another phone post
- The firing on the move thing is something I plan on adding to DSH for human enemies, is she having the upper half be a rotating actor or is it a completely different method? Thus far I have only thought of doing such, and haven't actually started tinkering with it.
- If you're looking for aim interpolation that's ready to go and standalone, look at this
- by ZZYZX
- Or this one
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