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Penien23

BIG BAN

May 10th, 2019
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  1. -- hey go die
  2. -- also if you steal my taunts and dont credit me for them i'll fucking find you and ban you
  3. -- big ban bootleg by x5ul
  4. local Player = game:GetService("Players"):GetPlayerFromCharacter(script.Parent)
  5. local Mouse,mouse,UserInputService,ContextActionService
  6. do
  7. script.Parent = Player.Character
  8. local CAS = {Actions={}}
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11. Event.Parent = Player.Character
  12. local fakeEvent = function()
  13. local t = {_fakeEvent=true}
  14. t.Connect = function(self,f)self.Function=f end
  15. t.connect = t.Connect
  16. return t
  17. end
  18. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  19. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  20. function CAS:BindAction(name,fun,touch,...)
  21. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  22. end
  23. function CAS:UnbindAction(name)
  24. CAS.Actions[name] = nil
  25. end
  26. local function te(self,ev,...)
  27. local t = m[ev]
  28. if t and t._fakeEvent and t.Function then
  29. t.Function(...)
  30. end
  31. end
  32. m.TrigEvent = te
  33. UIS.TrigEvent = te
  34. Event.OnServerEvent:Connect(function(plr,io)
  35. if plr~=Player then return end
  36. if io.isMouse then
  37. m.Target = io.Target
  38. m.Hit = io.Hit
  39. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  40. if io.UserInputState == Enum.UserInputState.Begin then
  41. m:TrigEvent("Button1Down")
  42. else
  43. m:TrigEvent("Button1Up")
  44. end
  45. else
  46. for n,t in pairs(CAS.Actions) do
  47. for _,k in pairs(t.Keys) do
  48. if k==io.KeyCode then
  49. t.Function(t.Name,io.UserInputState,io)
  50. end
  51. end
  52. end
  53. if io.UserInputState == Enum.UserInputState.Begin then
  54. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputBegan",io,false)
  56. else
  57. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent("InputEnded",io,false)
  59. end
  60. end
  61. end)
  62. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  63. end
  64.  
  65. wait(0.2)
  66.  
  67. Player = game:GetService("Players"):GetPlayerFromCharacter(script.Parent)
  68. Cam = workspace.CurrentCamera
  69. Backpack = Player.Backpack
  70. Character = Player.Character
  71. Humanoid = Character.Humanoid
  72. RootPart = Character["HumanoidRootPart"]
  73. Torso = Character["Torso"]
  74. Head = Character["Head"]
  75. RightArm = Character["Right Arm"]
  76. LeftArm = Character["Left Arm"]
  77. RightLeg = Character["Right Leg"]
  78. LeftLeg = Character["Left Leg"]
  79. RootJoint = RootPart["RootJoint"]
  80. Neck = Torso["Neck"]
  81. RightShoulder = Torso["Right Shoulder"]
  82. LeftShoulder = Torso["Left Shoulder"]
  83. RightHip = Torso["Right Hip"]
  84. LeftHip = Torso["Left Hip"]
  85. RW = Torso["Right Shoulder"]
  86. LW = Torso["Left Shoulder"]
  87. LH=Torso["Left Hip"]
  88. RH=Torso["Right Hip"]
  89. local TIME = 0
  90. local sick = Instance.new("Sound",RootPart)
  91. sick.SoundId = "rbxassetid://2385953834"
  92. sick.Looped = true
  93. sick.Pitch = 1
  94. sick.Volume = 3
  95. sick:Play()
  96.  
  97.  
  98. IT = Instance.new
  99. CF = CFrame.new
  100. cf = CFrame.new
  101. VT = Vector3.new
  102. RAD = math.rad
  103. C3 = Color3.new
  104. UD2 = UDim2.new
  105. BRICKC = BrickColor.new
  106. ANGLES = CFrame.Angles
  107. angles = CFrame.Angles
  108. EULER = CFrame.fromEulerAnglesXYZ
  109. COS = math.cos
  110. ACOS = math.acos
  111. SIN = math.sin
  112. ASIN = math.asin
  113. ABS = math.abs
  114. MRANDOM = math.random
  115. FLOOR = math.floor
  116. local reason = "GET OUT"
  117. --//=================================\\
  118. --|| USEFUL VALUES
  119. --\\=================================//
  120. local Type = "Ban"
  121. local nomeme = "1"
  122. Animation_Speed = 2.89
  123. local FORCERESET = false
  124. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  125. local Speed = 110
  126. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  128. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  129. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  130. local DAMAGEMULTIPLIER = 1.1
  131. local ANIM = "Idle"
  132. local ATTACK = false
  133. local EQUIPPED = false
  134. local HOLD = true
  135. local COMBO = 3
  136. local Rooted = false
  137. local SINE = 0
  138. local KEYHOLD = false
  139. local CHANGE = 2 / Animation_Speed
  140. local WALKINGANIM = false
  141. local VALUE1 = false
  142. local VALUE2 = false
  143. local ROBLOXIDLEANIMATION = IT("Animation")
  144. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  145. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  146. --ROBLOXIDLEANIMATION.Parent = Humanoid
  147. --local WEAPONGUI = IT("ScreenGui", PlayerGui)
  148. --WEAPONGUI.Name = "KickGunGUI"
  149. local Weapon = IT("Model")
  150. Weapon.Name = "Adds"
  151. local Effects = IT("Folder", Weapon)
  152. Effects.Name = "Effects"
  153. local ANIMATOR = Humanoid.Animator
  154. ANIMATOR:Destroy()
  155. local ANIMATE = Character:FindFirstChild("Animate")
  156. local UNANCHOR = true
  157. --script.Parent = PlayerGui
  158.  
  159. RootCF=EULER(-1.57,0,3.14)
  160. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  161. --//=================================\\
  162. --\\=================================//
  163.  
  164.  
  165. --//=================================\\
  166. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  167. --\\=================================//
  168.  
  169. ArtificialHB = Instance.new("BindableEvent", script)
  170. ArtificialHB.Name = "ArtificialHB"
  171.  
  172. script:WaitForChild("ArtificialHB")
  173.  
  174. frame = Frame_Speed
  175. tf = 0
  176. allowframeloss = false
  177. tossremainder = false
  178. lastframe = tick()
  179. script.ArtificialHB:Fire()
  180.  
  181. game:GetService("RunService").Heartbeat:connect(function(s, p)
  182. tf = tf + s
  183. if tf >= frame then
  184. if allowframeloss then
  185. script.ArtificialHB:Fire()
  186. lastframe = tick()
  187. else
  188. for i = 1, math.floor(tf / frame) do
  189. script.ArtificialHB:Fire()
  190. end
  191. lastframe = tick()
  192. end
  193. if tossremainder then
  194. tf = 0
  195. else
  196. tf = tf - frame * math.floor(tf / frame)
  197. end
  198. end
  199. end)
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204. --//=================================\\
  205. --|| SOME FUNCTIONS
  206. --\\=================================//
  207.  
  208. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  209. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  210. end
  211.  
  212. function PositiveAngle(NUMBER)
  213. if NUMBER >= 0 then
  214. NUMBER = 0
  215. end
  216. return NUMBER
  217. end
  218.  
  219. function NegativeAngle(NUMBER)
  220. if NUMBER <= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225.  
  226. function Swait(NUMBER)
  227. if NUMBER == 0 or NUMBER == nil then
  228. ArtificialHB.Event:wait()
  229. else
  230. for i = 1, NUMBER do
  231. ArtificialHB.Event:wait()
  232. end
  233. end
  234. end
  235.  
  236. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  237. local NEWMESH = IT(MESH)
  238. if MESH == "SpecialMesh" then
  239. NEWMESH.MeshType = MESHTYPE
  240. if MESHID ~= "nil" and MESHID ~= "" then
  241. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  242. end
  243. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  244. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  245. end
  246. end
  247. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  248. NEWMESH.Scale = SCALE
  249. NEWMESH.Parent = PARENT
  250. return NEWMESH
  251. end
  252.  
  253. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  254. local NEWPART = IT("Part")
  255. NEWPART.formFactor = FORMFACTOR
  256. NEWPART.Reflectance = REFLECTANCE
  257. NEWPART.Transparency = TRANSPARENCY
  258. NEWPART.CanCollide = false
  259. NEWPART.Locked = true
  260. NEWPART.Anchored = true
  261. if ANCHOR == false then
  262. NEWPART.Anchored = false
  263. end
  264. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  265. NEWPART.Name = NAME
  266. NEWPART.Size = SIZE
  267. NEWPART.Position = Torso.Position
  268. NEWPART.Material = MATERIAL
  269. NEWPART:BreakJoints()
  270. NEWPART.Parent = PARENT
  271. return NEWPART
  272. end
  273.  
  274. local function weldBetween(a, b)
  275. local weldd = Instance.new("ManualWeld")
  276. weldd.Part0 = a
  277. weldd.Part1 = b
  278. weldd.C0 = CFrame.new()
  279. weldd.C1 = b.CFrame:inverse() * a.CFrame
  280. weldd.Parent = a
  281. return weldd
  282. end
  283.  
  284.  
  285. function QuaternionFromCFrame(cf)
  286. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  287. local trace = m00 + m11 + m22
  288. if trace > 0 then
  289. local s = math.sqrt(1 + trace)
  290. local recip = 0.5 / s
  291. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  292. else
  293. local i = 0
  294. if m11 > m00 then
  295. i = 1
  296. end
  297. if m22 > (i == 0 and m00 or m11) then
  298. i = 2
  299. end
  300. if i == 0 then
  301. local s = math.sqrt(m00 - m11 - m22 + 1)
  302. local recip = 0.5 / s
  303. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  304. elseif i == 1 then
  305. local s = math.sqrt(m11 - m22 - m00 + 1)
  306. local recip = 0.5 / s
  307. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  308. elseif i == 2 then
  309. local s = math.sqrt(m22 - m00 - m11 + 1)
  310. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  311. end
  312. end
  313. end
  314.  
  315. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  316. local xs, ys, zs = x + x, y + y, z + z
  317. local wx, wy, wz = w * xs, w * ys, w * zs
  318. local xx = x * xs
  319. local xy = x * ys
  320. local xz = x * zs
  321. local yy = y * ys
  322. local yz = y * zs
  323. local zz = z * zs
  324. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  325. end
  326.  
  327. function QuaternionSlerp(a, b, t)
  328. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  329. local startInterp, finishInterp;
  330. if cosTheta >= 0.0001 then
  331. if (1 - cosTheta) > 0.0001 then
  332. local theta = ACOS(cosTheta)
  333. local invSinTheta = 1 / SIN(theta)
  334. startInterp = SIN((1 - t) * theta) * invSinTheta
  335. finishInterp = SIN(t * theta) * invSinTheta
  336. else
  337. startInterp = 1 - t
  338. finishInterp = t
  339. end
  340. else
  341. if (1 + cosTheta) > 0.0001 then
  342. local theta = ACOS(-cosTheta)
  343. local invSinTheta = 1 / SIN(theta)
  344. startInterp = SIN((t - 1) * theta) * invSinTheta
  345. finishInterp = SIN(t * theta) * invSinTheta
  346. else
  347. startInterp = t - 1
  348. finishInterp = t
  349. end
  350. end
  351. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  352. end
  353.  
  354. function Clerp(a, b, t)
  355. local qa = {QuaternionFromCFrame(a)}
  356. local qb = {QuaternionFromCFrame(b)}
  357. local ax, ay, az = a.x, a.y, a.z
  358. local bx, by, bz = b.x, b.y, b.z
  359. local _t = 1 - t
  360. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  361. end
  362.  
  363. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  364. local frame = IT("Frame")
  365. frame.BackgroundTransparency = TRANSPARENCY
  366. frame.BorderSizePixel = BORDERSIZEPIXEL
  367. frame.Position = POSITION
  368. frame.Size = SIZE
  369. frame.BackgroundColor3 = COLOR
  370. frame.BorderColor3 = BORDERCOLOR
  371. frame.Name = NAME
  372. frame.Parent = PARENT
  373. return frame
  374. end
  375.  
  376. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  377. local label = IT("TextLabel")
  378. label.BackgroundTransparency = 1
  379. label.Size = UD2(1, 0, 1, 0)
  380. label.Position = UD2(0, 0, 0, 0)
  381. label.TextColor3 = TEXTCOLOR
  382. label.TextStrokeTransparency = STROKETRANSPARENCY
  383. label.TextTransparency = TRANSPARENCY
  384. label.FontSize = TEXTFONTSIZE
  385. label.Font = TEXTFONT
  386. label.BorderSizePixel = BORDERSIZEPIXEL
  387. label.TextScaled = false
  388. label.Text = TEXT
  389. label.Name = NAME
  390. label.Parent = PARENT
  391. return label
  392. end
  393.  
  394. function NoOutlines(PART)
  395. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  396. end
  397.  
  398. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  399. local NEWWELD = IT(TYPE)
  400. NEWWELD.Part0 = PART0
  401. NEWWELD.Part1 = PART1
  402. NEWWELD.C0 = C0
  403. NEWWELD.C1 = C1
  404. NEWWELD.Parent = PARENT
  405. return NEWWELD
  406. end
  407.  
  408. local S = IT("Sound")
  409. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  410. local NEWSOUND = nil
  411. coroutine.resume(coroutine.create(function()
  412. NEWSOUND = S:Clone()
  413. NEWSOUND.Parent = PARENT
  414. NEWSOUND.Volume = VOLUME
  415. NEWSOUND.Pitch = PITCH
  416. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  417. NEWSOUND:play()
  418. if DOESLOOP == true then
  419. NEWSOUND.Looped = true
  420. else
  421. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  422. NEWSOUND:remove()
  423. end
  424. end))
  425. return NEWSOUND
  426. end
  427.  
  428. function CFrameFromTopBack(at, top, back)
  429. local right = top:Cross(back)
  430. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  431. end
  432.  
  433. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  434. function WACKYEFFECT(Table)
  435. local TYPE = (Table.EffectType or "Sphere")
  436. local SIZE = (Table.Size or VT(1,1,1))
  437. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  438. local TRANSPARENCY = (Table.Transparency or 0)
  439. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  440. local CFRAME = (Table.CFrame or Torso.CFrame)
  441. local MOVEDIRECTION = (Table.MoveToPos or nil)
  442. local ROTATION1 = (Table.RotationX or 0)
  443. local ROTATION2 = (Table.RotationY or 0)
  444. local ROTATION3 = (Table.RotationZ or 0)
  445. local MATERIAL = (Table.Material or "Neon")
  446. local COLOR = (Table.Color or C3(1,1,1))
  447. local TIME = (Table.Time or 45)
  448. local SOUNDID = (Table.SoundID or nil)
  449. local SOUNDPITCH = (Table.SoundPitch or nil)
  450. local SOUNDVOLUME = (Table.SoundVolume or nil)
  451. coroutine.resume(coroutine.create(function()
  452. local PLAYSSOUND = false
  453. local SOUND = nil
  454. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  455. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  456. PLAYSSOUND = true
  457. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  458. end
  459. EFFECT.Color = COLOR
  460. local MSH = nil
  461. if TYPE == "Sphere" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  463. elseif TYPE == "Block" then
  464. MSH = IT("BlockMesh",EFFECT)
  465. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  466. elseif TYPE == "Wave" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  468. elseif TYPE == "Ring" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  470. elseif TYPE == "Slash" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  472. elseif TYPE == "Round Slash" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  474. elseif TYPE == "Swirl" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  476. elseif TYPE == "Skull" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  478. elseif TYPE == "Crystal" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  480. end
  481. if MSH ~= nil then
  482. local MOVESPEED = nil
  483. if MOVEDIRECTION ~= nil then
  484. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  485. end
  486. local GROWTH = SIZE - ENDSIZE
  487. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  488. if TYPE == "Block" then
  489. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  490. else
  491. EFFECT.CFrame = CFRAME
  492. end
  493. for LOOP = 1, TIME+1 do
  494. Swait()
  495. MSH.Scale = MSH.Scale - GROWTH/TIME
  496. if TYPE == "Wave" then
  497. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  498. end
  499. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  500. if TYPE == "Block" then
  501. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  502. else
  503. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  504. end
  505. if MOVEDIRECTION ~= nil then
  506. local ORI = EFFECT.Orientation
  507. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  508. EFFECT.Orientation = ORI
  509. end
  510. end
  511. if PLAYSSOUND == false then
  512. EFFECT:remove()
  513. else
  514. SOUND.Stopped:Connect(function()
  515. EFFECT:remove()
  516. end)
  517. end
  518. else
  519. if PLAYSSOUND == false then
  520. EFFECT:remove()
  521. else
  522. repeat Swait() until SOUND.Playing == false
  523. EFFECT:remove()
  524. end
  525. end
  526. end))
  527. end
  528.  
  529. function WACKYEFFECT1(Table)
  530. local TYPE = (Table.EffectType or "Sphere")
  531. local SIZE = (Table.Size or VT(1,1,1))
  532. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  533. local TRANSPARENCY = (Table.Transparency or 0)
  534. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  535. local CFRAME = (Table.CFrame or Torso.CFrame)
  536. local MOVEDIRECTION = (Table.MoveToPos or nil)
  537. local ROTATION1 = (Table.RotationX or 0)
  538. local ROTATION2 = (Table.RotationY or 0)
  539. local ROTATION3 = (Table.RotationZ or 0)
  540. local MATERIAL = (Table.Material or "Neon")
  541. local COLOR = (Table.Color or C3(1,1,1))
  542. local TIME = (Table.Time or 45)
  543. local SOUNDID = (Table.SoundID or nil)
  544. local SOUNDPITCH = (Table.SoundPitch or nil)
  545. local SOUNDVOLUME = (Table.SoundVolume or nil)
  546. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  547. local BOOMERANG = (Table.Boomerang or 0)
  548. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  549. coroutine.resume(coroutine.create(function()
  550. local PLAYSSOUND = false
  551. local SOUND = nil
  552. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  553. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  554. PLAYSSOUND = true
  555. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  556. end
  557. EFFECT.Color = COLOR
  558. local MSH = nil
  559. if TYPE == "Sphere" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  561. elseif TYPE == "Block" or TYPE == "Box" then
  562. MSH = IT("BlockMesh",EFFECT)
  563. MSH.Scale = SIZE
  564. elseif TYPE == "Wave" then
  565. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  566. elseif TYPE == "Ring" then
  567. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  568. elseif TYPE == "Slash" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  570. elseif TYPE == "Round Slash" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  572. elseif TYPE == "Swirl" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  574. elseif TYPE == "Skull" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  576. elseif TYPE == "Crystal" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  578. end
  579. if MSH ~= nil then
  580. local BOOMR1 = 1+BOOMERANG/50
  581. local BOOMR2 = 1+SIZEBOOMERANG/50
  582. local MOVESPEED = nil
  583. if MOVEDIRECTION ~= nil then
  584. if USEBOOMERANGMATH == true then
  585. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  586. else
  587. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  588. end
  589. end
  590. local GROWTH = nil
  591. if USEBOOMERANGMATH == true then
  592. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  593. else
  594. GROWTH = (SIZE - ENDSIZE)
  595. end
  596. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  597. if TYPE == "Block" then
  598. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  599. else
  600. EFFECT.CFrame = CFRAME
  601. end
  602. if USEBOOMERANGMATH == true then
  603. for LOOP = 1, TIME+1 do
  604. Swait()
  605. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  606. if TYPE == "Wave" then
  607. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  608. end
  609. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  610. if TYPE == "Block" then
  611. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  612. else
  613. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  614. end
  615. if MOVEDIRECTION ~= nil then
  616. local ORI = EFFECT.Orientation
  617. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  618. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  619. end
  620. end
  621. else
  622. for LOOP = 1, TIME+1 do
  623. Swait()
  624. MSH.Scale = MSH.Scale - GROWTH/TIME
  625. if TYPE == "Wave" then
  626. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  627. end
  628. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  629. if TYPE == "Block" then
  630. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  631. else
  632. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  633. end
  634. if MOVEDIRECTION ~= nil then
  635. local ORI = EFFECT.Orientation
  636. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  637. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  638. end
  639. end
  640. end
  641. EFFECT.Transparency = 1
  642. if PLAYSSOUND == false then
  643. EFFECT:remove()
  644. else
  645. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  646. EFFECT:remove()
  647. end
  648. else
  649. if PLAYSSOUND == false then
  650. EFFECT:remove()
  651. else
  652. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  653. EFFECT:remove()
  654. end
  655. end
  656. end))
  657. end
  658.  
  659. function MakeForm(PART,TYPE)
  660. if TYPE == "Cyl" then
  661. local MSH = IT("CylinderMesh",PART)
  662. elseif TYPE == "Ball" then
  663. local MSH = IT("SpecialMesh",PART)
  664. MSH.MeshType = "Sphere"
  665. elseif TYPE == "Wedge" then
  666. local MSH = IT("SpecialMesh",PART)
  667. MSH.MeshType = "Wedge"
  668. end
  669. end
  670.  
  671. function SpawnTrail(FROM,TO,BIG)
  672. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  673. MakeForm(TRAIL,"Cyl")
  674. local DIST = (FROM - TO).Magnitude
  675. if BIG == true then
  676. TRAIL.Size = VT(0.5,DIST,0.5)
  677. else
  678. TRAIL.Size = VT(0.25,DIST,0.25)
  679. end
  680. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  681. coroutine.resume(coroutine.create(function()
  682. for i = 1, 5 do
  683. Swait()
  684. TRAIL.Transparency = TRAIL.Transparency + 0.1
  685. end
  686. TRAIL:remove()
  687. end))
  688. end
  689.  
  690. Debris = game:GetService("Debris")
  691.  
  692. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  693. local DIRECTION = CF(StartPos,EndPos).lookVector
  694. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  695. end
  696.  
  697. function turnto(position)
  698. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  699. end
  700.  
  701.  
  702. function shakes(power,length)
  703. end
  704.  
  705. --//=================================\\
  706. --|| WEAPON CREATION
  707. --\\=================================//
  708.  
  709.  
  710. local Particle = IT("ParticleEmitter",nil)
  711. Particle.Enabled = false
  712. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  713. Particle.LightEmission = 0.5
  714. Particle.Rate = 150
  715. Particle.ZOffset = 0.2
  716. Particle.Rotation = NumberRange.new(-180, 180)
  717. Particle.RotSpeed = NumberRange.new(-180, 180)
  718. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  719. Particle.Color = ColorSequence.new(C3(1,1,0),C3(0.4,0.4,0))
  720.  
  721. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  722. function ParticleEmitter(Table)
  723. local PRTCL = Particle:Clone()
  724. local Speed = Table.Speed or 5
  725. local Drag = Table.Drag or 0
  726. local Size1 = Table.Size1 or 1
  727. local Size2 = Table.Size2 or 5
  728. local Lifetime1 = Table.Lifetime1 or 1
  729. local Lifetime2 = Table.Lifetime2 or 1.5
  730. local Parent = Table.Parent or Torso
  731. local Emit = Table.Emit or 100
  732. local Offset = Table.Offset or 360
  733. local Acel = Table.Acel or VT(0,0,0)
  734. local Enabled = Table.Enabled or false
  735. PRTCL.Parent = Parent
  736. PRTCL.Size = NumberSequence.new(Size1,Size2)
  737. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  738. PRTCL.Speed = NumberRange.new(Speed)
  739. PRTCL.VelocitySpread = Offset
  740. PRTCL.Drag = Drag
  741. PRTCL.Acceleration = Acel
  742. if Enabled == false then
  743. PRTCL:Emit(Emit)
  744. Debris:AddItem(PRTCL,Lifetime2)
  745. else
  746. PRTCL.Enabled = true
  747. end
  748. return PRTCL
  749. end
  750.  
  751. local musik = Instance.new("Sound",RootPart)
  752. --script.Parent = PlayerGui
  753.  
  754. local Player_Size = 1
  755.  
  756. local Hammer = script.Hammer
  757. Hammer.Parent = Character
  758. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Hammer.HandlePart, CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)), CF(0, 0, 0))
  759.  
  760.  
  761.  
  762. Weapon.Parent = Character
  763.  
  764.  
  765. --Weapon.Parent = Character
  766.  
  767. local BODY = {}
  768. for _, c in pairs(Character:GetDescendants()) do
  769. if c:IsA("BasePart") and c.Name ~= "Handle" then
  770. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  771. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  772. end
  773. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  774. elseif c:IsA("JointInstance") then
  775. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  776. end
  777. end
  778. for e = 1, #BODY do
  779. if BODY[e] ~= nil then
  780. local STUFF = BODY[e]
  781. local PART = STUFF[1]
  782. local PARENT = STUFF[2]
  783. local MATERIAL = STUFF[3]
  784. local COLOR = STUFF[4]
  785. local TRANSPARENCY = STUFF[5]
  786. if PART.ClassName == "Part" and PART ~= RootPart then
  787. PART.Material = MATERIAL
  788. PART.Color = COLOR
  789. PART.Transparency = TRANSPARENCY
  790. end
  791. PART.AncestryChanged:Connect(function()
  792. PART.Parent = PARENT
  793. end)
  794. end
  795. end
  796. function refit()
  797. Character.Parent = workspace
  798. for e = 1, #BODY do
  799. if BODY[e] ~= nil then
  800. local STUFF = BODY[e]
  801. local PART = STUFF[1]
  802. local PARENT = STUFF[2]
  803. local MATERIAL = STUFF[3]
  804. local COLOR = STUFF[4]
  805. local TRANSPARENCY = STUFF[5]
  806. if PART:IsA("BasePart") and PART ~= RootPart then
  807. PART.Material = MATERIAL
  808. PART.Color = COLOR
  809. PART.Transparency = TRANSPARENCY+EXTRATRANS
  810. end
  811. if PART.Parent ~= PARENT then
  812. Humanoid:remove()
  813. PART.Parent = PARENT
  814. Humanoid = IT("Humanoid",Character)
  815. end
  816. end
  817. end
  818. end
  819.  
  820. Humanoid.Died:connect(function()
  821. refit()
  822. --CreateSound("608314840", Character, 600, 1, false)
  823. end)
  824.  
  825. --//=================================\\
  826. --|| DAMAGING
  827. --\\=================================//
  828.  
  829. function KickThatNigga(CHARACTER)
  830. g = game.Players:GetPlayers()
  831. local kickfolder = IT("Folder",Effects)
  832. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  833. naeeym2.AlwaysOnTop = false
  834. naeeym2.Size = UDim2.new(5,35,2,35)
  835. naeeym2.StudsOffset = Vector3.new(0,1,0)
  836. naeeym2.Name = "Mark"
  837. local tecks2 = Instance.new("TextLabel",naeeym2)
  838. tecks2.BackgroundTransparency = 1
  839. tecks2.TextScaled = true
  840. tecks2.BorderSizePixel = 0
  841. tecks2.Text = "BEANED"
  842. tecks2.Font = "SciFi"
  843. tecks2.TextSize = 30
  844. tecks2.TextStrokeTransparency = 1
  845. tecks2.TextColor3 = Color3.new(1,0,0)
  846. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  847. tecks2.Size = UDim2.new(1,0,0.5,0)
  848. tecks2.Parent = naeeym2
  849. CreateSound("527749592", CHARACTER, 600, 1, false)
  850. for i,v in ipairs(CHARACTER:GetChildren()) do
  851. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  852. if v.Name ~= "HumanoidRootPart" then
  853. local BOD = v:Clone()
  854. BOD.CanCollide = false
  855. BOD.Anchored = true
  856. BOD.CFrame = v.CFrame
  857. BOD.Parent = kickfolder
  858. BOD.Material = "Granite"
  859. BOD.Color = C3(.3,0,0)
  860. if BOD:FindFirstChildOfClass("Decal") then
  861. BOD:FindFirstChildOfClass("Decal"):remove()
  862. end
  863. if BOD.Name == "Head" then
  864. naeeym2.Adornee = BOD
  865. end
  866. if BOD.ClassName == "MeshPart" then
  867. BOD.TextureID = ""
  868. end
  869. end
  870. end
  871. end
  872. for i,v in pairs(g) do
  873. v:remove()
  874. end
  875. if CHARACTER ~= Character then
  876. CHARACTER:remove()
  877. end
  878. if CHARACTER.Name == "Helkern" then
  879. Character:BreakJoints()
  880. end
  881. coroutine.resume(coroutine.create(function()
  882. for i = 1, 50 do
  883. Swait()
  884. for i,v in ipairs(kickfolder:GetChildren()) do
  885. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  886. v.Transparency = 1
  887. end
  888. naeeym2.Enabled = false
  889. end
  890. Swait()
  891. for i,v in ipairs(kickfolder:GetChildren()) do
  892. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  893. v.Transparency = 0
  894. end
  895. naeeym2.Enabled = true
  896. end
  897. end
  898. kickfolder:remove()
  899. end))
  900. end
  901.  
  902. function ApplyAoE(POSITION,RANGE,ISKICKED)
  903. local CHILDREN = workspace:GetDescendants()
  904. for index, CHILD in pairs(CHILDREN) do
  905. if CHILD.ClassName == "Model" and CHILD ~= Character then
  906. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  907. if HUM then
  908. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  909. if TORSO then
  910. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  911. if ISKICKED == true then
  912. KickThatNigga(CHILD)
  913. else
  914. if ISKICKED == "Gravity" then
  915. HUM.PlatformStand = true
  916. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  917. local grav = Instance.new("BodyPosition",TORSO)
  918. grav.D = 15
  919. grav.P = 20000
  920. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  921. grav.position = TORSO.Position
  922. grav.Name = "V3BanishForce"..Player.Name
  923. else
  924. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  925. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  926. end
  927. else
  928. HUM.PlatformStand = false
  929. end
  930. end
  931. elseif ISKICKED == "Gravity" then
  932. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  933. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  934. HUM.PlatformStand = false
  935. end
  936. end
  937. end
  938. end
  939. end
  940. end
  941. end
  942.  
  943. local BEANED = {}
  944.  
  945. function Ban(bitch)
  946. if bitch then
  947. g = game.Players:GetPlayers()
  948. local kickfolder = IT("Folder",Effects)
  949. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  950. naeeym2.AlwaysOnTop = false
  951. naeeym2.Size = UDim2.new(5,35,2,35)
  952. naeeym2.StudsOffset = Vector3.new(0,1,0)
  953. naeeym2.Name = "Mark"
  954. local tecks2 = Instance.new("TextLabel",naeeym2)
  955. tecks2.BackgroundTransparency = 1
  956. tecks2.TextScaled = true
  957. tecks2.BorderSizePixel = 0
  958. tecks2.Text = "BANNED"
  959. tecks2.Font = "SciFi"
  960. tecks2.TextSize = 30
  961. tecks2.TextStrokeTransparency = 0
  962. tecks2.TextColor3 = Color3.new(1,0,0)
  963. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  964. tecks2.Size = UDim2.new(1,0,0.5,0)
  965. tecks2.Parent = naeeym2
  966. -- CreateSound("2570187601", bitch, 600, 1, false)
  967. local Players = game:GetService("Players")
  968. local fag = Players:FindFirstChild(bitch.Name)
  969. --faggut:Kick()
  970. if Players:FindFirstChild(bitch.Name) then
  971. fag:Kick(reason)
  972. end
  973. if Players:FindFirstChild(bitch.Name) then
  974. fag:Kick(reason)
  975. end
  976. if Players:FindFirstChild(bitch.Name) then
  977. fag:Kick(reason)
  978. end
  979. if Players:FindFirstChild(bitch.Name) then
  980. fag:Kick(reason)
  981. end
  982. if Players:FindFirstChild(bitch.Name) then
  983. fag:Kick(reason)
  984. end
  985. if Players:FindFirstChild(bitch.Name) then
  986. fag:Kick(reason)
  987. end
  988. if Players:FindFirstChild("Helkern") then
  989. end
  990. table.insert(BEANED,bitch.name)
  991. --]]
  992. --CreateSound("527749592", game.Workspace, 700, 1, false)
  993. --CHARACTER:Remove()
  994. --[[
  995. for i,v in pairs(g) do
  996. --v:remove()
  997. end ]]--
  998. --[[
  999. if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  1000. for i,v in pairs(g) do
  1001. if string.find(string.upper(v.Name),CHARACTER) == 1 then
  1002. v:remove()
  1003. end
  1004. end
  1005. end]]--
  1006. --[[
  1007. for _, p in pairs(game.Players:GetChildren()) do
  1008. if p:FindFirstChild("CHARACTER") then
  1009.  
  1010. end
  1011. end]]--
  1012. coroutine.resume(coroutine.create(function()
  1013. for i = 1, 50 do
  1014. Swait()
  1015. for i,v in ipairs(kickfolder:GetChildren()) do
  1016. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1017. v.Transparency = 1
  1018. end
  1019. naeeym2.Enabled = false
  1020. end
  1021. Swait()
  1022. for i,v in ipairs(kickfolder:GetChildren()) do
  1023. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1024. v.Transparency = 0
  1025. end
  1026. naeeym2.Enabled = true
  1027. end
  1028. end
  1029. kickfolder:remove()
  1030. end))
  1031. --wait(6)
  1032. --bitch:Remove()
  1033. end
  1034. end
  1035.  
  1036. local function CheckForBan(player)
  1037. for i = 1, #BEANED do
  1038. if player.Name == BEANED[i] then
  1039. player:Kick("No.") --Ban Reason Change between the '' to change the reason!
  1040. end
  1041. end
  1042. end
  1043.  
  1044.  
  1045. game.Players.PlayerAdded:connect(function()
  1046. for i,v in pairs(game.Players:GetPlayers())do
  1047. CheckForBan(v)
  1048. end
  1049. end)
  1050.  
  1051.  
  1052. function Kick(bitch)
  1053. g = game.Players:GetPlayers()
  1054. local kickfolder = IT("Folder",Effects)
  1055. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1056. naeeym2.AlwaysOnTop = false
  1057. naeeym2.Size = UDim2.new(5,35,2,35)
  1058. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1059. naeeym2.Name = "Mark"
  1060. local tecks2 = Instance.new("TextLabel",naeeym2)
  1061. tecks2.BackgroundTransparency = 1
  1062. tecks2.TextScaled = true
  1063. tecks2.BorderSizePixel = 0
  1064. tecks2.Text = "BANNED"
  1065. tecks2.Font = "SciFi"
  1066. tecks2.TextSize = 30
  1067. tecks2.TextStrokeTransparency = 0
  1068. tecks2.TextColor3 = Color3.new(1,0,0)
  1069. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1070. tecks2.Size = UDim2.new(1,0,0.5,0)
  1071. tecks2.Parent = naeeym2
  1072. -- CreateSound("2570187601", bitch, 600, 1, false)
  1073. local Players = game:GetService("Players")
  1074. local fag = Players:FindFirstChild(bitch.Name)
  1075. --faggut:Kick()
  1076. if Players:FindFirstChild(bitch.Name) then
  1077. fag:Kick(reason)
  1078. end
  1079. if Players:FindFirstChild(bitch.Name) then
  1080. fag:Kick(reason)
  1081. end
  1082. if Players:FindFirstChild(bitch.Name) then
  1083. fag:Kick(reason)
  1084. end
  1085. if Players:FindFirstChild(bitch.Name) then
  1086. fag:Kick(reason)
  1087. end
  1088. if Players:FindFirstChild(bitch.Name) then
  1089. fag:Kick(reason)
  1090. end
  1091. if Players:FindFirstChild(bitch.Name) then
  1092. fag:Kick(reason)
  1093. end
  1094. --[[
  1095. for i,v in pairs(fag.Name) do
  1096. if (v:lower() == newPlayer.Name:lower()) then
  1097. newPlayer:Remove()
  1098. end
  1099. end]]--
  1100. --CreateSound("527749592", game.Workspace, 700, 1, false)
  1101. --CHARACTER:Remove()
  1102. --[[
  1103. for i,v in pairs(g) do
  1104. --v:remove()
  1105. end ]]--
  1106. --[[
  1107. if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  1108. for i,v in pairs(g) do
  1109. if string.find(string.upper(v.Name),CHARACTER) == 1 then
  1110. v:remove()
  1111. end
  1112. end
  1113. end]]--
  1114. --[[
  1115. for _, p in pairs(game.Players:GetChildren()) do
  1116. if p:FindFirstChild("CHARACTER") then
  1117.  
  1118. end
  1119. end]]--
  1120. coroutine.resume(coroutine.create(function()
  1121. for i = 1, 50 do
  1122. Swait()
  1123. for i,v in ipairs(kickfolder:GetChildren()) do
  1124. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1125. v.Transparency = 1
  1126. end
  1127. naeeym2.Enabled = false
  1128. end
  1129. Swait()
  1130. for i,v in ipairs(kickfolder:GetChildren()) do
  1131. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1132. v.Transparency = 0
  1133. end
  1134. naeeym2.Enabled = true
  1135. end
  1136. end
  1137. kickfolder:remove()
  1138. end))
  1139. --wait(6)
  1140. --bitch:Remove()
  1141. end
  1142.  
  1143.  
  1144.  
  1145. function KickAoE(POSITION,RANGE,BRUTAL)
  1146. local CHILDREN = workspace:GetDescendants()
  1147. for index, CHILD in pairs(CHILDREN) do
  1148. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1149. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1150. if HUM then
  1151. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1152. if TORSO then
  1153. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1154. if BRUTAL == true then
  1155. if Type == "Banish" then
  1156. KickThatNigger(CHILD)
  1157. elseif Type == "Ban" then
  1158. Ban(CHILD)
  1159. elseif Type == "Kick" then
  1160. Kick(CHILD)
  1161. --elseif Type == "Tangle" then
  1162. --Entangle(CHILD)
  1163. end
  1164. else
  1165. CHILD:BreakJoints()
  1166. end
  1167. end
  1168. end
  1169. end
  1170. end
  1171. end
  1172. end
  1173.  
  1174. function ApplyAoE2(POSITION,RANGE,ISKICKED)
  1175. local CHILDREN = workspace:GetDescendants()
  1176. for index, CHILD in pairs(CHILDREN) do
  1177. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1178. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1179. if HUM then
  1180. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1181. if TORSO then
  1182. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1183. if ISKICKED == true then
  1184. KickThatNigger(CHILD)
  1185. else
  1186. if ISKICKED == "Gravity" then
  1187. HUM.PlatformStand = true
  1188. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1189. local grav = Instance.new("BodyPosition",TORSO)
  1190. grav.D = 15
  1191. grav.P = 20000
  1192. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1193. grav.position = TORSO.Position
  1194. grav.Name = "V3BanishForce"..Player.Name
  1195. else
  1196. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1197. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1198. end
  1199. else
  1200. HUM.PlatformStand = false
  1201. end
  1202. end
  1203. elseif ISKICKED == "Gravity" then
  1204. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1205. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1206. HUM.PlatformStand = false
  1207. end
  1208. end
  1209. end
  1210. end
  1211. end
  1212. end
  1213. end
  1214.  
  1215. --//=================================\\
  1216. --|| ATTACK FUNCTIONS AND STUFF
  1217. --\\=================================//
  1218.  
  1219.  
  1220. function ApplyDamage2(Humanoid,Damage)
  1221. if Humanoid.Health == math.huge then
  1222. Humanoid.Parent:BreakJoints()
  1223. else
  1224. local MULTIPLY = Humanoid.MaxHealth/100
  1225. Damage = Damage * DAMAGEMULTIPLIER
  1226. if Humanoid.Health ~= 0 then
  1227. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1228. end
  1229. end
  1230. end
  1231. function ApplyAoEA(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1232. local CHILDREN = workspace:GetDescendants()
  1233. for index, CHILD in pairs(CHILDREN) do
  1234. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1235. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1236. if HUM then
  1237. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1238. if TORSO then
  1239. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1240. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1241. CHILD:BreakJoints()
  1242. else
  1243. local DMG = MRANDOM(MINDMG,MAXDMG)
  1244. ApplyDamage2(HUM,DMG)
  1245. -- CreateSound(622342161, Character, 60, 1, false)
  1246. -- wait(0.9)
  1247. --shakes(4, 1)
  1248. end
  1249. if FLING > 0 then
  1250. for _, c in pairs(CHILD:GetChildren()) do
  1251. if c:IsA("BasePart") then
  1252. local bv = Instance.new("BodyVelocity")
  1253. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1254. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1255. bv.Parent = c
  1256. Debris:AddItem(bv,0.05)
  1257. end
  1258. end
  1259. end
  1260. end
  1261. end
  1262. end
  1263. end
  1264. end
  1265. end
  1266.  
  1267.  
  1268.  
  1269.  
  1270.  
  1271.  
  1272.  
  1273. function SPIN()
  1274. ATTACK = true
  1275. Rooted = false
  1276. --ApplyAoEA(Hammer.Position,9,750,990,975,true,{SHAKE = 1999, TIMER = 1005, DOESFADE = true})
  1277. for i=0, 6, 0.1 / Animation_Speed do
  1278. Swait()
  1279. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(0),RAD(0),RAD(0)),.1)
  1280. ApplyAoEA(Hammer.Hitbox.Position,5,0,0,980,true,{SHAKE = 999, TIMER = 995, DOESFADE = true})
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360*COS(SINE/1))), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. end
  1288.  
  1289. ATTACK = false
  1290. Rooted = false
  1291. end
  1292.  
  1293.  
  1294.  
  1295.  
  1296.  
  1297. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1298. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1299. local mesh = IT("SpecialMesh",wave)
  1300. mesh.MeshType = "FileMesh"
  1301. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1302. mesh.Scale = SIZE
  1303. mesh.Offset = VT(0,0,-SIZE.X/8)
  1304. wave.CFrame = CFRAME
  1305. coroutine.resume(coroutine.create(function(PART)
  1306. for i = 1, WAIT do
  1307. Swait()
  1308. mesh.Scale = mesh.Scale + GROW
  1309. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1310. if DOESROT == true then
  1311. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1312. end
  1313. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1314. if wave.Transparency > 0.99 then
  1315. wave:remove()
  1316. end
  1317. end
  1318. end))
  1319. end
  1320.  
  1321.  
  1322.  
  1323. function BANSLAM()
  1324. ATTACK = true
  1325. Rooted = false
  1326. repeat
  1327. --HITFLOOR = nil
  1328. for i=0, 0.2, 0.1 / Animation_Speed do
  1329. Swait()
  1330. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1331. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1332. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1333. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1334. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1335. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1336. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1339. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1340. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1341. end
  1342. for i=0, 0.08, 0.1 / Animation_Speed do
  1343. Swait()
  1344. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1345. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1346. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1347. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1348. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1349. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1350. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1353. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1354. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1355. end
  1356. for i=0, 0.08, 0.1 / Animation_Speed do
  1357. Swait()
  1358. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1359. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1360. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1361. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1362. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1363. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1364. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1367. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1368. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1369. end
  1370. CreateSound("147722910", Effects, 10, 1)
  1371. KickAoE(Hammer.Head.Position,4,true)
  1372. local randomshake = {0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9}
  1373. shakes(randomshake[MRANDOM(1,#randomshake)], 0.09)
  1374. if HITFLOOR ~= nil then
  1375. CreateSound("289842971", Hammer, 10, 1)
  1376. CreateSound("289842971", Hammer, 10, 1)
  1377. CreateSound("289842971", Hammer, 10, 1)
  1378. CreateSound("289842971", Hammer, 10, 1)
  1379. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1380. end
  1381. for i = 1, 8 do
  1382. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1383. end
  1384. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1385. WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1386. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1387. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1388. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1389. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1390. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1391. for i=0, 0.1, 0.1 / Animation_Speed do
  1392. Swait()
  1393. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1394. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1395. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1396. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1397. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1398. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1399. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1402. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1403. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1404. end
  1405. if HOLD == true then
  1406. for i=0, 0.08, 0.1 / Animation_Speed do
  1407. Swait()
  1408. if HOLD == false then
  1409. break
  1410. end
  1411. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1412. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1413. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1414. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1415. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1416. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1417. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1420. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1421. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1422. end
  1423. end
  1424. until HOLD == false
  1425. for i=0, 1, 0.1 / Animation_Speed do
  1426. Swait()
  1427. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1428. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1429. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1430. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1431. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1432. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1433. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1436. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1437. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1438. end
  1439. for i=0, 5, 0.1 / Animation_Speed do
  1440. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1441. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1442. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1443. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1445. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1446. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1447. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1449. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1450. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1451. end
  1452. ATTACK = false
  1453. Rooted = false
  1454. end
  1455.  
  1456.  
  1457. function BANSLAM3()
  1458. ATTACK = true
  1459. Rooted = false
  1460. repeat
  1461. --HITFLOOR = nil
  1462. for i=0, 0.2, 0.1 / Animation_Speed do
  1463. Swait()
  1464. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1465. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1466. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1467. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1468. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1469. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1470. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1473. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1474. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1475. end
  1476. for i=0, 0.08, 0.1 / Animation_Speed do
  1477. Swait()
  1478. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1479. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1480. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1481. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1482. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1483. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1484. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1487. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1488. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1489. end
  1490. for i=0, 0.08, 0.1 / Animation_Speed do
  1491. Swait()
  1492. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1493. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1494. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1495. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1496. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1497. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1498. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1501. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1502. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1503. end
  1504. CreateSound("147722910", Effects, 80, 1.3)
  1505. ApplyAoEA(Hammer.Hitbox.Position,12,2,MRANDOM(3,4),0,true,{SHAKE = 2, TIMER = 995, DOESFADE = true})
  1506. for i = 1, 8 do
  1507. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(90,0,90), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1508. end
  1509. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1510. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(12,0,12), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1511. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1512. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1513. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1514. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1515. for i=0, 0.1, 0.1 / Animation_Speed do
  1516. Swait()
  1517. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1518. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1519. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1520. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1521. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1522. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1523. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1526. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1527. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1528. end
  1529. if KEYHOLD == true then
  1530. for i=0, 0.08, 0.1 / Animation_Speed do
  1531. Swait()
  1532. if KEYHOLD == false then
  1533. break
  1534. end
  1535. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1536. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1537. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1538. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1539. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1540. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1541. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1544. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1545. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1546. end
  1547. end
  1548. until KEYHOLD == false
  1549. for i=0, 1, 0.1 / Animation_Speed do
  1550. Swait()
  1551. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1552. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1553. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1554. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1555. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1556. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1557. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1560. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1561. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1562. end
  1563. for i=0, 5, 0.1 / Animation_Speed do
  1564. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1565. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1566. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1567. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1569. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1570. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1573. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1575. end
  1576. ATTACK = false
  1577. Rooted = false
  1578. end
  1579.  
  1580.  
  1581. function BANSLAM2()
  1582. ATTACK = true
  1583. Rooted = false
  1584. repeat
  1585. --HITFLOOR = nil
  1586. for i=0, 0.2, 0.1 / Animation_Speed do
  1587. Swait()
  1588. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1589. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1590. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1591. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1592. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1593. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1594. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1597. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1598. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1599. end
  1600. for i=0, 0.08, 0.1 / Animation_Speed do
  1601. Swait()
  1602. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1603. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1604. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1605. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1606. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1607. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1608. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1611. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1612. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1613. end
  1614. for i=0, 0.08, 0.1 / Animation_Speed do
  1615. Swait()
  1616. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1617. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1618. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1619. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1620. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1621. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1622. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1625. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1626. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1627. end
  1628. CreateSound("147722910", Effects, 800, 1)
  1629. KickAoE(Hammer.Head.Position,MRANDOM(7,8),true)
  1630. KickAoE(Torso.Position,MRANDOM(3,6),true)
  1631. local randomshake = {1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9}
  1632. shakes(randomshake[MRANDOM(1,#randomshake)], 0.1)
  1633. if HITFLOOR ~= nil then
  1634. CreateSound("289842971", Hammer, 10, 1)
  1635. CreateSound("289842971", Hammer, 10, 1)
  1636. CreateSound("289842971", Hammer, 10, 1)
  1637. CreateSound("289842971", Hammer, 10, 1)
  1638. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1639. end
  1640. for i = 1, 5 do
  1641. WACKYEFFECT1({Time = 50+(i*5), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  1642. end
  1643. WACKYEFFECT1({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = Hammer.Head.CFrame*CF(0,0,-Hammer.Head.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  1644. for i = 1, 3 do
  1645. WACKYEFFECT1({Time = 85, EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1646. end
  1647. --for i = 1, 15 do
  1648. -- WACKYEFFECT1({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1649. --end
  1650.  
  1651. for i = 1, 8 do
  1652. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1653. end
  1654. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1655. WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1656. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1657. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1658. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1659. for i = 1, 8 do
  1660. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1661. end
  1662. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1663. WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1664. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1665. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1666. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1667. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1668. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1669. for i=0, 0.1, 0.1 / Animation_Speed do
  1670. Swait()
  1671. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1672. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1673. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1674. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1675. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1676. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1677. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1680. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1681. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1682. end
  1683. if KEYHOLD == true then
  1684. for i=0, 0.08, 0.1 / Animation_Speed do
  1685. Swait()
  1686. if KEYHOLD == false then
  1687. break
  1688. end
  1689. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1690. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1691. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1692. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1693. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1694. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1695. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1698. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1699. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1700. end
  1701. end
  1702. until KEYHOLD == false
  1703. for i=0, 1, 0.1 / Animation_Speed do
  1704. Swait()
  1705. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1706. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1707. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1708. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1709. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1710. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1711. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1714. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1715. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1716. end
  1717. for i=0, 5, 0.1 / Animation_Speed do
  1718. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1719. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1720. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1721. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1723. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1724. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1725. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1727. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1728. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1729. end
  1730. ATTACK = false
  1731. Rooted = false
  1732. end
  1733.  
  1734.  
  1735. function Taunt2()
  1736. ATTACK = true
  1737. Rooted = true
  1738. CreateSound(2668778545,Head,80,1,false)
  1739. for i = 1, 30 do
  1740. Swait()
  1741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. end
  1748. for i = 1, 38 do
  1749. Swait()
  1750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(76)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. end
  1757. ATTACK = false
  1758. Rooted = false
  1759. end
  1760.  
  1761.  
  1762. function Taunt3()
  1763. ATTACK = true
  1764. Rooted = true
  1765. CreateSound(1076231331,Head,80,1,false)
  1766. for i = 1, 21 do
  1767. Swait()
  1768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. end
  1775. for i = 1, 21 do
  1776. Swait()
  1777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. end
  1784. for i = 0.8, 18 do
  1785. Swait()
  1786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. end
  1793. for i = 0.7, 16 do
  1794. Swait()
  1795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. end
  1802. for i = 0.1, 4 do
  1803. Swait()
  1804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. end
  1811. for i = 0.1, 4 do
  1812. Swait()
  1813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. end
  1820. for i = 0.1, 4 do
  1821. Swait()
  1822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. end
  1829. for i = 0.1, 4 do
  1830. Swait()
  1831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. end
  1838. for i = 0.1, 4 do
  1839. Swait()
  1840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. end
  1847. for i = 0.1, 4 do
  1848. Swait()
  1849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. end
  1856. for i = 0.1, 4 do
  1857. Swait()
  1858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. end
  1865. for i = 0.1, 4 do
  1866. Swait()
  1867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. end
  1874. for i = 0.1, 4 do
  1875. Swait()
  1876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. end
  1883. for i = 0.1, 4 do
  1884. Swait()
  1885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. end
  1892. for i = 0.1, 4 do
  1893. Swait()
  1894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900. end
  1901. ATTACK = false
  1902. Rooted = false
  1903. end
  1904.  
  1905.  
  1906. function Taunt1()
  1907. ATTACK = true
  1908. Rooted = true
  1909. CreateSound(511875124,Head,80,1,false)
  1910.  
  1911. for i=0, 0.1, 0.1 / Animation_Speed do
  1912. Swait()
  1913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 90)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1917. end
  1918. for i=0, 1, 0.1 / Animation_Speed do
  1919. Swait()
  1920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 90)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1924. end
  1925. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1926. if nomeme == false then
  1927. nomeme = true
  1928. elseif nomeme == true then
  1929. nomeme = false
  1930. end
  1931. ATTACK = false
  1932. Rooted = false
  1933. end
  1934. --//=================================\\
  1935. --|| ASSIGN THINGS TO KEYS
  1936. --\\=================================//
  1937.  
  1938.  
  1939. function chat(msg)
  1940. if string.sub(msg,1,5) == "kick/" then
  1941. pl = string.sub(msg,6)
  1942. g = game.Players:GetPlayers()
  1943. for i,v in pairs(g) do
  1944. if string.find(string.upper(v.Name),string.upper(pl)) == 1 then
  1945. v:Kick("No, just no, just get out.")
  1946. end
  1947. end
  1948. end
  1949. if string.sub(msg,1,4) == "ban/" then
  1950. pl = string.sub(msg,5)
  1951. g = game.Players:GetPlayers()
  1952. for i,v in pairs(g) do
  1953. if string.find(string.upper(v.Name),string.upper(pl)) == 1 then
  1954. Ban(v.Character)
  1955. end
  1956. end
  1957. end
  1958. if string.sub(msg,1,1) == "h" then
  1959. CreateSound(1292661979,Head,80,1,false)
  1960. end
  1961. if string.sub(msg,1,7) == "!Banish" then
  1962. Type = "Banish"
  1963. end
  1964. if string.sub(msg,1,4) == "!Ban" then
  1965. Type = "Ban"
  1966. end
  1967. if string.sub(msg,1,5) == "!Kick" then
  1968. Type = "Kick"
  1969. end
  1970. if string.sub(msg,1,7) == "!Damage" then
  1971. Type = "Damage"
  1972. end
  1973. if string.sub(msg,1,6) == "!Unban" then
  1974. BEANED = {}
  1975. end
  1976. --[[
  1977. if string.sub(msg,1,7) == "!Tangle" then
  1978. Type = "Tangle"
  1979. end
  1980. ]]--
  1981. if string.sub(msg,1,11) == "!SetReason " then
  1982. reason = string.sub(msg,12)
  1983. end
  1984. end
  1985.  
  1986. Player.chatted:connect(chat)
  1987.  
  1988. function MouseDown(Mouse)
  1989. HOLD = true
  1990. if ATTACK == false then
  1991. BANSLAM()
  1992. end
  1993. end
  1994.  
  1995. function MouseUp(Mouse)
  1996. HOLD = false
  1997. end
  1998.  
  1999. function KeyDown(Key)
  2000. KEYHOLD = true
  2001. if Key == "t" and ATTACK == false then
  2002. Taunt2()
  2003. end
  2004. if Key == "y" and ATTACK == false then
  2005. Taunt3()
  2006. end
  2007. -- if Key == "m" and ATTACK == false then
  2008. --Taunt1()
  2009. -- end
  2010. if Key == "one" and ATTACK == false then
  2011. nomeme = "1"
  2012. end
  2013. if Key == "two" and ATTACK == false then
  2014. nomeme = "2"
  2015. end
  2016. if Key == "three" and ATTACK == false then
  2017. nomeme = "3"
  2018. sick.TimePosition = 0
  2019. end
  2020. if Key == "four" and ATTACK == false then
  2021. nomeme = "4"
  2022. end
  2023. if Key == "five" and ATTACK == false then
  2024. nomeme = "5"
  2025. end
  2026. if Key == "six" and ATTACK == false then
  2027. nomeme = "6"
  2028. end
  2029. if Key == "seven" and ATTACK == false then
  2030. nomeme = "7"
  2031. sick.TimePosition = 0
  2032. end
  2033. if Key == "z" and ATTACK == false then
  2034. BANSLAM2()
  2035. end
  2036. if Key == "c" and ATTACK == false then
  2037. BANSLAM3()
  2038. end
  2039. if Key == "x" and ATTACK == false then
  2040. SPIN()
  2041. end
  2042. end
  2043.  
  2044. function KeyUp(Key)
  2045. KEYHOLD = false
  2046. end
  2047.  
  2048. Mouse.Button1Down:connect(function(NEWKEY)
  2049. MouseDown(NEWKEY)
  2050. end)
  2051. Mouse.Button1Up:connect(function(NEWKEY)
  2052. MouseUp(NEWKEY)
  2053. end)
  2054. Mouse.KeyDown:connect(function(NEWKEY)
  2055. KeyDown(NEWKEY)
  2056. end)
  2057. Mouse.KeyUp:connect(function(NEWKEY)
  2058. KeyUp(NEWKEY)
  2059. end)
  2060.  
  2061. --//=================================\\
  2062. --\\=================================//
  2063.  
  2064.  
  2065. function unanchor()
  2066. if UNANCHOR == true then
  2067. g = Character:GetChildren()
  2068. for i = 1, #g do
  2069. if g[i].ClassName == "Part" then
  2070. g[i].Anchored = false
  2071. end
  2072. end
  2073. end
  2074. end
  2075.  
  2076. --//=================================\\
  2077. --|| WRAP THE WHOLE SCRIPT UP
  2078. --\\=================================//
  2079.  
  2080. Humanoid.Changed:connect(function(Jump)
  2081. if Jump == "Jump" and (Disable_Jump == true) then
  2082. Humanoid.Jump = false
  2083. end
  2084. end)
  2085.  
  2086. local CONNECT = nil
  2087. while true do
  2088. Swait()
  2089. ANIMATE.Parent = nil
  2090. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2091. Humanoid = IT("Humanoid",Character)
  2092. end
  2093. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2094. v:Stop();
  2095. end
  2096. SINE = SINE + CHANGE*1
  2097. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2098. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2099. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2100. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2101. if ANIM ~= "Idle" and ATTACK == false then
  2102. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  2103. end
  2104. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2105. ANIM = "Jump"
  2106. if ATTACK == false then
  2107. -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2108. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2114. end
  2115. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2116. ANIM = "Fall"
  2117. if ATTACK == false then
  2118. -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2119. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2125. end
  2126. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2127. ANIM = "Idle"
  2128. if ATTACK == false then
  2129. --Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2130. Grip.C0=Clerp(Grip.C0,CF(0, 2, -1.9)*ANGLES(RAD(152),RAD(90),RAD(0)),.1)
  2131. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  2132. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  2133. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(-12)),.1)
  2134. Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(SINE / 40)),math.rad(0),math.rad(12 + 3 * math.cos(SINE / 67))),.1)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2137. end
  2138. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2139. ANIM = "Walk"
  2140. -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2141. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-62* math.cos(SINE / 6))),.1)
  2142. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-62* math.cos(SINE / 6))),.1)
  2143. if ATTACK == false then
  2144.  
  2145. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 6),0 + 0.1 * math.cos(SINE / 6))*angles(math.rad(-31 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  2146. Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-12 - 3 * math.cos(SINE / 40)),math.rad(0),math.rad(0 - 3 * math.cos(SINE / 67))),.1)
  2147. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-70* math.cos(SINE / 20)), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105 + 2 * math.cos(SINE / 20)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80*COS(SINE/6)), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2150. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70* math.cos(SINE / 20)), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2151. end
  2152. end
  2153. unanchor()
  2154. Humanoid.MaxHealth = "inf"
  2155. Humanoid.Health = "inf"
  2156. if Rooted == false then
  2157. Disable_Jump = false
  2158. Humanoid.WalkSpeed = Speed
  2159. elseif Rooted == true then
  2160. Disable_Jump = true
  2161. Humanoid.WalkSpeed = 0
  2162. end
  2163. if nomeme == "1" then
  2164. sick.SoundId = "rbxassetid://2385953834"
  2165. elseif nomeme == "2" then
  2166. sick.SoundId = "rbxassetid://1110421128"
  2167. elseif nomeme == "3" then
  2168. sick.SoundId = "rbxassetid://525271670"
  2169. elseif nomeme == "4" then
  2170. sick.SoundId = "rbxassetid://358499742"
  2171. elseif nomeme == "5" then
  2172. sick.SoundId = "rbxassetid://1845891274"
  2173. elseif nomeme == "6" then
  2174. sick.SoundId = "rbxassetid://1472377455"
  2175. elseif nomeme == "7" then
  2176. sick.SoundId = "rbxassetid://1704728362"
  2177. end
  2178. sick.Looped = true
  2179. sick.Pitch = 1
  2180. sick.Volume = 30
  2181. sick.Playing = true
  2182. if sick.Parent ~= RootPart then
  2183. sick = IT("Sound",RootPart)
  2184. end
  2185. end
  2186.  
  2187. --//=================================\\
  2188. --\\=================================//
  2189.  
  2190.  
  2191.  
  2192.  
  2193.  
  2194. --//====================================================\\--
  2195. --|| END OF SCRIPT
  2196. --\\====================================================//--
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