EVA01X

Kobold

Jun 17th, 2011
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  1. Kobold Battle Armor
  2.  
  3. BS + 20
  4.  
  5. Traits Gained:
  6. Unnatural Strength
  7. Unnatural Toughness
  8.  
  9. AP:
  10. Head: 5
  11. Body: 6
  12. Left Arm: 5
  13. Right Arm: 5
  14. Right Leg: 5
  15. Left Leg: 5
  16.  
  17. EQUIPMENT :
  18. Modular Weapons Mount (Heavy)
  19.  
  20. Grenade Launcher
  21. Mounted 80m S/-/- * * 1Half
  22. OR
  23. Infantry Heavy Laser
  24. Mounted 1d10+3 Pen 1 1/-/- Reliable, Accurate
  25.  
  26. Modular Weapons Mount (Support)
  27.  
  28. Infantry Pulse Laser
  29. Mounted 60m 1d10+2 Pen 0 S/4/8 Reliable, Melee Attachment
  30. OR
  31. Flamer
  32. Mounted 20m S/-/- 1d10+4E Pen 3 Clip 3 2Full Flame, Melee Attachment
  33. OR
  34. Autogun
  35. Mounted 90m S/3/10 1d10+3I Pen 0 Ciip 30 1Full Melee Attachment
  36.  
  37.  
  38. Dual FCS
  39. Using programed motion capture and software assisted targeting, the Kobold allows its user to wield his weapons in perfect technique. Gains Two Weapon Wielder (Ranged) and Independent Targeting.
  40.  
  41. DEFENSIVE
  42.  
  43. Sensor Suite
  44. The Kobold gains Dark Sight and Unnatural Senses (40m) thanks to its powerful sensor array, supplying the user with a great amount of data from various spectrum's including thermal, infrared and ultrasonic at all times.
  45.  
  46. Jump Jets
  47. The Kobold can leap into the air and gain either the Hoverer(3) or Flier(3) trait. He may switch between them as a free action.
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