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jjhreid

Kiran's Current Limit Breaks

Apr 1st, 2018 (edited)
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  1. >>> W A L L S O F V A L V E R I A
  2. • Description: Kiran channels glimmer into the battlefield itself, causing enchanted metal walls to erupt from it. For the duration of the limit break, Kiran can manipulate these walls, sending them around the battlefield to defend allies, or slam violently into enemies.
  3. • Type: Active.
  4. • Activation Time: Standard action.
  5. • Attack Range: 40' around Kiran.
  6. • Attack Duration: Rounds equal to half character level (8 current total).
  7. • Attack Damage: N/A.
  8. • Additional Effects:
  9. • When this limit break is activated, Kiran creates one wall per 4 HD he has (4 current) within 40' of himself. Each wall
  10. is 10' wide, 5' thick, and up to 20' tall, with 120 hit points and hardness 10.
  11. • Each round during the LB, he may use a move action to create an additional wall within 40' of him, up to a maximum
  12. number of walls equal to half his HD (8 current).
  13. • He may use a standard action to move a wall up to 40'. If a moving wall collides with an enemy, it performs a Bull
  14. Rush maneuver using 10+HD+INT+5 (+37) for the maneuver bonus. If successful, this Bull Rush deals an additional d8
  15. bludgeoning damage per 4 HD (4d8 current).
  16. • He may also move a wall as a move action, but this does not permit him to perform a Bull Rush.
  17. • Kiran and other allies adjacent to one of these walls gain improved cover (+4 AC, +2 Reflex save bonus) against
  18. ranged attacks, and DR/- equal to 1/3 HD (DR5/- current). This DR stacks with DR granted by any other sources -
  19. including multiple adjacent walls (though the additional DR per additional wall is halved, i.e.DR5+2+2+2).
  20. • Finally, when an ally adjacent to a wall is attacked, Kiran may spend an immediate action to shatter that wall and
  21. have it take half of that damage (after accounting for DR).
  22.  
  23. ___
  24.  
  25. >>> F R O S T F O R G E B L A D E
  26. • Description: Firebrandt rapidly draws heat towards itself, freezing the area, or a struck opponent. The heat is focused in the blade,
  27. and then released in a single massive slash.
  28. • Type: Active.
  29. • Activation Time: Full round action.
  30. • Attack Range:
  31. • Phase one: Melee (Touch attack) / 20 feet radius. Frost damage.
  32. • Phase two: 50' line. Fire damage.
  33. • Attack Duration: N/A
  34. • Attack Damage:
  35. • Cold targeted: HD(17)d4; FORT save or Petrified DC10+HD (27) HD/2 (8) rounds, else half damage and Staggered HD/3
  36. (5) rounds.
  37. • Cold AoE: (HD/2)(8)d6; FORT save to half damage, or Staggered HD/3 (5) rounds DC10+HD (27).
  38. • Fire damage: HD(17)d6, REF save DC10+HD+INT (32) for half damage.
  39.  
  40. ___
  41.  
  42. >>> B R A V E B O Y
  43. • Description: Kiran focuses all of the energy stored within Firebrandt inward, and ignites - leaving behind fear and doubt, and throwing everything he has into the battle.
  44. • Type: Active.
  45. • Activation Time: Standard action.
  46. • Attack Range: N/A.
  47. • Attack Duration: Rounds equal to one third character level plus one (6 current total).
  48. • Attack Damage: N/A.
  49. • Additional Effects:
  50. • For the duration of this LB, Kiran becomes immune to fear and gains a luck bonus to each saving throw equal to his
  51. Intelligence modifier.
  52. • In addition, he is shrouded with a 5' radius of flame, granting him the benefit of the Blur spell, and dealing 2d6 fire
  53. damage to any enemy starting their turn in its radius.
  54. • Kiran's base land speed increases by 20', and he gains a +2 bonus to damage rolls.
  55. • For every two successful attacks Kiran makes during this LB, he heals 5 HP, gains a cumulative +2 bonus to damage (to max
  56. +12), increases the radius of and damage dealt by the flames by 5' (max 30') and 1d6 (max 7d6) respectively, and his land
  57. speed increases by 5' (max +45').
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