script:wk_wars2x] ||
  519. [ script:wk_wars2x] || Created by WolfKnight
  520. [ script:wk_wars2x] ||
  521. [ script:wk_wars2x] || Current version: 1.3.0
  522. [ script:wk_wars2x] || Latest recommended version: 1.3.0
  523. [ script:wk_wars2x] ||
  524. [ script:wk_wars2x] || Wraith ARS 2X is up to date!
  525. [ script:wk_wars2x] ||
  526. [ script:wk_wars2x] \\
  527. [ script:wk_wars2x]
  528. [ script:whatsmyid] Player: J. Cooper, Identifier #1: license:xxxxxx
  529. [ script:whatsmyid] Player: J. Cooper, Identifier #2: xbl:xxxxxx
  530. [ script:whatsmyid] Player: J. Cooper, Identifier #3: live:xxxxxx
  531. [ script:whatsmyid] Player: J. Cooper, Identifier #4: discord:xxxxxx
  532. [ script:whatsmyid] Player: J. Cooper, Identifier #5: fivem:xxxxxx
  533. [ script:whatsmyid] Player: J. Cooper, Identifier #6: license2:xxxxxx
  534. [ script:whatsmyid] Player: J. Cooper, Identifier #7: ip:xx.xx.xx.xx
  535. [ script:hardcap] Connecting: J. Cooper
  536. [ citizen-server-impl] server thread hitch warning: timer interval of 635 milliseconds
  537. [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added J. Cooper to role group group.admin
  538. [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added J. Cooper to role group group.member
  539. [script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Player J. Cooper has been granted their permissions...
  540. [ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress
  541. [ citizen-server-impl] server thread hitch warning: timer interval of 452 milliseconds
  542. ...
  543.  
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