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- options:
- Perm: uhc.staff
- P: &f[&bTimber&f]
- C: &b
- H: &f
- on mine:
- event-block is oak wood or birch wood or acacia wood or dark oak wood or spruce wood:
- {timber} is true:
- set {_tloc.%player%.1} to location 20 meters below event-block
- set {_tloc.%player%.2} to location 20 meters above event-block
- set {_tloc.%player%.3} to location 5 meters above event-block
- loop blocks within {_tloc.%player%.1} to {_tloc.%player%.2}:
- block below loop-block is dirt or grass block:
- block above loop-block is oak wood or birch wood or acacia wood or dark oak wood or spruce wood:
- set {_tloc.%player%.1} to location 20 meters below event-block
- set {_tloc.%player%.2} to location 20 meters above loop-block
- set {_tloc.%player%.3} to location 5 meters above loop-block
- loop blocks within {_tloc.%player%.1} to {_tloc.%player%.2}:
- loop-block is oak wood or birch wood or acacia wood or dark oak wood or spruce wood:
- break loop-block naturally
- play raw sound "dig.wood" at player with pitch 1 volume 5
- wait 0.1 tick
- loop blocks in radius 3 of loop-block:
- loop-block-2 is oak wood or birch wood or wood:0 or dark oak wood or spruce wood:
- break loop-block-2 naturally
- play raw sound "dig.wood" at player with pitch 1 volume 5
- wait 0.1 tick
- on mine:
- event-block is jungle wood:
- block above event-block is jungle wood:
- block below event-block is dirt or grass block:
- {timber} is true:
- set {tloc.%player%.1} to location of event-block
- set {tloc.%player%.2} to location 40 meters above event-block
- set {tloc.%player%.3} to location 23 meters above event-block
- loop blocks within {tloc.%player%.1} to {tloc.%player%.2}:
- wait 1 ticks
- loop-block is jungle wood:
- break loop-block naturally
- play raw sound "dig.wood" at player with pitch 1 volume 5
- loop blocks in radius 10 around {tloc.%player%.3}:
- wait 0.4 tick
- loop-block is jungle leaves:
- break loop-block naturally
- play raw sound "dig.wood" at player with pitch 1 volume 5
- delete {tloc.%player%.1}
- delete {tloc.%player%.2}
- delete {tloc.%player%.3}
- command /Timber <text>:
- permission: {@Perm}
- usage: /Timber <On:Off>
- trigger:
- if arg-1 is "enable" or "on":
- set {Timber} to true
- broadcast "{@P}{@C} Timber {@H}Enabled{@C}!"
- if arg-1 is "disable" or "off":
- delete {Timber}
- broadcast "{@P}{@C} Timber {@H}Disabled{@C}!"
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