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Zach_script_stealer2

Gay shovel FE

Apr 18th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144.  
  145. Effects = {}
  146. local s = Instance.new("Sound")
  147.  
  148. s.Name = "Sound"
  149. s.SoundId = "http://www.roblox.com/asset/?id=1276031734"
  150. s.Volume = 5
  151. s.Looped = true
  152. s.archivable = true
  153.  
  154. s.Parent = game.Workspace
  155.  
  156. wait(3)
  157.  
  158. s:play()
  159. local Player = game.Players.localPlayer
  160. local Character = Player.Character
  161. local Humanoid = Character.Humanoid
  162. Humanoid.WalkSpeed = 100
  163. local Mouse = Player:GetMouse()
  164. local LeftArm = Character["Left Arm"]
  165. local RightArm = Character["Right Arm"]
  166. local LeftLeg = Character["Left Leg"]
  167. local RightLeg = Character["Right Leg"]
  168. local Head = Character.Head
  169. local Torso = Character.Torso
  170. local Camera = game.Workspace.CurrentCamera
  171. local RootPart = Character.HumanoidRootPart
  172. local RootJoint = RootPart.RootJoint
  173. local attack = false
  174. local Anim = "Idle"
  175. local attacktype = 1
  176. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  177. local velocity = RootPart.Velocity.y
  178. local sine = 0
  179. local change = 1
  180. local Create = LoadLibrary("RbxUtility").Create
  181. Humanoid.Health = math.huge
  182. Instance.new("ForceField", Character).Visible = false
  183. hit = nil
  184. oof = false
  185. for y, t in pairs(Character:GetChildren()) do
  186. end
  187. DHandle = Instance.new("Part")
  188. DMesh = Instance.new("SpecialMesh")
  189. DWeld = Instance.new("Weld")
  190. DHandle.Parent = Character
  191. DHandle.Name = "Handle"
  192. DHandle.CanCollide = false
  193. DHandle.Locked = true
  194. DHandle.Size = Vector3.new(1.93, 1.77, 1.6)
  195. DMesh.Parent = DHandle
  196. DMesh.Scale = DMesh.Scale
  197. DWeld.Parent = DHandle
  198. DWeld.Name = "no"
  199. DWeld.Part0 = Head
  200. DWeld.Part1 = DHandle
  201. DWeld.C0 = CFrame.new(0, 0.4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), 0, 0)
  202. VertexColor = Vector3.new(1, 1, 1)
  203. DHandle.Transparency = 0
  204. DMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  205. DMesh.TextureId = "http://www.roblox.com/asset/?id=0"
  206. local m = Create("Model")({
  207. Parent = Character,
  208. Name = "WeaponModel"
  209. })
  210. Humanoid.Animator.Parent = nil
  211. Character.Animate.Parent = nil
  212. local function newMotor(part0, part1, c0, c1)
  213. local w = Create("Motor")({
  214. Parent = part0,
  215. Part0 = part0,
  216. Part1 = part1,
  217. C0 = c0,
  218. C1 = c1
  219. })
  220. return w
  221. end
  222. function clerp(a, b, t)
  223. return a:lerp(b, t)
  224. end
  225. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  226. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  227. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  228. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  229. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  230. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  231. RootJoint.C1 = CFrame.new(0, 0, 0)
  232. RootJoint.C0 = CFrame.new(0, 0, 0)
  233. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  234. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  235. local rarmc1 = RW.C1
  236. local larmc1 = LW.C1
  237. local rlegc1 = RH.C1
  238. local llegc1 = LH.C1
  239. local resetc1 = false
  240. function PlayAnimationFromTable(table, speed, bool)
  241. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  242. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  243. RW.C0 = clerp(RW.C0, table[3], speed)
  244. LW.C0 = clerp(LW.C0, table[4], speed)
  245. RH.C0 = clerp(RH.C0, table[5], speed)
  246. LH.C0 = clerp(LH.C0, table[6], speed)
  247. if bool == true and resetc1 == false then
  248. resetc1 = true
  249. RootJoint.C1 = RootJoint.C1
  250. Torso.Neck.C1 = Torso.Neck.C1
  251. RW.C1 = rarmc1
  252. LW.C1 = larmc1
  253. RH.C1 = rlegc1
  254. LH.C1 = llegc1
  255. end
  256. end
  257. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  258. script:WaitForChild("Heartbeat")
  259. frame = 0.002
  260. tf = 0
  261. allowframeloss = false
  262. tossremainder = false
  263. lastframe = tick()
  264. script.Heartbeat:Fire()
  265. game:GetService("RunService").Heartbeat:connect(function(s, p)
  266. tf = tf + s
  267. if tf >= frame then
  268. if allowframeloss then
  269. script.Heartbeat:Fire()
  270. lastframe = tick()
  271. else
  272. for i = 1, math.floor(tf / frame) do
  273. script.Heartbeat:Fire()
  274. end
  275. lastframe = tick()
  276. end
  277. if tossremainder then
  278. tf = 0
  279. else
  280. tf = tf - frame * math.floor(tf / frame)
  281. end
  282. end
  283. end)
  284. function swait(num)
  285. if num == 0 or num == nil then
  286. ArtificialHB.Event:wait()
  287. else
  288. for i = 0, num do
  289. ArtificialHB.Event:wait()
  290. end
  291. end
  292. end
  293. function RemoveOutlines(part)
  294. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  295. end
  296. CFuncs = {
  297. Part = {
  298. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  299. local Part = Create("Part")({
  300. Parent = Parent,
  301. Reflectance = Reflectance,
  302. Transparency = Transparency,
  303. CanCollide = false,
  304. Locked = true,
  305. BrickColor = BrickColor.new(tostring(BColor)),
  306. Name = Name,
  307. Size = Size,
  308. Material = Material
  309. })
  310. RemoveOutlines(Part)
  311. if Size == Vector3.new() then
  312. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  313. else
  314. Part.Size = Size
  315. end
  316. return Part
  317. end
  318. },
  319. Mesh = {
  320. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  321. local Msh = Create(Mesh)({
  322. Parent = Part,
  323. Offset = OffSet,
  324. Scale = Scale
  325. })
  326. if Mesh == "SpecialMesh" then
  327. Msh.MeshType = MeshType
  328. Msh.MeshId = MeshId
  329. end
  330. return Msh
  331. end
  332. },
  333. Weld = {
  334. Create = function(Parent, Part0, Part1, C0, C1)
  335. local Weld = Create("Weld")({
  336. Parent = Parent,
  337. Part0 = Part0,
  338. Part1 = Part1,
  339. C0 = C0,
  340. C1 = C1
  341. })
  342. return Weld
  343. end
  344. },
  345. Sound = {
  346. Create = function(id, par, vol, pit)
  347. local Sound = Create("Sound")({
  348. Volume = vol,
  349. Pitch = pit or 1,
  350. SoundId = "rbxassetid://" .. id,
  351. Parent = par or workspace
  352. })
  353. Sound:play()
  354.  
  355. end
  356. },
  357. Decal = {
  358. Create = function(Color, Texture, Transparency, Name, Parent)
  359. local Decal = Create("Decal")({
  360. Color3 = Color,
  361. Texture = "rbxassetid://" .. Texture,
  362. Transparency = Transparency,
  363. Name = Name,
  364. Parent = Parent
  365. })
  366. return Decal
  367. end
  368. },
  369. BillboardGui = {
  370. Create = function(Parent, Image, Position, Size)
  371. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  372. BillPar.CFrame = CFrame.new(Position)
  373. local Bill = Create("BillboardGui")({
  374. Parent = BillPar,
  375. Adornee = BillPar,
  376. Size = UDim2.new(1, 0, 1, 0),
  377. SizeOffset = Vector2.new(Size, Size)
  378. })
  379. local d = Create("ImageLabel", Bill)({
  380. Parent = Bill,
  381. BackgroundTransparency = 1,
  382. Size = UDim2.new(1, 0, 1, 0),
  383. Image = "rbxassetid://" .. Image
  384. })
  385. return BillPar
  386. end
  387. },
  388. ParticleEmitter = {
  389. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  390. local Particle = Create("ParticleEmitter")({
  391. Parent = Parent,
  392. Color = ColorSequence.new(Color1, Color2),
  393. LightEmission = LightEmission,
  394. Size = Size,
  395. Texture = Texture,
  396. Transparency = Transparency,
  397. ZOffset = ZOffset,
  398. Acceleration = Accel,
  399. Drag = Drag,
  400. LockedToPart = LockedToPart,
  401. VelocityInheritance = VelocityInheritance,
  402. EmissionDirection = EmissionDirection,
  403. Enabled = Enabled,
  404. Lifetime = LifeTime,
  405. Rate = Rate,
  406. Rotation = Rotation,
  407. RotSpeed = RotSpeed,
  408. Speed = Speed,
  409. VelocitySpread = VelocitySpread
  410. })
  411. return Particle
  412. end
  413. },
  414. CreateTemplate = {}
  415. }
  416. function rayCast(Position, Direction, Range, Ignore)
  417. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  418. end
  419. function FindNearestTorso(Position, Distance, SinglePlayer)
  420. if SinglePlayer then
  421. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  422. end
  423. local List = {}
  424. for i, v in pairs(workspace:GetChildren()) do
  425. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  426. table.insert(List, v)
  427. end
  428. end
  429. return List
  430. end
  431. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  432. if hit.Parent == nil then
  433. return
  434. end
  435. local h = hit.Parent:FindFirstChild("Part")
  436. for _, v in pairs(hit.Parent:children()) do
  437. if v:IsA("Part") then
  438. h = v
  439. end
  440. end
  441. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent.Name ~= "Base" and hit ~= nil then
  442. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  443. return
  444. end
  445. local c = Create("ObjectValue")({
  446. Name = "creator",
  447. Value = game:service("Players").LocalPlayer,
  448. Parent = h
  449. })
  450. game:GetService("Debris"):AddItem(c, 0.5)
  451. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  452. local Damage = math.random(minim, maxim)
  453. local blocked = false
  454. local block = hit.Parent:findFirstChild("Block")
  455. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  456. blocked = true
  457. block.Value = block.Value - 1
  458. print(block.Value)
  459. end
  460. if Type == "Knockdown" then
  461. local hum = hit.Parent.Humanoid
  462. hum.PlatformStand = true
  463. coroutine.resume(coroutine.create(function(HHumanoid)
  464. swait(1)
  465. HHumanoid.PlatformStand = false
  466. end), hum)
  467. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  468. local bodvol = Create("BodyVelocity")({
  469. velocity = angle * knockback,
  470. P = 5000,
  471. maxForce = Vector3.new(8000, 8000, 8000),
  472. Parent = hit
  473. })
  474. local rl = Create("BodyAngularVelocity")({
  475. P = 3000,
  476. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  477. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  478. Parent = hit
  479. })
  480. game:GetService("Debris"):AddItem(bodvol, 0.5)
  481. game:GetService("Debris"):AddItem(rl, 0.5)
  482. elseif Type == "Normal" then
  483. local vp = Create("BodyVelocity")({
  484. P = 500,
  485. maxForce = Vector3.new(math.huge, 0, math.huge),
  486. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  487. })
  488. if knockback > 0 then
  489. vp.Parent = hit
  490. hit.Parent = workspace
  491. hit.Anchored = false
  492. hit.CanCollide = false
  493. hit:BreakJoints()
  494. end
  495. game:GetService("Debris"):AddItem(vp, 0.5)
  496. elseif Type == "Up" then
  497. local bodyVelocity = Create("BodyVelocity")({
  498. velocity = Vector3.new(0, 20, 0),
  499. P = 5000,
  500. maxForce = Vector3.new(8000, 8000, 8000),
  501. Parent = hit
  502. })
  503. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  504. elseif Type == "DarkUp" then
  505. coroutine.resume(coroutine.create(function()
  506. for i = 0, 1, 0.1 do
  507. swait()
  508. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  509. end
  510. end))
  511. local bodyVelocity = Create("BodyVelocity")({
  512. velocity = Vector3.new(0, 20, 0),
  513. P = 5000,
  514. maxForce = Vector3.new(8000, 8000, 8000),
  515. Parent = hit
  516. })
  517. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  518. elseif Type == "Snare" then
  519. local bp = Create("BodyPosition")({
  520. P = 2000,
  521. D = 100,
  522. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  523. position = hit.Parent.Torso.Position,
  524. Parent = hit.Parent.Torso
  525. })
  526. game:GetService("Debris"):AddItem(bp, 1)
  527. elseif Type == "Freeze" then
  528. local BodPos = Create("BodyPosition")({
  529. P = 50000,
  530. D = 1000,
  531. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  532. position = hit.Parent.Torso.Position,
  533. Parent = hit.Parent.Torso
  534. })
  535. local BodGy = Create("BodyGyro")({
  536. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  537. P = 20000,
  538. Parent = hit.Parent.Torso,
  539. cframe = hit.Parent.Torso.CFrame
  540. })
  541. hit.Parent.Torso.Anchored = true
  542. coroutine.resume(coroutine.create(function(Part)
  543. swait(1.5)
  544. Part.Anchored = false
  545. end), hit.Parent.Torso)
  546. game:GetService("Debris"):AddItem(BodPos, 3)
  547. game:GetService("Debris"):AddItem(BodGy, 3)
  548. end
  549. local debounce = Create("BoolValue")({
  550. Name = "DebounceHit",
  551. Parent = hit.Parent,
  552. Value = true
  553. })
  554. game:GetService("Debris"):AddItem(debounce, Delay)
  555. c = Create("ObjectValue")({
  556. Name = "creator",
  557. Value = Player,
  558. Parent = h
  559. })
  560. game:GetService("Debris"):AddItem(c, 0.5)
  561. end
  562. end
  563. function ShowDamage(Pos, Text, Time, Color)
  564. local Rate = 0.03333333333333333
  565. local Pos = Pos or Vector3.new(0, 0, 0)
  566. local Text = Text or ""
  567. local Time = Time or 2
  568. local Color = Color or Color3.new(1, 0, 1)
  569. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  570. EffectPart.Anchored = true
  571. local BillboardGui = Create("BillboardGui")({
  572. Size = UDim2.new(3, 0, 3, 0),
  573. Adornee = EffectPart,
  574. Parent = EffectPart
  575. })
  576. local TextLabel = Create("TextLabel")({
  577. BackgroundTransparency = 1,
  578. Size = UDim2.new(1, 0, 1, 0),
  579. Text = Text,
  580. Font = "Garamond",
  581. TextColor3 = Torso.Color,
  582. TextScaled = true,
  583. Parent = BillboardGui
  584. })
  585. game.Debris:AddItem(EffectPart, Time)
  586. EffectPart.Parent = game:GetService("Workspace")
  587. delay(0, function()
  588. local Frames = Time / Rate
  589. for Frame = 1, Frames do
  590. wait(Rate)
  591. local Percent = Frame / Frames
  592. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  593. TextLabel.TextTransparency = Percent
  594. end
  595. if EffectPart and EffectPart.Parent then
  596. EffectPart:Destroy()
  597. end
  598. end)
  599. end
  600. sound = Instance.new("Sound", Character)
  601. sound.SoundId = "rbxassetid://1101468563"
  602. sound.Volume = 0
  603. sound.EmitterSize = 25
  604. sound:Play()
  605. sound.Looped = true
  606. CV = "Maroon"
  607. Player = game.Players.LocalPlayer
  608. char = Player.Character
  609. local txt = Instance.new("BillboardGui", Character)
  610. txt.Adornee = Character.Head
  611. txt.Name = "_status"
  612. txt.Size = UDim2.new(2, 0, 1.2, 0)
  613. txt.StudsOffset = Vector3.new(-9, 8, 0)
  614. local text = Instance.new("TextLabel", txt)
  615. text.Size = UDim2.new(10, 0, 7, 0)
  616. text.FontSize = "Size24"
  617. text.TextScaled = true
  618. text.TextTransparency = 0
  619. text.BackgroundTransparency = 1
  620. text.TextTransparency = 0
  621. text.TextStrokeTransparency = 1
  622. text.Font = "Cartoon"
  623. v = Instance.new("Part")
  624. v.Name = "ColorBrick"
  625. v.Parent = Player.Character
  626. v.FormFactor = "Symmetric"
  627. v.Anchored = true
  628. v.CanCollide = false
  629. v.BottomSurface = "Smooth"
  630. v.TopSurface = "Smooth"
  631. v.Size = Vector3.new(10, 5, 3)
  632. v.Transparency = 1
  633. v.CFrame = Character.Torso.CFrame
  634. v.BrickColor = BrickColor.new(CV)
  635. v.Transparency = 1
  636. touchCounter = 0
  637. local cR=255
  638. local cG=0
  639. local cB=0
  640. local flg5=1 local omgidk=1
  641. local add=15
  642. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  643. if omgidk>10000 then omgidk=0 end
  644. omgidk=omgidk+1
  645. if cR>=255 then flg5=1 end
  646. if cG>=255 then flg5=2 end
  647. if cB>=255 then flg5=3 end
  648. if flg5==1 then cR=cR-add cG=cG+add end
  649. if flg5==2 then cG=cG-add cB=cB+add end
  650. if flg5==3 then cB=cB-add cR=cR+add end
  651. color=Color3.fromRGB(cR,cG,cB)
  652. text.TextColor3 = color
  653. end)
  654. v.Shape = "Block"
  655. text.Text = "Random minecraft player with GAY shovel"
  656. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  657. for _, c in pairs(workspace:children()) do
  658. local hum = c:findFirstChild("Humanoid")
  659. if hum ~= nil then
  660. local head = hit
  661. if head ~= nil then
  662. local targ = head.Position - Part.Position
  663. local mag = targ.magnitude
  664. if Magnitude >= mag and c.Name ~= Player.Name then
  665. CFuncs.Sound.Create("324867021", head, 1, 1)
  666. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  667. end
  668. end
  669. end
  670. end
  671. end
  672. Handle = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 1, "Bright green", "Handle", Vector3.new(1, 1.20000005, 1))
  673. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.435136795, -0.716373444, -0.168147802, -0.184279382, -0.967371345, 0.173878923, -0.0978992507, -0.157963246, -0.982580066, 0.977986097, -0.198091835, -0.0655955523))
  674. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1, 1.20000005, 1))
  675. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-8.36849213E-5, 4.00039482, -5.86509705E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  676. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 1, 0.0500000007))
  677. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part1", Vector3.new(1, 1.20000005, 1))
  678. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.67979431E-5, -4.00035858, 0.499849081, -0.999994338, 5.56639861E-6, 1.65775418E-6, 5.24974894E-6, 0.999995232, -5.0291419E-6, -3.25776637E-6, -5.08874655E-6, -0.999990761))
  679. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 1, 0.600000024))
  680. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part2", Vector3.new(1, 1.20000005, 1))
  681. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.17232513E-5, 3.20031929, -3.71932983E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  682. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.60000002, 0.400000006, 0.0500000007))
  683. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part3", Vector3.new(1, 1.20000005, 1))
  684. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.48905945E-5, -4.00033379, 0.499926567, 1, -5.21628408E-6, -3.65823939E-6, 5.21626544E-6, 1, -5.09625352E-6, 3.658266E-6, 5.09623442E-6, 1))
  685. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 1, 0.600000024))
  686. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part4", Vector3.new(1, 1.20000005, 1))
  687. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.74724579E-5, 2.90030861, -2.95639038E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  688. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006))
  689. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part5", Vector3.new(1, 1.20000005, 1))
  690. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0976924896, -1.42856026, 1.57356262E-5, 3.90782952E-6, 0.275675088, -0.961250901, 5.61308116E-6, -0.96125102, -0.275675088, -1.00000012, -4.33286186E-6, -5.2973628E-6))
  691. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 1, 0.200000003))
  692. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part6", Vector3.new(1, 1.20000005, 1))
  693. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.93119049E-5, -0.700065613, 1.33514404E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  694. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  695. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part7", Vector3.new(1, 1.20000005, 1))
  696. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0726666451, 1.43006897, 1.62124634E-5, -5.01610339E-6, 0.258840203, 0.96592015, -3.55858356E-6, 0.96592021, -0.258840173, -1.00000012, -4.73321415E-6, -3.92459333E-6))
  697. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 1, 0.200000003))
  698. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part8", Vector3.new(1, 1.20000005, 1))
  699. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.14848328E-5, 4.36306E-5, 2.00019836, 1, -5.38327731E-6, -2.46055424E-6, -2.4586916E-6, 8.36700201E-6, -1, 5.40760811E-6, 1, 8.37445259E-6))
  700. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 1, 0.200000003))
  701. Shaft = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Brown", "Shaft", Vector3.new(0.3, 3.60000014, 0.3))
  702. ShaftWeld = CFuncs.Weld.Create(m, Handle, Shaft, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.21729279E-5, 1.20008087, -2.24113464E-5, 3.14228237E-6, 4.38094139E-6, -1.00000012, 2.94635538E-6, -1, -4.38839197E-6, -1, -2.95066275E-6, -3.14228237E-6))
  703. Hitbox = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 1, "Medium stone grey", "Hitbox", Vector3.new(7, 3, 3))
  704. HitboxWeld = CFuncs.Weld.Create(m, Handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19377899, -0.184207916, -0.14117223, -5.3447485E-4, 0.99471724, -0.102652542, -0.999858558, 0.00119461119, 0.0167820305, 0.0168160032, 0.102646977, 0.994575679))
  705. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  706. sref.Anchored = true
  707. local cR=255
  708. local cG=0
  709. local cB=0
  710. local flg5=1 local omgidk=1
  711. local add=15
  712. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  713. if omgidk>10000 then omgidk=0 end
  714. omgidk=omgidk+1
  715. if cR>=255 then flg5=1 end
  716. if cG>=255 then flg5=2 end
  717. if cB>=255 then flg5=3 end
  718. if flg5==1 then cR=cR-add cG=cG+add end
  719. if flg5==2 then cG=cG-add cB=cB+add end
  720. if flg5==3 then cB=cB-add cR=cR+add end
  721. color=Color3.fromRGB(cR,cG,cB)
  722. local d = Character.WeaponModel
  723. d.Shaft.Color = color
  724. d.Part.Color = color
  725. d.Part1.Color = color
  726. d.Part2.Color = color
  727. d.Part3.Color = color
  728. d.Part4.Color = color
  729. d.Part5.Color = color
  730. d.Part6.Color = color
  731. d.Part7.Color = color
  732. d.Part8.Color = color
  733. d.Part.Material = Enum.Material.Neon
  734. d.Part1.Material = Enum.Material.Neon
  735. d.Part2.Material = Enum.Material.Neon
  736. d.Part3.Material = Enum.Material.Neon
  737. d.Part4.Material = Enum.Material.Neon
  738. d.Part5.Material = Enum.Material.Neon
  739. d.Part6.Material = Enum.Material.Neon
  740. d.Part7.Material = Enum.Material.Neon
  741. d.Part8.Material = Enum.Material.Neon
  742. end)
  743. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  744. Effects = {
  745. Block = {
  746. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  747. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  748. prt.Anchored = true
  749. prt.CFrame = cframe
  750. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  751. game:GetService("Debris"):AddItem(prt, 10)
  752. if Type == 1 or Type == nil then
  753. table.insert(Effects, {
  754. prt,
  755. "Block1",
  756. delay,
  757. x3,
  758. y3,
  759. z3,
  760. msh
  761. })
  762. elseif Type == 2 then
  763. table.insert(Effects, {
  764. prt,
  765. "Block2",
  766. delay,
  767. x3,
  768. y3,
  769. z3,
  770. msh
  771. })
  772. end
  773. end
  774. },
  775. Cylinder = {
  776. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  777. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  778. prt.Anchored = true
  779. prt.CFrame = cframe
  780. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  781. game:GetService("Debris"):AddItem(prt, 2)
  782. table.insert(Effects, {
  783. prt,
  784. "Cylinder",
  785. delay,
  786. x3,
  787. y3,
  788. z3,
  789. msh
  790. })
  791. end
  792. },
  793. Head = {
  794. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  795. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  796. prt.Anchored = true
  797. prt.CFrame = cframe
  798. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  799. game:GetService("Debris"):AddItem(prt, 10)
  800. table.insert(Effects, {
  801. prt,
  802. "Cylinder",
  803. delay,
  804. x3,
  805. y3,
  806. z3,
  807. msh
  808. })
  809. end
  810. },
  811. Sphere = {
  812. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  813. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  814. prt.Anchored = true
  815. prt.CFrame = cframe
  816. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  817. game:GetService("Debris"):AddItem(prt, 10)
  818. table.insert(Effects, {
  819. prt,
  820. "Cylinder",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. end
  828. },
  829. Elect = {
  830. Create = function(cff, x, y, z)
  831. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
  832. prt.Anchored = true
  833. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  834. prt.CFrame = CFrame.new(prt.Position)
  835. game:GetService("Debris"):AddItem(prt, 2)
  836. local xval = math.random() / 2
  837. local yval = math.random() / 2
  838. local zval = math.random() / 2
  839. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  840. table.insert(Effects, {
  841. prt,
  842. "Elec",
  843. 0.1,
  844. x,
  845. y,
  846. z,
  847. xval,
  848. yval,
  849. zval
  850. })
  851. end
  852. },
  853. Ring = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  855. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. table.insert(Effects, {
  861. prt,
  862. "Cylinder",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. end
  870. },
  871. Wave = {
  872. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  873. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Cylinder",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. end
  888. },
  889. Break = {
  890. Create = function(brickcolor, cframe, x1, y1, z1)
  891. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  892. prt.Anchored = true
  893. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  894. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895. local num = math.random(10, 50) / 1000
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Shatter",
  900. num,
  901. prt.CFrame,
  902. math.random() - math.random(),
  903. 0,
  904. math.random(50, 100) / 100
  905. })
  906. end
  907. },
  908. Fire = {
  909. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  910. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  911. prt.Anchored = true
  912. prt.CFrame = cframe
  913. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  914. game:GetService("Debris"):AddItem(prt, 10)
  915. table.insert(Effects, {
  916. prt,
  917. "Fire",
  918. delay,
  919. 1,
  920. 1,
  921. 1,
  922. msh
  923. })
  924. end
  925. },
  926. FireWave = {
  927. Create = function(brickcolor, cframe, x1, y1, z1)
  928. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  929. prt.Anchored = true
  930. prt.CFrame = cframe
  931. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. local d = Create("Decal")({
  933. Parent = prt,
  934. Texture = "rbxassetid://26356434",
  935. Face = "Top"
  936. })
  937. local d = Create("Decal")({
  938. Parent = prt,
  939. Texture = "rbxassetid://26356434",
  940. Face = "Bottom"
  941. })
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "FireWave",
  946. 1,
  947. 30,
  948. math.random(400, 600) / 100,
  949. msh
  950. })
  951. end
  952. },
  953. Lightning = {
  954. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  955. local magz = (p0 - p1).magnitude
  956. local curpos = p0
  957. local trz = {
  958. -ofs,
  959. ofs
  960. }
  961. for i = 1, tym do
  962. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  963. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  964. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  965. li.Material = "Neon"
  966. if tym == i then
  967. local magz2 = (curpos - p1).magnitude
  968. li.Size = Vector3.new(th, th, magz2)
  969. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  970. table.insert(Effects, {
  971. li,
  972. "Disappear",
  973. last
  974. })
  975. else
  976. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  977. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  978. game.Debris:AddItem(li, 10)
  979. table.insert(Effects, {
  980. li,
  981. "Disappear",
  982. last
  983. })
  984. end
  985. end
  986. end
  987. },
  988. EffectTemplate = {}
  989. }
  990. function ears()
  991. local quote = math.random(1, 10)
  992. if quote == 1 then
  993. ow = CFuncs.Sound.Create("276916733", Character, 10, 1)
  994. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  995. elseif quote == 2 then
  996. ow = CFuncs.Sound.Create("222045669", Character, 10, 1)
  997. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  998. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "I played college ball yaknow", 1.5, BrickColor.new("Grey").Color)
  999. elseif quote == 3 then
  1000. ow = CFuncs.Sound.Create("657527128", Character, 10, 1)
  1001. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  1002. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "Oof", 1.5, BrickColor.new("Grey").Color)
  1003. elseif quote == 4 then
  1004. CFuncs.Sound.Create("230292394", Character, 10, 1)
  1005. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "AAAAAH", 1.5, BrickColor.new("Grey").Color)
  1006. elseif quote == 5 then
  1007. CFuncs.Sound.Create("230255621", Character, 10, 1)
  1008. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "SO", 1.5, BrickColor.new("Grey").Color)
  1009. wait(0.2)
  1010. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "DAH", 1.5, BrickColor.new("Grey").Color)
  1011. elseif quote == 6 then
  1012. CFuncs.Sound.Create("230255698", Character, 10, 1)
  1013. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "Y E S", 1.5, BrickColor.new("Grey").Color)
  1014. elseif quote == 7 then
  1015. CFuncs.Sound.Create("230255738", Character, 10, 1)
  1016. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "OH", 1.5, BrickColor.new("Grey").Color)
  1017. elseif quote == 8 then
  1018. CFuncs.Sound.Create("230292118", Character, 10, 1)
  1019. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "AAAAAAAA", 1.5, BrickColor.new("Grey").Color)
  1020. elseif quote == 9 then
  1021. CFuncs.Sound.Create("230292073", Character, 10, 1)
  1022. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "UWEEEEEEEEEEH", 1.5, BrickColor.new("Grey").Color)
  1023. elseif quote == 10 then
  1024. ow = CFuncs.Sound.Create("225279648", Character, 10, 1)
  1025. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  1026. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "help", 1.5, BrickColor.new("Grey").Color)
  1027. end
  1028. end
  1029. function joj()
  1030. while oof == true do
  1031. attack = true
  1032. local con = Hitbox.Touched:connect(function(hit)
  1033. Damage(Hitbox, hit, 0, 0, math.random(300, 300), "Normal", RootPart, 0.1, "146163534", 1)
  1034. end)
  1035. CFuncs.Sound.Create("1102186681", Hitbox, 10, 1)
  1036. for i = 0, 1, 0.1 do
  1037. swait()
  1038. PlayAnimationFromTable({
  1039. CFrame.new(0.318533748, 1.11758709E-8, -0.186876655, 0.571150839, -0.107324705, 0.813798547, -0.321393877, 0.883022606, 0.342018932, -0.755309701, -0.456894249, 0.469845593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1040. CFrame.new(-0.136643112, 1.46224117, -0.102674514, 0.571150839, -0.321393877, -0.755309701, -0.107324705, 0.883022606, -0.456894249, 0.813798547, 0.342018932, 0.469845593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1041. CFrame.new(1.34420753, 1.19733691, -0.575926542, -0.0377464592, -0.0365618169, 0.998618245, -0.0365605801, -0.998610795, -0.0379435122, 0.998618245, -0.0379423201, 0.0363572836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1042. CFrame.new(-1.54852927, 1.0183481, -0.403962731, 0.992945313, -0.0193823874, 0.11697869, 0.0193829238, -0.946746707, -0.321395338, 0.116978586, 0.321395338, -0.93969202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1043. CFrame.new(1.30056286, -1.52663183, -0.684036016, 0.872286201, -0.321393877, -0.368541837, 0.13550131, 0.883022606, -0.449344397, 0.469847292, 0.342018932, 0.813797712) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1044. CFrame.new(-0.0819230229, -1.98630714, -0.796365142, 0.843013644, -0.321393877, 0.431316614, 0.431316495, 0.883022606, -0.185032547, -0.321394026, 0.342018932, 0.883022547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1045. }, 0.3, false)
  1046. end
  1047. for i = 0, 1, 0.1 do
  1048. swait()
  1049. PlayAnimationFromTable({
  1050. CFrame.new(-0.70452857, 1.34110451E-7, -0.85472101, 0.0479760207, 0.375900865, -0.925417125, -0.321394145, 0.883022726, 0.342018545, 0.945729494, 0.281014919, 0.163176239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1051. CFrame.new(-0.332258016, 1.42813265, -0.198432297, 0.0479760207, -0.321394145, 0.945729494, 0.375900865, 0.883022726, 0.281014919, -0.925417125, 0.342018545, 0.163176239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1052. CFrame.new(1.3427434, 0.740131199, -1.01291919, 0.0505371541, -0.0144109726, 0.998618364, 0.883102953, 0.467642725, -0.0379427671, -0.466449738, 0.883800209, 0.0363596678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1053. CFrame.new(-1.46270001, 0.38253215, -1.0271579, 0.992945492, -0.11697793, -0.01938124, 0.0193838775, 0.321395963, -0.946746528, 0.116977483, 0.939691901, 0.321396172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1054. CFrame.new(1.30056417, -1.52663159, -0.684035659, 0.872286379, -0.321394145, -0.368541002, 0.1355021, 0.883022726, -0.449344009, 0.469846606, 0.342018545, 0.813798249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1055. CFrame.new(-0.0819211155, -1.98630702, -0.796365023, 0.84301424, -0.321394145, 0.431315303, 0.431316257, 0.883022726, -0.18503274, -0.321392775, 0.342018545, 0.883023262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1056. }, 0.3, false)
  1057. end
  1058. con:Disconnect()
  1059. attack = false
  1060. end
  1061. end
  1062. Mouse.Button1Down:connect(function()
  1063. if attack == false and oof == false then
  1064. oof = true
  1065. joj()
  1066. end
  1067. end)
  1068. Mouse.Button1Up:connect(function()
  1069. if attack == true and oof == true then
  1070. oof = false
  1071. end
  1072. end)
  1073. Mouse.KeyDown:connect(function(k)
  1074. k = k:lower()
  1075. if k == "t" then
  1076. ears()
  1077. end
  1078. end)
  1079. while true do
  1080. swait()
  1081. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1082. for i, v in pairs(Character:GetChildren()) do
  1083. if v:IsA("Part") then
  1084. v.Material = "SmoothPlastic"
  1085. elseif v:IsA("Accessory") then
  1086. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1087. end
  1088. end
  1089. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1090. velocity = RootPart.Velocity.y
  1091. sine = sine + change
  1092. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1093. if RootPart.Velocity.y > 1 and hit == nil then
  1094. Anim = "Jump"
  1095. if attack == false then
  1096. PlayAnimationFromTable({
  1097. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1098. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1099. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1100. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1101. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392E-7, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1102. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1103. }, 0.3, false)
  1104. end
  1105. elseif RootPart.Velocity.y < -1 and hit == nil then
  1106. Anim = "Fall"
  1107. if attack == false then
  1108. PlayAnimationFromTable({
  1109. CFrame.new(0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1110. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1111. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1112. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1113. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1114. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1115. }, 0.3, false)
  1116. end
  1117. elseif Torsovelocity < 1 and hit ~= nil then
  1118. Anim = "Idle"
  1119. if attack == false then
  1120. change = 1
  1121. PlayAnimationFromTable({
  1122. CFrame.new(1.90734863E-6, 0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1123. CFrame.new(-1.90734863E-6, 1.49520886, -0.307131112, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1124. CFrame.new(1.37194049, -0.0753216743, -0.606283188, 0.229498088, 0.301554978, 0.925416291, 0.481514871, 0.791113436, -0.377204269, -0.845857084, 0.532169282, 0.0363558233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1125. CFrame.new(-1.5, 0.0121572316, -0.267316073, 1, 0, 0, 0, 0.642788708, -0.766043544, 0, 0.766043544, 0.642788708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1126. CFrame.new(0.699996471, -1.87938261, -0.684038877, 0.866025388, 0, -0.500000238, -0.171010032, 0.939692736, -0.296197921, 0.469846606, 0.342019886, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1127. CFrame.new(-0.756342053, -1.83849907, -0.79636544, 0.939692736, 0, 0.342019886, 0.116977625, 0.939692736, -0.321393639, -0.321393639, 0.342019886, 0.883022428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1128. }, 0.3, false)
  1129. end
  1130. elseif Torsovelocity > 2 and hit ~= nil then
  1131. Anim = "Walk"
  1132. if attack == false then
  1133. change = 2
  1134. PlayAnimationFromTable({
  1135. CFrame.new(1.90734863E-6, 0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1136. CFrame.new(-1.90734863E-6, 1.49520886, -0.307131112, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1137. CFrame.new(1.37194049, -0.0753216743, -0.606283188, 0.229498088, 0.301554978, 0.925416291, 0.481514871, 0.791113436, -0.377204269, -0.845857084, 0.532169282, 0.0363558233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1138. CFrame.new(-1.5, 0.0121572316, -0.267316073, 1, 0, 0, 0, 0.642788708, -0.766043544, 0, 0.766043544, 0.642788708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1139. CFrame.new(0.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1140. CFrame.new(-0.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0))
  1141. }, 0.3, false)
  1142. end
  1143. end
  1144. if 0 < #Effects then
  1145. for e = 1, #Effects do
  1146. if Effects[e] ~= nil then
  1147. local Thing = Effects[e]
  1148. if Thing ~= nil then
  1149. local Part = Thing[1]
  1150. local Mode = Thing[2]
  1151. local Delay = Thing[3]
  1152. local IncX = Thing[4]
  1153. local IncY = Thing[5]
  1154. local IncZ = Thing[6]
  1155. if Thing[2] == "Shoot" then
  1156. local Look = Thing[1]
  1157. local move = 5
  1158. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1159. if Thing[10] ~= nil then
  1160. da = pos
  1161. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1162. cfa = CFrame.new(Thing[4], pos)
  1163. tehCF = cfa:lerp(cf2, 0.2)
  1164. Thing[1] = tehCF.lookVector
  1165. end
  1166. local mag = (Thing[4] - pos).magnitude
  1167. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1168. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1169. Thing[4] = Thing[4] + Look * move
  1170. Thing[3] = Thing[3] - 1
  1171. if 2 < Thing[5] then
  1172. Thing[5] = Thing[5] - 0.3
  1173. Thing[6] = Thing[6] - 0.3
  1174. end
  1175. if hit ~= nil then
  1176. Thing[3] = 0
  1177. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1178. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1179. ref.Anchored = true
  1180. ref.CFrame = CFrame.new(pos)
  1181. Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, 0.05)
  1182. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1183. game:GetService("Debris"):AddItem(ref, 1)
  1184. end
  1185. end
  1186. end
  1187. end
  1188. end
  1189. end
  1190. end
  1191. while true do
  1192. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
  1193. wait()
  1194. game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
  1195. end
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