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- public boolean TileInReach(RSTile MyTile, int MaxDistAway) {
- int MyTileX = MyTile.getX();
- int MyTileY = MyTile.getY();
- int PlayerTileX = getMyPlayer().getLocation().getX();
- int PlayerTileY = getMyPlayer().getLocation().getY();
- if (MyTileX >= PlayerTileX) {
- if (MyTileX - PlayerTileX <= MaxDistAway) {
- if (MyTileY >= PlayerTileY) {
- if (MyTileY - PlayerTileY <= MaxDistAway) {
- return true;
- }
- else {
- return false;
- }
- }
- else {
- if (PlayerTileY - MyTileY <= MaxDistAway) {
- return true;
- }
- else {
- return false;
- }
- }
- }
- else {
- return false;
- }
- }
- else {
- if (PlayerTileX - MyTileX <= MaxDistAway) {
- if (MyTileY >= PlayerTileY) {
- if (MyTileY - PlayerTileY <= MaxDistAway) {
- return true;
- }
- else {
- return false;
- }
- }
- else {
- if (PlayerTileY - MyTileY <= MaxDistAway) {
- return true;
- }
- else {
- return false;
- }
- }
- }
- else {
- return false;
- }
- }
- }
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