Sandwitches

E&E Alpha - Equipment 1.4

Oct 16th, 2011
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.56 KB | None | 0 0
  1. RANGED WEAPONS
  2.  
  3. Vulcan - 1 Req
  4. 4 + Pilots BS Bonus to hit, Damage DC: 15, Autofire, Range 3, 50 Ammo
  5.  
  6. Beam Vulcan - 1 Req
  7. 4 + Pilots BS Bonus to hit, Damage DC: 15, Autofire, Range 3, EN DC: 5
  8.  
  9. Rail Rifle Mk 3 - 3 Req
  10. 4 + Pilots BS Bonus to hit, Damage DC: 20, Autofire, Range 5, 20 Ammo
  11.  
  12. Positron Rifle Mk 3 - 3 Req
  13. 6 + Pilots BS Bonus to hit, Damage DC: 22, Range 7, Nullify: AT Field, 10 Ammo
  14.  
  15. Maser Rifle Mk 3 - 3 Req
  16. 8+ Pilots BS Bonus to hit, Damage DC: 16, Autofire, Range 4, 50 Ammo
  17.  
  18. Bolter Mk 1 - 3 Req
  19. 2 + Pilots BS Bonus to Hit, Damage DC 22, Penetrating, Range 3, 30 Ammo
  20.  
  21. Beam Rifle Mk 1 - 3 Req
  22. 6 + Pilots BS Bonus to Hit, Damage DC: 22, Range 7, EN DC: 10
  23.  
  24. Beam Cannon Mk 1 - 4 Req
  25. 4 + Pilots BS Bonus to Hit, Damage DC: 24, Range 6, Ammo 1
  26.  
  27. Beam Cannon Mk 2 - 4 Req
  28. 4 + Pilots BS Bonus to Hit, Damage DC: 24, Range 6, EN DC: 15
  29.  
  30. EM-Railgun - 2 Req
  31. 6 + Pilots BS Bonus to Hit, Damage DC 21, Range 6, 10 Ammo
  32.  
  33. Heavy EM-Railgun - 4 Req
  34. 6 + Pilots BS Bonus to Hit, Damage DC 23, Penetrating, Range 8, 4 Ammo
  35.  
  36. GHX-00 Needle Missile Pack - 2 Req
  37. 5 + Pilots BS Bonus to Hit, Damage DC 17, Autofire, Range 7, 20 Ammo
  38.  
  39. GH-01D Micromissile Pack - 3 Req
  40. 7 + Pilots BS Bonus to Hit, Damage DC 18, Autofire, Range 8, 40 Ammo
  41.  
  42. GH-02A Micromissile Pack - 4 Req
  43. 9 + Pilots BS Bonus to Hit, Damage DC 18, Autofire, Range 9, 30 Ammo
  44.  
  45. Rocket Launcher - 4 Req
  46. 2 + Pilots BS Bonus to hit, Damage DC: 23, Blast 2, Range 6, 6 Ammo
  47.  
  48. ------------------
  49.  
  50. MELEE WEAPONS
  51.  
  52. Enhanced Unarmed - 1 Req
  53. 4 + WS Bonus to hit, Damage DC: 19 + Mecha Strength Mod, Range 3
  54.  
  55. Claws - 1 Req
  56. 4 + Pilots WS Bonus to hit, Damage DC: 18 + Mecha Strength Mod, Improved Grab, Penetrating, Range 3
  57.  
  58. Prog Knife Mk 3 - 1 Req
  59. 6 + Pilots WS Bonus to hit, Damage DC: 19 + Mecha Strength Mod, Range 2
  60.  
  61. Prog Axe Mk 3 - 2 Req
  62. 4 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 1
  63.  
  64. Prog Sword Mk 3 Kai (Shishioh Blade Mk 1) - 3 Req
  65. 6 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 2
  66.  
  67. Prog Great Axe Mk 3 - 3 Req
  68. 2 + Pilots WS Bonus to hit, Damage DC: 23 + Mecha Strength Mod, Range 1
  69.  
  70. Chainsword Mk 1 - 5 Req
  71. 6 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Penetrating, Range 1
  72. Improved Sunder (Damage may be applied to opponents weapon instead. Weapons have a toughness bonus equal to their Req Cost)
  73.  
  74. Heat Whip - 3 Req
  75. 6 + Pilots WS Bonus to hit, Damage DC: 21, Improved Grab, Range 4, EN DC: 6
  76. Improved Sunder (Damage may be applied to opponents weapon instead. Weapons have a toughness bonus equal to their Req Cost)
  77.  
  78. Heat Hawk - 3 Req
  79. 4 + Pilots WS Bonus to hit, Damage DC: 24, Range 1, EN DC: 6
  80. Improved Sunder (Damage may be applied to opponents weapon instead. Weapons have a toughness bonus equal to their Req Cost)
  81.  
  82. Beam Saber - 3 Req
  83. 5 + Pilots WS Bonus to hit, Damage DC: 23, Penetrating, Range 2, EN DC: 6
  84. Improved Sunder (Damage may be applied to opponents weapon instead. Weapons have a toughness bonus equal to their Req Cost)
  85.  
  86. Anti-Ship Sword - 5 Req
  87. 5 + Pilots WS Bonus to hit, Damage DC: 20 + Mecha Strength Mod, Penetrating, Range 2, EN DC: 6
  88. Improved Sunder (Damage may be applied to opponents weapon instead. Weapons have a toughness bonus equal to their Req Cost)
  89. + 1 to Toughness DC for each size larger than the unit equiped with this weapon.
  90.  
  91.  
  92. --------------------
  93.  
  94. UNIQUE WEAPONS
  95.  
  96. Wire Guided Barrel (1 Req)
  97. Minion 1 (Toughness +0, Reflex = (Mech's Reflex +3), Each Barrel may be equipped with a Single Weapon which must be payed through normal Req cost. This weapon adds one half the Attacker's Int Bonus to all To-Hit rolls with this weapon. If a Mech has more than One Barrel Equipped, Only one is allowed to attack each turn, the others may still take Aid Another Actions.)
  98.  
  99. Funnel (1 Req)
  100. Minion 1 (Toughness +0, Reflex = (Mech's Reflex +3), Each Barrel may be equipped with a Single Weapon which must be payed through normal Req cost. This weapon adds one half the Attacker's Int Bonus to all To-Hit rolls with this weapon. If a Mech has more than One Barrel Equipped, Only one is allowed to attack each turn, the others may still take Aid Another Actions.)
  101.  
  102.  
  103. --------------------
  104.  
  105. SPECIAL EQUIPMENT
  106.  
  107. E-Barrier Field S - 2 Req
  108. Abalative Impervious Force Field 2, EN Save: 5 (Requires Two Move actions to refresh)
  109.  
  110. E-Barrier Field M - 4 Req
  111. Abalative Impervious Force Field 6, EN Save: 10 (Requires Three Move actions to refresh)
  112.  
  113. E-Barrier Field L - 8 Req
  114. Abalative Impervious Force Field 10, EN Save: 15 (Requires Four Move actions to refresh)
  115.  
  116. Small Shield
  117. +1 to Reflex Save
  118. (2 Req)
  119.  
  120. Large Shield
  121. +2 to Reflex Save
  122. (4 Req)
  123.  
  124. Verniers
  125. +1 to Reflex Save
  126. (2 Req)
  127.  
  128. High Mobility Thrusters
  129. +2 to Reflex Save
  130. (4 Req)
  131.  
  132. Chobham Armor
  133. +1 to Toughness Save
  134. (2 Req)
  135.  
  136. Hybrid Armor
  137. +2 to Toughness Save
  138. (4 Req)
  139.  
  140. Generator
  141. +1 to EN Save
  142. (2 Req)
  143.  
  144. Mega Generator
  145. +2 to EN Save
  146. (4 Req)
  147.  
  148. VR Met
  149. +1 to all Attack Rolls
  150. (2 Req)
  151.  
  152. Sensory Helmet
  153. +2 to all Attack Rolls
  154. (4 Req)
  155.  
  156. High-Spec Radar
  157. +1 to All Weapon Ranges
  158. (3 Req)
  159.  
  160. Booster
  161. +1 to all Speeds
  162. (3 Req)
  163.  
  164. MegaBooster
  165. +2 to all Speeds
  166. (5 Req)
  167.  
  168. Minovsky Craft
  169. Enables Flight at Highest Speed
  170. (4 Req)
  171.  
  172. Propellant Tank 
  173. Restore your EN or the EN of a single ally to Full. Single use.
  174. (1 Req)
  175.  
  176. Cartridge
  177. Restore your Ammo or the Ammo of a single ally to Full. Single use.
  178. (1 Req)
  179.  
  180. Repair Kit
  181. Restore your Toughness or the Toughness of a single ally to Full. Single use.
  182. (1 Req)
  183.  
  184. Super Repair Kit
  185. Restore your Ammo, EN and Toughness or the Ammo, EN and Toughness of a single ally to Full. Single use.
  186. (3 Req)
Advertisement
Add Comment
Please, Sign In to add comment