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- VIDEO TUTORIAL BY POKEGUY: https://www.youtube.com/watch?v=CL9MnNDsubo
- > How to execute in runs:
- - Do the LID manip, set the time to whatever. Soft reset and start a secondary timer simultaneously.
- - For every attempt: Start a new game, select 10:55 AM as your start time.
- - You always want to be confirming the minutes at around XX:00.97 on your secondary timer so start new game at
- whatever time gets you there. (~XX:52.7 seems to work - it isn't that precise as its just getting the second right). Slightly
- too early is much better than slightly too late.
- - Start your main timer when clearing the last textbox in the intro (that ends in "Lets Go!"), aim to clear the 2nd yes/no box on
- the save at X.18 (for X any integer). You have a 10 frame window for this IGT timing.
- - Save infront of the totodile ball, time a hard reset and starting a secondary timer simultaneously.
- - Hold Select (you need to have a button held at all times or you will get different results- so you can release (if you like) when
- holding b for textboxes but not before).
- - Buffer the intro with start and then when Ho-oh goes to white hold A. Then time the load save input to be ~13.37 seconds (this
- might differ depending your input lag and whatnot) after doing the hard reset.
- - Continue to hold A to buffer the item ball. Start to hold B during toto cry. Continue to hold b throughout, clear all the
- textboxes perfectly by buffering with A. Once you have cleared the "A received a totodile" textbox the stats are set.
- - You will get a toto with 15HP, 15 Attack, 13 Defense, 13 Speed, 15 Special.
- - The manip will stop working when the clock rolls to 11:00 AM.
- TIME DVs LEVEL 5 STATS
- -4: 7CA6 20/12/11/10/11/10
- -3: 5169 21/12/11/10/10/9
- -2: 5E64 20/12/12/9/10/9
- -1: CABE 20/12/12/10/11/10
- 0: FDDF 21/13/12/10/11/10
- +1: A070 20/12/11/9/9/10
- +2: 41FE 20/11/11/10/11/10
- +3: 660F 20/12/12/10/11/9
- +4: 44DD 20/11/11/10/11/10
- There can still be out outlier totodiles of the frame around FDDF depending on the igt frame you hit:
- -4: 20/12/12/9/10/10 AND 20/12/12/10/10/10
- -3: 20/12/12/10/10/10
- -2: 20/12/11/10/10/9
- -1: 20/13/11/10/10/10
- 0: -
- +1: 21/12/12/10/11/9
- +2: -
- +3: 20/12/12/9/9/9
- +4: 20/11/11/10/10/10
- To practice this manip for (slightly) longer periods of time set the clock to 10:50 AM.
- Practice rom by gifvex: http://cdn.discordapp.com/attachments/308751377017077771/418922866822610956/gold_dvcheck.gbc
- Totodiles stats are replaced by DVs in the order Attack, Defense, Special, Special, Speed
- Totodiles level (next to the gender symbol on the stats screen) is replaced by what frame you hit, target frame is 237
- > Fuckery etc.:
- > Printnum:
- - To generate the tens digit number for the date on the continue screen, the game substracts 10 until the result is less than 10. So
- different times with different tens digit column values can/will produce different results. As :5X is always used for this, this
- isn't so important. (11:00 times would break anyway due to startminute).
- > Startsecond/minute:
- - RTC pastebin: https://pastebin.com/11Pb08Tf
- - At all times, game time = start time + rtc time. When there is a seconds or minutes carry in this start time + rtc time
- calculation, there can/will be different results. So the seconds/minutes of your start time can be important. The game generates
- your start time by substracting the rtc time (rtc starts at 0 on the credits after a recent if there is no save) from the time you
- confirm the clock time in the intro (i.e. it looks at when you are setting the time at that point, then subtracts the rtc time at
- that point to get to the time when you "started").
- - StartMinute is easily played around so manips either assume carry or no carry depending on the setup. This uses none (Entei assumes
- carry) so will break either if the time in an individual attempt rolls over to 11:00, or when sufficient time has passed that the
- starttime would become 9:59:xx.
- - Startsecond is essentially random without a tracking setup. It is unclear precisely how bad this makes setupless attempts
- (stringflow and gifvex produced different numbers for this) but there is a reasonably free setup so it doesn't matter too much.
- > Startsecond0 setup:
- - Start a timer on a soft reset (without a save), then always aim to have the time when you press a for confirm minutes be around
- XX:00.47 (selecting new game around XX:52.7 or so and just going through everything as quickly as possible seems to work). This
- should get your startsecond result to be 0. Without the extra timer you would need to clear save and redo LID between every run and
- just time that one startsecond0 attempt each time.
- - An important note is that startsecond 59 (1 second late on the confirm) is vastly worse than startsecond 1 (1 second early) for
- obvious reasons 59 is always going to get the carry and be rip, whereas 1 probably won't.
- - The only real problem with this setup is it means that the startminute will often be lower if keep a save so a potential douglas
- manipulation might not work. (Douglas manip is kinda marginal anyway).
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