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- Kobold Battle Armor
- BS + 20
- Traits Gained:
- Unnatural Strength
- Unnatural Toughness
- AP:
- Head: 5
- Body: 6
- Left Arm: 5
- Right Arm: 5
- Right Leg: 5
- Left Leg: 5
- EQUIPMENT :
- Modular Weapons Mount (Heavy)
- Grenade Launcher
- Mounted 80m S/-/- * * 1Half
- OR
- Infantry Heavy Laser
- Mounted 1d10+3 Pen 1 1/-/- Reliable, Accurate
- Modular Weapons Mount (Support)
- Infantry Pulse Laser
- Mounted 60m 1d10+2 Pen 0 S/4/8 Reliable, Melee Attachment
- OR
- Flamer
- Mounted 20m S/-/- 1d10+4E Pen 3 Clip 3 2Full Flame, Melee Attachment
- OR
- Autogun
- Mounted 90m S/3/10 1d10+3I Pen 0 Ciip 30 1Full Melee Attachment
- Dual FCS
- Using programed motion capture and software assisted targeting, the Kobold allows its user to wield his weapons in perfect technique. Gains Two Weapon Wielder (Ranged) and Independent Targeting.
- DEFENSIVE
- Sensor Suite
- The Kobold gains Dark Sight and Unnatural Senses (40m) thanks to its powerful sensor array, supplying the user with a great amount of data from various spectrum's including thermal, infrared and ultrasonic at all times.
- Jump Jets
- The Kobold can leap into the air and gain either the Hoverer(3) or Flier(3) trait. He may switch between them as a free action.
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