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- /* Pond_Town.rms */
- /* ************************************ */
- /* INSTRUCTIONS */
- /* This map requires UserPatch 1.5 */
- /* This map DOES require WololoKingdoms */
- /* ************************************ */
- /* MECHANICS */
- /*
- Pond Town
- A key idea of this map is that there's a TC in a lake with a single connection out
- If you dock, it would close off that connection!
- At least if i could get it to work... But connection generation is too much big shallow :(
- */
- /* ************************************ */
- /* CHANGE LOG */
- /*
- The Dock (june-4-2019):
- - launch of The Dock (Modified from Toplos Sea)
- Pond_Town.rms (june 20 2019)
- - this is different from toplos sea, since that wasn't popular at all
- */
- /* ************************************ */
- #const DLC_MANGROVESHALLOW 11
- #const DLC_MANGROVEFOREST 20
- #const KOTH 40
- #const SPECIALTREE 413
- #const ATTR_TERRAIN_ID 53
- #const ATTR_UPGRADE_GRAPHIC 17
- #const DLC_MANGROVETREE 1144
- <PLAYER_SETUP>
- effect_amount SET_ATTRIBUTE GOLD ATTR_TERRAIN_ID 7
- effect_amount SET_ATTRIBUTE STONE ATTR_TERRAIN_ID 7
- effect_amount SET_ATTRIBUTE DEER ATTR_TERRAIN_ID 7
- effect_amount SET_ATTRIBUTE BOAR ATTR_TERRAIN_ID 7
- effect_amount SET_ATTRIBUTE SALMON ATTR_TERRAIN_ID 13
- effect_amount GAIA_UPGRADE_UNIT OAKTREE DLC_MANGROVETREE 0
- effect_amount SET_ATTRIBUTE OAKTREE ATTR_TERRAIN_ID 0
- random_placement
- <LAND_GENERATION>
- base_terrain SNOW
- create_player_lands
- {
- terrain_type DEEP_WATER
- base_size 10
- number_of_tiles 0
- clumping_factor 15
- border_fuzziness 15
- other_zone_avoidance_distance 7
- set_zone_randomly
- }
- <TERRAIN_GENERATION>
- create_terrain BEACH {
- base_terrain DEEP_WATER
- number_of_tiles 99
- number_of_clumps 99
- spacing_to_other_terrain_types 10
- }
- create_terrain SNOW {
- base_terrain DEEP_WATER
- number_of_tiles 999
- number_of_clumps 99
- set_avoid_player_start_areas
- }
- /* ************************************** */
- <OBJECTS_GENERATION>
- /* ************************************** */
- create_object TOWN_CENTER
- {
- set_place_for_every_player
- min_distance_to_players 0 /* do you still need min when you set max 0? */
- max_distance_to_players 0
- number_of_objects 1
- min_distance_group_placement 1
- }
- create_object SHIPWRECK
- {
- set_place_for_every_player
- number_of_objects 1
- min_distance_to_players 10
- max_distance_to_players 10
- }
- create_object SEA_ROCKS_1
- {
- start_random
- percent_chance 50
- number_of_objects 1
- percent_chance 25
- number_of_objects 2
- percent_chance 25
- number_of_objects 0
- end_random
- if 1_PLAYER_GAME
- number_of_groups 1
- elseif 2_PLAYER_GAME
- number_of_groups 2
- elseif 3_PLAYER_GAME
- number_of_groups 3
- elseif 4_PLAYER_GAME
- number_of_groups 4
- elseif 5_PLAYER_GAME
- number_of_groups 5
- elseif 6_PLAYER_GAME
- number_of_groups 6
- elseif 7_PLAYER_GAME
- number_of_groups 7
- else
- number_of_groups 8
- endif
- temp_min_distance_group_placement 10
- min_distance_to_players 6
- max_distance_to_players 12
- terrain_to_place_on SHALLOW
- }
- create_object SEA_ROCKS_2
- {
- start_random
- percent_chance 50
- number_of_objects 1
- percent_chance 25
- number_of_objects 2
- percent_chance 25
- number_of_objects 0
- end_random
- if 1_PLAYER_GAME
- number_of_groups 1
- elseif 2_PLAYER_GAME
- number_of_groups 2
- elseif 3_PLAYER_GAME
- number_of_groups 3
- elseif 4_PLAYER_GAME
- number_of_groups 4
- elseif 5_PLAYER_GAME
- number_of_groups 5
- elseif 6_PLAYER_GAME
- number_of_groups 6
- elseif 7_PLAYER_GAME
- number_of_groups 7
- else
- number_of_groups 8
- endif
- temp_min_distance_group_placement 10
- min_distance_to_players 6
- max_distance_to_players 12
- terrain_to_place_on SHALLOW
- }
- create_object VILLAGER
- {
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 6
- }
- create_object TRANSPORT_SHIP
- {
- set_place_for_every_player
- min_distance_to_players 7
- max_distance_to_players 9
- number_of_objects 1
- }
- /* **** 30k TREE **** */
- /* this could have been infinite but nah */
- create_object OAKTREE
- {
- set_place_for_every_player
- min_distance_to_players 0
- max_distance_to_players 0
- number_of_objects 1
- set_gaia_object_only
- resource_delta 0
- }
- create_object OAKTREE
- {
- number_of_objects 2
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 4
- max_distance_to_players 5
- min_distance_group_placement 2
- terrain_to_place_on SHALLOW
- }
- create_object OAKTREE
- {
- number_of_objects 3
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 8
- min_distance_group_placement 2
- terrain_to_place_on SHALLOW
- }
- create_object HAWK
- {
- number_of_objects 4
- set_scaling_to_map_size
- }
- /* TC FISH */
- create_object MARLIN1
- {
- set_place_for_every_player
- min_distance_to_players 0
- max_distance_to_players 1
- number_of_objects 1
- set_gaia_object_only
- }
- /* NEAR FISH */
- create_object SALMON
- {
- set_place_for_every_player
- min_distance_to_players 4
- max_distance_to_players 8
- number_of_objects 5
- set_gaia_object_only
- terrain_to_place_on DEEP_WATER
- }
- /* FAR FISH */
- create_object SNAPPER
- {
- number_of_objects 170
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- min_distance_to_players 21
- min_distance_group_placement 8
- }
- /* ghld */
- create_object GOLD
- {
- set_place_for_every_player
- number_of_objects 7
- min_distance_to_players 12
- max_distance_to_players 20
- set_tight_grouping
- set_gaia_object_only
- min_distance_group_placement 3
- }
- create_object STONE
- {
- set_place_for_every_player
- number_of_objects 5
- min_distance_to_players 12
- max_distance_to_players 20
- set_tight_grouping
- set_gaia_object_only
- terrain_to_place_on DLC_MANGROVESHALLOW
- min_distance_group_placement 3
- }
- /*
- create_object DLC_CROCODILE
- {
- set_place_for_every_player
- number_of_objects 5
- min_distance_to_players 10
- max_distance_to_players 20
- set_gaia_object_only
- terrain_to_place_on WATER
- }
- */
- /* food */
- create_object DLC_WATERBUFFALO
- {
- number_of_objects 4
- set_place_for_every_player
- min_distance_to_players 9
- max_distance_to_players 18
- set_loose_grouping
- set_gaia_object_only
- }
- create_object DLC_WATERBUFFALO
- {
- number_of_objects 4
- set_place_for_every_player
- min_distance_to_players 9
- max_distance_to_players 18
- set_loose_grouping
- set_gaia_object_only
- }
- create_object RELIC
- {
- number_of_objects 5
- min_distance_to_players 20
- temp_min_distance_group_placement 20
- }
- <ELEVATION_GENERATION>
- <CONNECTION_GENERATION>
- create_connect_all_players_land
- {
- replace_terrain DEEP_WATER SHALLOW
- terrain_cost SHALLOW 1
- terrain_cost DEEP_WATER 15
- terrain_size SHALLOW 1 0
- }
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