scriptingboi1

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Mar 5th, 2019
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  1. wait(0.2)
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. Player = game:GetService("Players").LocalPlayer
  20. PlayerGui = Player.PlayerGui
  21. Cam = workspace.CurrentCamera
  22. Backpack = Player.Backpack
  23. Character = Player.Character
  24. Humanoid = Character.Humanoid
  25. Mouse = Player:GetMouse()
  26. RootPart = Character["HumanoidRootPart"]
  27. Torso = Character["Torso"]
  28. Head = Character["Head"]
  29. RightArm = Character["Right Arm"]
  30. LeftArm = Character["Left Arm"]
  31. RightLeg = Character["Right Leg"]
  32. LeftLeg = Character["Left Leg"]
  33. RootJoint = RootPart["RootJoint"]
  34. Neck = Torso["Neck"]
  35. RightShoulder = Torso["Right Shoulder"]
  36. LeftShoulder = Torso["Left Shoulder"]
  37. RightHip = Torso["Right Hip"]
  38. LeftHip = Torso["Left Hip"]
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. --//=================================\\
  58. --|| USEFUL VALUES
  59. --\\=================================//
  60.  
  61. Animation_Speed = 3
  62. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  63. local Speed = 35
  64. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  65. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  67. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  68. local DAMAGEMULTIPLIER = 1
  69. local ANIM = "Idle"
  70. local ATTACK = false
  71. local EQUIPPED = false
  72. local HOLD = false
  73. local COMBO = 1
  74. local Rooted = false
  75. local SINE = 0
  76. local KEYHOLD = false
  77. local CHANGE = 2 / Animation_Speed
  78. local WALKINGANIM = false
  79. local VALUE1 = false
  80. local VALUE2 = false
  81. local ROBLOXIDLEANIMATION = IT("Animation")
  82. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  83. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  84. --ROBLOXIDLEANIMATION.Parent = Humanoid
  85. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  86. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  87. local Effects = IT("Folder", Character)
  88. Effects.Name = "Effects"
  89. local ANIMATOR = Humanoid.Animator
  90. local ANIMATE = Character.Animate
  91. local UNANCHOR = true
  92. local TRIPWIRE = false
  93.  
  94. --//=================================\\
  95. --\\=================================//
  96.  
  97.  
  98. --//=================================\\
  99. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  100. --\\=================================//
  101.  
  102. ArtificialHB = Instance.new("BindableEvent", script)
  103. ArtificialHB.Name = "ArtificialHB"
  104.  
  105. script:WaitForChild("ArtificialHB")
  106.  
  107. frame = Frame_Speed
  108. tf = 0
  109. allowframeloss = false
  110. tossremainder = false
  111. lastframe = tick()
  112. script.ArtificialHB:Fire()
  113.  
  114. game:GetService("RunService").Heartbeat:connect(function(s, p)
  115. tf = tf + s
  116. if tf >= frame then
  117. if allowframeloss then
  118. ArtificialHB:Fire()
  119. lastframe = tick()
  120. else
  121. for i = 1, math.floor(tf / frame) do
  122. ArtificialHB:Fire()
  123. end
  124. lastframe = tick()
  125. end
  126. if tossremainder then
  127. tf = 0
  128. else
  129. tf = tf - frame * math.floor(tf / frame)
  130. end
  131. end
  132. end)
  133.  
  134. --//=================================\\
  135. --\\=================================//
  136.  
  137. --//=================================\\
  138. --|| SOME FUNCTIONS
  139. --\\=================================//
  140.  
  141. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  142. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  143. end
  144.  
  145. function PositiveAngle(NUMBER)
  146. if NUMBER >= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function NegativeAngle(NUMBER)
  153. if NUMBER <= 0 then
  154. NUMBER = 0
  155. end
  156. return NUMBER
  157. end
  158.  
  159. function Swait(NUMBER)
  160. if NUMBER == 0 or NUMBER == nil then
  161. ArtificialHB.Event:wait()
  162. else
  163. for i = 1, NUMBER do
  164. ArtificialHB.Event:wait()
  165. end
  166. end
  167. end
  168.  
  169. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  170. local NEWMESH = IT(MESH)
  171. if MESH == "SpecialMesh" then
  172. NEWMESH.MeshType = MESHTYPE
  173. if MESHID ~= "nil" and MESHID ~= "" then
  174. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  175. end
  176. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  177. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  178. end
  179. end
  180. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  181. NEWMESH.Scale = SCALE
  182. NEWMESH.Parent = PARENT
  183. return NEWMESH
  184. end
  185.  
  186. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  187. local NEWPART = IT("Part")
  188. NEWPART.formFactor = FORMFACTOR
  189. NEWPART.Reflectance = REFLECTANCE
  190. NEWPART.Transparency = TRANSPARENCY
  191. NEWPART.CanCollide = false
  192. NEWPART.Locked = true
  193. NEWPART.Anchored = true
  194. if ANCHOR == false then
  195. NEWPART.Anchored = false
  196. end
  197. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  198. NEWPART.Name = NAME
  199. NEWPART.Size = SIZE
  200. NEWPART.Position = Torso.Position
  201. NEWPART.Material = MATERIAL
  202. NEWPART:BreakJoints()
  203. NEWPART.Parent = PARENT
  204. return NEWPART
  205. end
  206.  
  207. local function weldBetween(a, b)
  208. local weldd = Instance.new("ManualWeld")
  209. weldd.Part0 = a
  210. weldd.Part1 = b
  211. weldd.C0 = CFrame.new()
  212. weldd.C1 = b.CFrame:inverse() * a.CFrame
  213. weldd.Parent = a
  214. return weldd
  215. end
  216.  
  217.  
  218. function QuaternionFromCFrame(cf)
  219. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  220. local trace = m00 + m11 + m22
  221. if trace > 0 then
  222. local s = math.sqrt(1 + trace)
  223. local recip = 0.5 / s
  224. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  225. else
  226. local i = 0
  227. if m11 > m00 then
  228. i = 1
  229. end
  230. if m22 > (i == 0 and m00 or m11) then
  231. i = 2
  232. end
  233. if i == 0 then
  234. local s = math.sqrt(m00 - m11 - m22 + 1)
  235. local recip = 0.5 / s
  236. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  237. elseif i == 1 then
  238. local s = math.sqrt(m11 - m22 - m00 + 1)
  239. local recip = 0.5 / s
  240. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  241. elseif i == 2 then
  242. local s = math.sqrt(m22 - m00 - m11 + 1)
  243. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  244. end
  245. end
  246. end
  247.  
  248. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  249. local xs, ys, zs = x + x, y + y, z + z
  250. local wx, wy, wz = w * xs, w * ys, w * zs
  251. local xx = x * xs
  252. local xy = x * ys
  253. local xz = x * zs
  254. local yy = y * ys
  255. local yz = y * zs
  256. local zz = z * zs
  257. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  258. end
  259.  
  260. function QuaternionSlerp(a, b, t)
  261. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  262. local startInterp, finishInterp;
  263. if cosTheta >= 0.0001 then
  264. if (1 - cosTheta) > 0.0001 then
  265. local theta = ACOS(cosTheta)
  266. local invSinTheta = 1 / SIN(theta)
  267. startInterp = SIN((1 - t) * theta) * invSinTheta
  268. finishInterp = SIN(t * theta) * invSinTheta
  269. else
  270. startInterp = 1 - t
  271. finishInterp = t
  272. end
  273. else
  274. if (1 + cosTheta) > 0.0001 then
  275. local theta = ACOS(-cosTheta)
  276. local invSinTheta = 1 / SIN(theta)
  277. startInterp = SIN((t - 1) * theta) * invSinTheta
  278. finishInterp = SIN(t * theta) * invSinTheta
  279. else
  280. startInterp = t - 1
  281. finishInterp = t
  282. end
  283. end
  284. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  285. end
  286.  
  287. function Clerp(a, b, t)
  288. local qa = {QuaternionFromCFrame(a)}
  289. local qb = {QuaternionFromCFrame(b)}
  290. local ax, ay, az = a.x, a.y, a.z
  291. local bx, by, bz = b.x, b.y, b.z
  292. local _t = 1 - t
  293. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  294. end
  295.  
  296. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  297. local frame = IT("Frame")
  298. frame.BackgroundTransparency = TRANSPARENCY
  299. frame.BorderSizePixel = BORDERSIZEPIXEL
  300. frame.Position = POSITION
  301. frame.Size = SIZE
  302. frame.BackgroundColor3 = COLOR
  303. frame.BorderColor3 = BORDERCOLOR
  304. frame.Name = NAME
  305. frame.Parent = PARENT
  306. return frame
  307. end
  308.  
  309. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  310. local label = IT("TextLabel")
  311. label.BackgroundTransparency = 1
  312. label.Size = UD2(1, 0, 1, 0)
  313. label.Position = UD2(0, 0, 0, 0)
  314. label.TextColor3 = TEXTCOLOR
  315. label.TextStrokeTransparency = STROKETRANSPARENCY
  316. label.TextTransparency = TRANSPARENCY
  317. label.FontSize = TEXTFONTSIZE
  318. label.Font = TEXTFONT
  319. label.BorderSizePixel = BORDERSIZEPIXEL
  320. label.TextScaled = false
  321. label.Text = TEXT
  322. label.Name = NAME
  323. label.Parent = PARENT
  324. return label
  325. end
  326.  
  327. function NoOutlines(PART)
  328. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  329. end
  330.  
  331. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  332. local NEWWELD = IT(TYPE)
  333. NEWWELD.Part0 = PART0
  334. NEWWELD.Part1 = PART1
  335. NEWWELD.C0 = C0
  336. NEWWELD.C1 = C1
  337. NEWWELD.Parent = PARENT
  338. return NEWWELD
  339. end
  340.  
  341. local S = IT("Sound")
  342. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  343. local NEWSOUND = nil
  344. coroutine.resume(coroutine.create(function()
  345. NEWSOUND = S:Clone()
  346. NEWSOUND.Parent = PARENT
  347. NEWSOUND.Volume = VOLUME
  348. NEWSOUND.Pitch = PITCH
  349. NEWSOUND.SoundId = "rbxassetid://"..ID
  350. NEWSOUND:play()
  351. if DOESLOOP == true then
  352. NEWSOUND.Looped = true
  353. else
  354. repeat wait(1) until NEWSOUND.Playing == false
  355. NEWSOUND:remove()
  356. end
  357. end))
  358. return NEWSOUND
  359. end
  360.  
  361. function CFrameFromTopBack(at, top, back)
  362. local right = top:Cross(back)
  363. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  364. end
  365.  
  366. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  367. function WACKYEFFECT(Table)
  368. local TYPE = (Table.EffectType or "Sphere")
  369. local SIZE = (Table.Size or VT(1,1,1))
  370. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  371. local TRANSPARENCY = (Table.Transparency or 0)
  372. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  373. local CFRAME = (Table.CFrame or Torso.CFrame)
  374. local MOVEDIRECTION = (Table.MoveToPos or nil)
  375. local ROTATION1 = (Table.RotationX or 0)
  376. local ROTATION2 = (Table.RotationY or 0)
  377. local ROTATION3 = (Table.RotationZ or 0)
  378. local MATERIAL = (Table.Material or "Neon")
  379. local COLOR = (Table.Color or C3(1,1,1))
  380. local TIME = (Table.Time or 45)
  381. local SOUNDID = (Table.SoundID or nil)
  382. local SOUNDPITCH = (Table.SoundPitch or nil)
  383. local SOUNDVOLUME = (Table.SoundVolume or nil)
  384. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  385. local BOOMERANG = (Table.Boomerang or 0)
  386. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  387. coroutine.resume(coroutine.create(function()
  388. local PLAYSSOUND = false
  389. local SOUND = nil
  390. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  391. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  392. PLAYSSOUND = true
  393. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  394. end
  395. EFFECT.Color = COLOR
  396. local MSH = nil
  397. if TYPE == "Sphere" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  399. elseif TYPE == "Block" or TYPE == "Box" then
  400. MSH = IT("BlockMesh",EFFECT)
  401. MSH.Scale = SIZE
  402. elseif TYPE == "Wave" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  404. elseif TYPE == "Ring" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  406. elseif TYPE == "Slash" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  408. elseif TYPE == "Round Slash" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410. elseif TYPE == "Swirl" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  412. elseif TYPE == "Skull" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  414. elseif TYPE == "Crystal" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  416. end
  417. if MSH ~= nil then
  418. local BOOMR1 = 1+BOOMERANG/50
  419. local BOOMR2 = 1+SIZEBOOMERANG/50
  420. local MOVESPEED = nil
  421. if MOVEDIRECTION ~= nil then
  422. if USEBOOMERANGMATH == true then
  423. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  424. else
  425. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  426. end
  427. end
  428. local GROWTH = nil
  429. if USEBOOMERANGMATH == true then
  430. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  431. else
  432. GROWTH = (SIZE - ENDSIZE)
  433. end
  434. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  435. if TYPE == "Block" then
  436. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  437. else
  438. EFFECT.CFrame = CFRAME
  439. end
  440. if USEBOOMERANGMATH == true then
  441. for LOOP = 1, TIME+1 do
  442. Swait()
  443. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  444. if TYPE == "Wave" then
  445. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  446. end
  447. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  448. if TYPE == "Block" then
  449. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  450. else
  451. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  452. end
  453. if MOVEDIRECTION ~= nil then
  454. local ORI = EFFECT.Orientation
  455. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  456. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  457. end
  458. end
  459. else
  460. for LOOP = 1, TIME+1 do
  461. Swait()
  462. MSH.Scale = MSH.Scale - GROWTH/TIME
  463. if TYPE == "Wave" then
  464. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  465. end
  466. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  467. if TYPE == "Block" then
  468. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  469. else
  470. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  471. end
  472. if MOVEDIRECTION ~= nil then
  473. local ORI = EFFECT.Orientation
  474. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  475. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  476. end
  477. end
  478. end
  479. EFFECT.Transparency = 1
  480. if PLAYSSOUND == false then
  481. EFFECT:remove()
  482. else
  483. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  484. EFFECT:remove()
  485. end
  486. else
  487. if PLAYSSOUND == false then
  488. EFFECT:remove()
  489. else
  490. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  491. EFFECT:remove()
  492. end
  493. end
  494. end))
  495. end
  496.  
  497. function MakeForm(PART,TYPE)
  498. if TYPE == "Cyl" then
  499. local MSH = IT("CylinderMesh",PART)
  500. elseif TYPE == "Ball" then
  501. local MSH = IT("SpecialMesh",PART)
  502. MSH.MeshType = "Sphere"
  503. elseif TYPE == "Wedge" then
  504. local MSH = IT("SpecialMesh",PART)
  505. MSH.MeshType = "Wedge"
  506. end
  507. end
  508.  
  509. Debris = game:GetService("Debris")
  510.  
  511. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  512. local DIRECTION = CF(StartPos,EndPos).lookVector
  513. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  514. end
  515.  
  516. function OhnoItsAShotgun()
  517. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  518. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  519. return SHOOTgun
  520. end
  521.  
  522. function CamShake(SHAKE,TIMER)
  523. coroutine.resume(coroutine.create(function()
  524. local FADER = SHAKE/TIMER
  525. for i = 1, TIMER do
  526. wait()
  527. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  528. end
  529. Humanoid.CameraOffset = VT(0,0,0)
  530. end))
  531. end
  532.  
  533. --//=================================\\
  534. --|| GUIS AND MISC
  535. --\\=================================//
  536.  
  537. local SKILLTEXTCOLOR = C3(1,1,1)
  538. local SKILLFONT = "SciFi"
  539. local SKILLTEXTSIZE = 4
  540.  
  541. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  542.  
  543. for i = 1, #ATTACKS do
  544. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  545. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  546. SKILLTEXT.TextXAlignment = "Right"
  547. SKILLTEXT.Rotation = i*3
  548. end
  549.  
  550. local BMUSIC = IT("Sound",RootPart)
  551. local VOLUME = 3
  552. local PITCH = 1
  553. local SONGID = 554435540
  554.  
  555. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  556. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  557. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  558. Character.Health:remove()
  559. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  560. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  561. WHOAMI.Rotation = (#ATTACKS*3)+3
  562. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  563.  
  564. Humanoid.MaxHealth = 450
  565. Humanoid.Health = 450
  566.  
  567. Humanoid.Died:Connect(function()
  568. RootPart:remove()
  569. CreateSound(160718677, Head, 4, 1, false)
  570. BMUSIC:remove()
  571. Effects:remove()
  572. WEAPONGUI:remove()
  573. end)
  574. local GRUNTS = {1146556975,1146556706,1278006076}
  575.  
  576. --//=================================\\
  577. --|| DAMAGING
  578. --\\=================================//
  579.  
  580. function ApplyDamage(Humanoid,Damage)
  581. Damage = Damage * DAMAGEMULTIPLIER
  582. if Humanoid.Health < 2000 then
  583. if Humanoid.Health - Damage > 0 then
  584. Humanoid.Health = Humanoid.Health - Damage
  585. else
  586. Humanoid.Parent:BreakJoints()
  587. end
  588. else
  589. Humanoid.Parent:BreakJoints()
  590. end
  591. end
  592.  
  593. function PAW_HAHA(LOC,AIMTO,OUCH)
  594. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  595. for i = 1, 4 do
  596. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  597. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  598. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  599. local DISTANCE = (POS - LOC).Magnitude
  600. if HIT then
  601. local HUM = nil
  602. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  603. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  604. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  605. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  606. end
  607. if HUM then
  608. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  609. end
  610. end
  611. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  612. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  613. end
  614. end
  615.  
  616. --//=================================\\
  617. --|| ATTACK FUNCTIONS AND STUFF
  618. --\\=================================//
  619.  
  620. function Conjour()
  621. local SHOOT = OhnoItsAShotgun()
  622. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  623. local ORI = 90
  624. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  625. local GOODRIDDANCE = false
  626. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  627. coroutine.resume(coroutine.create(function()
  628. repeat
  629. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  630. Swait()
  631. until GOODRIDDANCE == true
  632. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  633. SHOOT.CanCollide = true
  634. SHOOT.Anchored = false
  635. SHOOT.Parent = workspace
  636. local bv = Instance.new("BodyVelocity",SHOOT)
  637. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  638. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  639. Debris:AddItem(bv,0.1)
  640. wait(5)
  641. for i = 1, 45 do
  642. Swait()
  643. SHOOT.Transparency = SHOOT.Transparency + 1/45
  644. end
  645. SHOOT:remove()
  646. end))
  647. for i = 1, 15 do
  648. Swait()
  649. SHOOT.Transparency = SHOOT.Transparency - 1/15
  650. ORI = ORI - 3
  651. end
  652. for i = 1, 15 do
  653. Swait()
  654. ORI = ORI - 3
  655. end
  656. wait(MRANDOM(2,8)/10)
  657. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  658. CamShake(4,4)
  659. GOODRIDDANCE = true
  660. end
  661. function Aerial_Bombardament()
  662. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  663. if HITFLOOR then
  664. ATTACK = true
  665. Rooted = true
  666. local bv = Instance.new("BodyVelocity")
  667. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  668. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  669. bv.Parent = RootPart
  670. local GYRO = IT("BodyGyro",RootPart)
  671. GYRO.D = 2
  672. GYRO.P = 20000
  673. GYRO.MaxTorque = VT(0,4000000,0)
  674. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  675. CreateSound(145486992,Torso,10,0.85,false)
  676. for i=0, 0.05, 0.1 / Animation_Speed do
  677. Swait()
  678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  682. if ANIM == "Fall" or ANIM == "Jump" then
  683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  685. else
  686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  688. end
  689. end
  690. bv:Remove()
  691. local E = 360/15
  692. for i = 1, 15 do
  693. Swait()
  694. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  701. end
  702. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  703. for i = 1, 15 do
  704. coroutine.resume(coroutine.create(function()
  705. Conjour()
  706. end))
  707. end
  708. local LANDED = nil
  709. local POS = nil
  710. coroutine.resume(coroutine.create(function()
  711. repeat
  712. Swait()
  713. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  719. until LANDED ~= nil
  720. end))
  721. repeat
  722. Swait()
  723. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  724. if HITFLOOR then
  725. LANDED = HITFLOOR
  726. POS = HITPOS
  727. end
  728. until LANDED ~= nil
  729. GYRO:remove()
  730. CamShake(6,3)
  731. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  732. ATTACK = false
  733. Rooted = false
  734. end
  735. end
  736. function Point_Blank()
  737. ATTACK = true
  738. Rooted = true
  739. local HIT = nil
  740. local HUMAN = nil
  741. local ROOT = nil
  742. CreateSound(145486992,Torso,10,0.85,false)
  743. for i=0, 0.5, 0.1 / Animation_Speed do
  744. Swait()
  745. if HIT ~= nil then
  746. break
  747. end
  748. for index, CHILD in pairs(workspace:GetDescendants()) do
  749. if CHILD.ClassName == "Model" and CHILD ~= Character then
  750. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  751. if HUM then
  752. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  753. if TORSO and HUM.Health > 0 then
  754. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  755. ROOT = TORSO
  756. HUMAN = HUM
  757. HIT = CHILD
  758. end
  759. end
  760. end
  761. end
  762. end
  763. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  770. end
  771. if HIT then
  772. local bv = Instance.new("BodyVelocity")
  773. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  774. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  775. bv.Parent = RootPart
  776. Debris:AddItem(bv,0.1)
  777. coroutine.resume(coroutine.create(function()
  778. local GUNS = {}
  779. for i = 1, 4 do
  780. local SHOOT = OhnoItsAShotgun()
  781. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  782. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  783. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  784. table.insert(GUNS,SHOOT)
  785. end
  786. for i = 1, 25 do
  787. Swait()
  788. for E = 1, #GUNS do
  789. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  790. end
  791. end
  792. wait(0.1)
  793. CamShake(8,15)
  794. for E = 1, #GUNS do
  795. local SHOOT = GUNS[E]
  796. coroutine.resume(coroutine.create(function()
  797. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  798. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  799. SHOOT.CanCollide = true
  800. SHOOT.Anchored = false
  801. SHOOT.Parent = workspace
  802. local bv = Instance.new("BodyVelocity",SHOOT)
  803. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  804. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  805. Debris:AddItem(bv,0.1)
  806. wait(5)
  807. for i = 1, 45 do
  808. Swait()
  809. SHOOT.Transparency = SHOOT.Transparency + 1/45
  810. end
  811. end))
  812. wait()
  813. end
  814. end))
  815. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  816. for i=0, 1, 0.1 / Animation_Speed do
  817. Swait()
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. end
  825. end
  826. ATTACK = false
  827. Rooted = false
  828. end
  829. function Tripwire()
  830. ATTACK = true
  831. Rooted = true
  832. TRIPWIRE = true
  833. coroutine.resume(coroutine.create(function()
  834. repeat
  835. Swait()
  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. until ATTACK == false
  843. end))
  844. local SHOOT = OhnoItsAShotgun()
  845. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  846. SHOOT.CFrame = Torso.CFrame*CFRAME
  847. coroutine.resume(coroutine.create(function()
  848. repeat
  849. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  850. Swait()
  851. until HOLD == true
  852. TRIPWIRE = false
  853. local LOC = SHOOT.CFrame*CF(0,3,0).p
  854. for i = 1, 15 do
  855. Swait()
  856. SHOOT.Transparency = SHOOT.Transparency - 1/15
  857. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  858. end
  859. SHOOT.Transparency = 0
  860. for i = 1, 2 do
  861. Swait()
  862. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  863. end
  864. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  865. CamShake(8,9)
  866. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  867. SHOOT.CanCollide = true
  868. SHOOT.Anchored = false
  869. SHOOT.Parent = workspace
  870. local bv = Instance.new("BodyVelocity",SHOOT)
  871. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  872. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  873. Debris:AddItem(bv,0.1)
  874. wait(5)
  875. for i = 1, 45 do
  876. Swait()
  877. SHOOT.Transparency = SHOOT.Transparency + 1/45
  878. end
  879. end))
  880. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  881. for i = 1, 15 do
  882. Swait()
  883. SHOOT.Transparency = SHOOT.Transparency - 1/150
  884. end
  885. ATTACK = false
  886. Rooted = false
  887. end
  888. function Mend()
  889. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  890. ATTACK = true
  891. Rooted = true
  892. for i=0, 0.25, 0.1 / Animation_Speed do
  893. Swait()
  894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. end
  901. local LOOP = 0
  902. repeat
  903. LOOP = LOOP + 1
  904. Swait()
  905. Humanoid.Health = Humanoid.Health + 1
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  913. for i=0, 0.15, 0.1 / Animation_Speed do
  914. Swait()
  915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  919. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. end
  922. ATTACK = false
  923. Rooted = false
  924. end
  925. end
  926. function Taunt()
  927. ATTACK = true
  928. Rooted = true
  929. local L = CreateSound(1278007556,Head,8,1.1,false)
  930. L.EmitterSize = 25
  931. for i = 1, 20 do
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. end
  940. for i = 1, 40 do
  941. Swait()
  942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. end
  949. ATTACK = false
  950. Rooted = false
  951. end
  952. function DoubleJump()
  953. ATTACK = true
  954. Rooted = false
  955. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  956. CreateSound(159882477, Head, 4, 1, false)
  957. CreateSound(1112042117, Torso, 2, 1, false)
  958. local E = 360/12
  959. for i=1, 12 do
  960. Swait()
  961. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  967. end
  968. ATTACK = false
  969. Rooted = false
  970. end
  971.  
  972. --//=================================\\
  973. --|| ASSIGN THINGS TO KEYS
  974. --\\=================================//
  975.  
  976. function MouseDown(Mouse)
  977. HOLD = true
  978. if ATTACK == false then
  979. end
  980. end
  981.  
  982. function MouseUp(Mouse)
  983. HOLD = false
  984. end
  985.  
  986. local READYTODOUBLE = false
  987. local DOUBLED = false
  988.  
  989. function KeyDown(Key)
  990. KEYHOLD = true
  991. if Key == "c" and ATTACK == false then
  992. Conjour()
  993. end
  994.  
  995. if Key == "v" and ATTACK == false then
  996. Aerial_Bombardament()
  997. end
  998.  
  999. if Key == "b" and ATTACK == false then
  1000. Point_Blank()
  1001. end
  1002.  
  1003. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1004. Tripwire()
  1005. end
  1006.  
  1007. if Key == "m" and ATTACK == false then
  1008. Mend()
  1009. end
  1010.  
  1011. if Key == "t" and ATTACK == false then
  1012. Taunt()
  1013. end
  1014.  
  1015. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1016. READYTODOUBLE = false
  1017. DOUBLED = true
  1018. DoubleJump()
  1019. end
  1020. end
  1021.  
  1022. function KeyUp(Key)
  1023. KEYHOLD = false
  1024. end
  1025.  
  1026. Mouse.Button1Down:connect(function(NEWKEY)
  1027. MouseDown(NEWKEY)
  1028. end)
  1029. Mouse.Button1Up:connect(function(NEWKEY)
  1030. MouseUp(NEWKEY)
  1031. end)
  1032. Mouse.KeyDown:connect(function(NEWKEY)
  1033. KeyDown(NEWKEY)
  1034. end)
  1035. Mouse.KeyUp:connect(function(NEWKEY)
  1036. KeyUp(NEWKEY)
  1037. end)
  1038.  
  1039. --//=================================\\
  1040. --\\=================================//
  1041.  
  1042. function unanchor()
  1043. for _, c in pairs(Character:GetChildren()) do
  1044. if c:IsA("BasePart") and c ~= RootPart then
  1045. c.Anchored = false
  1046. end
  1047. end
  1048. if UNANCHOR == true then
  1049. RootPart.Anchored = false
  1050. else
  1051. RootPart.Anchored = true
  1052. end
  1053. end
  1054.  
  1055. --//=================================\\
  1056. --|| WRAP THE WHOLE SCRIPT UP
  1057. --\\=================================//
  1058.  
  1059. Humanoid.Changed:connect(function(Jump)
  1060. if Jump == "Jump" and (Disable_Jump == true) then
  1061. Humanoid.Jump = false
  1062. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1063. wait(0.1)
  1064. READYTODOUBLE = true
  1065. end
  1066. end)
  1067.  
  1068. while true do
  1069. Swait()
  1070. script.Parent = WEAPONGUI
  1071. ANIMATE.Parent = nil
  1072. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1073. v:Stop();
  1074. end
  1075. SINE = SINE + CHANGE
  1076. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1077. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1078. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1079. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1080. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1081. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1082. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1083. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1084. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1085. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1086. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1087. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1088. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1089. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1090. end
  1091. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1092. ANIM = "Jump"
  1093. if ATTACK == false then
  1094. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. end
  1101. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1102. ANIM = "Fall"
  1103. if ATTACK == false then
  1104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. end
  1111. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1112. ANIM = "Idle"
  1113. DOUBLED = false
  1114. READYTODOUBLE = false
  1115. if ATTACK == false then
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. end
  1123. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1124. ANIM = "Walk"
  1125. DOUBLED = false
  1126. READYTODOUBLE = false
  1127. if ATTACK == false then
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1134. end
  1135. end
  1136. unanchor()
  1137. if Rooted == false then
  1138. Disable_Jump = false
  1139. Humanoid.WalkSpeed = Speed
  1140. elseif Rooted == true then
  1141. Disable_Jump = true
  1142. Humanoid.WalkSpeed = 0
  1143. end
  1144. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1145. BMUSIC.Looped = true
  1146. BMUSIC.Pitch = PITCH
  1147. BMUSIC.Volume = VOLUME
  1148. BMUSIC.Playing = true
  1149. if BMUSIC.Parent ~= RootPart then
  1150. BMUSIC = IT("Sound",RootPart)
  1151. end
  1152. Humanoid.Name = "NONHUM"
  1153. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1154. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1155. end
  1156.  
  1157. --//=================================\\
  1158. --\\=================================//
  1159.  
  1160.  
  1161.  
  1162.  
  1163.  
  1164. --//====================================================\\--
  1165. --|| END OF SCRIPT
  1166. --\\====================================================//--
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