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Barra de buzo

MarioBlack Apr 15th, 2020 872 Never
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  1. // TextDraw(s) developed using Gammix's TextDraw editor
  2. #include <a_samp>
  3.  
  4. // variable decleration on top of script
  5. /*
  6. ** textdarw group: "Fondo"
  7. */
  8. new PlayerText:FondoPTD[MAX_PLAYERS][3];
  9.  
  10. // creating player textdraw(s) under "OnPlayerConnect" preferably
  11. public OnPlayerConnect(playerid) {
  12.     /*
  13.     ** player textdarw group: "Fondo"
  14.     */
  15.     FondoPTD[playerid][0] = CreatePlayerTextDraw(playerid, 547.0000, 58.0000, "-");
  16.     PlayerTextDrawFont(playerid, FondoPTD[playerid][0], 1);
  17.     PlayerTextDrawLetterSize(playerid, FondoPTD[playerid][0], 0.0000, 1.7999);
  18.     PlayerTextDrawColor(playerid, FondoPTD[playerid][0], 1604231423);
  19.     PlayerTextDrawSetShadow(playerid, FondoPTD[playerid][0], 0);
  20.     PlayerTextDrawSetOutline(playerid, FondoPTD[playerid][0], 0);
  21.     PlayerTextDrawBackgroundColor(playerid, FondoPTD[playerid][0], -85207041);
  22.     PlayerTextDrawSetProportional(playerid, FondoPTD[playerid][0], 1);
  23.     PlayerTextDrawUseBox(playerid, FondoPTD[playerid][0], 1);
  24.     PlayerTextDrawBoxColor(playerid, FondoPTD[playerid][0], 255);
  25.     PlayerTextDrawTextSize(playerid, FondoPTD[playerid][0], 606.0000, 0.0000);
  26.  
  27.     FondoPTD[playerid][1] = CreatePlayerTextDraw(playerid, 548.0000, 59.0000, "-");
  28.     PlayerTextDrawFont(playerid, FondoPTD[playerid][1], 1);
  29.     PlayerTextDrawLetterSize(playerid, FondoPTD[playerid][1], 0.0000, 1.5499);
  30.     PlayerTextDrawColor(playerid, FondoPTD[playerid][1], -256);
  31.     PlayerTextDrawSetShadow(playerid, FondoPTD[playerid][1], 0);
  32.     PlayerTextDrawSetOutline(playerid, FondoPTD[playerid][1], 0);
  33.     PlayerTextDrawBackgroundColor(playerid, FondoPTD[playerid][1], 16777215);
  34.     PlayerTextDrawSetProportional(playerid, FondoPTD[playerid][1], 1);
  35.     PlayerTextDrawUseBox(playerid, FondoPTD[playerid][1], 1);
  36.     PlayerTextDrawBoxColor(playerid, FondoPTD[playerid][1], 1768516095);
  37.     PlayerTextDrawTextSize(playerid, FondoPTD[playerid][1], 605.0000, 0.0000);
  38.  
  39.     FondoPTD[playerid][2] = CreatePlayerTextDraw(playerid, 548.0000, 59.0000, "Progress");
  40.     PlayerTextDrawFont(playerid, FondoPTD[playerid][2], 1);
  41.     PlayerTextDrawLetterSize(playerid, FondoPTD[playerid][2], 0.0000, 1.5499);
  42.     PlayerTextDrawColor(playerid, FondoPTD[playerid][2], 1687547391);
  43.     PlayerTextDrawSetShadow(playerid, FondoPTD[playerid][2], 0);
  44.     PlayerTextDrawSetOutline(playerid, FondoPTD[playerid][2], 0);
  45.     PlayerTextDrawBackgroundColor(playerid, FondoPTD[playerid][2], 16777215);
  46.     PlayerTextDrawSetProportional(playerid, FondoPTD[playerid][2], 1);
  47.     PlayerTextDrawUseBox(playerid, FondoPTD[playerid][2], 1);
  48.     PlayerTextDrawBoxColor(playerid, FondoPTD[playerid][2], 1687547391);
  49.     PlayerTextDrawTextSize(playerid, FondoPTD[playerid][2], 605.0000, 0.0000);
  50.  
  51.     return 1;
  52. }
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