darkdraconx

crash-2024-04-20-16-02-33-REPORT

Apr 20th, 2024
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-13-1-0 Apr 5 2024 14:33:44
  7. Game Version: 1.6.659
  8. Script Extender: 1.6.659
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.91 GB
  15. RAM Used: 13.47 GB
  16. RAM Free: 2.44 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
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  26. Light: 106 Regular: 115 Total: 221
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FFDF5A9DB2F count: (2)
  33. File: OStim.dll count: (15)
  34. Address: 009DB2F count: (2)
  35. Assembler: mov rbx, [rcx+0x18] | C:\Git\GitHub\OStimNG\skse\src\Core\Thread.cpp:168 ?getActorAlignment@Thread@OStim@@QEAA?AUActorAlignment@Alignment@@H@Z) count: (1)
  36.  
  37. [ 0] 0x7FFDF5A9DB2F OStim.dll+009DB2F mov rbx, [rcx+0x18] | C:\Git\GitHub\OStimNG\skse\src\Core\Thread.cpp:168 ?getActorAlignment@Thread@OStim@@QEAA?AUActorAlignment@Alignment@@H@Z -//- count: (1)
  38. [ 1] 0x7FFDF5CDC742 OStim.dll+02DC742 movups xmm0, [rax] | C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:63 ?LoadCurrentAlignment@AlignMenu@Align@UI@@AEAAXXZ -//- count: (1)
  39. [ 2] 0x7FFDF5CDC6D6 OStim.dll+02DC6D6 mov rcx, rbx | C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:53 ?NodeChanged@AlignMenu@Align@UI@@QEAAXXZ C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:56 ?NodeChanged@AlignMenu@Align@UI@@QEAAXXZ -//- count: (1)
  40. [ 3] 0x7FFDF5CF0C29 OStim.dll+02F0C29 call 0x00007FFDF5D47CC0 | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822\include\functional:839 ?loop@UIState@UI@@QEAAXXZ -//- count: (1)
  41. RAX 0x7FFDF5FE3540 (void* -> OStim.dll+05E3540 add [rax], al | ?singleton@?1??GetSingleton@?$ISingleton@VUIState@UI@@@OStim@@SAPEAVUIState@UI@@XZ@4V45@A_5E3540) -//- count: (1)
  42. [RSP+8 ] 0x7FFDF5CDBF1C (void* -> OStim.dll+02DBF1C nop | C:\Git\GitHub\OStimNG\skse\src\UI\OStimMenu.h:66 ?QueueUITask@OStimMenu@UI@@IEAAXV?$function@$$A6AXXZ@std@@@Z) -//- count: (1)
  43. [RSP+48 ] 0x7FFDF5CDC8AB (void* -> OStim.dll+02DC8AB add rsp, 0x68 | C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:96 ?UpdateSceneInfo@AlignMenu@Align@UI@@AEAAXXZ) -//- count: (1)
  44. [RSP+68 ] 0x7FFDF5CDC742 (void* -> OStim.dll+02DC742 movups xmm0, [rax] | C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:63 ?LoadCurrentAlignment@AlignMenu@Align@UI@@AEAAXXZ) -//- count: (1)
  45. [RSP+70 ] 0x7FFDF5E9A9B8 (void* -> OStim.dll+049A9B8 in eax, dx | ??_C@_0O@PGNNKAJC@alignmentInfo@_49A9B8) -//- count: (1)
  46. [RSP+98 ] 0x7FFDF5D47D08 (void* -> OStim.dll+0347D08 mov rax, [rax+rbx*1] | C:\src\vcpkg\buildtrees\commonlibsse-ng\src\bee98e2e88-768ad13a2f.clean\src\RE\U\UI.cpp:10 ?GetSingleton@UI@RE@@SAPEAV12@XZ) -//- count: (1)
  47. [RSP+B8 ] 0x7FFDF5CDC6D6 (void* -> OStim.dll+02DC6D6 mov rcx, rbx | C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:53 ?NodeChanged@AlignMenu@Align@UI@@QEAAXXZ C:\Git\GitHub\OStimNG\skse\src\UI\Align\AlignMenu.cpp:56 ?NodeChanged@AlignMenu@Align@UI@@QEAAXXZ) -//- count: (1)
  48. [RSP+E8 ] 0x7FFDF5CF0C29 (void* -> OStim.dll+02F0C29 call 0x00007FFDF5D47CC0 | C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822\include\functional:839 ?loop@UIState@UI@@QEAAXXZ) -//- count: (1)
  49. OStim.dll 0x7FFDF5A00000 -//- count: (1)
  50. OStim.dll v7.3.0.3 -//- count: (1)
  51.  
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  54. ################################################################################
  55. Solutions
  56. ################################################################################
  57.  
  58. SkyrimSE.exe: count: (26)
  59. This file on its own is not the cause, however, we'll do further parsing...
  60.  
  61. Could not find any known issues related to SkyrimSE.exe.
  62. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  63. --------------------------------------------------------------------------------
  64.  
  65. no_alloc: count: (2)
  66. Could not find the proper memory allocation provided by reference
  67. If this happens often, you might want to run a 'MemCheck' to check your RAM for faulty hardware.
  68.  
  69. ################################################################################
  70. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  71. ################################################################################
  72. Issues Found: 2
  73. Issues Solved: 2
  74.  
  75. ################################################################################
  76. DEBUG State:
  77. ################################################################################
  78. Culprit list content: (just a list)
  79. SkyrimSE.exe, no_alloc,
  80.  
  81. ################################################################################
  82. Random 'Fallback' Checks
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  84.  
  85. How to read these results?
  86. - They are simple keywords that may appear when you have a lot of issues.
  87. - They do NOT have to mean anything.
  88. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  89.  
  90.  
  91. [ 6] ccBGSSSE001-Fish.esm -//- count: (1)
  92. [ 9] ccBGSSSE016-Umbra.esm -//- count: (1)
  93. [ A] ccBGSSSE031-AdvCyrus.esm -//- count: (1)
  94. [ B] ccBGSSSE067-DaedInv.esm -//- count: (1)
  95. [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  96. [FE: 0] ccBGSSSE002-ExoticArrows.esl -//- count: (1)
  97. [FE: 1] ccBGSSSE003-Zombies.esl -//- count: (1)
  98. [FE: 2] ccBGSSSE004-RuinsEdge.esl -//- count: (1)
  99. [FE: 3] ccBGSSSE005-Goldbrand.esl -//- count: (1)
  100. [FE: 4] ccBGSSSE006-StendarsHammer.esl -//- count: (1)
  101. [FE: 5] ccBGSSSE007-Chrysamere.esl -//- count: (1)
  102. [FE: 6] ccBGSSSE010-PetDwarvenArmoredMudcrab.esl -//- count: (1)
  103. [FE: 7] ccBGSSSE011-HrsArmrElvn.esl -//- count: (1)
  104. [FE: 8] ccBGSSSE012-HrsArmrStl.esl -//- count: (1)
  105. [FE: 9] ccBGSSSE014-SpellPack01.esl -//- count: (1)
  106. [FE: A] ccBGSSSE019-StaffofSheogorath.esl -//- count: (1)
  107. [FE: B] ccBGSSSE020-GrayCowl.esl -//- count: (1)
  108. [FE: C] ccBGSSSE021-LordsMail.esl -//- count: (1)
  109. [FE: 10] ccBGSSSE018-Shadowrend.esl -//- count: (1)
  110. [FE: 11] ccBGSSSE035-PetNHound.esl -//- count: (1)
  111. [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1)
  112. [FE: 17] ccBGSSSE034-MntUni.esl -//- count: (1)
  113. [FE: 18] ccBGSSSE045-Hasedoki.esl -//- count: (1)
  114. [FE: 19] ccBGSSSE008-Wraithguard.esl -//- count: (1)
  115. [FE: 1A] ccBGSSSE036-PetBWolf.esl -//- count: (1)
  116. [FE: 1D] ccBGSSSE043-CrossElv.esl -//- count: (1)
  117. [FE: 20] ccBGSSSE038-BowofShadows.esl -//- count: (1)
  118. [FE: 21] ccBGSSSE040-AdvObGobs.esl -//- count: (1)
  119. [FE: 22] ccBGSSSE050-BA_Daedric.esl -//- count: (1)
  120. [FE: 23] ccBGSSSE052-BA_Iron.esl -//- count: (1)
  121. [FE: 24] ccBGSSSE054-BA_Orcish.esl -//- count: (1)
  122. [FE: 25] ccBGSSSE058-BA_Steel.esl -//- count: (1)
  123. [FE: 26] ccBGSSSE059-BA_Dragonplate.esl -//- count: (1)
  124. [FE: 27] ccBGSSSE061-BA_Dwarven.esl -//- count: (1)
  125. [FE: 29] ccBGSSSE041-NetchLeather.esl -//- count: (1)
  126. [FE: 2B] ccBGSSSE064-BA_Elven.esl -//- count: (1)
  127. [FE: 2C] ccBGSSSE063-BA_Ebony.esl -//- count: (1)
  128. [FE: 2D] ccBGSSSE062-BA_DwarvenMail.esl -//- count: (1)
  129. [FE: 2E] ccBGSSSE060-BA_Dragonscale.esl -//- count: (1)
  130. [FE: 2F] ccBGSSSE056-BA_Silver.esl -//- count: (1)
  131. [FE: 30] ccBGSSSE055-BA_OrcishScaled.esl -//- count: (1)
  132. [FE: 31] ccBGSSSE053-BA_Leather.esl -//- count: (1)
  133. [FE: 32] ccBGSSSE051-BA_DaedricMail.esl -//- count: (1)
  134. [FE: 33] ccBGSSSE057-BA_Stalhrim.esl -//- count: (1)
  135. [FE: 34] ccBGSSSE066-Staves.esl -//- count: (1)
  136. [FE: 35] ccBGSSSE068-Bloodfall.esl -//- count: (1)
  137. [FE: 36] ccBGSSSE069-Contest.esl -//- count: (1)
  138. [FE: 3A] ccBGSSSE013-Dawnfang.esl -//- count: (1)
  139.  
  140.  
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