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- === NO ARMOUR ===
- [3 x 4] Result: [2+0 vs 0+0]; Coeff: 0.75; Damage: 5
- [3 x 5] Result: [0+0 vs 1+0]; Coeff: 0.60; Damage: 7
- [3 x 6] Result: [0+0 vs 3+0]; Coeff: 0.50; Damage: 6
- [3 x 7] Result: [0+0 vs 4+0]; Coeff: 0.43; Damage: 6
- [3 x 8] Result: [0+0 vs 5+0]; Coeff: 0.38; Damage: 6
- [3 x 9] Result: [0+0 vs 6+0]; Coeff: 0.33; Damage: 6
- [3 x 10] Result: [0+0 vs 7+0]; Coeff: 0.30; Damage: 6
- [3 x 11] Result: [0+0 vs 8+0]; Coeff: 0.27; Damage: 6
- [3 x 12] Result: [0+0 vs 9+0]; Coeff: 0.25; Damage: 6
- [3 x 13] Result: [0+0 vs 10+0]; Coeff: 0.23; Damage: 6
- [3 x 14] Result: [0+0 vs 11+0]; Coeff: 0.21; Damage: 6
- [4 x 5] Result: [3+0 vs 0+0]; Coeff: 0.80; Damage: 6
- [4 x 6] Result: [2+0 vs 0+0]; Coeff: 0.67; Damage: 8
- [4 x 7] Result: [0+0 vs 2+0]; Coeff: 0.57; Damage: 9
- [4 x 8] Result: [0+0 vs 4+0]; Coeff: 0.50; Damage: 8
- [4 x 9] Result: [0+0 vs 5+0]; Coeff: 0.44; Damage: 8
- [4 x 10] Result: [0+0 vs 6+0]; Coeff: 0.40; Damage: 8
- [4 x 11] Result: [0+0 vs 7+0]; Coeff: 0.36; Damage: 8
- [4 x 12] Result: [0+0 vs 8+0]; Coeff: 0.33; Damage: 8
- [4 x 13] Result: [0+0 vs 9+0]; Coeff: 0.31; Damage: 8
- [4 x 14] Result: [0+0 vs 10+0]; Coeff: 0.29; Damage: 8
- [5 x 6] Result: [4+0 vs 0+0]; Coeff: 0.83; Damage: 7
- [5 x 7] Result: [3+0 vs 0+0]; Coeff: 0.71; Damage: 9
- [5 x 8] Result: [1+0 vs 0+0]; Coeff: 0.62; Damage: 12
- [5 x 9] Result: [0+0 vs 3+0]; Coeff: 0.56; Damage: 11
- [5 x 10] Result: [0+0 vs 5+0]; Coeff: 0.50; Damage: 10
- [5 x 11] Result: [0+0 vs 6+0]; Coeff: 0.45; Damage: 10
- [5 x 12] Result: [0+0 vs 7+0]; Coeff: 0.42; Damage: 10
- [5 x 13] Result: [0+0 vs 8+0]; Coeff: 0.38; Damage: 10
- [5 x 14] Result: [0+0 vs 9+0]; Coeff: 0.36; Damage: 10
- [6 x 7] Result: [5+0 vs 0+0]; Coeff: 0.86; Damage: 8
- [6 x 8] Result: [4+0 vs 0+0]; Coeff: 0.75; Damage: 10
- [6 x 9] Result: [3+0 vs 0+0]; Coeff: 0.67; Damage: 12
- [6 x 10] Result: [0+0 vs 2+0]; Coeff: 0.60; Damage: 14
- [6 x 11] Result: [0+0 vs 4+0]; Coeff: 0.55; Damage: 13
- [6 x 12] Result: [0+0 vs 6+0]; Coeff: 0.50; Damage: 12
- [6 x 13] Result: [0+0 vs 7+0]; Coeff: 0.46; Damage: 12
- [6 x 14] Result: [0+0 vs 8+0]; Coeff: 0.43; Damage: 12
- [7 x 8] Result: [6+0 vs 0+0]; Coeff: 0.88; Damage: 9
- [7 x 9] Result: [5+0 vs 0+0]; Coeff: 0.78; Damage: 11
- [7 x 10] Result: [4+0 vs 0+0]; Coeff: 0.70; Damage: 13
- [7 x 11] Result: [2+0 vs 0+0]; Coeff: 0.64; Damage: 16
- [7 x 12] Result: [0+0 vs 3+0]; Coeff: 0.58; Damage: 16
- [7 x 13] Result: [0+0 vs 5+0]; Coeff: 0.54; Damage: 15
- [7 x 14] Result: [0+0 vs 7+0]; Coeff: 0.50; Damage: 14
- [8 x 9] Result: [7+0 vs 0+0]; Coeff: 0.89; Damage: 10
- [8 x 10] Result: [6+0 vs 0+0]; Coeff: 0.80; Damage: 12
- [8 x 11] Result: [5+0 vs 0+0]; Coeff: 0.73; Damage: 14
- [8 x 12] Result: [4+0 vs 0+0]; Coeff: 0.67; Damage: 16
- [8 x 13] Result: [0+0 vs 1+0]; Coeff: 0.62; Damage: 20
- [8 x 14] Result: [0+0 vs 4+0]; Coeff: 0.57; Damage: 18
- [9 x 10] Result: [8+0 vs 0+0]; Coeff: 0.90; Damage: 11
- [9 x 11] Result: [7+0 vs 0+0]; Coeff: 0.82; Damage: 13
- [9 x 12] Result: [6+0 vs 0+0]; Coeff: 0.75; Damage: 15
- [9 x 13] Result: [5+0 vs 0+0]; Coeff: 0.69; Damage: 17
- [9 x 14] Result: [3+0 vs 0+0]; Coeff: 0.64; Damage: 20
- [10 x 11] Result: [9+0 vs 0+0]; Coeff: 0.91; Damage: 12
- [10 x 12] Result: [8+0 vs 0+0]; Coeff: 0.83; Damage: 14
- [10 x 13] Result: [7+0 vs 0+0]; Coeff: 0.77; Damage: 16
- [10 x 14] Result: [6+0 vs 0+0]; Coeff: 0.71; Damage: 18
- [11 x 12] Result: [10+0 vs 0+0]; Coeff: 0.92; Damage: 13
- [11 x 13] Result: [9+0 vs 0+0]; Coeff: 0.85; Damage: 15
- [11 x 14] Result: [8+0 vs 0+0]; Coeff: 0.79; Damage: 17
- [12 x 13] Result: [11+0 vs 0+0]; Coeff: 0.92; Damage: 14
- [12 x 14] Result: [10+0 vs 0+0]; Coeff: 0.86; Damage: 16
- [13 x 14] Result: [12+0 vs 0+0]; Coeff: 0.93; Damage: 15
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