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Crazykk1449

Minecraft Inventory

Mar 3rd, 2017
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Java 1.19 KB | None | 0 0
  1.     IconMenu menu = new IconMenu("IconMenu", 2, new onClick() {
  2.         @Override
  3.         public boolean click(Player p, IconMenu menu, Row row, int slot, ItemStack item) {
  4.             if(row.getRow() == 1){
  5.                 Bukkit.broadcastMessage(row.getRowItem(slot).getType().name());
  6.             }
  7.             return true;
  8.         }
  9.     });
  10.     menu.addButton(menu.getRow(1), 0, new ItemStack(Material.STONE), "Stone Button ;)");
  11.     menu.addButton(menu.getRow(1), 1, new ItemStack(Material.WOOD), "Wood Button ;)");
  12.     menu.addButton(menu.getRow(1), 2, new ItemStack(Material.DIAMOND), "Diamond Button ;)");
  13.     menu.addButton(menu.getRow(1), 3, new ItemStack(Material.GOLD_BLOCK), "Gold Button ;)");
  14.     menu.addButton(menu.getRow(1), 4, new ItemStack(Material.IRON_BLOCK), "Iron Button ;)");
  15.     menu.addButton(menu.getRow(1), 5, new ItemStack(Material.OBSIDIAN), "Obby Button ;)");
  16.     menu.addButton(menu.getRow(1), 6, new ItemStack(Material.ANVIL), "Anvil Button ;)");
  17.     menu.addButton(menu.getRow(1), 7, new ItemStack(Material.STONE_BUTTON), "Button Button ;)");
  18.     menu.addButton(menu.getRow(1), 8, new ItemStack(Material.PORTAL), "Portal Button ;)");
  19.     menu.open(p.getPlayer());
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