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  1. Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
  2. HP 10
  3. HP 10
  4.  
  5. Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
  6. Sp. Atk 5
  7. Sp. Atk 5
  8.  
  9. Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
  10. Defense 5
  11. Defense 5
  12.  
  13. Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
  14. Sp. Atk 5
  15. Sp. Atk 5
  16.  
  17. Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
  18. Sp. Def 5
  19. Sp. Def 5
  20.  
  21. Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
  22. Speed 5
  23. Speed 5
  24.  
  25. Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
  26. Speed 5
  27. Speed 5
  28. 1 or more adjacent tiles must be activated
  29. Start: Friday, 27 March 2020 at 06:00:00 UTC
  30.  
  31. Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
  32. Sp. Atk 5
  33. Sp. Atk 5
  34. 1 or more adjacent tiles must be activated
  35. Start: Friday, 27 March 2020 at 06:00:00 UTC
  36.  
  37. Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
  38. Smog: Power 6
  39. Smog: Power ↑ 6
  40. 1 or more adjacent tiles must be activated
  41. Start: Friday, 27 March 2020 at 06:00:00 UTC
  42.  
  43. Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
  44. Sp. Atk 5
  45. Sp. Atk 5
  46. 1 or more adjacent tiles must be activated
  47. Start: Friday, 27 March 2020 at 06:00:00 UTC
  48.  
  49. Cell 11 | Cost: 5 Energy, 60 Sync Orb(s)
  50. Smog: Accuracy 20
  51. Smog: Accuracy ↑ 20
  52. 1 or more adjacent tiles must be activated
  53. Start: Friday, 27 March 2020 at 06:00:00 UTC
  54.  
  55. Cell 12 | Cost: 2 Energy, 24 Sync Orb(s)
  56. Smog: Power 6
  57. Smog: Power ↑ 6
  58. 1 or more adjacent tiles must be activated
  59. Start: Friday, 27 March 2020 at 06:00:00 UTC
  60.  
  61. Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
  62. Smog: Power 6
  63. Smog: Power ↑ 6
  64. 1 or more adjacent tiles must be activated
  65. Sync move must be Lv. 2 or higher
  66. Start: Friday, 27 March 2020 at 06:00:00 UTC
  67.  
  68. Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
  69. Smog: Move Gauge Refresh 4
  70. Move: Smog Has a good chance of increasing the user’s move gauge by one when a move is successful.
  71. 1 or more adjacent tiles must be activated
  72. Sync move must be Lv. 2 or higher
  73. Start: Friday, 27 March 2020 at 06:00:00 UTC
  74.  
  75. Cell 15 | Cost: 10 Energy, 120 Sync Orb(s)
  76. Burst In
  77. Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle.
  78. 1 or more adjacent tiles must be activated
  79. Sync move must be Lv. 2 or higher
  80. Start: Friday, 27 March 2020 at 06:00:00 UTC
  81.  
  82. Cell 16 | Cost: 2 Energy, 24 Sync Orb(s)
  83. Smog: Power 6
  84. Smog: Power ↑ 6
  85. 1 or more adjacent tiles must be activated
  86. Sync move must be Lv. 3 or higher
  87. Start: Friday, 27 March 2020 at 06:00:00 UTC
  88.  
  89. Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
  90. Harry 3
  91. Powers up moves when the target is flinching.
  92. 1 or more adjacent tiles must be activated
  93. Sync move must be Lv. 3 or higher
  94. Start: Friday, 27 March 2020 at 06:00:00 UTC
  95.  
  96. Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
  97. HP 10
  98. HP 10
  99. 1 or more adjacent tiles must be activated
  100. Start: Friday, 27 March 2020 at 06:00:00 UTC
  101.  
  102. Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
  103. Defense 5
  104. Defense 5
  105. 1 or more adjacent tiles must be activated
  106. Start: Friday, 27 March 2020 at 06:00:00 UTC
  107.  
  108. Cell 20 | Cost: 5 Energy, 60 Sync Orb(s)
  109. Sludge Wave: Move Gauge Refresh 2
  110. Move: Sludge Wave Occasionally increases the user’s move gauge by one when a move is successful.
  111. 1 or more adjacent tiles must be activated
  112. Start: Friday, 27 March 2020 at 06:00:00 UTC
  113.  
  114. Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
  115. Sp. Def 5
  116. Sp. Def 5
  117. 1 or more adjacent tiles must be activated
  118. Start: Friday, 27 March 2020 at 06:00:00 UTC
  119.  
  120. Cell 22 | Cost: 2 Energy, 24 Sync Orb(s)
  121. HP 10
  122. HP 10
  123. 1 or more adjacent tiles must be activated
  124. Start: Friday, 27 March 2020 at 06:00:00 UTC
  125.  
  126. Cell 23 | Cost: 5 Energy, 60 Sync Orb(s)
  127. Sludge Wave: Power 4
  128. Sludge Wave: Power ↑ 4
  129. 1 or more adjacent tiles must be activated
  130. Start: Friday, 27 March 2020 at 06:00:00 UTC
  131.  
  132. Cell 24 | Cost: 5 Energy, 60 Sync Orb(s)
  133. Sludge Wave: Power 4
  134. Sludge Wave: Power ↑ 4
  135. 1 or more adjacent tiles must be activated
  136. Sync move must be Lv. 2 or higher
  137. Start: Friday, 27 March 2020 at 06:00:00 UTC
  138.  
  139. Cell 25 | Cost: 5 Energy, 60 Sync Orb(s)
  140. Sludge Wave: Move Gauge Refresh 2
  141. Move: Sludge Wave Occasionally increases the user’s move gauge by one when a move is successful.
  142. 1 or more adjacent tiles must be activated
  143. Sync move must be Lv. 2 or higher
  144. Start: Friday, 27 March 2020 at 06:00:00 UTC
  145.  
  146. Cell 26 | Cost: 5 Energy, 60 Sync Orb(s)
  147. Sludge Wave: Power 4
  148. Sludge Wave: Power ↑ 4
  149. 1 or more adjacent tiles must be activated
  150. Sync move must be Lv. 2 or higher
  151. Start: Friday, 27 March 2020 at 06:00:00 UTC
  152.  
  153. Cell 27 | Cost: 5 Energy, 60 Sync Orb(s)
  154. Sludge Wave: Power 4
  155. Sludge Wave: Power ↑ 4
  156. 1 or more adjacent tiles must be activated
  157. Sync move must be Lv. 3 or higher
  158. Start: Friday, 27 March 2020 at 06:00:00 UTC
  159.  
  160. Cell 28 | Cost: 5 Energy, 60 Sync Orb(s)
  161. Sludge Wave: Power 4
  162. Sludge Wave: Power ↑ 4
  163. 1 or more adjacent tiles must be activated
  164. Sync move must be Lv. 3 or higher
  165. Start: Friday, 27 March 2020 at 06:00:00 UTC
  166.  
  167. Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
  168. Defense 5
  169. Defense 5
  170. 1 or more adjacent tiles must be activated
  171. Start: Friday, 27 March 2020 at 06:00:00 UTC
  172.  
  173. Cell 30 | Cost: 7 Energy, 84 Sync Orb(s)
  174. Defense 20
  175. Defense 20
  176. 1 or more adjacent tiles must be activated
  177. Start: Friday, 27 March 2020 at 06:00:00 UTC
  178.  
  179. Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
  180. Outta My Way!: MP Refresh 3
  181. Move: Outta My Way! Has a moderately good chance of restoring one MP of the move used if the move is successful.
  182. 1 or more adjacent tiles must be activated
  183. Start: Friday, 27 March 2020 at 06:00:00 UTC
  184.  
  185. Cell 32 | Cost: 10 Energy, 120 Sync Orb(s)
  186. Smog: Staggering 4
  187. Move: Smog Has a good chance of making the target flinch when an attack is successful.
  188. 1 or more adjacent tiles must be activated
  189. Sync move must be Lv. 2 or higher
  190. Start: Friday, 27 March 2020 at 06:00:00 UTC
  191.  
  192. Cell 33 | Cost: 2 Energy, 24 Sync Orb(s)
  193. Sp. Def 5
  194. Sp. Def 5
  195. 1 or more adjacent tiles must be activated
  196. Start: Friday, 27 March 2020 at 06:00:00 UTC
  197.  
  198. Cell 34 | Cost: 7 Energy, 84 Sync Orb(s)
  199. Agile Entry 2
  200. Sharply raises the user’s evasiveness when the Pokémon enters a battle.
  201. 1 or more adjacent tiles must be activated
  202. Sync move must be Lv. 2 or higher
  203. Start: Friday, 27 March 2020 at 06:00:00 UTC
  204.  
  205. Cell 35 | Cost: 7 Energy, 84 Sync Orb(s)
  206. Endurance
  207. If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
  208. 1 or more adjacent tiles must be activated
  209. Sync move must be Lv. 3 or higher
  210. Start: Friday, 27 March 2020 at 06:00:00 UTC
  211.  
  212. Cell 36 | Cost: 7 Energy, 84 Sync Orb(s)
  213. Sp. Def 20
  214. Sp. Def 20
  215. 1 or more adjacent tiles must be activated
  216. Sync move must be Lv. 2 or higher
  217. Start: Friday, 27 March 2020 at 06:00:00 UTC
  218.  
  219. Cell 37 | Cost: 10 Energy, 120 Sync Orb(s)
  220. Toxic Power 3
  221. Powers up moves when the target is poisoned or badly poisoned.
  222. 1 or more adjacent tiles must be activated
  223. Sync move must be Lv. 3 or higher
  224. Start: Friday, 27 March 2020 at 06:00:00 UTC
  225.  
  226. Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
  227. Sp. Atk 5
  228. Sp. Atk 5
  229. 1 or more adjacent tiles must be activated
  230. Start: Friday, 27 March 2020 at 06:00:00 UTC
  231.  
  232. Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
  233. HP 10
  234. HP 10
  235. 1 or more adjacent tiles must be activated
  236. Start: Friday, 27 March 2020 at 06:00:00 UTC
  237.  
  238. Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
  239. Move Gauge Boost: MP Refresh 3
  240. Move: Move Gauge Boost Has a moderately good chance of restoring one MP of the move used if the move is successful.
  241. 1 or more adjacent tiles must be activated
  242. Start: Friday, 27 March 2020 at 06:00:00 UTC
  243.  
  244. Cell 41 | Cost: 4 Energy, 48 Sync Orb(s)
  245. Defense 10
  246. Defense 10
  247. 1 or more adjacent tiles must be activated
  248. Sync move must be Lv. 2 or higher
  249. Start: Friday, 27 March 2020 at 06:00:00 UTC
  250.  
  251. Cell 42 | Cost: 4 Energy, 48 Sync Orb(s)
  252. HP 20
  253. HP 20
  254. 1 or more adjacent tiles must be activated
  255. Start: Friday, 27 March 2020 at 06:00:00 UTC
  256.  
  257. Cell 43 | Cost: 10 Energy, 120 Sync Orb(s)
  258. Move Gauge Boost: Move Gauge Refresh 9
  259. Move: Move Gauge Boost Increases the user’s move gauge by one when a move is successful.
  260. 1 or more adjacent tiles must be activated
  261. Sync move must be Lv. 2 or higher
  262. Start: Friday, 27 March 2020 at 06:00:00 UTC
  263.  
  264. Cell 44 | Cost: 7 Energy, 84 Sync Orb(s)
  265. Inertia
  266. The higher the user’s Speed, the more it powers up sync moves.
  267. 1 or more adjacent tiles must be activated
  268. Sync move must be Lv. 3 or higher
  269. Start: Friday, 27 March 2020 at 06:00:00 UTC
  270.  
  271. Cell 45 | Cost: 7 Energy, 84 Sync Orb(s)
  272. Build Up
  273. Ensures that the user’s next attack will be a critical hit after using a sync move.
  274. 1 or more adjacent tiles must be activated
  275. Sync move must be Lv. 2 or higher
  276. Start: Friday, 27 March 2020 at 06:00:00 UTC
  277.  
  278. Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
  279. Sp. Atk 30
  280. Sp. Atk 30
  281. 1 or more adjacent tiles must be activated
  282. Sync move must be Lv. 3 or higher
  283. Start: Friday, 27 March 2020 at 06:00:00 UTC
  284.  
  285. Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
  286. Wicked Enforcer Acid Downpour: Power 25
  287. Wicked Enforcer Acid Downpour: Power ↑ 25
  288. 1 or more adjacent tiles must be activated
  289. Sync move must be Lv. 3 or higher
  290. Start: Friday, 27 March 2020 at 06:00:00 UTC
  291.  
  292. Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
  293. Wicked Enforcer Acid Downpour: Power 25
  294. Wicked Enforcer Acid Downpour: Power ↑ 25
  295. 1 or more adjacent tiles must be activated
  296. Sync move must be Lv. 3 or higher
  297. Start: Friday, 27 March 2020 at 06:00:00 UTC
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