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  1. System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) (at <599589bf4ce248909b8a14cbe4a2034e>:0) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <599589bf4ce248909b8a14cbe4a2034e>:0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <599589bf4ce248909b8a14cbe4a2034e>:0) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:359) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:353) UnityEditor.HostView.RegisterSelectedPane (System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:392) UnityEditor.HostView.SetActualViewInternal (UnityEditor.EditorWindow value, System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:40) UnityEditor.DockArea.SetSelectedPrivate (System.Int32 value, System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:96) UnityEditor.DockArea.AddTab (System.Int32 idx, UnityEditor.EditorWindow pane, System.Boolean sendPaneEvents) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:178) UnityEditor.DockArea.AddTab (UnityEditor.EditorWindow pane, System.Boolean sendPaneEvents) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:171) UnityEditor.EditorWindow.CreateNewWindowForEditorWindow (UnityEditor.EditorWindow window, System.Boolean loadPosition, System.Boolean showImmediately, System.Boolean setFocus) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:1106) UnityEditor.EditorWindow.Show (System.Boolean immediateDisplay) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:606) UnityEditor.EditorWindow.Show () (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:598) UnityEditor.EditorWindow.GetWindowPrivate (System.Type t, System.Boolean utility, System.String title, System.Boolean focus) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:649) UnityEditor.EditorWindow.GetWindow (System.Type t, System.Boolean utility, System.String title, System.Boolean focus) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:663) UnityEditor.EditorWindow.GetWindow[T] (System.Boolean utility, System.String title, System.Boolean focus) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:729) UnityEditor.EditorWindow.GetWindow[T] (System.String title, System.Boolean focus) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:723) UnityEditor.EditorWindow.GetWindow[T] (System.String title) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:718) WC.NodeSystem.ANodeEditor`1[TNodeGraph].InitNodeEditor[T] (System.String name, WC.NodeSystem.NodeEditorSettings settings, TNodeGraph graph) (at Assets/#WC/Scripts/NodeSystem/Editor/ANodeEditor.cs:51) WC.NodeSystem.SampleNodeEditorA.SampleShowEditor () (at Assets/#WC/Scripts/NodeSystem/Sample/Editor/SampleNodeEditorA.cs:13)
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