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- ================================================================
- ======== FXServer starting - 8/3/2021, 6:32:39 PM
- ================================================================
- [38;5;171m[ cmd] No such config file: resources/inferno-police-panic/inferno-police-panic.cfg
- [38;5;161m[ c-scripting-core] Creating script environments for _cfx_internal
- [38;5;73m[ citizen-server-impl] Scanning resources.
- [38;5;73m[ citizen-server-impl] Found 172 resources.
- [38;5;73m[ citizen-server-impl] Some resources have an outdated resource manifest:
- [38;5;73m[ citizen-server-impl] - LeaveEngineRunning
- [38;5;73m[ citizen-server-impl] - NoDriveBy
- [38;5;73m[ citizen-server-impl] - RangerFPIS
- [38;5;73m[ citizen-server-impl] - boatanchor
- [38;5;73m[ citizen-server-impl] - calmwater
- [38;5;73m[ citizen-server-impl] - keepcalm
- [38;5;73m[ citizen-server-impl] - lightfix
- [38;5;73m[ citizen-server-impl] - lux_vehcontrol
- [38;5;73m[ citizen-server-impl] - policeboost
- [38;5;73m[ citizen-server-impl] - watermark
- [38;5;73m[ citizen-server-impl]
- [38;5;73m[ citizen-server-impl] Please update these resources.
- [38;5;161m[ c-scripting-core] Creating script environments for sessionmanager
- [38;5;73m[ citizen-server-impl] Started resource sessionmanager
- [38;5;161m[ c-scripting-core] Creating script environments for monitor
- [38;5;84m[ script:monitor] [txAdminClient] Version 3.7.0 starting...
- [38;5;73m[ citizen-server-impl] Started resource monitor
- [38;5;171m[ cmd] No such config file: resources/inferno-police-panic/inferno-police-panic.cfg
- [38;5;161m[ c-scripting-core] Creating script environments for mapmanager
- [38;5;73m[ citizen-server-impl] Started resource mapmanager
- [38;5;161m[ c-scripting-core] Creating script environments for yarn
- [38;5;73m[ citizen-server-impl] Started resource yarn
- [38;5;161m[ c-scripting-core] Creating script environments for webpack
- [38;5;73m[ citizen-server-impl] Started resource webpack
- [38;5;73m[ citizen-server-impl] Started resource chat
- [38;5;73m[ citizen-server-impl] Started resource spawnmanager
- [38;5;154m[ script:mapmanager] Started gametype FivePD Government
- [38;5;73m[ citizen-server-impl] Started resource basic-gamemode
- [38;5;161m[ c-scripting-core] Creating script environments for hardcap
- [38;5;73m[ citizen-server-impl] Started resource hardcap
- [38;5;161m[ c-scripting-core] Creating script environments for fivepd
- [38;5;83m[ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䑚.
- [38;5;83m[ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䑥.
- [38;5;83m[ script:fivepd] [ FivePD ] ==== Validating Config Files ====
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `callouts.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `charges.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `disabled_callouts.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `items.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `vehicles.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `loadouts.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `coordinates.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `menu.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `questions.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `scene_management.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `garage.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Validated `config.json`.
- [38;5;83m[ script:fivepd] [ FivePD ] Selected database type: MySQL
- [38;5;83m[ script:fivepd] [ FivePD ] Loaded charges.json
- [38;5;83m[ script:fivepd] [ FivePD ] ==== Loading Departments ====
- [38;5;83m[ script:fivepd] [ FivePD ] Department: Los Santos Police Department has been loaded
- [38;5;83m[ script:fivepd] [ FivePD ] Department: Blaine County Sheriff's Office has been loaded
- [38;5;83m[ script:fivepd] [ FivePD ] Department: San Andreas Highway Patrol has been loaded
- [38;5;83m[ script:fivepd] [ FivePD ] Department: Blank LS Department has been loaded
- [38;5;83m[ script:fivepd] [ FivePD ] Department: Los Santos County Sheriff's Department has been loaded
- [38;5;83m[ script:fivepd] [ FivePD ] Department: National Parks Service has been loaded
- [38;5;83m[ script:fivepd] [ FivePD ] Department: San Andreas Fire Rescue has been loaded
- [38;5;83m[ script:fivepd] [ FivePD ] Department: Blank State-Wide Department has been loaded
- [38;5;83m[ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䑧.
- [38;5;83m[ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䑸.
- [38;5;83m[ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䑻+HjGl21xmnGv62Xl120Qtr㩥㺴䮏䆊䝔㸃㋝㏨䂠䲏㝯䤖�䙼�㧵㥱㈽䉚�謁䐆䓜㺫㬈䰆䅳㰽䋝.
- [38;5;83m[ script:fivepd] Instantiated instance of script HjGl21xmnGv62Xl120Qtr䤥㱦㘢㏖�㌛㌩㿒䘞エ䙧䬧㻟䨺䕻䧬㕤掠㫟�䮘�⤌䰋⎅㪛㸟㽈䘐㲈䱜㗝䒀.
- [38;5;73m[ citizen-server-impl] Started resource fivepd
- [38;5;161m[ c-scripting-core] Creating script environments for FireScript
- [38;5;73m[ citizen-server-impl] Started resource FireScript
- [38;5;161m[ c-scripting-core] Creating script environments for Badger_Discord_API
- [38;5;73m[ citizen-server-impl] Started resource Badger_Discord_API
- [38;5;161m[ c-scripting-core] Creating script environments for DiscordAcePerms
- [38;5;73m[ citizen-server-impl] Started resource DiscordAcePerms
- [38;5;73m[ citizen-server-impl] Started resource loadscreen
- [38;5;73m[ citizen-server-impl] Started resource NativeUI
- [38;5;73m[ citizen-server-impl] Started resource eup-ui
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_004_a_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_a_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_b_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_c_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_d_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_e_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_f_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^hand_diff_009_g_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_luxe_01^jbib_diff_003_g_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_m_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_y_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_z_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_022_m_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_022_y_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_vinewood^jbib_diff_022_z_uni.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_a.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_b.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_c.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_d.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_e.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_f.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_diff_001_g.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource eup-stream
- [38;5;161m[ c-scripting-core] Creating script environments for whatsmyid
- [38;5;73m[ citizen-server-impl] Started resource whatsmyid
- [38;5;161m[ c-scripting-core] Creating script environments for vMenu
- [38;5;165m[ script:vMenu] Instantiated instance of script vMenuServer.BanManager.
- [38;5;165m[ script:vMenu] Instantiated instance of script vMenuServer.MainServer.
- [38;5;73m[ citizen-server-impl] Started resource vMenu
- [38;5;73m[ citizen-server-impl] Started resource z-speedometer
- [38;5;73m[ citizen-server-impl] Started resource streetLabel-master
- [38;5;73m[ citizen-server-impl] Started resource removeparkedfiretrucks
- [38;5;73m[ citizen-server-impl] Started resource melee
- [38;5;73m[ citizen-server-impl] Started resource map
- [38;5;161m[ c-scripting-core] Creating script environments for lux_vehcontrol
- [38;5;73m[ citizen-server-impl] Started resource lux_vehcontrol
- [38;5;161m[ c-scripting-core] Creating script environments for postal_near
- [38;5;73m[ citizen-server-impl] Started resource postal_near
- [38;5;73m[ citizen-server-impl] Started resource LeaveEngineRunning
- [38;5;73m[ citizen-server-impl] Started resource keepcalm
- [38;5;161m[ c-scripting-core] Creating script environments for hose
- [38;5;131m[ script:hose] Instantiated instance of script Server.Server.
- [38;5;73m[ citizen-server-impl] Started resource hose
- [38;5;73m[ citizen-server-impl] Started resource frfuel
- [38;5;161m[ c-scripting-core] Creating script environments for drag
- [38;5;73m[ citizen-server-impl] Started resource drag
- [38;5;73m[ citizen-server-impl] Started resource dpemotes
- [38;5;73m[ citizen-server-impl] Started resource disabledispatch
- [38;5;161m[ c-scripting-core] Creating script environments for CarryPeople
- [38;5;73m[ citizen-server-impl] Started resource CarryPeople
- [38;5;73m[ citizen-server-impl] Started resource calmwater
- [38;5;73m[ citizen-server-impl] Started resource boatanchor
- [38;5;161m[ c-scripting-core] Creating script environments for RPCore
- [38;5;120m[ script:RPCore]
- [38;5;120m[ script:RPCore] //
- [38;5;120m[ script:RPCore] ||
- [38;5;120m[ script:RPCore] ||
- [38;5;120m[ script:RPCore] || Made by Jack Marshal#1888
- [38;5;120m[ script:RPCore] || UPDATED | Version 1.3
- [38;5;120m[ script:RPCore] ||
- [38;5;120m[ script:RPCore] ||
- [38;5;120m[ script:RPCore] ||
- [38;5;120m[ script:RPCore] ||
- [38;5;120m[ script:RPCore] \\
- [38;5;120m[ script:RPCore]
- [38;5;73m[ citizen-server-impl] Started resource RPCore
- [38;5;161m[ c-scripting-core] Creating script environments for RPDeath
- [38;5;73m[ citizen-server-impl] Started resource RPDeath
- [38;5;73m[ citizen-server-impl] Started resource ExternalVehicleCommands
- [38;5;73m[ citizen-server-impl] Started resource policeboost
- [38;5;161m[ c-scripting-core] Creating script environments for spotlight
- [38;5;34m[ script:spotlight] Instantiated instance of script UpdateAnnouncer.UpdateAnnouncer.
- [38;5;73m[ citizen-server-impl] Started resource spotlight
- [38;5;73m[ citizen-server-impl] Started resource lightfix
- [38;5;73m[ citizen-server-impl] Started resource RealAITraffic
- [38;5;73m[ citizen-server-impl] Started resource NoDriveBy
- [38;5;73m[ citizen-server-impl] Started resource crouch
- [38;5;161m[ c-scripting-core] Creating script environments for ace-semiauto
- [38;5;73m[ citizen-server-impl] Started resource ace-semiauto
- [38;5;161m[ c-scripting-core] Creating script environments for ChairBedSystem
- [38;5;73m[ citizen-server-impl] Started resource ChairBedSystem
- [38;5;161m[ c-scripting-core] Creating script environments for DiscordChatRoles
- [38;5;73m[ citizen-server-impl] Started resource DiscordChatRoles
- [38;5;73m[ citizen-server-impl] Started resource wk_brakelights
- [38;5;73m[ citizen-server-impl] Asset wheels/wheel_chgr_07.ydr uses 24.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset wheels/wheel_cvpi_01.ydr uses 24.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset wheels/wheel_cvpi_02.ydr uses 24.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset wheels/wheel_cvpi_03.ydr uses 24.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset wheels/wheel_polint_01.ydr uses 40.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource wheels
- [38;5;161m[ c-scripting-core] Creating script environments for heli
- [38;5;73m[ citizen-server-impl] Started resource heli
- [38;5;161m[ c-scripting-core] Creating script environments for flashlight
- [38;5;108m[ script:flashlight] Instantiated instance of script DD_PERSISTENTFLASHLIGHT.Server.DD_FlashLight_server.
- [38;5;73m[ citizen-server-impl] Started resource flashlight
- [38;5;161m[ c-scripting-core] Creating script environments for inferno-vehicle-attachment
- [38;5;54m[script:inferno-vehic] Instantiated instance of script InfernoCollection.VehicleCollection.Server.Main.
- [38;5;73m[ citizen-server-impl] Started resource inferno-vehicle-attachment
- [38;5;73m[ citizen-server-impl] Started resource ColoredHud
- [38;5;161m[ c-scripting-core] Creating script environments for wk_wars2x
- [38;5;73m[ citizen-server-impl] Started resource wk_wars2x
- [38;5;73m[ citizen-server-impl] Started resource shield
- [38;5;73m[ citizen-server-impl] Started resource tab
- [38;5;161m[ c-scripting-core] Creating script environments for pAnnounce
- [38;5;73m[ citizen-server-impl] Started resource pAnnounce
- [38;5;73m[ citizen-server-impl] Started resource stretcher-script
- [38;5;73m[ citizen-server-impl] Started resource vehicleblackout
- [38;5;73m[ citizen-server-impl] Started resource watermark
- [38;5;161m[ c-scripting-core] Creating script environments for DiscordVehicleWhitelist
- [38;5;73m[ citizen-server-impl] Started resource DiscordVehicleWhitelist
- [38;5;161m[ c-scripting-core] Creating script environments for k9-master
- [38;5;73m[ citizen-server-impl] Started resource k9-master
- [38;5;73m[ citizen-server-impl] Started resource dpclothing
- [38;5;73m[ citizen-server-impl] Started resource bob74_ipl
- [38;5;73m[ citizen-server-impl] Started resource BrownProxy
- [38;5;73m[ citizen-server-impl] Started resource ImprovedFireStationNoHoses
- [38;5;73m[ citizen-server-impl] Started resource MLOlobby
- [38;5;73m[ citizen-server-impl] Started resource MLOoffice
- [38;5;73m[ citizen-server-impl] Started resource MLOpetclinic
- [38;5;73m[ citizen-server-impl] Started resource MLOpetshop
- [38;5;73m[ citizen-server-impl] Started resource SandyLightAndTrees
- [38;5;73m[ citizen-server-impl] Started resource VinewoodPD
- [38;5;73m[ citizen-server-impl] Started resource aceking
- [38;5;73m[ citizen-server-impl] Asset agency/brown_mainpd_shell.ydr uses 61.8 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset agency/int_polic_f6_txd1.ytd uses 25.2 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource agency
- [38;5;73m[ citizen-server-impl] Started resource beachmotels
- [38;5;73m[ citizen-server-impl] Started resource beanmachine
- [38;5;73m[ citizen-server-impl] Started resource brownprison
- [38;5;73m[ citizen-server-impl] Started resource cluckingbell
- [38;5;73m[ citizen-server-impl] Started resource cokelab
- [38;5;73m[ citizen-server-impl] Started resource davispdgarage
- [38;5;73m[ citizen-server-impl] Started resource diner
- [38;5;73m[ citizen-server-impl] Started resource dons_vb_lifeguard
- [38;5;73m[ citizen-server-impl] Started resource druglabs
- [38;5;73m[ citizen-server-impl] Asset fibv/qnx2_deteil_txd.ytd uses 26.6 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset fibv/qnx2_shell_txd.ytd uses 16.5 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset fibv/qnx_deteil_txd.ytd uses 22.2 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource fibv
- [38;5;73m[ citizen-server-impl] Started resource fightclub
- [38;5;73m[ citizen-server-impl] Started resource fstpaleto
- [38;5;73m[ citizen-server-impl] Started resource grapeseedsheriff
- [38;5;73m[ citizen-server-impl] Started resource groovehus
- [38;5;73m[ citizen-server-impl] Started resource lostlscustom
- [38;5;73m[ citizen-server-impl] Started resource mansion
- [38;5;73m[ citizen-server-impl] Started resource matus_highwaypatrol
- [38;5;73m[ citizen-server-impl] Started resource missionrowpdv2
- [38;5;73m[ citizen-server-impl] Started resource motels
- [38;5;73m[ citizen-server-impl] Asset mrpd_garage/pw-mrpd-garage-decoration.ydr uses 40.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset mrpd_garage/pw-mrpd-garage-security.ydr uses 40.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset mrpd_garage/pw-mrpd-garage-shell.ydr uses 18.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource mrpd_garage
- [38;5;73m[ citizen-server-impl] Started resource pablito_hp
- [38;5;73m[ citizen-server-impl] Started resource pablito_rockfordhills
- [38;5;73m[ citizen-server-impl] Started resource paletomedical
- [38;5;73m[ citizen-server-impl] Started resource sandypd
- [38;5;73m[ citizen-server-impl] Started resource sc1_sherdept2
- [38;5;73m[ citizen-server-impl] Started resource suffolkchurch
- [38;5;73m[ citizen-server-impl] Asset vespucci/vesp_01floor_txd.ytd uses 16.2 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset vespucci/vesp_03floor_txd.ytd uses 17.2 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset vespucci/vesp_1floor_txd.ytd uses 21.8 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset vespucci/vesp_2floor_txd.ytd uses 22.9 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset vespucci/vesp_txd.ytd uses 24.4 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource vespucci
- [38;5;73m[ citizen-server-impl] Asset 14hoe/LSSD3.yft uses 27.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset 14hoe/LSSD3.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset 14hoe/LSSD3_hi.yft uses 17.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource 14hoe
- [38;5;73m[ citizen-server-impl] Asset 16exp/LSSD5.yft uses 32.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset 16exp/LSSD5.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset 16exp/LSSD5_hi.yft uses 21.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource 16exp
- [38;5;73m[ citizen-server-impl] Asset 18chgr/LSSD.yft uses 23.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset 18chgr/LSSD.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset 18chgr/LSSD_hi.yft uses 25.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource 18chgr
- [38;5;73m[ citizen-server-impl] Asset 20chevy2500/20chevy.yft uses 28.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset 20chevy2500/20chevy.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset 20chevy2500/20chevy_hi.yft uses 28.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource 20chevy2500
- [38;5;73m[ citizen-server-impl] Asset 20fdram/ram20pov.yft uses 29.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset 20fdram/ram20pov.ytd uses 167.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset 20fdram/ram20pov_hi.yft uses 29.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource 20fdram
- [38;5;73m[ citizen-server-impl] Asset 20tahoe/LSSD2.yft uses 29.3 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset 20tahoe/LSSD2.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset 20tahoe/LSSD2_hi.yft uses 24.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource 20tahoe
- [38;5;73m[ citizen-server-impl] Asset 21f150LB/21f150LB.yft uses 20.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset 21f150LB/21f150LB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset 21f150LB/21f150LB_hi.yft uses 20.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource 21f150LB
- [38;5;73m[ citizen-server-impl] Asset FBI/fbi.yft uses 18.6 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset FBI/fbi.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset FBI/fbi_hi.yft uses 18.6 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset FBI/police4.yft uses 17.6 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset FBI/police4.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset FBI/police4_hi.yft uses 17.6 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource FBI
- [38;5;73m[ citizen-server-impl] Asset MRAP/mrap.yft uses 27.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset MRAP/mrap.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset MRAP/mrap_hi.yft uses 27.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource MRAP
- [38;5;73m[ citizen-server-impl] Asset PDfusion/fusion.yft uses 25.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset PDfusion/fusion.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset PDfusion/fusion_hi.yft uses 25.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource PDfusion
- [38;5;73m[ citizen-server-impl] Asset RamBrush/20ramcskeeter6+hi.ytd uses 30.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset RamBrush/20ramcskeeter6.yft uses 32.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset RamBrush/20ramcskeeter6.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset RamBrush/20ramcskeeter6_hi.yft uses 32.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource RamBrush
- [38;5;73m[ citizen-server-impl] Asset RangerFPIS/pranger1+hi.ytd uses 55.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset RangerFPIS/pranger1.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset RangerFPIS/pranger2+hi.ytd uses 55.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset RangerFPIS/pranger2.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Started resource RangerFPIS
- [38;5;73m[ citizen-server-impl] Asset bcsof150/f150.yft uses 27.1 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset bcsof150/f150.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset bcsof150/f150_hi.yft uses 27.1 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource bcsof150
- [38;5;73m[ citizen-server-impl] Asset bcsoram/19ram.yft uses 31.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset bcsoram/19ram.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset bcsoram/19ram_hi.yft uses 31.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource bcsoram
- [38;5;73m[ citizen-server-impl] Asset boats/largeboat.yft uses 26.1 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset boats/largeboat.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset boats/largeboat_hi.yft uses 26.1 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset boats/smallboat.yft uses 28.3 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset boats/smallboat.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset boats/smallboat_hi.yft uses 28.3 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource boats
- [38;5;73m[ citizen-server-impl] Asset burrito2/burrito2.ytd uses 18.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource burrito2
- [38;5;73m[ citizen-server-impl] Asset cgheli/cgheli.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Started resource cgheli
- [38;5;73m[ citizen-server-impl] Asset e350medic/e350medic.yft uses 19.9 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset e350medic/e350medic.ytd uses 178.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset e350medic/e350medic_hi.yft uses 19.9 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource e350medic
- [38;5;73m[ citizen-server-impl] Asset expeditionrb/expeditionrb.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Started resource expeditionrb
- [38;5;73m[ citizen-server-impl] Asset f150bat/f150bat.yft uses 17.1 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset f150bat/f150bat.ytd uses 220.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset f150bat/f150bat_hi.yft uses 17.1 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource f150bat
- [38;5;73m[ citizen-server-impl] Asset f150rb/f150rb.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Started resource f150rb
- [38;5;73m[ citizen-server-impl] Asset firef250/firef250.yft uses 29.0 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset firef250/firef250.ytd uses 198.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset firef250/firef250_hi.yft uses 29.0 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource firef250
- [38;5;73m[ citizen-server-impl] Asset g6charger/g6charger.yft uses 21.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset g6charger/g6charger.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset g6charger/g6charger_hi.yft uses 21.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource g6charger
- [38;5;73m[ citizen-server-impl] Asset g6explorer/g6explorer.yft uses 24.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset g6explorer/g6explorer.ytd uses 152.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset g6explorer/g6explorer_hi.yft uses 24.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource g6explorer
- [38;5;73m[ citizen-server-impl] Asset hpheli/hpheli.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource hpheli
- [38;5;73m[ citizen-server-impl] Asset lspd/00pdtahoe.ytd uses 40.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/08pdcvpi.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset lspd/11pdcvpi.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset lspd/11pdcvpis.ytd uses 45.2 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/14pdcharger.yft uses 17.0 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/14pdcharger.ytd uses 49.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset lspd/14pdcharger_hi.yft uses 17.0 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/15pdfpis.ytd uses 40.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/15pdfpiss.ytd uses 29.8 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/15pdfpiu.ytd uses 43.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/15pdfpius.ytd uses 34.5 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/16pdfpiu.ytd uses 42.5 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/16pdfpius.ytd uses 38.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/20pdfpiu.yft uses 16.9 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/20pdfpiu.ytd uses 33.5 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/20pdfpiu_hi.yft uses 16.9 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/20pdfpius.ytd uses 41.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/mcu.ytd uses 23.8 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset lspd/sbearcat.ytd uses 19.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource lspd
- [38;5;73m[ citizen-server-impl] Asset mbu1rb/mbu1rb.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Started resource mbu1rb
- [38;5;73m[ citizen-server-impl] Asset mbu2rb/mbu2rb.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Started resource mbu2rb
- [38;5;73m[ citizen-server-impl] Asset mbu3rb/mbu3rb.yft uses 16.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset mbu3rb/mbu3rb.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset mbu3rb/mbu3rb_hi.yft uses 16.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource mbu3rb
- [38;5;73m[ citizen-server-impl] Asset policeatvrb/policeatvrb.ytd uses 42.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource policeatvrb
- [38;5;73m[ citizen-server-impl] Asset policeb/policeb.ytd uses 36.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource policeb
- [38;5;73m[ citizen-server-impl] Asset policeboatrb/policeboatrb.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Started resource policeboatrb
- [38;5;73m[ citizen-server-impl] Asset policet/policet.ytd uses 18.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource policet
- [38;5;73m[ citizen-server-impl] Started resource policetrailer
- [38;5;73m[ citizen-server-impl] Asset polmav/polmav.ytd uses 17.5 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource polmav
- [38;5;73m[ citizen-server-impl] Asset riot/riot.ytd uses 36.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource riot
- [38;5;73m[ citizen-server-impl] Asset riot2/riot2.yft uses 17.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset riot2/riot2.ytd uses 42.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset riot2/riot2_hi.yft uses 17.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource riot2
- [38;5;73m[ citizen-server-impl] Asset safr/bcfd4.yft uses 17.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/bcfd4.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset safr/bcfd4_hi.yft uses 17.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/bcfd5.yft uses 22.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/bcfd5.ytd uses 45.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset safr/bcfd5_hi.yft uses 22.5 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/cotrailer.yft uses 19.0 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/cotrailer_hi.yft uses 19.0 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/emsgator.yft uses 22.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/emsgator.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset safr/emsgator_hi.yft uses 22.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/engine1.yft uses 31.0 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/engine1.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset safr/engine1_hi.yft uses 31.0 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/gatortrailer.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset safr/rescuemedic.yft uses 20.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/rescuemedic.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset safr/rescuemedic_hi.yft uses 20.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/safd2.ytd uses 47.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset safr/safdm2.yft uses 28.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset safr/safdm2.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset safr/safdm2_hi.yft uses 28.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource safr
- [38;5;73m[ citizen-server-impl] Asset sahp/2008cvpi.ytd uses 62.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset sahp/2010charger.ytd uses 42.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2010chargers.ytd uses 43.2 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2011cvpi.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset sahp/2011cvpis.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset sahp/2015explorer.ytd uses 49.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset sahp/2015explorers.ytd uses 49.8 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset sahp/2016explorer.ytd uses 44.2 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2016explorers.ytd uses 44.8 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2018charger.ytd uses 46.8 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2018chargers.ytd uses 47.5 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2018tahoe.yft uses 20.3 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2018tahoe.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset sahp/2018tahoe_hi.yft uses 20.3 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2018tahoes.yft uses 19.0 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2018tahoes.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset sahp/2018tahoes_hi.yft uses 19.0 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2020explorer.yft uses 17.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2020explorer.ytd uses 47.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2020explorer_hi.yft uses 17.8 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2020explorers.yft uses 17.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset sahp/2020explorers.ytd uses 51.8 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset sahp/2020explorers_hi.yft uses 17.2 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource sahp
- [38;5;73m[ citizen-server-impl] Asset sasptahoe/sasptahoe.yft uses 19.1 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset sasptahoe/sasptahoe.ytd uses 178.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset sasptahoe/sasptahoe_hi.yft uses 19.1 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Started resource sasptahoe
- [38;5;73m[ citizen-server-impl] Started resource scorcher
- [38;5;73m[ citizen-server-impl] Asset speedo4/speedo4.ytd uses 18.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource speedo4
- [38;5;73m[ citizen-server-impl] Asset stretcher/stretcher.ytd uses 36.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource stretcher
- [38;5;73m[ citizen-server-impl] Asset swattahoe/swattahoe.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Started resource swattahoe
- [38;5;73m[ citizen-server-impl] Asset towtruck/towtruck.yft uses 26.4 MiB of virtual memory.
- [38;5;73m[ citizen-server-impl] Asset towtruck/towtruck.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Started resource towtruck
- [38;5;73m[ citizen-server-impl] Asset um18chgr/um18chgr.ytd uses 46.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource 1911
- [38;5;73m[ citizen-server-impl] Asset 870/w_sg_pumpshotgun.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource 870
- [38;5;73m[ citizen-server-impl] Asset ACR/w_ar_sc_barrel_1.ytd uses 18.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset ACR/w_ar_sc_barrel_2.ytd uses 18.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset ACR/w_ar_specialcarbine.ytd uses 30.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource ACR
- [38;5;73m[ citizen-server-impl] Started resource ASP
- [38;5;73m[ citizen-server-impl] Started resource Bat
- [38;5;73m[ citizen-server-impl] Asset G19RMR/w_pi_heavypistol.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [38;5;73m[ citizen-server-impl] Asset G19RMR/w_pi_heavypistol_mag1.ytd uses 40.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource G19RMR
- [38;5;73m[ citizen-server-impl] Asset G30/w_pi_sns_pistol+hi.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset G30/w_pi_sns_pistol.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset G30/w_pi_sns_pistol_mag1.ytd uses 32.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource G30
- [38;5;73m[ citizen-server-impl] Asset M4/w_ar_carbinerifle.ytd uses 29.2 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset M4/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource M4
- [38;5;73m[ citizen-server-impl] Started resource MP9
- [38;5;73m[ citizen-server-impl] Asset P229/w_pi_pistolmk2+hi.ytd uses 24.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset P229/w_pi_pistolmk2.ytd uses 24.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Asset P229/w_pi_pistolmk2_mag1.ytd uses 24.0 MiB of physical memory.
- [38;5;73m[ citizen-server-impl] Started resource P229
- [38;5;73m[ citizen-server-impl] Started resource X26
- [38;5;66m[ svadhesive] Authenticating server license key...
- [38;5;41m[script:Badger_Discor] [Badger_Discord_API] For support, make sure to join Badger's official Discord server: discord.gg/WjB5VFz
- [38;5;84m[ script:monitor] [txAdminClient] Threads and commands set up. All Ready.
- [38;5;120m[ script:RPCore]
- [38;5;120m[ script:RPCore]
- [RPCore] WARNING: Your version of JM-RolePlay-Core-2.0 is not up to date. Just RE-INSTALL it where you got it :D Thank YOU.
- [38;5;120m[ script:RPCore]
- [38;5;154m[ script:mapmanager] Started map San_Andreas
- [38;5;73m[ citizen-server-impl] Started resource San_Andreas
- [38;5;73m[ citizen-server-impl] server thread hitch warning: timer interval of 363 milliseconds
- [38;5;41m[script:Badger_Discor] [Badger_Perms] Permission system guild set to: FivePD San Andreas Government (859075703983439903)
- [38;5;41m[ script:postal_near] -------------------------------------------------------
- [38;5;41m[ script:postal_near] nearest-postal
- [38;5;41m[ script:postal_near] UPDATE: 1.5.2 AVAILABLE
- [38;5;41m[ script:postal_near] CHANGELOG: Bugfixes and performance improvements
- [38;5;41m[ script:postal_near] -------------------------------------------------------
- [38;5;41m[ script:postal_near]
- [38;5;66m[ svadhesive] Server license key authentication succeeded. Welcome!
- [38;5;73m[ citizen-server-impl] fff
- [38;5;73m[ citizen-server-impl] cccc ff xx xx rr rr eee
- [38;5;73m[ citizen-server-impl] cc ffff xx rrr r ee e
- [38;5;73m[ citizen-server-impl] cc ff xx ... rr eeeee
- [38;5;73m[ citizen-server-impl] ccccc ff xx xx ... rr eeeee
- [38;5;73m[ citizen-server-impl]
- [38;5;73m[ citizen-server-impl] Authenticated with cfx.re Nucleus: https://keaton06-vbgekr.users.cfx.re/
- [38;5;73m[ citizen-server-impl] -- [server notice: tebex_not_set]
- [38;5;73m[ citizen-server-impl] ================
- [38;5;73m[ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info.
- [38;5;73m[ citizen-server-impl] ================
- [38;5;73m[ citizen-server-impl]
- [38;5;211m[ script:wk_wars2x]
- [38;5;211m[ script:wk_wars2x] //
- [38;5;211m[ script:wk_wars2x] || __ __ _ _ _ _ ___ ___ _____ __
- [38;5;211m[ script:wk_wars2x] || \ \ / / _ __ _(_) |_| |_ /_\ | _ \/ __| |_ ) \/ /
- [38;5;211m[ script:wk_wars2x] || \ \/\/ / '_/ _` | | _| ' \ / _ \| /\__ \ / / > <
- [38;5;211m[ script:wk_wars2x] || \_/\_/|_| \__,_|_|\__|_||_| /_/ \_\_|_\|___/ /___/_/\_\
- [38;5;211m[ script:wk_wars2x] ||
- [38;5;211m[ script:wk_wars2x] || Created by WolfKnight
- [38;5;211m[ script:wk_wars2x] ||
- [38;5;211m[ script:wk_wars2x] || Current version: 1.3.0
- [38;5;211m[ script:wk_wars2x] || Latest recommended version: 1.3.0
- [38;5;211m[ script:wk_wars2x] ||
- [38;5;211m[ script:wk_wars2x] || Wraith ARS 2X is up to date!
- [38;5;211m[ script:wk_wars2x] ||
- [38;5;211m[ script:wk_wars2x] \\
- [38;5;211m[ script:wk_wars2x]
- [38;5;169m[ script:whatsmyid] Player: J. Cooper, Identifier #1: license:xxxxxx
- [38;5;169m[ script:whatsmyid] Player: J. Cooper, Identifier #2: xbl:xxxxxx
- [38;5;169m[ script:whatsmyid] Player: J. Cooper, Identifier #3: live:xxxxxx
- [38;5;169m[ script:whatsmyid] Player: J. Cooper, Identifier #4: discord:xxxxxx
- [38;5;169m[ script:whatsmyid] Player: J. Cooper, Identifier #5: fivem:xxxxxx
- [38;5;169m[ script:whatsmyid] Player: J. Cooper, Identifier #6: license2:xxxxxx
- [38;5;169m[ script:whatsmyid] Player: J. Cooper, Identifier #7: ip:xx.xx.xx.xx
- [38;5;134m[ script:hardcap] Connecting: J. Cooper
- [38;5;73m[ citizen-server-impl] server thread hitch warning: timer interval of 635 milliseconds
- [38;5;215m[script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added J. Cooper to role group group.admin
- [38;5;215m[script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Added J. Cooper to role group group.member
- [38;5;215m[script:DiscordAcePer] [DiscordAcePerms] (playerConnecting) Player J. Cooper has been granted their permissions...
- [38;5;73m[ citizen-server-impl] Sending heartbeat to https://servers-ingress-live.fivem.net/ingress
- [38;5;73m[ citizen-server-impl] server thread hitch warning: timer interval of 452 milliseconds
- ...
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