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May 27th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole & Fireboltofdeath");print("https://github.com/WaverlyCole/FE-Compatibility-VoidSb-")
  2. local Wrapper = {};Wrapper.Fake = {};Wrapper.Real = {};Wrapper.Data = {};
  3. local sGame = game;local sScript = script;local sOwner = owner;local sInstance = Instance;local sLoadLibrary = LoadLibrary
  4. Wrapper.Event = Instance.new("RemoteEvent");Wrapper.Event.Name = "UserInput";
  5. Wrapper.CreateObject = function(connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. Wrapper.Mouse = Wrapper.CreateObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. Wrapper.UserInputService = Wrapper.CreateObject({"InputBegan","InputEnded"},{})
  17. Wrapper.ContextActionService = {Actions={};BindAction = function(self,actionName,Func,touch,...)self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end;UnBindAction = function(self,actionName,Func,touch,...)self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};
  18. Wrapper.Sandbox = function(...)
  19. local Unwrap = {...};
  20. for obi = 1,#Unwrap do
  21. local Object = Unwrap[obi];
  22. if (Wrapper.Fake[Object] == nil and Wrapper.Real[Object] == nil) then
  23. local Type = typeof(Object);local Replacement = Object;
  24. if (Type == "function") then
  25. Replacement = function(...)
  26. local IsRoblox = not (pcall(function() string.dump(Object) end))
  27. if IsRoblox then
  28. return Object(Wrapper.Unsandbox(...))
  29. end
  30. return Object(Wrapper.Sandbox(...))
  31. end
  32. elseif (Type == "table") then
  33. Replacement = {};
  34. setmetatable(Replacement, {
  35. __index = function(self, i)
  36. return Wrapper.Sandbox(Object[Wrapper.Unsandbox(i)])
  37. end,
  38. __newindex = function(self,i,v)
  39. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v)
  40. end;
  41. })
  42. elseif (Type == "Instance") then
  43. Replacement = newproxy(true);
  44. local Mt = getmetatable(Replacement);
  45. Mt.__namecall = function(self, ...)
  46. local Pack = {...};local Name = Pack[#Pack];table.remove(Pack, #Pack);
  47. local Rest = nil;pcall(function()Rest = Object[Name];end);
  48. for g, x in pairs (Wrapper.InstanceMT["GET"]) do
  49. if (Object:IsA(g) or g == "Global") then
  50. for t, v in pairs(x) do
  51. for str in string.gmatch(t .. ",", "(%w+),") do
  52. if (Name == str) then
  53. if typeof(v) == "function" then
  54. return Wrapper.Sandbox(v(Wrapper.Unsandbox(self), Wrapper.Unsandbox(unpack(Pack))))
  55. else
  56. return v;
  57. end
  58. end
  59. end
  60. end
  61. end
  62. end
  63. if (Rest == nil) then
  64. if Wrapper.Sandbox(sGame):GetService(unpack(Pack)) then return Wrapper.Sandbox(sGame):GetService(unpack(Pack))end;
  65. return Wrapper.Sandbox(Object[Name]);
  66. elseif (typeof(Rest) == "function") then
  67. return Wrapper.Sandbox(Rest(Wrapper.Unsandbox(self), Wrapper.Unsandbox(unpack(Pack))))
  68. end
  69. return Wrapper.Sandbox(Object[Name]);
  70. end
  71. Mt.__index = function(self, i)
  72. local Rest = nil;pcall(function()Rest = Object[i];end)
  73. for g, x in pairs (Wrapper.InstanceMT["GET"]) do
  74. if (Object:IsA(g) or g == "Global") then
  75. for t, v in pairs(x) do
  76. for str in string.gmatch(t .. ",", "(%w+),") do
  77. if (i == str) then
  78. if typeof(v) == "function" then
  79. return function(...)return Wrapper.Sandbox(v(Wrapper.Unsandbox(self), Wrapper.Unsandbox(...)))end;
  80. else
  81. return v;
  82. end
  83. end
  84. end
  85. end
  86. end
  87. end
  88. if (Object:IsA("Sound") and i == "PlaybackLoudness") then return Wrapper.SoundLoudness[Wrapper.Unsandbox(Object)];end;
  89. if (Rest == nil) then
  90. if Wrapper.Sandbox(sGame):GetService(i) then return Wrapper.Sandbox(sGame):GetService(i)end;
  91. return Wrapper.Sandbox(Object[i]);
  92. elseif (typeof(Rest) == "function") then
  93. local isService,Service = pcall(function() return sGame:GetService(i) end)
  94. if isService and Service then return Wrapper.Sandbox(Service) end
  95. return function(self, ...)
  96. return Wrapper.Sandbox(Rest(Wrapper.Unsandbox(self), Wrapper.Unsandbox(...)))
  97. end
  98. end
  99. return Wrapper.Sandbox(Object[i]);
  100. end
  101. Mt.__newindex = function(self, i, v)
  102. for g,x in pairs (Wrapper.InstanceMT["SET"]) do
  103. if (Object:IsA(g)) then
  104. for t, v in pairs(x) do
  105. for str in string.gmatch( t .. ",", "(%w+),") do
  106. if v(Wrapper.Unsandbox(self, i, v)) == true then
  107. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v);return
  108. end
  109. end
  110. end
  111. end
  112. end
  113. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v);
  114. end
  115. Mt.__tostring = function(self) return tostring(Object) end
  116. --elseif (Type == "") then -- Etc
  117. end
  118. Wrapper.Fake[Object] = Replacement;Wrapper.Real[Replacement] = Object;Unwrap[obi] = Replacement;
  119. else
  120. return Wrapper.Fake[Object] or Object;
  121. end
  122. end
  123. return unpack(Unwrap);
  124. end
  125. Wrapper.Unsandbox = function(...)
  126. local Unsandbox = {...};
  127. for i,v in pairs (Unsandbox) do Unsandbox[i] = Wrapper.Real[v] or Unsandbox[i]end;
  128. return unpack(Unsandbox)
  129. end
  130. Wrapper.Services = {
  131. ['contextactionservice'] = Wrapper.ContextActionService;
  132. ["userinputservice"] = Wrapper.UserInputService;
  133. }
  134. Wrapper.InstanceMT = {
  135. ["GET"] = {
  136. ["Global"] = {
  137. ["IsFake,isFake"] = function(self)return true;end;
  138. };
  139. ["Player"] = {
  140. ["mouse,Mouse,getMouse,GetMouse"] = function(self)return Wrapper.Mouse;end;
  141. };
  142. ["Players"] = {
  143. ["localPlayer,LocalPlayer"] = Wrapper.Sandbox(owner)
  144. };
  145. ["DataModel"] = {
  146. ["getService,GetService"] = function(self,service)
  147. if Wrapper.Services[service:lower()] then return Wrapper.Sandbox(Wrapper.Services[service:lower()])end;
  148. return Wrapper.Sandbox(sGame:GetService(service))
  149. end
  150. };
  151. ["RunService"] = {
  152. ["renderstepped,renderStepped,RenderStepped"] = sGame:GetService("RunService").Stepped;
  153. }
  154. };
  155. ["SET"] = {
  156. }
  157. }
  158. Wrapper.SoundLoudness = {};
  159. Wrapper.Event.OnServerEvent:Connect(function(FiredBy,Input)
  160. if FiredBy ~= sOwner then return end
  161. if Input.MouseEvent then
  162. Wrapper.Mouse.Target = Input.Target;Wrapper.Mouse.Hit = Input.Hit;Wrapper.Mouse:TriggerEvent("Move")
  163. elseif Input.Sound then
  164. if Wrapper.SoundLoudness[Input.Sound] then Wrapper.SoundLoudness[Input.Sound] = Input.Loudness end
  165. else
  166. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  167. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Wrapper.Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  168. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Wrapper.Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  169. for _,Action in pairs(Wrapper.ContextActionService.Actions) do
  170. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  171. end
  172. Wrapper.Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());Wrapper.UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  173. end
  174. end);
  175. Wrapper.Event.Parent = NLS([[
  176. local Player = owner;local Sounds = {};local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse();
  177. local Input = function(Input,gameProcessedEvent)
  178. if gameProcessedEvent then return end;
  179. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  180. end
  181. Event.OnClientEvent:connect(function(Args)
  182. if Args[1] == "NewSound" and Args[2]:IsA("Sound") then table.insert(Sounds,Args[2]) end
  183. end)
  184. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  185. local Hit,Target;while wait(1/30) do
  186. for x,Sound in pairs(Sounds) do if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end; end;
  187. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  188. Hit = Mouse.Hit;Target = Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  189. end
  190. end]],sOwner.Character)
  191. Instance = {
  192. ["new"] = function(Type,Parent)
  193. local Real = sInstance.new(Type,Wrapper.Unsandbox(Parent))
  194. if Type:lower() == "sound" then
  195. if not Parent then
  196. Parent = sOwner.Character
  197. end
  198. Wrapper.SoundLoudness[Real] = 0;Wrapper.Event:FireClient(sOwner,{"NewSound",Real})
  199. end
  200. return Wrapper.Sandbox(Real)
  201. end
  202. }
  203. LoadLibrary = function(Library)
  204. if Library == "RbxUtility" then
  205. return setmetatable({},{
  206. __tostring = function() return "RbxUtility" end;
  207. __index = function(self, Index)
  208. if Index:lower() == "create" then
  209. return function(Type) return function(Data)
  210. Data = Data or {};local Inst = Instance.new(Type)
  211. for x,y in pairs(Data) do Inst[x] = y end
  212. return Inst
  213. end;end;
  214. end
  215. return sLoadLibrary(Library)[Index]
  216. end})
  217. end
  218. return sLoadLibrary(Library)
  219. end
  220. owner = Wrapper.Sandbox(owner);game = Wrapper.Sandbox(game)workspace = Wrapper.Sandbox(workspace)
  221. Game= game;Workspace = workspace;
  222.  
  223. --//Paste script below this line.
  224.  
  225. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  226. local Player,game,owner = owner,game
  227. local RealPlayer = Player
  228. do
  229. print("FE Compatibility code by Mokiros")
  230. local rp = RealPlayer
  231. script.Parent = rp.Character
  232.  
  233. --RemoteEvent for communicating
  234. local Event = Instance.new("RemoteEvent")
  235. Event.Name = "UserInput_Event"
  236.  
  237. --Fake event to make stuff like Mouse.KeyDown work
  238. local function fakeEvent()
  239. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  240. t.connect = t.Connect
  241. return t
  242. end
  243.  
  244. --Creating fake input objects with fake variables
  245. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  246. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  247. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  248. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  249. end}
  250. --Merged 2 functions into one by checking amount of arguments
  251. CAS.UnbindAction = CAS.BindAction
  252.  
  253. --This function will trigger the events that have been :Connect()'ed
  254. local function te(self,ev,...)
  255. local t = m[ev]
  256. if t and t._fakeEvent then
  257. for _,f in pairs(t.Functions) do
  258. f(...)
  259. end
  260. end
  261. end
  262. m.TrigEvent = te
  263. UIS.TrigEvent = te
  264.  
  265. Event.OnServerEvent:Connect(function(plr,io)
  266. if plr~=rp then return end
  267. m.Target = io.Target
  268. m.Hit = io.Hit
  269. if not io.isMouse then
  270. local b = io.UserInputState == Enum.UserInputState.Begin
  271. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  272. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  273. end
  274. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  275. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  276. end
  277. for _,t in pairs(CAS.Actions) do
  278. for _,k in pairs(t.Keys) do
  279. if k==io.KeyCode then
  280. t.Function(t.Name,io.UserInputState,io)
  281. end
  282. end
  283. end
  284. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  285. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  286. end
  287. end)
  288. Event.Parent = NLS([==[
  289. local Player = game:GetService("Players").LocalPlayer
  290. local Event = script:WaitForChild("UserInput_Event")
  291. local Mouse = Player:GetMouse()
  292. local UIS = game:GetService("UserInputService")
  293. local input = function(io,a)
  294. if a then return end
  295. --Since InputObject is a client-side instance, we create and pass table instead
  296. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  297. end
  298. UIS.InputBegan:Connect(input)
  299. UIS.InputEnded:Connect(input)
  300. local h,t
  301. --Give the server mouse data 30 times every second, but only if the values changed
  302. --If player is not moving their mouse, client won't fire events
  303. while wait(1/30) do
  304. if h~=Mouse.Hit or t~=Mouse.Target then
  305. h,t=Mouse.Hit,Mouse.Target
  306. Event:FireServer({isMouse=true,Target=t,Hit=h})
  307. end
  308. end]==],Player.Character)
  309.  
  310. ----Sandboxed game object that allows the usage of client-side methods and services
  311. --Real game object
  312. local _rg = game
  313.  
  314. --Metatable for fake service
  315. local fsmt = {
  316. __index = function(self,k)
  317. local s = rawget(self,"_RealService")
  318. if s then
  319. return typeof(s[k])=="function"
  320. and function(_,...)return s[k](s,...)end or s[k]
  321. end
  322. end,
  323. __newindex = function(self,k,v)
  324. local s = rawget(self,"_RealService")
  325. if s then s[k]=v end
  326. end
  327. }
  328. local function FakeService(t,RealService)
  329. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  330. return setmetatable(t,fsmt)
  331. end
  332.  
  333. --Fake game object
  334. local g = {
  335. GetService = function(self,s)
  336. return rawget(self,s) or _rg:GetService(s)
  337. end,
  338. Players = FakeService({
  339. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  340. },"Players"),
  341. UserInputService = FakeService(UIS,"UserInputService"),
  342. ContextActionService = FakeService(CAS,"ContextActionService"),
  343. RunService = FakeService({
  344. _btrs = {},
  345. RenderStepped = _rg:GetService("RunService").Heartbeat,
  346. BindToRenderStep = function(self,name,_,fun)
  347. self._btrs[name] = self.Heartbeat:Connect(fun)
  348. end,
  349. UnbindFromRenderStep = function(self,name)
  350. self._btrs[name]:Disconnect()
  351. end,
  352. },"RunService")
  353. }
  354. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  355. g.service = g.GetService
  356. FakeService(g,game)
  357. --Changing owner to fake player object to support owner:GetMouse()
  358. game,owner = g,g.Players.LocalPlayer
  359. end
  360.  
  361. -----------------------
  362. --MemeusV2--
  363. -------------------------------------------------------
  364. --A script By makhail07
  365.  
  366. --This edit by 2003boobear
  367.  
  368. --Discord Creterisk#2958 (not 2003boobear's discord)
  369. -------------------------------------------------------
  370.  
  371. local FavIDs = {
  372. 340106355, --Nefl Crystals
  373. 927529620, --Dimension
  374. 876981900, --Fantasy
  375. 398987889, --Ordinary Days
  376. 1117396305, --Oh wait, it's you.
  377. 885996042, --Action Winter Journey
  378. 919231299, --Sprawling Idiot Effigy
  379. 743466274, --Good Day Sunshine
  380. 727411183, --Knife Fight
  381. 1402748531, --The Earth Is Counting On You!
  382. 595230126 --Robot Language
  383. }
  384.  
  385.  
  386.  
  387. --The reality of my life isn't real but a Universe -makhail07
  388. wait()
  389. local Player = game.Players.localPlayer
  390. local Character = Player.Character
  391. local plr = game:service'Players'.LocalPlayer
  392. local Humanoid = Character.Humanoid
  393. local char = plr.Character
  394. local hum = char.Humanoid
  395. local ra = char["Right Arm"]
  396. local la= char["Left Arm"]
  397. local rl= char["Right Leg"]
  398. local ll = char["Left Leg"]
  399. local hed = char.Head
  400. local root = char.HumanoidRootPart
  401. local rootj = root.RootJoint
  402. local tors = char.Torso
  403. local mouse = plr:GetMouse()
  404. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  405. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  406. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  407. local cam = game.Workspace.CurrentCamera
  408. trazx = Instance.new("ParticleEmitter")
  409. c = game.Players.LocalPlayer.Character
  410.  
  411. --where i put all the warn things
  412.  
  413. warn ("Well Look at that, I finished it.")
  414. --Looks Like you decided to look though the script. Well, Hello.
  415. warn ("I had a fun time making this edit.")
  416. --I Really DID have fun editing this.
  417. warn ("I hope you Enjoy this. Go have Fun!")
  418. --Just don't abuse.
  419. warn ("Also, the original MemeusV2 was made by makhail07.")
  420. --Support makhail07 for making the original!
  421. warn ("This edit was made by me, 2003boobear.")
  422. --This is one of my best edits BY FAR, though.
  423. Character.Head.face.Texture = "rbxassetid://620619801"
  424.  
  425. -------------------------------------------------------
  426. --Start Good Stuff--
  427. -------------------------------------------------------
  428. CF = CFrame.new
  429. angles = CFrame.Angles
  430. attack = false
  431. timetofly = true
  432. Euler = CFrame.fromEulerAnglesXYZ
  433. Rad = math.rad
  434. IT = Instance.new
  435. BrickC = BrickColor.new
  436. Cos = math.cos
  437. Acos = math.acos
  438. Sin = math.sin
  439. Asin = math.asin
  440. Abs = math.abs
  441. Mrandom = math.random
  442. Floor = math.floor
  443. random = math.random
  444. radian = math.rad
  445. Vec3 = Vector3.new
  446. cFrame = CFrame.new
  447. Euler = CFrame.fromEulerAnglesXYZ
  448. -------------------------------------------------------
  449. --End Good Stuff--
  450. -------------------------------------------------------
  451. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  452. RSH, LSH = nil, nil
  453. RW = Instance.new("Weld")
  454. LW = Instance.new("Weld")
  455. RH = tors["Right Hip"]
  456. LH = tors["Left Hip"]
  457. RSH = tors["Right Shoulder"]
  458. LSH = tors["Left Shoulder"]
  459. RSH.Parent = nil
  460. LSH.Parent = nil
  461. RW.Name = "RW"
  462. RW.Part0 = tors
  463. RW.C0 = CF(1.5, 0.5, 0)
  464. RW.C1 = CF(0, 0.5, 0)
  465. RW.Part1 = ra
  466. RW.Parent = tors
  467. LW.Name = "LW"
  468. LW.Part0 = tors
  469. LW.C0 = CF(-1.5, 0.5, 0)
  470. LW.C1 = CF(0, 0.5, 0)
  471. LW.Part1 = la
  472. LW.Parent = tors
  473. Effects = {}
  474.  
  475. -------------------------------------------------------
  476. --Start HeartBeat--
  477. -------------------------------------------------------
  478. ArtificialHB = Instance.new("BindableEvent", script)
  479. ArtificialHB.Name = "Heartbeat"
  480. script:WaitForChild("Heartbeat")
  481.  
  482. frame = 1 / 60
  483. tf = 0
  484. allowframeloss = false
  485. tossremainder = false
  486.  
  487.  
  488. lastframe = tick()
  489. script.Heartbeat:Fire()
  490.  
  491.  
  492. game:GetService("RunService").Heartbeat:connect(function(s, p)
  493. tf = tf + s
  494. if tf >= frame then
  495. if allowframeloss then
  496. script.Heartbeat:Fire()
  497. lastframe = tick()
  498. else
  499. for i = 1, math.floor(tf / frame) do
  500. script.Heartbeat:Fire()
  501. end
  502. lastframe = tick()
  503. end
  504. if tossremainder then
  505. tf = 0
  506. else
  507. tf = tf - frame * math.floor(tf / frame)
  508. end
  509. end
  510. end)
  511. -------------------------------------------------------
  512. --End HeartBeat--
  513. -------------------------------------------------------
  514.  
  515. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  516. coroutine.resume(coroutine.create(function()
  517. local intensity = 1 * Intensity
  518. local rotM = 0.01 * Intensity
  519. for i = 0, Length, 0.1 do
  520. swait()
  521. intensity = intensity - 0.05 * Intensity / Length
  522. rotM = rotM - 5.0E-4 * Intensity / Length
  523. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  524. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  525. end
  526. Humanoid.CameraOffset = Vec3(0, 0, 0)
  527. end))
  528. end
  529.  
  530. local joyemoji = Instance.new('ParticleEmitter', tors)
  531. joyemoji.VelocitySpread = 2000
  532. joyemoji.Lifetime = NumberRange.new(1)
  533. joyemoji.Speed = NumberRange.new(40)
  534. joy= {}
  535. for i=0, 19 do
  536. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  537. end
  538. joyemoji.Size = NumberSequence.new(joy)
  539. joyemoji.Rate = 0
  540. joyemoji.LockedToPart = false
  541. joyemoji.LightEmission = 0
  542. joyemoji.Texture = "rbxassetid://1176402123"
  543. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  544.  
  545.  
  546. local LIT = Instance.new('ParticleEmitter', tors)
  547. LIT.VelocitySpread = 2000
  548. LIT.Lifetime = NumberRange.new(1)
  549. LIT.Speed = NumberRange.new(45)
  550. nani= {}
  551. for i=0, 19 do
  552. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  553. end
  554. LIT.Size = NumberSequence.new(nani)
  555. LIT.Rate = 0
  556. LIT.LockedToPart = false
  557. LIT.LightEmission = 0
  558. LIT.Texture = "rbxassetid://1492670151"
  559. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  560.  
  561. local toast = Instance.new('ParticleEmitter', tors)
  562. toast.VelocitySpread = 2000
  563. toast.Lifetime = NumberRange.new(1)
  564. toast.Speed = NumberRange.new(60)
  565. toasterstoasttoast= {}
  566. for i=0, 19 do
  567. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  568. end
  569. toast.Size = NumberSequence.new(toasterstoasttoast)
  570. toast.Rate = 0
  571. toast.LockedToPart = false
  572. toast.LightEmission = 0
  573. toast.Texture = "rbxassetid://436096230"
  574. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  575.  
  576. local ok = Instance.new('ParticleEmitter', tors)
  577. ok.VelocitySpread = 2000
  578. ok.Lifetime = NumberRange.new(1)
  579. ok.Speed = NumberRange.new(50)
  580. cool= {}
  581. for i=0, 19 do
  582. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  583. end
  584. ok.Size = NumberSequence.new(cool)
  585. ok.Rate = 0
  586. ok.LockedToPart = false
  587. ok.LightEmission = 0
  588. ok.Texture = "rbxassetid://636768448"
  589. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  590.  
  591. -------------------------------------------------------
  592. --Start Kyu's shitty stuff--
  593. -------------------------------------------------------
  594.  
  595. function ragdoll(model)
  596. local char = model
  597. torso = char.HumanoidRootPart
  598. torso2 = char.Torso
  599. LW.Parent = nil
  600. RW.Parent = nil
  601. LH.Parent = nil
  602. RH.Parent = nil
  603. if hum ~= nil then
  604. hum.PlatformStand = true
  605. end
  606.  
  607. local Head = char:FindFirstChild("Head")
  608. if Head then
  609. local Neck = Instance.new("Weld")
  610. Neck.Name = "Neck"
  611. Neck.Part0 = torso
  612. Neck.Part1 = Head
  613. Neck.C0 = CFrame.new(0, 1.5, 0)
  614. Neck.C1 = CFrame.new()
  615. Neck.Parent = torso
  616. end
  617. local Limb = char:FindFirstChild("Right Arm")
  618. if Limb then
  619.  
  620. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  621. local Joint = Instance.new("Glue")
  622. Joint.Name = "RightShoulder"
  623. Joint.Part0 = torso
  624. Joint.Part1 = Limb
  625. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  626. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  627. Joint.Parent = torso
  628.  
  629. local B = Instance.new("Part")
  630. B.TopSurface = 0
  631. B.BottomSurface = 0
  632. B.formFactor = "Symmetric"
  633. B.Size = Vector3.new(1, 1, 1)
  634. B.Transparency = 1
  635. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  636. B.Parent = char
  637. local W = Instance.new("Weld")
  638. W.Part0 = Limb
  639. W.Part1 = B
  640. W.C0 = CFrame.new(0, -0.5, 0)
  641. W.Parent = Limb
  642.  
  643. end
  644. local Limb = char:FindFirstChild("Left Arm")
  645. if Limb then
  646.  
  647. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  648. local Joint = Instance.new("Glue")
  649. Joint.Name = "LeftShoulder"
  650. Joint.Part0 = torso
  651. Joint.Part1 = Limb
  652. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  653. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  654. Joint.Parent = torso
  655.  
  656. local B = Instance.new("Part")
  657. B.TopSurface = 0
  658. B.BottomSurface = 0
  659. B.formFactor = "Symmetric"
  660. B.Size = Vector3.new(1, 1, 1)
  661. B.Transparency = 1
  662. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  663. B.Parent = char
  664. local W = Instance.new("Weld")
  665. W.Part0 = Limb
  666. W.Part1 = B
  667. W.C0 = CFrame.new(0, -0.5, 0)
  668. W.Parent = Limb
  669.  
  670. end
  671. local Limb = char:FindFirstChild("Right Leg")
  672. if Limb then
  673.  
  674. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  675. local Joint = Instance.new("Glue")
  676. Joint.Name = "RightHip"
  677. Joint.Part0 = torso
  678. Joint.Part1 = Limb
  679. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  680. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  681. Joint.Parent = torso
  682.  
  683. local B = Instance.new("Part")
  684. B.TopSurface = 0
  685. B.BottomSurface = 0
  686. B.formFactor = "Symmetric"
  687. B.Size = Vector3.new(1, 1, 1)
  688. B.Transparency = 1
  689. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  690. B.Parent = char
  691. local W = Instance.new("Weld")
  692. W.Part0 = Limb
  693. W.Part1 = B
  694. W.C0 = CFrame.new(0, -0.5, 0)
  695. W.Parent = Limb
  696.  
  697. end
  698. local Limb = char:FindFirstChild("Left Leg")
  699. if Limb then
  700.  
  701. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  702. local Joint = Instance.new("Glue")
  703. Joint.Name = "LeftHip"
  704. Joint.Part0 = torso
  705. Joint.Part1 = Limb
  706. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  707. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  708. Joint.Parent = torso
  709.  
  710. local B = Instance.new("Part")
  711. B.TopSurface = 0
  712. B.BottomSurface = 0
  713. B.formFactor = "Symmetric"
  714. B.Size = Vector3.new(1, 1, 1)
  715. B.Transparency = 1
  716. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  717. B.Parent = char
  718. local W = Instance.new("Weld")
  719. W.Part0 = Limb
  720. W.Part1 = B
  721. W.C0 = CFrame.new(0, -0.5, 0)
  722. W.Parent = Limb
  723.  
  724. end
  725. --[
  726. local Bar = Instance.new("Part")
  727. Bar.TopSurface = 0
  728. Bar.BottomSurface = 0
  729. Bar.formFactor = "Symmetric"
  730. Bar.Size = Vector3.new(1, 1, 1)
  731. Bar.Transparency = 1
  732. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  733. Bar.Parent = char
  734. local Weld = Instance.new("Weld")
  735. Weld.Part0 = torso
  736. Weld.Part1 = Bar
  737. Weld.C0 = CFrame.new(0, 0.5, 0)
  738. Weld.Parent = torso
  739. --]]
  740.  
  741. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  742.  
  743. end
  744.  
  745. -------------------------------------------------------
  746. --End Kyu's shitty stuff--
  747. -------------------------------------------------------
  748.  
  749. -------------------------------------------------------
  750. --Start Important Functions--
  751. -------------------------------------------------------
  752. function swait(num)
  753. if num == 0 or num == nil then
  754. game:service("RunService").Stepped:wait(0)
  755. else
  756. for i = 0, num do
  757. game:service("RunService").Stepped:wait(0)
  758. end
  759. end
  760. end
  761. function thread(f)
  762. coroutine.resume(coroutine.create(f))
  763. end
  764. function clerp(a, b, t)
  765. local qa = {
  766. QuaternionFromCFrame(a)
  767. }
  768. local qb = {
  769. QuaternionFromCFrame(b)
  770. }
  771. local ax, ay, az = a.x, a.y, a.z
  772. local bx, by, bz = b.x, b.y, b.z
  773. local _t = 1 - t
  774. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  775. end
  776. function QuaternionFromCFrame(cf)
  777. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  778. local trace = m00 + m11 + m22
  779. if trace > 0 then
  780. local s = math.sqrt(1 + trace)
  781. local recip = 0.5 / s
  782. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  783. else
  784. local i = 0
  785. if m00 < m11 then
  786. i = 1
  787. end
  788. if m22 > (i == 0 and m00 or m11) then
  789. i = 2
  790. end
  791. if i == 0 then
  792. local s = math.sqrt(m00 - m11 - m22 + 1)
  793. local recip = 0.5 / s
  794. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  795. elseif i == 1 then
  796. local s = math.sqrt(m11 - m22 - m00 + 1)
  797. local recip = 0.5 / s
  798. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  799. elseif i == 2 then
  800. local s = math.sqrt(m22 - m00 - m11 + 1)
  801. local recip = 0.5 / s
  802. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  803. end
  804. end
  805. end
  806. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  807. local xs, ys, zs = x + x, y + y, z + z
  808. local wx, wy, wz = w * xs, w * ys, w * zs
  809. local xx = x * xs
  810. local xy = x * ys
  811. local xz = x * zs
  812. local yy = y * ys
  813. local yz = y * zs
  814. local zz = z * zs
  815. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  816. end
  817. function QuaternionSlerp(a, b, t)
  818. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  819. local startInterp, finishInterp
  820. if cosTheta >= 1.0E-4 then
  821. if 1 - cosTheta > 1.0E-4 then
  822. local theta = math.acos(cosTheta)
  823. local invSinTheta = 1 / Sin(theta)
  824. startInterp = Sin((1 - t) * theta) * invSinTheta
  825. finishInterp = Sin(t * theta) * invSinTheta
  826. else
  827. startInterp = 1 - t
  828. finishInterp = t
  829. end
  830. elseif 1 + cosTheta > 1.0E-4 then
  831. local theta = math.acos(-cosTheta)
  832. local invSinTheta = 1 / Sin(theta)
  833. startInterp = Sin((t - 1) * theta) * invSinTheta
  834. finishInterp = Sin(t * theta) * invSinTheta
  835. else
  836. startInterp = t - 1
  837. finishInterp = t
  838. end
  839. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  840. end
  841. function rayCast(Position, Direction, Range, Ignore)
  842. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  843. end
  844. local RbxUtility = LoadLibrary("RbxUtility")
  845. local Create = RbxUtility.Create
  846.  
  847. -------------------------------------------------------
  848. --Start Damage Function--
  849. -------------------------------------------------------
  850. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  851. if hit.Parent == nil then
  852. return
  853. end
  854. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  855. for _, v in pairs(hit.Parent:children()) do
  856. if v:IsA("Humanoid") then
  857. h = v
  858. end
  859. end
  860. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  861. warn'No R15 allowed'
  862. hit.Parent:FindFirstChild("Head"):BreakJoints()
  863. end
  864.  
  865. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  866. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  867. if hit.Parent.DebounceHit.Value == true then
  868. return
  869. end
  870. end
  871. if insta == true then
  872. hit.Parent:FindFirstChild("Head"):BreakJoints()
  873. end
  874. local c = Create("ObjectValue"){
  875. Name = "creator",
  876. Value = game:service("Players").LocalPlayer,
  877. Parent = h,
  878. }
  879. game:GetService("Debris"):AddItem(c, .5)
  880. if HitSound ~= nil and HitPitch ~= nil then
  881. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  882. end
  883. local Damage = math.random(minim, maxim)
  884. local blocked = false
  885. local block = hit.Parent:findFirstChild("Block")
  886. if block ~= nil then
  887. if block.className == "IntValue" then
  888. if block.Value > 0 then
  889. blocked = true
  890. block.Value = block.Value - 1
  891. print(block.Value)
  892. end
  893. end
  894. end
  895. if blocked == false then
  896. h.Health = h.Health - Damage
  897. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  898. else
  899. h.Health = h.Health - (Damage / 2)
  900. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  901. end
  902. if Type == "Knockdown" then
  903. local hum = hit.Parent.Humanoid
  904. hum.PlatformStand = true
  905. coroutine.resume(coroutine.create(function(HHumanoid)
  906. swait(1)
  907. HHumanoid.PlatformStand = false
  908. end), hum)
  909. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  910. local bodvol = Create("BodyVelocity"){
  911. velocity = angle * knockback,
  912. P = 5000,
  913. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  914. Parent = hit,
  915. }
  916. local rl = Create("BodyAngularVelocity"){
  917. P = 3000,
  918. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  919. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  920. Parent = hit,
  921. }
  922. game:GetService("Debris"):AddItem(bodvol, .5)
  923. game:GetService("Debris"):AddItem(rl, .5)
  924. elseif Type == "Normal" then
  925. local vp = Create("BodyVelocity"){
  926. P = 500,
  927. maxForce = Vector3.new(math.huge, 0, math.huge),
  928. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  929. }
  930. if knockback > 0 then
  931. vp.Parent = hit.Parent.Torso
  932. end
  933. game:GetService("Debris"):AddItem(vp, .5)
  934. elseif Type == "Up" then
  935. local bodyVelocity = Create("BodyVelocity"){
  936. velocity = Vector3.new(0, 20, 0),
  937. P = 5000,
  938. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  939. Parent = hit,
  940. }
  941. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  942. elseif Type == "DarkUp" then
  943. coroutine.resume(coroutine.create(function()
  944. for i = 0, 1, 0.1 do
  945. swait()
  946. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  947. end
  948. end))
  949. local bodyVelocity = Create("BodyVelocity"){
  950. velocity = Vector3.new(0, 20, 0),
  951. P = 5000,
  952. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  953. Parent = hit,
  954. }
  955. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  956. elseif Type == "Snare" then
  957. local bp = Create("BodyPosition"){
  958. P = 2000,
  959. D = 100,
  960. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  961. position = hit.Parent.Torso.Position,
  962. Parent = hit.Parent.Torso,
  963. }
  964. game:GetService("Debris"):AddItem(bp, 1)
  965. elseif Type == "Freeze" then
  966. local BodPos = Create("BodyPosition"){
  967. P = 50000,
  968. D = 1000,
  969. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  970. position = hit.Parent.Torso.Position,
  971. Parent = hit.Parent.Torso,
  972. }
  973. local BodGy = Create("BodyGyro") {
  974. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  975. P = 20e+003,
  976. Parent = hit.Parent.Torso,
  977. cframe = hit.Parent.Torso.CFrame,
  978. }
  979. hit.Parent.Torso.Anchored = true
  980. coroutine.resume(coroutine.create(function(Part)
  981. swait(1.5)
  982. Part.Anchored = false
  983. end), hit.Parent.Torso)
  984. game:GetService("Debris"):AddItem(BodPos, 3)
  985. game:GetService("Debris"):AddItem(BodGy, 3)
  986. end
  987. local debounce = Create("BoolValue"){
  988. Name = "DebounceHit",
  989. Parent = hit.Parent,
  990. Value = true,
  991. }
  992. game:GetService("Debris"):AddItem(debounce, Delay)
  993. c = Create("ObjectValue"){
  994. Name = "creator",
  995. Value = Player,
  996. Parent = h,
  997. }
  998. game:GetService("Debris"):AddItem(c, .5)
  999. end
  1000. end
  1001. -------------------------------------------------------
  1002. --End Damage Function--
  1003. -------------------------------------------------------
  1004.  
  1005. -------------------------------------------------------
  1006. --Start Damage Function Customization--
  1007. -------------------------------------------------------
  1008. function ShowDamage(Pos, Text, Time, Color)
  1009. local Rate = (1 / 30)
  1010. local Pos = (Pos or Vector3.new(0, 0, 0))
  1011. local Text = (Text or "")
  1012. local Time = (Time or 2)
  1013. local Color = (Color or Color3.new(1, 0, 1))
  1014. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1015. EffectPart.Anchored = true
  1016. local BillboardGui = Create("BillboardGui"){
  1017. Size = UDim2.new(3, 0, 3, 0),
  1018. Adornee = EffectPart,
  1019. Parent = EffectPart,
  1020. }
  1021. local TextLabel = Create("TextLabel"){
  1022. BackgroundTransparency = 1,
  1023. Size = UDim2.new(1, 0, 1, 0),
  1024. Text = Text,
  1025. Font = "Highway",
  1026. TextColor3 = Color,
  1027. TextScaled = true,
  1028. Parent = BillboardGui,
  1029. }
  1030. game.Debris:AddItem(EffectPart, (Time))
  1031. EffectPart.Parent = game:GetService("Workspace")
  1032. delay(0, function()
  1033. local Frames = (Time / Rate)
  1034. for Frame = 1, Frames do
  1035. wait(Rate)
  1036. local Percent = (Frame / Frames)
  1037. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1038. TextLabel.TextTransparency = Percent
  1039. end
  1040. if EffectPart and EffectPart.Parent then
  1041. EffectPart:Destroy()
  1042. end
  1043. end)
  1044. end
  1045. -------------------------------------------------------
  1046. --End Damage Function Customization--
  1047. -------------------------------------------------------
  1048.  
  1049. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1050. for _, c in pairs(workspace:children()) do
  1051. local hum = c:findFirstChild("Humanoid")
  1052. if hum ~= nil then
  1053. local head = c:findFirstChild("Head")
  1054. if head ~= nil then
  1055. local targ = head.Position - Part.Position
  1056. local mag = targ.magnitude
  1057. if magni >= mag and c.Name ~= plr.Name then
  1058. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064.  
  1065.  
  1066. CFuncs = {
  1067. Part = {
  1068. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1069. local Part = Create("Part")({
  1070. Parent = Parent,
  1071. Reflectance = Reflectance,
  1072. Transparency = Transparency,
  1073. CanCollide = false,
  1074. Locked = true,
  1075. BrickColor = BrickColor.new(tostring(BColor)),
  1076. Name = Name,
  1077. Size = Size,
  1078. Material = Material
  1079. })
  1080. RemoveOutlines(Part)
  1081. return Part
  1082. end
  1083. },
  1084. Mesh = {
  1085. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1086. local Msh = Create(Mesh)({
  1087. Parent = Part,
  1088. Offset = OffSet,
  1089. Scale = Scale
  1090. })
  1091. if Mesh == "SpecialMesh" then
  1092. Msh.MeshType = MeshType
  1093. Msh.MeshId = MeshId
  1094. end
  1095. return Msh
  1096. end
  1097. },
  1098. Mesh = {
  1099. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1100. local Msh = Create(Mesh)({
  1101. Parent = Part,
  1102. Offset = OffSet,
  1103. Scale = Scale
  1104. })
  1105. if Mesh == "SpecialMesh" then
  1106. Msh.MeshType = MeshType
  1107. Msh.MeshId = MeshId
  1108. end
  1109. return Msh
  1110. end
  1111. },
  1112. Weld = {
  1113. Create = function(Parent, Part0, Part1, C0, C1)
  1114. local Weld = Create("Weld")({
  1115. Parent = Parent,
  1116. Part0 = Part0,
  1117. Part1 = Part1,
  1118. C0 = C0,
  1119. C1 = C1
  1120. })
  1121. return Weld
  1122. end
  1123. },
  1124. Sound = {
  1125. Create = function(id, par, vol, pit)
  1126. coroutine.resume(coroutine.create(function()
  1127. local S = Create("Sound")({
  1128. Volume = vol,
  1129. Pitch = pit or 1,
  1130. SoundId = id,
  1131. Parent = par or workspace
  1132. })
  1133. wait()
  1134. S:play()
  1135. game:GetService("Debris"):AddItem(S, 6)
  1136. end))
  1137. end
  1138. },
  1139. ParticleEmitter = {
  1140. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1141. local fp = Create("ParticleEmitter")({
  1142. Parent = Parent,
  1143. Color = ColorSequence.new(Color1, Color2),
  1144. LightEmission = LightEmission,
  1145. Size = Size,
  1146. Texture = Texture,
  1147. Transparency = Transparency,
  1148. ZOffset = ZOffset,
  1149. Acceleration = Accel,
  1150. Drag = Drag,
  1151. LockedToPart = LockedToPart,
  1152. VelocityInheritance = VelocityInheritance,
  1153. EmissionDirection = EmissionDirection,
  1154. Enabled = Enabled,
  1155. Lifetime = LifeTime,
  1156. Rate = Rate,
  1157. Rotation = Rotation,
  1158. RotSpeed = RotSpeed,
  1159. Speed = Speed,
  1160. VelocitySpread = VelocitySpread
  1161. })
  1162. return fp
  1163. end
  1164. }
  1165. }
  1166. function RemoveOutlines(part)
  1167. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1168. end
  1169. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1170. local Part = Create("Part")({
  1171. formFactor = FormFactor,
  1172. Parent = Parent,
  1173. Reflectance = Reflectance,
  1174. Transparency = Transparency,
  1175. CanCollide = false,
  1176. Locked = true,
  1177. BrickColor = BrickColor.new(tostring(BColor)),
  1178. Name = Name,
  1179. Size = Size,
  1180. Material = Material
  1181. })
  1182. RemoveOutlines(Part)
  1183. return Part
  1184. end
  1185. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1186. local Msh = Create(Mesh)({
  1187. Parent = Part,
  1188. Offset = OffSet,
  1189. Scale = Scale
  1190. })
  1191. if Mesh == "SpecialMesh" then
  1192. Msh.MeshType = MeshType
  1193. Msh.MeshId = MeshId
  1194. end
  1195. return Msh
  1196. end
  1197. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1198. local Weld = Create("Weld")({
  1199. Parent = Parent,
  1200. Part0 = Part0,
  1201. Part1 = Part1,
  1202. C0 = C0,
  1203. C1 = C1
  1204. })
  1205. return Weld
  1206. end
  1207.  
  1208.  
  1209. -------------------------------------------------------
  1210. --Start Effect Function--
  1211. -------------------------------------------------------
  1212. EffectModel = Instance.new("Model", char)
  1213. Effects = {
  1214. Block = {
  1215. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1216. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1217. prt.Anchored = true
  1218. prt.CFrame = cframe
  1219. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1220. game:GetService("Debris"):AddItem(prt, 10)
  1221. if Type == 1 or Type == nil then
  1222. table.insert(Effects, {
  1223. prt,
  1224. "Block1",
  1225. delay,
  1226. x3,
  1227. y3,
  1228. z3,
  1229. msh
  1230. })
  1231. elseif Type == 2 then
  1232. table.insert(Effects, {
  1233. prt,
  1234. "Block2",
  1235. delay,
  1236. x3,
  1237. y3,
  1238. z3,
  1239. msh
  1240. })
  1241. else
  1242. table.insert(Effects, {
  1243. prt,
  1244. "Block3",
  1245. delay,
  1246. x3,
  1247. y3,
  1248. z3,
  1249. msh
  1250. })
  1251. end
  1252. end
  1253. },
  1254. Sphere = {
  1255. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1256. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1257. prt.Anchored = true
  1258. prt.CFrame = cframe
  1259. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1260. game:GetService("Debris"):AddItem(prt, 10)
  1261. table.insert(Effects, {
  1262. prt,
  1263. "Cylinder",
  1264. delay,
  1265. x3,
  1266. y3,
  1267. z3,
  1268. msh
  1269. })
  1270. end
  1271. },
  1272. Cylinder = {
  1273. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1274. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1275. prt.Anchored = true
  1276. prt.CFrame = cframe
  1277. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1278. game:GetService("Debris"):AddItem(prt, 10)
  1279. table.insert(Effects, {
  1280. prt,
  1281. "Cylinder",
  1282. delay,
  1283. x3,
  1284. y3,
  1285. z3,
  1286. msh
  1287. })
  1288. end
  1289. },
  1290. Wave = {
  1291. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1292. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1293. prt.Anchored = true
  1294. prt.CFrame = cframe
  1295. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1296. game:GetService("Debris"):AddItem(prt, 10)
  1297. table.insert(Effects, {
  1298. prt,
  1299. "Cylinder",
  1300. delay,
  1301. x3 / 60,
  1302. y3 / 60,
  1303. z3 / 60,
  1304. msh
  1305. })
  1306. end
  1307. },
  1308. Ring = {
  1309. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1310. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1311. prt.Anchored = true
  1312. prt.CFrame = cframe
  1313. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1314. game:GetService("Debris"):AddItem(prt, 10)
  1315. table.insert(Effects, {
  1316. prt,
  1317. "Cylinder",
  1318. delay,
  1319. x3,
  1320. y3,
  1321. z3,
  1322. msh
  1323. })
  1324. end
  1325. },
  1326. Break = {
  1327. Create = function(brickcolor, cframe, x1, y1, z1)
  1328. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1329. prt.Anchored = true
  1330. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1331. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1332. local num = math.random(10, 50) / 1000
  1333. game:GetService("Debris"):AddItem(prt, 10)
  1334. table.insert(Effects, {
  1335. prt,
  1336. "Shatter",
  1337. num,
  1338. prt.CFrame,
  1339. math.random() - math.random(),
  1340. 0,
  1341. math.random(50, 100) / 100
  1342. })
  1343. end
  1344. },
  1345. Spiral = {
  1346. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1347. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1348. prt.Anchored = true
  1349. prt.CFrame = cframe
  1350. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1351. game:GetService("Debris"):AddItem(prt, 10)
  1352. table.insert(Effects, {
  1353. prt,
  1354. "Cylinder",
  1355. delay,
  1356. x3,
  1357. y3,
  1358. z3,
  1359. msh
  1360. })
  1361. end
  1362. },
  1363. Push = {
  1364. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1365. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1366. prt.Anchored = true
  1367. prt.CFrame = cframe
  1368. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1369. game:GetService("Debris"):AddItem(prt, 10)
  1370. table.insert(Effects, {
  1371. prt,
  1372. "Cylinder",
  1373. delay,
  1374. x3,
  1375. y3,
  1376. z3,
  1377. msh
  1378. })
  1379. end
  1380. }
  1381. }
  1382. -------------------------------------------------------
  1383. --End Effect Function--
  1384. -------------------------------------------------------
  1385.  
  1386. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1387. local NSound = nil
  1388. coroutine.resume(coroutine.create(function()
  1389. NSound = Instance.new("Sound", PARENT)
  1390. NSound.Volume = VOLUME
  1391. NSound.Pitch = PITCH
  1392. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1393. swait()
  1394. NSound:play()
  1395. game:GetService("Debris"):AddItem(NSound, 10)
  1396. end))
  1397. return NSound
  1398. end
  1399.  
  1400.  
  1401.  
  1402.  
  1403.  
  1404. -------------------------------------------------------
  1405. --End Important Functions--
  1406. -------------------------------------------------------
  1407.  
  1408. chargeup = Instance.new("Sound", hed)
  1409. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1410. chargeup.Volume = 10
  1411. chargeup.Pitch = 1
  1412. chargeup.Looped = true
  1413. chargeup.TimePosition = 1
  1414.  
  1415. meme = Instance.new("Sound", hed)
  1416. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1417. meme.Volume = 10
  1418. meme.Pitch = 1
  1419. meme.Looped = true
  1420. meme.TimePosition = 1
  1421.  
  1422. local ohno = Instance.new("Sound")
  1423. ohno.Parent = hed
  1424. ohno.Volume = 10
  1425. ohno.Pitch = 1
  1426. ohno.Looped = true
  1427.  
  1428. local bass = Instance.new("Sound") --why
  1429. bass.Parent = hed
  1430. bass.Volume = 7
  1431. bass.Pitch = 1
  1432. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1433. bass.Looped = true
  1434.  
  1435. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1436. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1437. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1438. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1439. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1440. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1441.  
  1442. STHAP = Instance.new("Sound", hed)
  1443. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1444. STHAP.Volume = 10
  1445. STHAP.Pitch = 1
  1446. STHAP.Looped = false
  1447.  
  1448. forevergone = Instance.new("Sound", tors)
  1449. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1450. forevergone.Volume = 10
  1451. forevergone.Pitch = 1
  1452. forevergone.Looped = true
  1453. forevergone.TimePosition = 24
  1454.  
  1455. -------------------------------------------------------
  1456. --Start Music Option--
  1457. -------------------------------------------------------
  1458. local Music = Instance.new("Sound",tors)
  1459. Music.Volume = 2.5
  1460. Music.SoundId = "rbxassetid://"
  1461. Music.Looped = true
  1462. Music.Pitch = 1 --Pitcher
  1463. Music:Play()
  1464. -------------------------------------------------------
  1465. --End Music Option--
  1466. -------------------------------------------------------
  1467. --hi fat >:)
  1468. -------------------------------------------------------
  1469. --Start Attacks N Stuff--
  1470. -------------------------------------------------------
  1471. local sine=0
  1472. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1473. local Hitboxpart = Instance.new("Part", EffectModel)
  1474. RemoveOutlines(Hitboxpart)
  1475. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1476. Hitboxpart.CanCollide = false
  1477. Hitboxpart.Transparency = 1
  1478. Hitboxpart.Anchored = true
  1479. Hitboxpart.CFrame = Pose
  1480. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1481. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1482. end
  1483. function GEtOuT()
  1484. attack = true
  1485. hum.WalkSpeed = 10
  1486. Character.Head.face.Texture = "rbxassetid://494811799"
  1487. CreateSound("814652778", hed, 10, 1)
  1488. CreateSound("537371462", hed, 10, 1)
  1489. local vel3 = Instance.new("BodyVelocity",tors)
  1490. vel3.Velocity = Vector3.new(0,25,0)
  1491. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1492. for i = 0,12,0.1 do
  1493. swait()
  1494. CameraEnshaking(1, 2)
  1495. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1498. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1499. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1501. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1502. end
  1503. vel3:Destroy()
  1504. Character.Head.face.Texture = "rbxassetid://620619801"
  1505. attack = false
  1506. Humanoid.JumpPower = 50
  1507. hum.WalkSpeed = 16
  1508. end
  1509.  
  1510. function GEtOuT2()
  1511. attack = true
  1512. hum.WalkSpeed = 10
  1513. Humanoid.JumpPower = 0
  1514. Character.Head.face.Texture = "rbxassetid://494811799"
  1515. CreateSound("814652778", hed, 10, 1)
  1516. CreateSound("537371462", hed, 10, 1)
  1517. root.Velocity = root.CFrame.lookVector * 20
  1518. for i = 0,12,0.1 do
  1519. swait()
  1520. CameraEnshaking(1, 2)
  1521. root.Velocity = root.CFrame.lookVector * 50
  1522. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1525. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1528. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1529. end
  1530. Character.Head.face.Texture = "rbxassetid://620619801"
  1531. attack = false
  1532. Humanoid.JumpPower = 50
  1533. hum.WalkSpeed = 16
  1534. end
  1535. function Flight() --wowthatsdiffrent
  1536. attack = true
  1537. Character.Head.face.Texture = "rbxassetid://269748407"
  1538. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1539. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1540. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1541. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1542. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1543. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1544. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1545. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1546. local vel4 = Instance.new("BodyVelocity",ll)
  1547. vel4.Velocity = Vector3.new(0,4,0)
  1548. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1549. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1550. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1551. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1552. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1553. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1554. Trail2.Enabled = true
  1555. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1556. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1557. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1558. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1559. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1560. Trail3.Enabled = true
  1561. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1562. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1563. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1564. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1565. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1566. Trail4.Enabled = true
  1567. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1568. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1569. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1570. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1571. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1572. Trail5.Enabled = true
  1573. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1574. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1575. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1576. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1577. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1578. Trail.Enabled = false
  1579. ragdoll(char)
  1580. wait(1)
  1581. Character.Head.face.Texture = "rbxassetid://249062487"
  1582. CreateSound("948494432", hed, 10, 1)
  1583. wait(2)
  1584. Character.Head.face.Texture = "rbxassetid://269748407"
  1585. CreateSound("633394595", hed, 10, 1)
  1586. wait(2)
  1587. Character.Head.face.Texture = "rbxassetid://494811799"
  1588. STHAP:play()
  1589. wait(11)
  1590. forevergone:play()
  1591. end
  1592.  
  1593. function OBJECTION()
  1594. attack = true
  1595. hum.WalkSpeed = 10
  1596. Character.Head.face.Texture = "rbxassetid://55831869"
  1597. CreateSound("330859085", hed, 10, 1)
  1598. for i = 0,8,0.1 do
  1599. swait()
  1600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1602. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1604. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1605. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1606. end
  1607. attack = false
  1608. Character.Head.face.Texture = "rbxassetid://620619801"
  1609. hum.WalkSpeed = 16
  1610. end
  1611.  
  1612. function Hello()
  1613. attack = true
  1614. hum.WalkSpeed = 10
  1615. Character.Head.face.Texture = "rbxassetid://334668738"
  1616. CreateSound("855338765", hed, 10, 0.9)
  1617. for i = 0,3,0.1 do
  1618. swait()
  1619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1621. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1623. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1624. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1625. end
  1626. attack = false
  1627. Character.Head.face.Texture = "rbxassetid://620619801"
  1628. hum.WalkSpeed = 16
  1629. end
  1630.  
  1631. function Victory()
  1632. attack = true
  1633. hum.WalkSpeed = 1.01
  1634. Character.Head.face.Texture = "rbxassetid://616284160"
  1635. Humanoid.Jump = true
  1636. CreateSound("130834939", hed, 10, 1)
  1637. for i = 0,3.7,0.1 do
  1638. swait()
  1639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1641. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1642. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1643. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1644. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1645. end
  1646. Humanoid.Jump = true
  1647. for i = 0,3.7,0.1 do
  1648. swait()
  1649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1653. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1654. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1655. end
  1656. Humanoid.Jump = true
  1657. for i = 0,3.7,0.1 do
  1658. swait()
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1665. end
  1666. Humanoid.Jump = true
  1667. for i = 0,3.7,0.1 do
  1668. swait()
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1673. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1674. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1675. end
  1676. Humanoid.Jump = true
  1677. for i = 0,3.7,0.1 do
  1678. swait()
  1679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1681. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1682. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1683. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1684. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1685. end
  1686. attack = false
  1687. Character.Head.face.Texture = "rbxassetid://620619801"
  1688. hum.WalkSpeed = 16
  1689. end
  1690.  
  1691. function ShutTheHellUp()
  1692. attack = true
  1693. hum.WalkSpeed = 2.01
  1694. Character.Head.face.Texture = "rbxassetid://963148419"
  1695. CreateSound("336377340", hed, 10, 1)
  1696. for i = 0,3,0.1 do
  1697. swait()
  1698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1704. end
  1705. for i = 0,1.2,0.1 do
  1706. swait()
  1707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1713. end
  1714. for i = 0,1.2,0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1722. end
  1723. for i = 0,1.2,0.1 do
  1724. swait()
  1725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1731. end
  1732. for i = 0,1.2,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1740. end
  1741. for i = 0,2,0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1749. end
  1750. for i = 0,2,0.1 do
  1751. swait()
  1752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1756. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1758. end
  1759. hum.WalkSpeed = 16
  1760. Character.Head.face.Texture = "rbxassetid://620619801"
  1761. attack = false
  1762. end
  1763.  
  1764. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1765. attack = true
  1766. hum.WalkSpeed = 5
  1767. Humanoid.JumpPower = 175
  1768. Character.Head.face.Texture = "rbxassetid://1223903433"
  1769. CreateSound("145799973", hed, 10, 1)
  1770. local vel2 = Instance.new("BodyVelocity",tors)
  1771. vel2.Velocity = Vector3.new(0,1.2,0)
  1772. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1773. for i = 0,60,0.1 do
  1774. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1775. swait()
  1776. CameraEnshaking(1, 1)
  1777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1781. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1783. end
  1784. hum.WalkSpeed = 16
  1785. vel2:Destroy()
  1786. Character.Head.face.Texture = "rbxassetid://620619801"
  1787. Humanoid.JumpPower = 50
  1788. attack = false
  1789. end
  1790.  
  1791. function EndMySufferingV2() --why
  1792. attack = true
  1793. hum.WalkSpeed = 1.01
  1794. Character.Head.face.Texture = "rbxassetid://202210455"
  1795. local A = math.random(1,5)
  1796. if A == 1 then
  1797. meme.SoundId = "rbxassetid://295810519"
  1798. end
  1799. if A == 2 then
  1800. meme.SoundId = "rbxassetid://1124778077"
  1801. end
  1802. if A == 3 then
  1803. meme.SoundId = "rbxassetid://464157070"
  1804. end
  1805. if A == 4 then
  1806. meme.SoundId = "rbxassetid://146334595"
  1807. end
  1808. if A == 5 then
  1809. meme.SoundId = "rbxassetid://145536915"
  1810. end
  1811. meme:Play()
  1812. bass:Play()
  1813. joyemoji.Rate = 70
  1814. LIT.Rate = 70
  1815. ok.Rate = 70
  1816. toast.Rate = 70
  1817.  
  1818. for i = 0,50,0.1 do
  1819. swait()
  1820. CameraEnshaking(1, 10)
  1821. bass.Parent = hed
  1822. meme.Parent = hed
  1823. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1824. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1825. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1826. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1827. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1828. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1829. end
  1830. bass:Stop()
  1831. meme:Stop()
  1832. joyemoji.Rate = 0
  1833. LIT.Rate = 0
  1834. ok.Rate = 0
  1835. toast.Rate = 0
  1836. Character.Head.face.Texture = "rbxassetid://620619801"
  1837. attack = false
  1838. hum.WalkSpeed = 16
  1839. end
  1840.  
  1841. function HELP()
  1842. attack = true
  1843. hum.WalkSpeed = 1.01
  1844. Character.Head.face.Texture = "rbxassetid://307972876"
  1845. CreateSound("1123321019", hed, 10, 1)
  1846. for i = 0,15,0.1 do
  1847. swait()
  1848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1850. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1851. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1852. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1853. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1854. end
  1855. CreateSound("198462271", hed, 10, 1)
  1856. for i = 0,8,0.1 do
  1857. Character.Head.face.Texture = "rbxassetid://341497730"
  1858. swait()
  1859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1861. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1862. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1863. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1864. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1865. end
  1866. for i = 0,8,0.1 do
  1867. Character.Head.face.Texture = "rbxassetid://341497730"
  1868. swait()
  1869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1871. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1872. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1873. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1874. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1875. end
  1876. CreateSound("948494432", hed, 10, 1)
  1877. for i = 0,7.5,0.1 do
  1878. Character.Head.face.Texture = "rbxassetid://249062487"
  1879. swait()
  1880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1882. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1883. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1884. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1885. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1886. end
  1887. CreateSound("1542642349", hed, 10, 1)
  1888. for i = 0,10,0.1 do
  1889. Character.Head.face.Texture = "rbxassetid://270636807"
  1890. swait()
  1891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1893. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1894. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1895. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1896. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1897. end
  1898. CreateSound("269597232", hed, 10, 1)
  1899. for i = 0,6,0.1 do
  1900. Character.Head.face.Texture = "rbxassetid://265057155"
  1901. swait()
  1902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1904. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1905. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1906. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1907. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1908. end
  1909. attack = false
  1910. Character.Head.face.Texture = "rbxassetid://620619801"
  1911. hum.WalkSpeed = 16
  1912. end
  1913.  
  1914. function Choose()
  1915. attack = true
  1916. hum.WalkSpeed = 1.01
  1917. Character.Head.face.Texture = "rbxassetid://374187112"
  1918. CreateSound("130784263", hed, 10, 1)
  1919. for i = 0,4,0.1 do
  1920. swait()
  1921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1923. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1924. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1925. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1926. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1927. end
  1928. for i = 0,5,0.1 do
  1929. swait()
  1930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1934. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1935. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1936. end
  1937. attack = false
  1938. Character.Head.face.Texture = "rbxassetid://620619801"
  1939. hum.WalkSpeed = 16
  1940. end
  1941.  
  1942. function slap()
  1943. attack = true
  1944. hum.WalkSpeed = 10
  1945. CreateSound("146163534", hed, 10, 1)
  1946. Character.Head.face.Texture = "rbxassetid://293603561"
  1947. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1948. CameraEnshaking(1, 2)
  1949. for i = 0,4,0.1 do
  1950. swait()
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1954. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1955. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1956. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1957. end
  1958. Character.Head.face.Texture = "rbxassetid://620619801"
  1959. attack = false
  1960. hum.WalkSpeed = 16
  1961. end
  1962.  
  1963. function MYSPAGHETTTTTTT() --ow
  1964. attack = true
  1965. hum.WalkSpeed = 1.01
  1966. CreateSound("1282149571", hed, 10, 1)
  1967. Character.Head.face.Texture = "rbxassetid://1329282756"
  1968. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1969. CameraEnshaking(1, 2.2)
  1970. for i = 0,4,0.1 do
  1971. swait()
  1972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1973. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1974. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1975. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1976. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1977. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1978. end
  1979. for i = 0,5,0.1 do
  1980. swait()
  1981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1985. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1987. end
  1988. for i = 0,6,0.1 do
  1989. swait()
  1990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1992. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1993. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1994. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1995. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1996. end
  1997. attack = false
  1998. Character.Head.face.Texture = "rbxassetid://620619801"
  1999. hum.WalkSpeed = 16
  2000. end
  2001.  
  2002.  
  2003. function dead()
  2004. attack = true
  2005. hum.WalkSpeed = 0.20
  2006. CreateSound("137225991", hed, 10, 1)
  2007. Character.Head.face.Texture = "rbxassetid://297512410"
  2008. for i = 0,1.1,0.1 do
  2009. swait()
  2010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2012. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2013. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2014. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2015. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2016. end
  2017. for i = 0,1.1,0.1 do
  2018. swait()
  2019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2023. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2024. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2025. end
  2026. for i = 0,1.1,0.1 do
  2027. swait()
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2030. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2032. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2034. end
  2035. for i = 0,1.1,0.1 do
  2036. swait()
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2043. end
  2044. for i = 0,1.1,0.1 do
  2045. swait()
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2051. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2052. end
  2053. for i = 0,1.1,0.1 do
  2054. swait()
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2059. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2060. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2061. end
  2062. for i = 0,1.1,0.1 do
  2063. swait()
  2064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2068. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2069. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2070. end
  2071. for i = 0,1.1,0.1 do
  2072. swait()
  2073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2077. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2078. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2079. end
  2080. for i = 0,1.1,0.1 do
  2081. swait()
  2082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2086. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2087. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2088. end
  2089. Character.Head.face.Texture = "rbxassetid://273309187"
  2090. for i = 0,9,0.1 do
  2091. swait()
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2098. end
  2099. attack = false
  2100. Character.Head.face.Texture = "rbxassetid://620619801"
  2101. hum.WalkSpeed = 16
  2102. end
  2103.  
  2104. function hap() --much hap
  2105. attack = true
  2106. hum.WalkSpeed = 0.10
  2107. CreateSound("363808674", hed, 10, 1)
  2108. Character.Head.face.Texture = "rbxassetid://315792941"
  2109. for i = 0,12,0.1 do
  2110. swait()
  2111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2117. end
  2118. CreateSound("233168827", hed, 10, 1)
  2119. Character.Head.face.Texture = "rbxassetid://335761015"
  2120. for i = 0,10,0.1 do
  2121. swait()
  2122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2128. end
  2129. CreateSound("363808674", hed, 10, 1)
  2130. attack = false
  2131. Character.Head.face.Texture = "rbxassetid://620619801"
  2132. hum.WalkSpeed = 16
  2133. end
  2134.  
  2135. function HAAAAA() --KONO POWA
  2136. attack = true
  2137. hum.WalkSpeed = 1.01
  2138. Character.Head.face.Texture = "rbxassetid://305068389"
  2139. chargeup.Pitch = 1
  2140. for i = 0,7,0.1 do
  2141. swait()
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2146. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2148. end
  2149. Character.Head.face.Texture = "rbxassetid://313921371"
  2150. chargeup:play()
  2151. for i = 0,30,0.1 do
  2152. swait()
  2153. CameraEnshaking(1, 2)
  2154. chargeup.Parent = hed
  2155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  2157. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2158. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2159. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2160. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2161. end
  2162. chargeup:stop()
  2163. chargeup.Pitch = 1.1
  2164. chargeup.TimePosition = 1
  2165. chargeup:play()
  2166. Character.Head.face.Texture = "rbxassetid://304942859"
  2167. for i, v in pairs(c:children()) do
  2168. if v.ClassName == "Part" then
  2169. local tra = trazx:clone()
  2170. tra.Parent = v
  2171. tra.LightEmission = 1
  2172. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  2173. tra.Rate = 15
  2174. tra.Rotation = NumberRange.new(-5, 5)
  2175. tra.Lifetime = NumberRange.new(1.5, 2)
  2176. tra.Size = NumberSequence.new({
  2177. NumberSequenceKeypoint.new(0, 0.1, 0),
  2178. NumberSequenceKeypoint.new(1, 0, 0)
  2179. })
  2180. tra.Transparency = NumberSequence.new({
  2181. NumberSequenceKeypoint.new(0, 1, 0),
  2182. NumberSequenceKeypoint.new(0.135, 0, 0),
  2183. NumberSequenceKeypoint.new(0.875, 0, 0),
  2184. NumberSequenceKeypoint.new(1, 1, 0)
  2185. })
  2186. tra.Speed = NumberRange.new(0.5)
  2187. tra.VelocitySpread = 360
  2188. tra.VelocityInheritance = 0.5
  2189. tra.ZOffset = 2
  2190. tra.Acceleration = Vector3.new(0, 2.5, 0)
  2191. end
  2192. end
  2193. local tra = trazx:clone()
  2194. tra.Parent = c.HumanoidRootPart
  2195. tra.Texture = "rbxassetid://347730682"
  2196. tra.LightEmission = 0.8
  2197. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  2198. tra.Rate = 250
  2199. tra.Rotation = NumberRange.new(-5, 5)
  2200. tra.Lifetime = NumberRange.new(0.75)
  2201. tra.Size = NumberSequence.new({
  2202. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  2203. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  2204. })
  2205. tra.Transparency = NumberSequence.new({
  2206. NumberSequenceKeypoint.new(0, 1, 0),
  2207. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  2208. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  2209. NumberSequenceKeypoint.new(0.699, 1, 0),
  2210. NumberSequenceKeypoint.new(1, 1, 0)
  2211. })
  2212. tra.Speed = NumberRange.new(15)
  2213. tra.VelocitySpread = 360
  2214. tra.VelocityInheritance = 0.5
  2215. tra.ZOffset = 3.5
  2216. tra.Acceleration = Vector3.new(0, 25, 0)
  2217. for i = 0,35,0.1 do
  2218. swait()
  2219. ohno.Parent = hed
  2220. CameraEnshaking(1, 3)
  2221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2223. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2224. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2225. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2226. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2227. end
  2228. chargeup:stop()
  2229. chargeup.Pitch = 1.3
  2230. chargeup.TimePosition = 1
  2231. chargeup:play()
  2232. tra:Destroy()
  2233. tra:Destroy()
  2234. Character.Head.face.Texture = "rbxassetid://280233855"
  2235. local tra = trazx:clone()
  2236. tra.Parent = c.HumanoidRootPart
  2237. tra.Texture = "rbxassetid://347730682"
  2238. tra.LightEmission = 0.8
  2239. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2240. tra.Rate = 250
  2241. tra.Rotation = NumberRange.new(-5, 5)
  2242. tra.Lifetime = NumberRange.new(0.3)
  2243. tra.Size = NumberSequence.new({
  2244. NumberSequenceKeypoint.new(0, 8, 0.875),
  2245. NumberSequenceKeypoint.new(1, 10, 0.875)
  2246. })
  2247. tra.Transparency = NumberSequence.new({
  2248. NumberSequenceKeypoint.new(0, 1, 0),
  2249. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2250. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2251. NumberSequenceKeypoint.new(0.699, 1, 0),
  2252. NumberSequenceKeypoint.new(1, 1, 0)
  2253. })
  2254. for i = 0,32,0.1 do
  2255. swait()
  2256. CameraEnshaking(1, 5)
  2257. chargeup.Parent = hed
  2258. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2265. end
  2266. chargeup:stop()
  2267. CreateSound("681582832", hed, 10, 1)
  2268. game.Players.LocalPlayer.Character:BreakJoints()
  2269. local S = Instance.new("Explosion",workspace)
  2270. S.Position = tors.Position
  2271. S.BlastPressure = 9
  2272. S.BlastRadius = 30
  2273. S.ExplosionType = 0
  2274. attack = false
  2275. hum.WalkSpeed = 16
  2276. Character.Head.face.Texture = "rbxassetid://295197013"
  2277. tra:Destroy()
  2278. CameraEnshaking(4, 30)
  2279. error("WARNING, TO MUCH ENERGY.")
  2280. end
  2281.  
  2282. function NEN()
  2283. attack = true
  2284. hum.WalkSpeed = 1.01
  2285. CreateSound("230292011", hed, 10, 1)
  2286. Character.Head.face.Texture = "rbxassetid://705269463"
  2287. for i = 0,4,0.1 do
  2288. swait()
  2289. CameraEnshaking(1, 3)
  2290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2292. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2296. end
  2297. attack = false
  2298. Character.Head.face.Texture = "rbxassetid://620619801"
  2299. hum.WalkSpeed = 16
  2300. end
  2301.  
  2302. function FLYSKYHIGH()
  2303. attack = true
  2304. timetofly = false
  2305. hum.WalkSpeed = 0.05
  2306. Character.Head.face.Texture = "rbxassetid://705269463"
  2307. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2308. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2309. Humanoid.JumpPower = 0
  2310. for i = 0,300,0.1 do --thatsalongtime
  2311. swait()
  2312. CameraEnshaking(1, 7)
  2313. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2314. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2315. root.Velocity = root.CFrame.lookVector * 225
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2322. end
  2323. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2324. attack = false
  2325. Humanoid.JumpPower = 50
  2326. Character.Head.face.Texture = "rbxassetid://620619801"
  2327. hum.WalkSpeed = 16
  2328. wait(45)
  2329. timetofly = true
  2330. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2331. end
  2332.  
  2333.  
  2334. function highnoon()
  2335. attack = true
  2336. hum.WalkSpeed = 1.01
  2337. CreateSound("495316660", hed, 10, 1)
  2338. Character.Head.face.Texture = "rbxassetid://155195214"
  2339. CameraEnshaking(2, 4)
  2340. local Blobby = Instance.new("Part", char)
  2341. Blobby.Name = "Blob"
  2342. Blobby.CanCollide = false
  2343. Blobby.BrickColor = BrickColor.new("Really black")
  2344. Blobby.Transparency = 0
  2345. Blobby.Material = "Plastic"
  2346. Blobby.Size = Vector3.new(1, 1, 2)
  2347. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2348. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2349.  
  2350. local Weld = Instance.new("Weld", Blobby)
  2351. Weld.Part0 = ra
  2352. Weld.Part1 = Blobby
  2353. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2354. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2355.  
  2356. local M2 = Instance.new("SpecialMesh")
  2357. M2.Parent = Blobby
  2358. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2359. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2360. M2.Scale = Vector3.new(.002, .002, .002)
  2361. for i = 0,7.75,0.1 do
  2362. swait()
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2369. end
  2370. for i = 0,16.5,0.1 do
  2371. swait()
  2372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2378. end
  2379. Blobby.Transparency = 1
  2380. Blobby:Destroy()
  2381. attack = false
  2382. Character.Head.face.Texture = "rbxassetid://620619801"
  2383. hum.WalkSpeed = 16
  2384. end
  2385.  
  2386. function somuchcancerwhy() --o no
  2387. attack = true
  2388. hum.WalkSpeed = 0.10
  2389. Character.Head.face.Texture = "rbxassetid://315074049"
  2390. local A = math.random(1,13)
  2391. if A == 1 then
  2392. ohno.SoundId = "rbxassetid://295810519"
  2393. ohno.TimePosition = 1
  2394. end
  2395. if A == 2 then
  2396. ohno.SoundId = "rbxassetid://488472970"
  2397. ohno.TimePosition = 2
  2398. end
  2399. if A == 3 then
  2400. ohno.SoundId = "rbxassetid://917045199"
  2401. ohno.TimePosition = 3
  2402. end
  2403. if A == 4 then
  2404. ohno.SoundId = "rbxassetid://324205173"
  2405. ohno.TimePosition = 1
  2406. end
  2407. if A == 5 then
  2408. ohno.SoundId = "rbxassetid://376134741"
  2409. ohno.TimePosition = 8
  2410. end
  2411. if A == 6 then
  2412. ohno.SoundId = "rbxassetid://164147183"
  2413. ohno.TimePosition = 0
  2414. end
  2415. if A == 7 then
  2416. ohno.SoundId = "rbxassetid://825526716"
  2417. ohno.TimePosition = 1
  2418. end
  2419. if A == 8 then
  2420. ohno.SoundId = "rbxassetid://185460366"
  2421. ohno.TimePosition = 0
  2422. end
  2423. if A == 9 then
  2424. ohno.SoundId = "rbxassetid://273319633"
  2425. ohno.TimePosition = 1
  2426. end
  2427. if A == 10 then
  2428. ohno.SoundId = "rbxassetid://506212392"
  2429. ohno.TimePosition = 2
  2430. end
  2431. if A == 11 then
  2432. ohno.SoundId = "rbxassetid://708297448"
  2433. ohno.TimePosition = 4
  2434. end
  2435. if A == 12 then
  2436. ohno.SoundId = "rbxassetid://497199103"
  2437. ohno.TimePosition = 9
  2438. end
  2439. if A == 13 then
  2440. ohno.SoundId = "rbxassetid://152833989"
  2441. ohno.TimePosition = 1
  2442. end
  2443. ohno:Play()
  2444. for i = 0,100,0.1 do
  2445. swait()
  2446. CameraEnshaking(2, 3)
  2447. ohno.Parent = hed
  2448. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2449. end
  2450. attack = false
  2451. ohno:Stop()
  2452. Character.Head.face.Texture = "rbxassetid://620619801"
  2453. hum.WalkSpeed = 16
  2454. end
  2455.  
  2456. function WRY() --WRYYYYYYY
  2457. attack = true
  2458. hum.WalkSpeed = 0.30
  2459. CreateSound("794081034", hed, 10, 1)
  2460. Character.Head.face.Texture = "rbxassetid://396389196"
  2461. for i = 0,2,0.1 do
  2462. swait()
  2463. CameraEnshaking(1, 2)
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2470. end
  2471. for i = 0,14.7,0.1 do
  2472. swait()
  2473. CameraEnshaking(1, 3)
  2474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2476. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2477. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2480. end
  2481. attack = false
  2482. Character.Head.face.Texture = "rbxassetid://620619801"
  2483. hum.WalkSpeed = 16
  2484. end
  2485.  
  2486. function BOI()
  2487. attack = true
  2488. hum.WalkSpeed = 1.01
  2489. CreateSound("390901873", hed, 10, 1)
  2490. Character.Head.face.Texture = "rbxassetid://282463320"
  2491. for i = 0,4,0.1 do
  2492. swait()
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2499. end
  2500. for i = 0,4,0.1 do
  2501. swait()
  2502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2508. end
  2509. attack = false
  2510. Character.Head.face.Texture = "rbxassetid://620619801"
  2511. hum.WalkSpeed = 16
  2512. end
  2513.  
  2514. function WhatHuh()
  2515. attack = true
  2516. hum.WalkSpeed = 1.01
  2517. CreateSound("130766865", hed, 10, 1)
  2518. Character.Head.face.Texture = "rbxassetid://276732672"
  2519. for i = 0,4,0.1 do
  2520. swait()
  2521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2525. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2527. end
  2528. for i = 0,6.7,0.1 do
  2529. swait()
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2536. end
  2537. for i = 0,8.1,0.1 do
  2538. swait()
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2545. end
  2546. for i = 0,1,0.1 do
  2547. swait()
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2550. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2554. end
  2555. for i = 0,1,0.1 do
  2556. swait()
  2557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2559. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2560. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2563. end
  2564. for i = 0,4,0.1 do
  2565. swait()
  2566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2572. end
  2573. attack = false
  2574. Character.Head.face.Texture = "rbxassetid://620619801"
  2575. hum.WalkSpeed = 16
  2576. end
  2577.  
  2578. function NothingPersonal()
  2579. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2580. local HITBODY = mouse.Target.Parent
  2581. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2582. local HEAD = HITBODY:FindFirstChild("Head")
  2583. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2584. if TORS ~= nil and HUMAN ~= nil then
  2585. attack = true
  2586. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2587. TORS.Anchored = true
  2588. hum.WalkSpeed = 0
  2589. Character.Head.face.Texture = "rbxassetid://40770311"
  2590. CreateSound("1255922819", hed, 10, 1)
  2591. CameraEnshaking(2, 4)
  2592. end
  2593. wait(3.5)
  2594. for i = 0,9,0.1 do
  2595. swait()
  2596. for i = 1,2 do
  2597. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2598. CameraEnshaking(1, 7)
  2599. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2600. end
  2601. end
  2602. wait(.5)
  2603. TORS.Anchored = false
  2604. attack = false
  2605. Character.Head.face.Texture = "rbxassetid://620619801"
  2606. hum.WalkSpeed = 16
  2607. end
  2608. end
  2609.  
  2610. function VeryMuchWorrying()
  2611. attack = true
  2612. hum.WalkSpeed = 1.01
  2613. Character.Head.face.Texture = "rbxassetid://111523405"
  2614. CreateSound("1395854043", hed, 10, 1)
  2615. for i = 0,14,0.1 do
  2616. swait()
  2617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2622. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2623. end
  2624. attack = false
  2625. Character.Head.face.Texture = "rbxassetid://620619801"
  2626. hum.WalkSpeed = 16
  2627. end
  2628.  
  2629. function Ashes() --Straight from... Whatever it was called.
  2630. attack = true
  2631. hum.WalkSpeed = 1.01
  2632. Character.Head.face.Texture = "rbxassetid://360687027"
  2633. CreateSound("290084602", tors, 10, 1)
  2634. for i = 0,6.2,0.1 do
  2635. swait()
  2636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2642. end
  2643. for i = 0,6.2,0.1 do
  2644. swait()
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2651. end
  2652. attack = false
  2653. Character.Head.face.Texture = "rbxassetid://620619801"
  2654. hum.WalkSpeed = 16
  2655. end
  2656.  
  2657. function AnotherOne() --WhAT ANOTHER ONE
  2658. attack = true
  2659. hum.WalkSpeed = 1.01
  2660. local icri = CreateSound("1205111204", hed, 10, 1)
  2661. swait(165)
  2662. local FRAME = tors.CFrame
  2663. repeat
  2664. swait()
  2665. Character.Head.face.Texture = "rbxassetid://582931093"
  2666. CameraEnshaking(1, 10)
  2667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2668. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2669. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2670. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2671. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2672. tors.CFrame = FRAME * CF(0,1,0)
  2673. swait()
  2674. tors.CFrame = FRAME
  2675. until icri.Playing == false
  2676. Character.Head.face.Texture = "rbxassetid://620619801"
  2677. attack = false
  2678. hum.WalkSpeed = 16
  2679. end
  2680.  
  2681. function Dance()
  2682. attack = true
  2683. hum.WalkSpeed = 1.01
  2684. CreateSound("838766490", hed, 10, 1)
  2685. Character.Head.face.Texture = "rbxassetid://258591579"
  2686. for i = 0,2,0.1 do
  2687. swait()
  2688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2690. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2691. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2692. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2693. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2694. end
  2695. for i = 0,4,0.1 do
  2696. swait()
  2697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2701. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2703. end
  2704. for i = 0,4,0.1 do
  2705. swait()
  2706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2712. end
  2713. for i = 0,4,0.1 do
  2714. swait()
  2715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2719. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2721. end
  2722. for i = 0,4,0.1 do
  2723. swait()
  2724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2730. end
  2731. for i = 0,4,0.1 do
  2732. swait()
  2733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2739. end
  2740. for i = 0,4,0.1 do
  2741. swait()
  2742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2746. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2748. end
  2749. for i = 0,4,0.1 do
  2750. swait()
  2751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2755. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2757. end
  2758. for i = 0,4,0.1 do
  2759. swait()
  2760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2764. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2766. end
  2767. for i = 0,4,0.1 do
  2768. swait()
  2769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2771. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2773. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2775. end
  2776. for i = 0,4,0.1 do
  2777. swait()
  2778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2784. end
  2785. for i = 0,4,0.1 do
  2786. swait()
  2787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2791. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2793. end
  2794. for i = 0,4,0.1 do
  2795. swait()
  2796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2802. end
  2803. for i = 0,4,0.1 do
  2804. swait()
  2805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2807. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2809. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2810. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2811. end
  2812. for i = 0,4,0.1 do
  2813. swait()
  2814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2820. end
  2821. for i = 0,3,0.1 do
  2822. swait()
  2823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2829. end
  2830. attack = false
  2831. Character.Head.face.Texture = "rbxassetid://620619801"
  2832. hum.WalkSpeed = 16
  2833. end
  2834.  
  2835. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2836. attack = true
  2837. Character.Head.face.Texture = "rbxassetid://266304560"
  2838. for i = 0,6,0.1 do
  2839. swait()
  2840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2842. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2843. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2844. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2845. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2846. end
  2847. CreateSound("1093102664", hed, 10, 1)
  2848. CameraEnshaking(3, 8)
  2849. for i = 0,2,0.1 do
  2850. swait()
  2851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2853. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2854. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2855. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2856. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2857. end
  2858. Character.Head.face.Texture = "rbxassetid://30128383"
  2859. hum.MaxHealth = 0
  2860. ragdoll(char)
  2861. CreateSound("534269232", hed, 5, 1)
  2862. error("Seems like you just died.")
  2863. end
  2864.  
  2865. MoreTaunts = false
  2866. mouse.KeyDown:connect(function(key)
  2867. if attack == false then
  2868. if MoreTaunts == false then
  2869. if key == 'q' then
  2870. GEtOuT()
  2871. elseif key == 'e' then
  2872. GEtOuT2()
  2873. elseif key == 'x' then
  2874. OBJECTION()
  2875. elseif key == 'n' then
  2876. BOI()
  2877. elseif key == 'u' then
  2878. Victory()
  2879. elseif key == '3' then
  2880. hap()
  2881. elseif key == '6' then
  2882. Flight()
  2883. elseif key == '9' and timetofly then
  2884. FLYSKYHIGH()
  2885. elseif key == '9' then
  2886. local A = math.random(1,10)
  2887. if A == 1 then
  2888. warn ("This has a Cooldown, Please wait. :>")
  2889. end
  2890. if A == 2 then
  2891. warn ("You can't Fly All day, you know.")
  2892. end
  2893. if A == 3 then
  2894. warn ("Calm down there.")
  2895. end
  2896. if A == 4 then
  2897. warn ("Take a Break.")
  2898. end
  2899. if A == 5 then
  2900. warn ("*Elevator Music plays in the backround*")
  2901. end
  2902. if A == 6 then
  2903. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2904. end
  2905. if A == 7 then
  2906. warn ("Can you wait a LITTLE Longer?")
  2907. end
  2908. if A == 8 then
  2909. warn ("Like a tiger defying the laws of gravity...")
  2910. end
  2911. if A == 9 then
  2912. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2913. end
  2914. if A == 10 then
  2915. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2916. end
  2917. elseif key == 'k' then
  2918. Hello()
  2919. elseif key == '5' then
  2920. HAAAAA()
  2921. elseif key == '4' then
  2922. Dance()
  2923. elseif key == '1' then
  2924. HELP()
  2925. elseif key == '2' then
  2926. dead()
  2927. elseif key == 'j' then
  2928. WhatHuh()
  2929. elseif key == 'l' then
  2930. ShutTheHellUp()
  2931. elseif key == 'c' then
  2932. Choose()
  2933. elseif key == 'r' then
  2934. MYSPAGHETTTTTTT()
  2935. elseif key == 't' then
  2936. SpinMeDad()
  2937. elseif key == 'y' then
  2938. EndMySufferingV2()
  2939. elseif key == 'f' then
  2940. NEN()
  2941. elseif key == 'z' then
  2942. NothingPersonal()
  2943. elseif key == '7' then
  2944. somuchcancerwhy()
  2945. elseif key == '8' then
  2946. highnoon()
  2947. elseif key == 'v' then
  2948. VeryMuchWorrying()
  2949. elseif key == 'b' then
  2950. Ashes()
  2951. elseif key == 'p' then
  2952. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2953. elseif key == 'g' then
  2954. AnotherOne()
  2955. elseif key == 'h' then
  2956. slap()
  2957. elseif key == 'm' then
  2958. WRY()
  2959. end
  2960. end
  2961. end
  2962. end)
  2963.  
  2964. -------------------------------------------------------
  2965. --End Attacks N Stuff--
  2966. -------------------------------------------------------
  2967.  
  2968.  
  2969.  
  2970.  
  2971. while jumping do
  2972. Humanoid.Jump = true
  2973. wait(0.9)
  2974. end
  2975.  
  2976.  
  2977.  
  2978.  
  2979. -------------------------------------------------------
  2980. --Start Animations--
  2981. -------------------------------------------------------
  2982. local equipped = false
  2983. local idle = 0
  2984. local change = 1
  2985. local val = 0
  2986. local toim = 0
  2987. local idleanim = 0.4
  2988. hum.Animator.Parent = nil
  2989. while true do
  2990. swait()
  2991. sine = sine + change
  2992. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2993. local velderp = root.Velocity.y
  2994. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2995. if equipped == true or equipped == false then
  2996. if attack == false then
  2997. idle = idle + 1
  2998. else
  2999. idle = 0
  3000. end
  3001. if 1 < root.Velocity.y and hitfloor == nil then
  3002. Anim = "Jump"
  3003. if attack == false then
  3004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  3006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3009. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  3010. end
  3011. elseif -1 > root.Velocity.y and hitfloor == nil then
  3012. Anim = "Fall"
  3013. if attack == false then
  3014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  3016. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3018. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3019. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  3020. end
  3021. elseif torvel < 1 and hitfloor ~= nil then
  3022. Anim = "Idle"
  3023. change = 1
  3024. if attack == false then
  3025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3028. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3029. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  3030. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  3031. end
  3032. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3033. Anim = "Walk"
  3034. change = 1
  3035. if attack == false then
  3036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  3037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3038. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3039. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  3041. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  3042. end
  3043. end
  3044. end
  3045. if 0 < #Effects then
  3046. for e = 1, #Effects do
  3047. if Effects[e] ~= nil then
  3048. local Thing = Effects[e]
  3049. if Thing ~= nil then
  3050. local Part = Thing[1]
  3051. local Mode = Thing[2]
  3052. local Delay = Thing[3]
  3053. local IncX = Thing[4]
  3054. local IncY = Thing[5]
  3055. local IncZ = Thing[6]
  3056. if 1 >= Thing[1].Transparency then
  3057. if Thing[2] == "Block1" then
  3058. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3059. local Mesh = Thing[1].Mesh
  3060. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3061. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3062. elseif Thing[2] == "Block2" then
  3063. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3064. local Mesh = Thing[7]
  3065. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3066. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3067. elseif Thing[2] == "Block3" then
  3068. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3069. local Mesh = Thing[7]
  3070. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3071. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3072. elseif Thing[2] == "Cylinder" then
  3073. local Mesh = Thing[1].Mesh
  3074. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3075. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3076. elseif Thing[2] == "Blood" then
  3077. local Mesh = Thing[7]
  3078. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3079. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3080. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3081. elseif Thing[2] == "Elec" then
  3082. local Mesh = Thing[1].Mesh
  3083. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3084. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3085. elseif Thing[2] == "Disappear" then
  3086. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3087. elseif Thing[2] == "Shatter" then
  3088. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3089. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3090. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3091. Thing[6] = Thing[6] + Thing[5]
  3092. end
  3093. else
  3094. Part.Parent = nil
  3095. table.remove(Effects, e)
  3096. end
  3097. end
  3098. end
  3099. end
  3100. end
  3101. end
  3102. -------------------------------------------------------
  3103. --End Animations And Script--
  3104. -------------------------------------------------------
  3105.  
  3106. --cool beans boibiparti
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