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- "GameInfo"
- {
- gamelogo 1
- game "Lambda Fortress"
- type "multiplayer_only
- "
- developer "Lambda Fortress Team"
- developer_url "https://facepunch.com/showthread.php?t=1531197"
- icon "resource\icon.tga"
- nomodels "0"
- nohimodel "1"
- nocrosshair "1"
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- }
- GameData "tfcoop.fgd"
- supportsvr "1
- "
- FileSystem
- {
- SteamAppId 243750
- // Source SDK Base 2013 Multiplayer
- SearchPaths
- {
- // Firstly, mount all user customizations. This will search for VPKs and subfolders
- // and mount them in alphabetical order. The easiest way to distribute a mod is to
- // pack up the custom content into a VPK. To "install" a mod, just drop it in this
- // folder.
- // Note that this folder is scanned only when the game is booted.
- game+mod |gameinfo_path|custom/*
- // Search game's files after any user customizations. This is also where any writes should go.
- game+game_write+mod+mod_write+default_write_path |gameinfo_path|.
- // Where the game's binaries are.
- gamebin |gameinfo_path|bin
- // Search shared VPK files.
- game_lv hl2/hl2_lv.vpk
- game |all_source_engine_paths|hl2/hl2_textures.vpk
- game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
- game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
- game |all_source_engine_paths|hl2/hl2_misc.vpk
- platform |all_source_engine_paths|platform/platform_misc.vpk
- // Mount in shared loose files.
- game |all_source_engine_paths|hl2
- platform |all_source_engine_paths|platform
- //TF2-HL1/HL2 COOP -- Leave EP1/EP2 stuff out until it's ready.
- game "|all_source_engine_paths|../Half-Life 2/ep2/ep2_sound_vo_english.vpk"
- game "|all_source_engine_paths|../Half-Life 2/ep2/ep2_pak.vpk"
- game "|all_source_engine_paths|../Half-Life 2/ep2"
- game "|all_source_engine_paths|../Half-Life 2/episodic/ep1_sound_vo_english.vpk"
- game "|all_source_engine_paths|../Half-Life 2/episodic/ep1_pak.vpk"
- game "|all_source_engine_paths|../Half-Life 2/episodic"
- //game "|all_source_engine_paths|../Half-Life 2/lostcoast/lostcoast_sound_vo_english.vpk"
- //game "|all_source_engine_paths|../Half-Life 2/lostcoast/lostcoast_pak.vpk"
- //game "|all_source_engine_paths|../Half-Life 2/lostcoast"
- game "|all_source_engine_paths|../Half-Life 2/hl2/hl2_pak.vpk"
- game "|all_source_engine_paths|../Half-Life 2/hl2"
- //game "|all_source_engine_paths|../Half-Life 2/hl1_hd/hl1_hd_pak.vpk"
- //game "|all_source_engine_paths|../Half-Life 2/hl1_hd/"
- game "|all_source_engine_paths|../Half-Life 2/hl1/hl1_pak.vpk"
- game "|all_source_engine_paths|../Half-Life 2/hl1/"
- // Random files downloaded from gameservers go into a seperate directory, so
- // that it's easy to keep those files segregated from the official game files
- // or customizations intentially installed by the user.
- //
- // This directory is searched LAST. If you visit a server and download
- // a custom model, etc, we don't want that file to override the default
- // game file indefinitely (after you have left the server). Servers CAN have
- // custom content that overrides the default game files, it just needs to be
- // packed up in the .bsp file so that it will be mounted as a map search pack.
- // The map search pack is mounted at the top of the search path list,
- // but only while you are connected that server and on that map.
- game+download |gameinfo_path|download
- }
- }
- }
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