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  1. "GameInfo"
  2.  
  3. {
  4.  
  5. gamelogo 1
  6. game "Lambda Fortress"
  7.  
  8. type "multiplayer_only
  9. "
  10. developer "Lambda Fortress Team"
  11. developer_url "https://facepunch.com/showthread.php?t=1531197"
  12. icon "resource\icon.tga"
  13.  
  14. nomodels "0"
  15.  
  16. nohimodel "1"
  17.  
  18. nocrosshair "1"
  19.  
  20. hidden_maps
  21.  
  22. {
  23.  
  24. "test_speakers" 1
  25.  
  26. "test_hardware" 1
  27.  
  28. }
  29.  
  30. GameData "tfcoop.fgd"
  31. supportsvr "1
  32. "
  33. FileSystem
  34.  
  35. {
  36.  
  37. SteamAppId 243750
  38. // Source SDK Base 2013 Multiplayer
  39.  
  40. SearchPaths
  41.  
  42. {
  43.  
  44. // Firstly, mount all user customizations. This will search for VPKs and subfolders
  45.  
  46. // and mount them in alphabetical order. The easiest way to distribute a mod is to
  47.  
  48. // pack up the custom content into a VPK. To "install" a mod, just drop it in this
  49.  
  50. // folder.
  51.  
  52. // Note that this folder is scanned only when the game is booted.
  53.  
  54.  
  55. game+mod |gameinfo_path|custom/*
  56.  
  57.  
  58.  
  59. // Search game's files after any user customizations. This is also where any writes should go.
  60.  
  61. game+game_write+mod+mod_write+default_write_path |gameinfo_path|.
  62.  
  63.  
  64.  
  65. // Where the game's binaries are.
  66.  
  67.  
  68. gamebin |gameinfo_path|bin
  69.  
  70.  
  71. // Search shared VPK files.
  72.  
  73.  
  74. game_lv hl2/hl2_lv.vpk
  75.  
  76. game |all_source_engine_paths|hl2/hl2_textures.vpk
  77.  
  78. game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
  79.  
  80. game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
  81.  
  82. game |all_source_engine_paths|hl2/hl2_misc.vpk
  83.  
  84.  
  85. platform |all_source_engine_paths|platform/platform_misc.vpk
  86.  
  87.  
  88. // Mount in shared loose files.
  89.  
  90.  
  91. game |all_source_engine_paths|hl2
  92.  
  93. platform |all_source_engine_paths|platform
  94.  
  95.  
  96. //TF2-HL1/HL2 COOP -- Leave EP1/EP2 stuff out until it's ready.
  97.  
  98. game "|all_source_engine_paths|../Half-Life 2/ep2/ep2_sound_vo_english.vpk"
  99.  
  100. game "|all_source_engine_paths|../Half-Life 2/ep2/ep2_pak.vpk"
  101.  
  102. game "|all_source_engine_paths|../Half-Life 2/ep2"
  103.  
  104. game "|all_source_engine_paths|../Half-Life 2/episodic/ep1_sound_vo_english.vpk"
  105.  
  106. game "|all_source_engine_paths|../Half-Life 2/episodic/ep1_pak.vpk"
  107.  
  108. game "|all_source_engine_paths|../Half-Life 2/episodic"
  109.  
  110. //game "|all_source_engine_paths|../Half-Life 2/lostcoast/lostcoast_sound_vo_english.vpk"
  111.  
  112. //game "|all_source_engine_paths|../Half-Life 2/lostcoast/lostcoast_pak.vpk"
  113.  
  114. //game "|all_source_engine_paths|../Half-Life 2/lostcoast"
  115.  
  116.  
  117. game "|all_source_engine_paths|../Half-Life 2/hl2/hl2_pak.vpk"
  118.  
  119. game "|all_source_engine_paths|../Half-Life 2/hl2"
  120.  
  121.  
  122. //game "|all_source_engine_paths|../Half-Life 2/hl1_hd/hl1_hd_pak.vpk"
  123.  
  124. //game "|all_source_engine_paths|../Half-Life 2/hl1_hd/"
  125.  
  126.  
  127. game "|all_source_engine_paths|../Half-Life 2/hl1/hl1_pak.vpk"
  128.  
  129. game "|all_source_engine_paths|../Half-Life 2/hl1/"
  130.  
  131.  
  132.  
  133.  
  134. // Random files downloaded from gameservers go into a seperate directory, so
  135.  
  136. // that it's easy to keep those files segregated from the official game files
  137.  
  138. // or customizations intentially installed by the user.
  139.  
  140. //
  141.  
  142. // This directory is searched LAST. If you visit a server and download
  143.  
  144. // a custom model, etc, we don't want that file to override the default
  145.  
  146. // game file indefinitely (after you have left the server). Servers CAN have
  147.  
  148. // custom content that overrides the default game files, it just needs to be
  149.  
  150. // packed up in the .bsp file so that it will be mounted as a map search pack.
  151.  
  152. // The map search pack is mounted at the top of the search path list,
  153.  
  154. // but only while you are connected that server and on that map.
  155.  
  156.  
  157. game+download |gameinfo_path|download
  158.  
  159. }
  160.  
  161. }
  162.  
  163. }
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