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UNLIMITED LABEL(rip)

Jul 19th, 2018
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  1.  
  2. C A N T F L R I P
  3.  
  4. script.Name = "UNLIMITED LABEL"
  5. -- 2018-07-19
  6. -- edit by loler
  7. -- original script = burning hope
  8. -- have fun :DDDDDD
  9. print("Im wake up.")
  10. print("Edited By InfiniteOneWithdank Hello User and again edit by loler")
  11. print("=====| HERE WE GO |=====")
  12.  
  13. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  14. local Player,game,owner = owner,game
  15. local RealPlayer = Player
  16. do
  17. print("FE Compatibility code by Mokiros")
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. script:ClearAllChildren()
  158. wait(0.2)
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. RootPart = Character["HumanoidRootPart"]
  167. Torso = Character["Torso"]
  168. Head = Character["Head"]
  169. RightArm = Character["Right Arm"]
  170. LeftArm = Character["Left Arm"]
  171. RightLeg = Character["Right Leg"]
  172. LeftLeg = Character["Left Leg"]
  173. RootJoint = RootPart["RootJoint"]
  174. Mouse = Player:GetMouse()
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180. local TIME = 0
  181. local sick = Instance.new("Sound",Torso)
  182.  
  183. IT = Instance.new
  184. CF = CFrame.new
  185. VT = Vector3.new
  186. RAD = math.rad
  187. C3 = Color3.new
  188. UD2 = UDim2.new
  189. BRICKC = BrickColor.new
  190. ANGLES = CFrame.Angles
  191. EULER = CFrame.fromEulerAnglesXYZ
  192. COS = math.cos
  193. ACOS = math.acos
  194. SIN = math.sin
  195. ASIN = math.asin
  196. ABS = math.abs
  197. MRANDOM = math.random
  198. FLOOR = math.floor
  199. local RWINGS = {}
  200. local LWINGS = {}
  201. local GunPoint
  202. Player_Size = 1
  203.  
  204. -- Thingy To Make Song Work
  205.  
  206. p = game.Players.LocalPlayer
  207. char = p.Character
  208.  
  209. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  210. local s = Instance.new("Sound",char)
  211. s.Name = "BGMusic"
  212. s.SoundId = "rbxassetid://865768829"
  213. s.Pitch = 1
  214. s.Volume = 40
  215. s.Looped = true
  216. s.archivable = false
  217. s.Parent = char.Head
  218. wait(0.1)
  219. s:play()
  220.  
  221. -- Rest of Script
  222. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  223.  
  224. --//=================================\\
  225. --|| PARTICLES N STUFF
  226. --\\=================================//
  227.  
  228. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  229. particleemitter.VelocitySpread = 350
  230. particleemitter.Lifetime = NumberRange.new(1)
  231. particleemitter.Speed = NumberRange.new(0)
  232. cringememe= {}
  233. for i=0, 19 do
  234. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  235. end
  236. particleemitter.Size = NumberSequence.new(cringememe)
  237. particleemitter.Rate = 20
  238. particleemitter.LockedToPart = true
  239. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  240. particleemitter.LightEmission = 1
  241. particleemitter.Texture = "rbxassetid://38727848"
  242. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  243.  
  244. local particleemitter = Instance.new('ParticleEmitter', Torso)
  245. particleemitter.VelocitySpread = 250
  246. particleemitter.Lifetime = NumberRange.new(3)
  247. particleemitter.Speed = NumberRange.new(1.5)
  248. youAreATHOT = {}
  249. for i=0, 19 do
  250. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  251. end
  252. particleemitter.Size = NumberSequence.new(youAreATHOT)
  253. particleemitter.Rate = 10
  254. particleemitter.LockedToPart = false
  255. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  256. particleemitter.LightEmission = 1
  257. particleemitter.Texture = "rbxassetid://253188763"
  258. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  259.  
  260. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  261. particleemitter.VelocitySpread = 350
  262. particleemitter.Lifetime = NumberRange.new(1)
  263. particleemitter.Speed = NumberRange.new(0)
  264. cringememe2= {}
  265. for i=0, 19 do
  266. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  267. end
  268. particleemitter.Size = NumberSequence.new(cringememe2)
  269. particleemitter.Rate = 20
  270. particleemitter.LockedToPart = true
  271. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  272. particleemitter.LightEmission = 1
  273. particleemitter.Texture = "rbxassetid://38727848"
  274. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  275.  
  276. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  277. particleemitter.VelocitySpread = 350
  278. particleemitter.Lifetime = NumberRange.new(1)
  279. particleemitter.Speed = NumberRange.new(0)
  280. cringememe3= {}
  281. for i=0, 19 do
  282. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  283. end
  284. particleemitter.Size = NumberSequence.new(cringememe3)
  285. particleemitter.Rate = 30
  286. particleemitter.LockedToPart = true
  287. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  288. particleemitter.LightEmission = 1
  289. particleemitter.Texture = "rbxassetid://38727848"
  290. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  291.  
  292. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  293. particleemitter.VelocitySpread = 350
  294. particleemitter.Lifetime = NumberRange.new(1)
  295. particleemitter.Speed = NumberRange.new(0)
  296. cringememe4= {}
  297. for i=0, 19 do
  298. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  299. end
  300. particleemitter.Size = NumberSequence.new(cringememe4)
  301. particleemitter.Rate = 30
  302. particleemitter.LockedToPart = true
  303. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  304. particleemitter.LightEmission = 1
  305. particleemitter.Texture = "rbxassetid://38727848"
  306. particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  307.  
  308. --//=================================\\
  309. --|| USEFUL VALUES
  310. --\\=================================//
  311.  
  312. Animation_Speed = 1.5
  313. local FORCERESET = false
  314. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  315. local Speed = 16
  316. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  317. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  318. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  319. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  320. local DAMAGEMULTIPLIER = 1
  321. local ANIM = "Idle"
  322. local ATTACK = false
  323. local EQUIPPED = false
  324. local HOLD = false
  325. local COMBO = 1
  326. local Rooted = false
  327. local SINE = 0
  328. local KEYHOLD = false
  329. local CHANGE = 2 / Animation_Speed
  330. local WALKINGANIM = false
  331. local VALUE1 = false
  332. local VALUE2 = false
  333. local ROBLOXIDLEANIMATION = IT("Animation")
  334. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  335. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  336. --ROBLOXIDLEANIMATION.Parent = Humanoid
  337. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  338. WEAPONGUI.Name = "BanishV3Gui"
  339. local Weapon = IT("Model")
  340. Weapon.Name = "Adds"
  341. local Effects = IT("Folder", Weapon)
  342. Effects.Name = "Effects"
  343. local ANIMATOR = Humanoid.Animator
  344. local ANIMATE = Character:FindFirstChild("Animate")
  345. local UNANCHOR = true
  346. local TOBANISH = {}
  347. script.Parent = PlayerGui
  348.  
  349. function StatLabel(CFRAME, TEXT, COLOR)
  350. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  351. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  352. local BODYGYRO = IT("BodyGyro", STATPART)
  353. game:GetService("Debris"):AddItem(STATPART ,5)
  354. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  355. BILLBOARDGUI.Adornee = STATPART
  356. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  357. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  358. BILLBOARDGUI.AlwaysOnTop = false
  359. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  360. TEXTLABEL.BackgroundTransparency = 1
  361. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  362. TEXTLABEL.Text = TEXT
  363. TEXTLABEL.Font = SKILLFONT
  364. TEXTLABEL.FontSize="Size42"
  365. TEXTLABEL.TextColor3 = COLOR
  366. TEXTLABEL.TextStrokeTransparency = 0
  367. TEXTLABEL.TextScaled = true
  368. TEXTLABEL.TextWrapped = true
  369. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  370. for i = 1, 50 do
  371. Swait()
  372. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  373. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  374. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  375. end
  376. THEPART.Parent = nil
  377. end),STATPART, TEXTLABEL)
  378. end
  379.  
  380. --//=================================\\
  381. --\\=================================//
  382.  
  383.  
  384. --//=================================\\
  385. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  386. --\\=================================//
  387.  
  388. ArtificialHB = Instance.new("BindableEvent", script)
  389. ArtificialHB.Name = "ArtificialHB"
  390.  
  391. script:WaitForChild("ArtificialHB")
  392.  
  393. frame = Frame_Speed
  394. tf = 0
  395. allowframeloss = false
  396. tossremainder = false
  397. lastframe = tick()
  398. script.ArtificialHB:Fire()
  399.  
  400. game:GetService("RunService").Heartbeat:connect(function(s, p)
  401. tf = tf + s
  402. if tf >= frame then
  403. if allowframeloss then
  404. script.ArtificialHB:Fire()
  405. lastframe = tick()
  406. else
  407. for i = 1, math.floor(tf / frame) do
  408. script.ArtificialHB:Fire()
  409. end
  410. lastframe = tick()
  411. end
  412. if tossremainder then
  413. tf = 0
  414. else
  415. tf = tf - frame * math.floor(tf / frame)
  416. end
  417. end
  418. end)
  419.  
  420. --//=================================\\
  421. --\\=================================//
  422.  
  423. --//=================================\\
  424. --|| SOME TAG EDIT
  425. --\\=================================//
  426.  
  427. m = game.Players.LocalPlayer
  428. char = m.Character
  429. local txt = Instance.new("BillboardGui", char)
  430. txt.Adornee = char.Head
  431. txt.Name = "_status"
  432. txt.Size = UDim2.new(2, 0, 1.2, 0)
  433. txt.StudsOffset = Vector3.new(-9, 8, 0)
  434. local text = Instance.new("TextLabel", txt)
  435. text.Size = UDim2.new(10, 0, 7, 0)
  436. text.FontSize = "Size24"
  437. text.TextScaled = true
  438. text.TextTransparency = 0
  439. text.BackgroundTransparency = 1
  440. text.TextTransparency = 0
  441. text.TextStrokeTransparency = 0
  442. text.Font = "Bodoni"
  443. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  444. v = Instance.new("Part")
  445. v.Name = "ColorBrick"
  446. v.Parent = m.Character
  447. v.FormFactor = "Symmetric"
  448. v.Anchored = true
  449. v.CanCollide = false
  450. v.BottomSurface = "Smooth"
  451. v.TopSurface = "Smooth"
  452. v.Size = Vector3.new(10, 5, 3)
  453. v.Transparency = 1
  454. v.CFrame = char.Torso.CFrame
  455. v.BrickColor = BrickColor.new("Really black")
  456. v.Transparency = 1
  457. v.Shape = "Block"
  458. spawn(function()
  459. local TweenService = game:GetService("TweenService")
  460. local Colours = {Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0)}
  461. local Int = 0
  462. while wait(0.5) do
  463. if Int == #Colours then Int = 0 end
  464. Int = Int+1
  465. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  466. end
  467. end)
  468. text.Text = "Yeah im raged."
  469. wait(2)
  470. text.Text = "And u make me rage."
  471. wait(3)
  472. text.Text = "AND U NEED RUN!! NOW!!!"
  473. wait(2)
  474. text.Text = "UNLIMITED LABEL"
  475.  
  476. --//=================================\\
  477. --\\=================================//
  478.  
  479. --//=================================\\
  480. --|| SOME FUNCTIONS
  481. --\\=================================//
  482.  
  483. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  484. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  485. end
  486.  
  487. function PositiveAngle(NUMBER)
  488. if NUMBER >= 0 then
  489. NUMBER = 0
  490. end
  491. return NUMBER
  492. end
  493.  
  494. function NegativeAngle(NUMBER)
  495. if NUMBER <= 0 then
  496. NUMBER = 0
  497. end
  498. return NUMBER
  499. end
  500.  
  501. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  502. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  503. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  504. wave.CFrame = CFRAME
  505. coroutine.resume(coroutine.create(function(PART)
  506. for i = 1, WAIT do
  507. Swait()
  508. mesh.Scale = mesh.Scale + GROW
  509. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  510. if DOESROT == true then
  511. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  512. end
  513. wave.Transparency = wave.Transparency + 0.5 / WAIT
  514. if wave.Transparency > 0.99 then
  515. wave:remove()
  516. end
  517. end
  518. end))
  519. end
  520.  
  521. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  522. for _, c in pairs(PARENT:GetChildren()) do
  523. if c.ClassName == "Model" then
  524. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  525. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  526. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  527. if DIST > (TORSO.Position - FROM).Magnitude then
  528. table.insert(TABLE, c)
  529. end
  530. AddChildrenToTable(FROM, c, DIST, TABLE)
  531. elseif c.ClassName == "Folder" then
  532. AddChildrenToTable(FROM, c, DIST, TABLE)
  533. end
  534. end
  535. end
  536. end
  537.  
  538. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  539. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  540. local mesh
  541. if KIND == "Base" then
  542. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  543. elseif KIND == "Thin" then
  544. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  545. elseif KIND == "Round" then
  546. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  547. end
  548. wave.CFrame = CFRAME
  549. coroutine.resume(coroutine.create(function(PART)
  550. for i = 1, WAIT do
  551. Swait()
  552. mesh.Scale = mesh.Scale + GROW / 10
  553. wave.Transparency = wave.Transparency + 0.5 / WAIT
  554. if wave.Transparency > 0.99 then
  555. wave:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  562. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  563. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  564. wave.CFrame = CFRAME
  565. coroutine.resume(coroutine.create(function(PART)
  566. for i = 1, WAIT do
  567. Swait()
  568. mesh.Scale = mesh.Scale + GROW
  569. wave.Transparency = wave.Transparency + 1 / WAIT
  570. if wave.Transparency > 0.99 then
  571. wave:remove()
  572. end
  573. end
  574. end))
  575. end
  576.  
  577. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  578. local TORSO = Torso
  579. local HUM = Humanoid
  580. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  581. coroutine.wrap(function()
  582. VT = Vector3.new
  583. MRANDOM = math.random
  584. local A = TIME
  585. local B = INTENSITY
  586. local C = true
  587. local HUMANOID = Humanoid
  588. local TIMER = A or 35
  589. local SHAKE = B or 5
  590. local FADE = C or true
  591. if HUMANOID then
  592. local FADER = SHAKE / TIMER
  593. for i = 1, TIMER do
  594. wait()
  595. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  596. end
  597. HUMANOID.CameraOffset = VT(0, 0, 0)
  598. end
  599.  
  600. end)()
  601. end
  602. end
  603.  
  604. function Effect(data)
  605. local FX = data.Effect or 'ResizeAndFade'
  606. local Parent = data.Parent or Effects
  607. local Color = data.Color or C3.N(0,0,0)
  608. local Size = data.Size or V3.N(1,1,1)
  609. local MoveDir = data.MoveDirection or nil
  610. local MeshData = data.Mesh or nil
  611. local SndData = data.Sound or nil
  612. local Frames = data.Frames or 45
  613. local Manual = data.Manual or nil
  614. local Material = data.Material or nil
  615. local CFra = data.CFrame or Torso.CFrame
  616. local Settings = data.FXSettings or {}
  617. local Snd,Prt,Msh;
  618. local Shape = data.Shape or Enum.PartType.Block
  619. coroutine.resume(coroutine.create(function()
  620. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  621. Prt = Manual
  622. else
  623. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  624. Prt.Shape = Shape
  625. end
  626. if(typeof(MeshData) == 'table')then
  627. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  628. elseif(typeof(MeshData) == 'Instance')then
  629. Msh = MeshData:Clone()
  630. Msh.Parent = Prt
  631. elseif(Shape == Enum.PartType.Block)then
  632. Msh = Mesh(Prt,Enum.MeshType.Brick)
  633. end
  634. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  635. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  636. end
  637. if(Snd)then
  638. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  639. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  640. end
  641. local MoveSpeed = nil;
  642. if(MoveDir)then
  643. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  644. end
  645. local Inc = M.RNG()-M.RNG()
  646. local Thingie = 0
  647. local Thingie2 = M.RNG(50,100)/100
  648. if(FX ~= 'Arc')then
  649. for i = 1, Frames do
  650. if(swait and typeof(swait) == 'function')then
  651. swait()
  652. else
  653. wait()
  654. end
  655. if(FX == 'ResizeAndFade')then
  656. if(not Settings.EndSize)then
  657. Settings.EndSize = V3.N(0,0,0)
  658. end
  659. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  660. if(Settings.EndIsIncrement)then
  661. Prt.Size = Prt.Size + Settings.EndSize
  662. else
  663. Prt.Size = Prt.Size - grow/Frames
  664. end
  665. Prt.Transparency = (i/Frames)
  666. elseif(FX == 'Fade')then
  667. Prt.Transparency = (i/Frames)
  668. end
  669.  
  670. if(Settings.RandomizeCFrame)then
  671. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  672. end
  673. if(MoveDir and MoveSpeed)then
  674. local Orientation = Prt.Orientation
  675. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  676. Prt.Orientation = Orientation
  677. end
  678. end
  679. Prt:destroy()
  680. else
  681. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  682. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  683. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  684. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  685. assert(start ~= nil,"You need to specify a start point!")
  686. assert(endP ~= nil,"You need to specify an end point!")
  687. for i = 0, 1, Settings.Speed or 0.01 do
  688. if(swait and typeof(swait) == 'function')then
  689. swait()
  690. else
  691. wait()
  692. end
  693. if(Settings.Home)then
  694. endP = Settings.Home.CFrame
  695. end
  696. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  697. end
  698. if(Settings.RemoveOnGoal)then
  699. Prt:destroy()
  700. end
  701. end
  702. end))
  703. return Prt,Msh,Snd
  704. end
  705.  
  706. function RightWing()
  707. for i = 1, 2 do
  708. local PART
  709. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  710. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  711. table.insert(RWINGS, WingWeld)
  712. PART = Wing
  713. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  714. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  715. PART = Wing
  716. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  717. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  719. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  720. PART = Wing
  721. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  722. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  723. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  724. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  725. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  726. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  727. PART = Wing
  728. table.insert(RWINGS, WingWeld)
  729. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  730. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  731. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  732. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  733. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  734. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  735. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  736. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  737. PART = Wing
  738. table.insert(RWINGS, WingWeld)
  739. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  740. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  741. PART = Wing
  742. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  743. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  744. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  746. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  748. PART = Wing
  749. table.insert(RWINGS, WingWeld)
  750. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  751. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  756. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  757. table.insert(EYES, Wing1)
  758. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  759. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  760. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  761. PART = Wing
  762. table.insert(RWINGS, WingWeld)
  763. end
  764. BODY = {}
  765. for _, c in pairs(Character:GetDescendants()) do
  766. if c:IsA("BasePart") then
  767. table.insert(BODY, {
  768. c,
  769. c.Parent,
  770. c.Material,
  771. c.Color
  772. })
  773. elseif c:IsA("JointInstance") then
  774. table.insert(BODY, {
  775. c,
  776. c.Parent,
  777. nil,
  778. nil
  779. })
  780. end
  781. end
  782. end
  783. function LeftWing()
  784. for i = 1, 2 do
  785. local PART
  786. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  787. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  788. table.insert(LWINGS, WingWeld)
  789. PART = Wing
  790. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  791. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  792. PART = Wing
  793. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  794. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  795. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  796. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  797. PART = Wing
  798. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  799. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  801. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  803. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  804. PART = Wing
  805. table.insert(LWINGS, WingWeld)
  806. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  807. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  808. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  809. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  810. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  811. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  812. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  813. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  814. PART = Wing
  815. table.insert(LWINGS, WingWeld)
  816. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  817. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  818. PART = Wing
  819. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  820. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  821. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  822. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  823. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  824. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  825. PART = Wing
  826. table.insert(LWINGS, WingWeld)
  827. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  828. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  829. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  830. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  832. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  833. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  834. table.insert(EYES, Wing1)
  835. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  836. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  837. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  838. PART = Wing
  839. table.insert(LWINGS, WingWeld)
  840. end
  841. BODY = {}
  842. for _, c in pairs(Character:GetDescendants()) do
  843. if c:IsA("BasePart") then
  844. table.insert(BODY, {
  845. c,
  846. c.Parent,
  847. c.Material,
  848. c.Color
  849. })
  850. elseif c:IsA("JointInstance") then
  851. table.insert(BODY, {
  852. c,
  853. c.Parent,
  854. nil,
  855. nil
  856. })
  857. end
  858. end
  859. end
  860.  
  861. function Swait(NUMBER)
  862. if NUMBER == 0 or NUMBER == nil then
  863. ArtificialHB.Event:wait()
  864. else
  865. for i = 1, NUMBER do
  866. ArtificialHB.Event:wait()
  867. end
  868. end
  869. end
  870.  
  871. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  872. local NEWMESH = IT(MESH)
  873. if MESH == "SpecialMesh" then
  874. NEWMESH.MeshType = MESHTYPE
  875. if MESHID ~= "nil" and MESHID ~= "" then
  876. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  877. end
  878. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  879. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  880. end
  881. end
  882. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  883. NEWMESH.Scale = SCALE
  884. NEWMESH.Parent = PARENT
  885. return NEWMESH
  886. end
  887.  
  888. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  889. local NEWPART = IT("Part")
  890. NEWPART.formFactor = FORMFACTOR
  891. NEWPART.Reflectance = REFLECTANCE
  892. NEWPART.Transparency = TRANSPARENCY
  893. NEWPART.CanCollide = false
  894. NEWPART.Locked = true
  895. NEWPART.Anchored = true
  896. if ANCHOR == false then
  897. NEWPART.Anchored = false
  898. end
  899. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  900. NEWPART.Name = NAME
  901. NEWPART.Size = SIZE
  902. NEWPART.Position = Torso.Position
  903. NEWPART.Material = MATERIAL
  904. NEWPART:BreakJoints()
  905. NEWPART.Parent = PARENT
  906. return NEWPART
  907. end
  908.  
  909. local function weldBetween(a, b)
  910. local weldd = Instance.new("ManualWeld")
  911. weldd.Part0 = a
  912. weldd.Part1 = b
  913. weldd.C0 = CFrame.new()
  914. weldd.C1 = b.CFrame:inverse() * a.CFrame
  915. weldd.Parent = a
  916. return weldd
  917. end
  918.  
  919.  
  920. function QuaternionFromCFrame(cf)
  921. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  922. local trace = m00 + m11 + m22
  923. if trace > 0 then
  924. local s = math.sqrt(1 + trace)
  925. local recip = 0.5 / s
  926. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  927. else
  928. local i = 0
  929. if m11 > m00 then
  930. i = 1
  931. end
  932. if m22 > (i == 0 and m00 or m11) then
  933. i = 2
  934. end
  935. if i == 0 then
  936. local s = math.sqrt(m00 - m11 - m22 + 1)
  937. local recip = 0.5 / s
  938. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  939. elseif i == 1 then
  940. local s = math.sqrt(m11 - m22 - m00 + 1)
  941. local recip = 0.5 / s
  942. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  943. elseif i == 2 then
  944. local s = math.sqrt(m22 - m00 - m11 + 1)
  945. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  946. end
  947. end
  948. end
  949.  
  950. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  951. local xs, ys, zs = x + x, y + y, z + z
  952. local wx, wy, wz = w * xs, w * ys, w * zs
  953. local xx = x * xs
  954. local xy = x * ys
  955. local xz = x * zs
  956. local yy = y * ys
  957. local yz = y * zs
  958. local zz = z * zs
  959. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  960. end
  961.  
  962. function QuaternionSlerp(a, b, t)
  963. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  964. local startInterp, finishInterp;
  965. if cosTheta >= 0.0001 then
  966. if (1 - cosTheta) > 0.0001 then
  967. local theta = ACOS(cosTheta)
  968. local invSinTheta = 1 / SIN(theta)
  969. startInterp = SIN((1 - t) * theta) * invSinTheta
  970. finishInterp = SIN(t * theta) * invSinTheta
  971. else
  972. startInterp = 1 - t
  973. finishInterp = t
  974. end
  975. else
  976. if (1 + cosTheta) > 0.0001 then
  977. local theta = ACOS(-cosTheta)
  978. local invSinTheta = 1 / SIN(theta)
  979. startInterp = SIN((t - 1) * theta) * invSinTheta
  980. finishInterp = SIN(t * theta) * invSinTheta
  981. else
  982. startInterp = t - 1
  983. finishInterp = t
  984. end
  985. end
  986. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  987. end
  988.  
  989. function Clerp(a, b, t)
  990. local qa = {QuaternionFromCFrame(a)}
  991. local qb = {QuaternionFromCFrame(b)}
  992. local ax, ay, az = a.x, a.y, a.z
  993. local bx, by, bz = b.x, b.y, b.z
  994. local _t = 1 - t
  995. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  996. end
  997.  
  998. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  999. local frame = IT("Frame")
  1000. frame.BackgroundTransparency = TRANSPARENCY
  1001. frame.BorderSizePixel = BORDERSIZEPIXEL
  1002. frame.Position = POSITION
  1003. frame.Size = SIZE
  1004. frame.BackgroundColor3 = COLOR
  1005. frame.BorderColor3 = BORDERCOLOR
  1006. frame.Name = NAME
  1007. frame.Parent = PARENT
  1008. return frame
  1009. end
  1010.  
  1011. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1012. local label = IT("TextLabel")
  1013. label.BackgroundTransparency = 1
  1014. label.Size = UD2(1, 0, 1, 0)
  1015. label.Position = UD2(0, 0, 0, 0)
  1016. label.TextColor3 = TEXTCOLOR
  1017. label.TextStrokeTransparency = STROKETRANSPARENCY
  1018. label.TextTransparency = TRANSPARENCY
  1019. label.FontSize = TEXTFONTSIZE
  1020. label.Font = TEXTFONT
  1021. label.BorderSizePixel = BORDERSIZEPIXEL
  1022. label.TextScaled = false
  1023. label.Text = TEXT
  1024. label.Name = NAME
  1025. label.Parent = PARENT
  1026. return label
  1027. end
  1028.  
  1029. function NoOutlines(PART)
  1030. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1031. end
  1032.  
  1033. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1034. local NEWWELD = IT(TYPE)
  1035. NEWWELD.Part0 = PART0
  1036. NEWWELD.Part1 = PART1
  1037. NEWWELD.C0 = C0
  1038. NEWWELD.C1 = C1
  1039. NEWWELD.Parent = PARENT
  1040. return NEWWELD
  1041. end
  1042.  
  1043. local S = IT("Sound")
  1044. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1045. local NEWSOUND = nil
  1046. coroutine.resume(coroutine.create(function()
  1047. NEWSOUND = S:Clone()
  1048. NEWSOUND.Parent = PARENT
  1049. NEWSOUND.Volume = VOLUME
  1050. NEWSOUND.Pitch = PITCH
  1051. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1052. NEWSOUND:play()
  1053. if DOESLOOP == true then
  1054. NEWSOUND.Looped = true
  1055. else
  1056. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1057. NEWSOUND:remove()
  1058. end
  1059. end))
  1060. return NEWSOUND
  1061. end
  1062.  
  1063. function CFrameFromTopBack(at, top, back)
  1064. local right = top:Cross(back)
  1065. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1066. end
  1067.  
  1068. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1069. function Lightning(Table)
  1070. local Color = Table.Color or C3(1,1,1)
  1071. local StartPos = Table.Start or Torso.Position
  1072. local EndPos = Table.End or Mouse.Hit.p
  1073. local SegmentLength = Table.SegmentL or 2
  1074. local Thickness = Table.Thickness or 0.1
  1075. local Dissapear = Table.DoesFade or false
  1076. local Parent = Table.Ignore or Character
  1077. local MaxDist = Table.MaxDist or 400
  1078. local Branches = Table.Branches or false
  1079. local Thicken = Table.Thicken or false
  1080. local FadeTime = Table.FadeTime or 15
  1081. local FadeIn = Table.FadeIn or false
  1082. local Material = Table.Material or "Neon"
  1083. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1084. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1085. local LIGHTNINGMODEL = IT("Model",Effects)
  1086. LIGHTNINGMODEL.Name = "Lightning"
  1087. local LastBolt = nil
  1088. for E = 1, DISTANCE do
  1089. local ExtraSize = 0
  1090. if Thicken == true then
  1091. ExtraSize = (DISTANCE-E)/15
  1092. end
  1093. local TRANSPARENCY = 0
  1094. if FadeIn == true then
  1095. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1096. if TRANSPARENCY < 0 then
  1097. TRANSPARENCY = 0
  1098. end
  1099. end
  1100. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1101. PART.Color = Color
  1102. MakeForm(PART,"Cyl")
  1103. if LastBolt == nil then
  1104. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1105. else
  1106. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1107. end
  1108. LastBolt = PART
  1109. if Branches == true and E < (DISTANCE-5) then
  1110. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1111. if CHOICE == 1 then
  1112. local LASTBRANCH = nil
  1113. for i = 1, MRANDOM(2,5) do
  1114. local ExtraSize2 = 0
  1115. if Thicken == true then
  1116. ExtraSize = ((DISTANCE-E)/25)/i
  1117. end
  1118. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1119. PART.Color = Color
  1120. MakeForm(PART,"Cyl")
  1121. if LASTBRANCH == nil then
  1122. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1123. else
  1124. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1125. end
  1126. LASTBRANCH = PART
  1127. end
  1128. end
  1129. end
  1130. end
  1131. if Dissapear == true then
  1132. coroutine.resume(coroutine.create(function()
  1133. for i = 1, FadeTime do
  1134. Swait()
  1135. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1136. if c.ClassName == "Part" then
  1137. c.Transparency = c.Transparency + (i/FadeTime)/10
  1138. end
  1139. end
  1140. end
  1141. LIGHTNINGMODEL:remove()
  1142. end))
  1143. elseif Dissapear == false then
  1144. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1145. end
  1146. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1147. end
  1148.  
  1149. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1150. local cR=255
  1151. local cG=0
  1152. local cB=0
  1153. local flg5=1 local omgidk=1
  1154. local add=15
  1155. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1156. if omgidk>10000 then omgidk=0 end
  1157. omgidk=omgidk+1
  1158. if cR>=255 then flg5=1 end
  1159. if cG>=255 then flg5=2 end
  1160. if cB>=255 then flg5=3 end
  1161. if flg5==1 then cR=cR-add cG=cG+add end
  1162. if flg5==2 then cG=cG-add cB=cB+add end
  1163. if flg5==3 then cB=cB-add cR=cR+add end
  1164. color=Color3.fromRGB(cR,cG,cB)
  1165. function WACKYEFFECT(Table)
  1166. local TYPE = (Table.EffectType or "Sphere")
  1167. local SIZE = (Table.Size or VT(6,6,6))
  1168. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1169. local TRANSPARENCY = (Table.Transparency or 0)
  1170. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1171. local CFRAME = (Table.CFrame or Torso.CFrame)
  1172. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1173. local ROTATION1 = (Table.RotationX or 0)
  1174. local ROTATION2 = (Table.RotationY or 0)
  1175. local ROTATION3 = (Table.RotationZ or 0)
  1176. local MATERIAL = "Neon"
  1177. local COLOR = color
  1178. local TIME = (Table.Time or 45)
  1179. local SOUNDID = (Table.SoundID or nil)
  1180. local SOUNDPITCH = (Table.SoundPitch or nil)
  1181. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1182. coroutine.resume(coroutine.create(function()
  1183. local PLAYSSOUND = false
  1184. local SOUND = nil
  1185. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1186. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1187. PLAYSSOUND = true
  1188. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1189. end
  1190. EFFECT.Color = color
  1191. local MSH = nil
  1192. if TYPE == "Sphere" then
  1193. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1194. elseif TYPE == "Block" then
  1195. MSH = IT("BlockMesh",EFFECT)
  1196. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1197. elseif TYPE == "Wave" then
  1198. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1199. elseif TYPE == "Ring" then
  1200. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1201. elseif TYPE == "Slash" then
  1202. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1203. elseif TYPE == "Round Slash" then
  1204. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1205. elseif TYPE == "Swirl" then
  1206. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1207. elseif TYPE == "Skull" then
  1208. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1209. elseif TYPE == "Crystal" then
  1210. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1211. end
  1212. if MSH ~= nil then
  1213. local MOVESPEED = nil
  1214. if MOVEDIRECTION ~= nil then
  1215. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1216. end
  1217. local GROWTH = SIZE - ENDSIZE
  1218. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1219. if TYPE == "Block" then
  1220. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1221. else
  1222. EFFECT.CFrame = CFRAME
  1223. end
  1224. for LOOP = 1, TIME+1 do
  1225. Swait()
  1226. MSH.Scale = MSH.Scale - GROWTH/TIME
  1227. if TYPE == "Wave" then
  1228. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1229. end
  1230. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1231. if TYPE == "Block" then
  1232. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1233. else
  1234. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1235. end
  1236. if MOVEDIRECTION ~= nil then
  1237. local ORI = EFFECT.Orientation
  1238. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1239. EFFECT.Orientation = ORI
  1240. end
  1241. end
  1242. if PLAYSSOUND == false then
  1243. EFFECT:remove()
  1244. else
  1245. SOUND.Stopped:Connect(function()
  1246. EFFECT:remove()
  1247. end)
  1248. end
  1249. else
  1250. if PLAYSSOUND == false then
  1251. EFFECT:remove()
  1252. else
  1253. repeat Swait() until SOUND.Playing == false
  1254. EFFECT:remove()
  1255. end
  1256. end
  1257. end))
  1258. end
  1259. end)
  1260. function MakeForm(PART,TYPE)
  1261. if TYPE == "Cyl" then
  1262. local MSH = IT("CylinderMesh",PART)
  1263. elseif TYPE == "Ball" then
  1264. local MSH = IT("SpecialMesh",PART)
  1265. MSH.MeshType = "Sphere"
  1266. elseif TYPE == "Wedge" then
  1267. local MSH = IT("SpecialMesh",PART)
  1268. MSH.MeshType = "Wedge"
  1269. end
  1270. end
  1271. function SpawnTrail(FROM,TO,BIG)
  1272. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1273. MakeForm(TRAIL,"Cyl")
  1274. local cR=255
  1275. local cG=0
  1276. local cB=0
  1277. local flg5=1 local omgidk=1
  1278. local add=15
  1279. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1280. if omgidk>10000 then omgidk=0 end
  1281. omgidk=omgidk+1
  1282. if cR>=255 then flg5=1 end
  1283. if cG>=255 then flg5=2 end
  1284. if cB>=255 then flg5=3 end
  1285. if flg5==1 then cR=cR-add cG=cG+add end
  1286. if flg5==2 then cG=cG-add cB=cB+add end
  1287. if flg5==3 then cB=cB-add cR=cR+add end
  1288. color=Color3.fromRGB(cR,cG,cB)
  1289. TRAIL.Color = color
  1290. end)
  1291. local DIST = (FROM - TO).Magnitude
  1292. if BIG == true then
  1293. TRAIL.Size = VT(5,DIST,5)
  1294. else
  1295. TRAIL.Size = VT(5,DIST,5)
  1296. end
  1297. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1298. coroutine.resume(coroutine.create(function()
  1299. for i = 1, 55 do
  1300. Swait()
  1301. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1302. end
  1303. TRAIL:remove()
  1304. end))
  1305. end
  1306.  
  1307. Debris = game:GetService("Debris")
  1308.  
  1309. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1310. local DIRECTION = CF(StartPos,EndPos).lookVector
  1311. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1312. end
  1313.  
  1314. function turnto(position)
  1315. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1316. end
  1317.  
  1318. --//=================================\\
  1319. --|| WEAPON CREATION
  1320. --\\=================================//
  1321. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1322.  
  1323. for i = 1, 35 do
  1324. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1325. FACE.Color = C3(0,0,0)
  1326. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1327. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1328. end
  1329. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1330. MakeForm(Eye,"Ball")
  1331. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1332. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  1333. MakeForm(Eye,"Ball")
  1334. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1335. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Rlly red", "Eye", VT(0.1,1,1)/2,false)
  1336. MakeForm(Eye,"Ball")
  1337. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1338. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  1339. MakeForm(Eye,"Ball")
  1340. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1341.  
  1342. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1343. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1344.  
  1345. local Particle = IT("ParticleEmitter",nil)
  1346. Particle.Enabled = false
  1347. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1348. Particle.LightEmission = 0.5
  1349. Particle.Rate = 150
  1350. Particle.ZOffset = 0.2
  1351. Particle.Rotation = NumberRange.new(-180, 180)
  1352. Particle.RotSpeed = NumberRange.new(-180, 180)
  1353. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1354. Particle.Color = ColorSequence.new(C3(255,0,0),C3(0,0,0),C3(255,0,0),C3(0,0,0),C3(255,0,0),C3(0,0,0),C3(255,0,0),C3(0,0,0))
  1355.  
  1356. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1357. function ParticleEmitter(Table)
  1358. local PRTCL = Particle:Clone()
  1359. local Speed = Table.Speed or 5
  1360. local Drag = Table.Drag or 0
  1361. local Size1 = Table.Size1 or 1
  1362. local Size2 = Table.Size2 or 5
  1363. local Lifetime1 = Table.Lifetime1 or 1
  1364. local Lifetime2 = Table.Lifetime2 or 1.5
  1365. local Parent = Table.Parent or Torso
  1366. local Emit = Table.Emit or 100
  1367. local Offset = Table.Offset or 360
  1368. local Acel = Table.Acel or VT(0,0,0)
  1369. local Enabled = Table.Enabled or false
  1370. PRTCL.Parent = Parent
  1371. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1372. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1373. PRTCL.Speed = NumberRange.new(Speed)
  1374. PRTCL.VelocitySpread = Offset
  1375. PRTCL.Drag = Drag
  1376. PRTCL.Acceleration = Acel
  1377. if Enabled == false then
  1378. PRTCL:Emit(Emit)
  1379. Debris:AddItem(PRTCL,Lifetime2)
  1380. else
  1381. PRTCL.Enabled = true
  1382. end
  1383. return PRTCL
  1384. end
  1385.  
  1386. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1387. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1388. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1389. MakeForm(Part,"Wedge")
  1390. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1391. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1392. MakeForm(Part,"Wedge")
  1393. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1394. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1395. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1397. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1398. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1399. MakeForm(Part,"Cyl")
  1400. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1401. for i = 1, 8 do
  1402. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1403. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1404. end
  1405. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1406. MakeForm(Part,"Cyl")
  1407. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1408. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1409. MakeForm(Part,"Ball")
  1410. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1411. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1412. MakeForm(Part,"Wedge")
  1413. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1414. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1415. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1417. MakeForm(Part,"Cyl")
  1418. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1419. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1420. MakeForm(Part,"Cyl")
  1421. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1422. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1423. MakeForm(Part,"Cyl")
  1424. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1425. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1426. MakeForm(Part,"Wedge")
  1427. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1428. local LASTPART = Handle
  1429. for i = 1, 10 do
  1430. if LASTPART == Handle then
  1431. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1432. LASTPART = Part
  1433. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1434. else
  1435. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1436. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1437. LASTPART = Part
  1438. end
  1439. end
  1440.  
  1441. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1442. MakeForm(Barrel,"Cyl")
  1443. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1444. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1445. MakeForm(Part,"Cyl")
  1446. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1447. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1448. MakeForm(Part,"Wedge")
  1449. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1450. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1451. MakeForm(Hole,"Cyl")
  1452. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1453. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1454. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1455. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1456. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1457. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1458. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1459. coroutine.resume(coroutine.create(function()
  1460. while wait() do
  1461. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1462. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1463. end
  1464. end))
  1465.  
  1466. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1467. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1468.  
  1469. local cR=255
  1470. local cG=0
  1471. local cB=0
  1472. local flg5=1 local omgidk=1
  1473. local add=15
  1474. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1475. if omgidk>10000 then omgidk=0 end
  1476. omgidk=omgidk+1
  1477. if cR>=255 then flg5=1 end
  1478. if cG>=255 then flg5=2 end
  1479. if cB>=255 then flg5=3 end
  1480. if flg5==1 then cR=cR-add cG=cG+add end
  1481. if flg5==2 then cG=cG-add cB=cB+add end
  1482. if flg5==3 then cB=cB-add cR=cR+add end
  1483. color=Color3.fromRGB(cR,cG,cB)
  1484. for _, c in pairs(Weapon:GetDescendants()) do
  1485. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1486. c.Material = "Glass"
  1487. c.Color = C3(0,0,0)
  1488. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1489. c.Color = color
  1490. c.Material = "Neon"
  1491. end
  1492. end
  1493. end)
  1494. Weapon.Parent = Character
  1495. for _, c in pairs(Weapon:GetChildren()) do
  1496. if c.ClassName == "Part" then
  1497. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1498. end
  1499. end
  1500.  
  1501. function swait(num)
  1502. if num == 0 or num == nil then
  1503. ArtificialHB.Event:wait()
  1504. else
  1505. for i = 0, num do
  1506. ArtificialHB.Event:wait()
  1507. end
  1508. end
  1509. end
  1510.  
  1511. function chatfunc(text)
  1512. local chat = coroutine.wrap(function()
  1513. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1514. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1515. end
  1516. local Bill = Instance.new("BillboardGui",Character)
  1517. Bill.Size = UDim2.new(0,100,0,40)
  1518. Bill.StudsOffset = Vector3.new(0,3,0)
  1519. Bill.Adornee = Character.Head
  1520. Bill.Name = "TalkingBillBoard"
  1521. local Hehe = Instance.new("TextLabel",Bill)
  1522. Hehe.BackgroundTransparency = 1
  1523. Hehe.BorderSizePixel = 0
  1524. Hehe.Text = ""
  1525. Hehe.Font = "Bodoni"
  1526. Hehe.TextSize = 40
  1527. Hehe.TextStrokeTransparency = 0
  1528. Hehe.Size = UDim2.new(1,0,0.5,0)
  1529. coroutine.resume(coroutine.create(function()
  1530. while Hehe ~= nil do
  1531. swait()
  1532. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1533. Hehe.Rotation = math.random(-5,5)
  1534. Hehe.TextColor3 = Color3.new(0,255,0)
  1535. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1536. end
  1537. end))
  1538. for i = 1,string.len(text),1 do
  1539. swait()
  1540. Hehe.Text = string.sub(text,1,i)
  1541. end
  1542. swait(90)--Re[math.random(1, 93)]
  1543. for i = 0, 1, .025 do
  1544. swait()
  1545. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1546. Hehe.TextStrokeTransparency = i
  1547. Hehe.TextTransparency = i
  1548. end
  1549. Bill:Destroy()
  1550. end)
  1551. chat()
  1552. end
  1553.  
  1554. function onChatted(msg)
  1555. chatfunc(msg)
  1556. end
  1557.  
  1558. Player.Chatted:connect(onChatted)
  1559.  
  1560. local BODY = {}
  1561. for _, c in pairs(Character:GetDescendants()) do
  1562. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1563. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1564. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1565. end
  1566. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1567. elseif c:IsA("JointInstance") then
  1568. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1569. end
  1570. end
  1571.  
  1572. function refit()
  1573. Character.Parent = workspace
  1574. for e = 1, #BODY do
  1575. if BODY[e] ~= nil then
  1576. local STUFF = BODY[e]
  1577. local PART = STUFF[1]
  1578. local PARENT = STUFF[2]
  1579. local MATERIAL = STUFF[3]
  1580. local COLOR = STUFF[4]
  1581. local TRANSPARENCY = STUFF[5]
  1582. --local SIZE = STUFF[6]
  1583. local NAME = STUFF[7]
  1584. if PART.ClassName == "Part" and PART ~= RootPart then
  1585. PART.Material = MATERIAL
  1586. PART.Transparency = TRANSPARENCY
  1587. PART.Name = NAME
  1588. end
  1589. if PART.Parent ~= PARENT then
  1590. Humanoid:remove()
  1591. PART.Parent = PARENT
  1592. Humanoid = IT("Humanoid",Character)
  1593. end
  1594. end
  1595. end
  1596. end
  1597.  
  1598. local SKILLTEXTCOLOR = C3(0,255,0)
  1599. local SKILLFONT = "Code"
  1600. local SKILLTEXTSIZE = 7
  1601.  
  1602. Humanoid.Died:connect(function()
  1603. refit()
  1604. end)
  1605.  
  1606. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1607. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1608. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1609. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1610. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1611. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1612. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1613. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1614. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1615. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1616. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1617. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1618.  
  1619. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Rage bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1620. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1621. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1622. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Unlimited Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1623. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] REEEEEE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1624. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] LOL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1625. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1626. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Hope for you", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1627. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] TICK", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1628. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1629. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1630. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] The true power", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1631.  
  1632. function printbye(Name)
  1633. local MESSAGES = {"REKT, ","No pass for you, ","R U EVEN TRYING?, ","you srs to think can respawn?, ","u cant be, ","LOL REKT, ","U R LOST UR CHANCE, ","DEAD, ","BANNED, ","Never try, ","WHY R U RUNNING, ","u want to pass? nope, ","cangratulation, u has been banned, ","You hass been DISTORD, ","Bye, Bye, Bye, ","U waill TRIGGERED, ","Dont do it, ","LOL, "}
  1634. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1635. end
  1636.  
  1637. workspace.ChildAdded:connect(function(instance)
  1638. for BANISH = 1, #TOBANISH do
  1639. if TOBANISH[BANISH] ~= nil then
  1640. if instance.Name == TOBANISH[BANISH] then
  1641. coroutine.resume(coroutine.create(function()
  1642. printbye(instance.Name)
  1643. instance:ClearAllChildren()
  1644. Debris:AddItem(instance,0.0005)
  1645. end))
  1646. end
  1647. end
  1648. end
  1649. end)
  1650.  
  1651. --//=================================\\
  1652. --|| DAMAGING
  1653. --\\=================================//
  1654.  
  1655. function Banish(Foe)
  1656. if Foe then
  1657. coroutine.resume(coroutine.create(function()
  1658. --if game.Players:FindFirstChild(Foe.Name) then
  1659. table.insert(TOBANISH,Foe.Name)
  1660. printbye(Foe.Name)
  1661. --end
  1662. Foe.Archivable = true
  1663. local CLONE = Foe:Clone()
  1664. Foe:Destroy()
  1665. CLONE.Parent = Effects
  1666. CLONE:BreakJoints()
  1667. local MATERIALS = {"Glass","Neon"}
  1668. for _, c in pairs(CLONE:GetDescendants()) do
  1669. if c:IsA("BasePart") then
  1670. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1671. CreateSound(340722848, c, 10, 1, false)
  1672. end
  1673. c.Anchored = true
  1674. c.Transparency = c.Transparency + 0.2
  1675. c.Material = MATERIALS[MRANDOM(1,2)]
  1676. c.Color = C3(0,255,0)
  1677. if c.ClassName == "MeshPart" then
  1678. c.TextureID = ""
  1679. end
  1680. if c:FindFirstChildOfClass("SpecialMesh") then
  1681. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1682. end
  1683. if c:FindFirstChildOfClass("Decal") then
  1684. c:FindFirstChildOfClass("Decal"):remove()
  1685. end
  1686. c.Name = "RIP"
  1687. c.CanCollide = false
  1688. else
  1689. c:remove()
  1690. end
  1691. end
  1692. local A = false
  1693. for i = 1, 35 do
  1694. if A == false then
  1695. A = true
  1696. elseif A == true then
  1697. A = false
  1698. end
  1699. for _, c in pairs(CLONE:GetDescendants()) do
  1700. if c:IsA("BasePart") then
  1701. c.Anchored = true
  1702. c.Material = MATERIALS[MRANDOM(1,2)]
  1703. c.Transparency = c.Transparency + 0.8/35
  1704. if A == false then
  1705. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1706. elseif A == true then
  1707. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1708. end
  1709. end
  1710. end
  1711. Swait()
  1712. end
  1713. CLONE:remove()
  1714. end))
  1715. end
  1716. end
  1717.  
  1718. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1719. local CHILDREN = workspace:GetDescendants()
  1720. for index, CHILD in pairs(CHILDREN) do
  1721. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1722. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1723. if HUM then
  1724. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1725. if TORSO then
  1726. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1727. if ISBANISH == true then
  1728. Banish(CHILD)
  1729. else
  1730. if ISBANISH == "Gravity" then
  1731. HUM.PlatformStand = true
  1732. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1733. local grav = Instance.new("BodyPosition",TORSO)
  1734. grav.D = 15
  1735. grav.P = 20000
  1736. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1737. grav.position = TORSO.Position
  1738. grav.Name = "V3BanishForce"..Player.Name
  1739. else
  1740. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1741. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1742. end
  1743. else
  1744. HUM.PlatformStand = false
  1745. end
  1746. end
  1747. elseif ISBANISH == "Gravity" then
  1748. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1749. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1750. HUM.PlatformStand = false
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756. end
  1757. end
  1758.  
  1759. UnBanishTaunts = {"Now u r pass", "Dont do it again", "Mercy for u", "Now u r FREE", "YO TEN GO.", "un stuck dud.", "ya u r un distord.", "Its good for u."}
  1760.  
  1761. --//=================================\\
  1762. --|| ATTACK FUNCTIONS AND STUFF
  1763. --\\=================================//
  1764. local LAUGHS = {"865772398", "865772152", "865772398", "865772152"}
  1765.  
  1766. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1767. MakeForm(RightHole,"Cyl")
  1768. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1769. MakeForm(LeftHole,"Cyl")
  1770.  
  1771. function getbloody(victim,amount)
  1772. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1773. PART.CFrame = victim.CFrame
  1774. local HITPLAYERSOUNDS = {"1669159940","1537999463"}
  1775. Debris:AddItem(PART,5)
  1776. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1777. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1778. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1779. local prtcl = asd:Clone()
  1780. prtcl.Parent = PART
  1781. prtcl:Emit(amount*10)
  1782. end
  1783.  
  1784. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1785.  
  1786. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1787. if DoesCourontine == false then
  1788. local Direction = CF(Part.Position, ToLocation)
  1789. local Distance = (Part.Position - ToLocation).magnitude
  1790. for i = 1, AmountOfTime do
  1791. Swait()
  1792. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1793. Direction = Part.CFrame
  1794. end
  1795. Part:remove()
  1796. elseif DoesCourontine == true then
  1797. coroutine.resume(coroutine.create(function()
  1798. local Direction = CF(Part.Position, ToLocation)
  1799. local Distance = (Part.Position - ToLocation).magnitude
  1800. for i = 1, AmountOfTime do
  1801. Swait()
  1802. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1803. Direction = Part.CFrame
  1804. end
  1805. Part:remove()
  1806. end))
  1807. end
  1808. end
  1809.  
  1810. function Absoluteum()
  1811. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1812. if HITFLOOR ~= nil then
  1813. do
  1814. local HITBODIES = {}
  1815. ATTACK = true
  1816. Rooted = true
  1817. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1818. MakeForm(ABSOLUTE, "Ball")
  1819. CreateSound("416200578", RootPart, 10, 1)
  1820. for i = 0, 8, 0.1 / Animation_Speed do
  1821. Swait()
  1822. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1823. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1824. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1825. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1826. MakeForm(CHARGE, "Ball")
  1827. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1828. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1829. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. end
  1836. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1837. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1838. for i = 1, 45 do
  1839. Swait()
  1840. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. end
  1847. coroutine.resume(coroutine.create(function()
  1848. local IMPACT = false
  1849. local BULLET = ABSOLUTE
  1850. MakeForm(BULLET, "Ball")
  1851. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1852. for i = 1, 500 do
  1853. Swait()
  1854. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1855. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1856. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1857. if HIT ~= nil then
  1858. IMPACT = true
  1859. break
  1860. end
  1861. end
  1862. if IMPACT == false then
  1863. for i = 1, 40 do
  1864. Swait()
  1865. BULLET.Size = BULLET.Size * 0.9
  1866. end
  1867. BULLET:remove()
  1868. else
  1869. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1870. for i = 1, 175 do
  1871. Swait()
  1872. BULLET.Size = BULLET.Size * 0.99
  1873. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1874. end
  1875. CreateSound("438666001", BULLET, 10, 3)
  1876. Swait(35)
  1877. BULLET.Transparency = 1
  1878. for i = 1, 20 do
  1879. for e = 1, 5 do
  1880. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1881. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1882. end
  1883. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1884. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1885. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1886. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1887. Swait(5)
  1888. for e = 1, #HITBODIES do
  1889. if HITBODIES[e] ~= nil then
  1890. local BOD = HITBODIES[e]
  1891. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1892. if TORS then
  1893. BOD:BreakJoints()
  1894. for _, c in pairs(BOD:GetChildren()) do
  1895. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1896. local bv = Instance.new("BodyVelocity")
  1897. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1898. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1899. bv.Parent = c
  1900. Debris:AddItem(bv, 0.2)
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1907. end
  1908. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1909. Debris:AddItem(BULLET, 10)
  1910. end
  1911. end))
  1912. ATTACK = false
  1913. Rooted = false
  1914. end
  1915. end
  1916. end
  1917.  
  1918. function Nuke()
  1919. ATTACK = true
  1920. Rooted = true
  1921. local CHARGE = false
  1922. local BLASTS = {468991944, 468991990}
  1923. coroutine.resume(coroutine.create(function()
  1924. repeat
  1925. Swait()
  1926. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1932. until CHARGE == true
  1933. for i = 0, 0.4, 0.1 / Animation_Speed do
  1934. Swait()
  1935. WACKYEFFECT({
  1936. Time = 15,
  1937. EffectType = "Sphere",
  1938. Size = VT(60, 60, 60),
  1939. Size2 = VT(0, 0, 0),
  1940. Transparency = 1,
  1941. Transparency2 = 0.7,
  1942. CFrame = CF(RootPart.Position),
  1943. MoveToPos = nil,
  1944. RotationX = 0,
  1945. RotationY = 0,
  1946. RotationZ = 0,
  1947. Material = "Neon",
  1948. Color = C3(1, 1, 1),
  1949. SoundID = nil,
  1950. SoundPitch = nil,
  1951. SoundVolume = nil
  1952. })
  1953. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. end
  1960. coroutine.resume(coroutine.create(function()
  1961. local POS = RootPart.Position
  1962. wait(0.2)
  1963. for i = 1, 5 do
  1964. WACKYEFFECT({
  1965. Time = 65,
  1966. EffectType = "Sphere",
  1967. Size = VT(2, 2, 2),
  1968. Size2 = VT(0, 0, 500),
  1969. Transparency = 1,
  1970. Transparency2 = 0,
  1971. CFrame = CF(POS),
  1972. MoveToPos = nil,
  1973. RotationX = MRANDOM(-2, 2),
  1974. RotationY = MRANDOM(-12, 12),
  1975. RotationZ = MRANDOM(-2, 2),
  1976. Material = "Neon",
  1977. Color = C3(1, 1, 1),
  1978. SoundID = nil,
  1979. SoundPitch = nil,
  1980. SoundVolume = nil
  1981. })
  1982. end
  1983. wait(1)
  1984. SHAKECAM(POS, 9999999999, 25, 25)
  1985. ApplyAoE(POS, 450)
  1986. WACKYEFFECT({
  1987. Time = 85,
  1988. EffectType = "Sphere",
  1989. Size = VT(120, 120, 120),
  1990. Size2 = VT(350, 350, 350),
  1991. Transparency = 0,
  1992. Transparency2 = 1,
  1993. CFrame = CF(POS),
  1994. MoveToPos = nil,
  1995. RotationX = 0,
  1996. RotationY = 0,
  1997. RotationZ = 0,
  1998. Material = "Neon",
  1999. Color = C3(1, 1, 1),
  2000. SoundID = nil,
  2001. SoundPitch = 1,
  2002. SoundVolume = 10
  2003. })
  2004. for i = 1, 20 do
  2005. WACKYEFFECT({
  2006. Time = 85,
  2007. EffectType = "Sphere",
  2008. Size = VT(120, 120, 120),
  2009. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2010. Transparency = 0.8,
  2011. Transparency2 = 1,
  2012. CFrame = CF(POS),
  2013. MoveToPos = nil,
  2014. RotationX = 0,
  2015. RotationY = 0,
  2016. RotationZ = 0,
  2017. Material = "Neon",
  2018. Color = C3(1, 1, 1),
  2019. SoundID = nil,
  2020. SoundPitch = 1,
  2021. SoundVolume = 10
  2022. })
  2023. WACKYEFFECT({
  2024. Time = 100,
  2025. EffectType = "Wave",
  2026. Size = VT(25, 2, 25),
  2027. Size2 = VT(400, 0, 400) * 1.2,
  2028. Transparency = 0,
  2029. Transparency2 = 1,
  2030. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2031. MoveToPos = nil,
  2032. RotationX = 0,
  2033. RotationY = 0,
  2034. RotationZ = 0,
  2035. Material = "Neon",
  2036. Color = C3(1, 1, 1),
  2037. SoundID = nil,
  2038. SoundPitch = nil,
  2039. SoundVolume = nil
  2040. })
  2041. end
  2042. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2043. for i = 1, 5 do
  2044. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2045. WACKYEFFECT({
  2046. Time = 120,
  2047. EffectType = "Wave",
  2048. Size = VT(150, 2, 150),
  2049. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2050. Transparency = 0,
  2051. Transparency2 = 1,
  2052. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2053. MoveToPos = nil,
  2054. RotationX = 0,
  2055. RotationY = 0,
  2056. RotationZ = 0,
  2057. Material = "Neon",
  2058. Color = C3(1, 1, 1),
  2059. SoundID = nil,
  2060. SoundPitch = nil,
  2061. SoundVolume = nil
  2062. })
  2063. end
  2064. end))
  2065. for i = 0, 1, 0.1 / Animation_Speed do
  2066. Swait()
  2067. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. end
  2074. ATTACK = false
  2075. Rooted = false
  2076. end))
  2077. for i = 1, 30 do
  2078. wait(0.01)
  2079. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2080. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2081. if HITFLOOR then
  2082. ApplyAoE(HITPOS, 65, true)
  2083. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2084. WACKYEFFECT({
  2085. Time = 25,
  2086. EffectType = "Sphere",
  2087. Size = VT(22, 22, 22),
  2088. Size2 = VT(85, 85, 85),
  2089. Transparency = 0,
  2090. Transparency2 = 1,
  2091. CFrame = CF(HITPOS),
  2092. MoveToPos = nil,
  2093. RotationX = 0,
  2094. RotationY = 0,
  2095. RotationZ = 0,
  2096. Material = "Neon",
  2097. Color = C3(1, 1, 1),
  2098. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2099. SoundPitch = MRANDOM(9, 12) / 10,
  2100. SoundVolume = 10
  2101. })
  2102. for e = 1, 3 do
  2103. WACKYEFFECT({
  2104. EffectType = "Wave",
  2105. Size = VT(25, 0, 25),
  2106. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2107. Transparency = 0,
  2108. Transparency2 = 1,
  2109. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2110. MoveToPos = nil,
  2111. RotationX = 0,
  2112. RotationY = 3,
  2113. RotationZ = 0,
  2114. Material = "Neon",
  2115. Color = C3(1, 1, 1),
  2116. SoundID = nil,
  2117. SoundPitch = nil,
  2118. SoundVolume = nil
  2119. })
  2120. WACKYEFFECT({
  2121. Time = 35,
  2122. EffectType = "Sphere",
  2123. Size = VT(22, 45, 22),
  2124. Size2 = VT(25, 45 + e * 75, 25),
  2125. Transparency = 0,
  2126. Transparency2 = 1,
  2127. CFrame = CF(HITPOS) * TURN,
  2128. MoveToPos = nil,
  2129. RotationX = 0,
  2130. RotationY = 0,
  2131. RotationZ = 0,
  2132. Material = "Neon",
  2133. Color = C3(1, 1, 1),
  2134. SoundID = nil,
  2135. SoundPitch = MRANDOM(9, 12) / 10,
  2136. SoundVolume = 10
  2137. })
  2138. end
  2139. end
  2140. end
  2141. CHARGE = true
  2142. end
  2143.  
  2144. function SpectralBanishing()
  2145. ATTACK = true
  2146. Rooted = false
  2147. chatfunc("If you desire to be a ghost...", 20)
  2148. for i = 0, 5, 0.1 / Animation_Speed do
  2149. Swait()
  2150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2156. end
  2157. chatfunc("Then move on to the afterlife!", 6)
  2158. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2159. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2160. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2161. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2162. local distance = (GunPoint.Position - Way).magnitude
  2163. for i = 1, 5 do
  2164. local laser = Instance.new("Part", Effects)
  2165. laser.Transparency = 0
  2166. laser.CanCollide = false
  2167. laser.Anchored = true
  2168. laser.Color = C3(1, 0, 0)
  2169. laser.Material = "Neon"
  2170. laser.formFactor = Enum.FormFactor.Custom
  2171. laser.Size = Vector3.new(0.15, 0.15, distance)
  2172. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2173. table.insert(Effects2, {
  2174. laser,
  2175. "Disappear",
  2176. 0.1,
  2177. 1,
  2178. 1,
  2179. 1,
  2180. 2
  2181. })
  2182. end
  2183. coroutine.resume(coroutine.create(function()
  2184. Swait(15)
  2185. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2186. for i = 1, 25 do
  2187. Swait()
  2188. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2189. end
  2190. local GAME = game.Players:GetChildren()
  2191. for PLAYER = 1, #GAME do
  2192. do
  2193. local PLAY = GAME[PLAYER]
  2194. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2195. PLAY.Character.Parent = nil
  2196. coroutine.resume(coroutine.create(function()
  2197. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2198. PLAY.Character.Parent = workspace
  2199. local Value = IT("BoolValue", Delete)
  2200. Value.Name = PLAY.Name
  2201. end
  2202. end))
  2203. end
  2204. end
  2205. end
  2206. for i = 1, 25 do
  2207. Swait()
  2208. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2209. end
  2210. end))
  2211. for i = 0, 2, 0.1 / Animation_Speed do
  2212. Swait()
  2213. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2219. end
  2220. ATTACK = false
  2221. Rooted = false
  2222. end
  2223.  
  2224. function Madness()
  2225. ATTACK = true
  2226. Rooted = false
  2227. local GYRO = IT("BodyGyro",RootPart)
  2228. GYRO.D = 750
  2229. GYRO.P = 20000
  2230. GYRO.MaxTorque = VT(0,40000000,0)
  2231. local LOCKED = true
  2232. local SHOT = false
  2233. coroutine.resume(coroutine.create(function()
  2234. for i=0, 1, 0.1 / Animation_Speed do
  2235. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2236. Swait()
  2237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2241. end
  2242. LOCKED = false
  2243. SHOT = true
  2244. repeat
  2245. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2246. Swait()
  2247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2251. until HOLD == false and SHOT == false
  2252. for i=0, 0.3, 0.1 / Animation_Speed do
  2253. Swait()
  2254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2258. end
  2259. GYRO:remove()
  2260. ATTACK = false
  2261. Rooted = false
  2262. end))
  2263. repeat wait() until LOCKED == false
  2264. repeat
  2265. SHOT = true
  2266. wait(0.2)
  2267. SHOT = false
  2268. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2269. local HIT = BULLET.Hit
  2270. local HITPOS = BULLET.End
  2271. if HIT then
  2272. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2273. Banish(HIT.Parent)
  2274. end
  2275. end
  2276. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2277. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2278. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2279. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2280. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2281. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2282. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2283. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2284. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2285. until HOLD == false
  2286. end
  2287.  
  2288. function EMOTE()
  2289. ATTACK = true
  2290. Rooted = false
  2291. local LOOP = 0
  2292. for i=0, 0.1, 0.1 / Animation_Speed do
  2293. Swait()
  2294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2298. end
  2299. for i=0, 3, 0.1 / Animation_Speed do
  2300. Swait()
  2301. LOOP = LOOP + 1
  2302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2306. end
  2307. for i=0, 0.1, 0.1 / Animation_Speed do
  2308. Swait()
  2309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2313. end
  2314. ATTACK = false
  2315. Rooted = false
  2316. end
  2317.  
  2318. function Kill(Char)
  2319. local NewCharacter = IT("Model",Effects)
  2320. NewCharacter.Name = "rip me"
  2321. for _, c in pairs(Char:GetDescendants()) do
  2322. if c:IsA("BasePart") and c.Transparency == 0 then
  2323. if c.Parent == Char then
  2324. getbloody(c,5)
  2325. end
  2326. c:BreakJoints()
  2327. c.Material = "Glass"
  2328. c.Color = C3(0.5,0,0)
  2329. c.CanCollide = true
  2330. c.Transparency = 0.3
  2331. if c:FindFirstChildOfClass("SpecialMesh") then
  2332. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2333. end
  2334. if c.Name == "Head" then
  2335. c:ClearAllChildren()
  2336. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2337. end
  2338. if c.ClassName == "MeshPart" then
  2339. c.TextureID = ""
  2340. end
  2341. if c:FindFirstChildOfClass("BodyPosition") then
  2342. c:FindFirstChildOfClass("BodyPosition"):remove()
  2343. end
  2344. if c:FindFirstChildOfClass("ParticleEmitter") then
  2345. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2346. end
  2347. c.Parent = NewCharacter
  2348. c.Name = "DeadPart"
  2349. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2350. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2351. end
  2352. end
  2353. Char:remove()
  2354. Debris:AddItem(NewCharacter,5)
  2355. end
  2356.  
  2357. function Taunt()
  2358. ATTACK = true
  2359. Rooted = true
  2360. local TAUNT = CreateSound(865772670, Torso, 7, 1, false)
  2361. repeat
  2362. Swait()
  2363. TAUNT.Parent = Torso
  2364. TAUNT.Playing = true
  2365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. until TAUNT.TimePosition >= 1.25
  2372. for i=0, 1.6, 0.1 / Animation_Speed do
  2373. Swait()
  2374. TAUNT.Parent = Torso
  2375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. end
  2382. ATTACK = false
  2383. Rooted = false
  2384. end
  2385.  
  2386. function oofBeam()
  2387. ATTACK = true
  2388. Rooted = false
  2389. VALUE2 = true
  2390. local GYRO = IT("BodyGyro", RootPart)
  2391. GYRO.D = 20
  2392. GYRO.P = 4000
  2393. GYRO.MaxTorque = VT(0, 40000, 0)
  2394. local POS = RootPart.Position + VT(0, 25, 0)
  2395. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2402. coroutine.resume(coroutine.create(function()
  2403. local E = 0
  2404. repeat
  2405. E = E + 5
  2406. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2407. Swait()
  2408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2414. until ATTACK == false
  2415. GYRO:remove()
  2416. end))
  2417. for i = 1, 50 do
  2418. Swait()
  2419. end
  2420. for i = 1, 25 do
  2421. Swait()
  2422. WACKYEFFECT({
  2423. Time = 15,
  2424. EffectType = "Skull",
  2425. Size = VT(4, 4, 4),
  2426. Size2 = VT(0, 0, 0),
  2427. Transparency = 1,
  2428. Transparency2 = 0,
  2429. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2430. MoveToPos = Eon.Position,
  2431. RotationX = 0,
  2432. RotationY = 0,
  2433. RotationZ = 0,
  2434. Material = "Neon",
  2435. Color = C3(1, 0, 0),
  2436. SoundID = nil,
  2437. SoundPitch = nil,
  2438. SoundVolume = nil
  2439. })
  2440. end
  2441. local LOOP = 0
  2442. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beamo", VT(0,0,0))
  2443. MakeForm(BEAMO, "Ball")
  2444. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2445. MakeForm(BEAM, "Cyl")
  2446. repeat
  2447. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2448. if DISTANCE < 2000 then
  2449. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2450. BEAMO.CFrame = CF(Eon.Position)
  2451. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2452. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2453. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2454. WACKYEFFECT({
  2455. Time = 35,
  2456. EffectType = "Sphere",
  2457. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2458. Size2 = VT(5, 75, 5),
  2459. Transparency = 0,
  2460. Transparency2 = 1,
  2461. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2462. MoveToPos = nil,
  2463. RotationX = 0,
  2464. RotationY = 0,
  2465. RotationZ = 0,
  2466. Material = "Neon",
  2467. Color = C3(1, 0, 0),
  2468. SoundID = nil,
  2469. SoundPitch = MRANDOM(9, 12) / 10,
  2470. SoundVolume = 10
  2471. })
  2472. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2473. Swait()
  2474. LOOP = LOOP + 1
  2475. end
  2476. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2477. coroutine.resume(coroutine.create(function()
  2478. for i = 1, 15 do
  2479. Swait()
  2480. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2481. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2482. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2483. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2484. end
  2485. BEAM:remove()
  2486. BEAMO:remove()
  2487. end))
  2488. ATTACK = false
  2489. Rooted = false
  2490. VALUE2 = false
  2491. end
  2492.  
  2493. function TakeOnMe()
  2494. Speed = 5
  2495. local MEME = CreateSound(0, Effects, 2, 1, false)
  2496. ATTACK = true
  2497. Rooted = false
  2498. local DANCE = true
  2499. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2500. if NEWKEY == "p" then
  2501. DANCE = false
  2502. end
  2503. end)
  2504. PLAYSONG = false
  2505. while true do
  2506. for i = 1, 15 do
  2507. Swait()
  2508. MEME.Parent = Effects
  2509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. end
  2516. if DANCE == false then
  2517. break
  2518. end
  2519. for i = 1, 15 do
  2520. Swait()
  2521. MEME.Parent = Effects
  2522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2526. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2528. end
  2529. end
  2530. PLAYSONG = true
  2531. KEY:Disconnect()
  2532. MEME:remove()
  2533. Speed = 25
  2534. ATTACK = false
  2535. Rooted = false
  2536. end
  2537.  
  2538. function Banisher_Bullet()
  2539. ATTACK = true
  2540. Rooted = false
  2541. for i=0, 0.05, 0.1 / Animation_Speed do
  2542. Swait()
  2543. turnto(Mouse.Hit.p)
  2544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2550. end
  2551. repeat
  2552. for i=0, 0.05, 0.1 / Animation_Speed do
  2553. Swait()
  2554. turnto(Mouse.Hit.p)
  2555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2561. end
  2562. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2563. SpawnTrail(Hole.Position,POS)
  2564. if HIT ~= nil then
  2565. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2566. Banish(HIT.Parent)
  2567. end
  2568. end
  2569. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2571. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2572. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2573. for i=0, 0.05, 0.1 / Animation_Speed do
  2574. Swait()
  2575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2581. end
  2582. until KEYHOLD == false
  2583. ATTACK = false
  2584. Rooted = false
  2585. end
  2586. function Execute()
  2587. ATTACK = true
  2588. Rooted = false
  2589. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2590. Part.Color = C3(0,0,0)
  2591. MakeForm(Part,"Wedge")
  2592. Part.CanCollide = true
  2593. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2594. for i=0, 1, 0.1 / Animation_Speed do
  2595. Swait()
  2596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2602. end
  2603. CreateSound(541909867, RightBarrel, 7, 1, false)
  2604. local TOCH = Part.Touched:Connect(function(hit)
  2605. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2606. Banish(hit.Parent)
  2607. end
  2608. end)
  2609. for i=0, 0.35, 0.1 / Animation_Speed do
  2610. Swait()
  2611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. end
  2618. TOCH:disconnect()
  2619. for i=0, 0.35, 0.1 / Animation_Speed do
  2620. Swait()
  2621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. end
  2628. Part:remove()
  2629. ATTACK = false
  2630. Rooted = false
  2631. end
  2632. function Banisher_Burn()
  2633. ATTACK = true
  2634. Rooted = true
  2635. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2636. for i=0, 1, 0.1 / Animation_Speed do
  2637. Swait()
  2638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. end
  2645. coroutine.resume(coroutine.create(function()
  2646. local POS = Mouse.Hit.p
  2647. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  2648. MakeForm(RAY,"Cyl")
  2649. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  2650. MakeForm(SPHERE,"Ball")
  2651. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  2652. MakeForm(SHIELD,"Ball")
  2653. SHIELD.CFrame = CF(POS)
  2654. RAY.CFrame = CF(POS)
  2655. SPHERE.CFrame = CF(POS)
  2656. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2657. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2658. for i = 1, 200 do
  2659. Swait()
  2660. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2662. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2663. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2664. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2665. end
  2666. for i = 1, 45 do
  2667. Swait()
  2668. RAY.Transparency = RAY.Transparency + 1/45
  2669. SPHERE.Transparency = RAY.Transparency
  2670. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2671. end
  2672. RAY:remove()
  2673. SHIELD:remove()
  2674. SPHERE:remove()
  2675. end))
  2676. for i=0, 1, 0.1 / Animation_Speed do
  2677. Swait()
  2678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. end
  2685. ATTACK = false
  2686. Rooted = false
  2687. end
  2688. function Teleport()
  2689. ATTACK = true
  2690. Rooted = false
  2691. for i=0, 0.5, 0.1 / Animation_Speed do
  2692. Swait()
  2693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2695. end
  2696. for e = 1, #BODY do
  2697. if BODY[e] ~= nil then
  2698. local STUFF = BODY[e]
  2699. local PART = STUFF[1]
  2700. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2701. local PRT = PART:Clone()
  2702. PRT.Anchored = true
  2703. PRT.CanCollide = false
  2704. PRT.Material = "Neon"
  2705. PRT.Color = C3(255,100,255)
  2706. PRT.Name = "WarpEffect"
  2707. PRT.Parent = Effects
  2708. PRT.CFrame = PART.CFrame
  2709. PRT:BreakJoints()
  2710. if PRT:FindFirstChildOfClass("Sound") then
  2711. PRT:FindFirstChildOfClass("Sound"):remove()
  2712. end
  2713. if PRT:FindFirstChildOfClass("Decal") then
  2714. PRT:FindFirstChildOfClass("Decal"):remove()
  2715. end
  2716. coroutine.resume(coroutine.create(function()
  2717. for i = 1, 100 do
  2718. Swait()
  2719. PRT.Transparency = PRT.Transparency + 1/100
  2720. end
  2721. PRT:remove()
  2722. end))
  2723. end
  2724. end
  2725. end
  2726. CreateSound(217767125, Torso, 10, 1)
  2727. local POS = RootPart.Orientation
  2728. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2729. RootPart.Orientation = POS
  2730. RootJoint.Parent = RootPart
  2731. for i=0, 0.5, 0.1 / Animation_Speed do
  2732. Swait()
  2733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2735. end
  2736. for i=0, 0.1, 0.1 / Animation_Speed do
  2737. Swait()
  2738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2739. end
  2740. ATTACK = false
  2741. Rooted = false
  2742. end
  2743. function BanishmentBeam()
  2744. ATTACK = true
  2745. Rooted = false
  2746. local GYRO = IT("BodyGyro",RootPart)
  2747. GYRO.D = 100
  2748. GYRO.P = 2000
  2749. GYRO.MaxTorque = VT(0,4000000,0)
  2750. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2751. CreateSound("93724183", RightArm, 5, 1, false)
  2752. for i=1, 35 do
  2753. Swait()
  2754. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2755. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. end
  2763. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  2764. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2765. local TOCH = BEAM.Touched:Connect(function(hit)
  2766. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2767. Kill(hit)
  2768. end
  2769. end)
  2770. local I = 0
  2771. repeat
  2772. Swait()
  2773. I = I + 1
  2774. if I <= 10 then
  2775. BEAM.Transparency = BEAM.Transparency - 0.1
  2776. end
  2777. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2778. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2779. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2780. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2781. BEAM.Size = VT(2,2,DISTANCE)
  2782. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2783. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2784. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2785. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2792. if ENDHIT ~= nil then
  2793. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2794. Banish(ENDHIT)
  2795. end
  2796. end
  2797. until LOOP.Playing == false
  2798. GYRO:remove()
  2799. BEAM:remove()
  2800. ATTACK = false
  2801. Rooted = false
  2802. end
  2803. function Deathbound()
  2804. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2805. ATTACK = true
  2806. Rooted = true
  2807. for i=0, 1, 0.1 / Animation_Speed do
  2808. Swait()
  2809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2815. end
  2816. local DONE = false
  2817. local GATE = nil
  2818. local GATESPIN = true
  2819. coroutine.resume(coroutine.create(function()
  2820. repeat
  2821. Swait()
  2822. if GATE ~= nil then
  2823. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2824. end
  2825. until GATESPIN == false
  2826. end))
  2827. coroutine.resume(coroutine.create(function()
  2828. repeat
  2829. Swait()
  2830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2836. until DONE == true
  2837. Swait(50)
  2838. for i = 1, 35 do
  2839. Swait(4)
  2840. local FIRED = false
  2841. local CHILDREN = workspace:GetDescendants()
  2842. for index, CHILD in pairs(CHILDREN) do
  2843. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2844. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2845. if HUM then
  2846. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2847. if TORSO then
  2848. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2849. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2850. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2851. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2852. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2853. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2854. Banish(CHILD)
  2855. FIRED = true
  2856. break
  2857. end
  2858. end
  2859. end
  2860. end
  2861. end
  2862. if FIRED == false then
  2863. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2864. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2865. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2866. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2867. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2868. if HITBOD ~= nil then
  2869. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2870. Kill(HITBOD.Parent)
  2871. end
  2872. end
  2873. end
  2874. end
  2875. for i = 1, 45 do
  2876. Swait()
  2877. GATE.Size = GATE.Size - VT(3,0,3)
  2878. end
  2879. GATESPIN = false
  2880. GATE:remove()
  2881. end))
  2882. Swait(15)
  2883. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2884. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2885. local DECAL = IT("Decal",GATE)
  2886. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2887. DECAL.Face = "Top"
  2888. GATE.CFrame = CF(HITPOS)
  2889. CreateSound(160772554, GATE, 7, 1.3, false)
  2890. for i = 1, 45 do
  2891. Swait()
  2892. GATE.Size = GATE.Size + VT(3,0,3)
  2893. end
  2894. CreateSound(213603013, RightHole, 7, 1, false)
  2895. CreateSound(213603013, LeftHole, 7, 1, false)
  2896. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2897. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2898. ATTACK = false
  2899. Rooted = false
  2900. DONE = true
  2901. end
  2902.  
  2903.  
  2904. --//=================================\\
  2905. --|| ASSIGN THINGS TO KEYS
  2906. --\\=================================//
  2907.  
  2908. function MouseDown(Mouse)
  2909. if ATTACK == false then
  2910. EMOTE()
  2911. end
  2912. end
  2913.  
  2914. function MouseUp(Mouse)
  2915. HOLD = false
  2916. end
  2917.  
  2918. function KeyDown(Key)
  2919. KEYHOLD = true
  2920. if Key == "z" and ATTACK == false then
  2921. Banisher_Bullet()
  2922. end
  2923.  
  2924. if Key == "b" and ATTACK == false then
  2925. Banisher_Burn()
  2926. end
  2927.  
  2928. if Key == "c" and ATTACK == false then
  2929. BanishmentBeam()
  2930. end
  2931.  
  2932. if Key == "v" and ATTACK == false then
  2933. Teleport()
  2934. end
  2935.  
  2936. if Key == "t" and ATTACK == false then
  2937. Taunt()
  2938. end
  2939.  
  2940. if Key == "e" and ATTACK == false then
  2941. Madness()
  2942. end
  2943.  
  2944. if Key == "j" and ATTACK == false then
  2945. Nuke()
  2946. end
  2947.  
  2948. if Key == "y" and ATTACK == false then
  2949. oofBeam()
  2950. end
  2951.  
  2952. if Key == "u" and ATTACK == false then
  2953. Absoluteum()
  2954. end
  2955.  
  2956. if Key == "g" and ATTACK == false then
  2957. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2958. TOBANISH = {}
  2959. end
  2960.  
  2961. if Key == "p" and ATTACK == false then
  2962. TakeOnMe()
  2963. end
  2964.  
  2965. if Key == "x" and ATTACK == false then
  2966. Deathbound()
  2967. end
  2968. end
  2969.  
  2970. function KeyUp(Key)
  2971. KEYHOLD = false
  2972. end
  2973.  
  2974. Mouse.Button1Down:connect(function(NEWKEY)
  2975. MouseDown(NEWKEY)
  2976. end)
  2977. Mouse.Button1Up:connect(function(NEWKEY)
  2978. MouseUp(NEWKEY)
  2979. end)
  2980. Mouse.KeyDown:connect(function(NEWKEY)
  2981. KeyDown(NEWKEY)
  2982. end)
  2983. Mouse.KeyUp:connect(function(NEWKEY)
  2984. KeyUp(NEWKEY)
  2985. end)
  2986.  
  2987. --//=================================\\
  2988. --\\=================================//
  2989.  
  2990.  
  2991. function unanchor()
  2992. if UNANCHOR == true then
  2993. g = Character:GetChildren()
  2994. for i = 1, #g do
  2995. if g[i].ClassName == "Part" then
  2996. g[i].Anchored = false
  2997. end
  2998. end
  2999. end
  3000. end
  3001.  
  3002.  
  3003. --//=================================\\
  3004. --|| WRAP THE WHOLE SCRIPT UP
  3005. --\\=================================//
  3006.  
  3007. Humanoid.Changed:connect(function(Jump)
  3008. if Jump == "Jump" and (Disable_Jump == true) then
  3009. Humanoid.Jump = false
  3010. end
  3011. end)
  3012.  
  3013. local CONNECT = nil
  3014.  
  3015. while true do
  3016. Swait()
  3017. ANIMATE.Parent = nil
  3018. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3019. Humanoid = IT("Humanoid",Character)
  3020. end
  3021. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3022. v:Stop();
  3023. end
  3024. SINE = SINE + CHANGE
  3025. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3026. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3027. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3028. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3029. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3030. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3031. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3032. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3033. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3034. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3035. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3036. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3037. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3038. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3039. end
  3040. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3041. ANIM = "Jump"
  3042. if ATTACK == false then
  3043. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3049. end
  3050. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3051. ANIM = "Fall"
  3052. if ATTACK == false then
  3053. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3059. end
  3060. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3061. ANIM = "Idle"
  3062. if ATTACK == false then
  3063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3069. end
  3070. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3071. ANIM = "Walk"
  3072. if ATTACK == false then
  3073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3077. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3079. end
  3080. end
  3081. unanchor()
  3082. Humanoid.MaxHealth = "inf"
  3083. Humanoid.Health = "inf"
  3084. if Rooted == false then
  3085. Disable_Jump = false
  3086. Humanoid.WalkSpeed = Speed
  3087. elseif Rooted == true then
  3088. Disable_Jump = true
  3089. Humanoid.WalkSpeed = 0
  3090. end
  3091. refit()
  3092. sick.Parent = Torso
  3093. sick:resume()
  3094. sick.Volume = 5
  3095. sick.Pitch = 1
  3096. sick.SoundId = "rbxassetid://0"
  3097. sick.Name = "BanishV3Music"
  3098. end
  3099.  
  3100. --//=================================\\
  3101. --\\=================================//
  3102.  
  3103.  
  3104.  
  3105.  
  3106.  
  3107. --//====================================================\\--
  3108. --|| END OF SCRIPT
  3109. --\\====================================================//--
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