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- IconMenu menu = new IconMenu("IconMenu", 2, new onClick() {
- @Override
- public boolean click(Player p, IconMenu menu, Row row, int slot, ItemStack item) {
- if(row.getRow() == 1){
- Bukkit.broadcastMessage(row.getRowItem(slot).getType().name());
- }
- return true;
- }
- });
- menu.addButton(menu.getRow(1), 0, new ItemStack(Material.STONE), "Stone Button ;)");
- menu.addButton(menu.getRow(1), 1, new ItemStack(Material.WOOD), "Wood Button ;)");
- menu.addButton(menu.getRow(1), 2, new ItemStack(Material.DIAMOND), "Diamond Button ;)");
- menu.addButton(menu.getRow(1), 3, new ItemStack(Material.GOLD_BLOCK), "Gold Button ;)");
- menu.addButton(menu.getRow(1), 4, new ItemStack(Material.IRON_BLOCK), "Iron Button ;)");
- menu.addButton(menu.getRow(1), 5, new ItemStack(Material.OBSIDIAN), "Obby Button ;)");
- menu.addButton(menu.getRow(1), 6, new ItemStack(Material.ANVIL), "Anvil Button ;)");
- menu.addButton(menu.getRow(1), 7, new ItemStack(Material.STONE_BUTTON), "Button Button ;)");
- menu.addButton(menu.getRow(1), 8, new ItemStack(Material.PORTAL), "Portal Button ;)");
- menu.open(p.getPlayer());
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