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- Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
- Smog: Power 6
- Smog: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 11 | Cost: 5 Energy, 60 Sync Orb(s)
- Smog: Accuracy 20
- Smog: Accuracy ↑ 20
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 12 | Cost: 2 Energy, 24 Sync Orb(s)
- Smog: Power 6
- Smog: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
- Smog: Power 6
- Smog: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
- Smog: Move Gauge Refresh 4
- Move: Smog Has a good chance of increasing the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 15 | Cost: 10 Energy, 120 Sync Orb(s)
- Burst In
- Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 16 | Cost: 2 Energy, 24 Sync Orb(s)
- Smog: Power 6
- Smog: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
- Harry 3
- Powers up moves when the target is flinching.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 20 | Cost: 5 Energy, 60 Sync Orb(s)
- Sludge Wave: Move Gauge Refresh 2
- Move: Sludge Wave Occasionally increases the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 22 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 23 | Cost: 5 Energy, 60 Sync Orb(s)
- Sludge Wave: Power 4
- Sludge Wave: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 24 | Cost: 5 Energy, 60 Sync Orb(s)
- Sludge Wave: Power 4
- Sludge Wave: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 25 | Cost: 5 Energy, 60 Sync Orb(s)
- Sludge Wave: Move Gauge Refresh 2
- Move: Sludge Wave Occasionally increases the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 26 | Cost: 5 Energy, 60 Sync Orb(s)
- Sludge Wave: Power 4
- Sludge Wave: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 27 | Cost: 5 Energy, 60 Sync Orb(s)
- Sludge Wave: Power 4
- Sludge Wave: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 28 | Cost: 5 Energy, 60 Sync Orb(s)
- Sludge Wave: Power 4
- Sludge Wave: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 30 | Cost: 7 Energy, 84 Sync Orb(s)
- Defense 20
- Defense 20
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
- Outta My Way!: MP Refresh 3
- Move: Outta My Way! Has a moderately good chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 32 | Cost: 10 Energy, 120 Sync Orb(s)
- Smog: Staggering 4
- Move: Smog Has a good chance of making the target flinch when an attack is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 33 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 34 | Cost: 7 Energy, 84 Sync Orb(s)
- Agile Entry 2
- Sharply raises the user’s evasiveness when the Pokémon enters a battle.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 35 | Cost: 7 Energy, 84 Sync Orb(s)
- Endurance
- If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 36 | Cost: 7 Energy, 84 Sync Orb(s)
- Sp. Def 20
- Sp. Def 20
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 37 | Cost: 10 Energy, 120 Sync Orb(s)
- Toxic Power 3
- Powers up moves when the target is poisoned or badly poisoned.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
- Move Gauge Boost: MP Refresh 3
- Move: Move Gauge Boost Has a moderately good chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 41 | Cost: 4 Energy, 48 Sync Orb(s)
- Defense 10
- Defense 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 42 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 43 | Cost: 10 Energy, 120 Sync Orb(s)
- Move Gauge Boost: Move Gauge Refresh 9
- Move: Move Gauge Boost Increases the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 44 | Cost: 7 Energy, 84 Sync Orb(s)
- Inertia
- The higher the user’s Speed, the more it powers up sync moves.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 45 | Cost: 7 Energy, 84 Sync Orb(s)
- Build Up
- Ensures that the user’s next attack will be a critical hit after using a sync move.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
- Sp. Atk 30
- Sp. Atk 30
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- Wicked Enforcer Acid Downpour: Power 25
- Wicked Enforcer Acid Downpour: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- Wicked Enforcer Acid Downpour: Power 25
- Wicked Enforcer Acid Downpour: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
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