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- Starting Gear:
- "Courier" list (Given to any player with luck greater than 1)
- 20 Caps
- Note from a Stranger
- 2 Stimpaks
- 1 Purified Waters
- 2 Dirty Waters
- 9mm Pistol x.257 (condition)
- 2 Trail Mix
- 24 9mm Junk Rounds
- Repair
- 2 Leather Belts
- 3 Scrap Metal
- 1 Robco Jumpsuit x.5
- 1 Wrench
- 1 Repair Magazine
- 1 Welding Helmet x.15
- 2 Scrap Electronics
- 2 Repair Kits
- 1 Nail Gun x.25
- 60 Nails
- Energy Weapons
- 1 Laser Pistol x.357
- 1 Merc Adventurer Outfit x.4
- 1 Energy Weapons Magazine
- 24 Bulk Energy Cells
- Guns
- 18 .357 Magnum Rounds
- 1 Guns Magazine
- 1 Bounty Hunter Duster x.4
- 1 .357 Magnum Revolver x.357
- Melee
- 1 Psycho
- 1 Raider Painspike Armor x.4
- 1 GRA Baseball Bat x.3
- 1 GRA Baseball Bat Nails Mod
- 1 Melee Magazine
- Unarmed
- 1 Brass Knuckles x.357
- 2 Psycho
- 1 Explorer's Gear x.5
- 1 Unarmed Magazine
- 1 Boxing Tape x.75
- Medicine
- 1 Radaway
- 2 Stimpak
- 1 Medical Brace
- 1 Surgical Tubing
- 1 Wasteland Doctor Outfit x.4
- 2 Morphine
- 1 Doctor's Bag
- 1 Medicine Magazine
- Barter
- 125 Caps
- 1 Buffout
- 1 Roving Trader's Outfit x.4
- 1 Vodka
- 1 Wine
- 1 Barter Magazine
- Survival
- 2 Brahmin Steaks
- 1 Switchblade x.4
- 1 Merc veteran outfit x.4
- 2 Coyote Tobacco Chew
- 1 Survival Magazine
- 1 Turbo
- 2 Healing Powder
- 1 Xander Root
- 2 Broc Flower
- 1 Hydra
- 1 Black coffee
- 1 Breathing Mask x.05
- Lockpick
- 6 Lockpicks
- 22 Caps
- 1 Mentats
- 1 Lockpick Magazine
- Science
- 1 Mentats
- 2 Rad-X
- 1 Scientist Outfit x.45
- 1 Science Magazine
- 1 Scientist Glove x.3
- 1 Surgical Mask x.2
- Speech
- 60 Caps
- 2 Mentats
- 1 Scotch
- 1 Naughty Nightwear x.6
- 1 Atomic Cocktail
- 1 Boxing Gloves x.6
- 1 Speech Magazine
- 1 Random Magazine
- Explosives
- 15 Flamer Fuel
- 1 Merc Troublemaker Outfit x.4
- 2 Fire Bombs
- 6 Dynamite
- 1 Explosives Magazine
- 5 Sunset Sarsaparilla Bottles
- 1 Detonator x.5
- 1 Time Bomb
- 2 Frag Mines
- Sneak
- 1 Knife x.6
- 2 Cateye
- 10 .22 rounds
- 1 Silenced .22 pistol x.1
- 1 Sneak Magazine
- 1 Trenchcoat x.4
- 5 Throwing Knives
- 15 .22 Junk Rounds
- Big Guns
- 1 Raider Blastmaster Armor x.4
- 25 EC Pack
- 1 Critical Magazine
- 125 Bulk EC Pack
- 1 Arc Welder x.37
- Unlucky List (1 Luck)
- 1 Sunset Sarsaparilla Star Bottle Cap
- 1 Vault 101 Jumpsuit x.4
- Bonus Lists are additional items given to characters with high special stats.
- Luck 9+ ammo bonuses are granted with the respective weapon skill tagged:
- Energy Weapons
- 15 Energy Cells
- Guns
- 12 357 Rounds
- Sneak
- 12 .22 Rounds
- Big Guns
- 35 EC Pack
- Melee
- 1 Repair Kit
- SPECIAL Bonus Lists (All require Luck 8+, except Luck, which requires 10)
- Strength
- 1 Buffout
- 1 Axe (Point Lookout) x.2
- Perception
- 1 Beret x.05
- 1 Binoculars
- 1 Authority Glasses x.16
- Endurance
- 1 Buffout
- 1 Construction Hat x.05
- 1 Moonshine
- 1 Metal Armor x.05
- Charisma
- 40 Caps
- 1 Teddy Bear
- 1 Rum & Nuka
- 1 Star Bottle Cap
- 1 Fancy Gambler Suit x.4
- 1 Stylish Gambler Hat x.05
- 1 Straight Razor x.3
- Intelligence
- 1 Mentats
- 1 Reading Glasses x.25
- 1 Party Time Mentats
- Agility
- 1 Stealth Boy
- 1 Wasteland Legend Outfit x.3
- 1 Rebound
- 1 Coyote Tobacco Fruit
- 5 Throwing Knives
- 10 Luck
- 12 357 Rounds
- 1 Viva Las Vegas Outfit x.1
- 1 Lucky Revolver x.13 (Regular placement of Lucky is left alone, can be removed from this list with the config ini.)
- 1 Star Bottle Cap
- Ace of D/C/H/S, Lucky 38
- SPECIAL + Weapon Bonus Lists
- Tagged Big Guns + Strength 8
- 1 Incinerator x.36
- 50 Flamer Fuel
- 125 Homemade Flamer Fuel
- Melee + Agility 8
- 1 Bowie Knife x.3
- Melee + Strength 8
- 1 Sledgehammer x.4
- Unarmed + Strength
- 1 Bear Trap Fist x.3
- Unarmed + Agility
- 1 Dog Tag Fist x.47
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