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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-13-1-0 Apr 5 2024 14:33:44
- Game Version: 1.6.659
- Script Extender: 1.6.659
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- RAM
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- RAM Total: 15.91 GB
- RAM Used: 13.47 GB
- RAM Free: 2.44 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 106 Regular: 115 Total: 221
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- Header indicators:
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- Memory: 0x7FFDF5A9DB2F count: (2)
- File: OStim.dll count: (15)
- Address: 009DB2F count: (2)
- Assembler: mov rbx, [rcx+0x18] | C:\Git\GitHub\OStimNG\skse\src\Core\Thread.cpp:168 ?getActorAlignment@Thread@OStim@@QEAA?AUActorAlignment@Alignment@@H@Z) count: (1)
- [ 0] 0x7FFDF5A9DB2F OStim.dll+009DB2F mov rbx, [rcx+0x18] | C:\Git\GitHub\OStimNG\skse\src\Core\Thread.cpp:168 ?getActorAlignment@Thread@OStim@@QEAA?AUActorAlignment@Alignment@@H@Z -//- count: (1)
- [ 1] 0x7FFDF5CDC742 OStim.dll+02DC742 movups xmm0, [rax] | C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:63 ?LoadCurrentAlignment@AlignMenu@Align@UI@@AEAAXXZ -//- count: (1)
- [ 2] 0x7FFDF5CDC6D6 OStim.dll+02DC6D6 mov rcx, rbx | C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:53 ?NodeChanged@AlignMenu@Align@UI@@QEAAXXZ C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:56 ?NodeChanged@AlignMenu@Align@UI@@QEAAXXZ -//- count: (1)
- [ 3] 0x7FFDF5CF0C29 OStim.dll+02F0C29 call 0x00007FFDF5D47CC0 | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822\include\functional:839 ?loop@UIState@UI@@QEAAXXZ -//- count: (1)
- RAX 0x7FFDF5FE3540 (void* -> OStim.dll+05E3540 add [rax], al | ?singleton@?1??GetSingleton@?$ISingleton@VUIState@UI@@@OStim@@SAPEAVUIState@UI@@XZ@4V45@A_5E3540) -//- count: (1)
- [RSP+8 ] 0x7FFDF5CDBF1C (void* -> OStim.dll+02DBF1C nop | C:\Git\GitHub\OStimNG\skse\src\UI\OStimMenu.h:66 ?QueueUITask@OStimMenu@UI@@IEAAXV?$function@$$A6AXXZ@std@@@Z) -//- count: (1)
- [RSP+48 ] 0x7FFDF5CDC8AB (void* -> OStim.dll+02DC8AB add rsp, 0x68 | C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:96 ?UpdateSceneInfo@AlignMenu@Align@UI@@AEAAXXZ) -//- count: (1)
- [RSP+68 ] 0x7FFDF5CDC742 (void* -> OStim.dll+02DC742 movups xmm0, [rax] | C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:63 ?LoadCurrentAlignment@AlignMenu@Align@UI@@AEAAXXZ) -//- count: (1)
- [RSP+70 ] 0x7FFDF5E9A9B8 (void* -> OStim.dll+049A9B8 in eax, dx | ??_C@_0O@PGNNKAJC@alignmentInfo@_49A9B8) -//- count: (1)
- [RSP+98 ] 0x7FFDF5D47D08 (void* -> OStim.dll+0347D08 mov rax, [rax+rbx*1] | C:\src\vcpkg\buildtrees\commonlibsse-ng\src\bee98e2e88-768ad13a2f.clean\src\RE\U\UI.cpp:10 ?GetSingleton@UI@RE@@SAPEAV12@XZ) -//- count: (1)
- [RSP+B8 ] 0x7FFDF5CDC6D6 (void* -> OStim.dll+02DC6D6 mov rcx, rbx | C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:53 ?NodeChanged@AlignMenu@Align@UI@@QEAAXXZ C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:56 ?NodeChanged@AlignMenu@Align@UI@@QEAAXXZ) -//- count: (1)
- [RSP+E8 ] 0x7FFDF5CF0C29 (void* -> OStim.dll+02F0C29 call 0x00007FFDF5D47CC0 | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822\include\functional:839 ?loop@UIState@UI@@QEAAXXZ) -//- count: (1)
- OStim.dll 0x7FFDF5A00000 -//- count: (1)
- OStim.dll v7.3.0.3 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (26)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
- --------------------------------------------------------------------------------
- no_alloc: count: (2)
- Could not find the proper memory allocation provided by reference
- If this happens often, you might want to run a 'MemCheck' to check your RAM for faulty hardware.
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 2
- Issues Solved: 2
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, no_alloc,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- [ 6] ccBGSSSE001-Fish.esm -//- count: (1)
- [ 9] ccBGSSSE016-Umbra.esm -//- count: (1)
- [ A] ccBGSSSE031-AdvCyrus.esm -//- count: (1)
- [ B] ccBGSSSE067-DaedInv.esm -//- count: (1)
- [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
- [FE: 0] ccBGSSSE002-ExoticArrows.esl -//- count: (1)
- [FE: 1] ccBGSSSE003-Zombies.esl -//- count: (1)
- [FE: 2] ccBGSSSE004-RuinsEdge.esl -//- count: (1)
- [FE: 3] ccBGSSSE005-Goldbrand.esl -//- count: (1)
- [FE: 4] ccBGSSSE006-StendarsHammer.esl -//- count: (1)
- [FE: 5] ccBGSSSE007-Chrysamere.esl -//- count: (1)
- [FE: 6] ccBGSSSE010-PetDwarvenArmoredMudcrab.esl -//- count: (1)
- [FE: 7] ccBGSSSE011-HrsArmrElvn.esl -//- count: (1)
- [FE: 8] ccBGSSSE012-HrsArmrStl.esl -//- count: (1)
- [FE: 9] ccBGSSSE014-SpellPack01.esl -//- count: (1)
- [FE: A] ccBGSSSE019-StaffofSheogorath.esl -//- count: (1)
- [FE: B] ccBGSSSE020-GrayCowl.esl -//- count: (1)
- [FE: C] ccBGSSSE021-LordsMail.esl -//- count: (1)
- [FE: 10] ccBGSSSE018-Shadowrend.esl -//- count: (1)
- [FE: 11] ccBGSSSE035-PetNHound.esl -//- count: (1)
- [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1)
- [FE: 17] ccBGSSSE034-MntUni.esl -//- count: (1)
- [FE: 18] ccBGSSSE045-Hasedoki.esl -//- count: (1)
- [FE: 19] ccBGSSSE008-Wraithguard.esl -//- count: (1)
- [FE: 1A] ccBGSSSE036-PetBWolf.esl -//- count: (1)
- [FE: 1D] ccBGSSSE043-CrossElv.esl -//- count: (1)
- [FE: 20] ccBGSSSE038-BowofShadows.esl -//- count: (1)
- [FE: 21] ccBGSSSE040-AdvObGobs.esl -//- count: (1)
- [FE: 22] ccBGSSSE050-BA_Daedric.esl -//- count: (1)
- [FE: 23] ccBGSSSE052-BA_Iron.esl -//- count: (1)
- [FE: 24] ccBGSSSE054-BA_Orcish.esl -//- count: (1)
- [FE: 25] ccBGSSSE058-BA_Steel.esl -//- count: (1)
- [FE: 26] ccBGSSSE059-BA_Dragonplate.esl -//- count: (1)
- [FE: 27] ccBGSSSE061-BA_Dwarven.esl -//- count: (1)
- [FE: 29] ccBGSSSE041-NetchLeather.esl -//- count: (1)
- [FE: 2B] ccBGSSSE064-BA_Elven.esl -//- count: (1)
- [FE: 2C] ccBGSSSE063-BA_Ebony.esl -//- count: (1)
- [FE: 2D] ccBGSSSE062-BA_DwarvenMail.esl -//- count: (1)
- [FE: 2E] ccBGSSSE060-BA_Dragonscale.esl -//- count: (1)
- [FE: 2F] ccBGSSSE056-BA_Silver.esl -//- count: (1)
- [FE: 30] ccBGSSSE055-BA_OrcishScaled.esl -//- count: (1)
- [FE: 31] ccBGSSSE053-BA_Leather.esl -//- count: (1)
- [FE: 32] ccBGSSSE051-BA_DaedricMail.esl -//- count: (1)
- [FE: 33] ccBGSSSE057-BA_Stalhrim.esl -//- count: (1)
- [FE: 34] ccBGSSSE066-Staves.esl -//- count: (1)
- [FE: 35] ccBGSSSE068-Bloodfall.esl -//- count: (1)
- [FE: 36] ccBGSSSE069-Contest.esl -//- count: (1)
- [FE: 3A] ccBGSSSE013-Dawnfang.esl -//- count: (1)
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