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Smash Archetype Theorizing

Jul 6th, 2014
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  1. FIGHTING GAME ARCHETYPES (SUPER SMASH BROS. MELEE)
  2. __________________________________________________
  3. Offensive (Balanced):
  4.  
  5. Mario
  6. Luigi
  7. Pikachu
  8. Dr. Mario
  9. Kirby
  10. __________________________________________________
  11. Offensive (Momentum):
  12.  
  13. Fox
  14. Sheik
  15. Marth
  16. Jigglypuff
  17. Zero Suit Samus (Brawl)
  18. Sonic (Brawl)
  19. Meta Knight (Brawl)
  20. __________________________________________________
  21. Offensive (Mix-up):
  22.  
  23. Falco
  24. Peach
  25. Game & Watch
  26. Lucario (Brawl)
  27. Wolf (Brawl)
  28. Pit (Brawl)
  29. Diddy Kong (Brawl)
  30. Wario (Brawl)
  31. __________________________________________________
  32. Offensive (Beat-down):
  33.  
  34. Captain Falcon
  35. Roy
  36. __________________________________________________
  37. Zoning (Pokers):
  38.  
  39. Falco
  40. Peach
  41. Game & Watch
  42. __________________________________________________
  43. Zoning (Snipers):
  44.  
  45. Link
  46. Samus
  47. Ness
  48. Zelda
  49. Young Link
  50. Toon Link (Brawl)
  51. Lucas (Brawl)
  52. __________________________________________________
  53. Zoning (Trap-layers):
  54.  
  55. Snake (Brawl)
  56. Diddy Kong (Brawl)
  57. __________________________________________________
  58. Zoning (Puppeteer):
  59.  
  60. Ice Climbers
  61. __________________________________________________
  62. Grapples (True Grapples):
  63.  
  64. Bowser
  65. King Dedede (Brawl)
  66. __________________________________________________
  67. Grapples (Quasi Grapples):
  68.  
  69. Donkey Kong
  70. Yoshi
  71. __________________________________________________
  72. Powerhouse (Defensive Beat-down):
  73.  
  74. Ganondorf
  75. Ike (Brawl)
  76. Snake (Brawl)
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