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  1. Behemoth (Vice): Upon taking the path of Behemoth, a Changeling expels all the humanity in their heart and gives way to the hungry beast that lurked beneath the surface of their flesh. Tainted by Corruption, they are no longer humanoid in appearance and instead have accepted their vicious nature as a predator. They are only human in mind, and are at risk of losing themselves to their primal instincts.
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  3. - Base Corruption +25
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  5. - Attack Range: 2
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  7. - Base Attack: D10+STR, Crush 18
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  9. Passive: Aggrandizing Wrath: While in combat, attacking and receiving direct damage will increase [Rage], maxing out at no definite value. Attacking or using an offensive skill on a target will increase [Rage] by 5, and taking any form of damage that is not damage over time, will increase [Rage] by 15. All Rage bonuses are maintained cumulatively. For every 10 points of [Rage] until 50, Increase STR and WILL by 5 and decrease INT, WIS and CHA by 5. (At 50 Rage, that is +25 STR, -25 INT, WIS, CHA) After one turn of inactivity (neither attacking, nor receiving direct damage), decrease [Rage] by half (rounded to bottom of closest tier).
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  11. Rage Levels:
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  13. 1: [Seething Rage] 0~10: All attacks create Tremors, dealing half damage in a 1 space radius around enemies hit. Tremors cannot be countered by dodge checks, and can only be avoided ahead of time.
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  15. 2: [Engrossing Rage] 11~20: Increase character size radius by 1. Increase attack range by 1. Crush reduced to 17. Reduce your FORT by 5 for every 10 STR you have. Regenerate up to 5 HP per turn.
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  17. 3: [Unrestricted Rage] 21~30: Gain resistance to the effects of Corruption until 50+. Ignore enemy FORT up to 50% of your current STR. Increase Tremor radius by 1. Tremors now deal full damage of the basic attack. Regenerate up to 15 HP per turn.
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  19. 4: [Titanic Rage] 31~40: Increase character size radius by 2. Surge Corruption by 5 per turn and emit an aura of Corruption, dealing 10 piercing damage per turn and increasing Enemy and Allied Corruption if they are in radius by 10 per turn. Regenerate up to 25 HP per turn.
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  21. 5: [Oppressing Rage] 41~50: Increase Corruption gained per turn to 10. All attacks and skills deal friendly fire. Tremor radius increased to 3. Status Ailments last a maximum of one turn. Regenerate up to 30 HP per turn.
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  23. ?: [Immeasurable Rage] 50+: Ignore enemy FORT up to your total STR. If enemy FORT is reduced to 0 by this effect, attacks deal Crushing damage. For every 20 points of rage over 50, increase STR by +10.
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  27. - Rage Vent: (Attack/Movement/Static): Viciously roar to relieve stress. Spend up to 3 Actions to decrease your current [Rage] by 10 per action and gaining additional effects based on the number of actions spent.
  28. - 10 [Rage]: Inflict a 1 space radius Fear around yourself for 1 Turn.
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  30. - 20 [Rage]: Inflict a 3 space radius Fear around yourself for 2 Turns. Enemies hit gain 10 Corruption per turn while feared.
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  32. - 30 [Rage]: Inflict a Global radius Fear for 3 turns. Enemies hit gain 10 Corruption per turn while feared, and are Deafened for the duration.
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  35. This skill’s cooldown varies depending upon the number of actions spent. (ex. 3 actions = 3 Turn Cooldown)
  36. 15 VIT to Cast
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  38. - Heave: (Attack+Static): Throw a non-boss enemy up to [STR÷10] spaces away, dealing D12+STR damage and causing a Tremor where they land matching the appropriate tier of Tremor if under the effects of [Rage]. If thrown into an enemy, both targets are dealt base damage and Tremor damage. Boss enemies cannot be displaced by Heave unless [Titanic Rage] is active, but are still dealt appropriate damage with Tremor around them if unmoved.
  39. 17 STR to Cast
  40. 2 Turn Cooldown
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  44. - Hateful Gaze: (Static): Target 1 enemy within a 5 space radius and Taunt them for 2 turns. Enemies taunted by this attack cannot use their banked actions.
  45. 14 VIT to cast
  46. 3 Turn Cooldown
  47.  
  48. - Trample: (Movement+Static): Sprint at full speed up to your entire DEX worth of movement in a straight line dealing D8+DEX damage to all enemies. Enemies hit by Trample have their FORT reduced by 10 for 1 turn.
  49. 15 DEX to cast
  50. 2 Turn Cooldown
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  52. - Liberation: Release the growing Corruption from within. Spend up to 3 Actions to purge your current Corruption by 15 per action, gaining additional effects based on the number of actions spent:
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  54. Purge 15 Corruption: Passive Regeneration is doubled for 2 turns.
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  56. Purge 30 Corruption: Passive Regeneration is doubled for 3 turns and gain +10 FORT and +10 REF for the duration.
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  58. Purge 45 Corruption: Passive Regeneration is doubled for 3 turns, gain +10 FORT, +10 REF for the duration, and globally purge allies Corruption by 25.
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  60. This skill’s cooldown varies depending upon the number of actions spent. (ex. 3 actions = 3 Turn Cooldown)
  61. 15 VIT to Cast
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  63. Epicenter: Generate 50 [Rage] and sunder the earth below you, dealing D10+D10+STR+VIT damage in a 4 space radius around yourself. All enemies hit by Epicenter additionally create Tremors and deal damage around themselves equal to a basic attack and are inflicted with Aftershock* for 2 turns.
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  65. Aftershock: Enemies movement is halved and cannot use Banked actions. After the duration of Aftershock, enemies are dealt 15 piercing damage and create Tremors around themselves dealing STR+D10 piercing damage.
  66. 25 STR to cast
  67. 5 Turn Heat-Up/10 Turn cooldown
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