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ChatControlPro setting.yml 200104

Jan 4th, 2020
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  1. # !-------------------------------------------------------------------------------------------------!
  2. #                       Welcome to the main configuration of ChatControl PRO
  3. #                                歡迎使用 ChatControl Pro 的主要設定檔
  4. # !-------------------------------------------------------------------------------------------------!
  5. #
  6. #    For support and documentation, please visit:
  7. #    有關幫助和文檔,請查看
  8. #    - https://github.com/kangarko/ChatControl-Pro/wiki
  9. #
  10. # !-------------------------------------------------------------------------------------------------!
  11. #
  12. #    1) COLOR CODES are supported with the '&' character. See
  13. #       支援'&'顏色代碼 請查看
  14. #       - http://minecraftwiki.net/wiki/Formatting_codes
  15. #       [!] When you use them, omit the message with " " or ' '.
  16. #       # 當使用時 訊息必須使用 " " 或 ' ' 包覆
  17. #
  18. #    2) TO HIDE a message, set it to 'none'.
  19. #       若要隱藏訊息 請將該設定設置為 'none'
  20. #
  21. #    3) For UNICODE CHARACTERS (smileys, symbols, ..), save the file in UTF-8 encoding. See
  22. #       對於unicode符號(笑臉 表情符號等) 請將檔案儲存為UTF-8 請查看
  23. #       - https://github.com/kangarko/ChatControl-Pro/wiki/Use-Right-Encoding
  24. #
  25. #    4) JSON is supported. For usage, see:
  26. #       支援JSON 請查看
  27. #       - https://github.com/kangarko/ChatControl-Pro/wiki/JSON
  28. #
  29. #    5) SOUND NAMES had changed as per Minecraft 1.9, compare:
  30. #       1.9以後 聲音名稱更改 請查看
  31. #       - 1.9 and newer: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
  32. #       - 1.8 and older: https://goo.gl/ArzbZA
  33. #
  34. #    PS: The information above applies for all files within the ChatControl folder.
  35. #        以上訊息適用於本插件內所有文件
  36. #
  37. #    !! Messages (e.g. 'Please wait 2 seconds [...]') are stored in localization, see:
  38. #       訊息格式儲存在localization資料夾內 請查看
  39. #       - https://github.com/kangarko/ChatControl-Pro/wiki/Localization
  40. #
  41. # !-------------------------------------------------------------------------------------------------!
  42.  
  43. # -------------------------------------------------------------------------------------------------
  44. # Reduce impact of spamming bots
  45. # 減少垃圾訊息機器人的影響
  46. # -------------------------------------------------------------------------------------------------
  47. Anti_Bot:
  48.  
  49.   Cooldown:
  50.  
  51.     # How many seconds the player needs to wait before logging in again?
  52.     # 玩家需要等待幾秒鐘才能再次登入? (建議以spigot設定為主)
  53.     Rejoin: 4
  54.    
  55.     # How many seconds must the player wait after login to chat?
  56.     # 玩家登入後必須等待幾秒鐘才能開始聊天?
  57.     Chat_After_Login: 1
  58.    
  59.     # How many seconds must the player wait after login to run commands?
  60.     # 玩家登入後必須等待幾秒鐘才能開始使用指令?
  61.     Command_After_Login: 1
  62.  
  63.   # Block chat until the player has moved? They can still execute commands.
  64.   # 玩家必須要移動過才能說話嗎?(不影響指令使用)
  65.   Block_Chat_Until_Moved: true
  66.  
  67.   # A list of commands to block until the player has moved.
  68.   # To disable, set to: Block_Commands_Until_Moved: '[]'
  69.   # 在玩家移動前哪些指令不能用
  70.   # 若要關閉 設定為 Block_Commands_Until_Moved: '[]'
  71.   Block_Commands_Until_Moved:
  72.    - /afk
  73.     - /me
  74.  
  75.   # If you have AuthMe, only display the quit message if the player was logged in?
  76.   # [TIP] To disable join message, enable 'delayJoinMessage' in AuthMe's configuration.
  77.   # 如果有安裝AuthMe 僅在玩家確定登入後登出才顯示登出訊息?
  78.   # [提示] 要關閉登入訊息 請在AuthMe設定中啟用delayJoinMessage
  79.   Show_Quit_Message_Only_If_Logged: true
  80.  
  81.   # Player will be unable to place two signs with the same text.
  82.   # 玩家不能放置兩個有相同文字的告示牌
  83.   Block_Signs_With_Same_Text: false
  84.  
  85.   # Prevent inappropriate player names from entering the server. Supports regular expressions.
  86.   # 防止不正確(不好看)的玩家ID進入伺服器 支援正則表達式
  87.   Disallowed_Nicknames:
  88.    - '(f+(\W|\d|_)*u+(\W|\d|_)*c+(\W|\d|_)*k+(\W|\d|_)*)'
  89.     - bitch
  90.     - asshole
  91.  
  92. # -------------------------------------------------------------------------------------------------
  93. # Prevent messages written in BIG LETTERS
  94. # 防止大寫字母的訊息(僅對英文語系有用)
  95. # -------------------------------------------------------------------------------------------------
  96. Anti_Caps:
  97.   Enabled: false
  98.   Enabled_In_Commands: false
  99.  
  100.   # List of commands checked for capitalization. Requires 'Enabled_In_Commands' enabled.
  101.   # [TIP] To enable anti-caps everywhere, set the list to - '/'
  102.   # 哪些指令要列入大寫檢查
  103.   # 若要對每個指令做檢查 請設定為 - '/'
  104.   Commands_To_Apply:
  105.    - /msg
  106.     - /tell
  107.  
  108.   # How many warning points to give when the player triggers the filter?
  109.   # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
  110.   # 玩家觸發時要給予多少警告點數?
  111.   # [注意] 只有在警告點數系統開啟時才有用 若要關閉請設定為 'Amount: 0'
  112.   Points:
  113.     Warn_Set: spam
  114.    
  115.     # You can write a valid mathematical expression here. The result will be rounded to a whole number (without decimals).
  116.     # 可以輸入有效的數學表達式 最終會四捨五入至整數
  117.     # 預設值 Amount: 4 * ({capsPercentage} / 2)
  118.     Amount: 0
  119.  
  120.   # Allow player names to be spelled in caps? Disable if having performance issues (especially on large servers).
  121.   # 允許玩家名稱大寫? 如果存在效能問題請停用(特別是在大型伺服上)
  122.   Ignore_Usernames: false
  123.  
  124.   Min_Message_Length: 5
  125.   Min_Caps_Percentage: 50
  126.   Min_Caps_In_A_Row: 5
  127.   # Only send warn message if the caps percentage is above this limit?
  128.   # Must be equal or higher then Min_Caps_Percentage otherwise it doesn't make sense.
  129.   # 僅在超過大寫字母允許數量超過此限制時才發送警告訊息嗎?
  130.   # 必須大於等於Min_Caps_Percentage 否則沒有意義
  131.   Warn_If_Caps_Above_Percent: 50
  132.  
  133.   Whitelist:
  134.   - OMG
  135.   - LOL
  136.   - WTF
  137.   - WOW
  138.   - ROFL
  139.  
  140. # -------------------------------------------------------------------------------------------------
  141. # Prevent flooding the chat with junk / repetitive messages
  142. # 防止聊天中充滿垃圾與重複訊息
  143. # -------------------------------------------------------------------------------------------------
  144. Anti_Spam:
  145.   # This section applies for both commands and messages.
  146.   # 本功能適用於指令與訊息
  147.   #
  148.   # Similarity check compares player's message to their last one(s),
  149.   # and prevents sending the same or similar message(s) multiple times.
  150.   # 會將玩家的訊息與上一條訊息做相似度比較
  151.   # 並防止玩家發送相同或相似的訊息
  152.   Similarity_Check:
  153.  
  154.     # If running a non-english server, disable to improve the check.
  155.     # 若是在非英語語系的伺服器上 請關閉他以改進檢查
  156.     Ignore_Special_Characters: false
  157.    
  158.     Ignore_Duplicate_Characters: false
  159.  
  160.   # Apply regex's for Whitelist_Similarity, Whitelist_Time and Parrot's whitelist below for both commands and messages?
  161.   # 在下面的指令與訊息中 要將正則表達式運用在Whitelist_Similarity(相似度白名單),Whitelist_Time(時間白名單),(重複訊息白名單)嗎?
  162.   Regex_In_Whitelists: false
  163.  
  164.   # Anti-spam section for commands.
  165.   # 防止指令的垃圾訊息
  166.   Commands:
  167.  
  168.     # How many seconds the player must wait till their next command? Set to 0 to disable.
  169.     # 玩家必須等待幾秒鐘才能使用下一個指令?設置0為停用 (會影響某些插件的運作)
  170.     Command_Delay: 0
  171.    
  172.     # Limit how many messages the player can send within a certain time frame.
  173.     # 限制玩家在一定時間內可以發送多少訊息(這裡指的是指令)
  174.     Limit:
  175.       Period: 10 seconds
  176.       # By default they can send up to five messages within a ten seconds period.
  177.       # 預設值為玩家可以在十秒鐘內發送五條訊息(這裡指的是指令)
  178.       Max_Commands: 8
  179.    
  180.     # Warning points.
  181.     # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
  182.     # 警告點數
  183.     # [注意] 只有在警告點數系統開啟時才有用 若要關閉請設定為 'Amount: 0'
  184.     Delay_Points:
  185.       Warn_Set: fastmessages
  186.      
  187.       # The {delay} is the delay between the current and last command in seconds.
  188.       # {delay} 是當前和上一個指令之間的間隔 (以秒為單位)
  189.       # Amount: 3 - {delay}
  190.       Amount: 0
  191.    
  192.     # Block the command if it's similar to the previous one, in percent.
  193.     # Set to 0 or 100 to disable.
  194.     # 如果指令與上一個指令相似 則將其阻擋 以百分比表示
  195.     # 設置0或100為停用
  196.     Similar_Percentage_Block: 0
  197.    
  198.     # Warning points.
  199.     # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  200.     # 警告點數
  201.     # [注意] 只有在警告點數系統開啟時才有用 若要關閉請設定為 'Amount: 0'
  202.     Similarity_Points:
  203.       Warn_Set: spam
  204.       Amount: 4 * ({similarityPercentage} / 2)
  205.  
  206.     # If enabled, *ONLY* the commands listed in the whitelist will be checked.
  207.     # 如果啟用 只有白名單內的指令會被檢查
  208.     Whitelist_Works_Like_Blacklist: false
  209.  
  210.     # Commands that the player can run them multiple times after each other.
  211.     # 哪些指令不會被檢查(玩家可以不斷執行不受冷卻限制)
  212.     Whitelist_Similarity:
  213.    - /tell
  214.     - /pm
  215.     - /t
  216.     - /w
  217.     - /r
  218.     - /togglepm
  219.     - /togglebroadcast
  220.  
  221.     # Commands that the player is not forced to wait before executing them next time.
  222.     # 哪些指令不會受到冷卻影響
  223.     Whitelist_Delay:
  224.    - /spawn
  225.     - /hello
  226.    
  227.     # Commands to handle as chat.
  228.     # Includes anti-spam, rules, writer, points, anti-caps, capitalizing and punctuation.
  229.     # 哪些指令視為聊天的方式處理
  230.     # 在此狀態下會檢查垃圾郵件,規則,發送者,警告分數,大寫,標點符號
  231.     Handle_As_Chat:
  232.    - /me
  233.  
  234.   # Anti-spam section for messages.
  235.   # 防止聊天的垃圾訊息
  236.   Chat:
  237.    
  238.     # How many seconds must the player wait between their next message? Set to 0 to disable.
  239.     # 玩家必須等待幾秒鐘才能說下一句話?設置0為停用
  240.     Message_Delay: 1
  241.  
  242.     # Limit how many messages the player can send within a certain time frame.
  243.     # 限制玩家在一定時間內可以發送多少訊息
  244.     Limit:
  245.       Period: 10 seconds
  246.       # By default they can send up to five messages within a ten seconds period.
  247.       # 預設值為玩家可以在十秒鐘內發送五條訊息
  248.       Max_Messages: 4
  249.      
  250.       # Warning points.
  251.       # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
  252.       # 警告點數
  253.       # [注意] 只有在警告點數系統開啟時才有用 若要關閉請設定為 'Amount: 0'
  254.       Points:
  255.         Warn_Set: fastmessages
  256.         Amount: 3
  257.  
  258.     # Block players repeating what others said.
  259.     # 防止玩家重複說別人的話(像鸚鵡一樣) 相似度檢查
  260.     Parrot:
  261.       Enabled: false
  262.      
  263.       # When scanning for others' messages, only take in account messages newer than the specified period:
  264.       # [TIP] 20 ticks = 1 second
  265.       # 檢查他人的訊息時 僅考慮多久之前的訊息
  266.       # [提示] 20 ticks = 1 second 秒
  267.       Delay: 20 ticks
  268.      
  269.       # How similar must the message be (in percent from 0 to 100) to be blocked?
  270.       # 訊息相似程度在多少百分比內要阻擋
  271.       Minimum_Similarity: 85
  272.      
  273.       # A message that starts with the following will be ignored from the similarity check.
  274.       # 哪些訊息可以無視相似度檢查
  275.       Whitelist:
  276.         - hello
  277.         - hey
  278.  
  279.     # Warning points.
  280.     # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
  281.     # 警告點數
  282.     # [注意] 只有在警告點數系統開啟時才有用 若要關閉請設定為 'Amount: 0'
  283.     Delay_Points:
  284.       Warn_Set: fastmessages
  285.      
  286.       # The {delay} is the delay between the current and last message (in seconds)
  287.       # {delay} 是當前和上一個指令之間的間隔 (以秒為單位)
  288.       Amount: 3 - {delay}
  289.  
  290.     # Block repetitive messages if they are similar to the previous one, in percent.
  291.     # Set to 0 or 100 to disable.
  292.     # 重複訊息的相似程度在多少百分比以上要阻擋
  293.     # 設置0或100以關閉
  294.     Similar_Percentage_Block: 80
  295.    
  296.     # Amount of previous messages to check. Increases effectiveness and preventing spam like so:
  297.     # 檢查以前的訊息量 可以提高效率並防止垃圾訊息 如下所示
  298.     # <player> t
  299.     # <player> lol
  300.     # <player> t
  301.     # <player> lol
  302.     Similarity_Message_Check_Count: 2
  303.    
  304.     # Warning points.
  305.     # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  306.     # 警告點數
  307.     # [注意] 只有在警告點數系統開啟時才有用 若要關閉請設定為 'Amount: 0'
  308.     Similarity_Points:
  309.       Warn_Set: spam
  310.       Amount: 4 * ({similarityPercentage} / 2)
  311.    
  312.     # A message that starts with the following will be ignored from the similarity check.
  313.     # 哪些訊息不會進行相似度檢查?
  314.     Whitelist_Similarity:
  315.    - hello
  316.     - hey
  317.    
  318.     # A message that starts with the following will be ignored from the delay check.
  319.     # 哪些訊息不會進行延遲檢查?
  320.     Whitelist_Delay:
  321.    - test
  322.    
  323. # -------------------------------------------------------------------------------------------------
  324. # Correct player's grammar.
  325. # 修正玩家的語法 (僅對英語語系有用)
  326. # -------------------------------------------------------------------------------------------------
  327. Grammar:
  328.  
  329.   # Punctualize every sentence (insert a dot at the end).
  330.   # 句子標準化 (在結尾加一個句點.)
  331.   Insert_Dot:
  332.     Enabled: false
  333.     Min_Message_Length: 5
  334.  
  335.   # Capitalize sentences (make the first letter uppercased).
  336.   # 首字母大寫
  337.   Capitalize:
  338.     Enabled: false
  339.     Min_Message_Length: 5
  340.    
  341.   # Lowercase the second character if accidentally misspelled (e.g. TRee -> Tree)
  342.   # 如果大小寫拼寫錯誤 則將第二個字母小寫 (例如: TRee -> Tree)
  343.   # The sentence must have 2+ letters, with the 1st being uppercase and only the 2nd lowercase.
  344.   # 只有該單字有兩個字母以上才會運作 第一個字大寫 第二個字小寫
  345.   Lowercase_Second:
  346.     Enabled: false
  347.  
  348. # -------------------------------------------------------------------------------------------------
  349. # Remove all messages from the chat with the "/chc clear" command.
  350. # 使用 /chc clear 指令 從聊天中刪除所有訊息
  351. # -------------------------------------------------------------------------------------------------
  352. Clear:
  353.   Broadcast: true
  354.   Do_Not_Clear_For_Staff: true
  355.  
  356.   # Amount of blank lines to be printed to the console.
  357.   # 要傳送多少空白行到console端
  358.   Console_Lines: 300
  359.  
  360. # -------------------------------------------------------------------------------------------------
  361. # Stop people from writing to the chat with the "/chc mute" command.
  362. # 使用 /chc mute 阻擋玩家聊天
  363. # -------------------------------------------------------------------------------------------------
  364. Mute:
  365.   Broadcast: true
  366.  
  367.   # If you have Essentials installed, the actions below will apply to players muted from there as well.
  368.   # 如果有安裝 Essentials 則以下設定也將適用於從essentials內mute的玩家
  369.   Apply_Limits_For_Essentials_Mute: true
  370.  
  371.   # Deny following actions while the chat is muted.
  372.   # 當被禁言時 禁止以下行為
  373.   Prevent:
  374.     Writing_Books: true
  375.     Placing_Signs: true
  376.    
  377.   # Hide the following messages while the chat is muted.
  378.   # 在禁言時 哪些行為訊息會被隱藏
  379.   Silence:
  380.     Join_Messages: true
  381.     Quit_Messages: true
  382.     Death_Messages: true
  383.  
  384.   # 在禁言時 哪些指令不能使用
  385.   Disabled_Commands:
  386.   - /me
  387.   - /tell
  388.   - /msg
  389.   - /r
  390.   - /w
  391.  
  392. # -------------------------------------------------------------------------------------------------
  393. # Apply chat rules differently for new players on your server.
  394. # 為伺服器的新玩家使用不同的聊天規則
  395. # -------------------------------------------------------------------------------------------------
  396. Newcomer:
  397.  
  398.   # How much time must a player spend on the server to no longer be considered as a newcomer?
  399.   # Set to 0 minutes to disable
  400.   # 玩家必須在伺服器遊玩多久才能不再被視為新手
  401.   # 設置 0 minutes 以關閉
  402.   # 此功能主要為限制新手的一些行為 這會造成期間內新玩家互動問題 請仔細評估是否開啟
  403.   Threshold: 0 minutes
  404.    
  405.   # In which worlds should we enable this feature? Useful when you have a newbie world.
  406.   # Example: [survival, nether, end]. Set to ["*"] to enable in all worlds.
  407.   # 應該在哪個世界內啟用此功能 當擁有新玩家的世界時會很有用
  408.   # 舉例:[survival, nether, end] 設置為 ["*"] 則適用於所有世界
  409.   Worlds: ["*"]
  410.  
  411.   # How much should we multiply the basic warning points from anywhere else in the plugin?
  412.   # 當新玩家受到警告點數給予時 點數懲罰要加成多少? (新玩家若要嚴格一點則>1)
  413.   # Set to 2.0 for example to double.
  414.   # 設定為 2.0 可以給予雙倍懲罰點數
  415.   Warn_Points_Multiplier: 1.0
  416.  
  417.   Restrict_Chat:
  418.     # Block newcomers from chatting ?
  419.     # 阻止新玩家聊天?
  420.     Enabled: true
  421.    
  422.     # What messages should we allow anyways? Case-insensitive. Split by ", ". Example: [quit, end]
  423.     # 允許哪些訊息可以講 以,分隔
  424.     Whitelist: []
  425.    
  426.   Restrict_Seeing_Chat:
  427.     # Prevent newcomers from seeing chat messages?
  428.     # 防止新玩家看到聊天訊息?
  429.     Enabled: false
  430.  
  431.   Restrict_Commands:
  432.    # Prevent newcomers from using commands?
  433.     # 防止新玩家使用指令?
  434.     Enabled: false
  435.    
  436.     # Reverse the functionality of the Whitelist?
  437.     # 將白名單轉為黑名單功能?
  438.     Blacklist: false
  439.    
  440.     # What commands to allow anyways?
  441.     # If Blacklist is enabled, only the commands here will be blocked.
  442.     # 哪些指令允許新玩家使用?
  443.     # 如果黑名單開啟 則將改為哪些指令不允許新玩家使用
  444.     Whitelist:
  445.       - /login
  446.       - /l
  447.       - /register
  448.       - /reg
  449.       - /helpop
  450.       - /help
  451.       - /?
  452.  
  453. # -------------------------------------------------------------------------------------------------
  454. # Announce important messages with the "/chc announce" command.
  455. # You can customize the format in localization.
  456. # 使用 /chc announce 指令公告重要訊息
  457. # 公告格式可以在 localization 自訂
  458. #
  459. # TIP: Use {receiver} variable in the message to replace it to each player's name!
  460. # 提示: 在訊息中使用 {receiver} 會替換為每個玩家的ID
  461. # -------------------------------------------------------------------------------------------------
  462. Announcer:
  463.   Bungee: true
  464.   Ignore_Self: false
  465.   Log_To_Console: true
  466.  
  467.   # Usage: <bukkitSoundName>, <volume>, <pitch>
  468.   # For Minecraft 1.8.8 and older, it is recommended to use 'SUCCESSFUL_HIT'
  469.   Sound: ENTITY_ARROW_HIT_PLAYER, 1.0, 0.1
  470.  
  471. # -------------------------------------------------------------------------------------------------
  472. # Let staff communicate together with the "/chc ach" command.
  473. # 讓伺服器管理員群 使用 /chc ach 一起聊天 (管理員頻道)
  474. # -------------------------------------------------------------------------------------------------
  475. Admin_Chat:
  476.   Bungee: true
  477.   Log_To_Console: true
  478.  
  479.   # Write to logs/admin-chat.txt ?
  480.   # 將管理員頻道紀錄至 logs/admin-chat.txt
  481.   Write_To_File: true
  482.  
  483.   # Send a normal message directly to admin chat if it begins with the letter below
  484.   # Set to none to disable
  485.   # 如果一般訊息以何種字(詞綴)開頭 則將直接發送至管理員聊天室?
  486.   # 設置為 "none" 關閉
  487.   Shortcut: "none"
  488.  
  489.   # Integration with DiscordSRV
  490.   # The channel name on your Discord server that will receive admin messages.
  491.   # Set "none" or leave empty to disable.
  492.   # 與DiscordSRV結合
  493.   # 將管理員頻道與Discord伺服器上的頻道連結
  494.   # 設置 "none" 或留空以關閉
  495.   Discord_Channel: ""
  496.  
  497. # -------------------------------------------------------------------------------------------------
  498. # Send messages over Bungee with the "/chc bungeechat" or "/chc bc" command.
  499. # 使用 "/chc bungeechat" 或 "/chc bc" 以透過Bungee進行跨伺服聊天
  500. # -------------------------------------------------------------------------------------------------
  501. Bungee_Chat:
  502.   # Enable bungee chat for players after login automatically. They can turn it off with '/chc g switch'
  503.   # 自動開啟並使用跨伺服聊天 玩家可以使用"/chc g switch"關閉
  504.   # 在同伺服群下 以跨伺服串接時建議啟用
  505.   Enabled_By_Default: true
  506.  
  507.   Log_To_Console: true
  508.  
  509.   # Write to logs/bungee-chat.txt ?
  510.   # 將跨伺服聊天紀錄至 logs/bungee-chat.txt
  511.   Write_To_File: true
  512.  
  513.   # Send a normal message directly to bungee chat if it begins with the letter below
  514.   # Set to none to disable. Pay attention that your Range shortcut in formatting.yml is not set the same
  515.   # 如果一般訊息以何種符號開頭 則將直接發送至跨伺服聊天?
  516.   # 設置"none"為停用 請注意 formatting.yml與Range的設置不相同
  517.  
  518.   Shortcut: ""
  519.  
  520.   # Integration with DiscordSRV
  521.   # The channel name on your Discord server that will receive global messages.
  522.   # Set "none" or leave empty to disable.
  523.   # 與DiscordSRV結合
  524.   # 將公眾頻道與Discord伺服器上的頻道連結
  525.   # 設置 "none" 或留空以關閉
  526.   Discord_Channel: "none"
  527.  
  528. # -------------------------------------------------------------------------------------------------
  529. # Private messages allow you to secretly message another player without everyone else seeing.
  530. # There are currently following commands: /tell and /reply
  531. # [NOTICE] If disabled, you can still use commands with the same label from other plugins/server.
  532. # 私人訊息可以讓你在其他人看不到的情況下秘密通訊
  533. # 目前有以下指令 "/tell" "/reply"
  534. # [注意] 如果關閉此功能 仍然可以用其他插件使用密語功能
  535. # -------------------------------------------------------------------------------------------------
  536. Private_Messages:
  537.   Enabled: true
  538.   Bungee: true
  539.  
  540.   # Prevent from private messaging yourself?
  541.   # 阻止玩家向自己發送訊息? (自言自語)
  542.   Deny_Message_Self: false
  543.  
  544.   # When you send a message, register the receiver to your /reply ?
  545.   # 自言自語時 將"/reply"對象改為自己?
  546.   Register_Reply_To_Self: false
  547.  
  548.   # Set yourself as the last replier of the player to whom you send your message? They can
  549.   # then message you back with simply typing /r instead of /tell <yourname> <message>.
  550.   # 開啟/reply 快速回覆功能?
  551.   Register_Reply_To_Receiver: true
  552.  
  553.   # If you are sending PM's, and someone new messages you, how long you must stop chatting before
  554.   # someone else messages you and your /reply command would get updated?
  555.   # 若正在發送PM訊息 並且這段時間內有人向您發送新訊息 那要停止聊天多久才能使別人向你發送私人訊息與 reply對象更新?
  556.   Reply_Change_Timeout: 3 seconds
  557.  
  558.   # Ignore vanished players and support nicknames? May impose a performance penalty.
  559.   # 忽略消失的玩家並支援暱稱? 可能會導致性能降低
  560.   Deep_Search: true
  561.  
  562.   # Send message as an advancement (requires Minecraft 1.12)
  563.   # 將私人訊息顯示在進度完成時的狀態上? (1.12以上)
  564.   # NB! This may show in your timings because advancements (Toasts) must be handled on the main thread.
  565.   # 注意! 這可能會顯示在伺服console執行上 因為該功能是以console執行的
  566.   Toast:
  567.     Enabled: false
  568.     # The variable {dynamic_spaces} will fill up the rest of the first row in the notification.
  569.     # {dynamic_spaces}會將通知中間留白(對象靠左對齊 訊息靠右對齊)
  570.     Format: "&6[{sender} &8-> &6you]{dynamic_spaces}&7{message}"
  571.  
  572.   # Automatically put a player into conversation mode when he types Prefix + a player's name, for example "@kangarko" in the chat?
  573.   # 在聊天中輸入前綴+玩家ID (例如@kangarko) 時 玩家是否自動進入私人對話模式?
  574.   Auto_Start:
  575.     Enabled: true
  576.     # Start the conversation mode automatically when you just type /tell <player> without sending a message?
  577.     # 若只輸入 "/tell <player>" 玩家是否自動進入私人對話模式?
  578.     Start_For_Empty_Tell_Command: false
  579.     # The prefix required to start the conversation mode.
  580.     # 啟動對話的ID前綴
  581.     Prefix: "@"    
  582.     # Exit this conversation mode by typing the phrase below in the chat.
  583.     # 在聊天中輸入什麼會退出私人對話模式
  584.     End: "exit"
  585.  
  586.   # The first alias is the main label, that must be set!
  587.   # 第一個指令是主標籤 一定要設定
  588.   Aliases:
  589.     Tell: [tell, msg, whisper]
  590.     Reply: [reply, r]
  591.     TogglePM: [togglepm, ignorepm]
  592.  
  593.   # You can configure the formats in formatting.yml file.
  594.   # 可以在formatting.yml設定格式
  595.   Format_Sender: Private_Message_Sender
  596.   Format_Receiver: Private_Message_Receiver
  597.  
  598. # -------------------------------------------------------------------------------------------------
  599. # Ability to ignore timed broadcasts.
  600. # 忽略定時廣播
  601. # -------------------------------------------------------------------------------------------------
  602. Toggle_Broadcast:
  603.   Enabled: false
  604.   Aliases: [togglebroadcast, togglebc, toggletm]
  605.  
  606. # -------------------------------------------------------------------------------------------------
  607. # Ability to ignore chat and private messages from certain players.
  608. # 能夠忽略某些玩家的聊天與私人訊息
  609. # -------------------------------------------------------------------------------------------------
  610. Ignore:
  611.   Enabled: true
  612.  
  613.   # Please do not remove the first alias, as this is the main command label.
  614.   # 第一個指令是主標籤 一定要設定
  615.   Aliases: [ignore, ign]
  616.  
  617.   # Hide chat messages from ignored players?
  618.   # 隱藏來自被忽略玩家的聊天?
  619.   Chat: true
  620.  
  621.   # Do not receive private messages from ignored people?
  622.   # 隱藏來自被忽略玩家的私人聊天?
  623.   Private_Messages: true
  624.  
  625. # -------------------------------------------------------------------------------------------------
  626. # A /me is a simple command allowing you to broadcast your message in a different way then chat.
  627. # "/me" 是一個簡單的指令 允許以不同於聊天的方式發送訊息
  628. # -------------------------------------------------------------------------------------------------
  629. Me:
  630.   Enabled: true
  631.  
  632.   # Please do not remove the first alias, as this is the main command label.
  633.   # 第一個指令是主標籤 一定要設定
  634.   Aliases: [me, shout, status]
  635.  
  636.   # Send to bungee?
  637.   # 傳送至bungee?
  638.   Bungee: true
  639.  
  640. # -------------------------------------------------------------------------------------------------
  641. # Features involving packets that require ProtocolLib.
  642. # 以下功能需要 ProtocolLib 才能進行個人封包處理
  643. # -------------------------------------------------------------------------------------------------
  644. Packets:
  645.   # Enable all features that require ProtocolLib
  646.   # 啟用所有需要 ProtocolLib 的功能
  647.   # e.g. packet rules, tab complete
  648.   # 例如:封包規則,tab自動完成
  649.   Enabled: true
  650.  
  651.   # To prevent a server crash exploit with special characters being written to books, we can remove
  652.   # all non-latin characters from books (except for Cyrillic). Colors are allowed, diacritics only replaced.
  653.   # Requires Minecraft 1.13.2 or greater.
  654.   # 為了防止某些以寫入特殊文字在書本造成的伺服器攻擊 可以從書籍中刪除所有非拉丁字母(西里爾字母除外)
  655.   Replace_Unicode_In_Books: false
  656.  
  657.   # Prevent using TAB to complete a message. Tab completing may reveal server information.
  658.   # 禁止使用tab自動完成訊息 tab可能會顯示一些伺服器訊息(例如有哪些插件)
  659.   Tab_Complete:
  660.  
  661.     # Should we remove vanished players in tab completions?
  662.     # 是否刪除消失的玩家在tab自動完成中
  663.     Hide_Vanished_Players:
  664.       Enabled: false
  665.       # Maximum amount of tab completions to review. Since we must lookup the player in each
  666.       # tab completion part, this can be resource demanding. Oversized completions won't be checked.
  667.       # 可以在tab自動完成中顯示的玩家數量
  668.       Maximum_Length: 20
  669.    
  670.     # Enable tab-blocking functionality
  671.     # 啟用tab選單阻擋(隱藏)功能
  672.     Enabled: false
  673.    
  674.     # Only control tab-complete in commands?
  675.     # 僅在指令中控制tab自動完成?
  676.     Only_In_Commands: true
  677.    
  678.     # Allow if the message contains the specified amount of arguments or more?
  679.     # One argument usually equals to one space ' ' (example: /channel mute kangarko has 2 spaces = 2 arguments)
  680.     # 如果訊息中包含指定或更多的參數 是否允許?
  681.     # 通常參數與參數中間是以一個空格分開 (例如:"/channel mute kangarko 有兩個參數[mute,kangarko]")
  682.     Require_Arguments: 1
  683.    
  684.     # Allow when the message length is above a certain limit.
  685.     # Not recommended as it might still reveal your server setup.
  686.     # Set to -1 to disable.
  687.     # 當訊息超過一定限制時允許
  688.     # 不建議使用 因為他仍有可能會顯示一些伺服器訊息
  689.     Require_Length: -1
  690.  
  691. # -------------------------------------------------------------------------------------------------
  692. # Most popular feature of ChatControl: Rules are user-defined filters that catch messages
  693. # based on regular expressions. See "rules/" folder for configuration and examples.
  694. # ChatControl最受歡迎的功能:自訂規格過濾器 他們根據正則表達式獲取訊息 並修改他
  695. # 有關設定和範例 請參見rules資料夾
  696. # -------------------------------------------------------------------------------------------------
  697. Rules:
  698.  # Print the 'Rule match [...]' and messages about warning points into the console?
  699.   # You can hide rules from appearing individually with "dont verbose" operator.
  700.   # 在console中顯示'規則匹配'與警告點數相關的訊息? 可以使用"dont verbose"以使其不會單獨出現
  701.   Verbose: false
  702.  
  703.   # Broadcast warning messages from rules and handlers to BungeeCord?
  704.   # 將警告訊息從規則和處理程序傳送到bungeecord?
  705.   Bungee: false
  706.  
  707.   # Check chat with rules/rules.txt file and rules/chat.txt file?
  708.   Chat: false
  709.  
  710.   # Check commands with rules/rules.txt file and rules/commands.txt file?
  711.   Commands: false
  712.  
  713.   # Check messages against rules/packets.txt? Can catch messages from server itself, or even other plugins.
  714.   # Requires ProtocolLib.
  715.   Packets: false
  716.  
  717.   # Check signs with rules/rules.txt file and rules/signs.txt file?
  718.   Signs:
  719.     Check: false
  720.  
  721.     # Prevent the sign creation?
  722.     Block: false
  723.    
  724.     # Drop as an item?
  725.     Drop: false
  726.  
  727.   # Check books when signed, with rules/rules.txt file and rules/books.txt file?
  728.   Books:
  729.     Check: false
  730.    
  731.     # If true, the banned title of the book will get its name changed by the rule (for example: Fuck book -> **** book)
  732.     # If false, player will be disallowed to create the book completely.
  733.     Replace: false
  734.  
  735.   # Check the name of items renamed by anvil with rules/rules.txt file and rules/items.txt file?
  736.   Anvil:
  737.     Check: false
  738.    
  739.     # If true, the banned item will get its name changed by the rule (for example: Fuck sword -> **** sword)
  740.     # If false, player will be disallowed to create the item completely.
  741.     Replace: false
  742.  
  743.   # Let players choose which messages (caught be a rule) they want to see.
  744.   # Read more at https://github.com/kangarko/ChatControl/wiki
  745.   Chat_Ignorer:
  746.     Enabled: false
  747.    
  748.     # You have to create a set here (just a section) to be able to ignore it. Create as many as you want.
  749.     # You can limit sets that can be toggled by giving 'chatcontrol.ignoreset.<setName>' permission.
  750.     Sets:
  751.      
  752.       # This is an example set where all possible settings are used (currently just one).
  753.       # Players with 'chatcontrol.ignoreset.swearings' permission can toggle this set for themselves.
  754.       # You do not need to specify any parameters, at all.
  755.       swear:
  756.        # Do not ignore by default. Player has to use "/chc ignore swearings" to make it effective for them.
  757.         # Default value: false
  758.         Ignored_By_Default: false
  759.        
  760. # -------------------------------------------------------------------------------------------------
  761. # Remove unwanted messages from the console.
  762. # 從console中刪除不需要的訊息
  763. # -------------------------------------------------------------------------------------------------
  764. Console_Filter:
  765.   Enabled: false
  766.  
  767.   # Apply the console filter for messages sent via System.out.println ?
  768.   # Set to false if your chat messages are not logged to the console anymore.
  769.   # 將console過濾器應用於System.out.println
  770.   # 如果聊天訊息不要顯示在console 則設置為false
  771.   Filter_System_Out: false
  772.  
  773.   # Save messages that were caught and hidden to logs/console.txt?
  774.   # 將獲取到並隱藏的訊息保存至 logs/console.txt
  775.   Log: false
  776.    
  777.   # Remove certain messages from console.
  778.   # Does not need to be whole message, just a part of the message you want to block.
  779.   # 從控制台中刪除某些訊息。
  780.   # 不必是完整的訊息,而只是要阻擋的訊息的一部分。
  781.   Filter_Console_Messages:
  782.  - Reached end of stream for
  783.   - Connection reset
  784.   # The following is commented out as it causes issues with Multicraft.
  785.   # If you don't use Multicraft you can comment them out to lower console spam.
  786.   # 若不使用 Multicraft 則可以關閉他以降低console垃圾訊息
  787.   #- UUID of player
  788.   #- lost connection
  789.  
  790. # -------------------------------------------------------------------------------------------------
  791. # Play a sound to a player that has been mentioned.
  792. # 向tag到的玩家播放聲音提醒
  793. # -------------------------------------------------------------------------------------------------
  794. Sound_Notify:
  795.   Enabled: true
  796.  
  797.   # The time before they player will receive sound notify again.
  798.   # 播放聲音提醒的最短間隔時間
  799.   Cooldown: 10 seconds
  800.  
  801.   # Only notify if the player is afk? Requires Essentials.
  802.   # 僅對afk玩家播放聲音提醒? 需要 Essentials
  803.   Require_Afk: false
  804.  
  805.   # Only notify when  player's name in the chat starts with the specific character.
  806.   # Example: 'Hello @kangarko, are you there?'
  807.   # Set to 'none' to always allow.
  808.   # 僅在聊天中以特定符號開頭時通知
  809.   # 例如 'Hello @kangarko, are you there?'
  810.   # 設置為 'none' 為始終允許
  811.   Require_Prefix: '@'
  812.  
  813.   # Format: bukkit_sound_name, volume (float), pitch (float)
  814.   # If you are on MC 1.8.x or older, the default sound name was 'CHICKEN_EGG_POP'
  815.   Sound: ENTITY_CHICKEN_EGG, 1F, 1.5F
  816.  
  817.   # Highlight the name of the notified player. Set to none to disable.
  818.   # You can create individual colors by using Sound_Notify_Color key in Groups (see above).
  819.   # 突顯化被通知的玩家名字 設置為none可停用
  820.   # 可以使用Sound_Notify_Color建立單獨的顏色
  821.   Color: '&a'
  822.  
  823.   # If you have Sound_Notify_Key in Groups (see above) and this option is enabled,
  824.   # the notify color will be applied according to the sender's group, and not receivers.
  825.   # 如果在Group設定中有Sound_Notify_Color並且有開啟他 通知顏色將根據發送者的Group套用而不是接收者
  826.   Use_Sender_Group_Color: false
  827.  
  828.   Enabled_In_Commands:
  829.  - /msg
  830.   - /tell
  831.   - /t
  832.   - /w
  833.   - /r
  834.  
  835. # -------------------------------------------------------------------------------------------------
  836. # Set different settings from this file for people with certain permissions.
  837. # 為具有特定權限的人獨立設定
  838. # -------------------------------------------------------------------------------------------------
  839. Groups:
  840.   Enabled: false
  841.  
  842.   # The group list. You can add, edit or remove existing groups here.
  843.   # Group列表 可以在此處增加,編輯或刪除
  844.   # For tutorial, read https://github.com/kangarko/ChatControl-Pro/wiki/Groups
  845.   List:
  846.     vip:
  847.       Message_Delay: 0
  848.       Command_Delay: 0
  849.      
  850. # -------------------------------------------------------------------------------------------------
  851. # Give player warning points for violating rules/actions.
  852. # 為玩家提供違反規則或動作時 有警告點數的機制
  853. # -------------------------------------------------------------------------------------------------
  854. Points:
  855.   Enabled: false
  856.  
  857.   # Should player only get ONE warning (the one from warning set) and not both from rules and warning sets.
  858.   # Only applies if the action in the warning set has "warn" operator.
  859.   # 玩家應該只收到一個警告(警告設定中的一個) 而不是規則和警告集中的兩個警告
  860.   # 僅在警告設定中具有'warn'運算符的情況下適用
  861.   Smart_Warnings: true
  862.  
  863.   # Players will not loose their warning points when you reload or shut down the server so
  864.   # you can use the reset task to subtract their points:
  865.   # 當重新加載插件或關閉伺服時 玩家不會減少警告點數 因此可以使用重置任務減少他們的點數
  866.   Reset_Task:
  867.    
  868.     # The delay between taking points (in seconds). Set 0 to only reset points on plugin or server reload.
  869.     # 自動減少點數的時間間隔 設置為0僅在插件或伺服器重新加載時重置點數
  870.     Repeat_Every_Seconds: 20
  871.    
  872.     # How much points to take from different sets. If you do not specify a set, no points will be taken from it.
  873.     # 從不同集合中獲得多少點數 如果未指定集合 則不會從中獲得任何分數
  874.     Remove:
  875.       global: 5
  876.       spam: 1
  877.  
  878.   # To punish the player in different ways for doing a specific thing, you can create multiple warning sets.
  879.   # If the player more more points then more actions, only the last relevant action will be executed.
  880.   # 為了以不同的方式懲罰玩家做某些事情 可以創建多個警告集
  881.   # 如果玩家的點數增加 並且執行更多動作 則只會執行最後一個相關動作
  882.   Warn_Sets:
  883.    
  884.     # [NOTICE] This is a special set. Unless removed, all points will go there if you do not specify the set name.
  885.     # example: you don't need to write "then points global 5", but just "then points 5" (in rules)
  886.     global:
  887.       # Specify the commands to execute if the player reaches a specific points threshold.
  888.       # Use operator "warn" to send the message directly to the player, otherwise, run commands as the console.
  889.       # Use operator "bungeeconsole" to send commands to BungeeCord directly.
  890.       5:
  891.        - "warn &7Please obey the &2rules &7otherwise you will be &4punished&7."        
  892.         #- "bungeeconsole tell {player} &cYou have been warned for not respecting the server rules."
  893.       15:
  894.        - "warn &c**** &lHey &c{player} ****\n &7-> &cThis is your &6final &cwarning!"
  895.         #- "mute {player} 5m Do not observing warnings" # Only works if you have a mute plugin        
  896.       30:
  897.         - "kick {player} &cKicked for breaking the rules"
  898.  
  899.     swear:
  900.       4:
  901.        - "warn &cYou have received first warning for swearing."
  902.       6:
  903.        - "warn &cPlease do not swear, otherwise an action will be taken!"
  904.       8:
  905.        - "kick {player} &cInappropriate language (last warning)"
  906.       #20:
  907.       #  - "tempban {player} 30m autoban for swearing" # This requires compatible third party plugin installed
  908.  
  909.     spam:
  910.       6:
  911.        - "warn &cPlease do not act like spammer."
  912.       10:
  913.        - "warn &cPlease do not spam, otherwise you will be banned."
  914.       12:
  915.        - "kick {player} &cSpamming the chat (last warning)"
  916.       #26:
  917.       #  - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
  918.  
  919.     fastmessages:
  920.       6:
  921.        - "warn &cPlease slow down chat messages."
  922.       10:
  923.        - "warn &cSlow down chat, otherwise you will be banned."
  924.       14:
  925.        - "kick {player} &cSlow down chat (last warning)"
  926.       #30:
  927.       #  - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
  928.  
  929. # -------------------------------------------------------------------------------------------------
  930. # A variable (placeholder) is a string in brackets {}, which is replaced by
  931. # the actual data. Example: {player} is replaced with the player name.
  932. # 變數是{}中的字符串 由實際數據替換 範例:{player}被替換為玩家名稱
  933. # -------------------------------------------------------------------------------------------------
  934. Variables:
  935.   # Create own placeholders using JavaScript to get properties from any other plugin or even server itself.
  936.   # See variables/javascript.txt file for their management and creation.
  937.   # 使用JavaScript建立自己的變數 以從任何插件或屬性獲取數值
  938.   # 請參考variables/javascript.txt進行管理和建立
  939.   Custom_Enabled: false
  940.  
  941.   # This allows you to use native variables (or those from PlaceholderAPI) in your custom javascript variables.
  942.   # 這使你可以在自定義javascript變數中使用本機變數(或從PlaceholderAPI)
  943.   Replace_In_Custom: true
  944.  
  945.   # Use other script variables in your script? May impose a slight performance penalty.
  946.   # 在腳本中使用其他腳本變數? 可能會造成輕微的性能降低。
  947.   Replace_Own_In_Custom: false
  948.  
  949.   # If Vault is installed, display players' prefix/suffix from each of their group together.
  950.   # Limitation: Only displayed if the player has multiple groups, NO when a group inheritances multiple prefixes from other.
  951.   # 如果安裝了Vault 請一起顯示每個Group中玩家的前綴/後綴
  952.   # 限制:僅當玩家有多個Group時顯示
  953.   Vault:
  954.     Multi_Prefix: false
  955.     Multi_Suffix: false
  956.  
  957. # ---------------------------------------------------------------------------------------------------
  958. # Save chat communication to see what happened in chat while you were offline.
  959. # 保存聊天訊息,以查看離線狀態下聊天中發生的情況
  960. # ---------------------------------------------------------------------------------------------------
  961. Writer:
  962.   # Write chat messages to logs/chat.txt?
  963.   # 將聊天訊息儲存置 logs/chat.txt ?
  964.   Enabled: true
  965.  
  966.   Ignore_Players:
  967.  - ignoredAdmin
  968.  
  969.   # Commands that will be saved along with the chat messages. To log all, set Write_Commands: ['']
  970.   # 與聊天訊息一起保存的指令輸入 如果要記錄所有內容 請設定為  Write_Commands: ['']
  971.   Commands:
  972.   - /me
  973.   - /msg
  974.   - /m
  975.   - /tell
  976.   - /t
  977.   - /reply
  978.   - /r
  979.   - /mail
  980.  
  981. # ---------------------------------------------------------------------------------------------------
  982. # Welcome players to the server with a Message of The Day
  983. # 透過每日訊息歡迎玩家進入伺服器
  984. # ---------------------------------------------------------------------------------------------------
  985. Motd:
  986.   Enabled: false
  987.  
  988.   # How long to wait before displaying after login? Used to avoid covering by other messages.
  989.   # 登入後要等多長時間才顯示? 用於避免被其他訊息覆蓋
  990.   Delay_Ticks: 2
  991.  
  992.   # Command aliases. The first one is the main label, please do not remove it!
  993.   # 指令的別名 第一個指令是主標籤 一定要設定
  994.   Command_Aliases: [motd, welcome]
  995.  
  996.   # Sound to play. Format: <bukkitSoundName>, <volume>, <pitch>
  997.   Sound: ENTITY_FIREWORK_LAUNCH, 1F, 0.1F
  998.  
  999.   # Below it's just an example of the message you can send to players when they log in.
  1000.   # Start a line with <center> to automatically center it.
  1001.   # 下面是要發送的指令 每行開頭以<center>會使其自動置中
  1002.   Message:
  1003.   - '&8*--------------------------------------------------*'
  1004.   - '&fHello {player}, we kindly welcome you to &e{server_name}&f and wish you great experience :)'
  1005.   - ''
  1006.   - '&6Version: &f{nms_version}'
  1007.   - '&6Changelog:'
  1008.   - ' &7- &fAdded ChatControl Pro plugin'
  1009.   - ''
  1010.   - '&6Help &7- &f/help &6Settings &7- &f/menu &6Web &7- &f/web'
  1011.   - '&8*--------------------------------------------------*'
  1012.  
  1013.   # This message is sent when a player joins for the first time. It has the same format as Message above.
  1014.   # Leave to [] to send the same message as above.
  1015.   # 玩家首次加入發送的訊息 與上面的Message相同格式
  1016.   # 設定為 [] 則發送上面的設定
  1017.   Message_First_Time: []
  1018.  
  1019.   # This message is sent when a player played under a specified threshold on the server.
  1020.   # See Newcomer.Threshold section here.
  1021.   # Leave to [] to send the same message as above.
  1022.   # 設定為 [] 則發送上面的設定
  1023.   Message_Newcomer: []
  1024.  
  1025. # ---------------------------------------------------------------------------------------------------
  1026. # Configure the properties of the color menu
  1027. # 設定顏色選單的屬性
  1028. # ---------------------------------------------------------------------------------------------------
  1029. Color_Menu:
  1030.   Title: "Chat Color & Decoration"
  1031.   #
  1032.   # Materials used for the icons.
  1033.   # For names, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  1034.   # 設定icon要顯示的物品樣式
  1035.   Icon:
  1036.     No_Permission: BARRIER
  1037.     Reset_Decoration: WHITE_CARPET
  1038.     Reset_All: FEATHER
  1039.     #
  1040.     # For these two below, only use materials that can be dyed! Just start with WHITE_ and the color
  1041.     # will be applied automatically due to .. magic!
  1042.     #
  1043.     Color: WHITE_SHULKER_BOX
  1044.     Decoration: WHITE_CARPET
  1045.  
  1046. # ---------------------------------------------------------------------------------------------------
  1047. # Spying allows to see others' commands, including content of private messages.
  1048. # 監聽功能可以查看他人使用命令 包括私人訊息
  1049. # [TIP] Give staff chatcontrol.spy.autoenable permission to auto enable spy on join.
  1050. # 給予管理員 chatcontrol.spy.autoenable 的權限 以在登入時自動啟用監聽功能
  1051. # ---------------------------------------------------------------------------------------------------
  1052. Spy:  
  1053.   Enabled: true
  1054.  
  1055.   # Broadcast commands that are spied to other servers? Also toggles whether this server
  1056.   # receives spy messages?
  1057.   # 監聽其他伺服的指令?
  1058.   Bungee: true
  1059.  
  1060.   # Command aliases. The first one is the main label, please do not remove it!
  1061.   # 指令的別名 第一個指令是主標籤 一定要設定
  1062.   Command_Aliases: [spy, socialspy]
  1063.  
  1064.   Format: "&8[&5spy&8] &7{player}: &7{message}"
  1065.  
  1066.   Format_PM: "&8[&5spy&8] &7[{player}] -> [{receiver}]: &7{message}"
  1067.  
  1068.   Format_Sign: "&8SPY: &7 [{location}] {player} placed a sign: [&8{text}&7]"
  1069.  
  1070.   Format_TownyChat: "&8[&5spy&8] &7[{townychat_channel}] &7{player}: &7{message}"
  1071.  
  1072.   # What prefix should we display when you receive a channel message from a channel you're spying?
  1073.   # Requires channels enabled in channels.yml
  1074.   # 當從監聽頻道中收到訊息時 前綴應該顯示什麼?
  1075.   Channel_Prefix: "&8[&5spy&8] "
  1076.  
  1077.   # If true, ALL commands except for those listed below shall be monitored. NOT recommended.
  1078.   # If false, ONLY commands below are to be monitored.
  1079.   # 如果為 true 則監聽除以下指令以外的所有指令
  1080.   # 如果為 false 則僅監聽以下指令
  1081.   Command_List_Works_Like_Blacklist: false
  1082.  
  1083.   # Spy on mcMMO party chat? Requires the plugin mcMMO.
  1084.   # 監視mcmmo隊伍聊天? 需要安裝mcmmo
  1085.   McMMO: true
  1086.  
  1087.   # Same as McMMO option but print the messages to the console?
  1088.   # 與mcmmo相同 但將訊息顯示至console?
  1089.   Log_McMMO: false
  1090.  
  1091.   # Spy on books ?
  1092.   # 監聽書本?
  1093.   Books: true
  1094.  
  1095.   # Spy on signs ?
  1096.   # 監聽告示牌?
  1097.   Signs: false
  1098.  
  1099.   Command_List:
  1100.     - /tell
  1101.     - /msg
  1102.     - /t
  1103.     - /whisper
  1104.     - /r
  1105.     - /reply
  1106.  
  1107. # -----------------------------------------------------------------------------------------------------
  1108. # Integration with BungeeCord
  1109. # You need BungeeControl on your bungee network. (https://spigotmc.org/resources/13079)
  1110. # 與BungeeCord結合 需要在BungeeCord安裝 BungeeControl
  1111. # NB! Make sure to change your Bungee_Server_Name key, see below!
  1112. # 注意!確保更改你的Bungee_Server_Name key 請參見下文
  1113. # -----------------------------------------------------------------------------------------------------
  1114. BungeeCord:
  1115.   # Enable the global bungee integration? To enable bungee in various settings, search for "Bungee"
  1116.   # key in that configuration setion.
  1117.   # 啟用所有帶有BungeeCord的功能? 若要指定哪些功能使用 請在各別功能中單獨設定 "Bungee"
  1118.   Enabled: true
  1119.  
  1120.   # The prefix used in front of all messages coming from other servers.
  1121.   Prefix: "&8[&5Bungee/{server_name}&8] &7"
  1122.  
  1123. # -----------------------------------------------------------------------------------------------------
  1124. # MySQL connection allows to store same information over multiple servers.
  1125. # MySQL允許在多個伺服器上儲存相同資訊
  1126. # -----------------------------------------------------------------------------------------------------
  1127. MySQL:
  1128.  
  1129.   # Save players' data to the database when they exit the server and load them on join?
  1130.   # 當玩家登出伺服器並在加入時加載他們的數據到數據庫中嗎?
  1131.   Enabled: false
  1132.  
  1133.   # Enable if using BungeeCord and having out-of-sync issues.
  1134.   # If false, mysql is only updated when players quit and join.
  1135.   # If true, mysql is saved each time player updates their option (e.g. /ignore list)
  1136.   # 如果使用BungeeCord出現不同步的問題 請啟用他
  1137.   # false : 僅在登入登出時進行同步
  1138.   # true : 每當玩家更新個人設定時 (如:/ignore list) 都會同步
  1139.   Aggressive: false
  1140.  
  1141.   # Warning: Never change those on a live server. Do not reload, always restart.
  1142.   # 警告:千萬不要在運作中的伺服器更改這些設定 不要reload 請restart
  1143.   Connection:
  1144.     Host: 'localhost'
  1145.     Database: 'minecraft'
  1146.     Port: '3306'
  1147.     User: ''
  1148.     Password: ''
  1149.     # Note: There is no automatic update, when changed.
  1150.     # 更改後不會立即自動更新
  1151.     Table_Prefix: 'ChatControl_'
  1152.     # For very advanced users, you may customize the connector syntax to MySQL here.
  1153.     # 對於非常進階的使用者 可以在此自定義MySQL的連線語法
  1154.     Connector_Advanced: "jdbc:mysql://{host}:{port}/{database}?autoReconnect=true"
  1155.  
  1156. # --------------------------------------------------------------------------------------------------
  1157. # Advanced: Affects the order in which we format and check the chat. No need to touch.
  1158. # Read https://github.com/kangarko/ChatControl-Pro/wiki/Listener-Priorities for more information.
  1159. # 影響格式化和檢查聊天的順序 一般來說不用調整
  1160. #
  1161. # Plugins which may require changing priority of Formatter: FactionsChat, BanManager and WorldGuard.
  1162. # You need to find the correct combination for your server yourself.
  1163. # 有下列插件時可能需要更改Formatter的優先順序:FactionsChat, BanManager and WorldGuard.
  1164. # 你需要為自己的伺服找到適合的設定
  1165. #
  1166. # NB! *Restart or /reload after each change, /chc reload cannot change those!*
  1167. # 注意 每次更改後重新啟動或/chc reload不能更改這些
  1168. # --------------------------------------------------------------------------------------------------
  1169. Listener_Priority:
  1170.   # Antispam, anticaps, rules and other checks.
  1171.   Checker: NORMAL
  1172.  
  1173.   # Format the message or send it to a channel.
  1174.   # MUST come after the checker to prevent your messages from being changed
  1175.   # before we check for swears. Also prevents duplicate messages.
  1176.   Formatter: HIGH
  1177.  
  1178.   # Used for checking signs and blocking them if they match a rule.
  1179.   Signs: HIGHEST
  1180.  
  1181. # -------------------------------------------------------------------------------------------
  1182. # What commands should trigger the chatcontrol menu (separated by a comma ,)?
  1183. # If you have ChestCommands or another plugin with same commands, simply remove or rename ours.
  1184. # * THE FIRST ALIAS IS THE MAIN LABEL, PLEASE DO NOT REMOVE IT. *
  1185. # 哪些指令可以觸發ChatControl選單(以逗號分隔) 如果擁有ChestCommands或其他相同指令的插件 僅需刪除或重新命名即可
  1186. # 指令的別名 第一個指令是主標籤 一定要設定
  1187. # -------------------------------------------------------------------------------------------
  1188. Command_Aliases: [chatcontrol, chc, cc]
  1189.  
  1190. # -------------------------------------------------------------------------------------------
  1191. # Currently available: en (English), de (German), sk (Slovak), cz (Czech), es (Spanish), pt (Portugese), it (Italian)
  1192. #                      hu (Hungarian), fr (French), nl (Dutch), cn (Chinese), dk (Danish), pl (Polish), ru (Russian)
  1193. #                      and tr (Turkish)
  1194. # Read https://github.com/kangarko/ChatControl-Pro/wiki/Localization for tutorial on custom localization.
  1195. # -------------------------------------------------------------------------------------------
  1196. Locale: cn
  1197.  
  1198. # -------------------------------------------------------------------------------------------
  1199. # You can change the prefix in front of chat or console messages here:
  1200. # 可以在此更改聊天或console的前綴
  1201. # -------------------------------------------------------------------------------------------
  1202. Prefix: "&8[&3ChatControl&8]&7 "
  1203.  
  1204. # -------------------------------------------------------------------------------------------
  1205. # The server name used in {server_name} variable. You need to edit this :)
  1206. # Colors are supported.
  1207. # {server_name}變數的內容 支援顏色代碼
  1208. # -------------------------------------------------------------------------------------------
  1209. Server_Name: "&b來自風平浪靜的伺服器"
  1210.  
  1211. # -------------------------------------------------------------------------------------------
  1212. # The unique identifier of your server. This must be the same to the one you have in the
  1213. # config.yml file of your BungeeCord otherwise cross-server communication will not work!
  1214. # 伺服器的唯一名稱 必須與 BungeeCord的config.yml設定中的相同,否則跨服務器功能將無法使用!
  1215. # -------------------------------------------------------------------------------------------
  1216. Bungee_Server_Name: "sv"
  1217.  
  1218. # -------------------------------------------------------------------------------------------
  1219. # Handle characters with accents internally as without the accents (e.g. 獺 goes to a)?
  1220. # Makes rules and anti-spam more effective on non-english servers.
  1221. # -------------------------------------------------------------------------------------------
  1222. Translate_Diacritical_Marks: true
  1223.  
  1224. # -------------------------------------------------------------------------------------------
  1225. # Clear data.db for players that had not logged in for longer period that that.
  1226. # Set to 0 to disable.
  1227. # 清除data.db 以清空長時間未登入的玩家 設置0為停用
  1228. # -------------------------------------------------------------------------------------------
  1229. Clear_Data_If_Inactive: 30 days
  1230.  
  1231. # -------------------------------------------------------------------------------------------
  1232. # Prevent regular expressions freezing the server if they take more time than specified (in milliseconds).
  1233. # 防止如果正則表達式超過指定時間凍結伺服器 (以毫秒為單位)
  1234. # -------------------------------------------------------------------------------------------
  1235. Regex_Timeout_Milis: 100
  1236.  
  1237. # -------------------------------------------------------------------------------------------
  1238. # Remove colors from checked messages to prevent bypasses of rules.
  1239. # Disable if you wish to retain colors in the message after it's replaced by a rule.
  1240. # -------------------------------------------------------------------------------------------
  1241. Regex_Strip_Colors: true
  1242.  
  1243. # -------------------------------------------------------------------------------------------
  1244. # Match your rules against the entire unicode character range also outside the standard
  1245. # English alphabet? Leave on true when running a Russian, Chinese, Arabic server etc. for
  1246. # your rules to work.
  1247. #
  1248. # Disable if your server uses the English language to skip unnecessary matching and
  1249. # improve performance.
  1250. # -------------------------------------------------------------------------------------------
  1251. Regex_Unicode: true
  1252.  
  1253. # -------------------------------------------------------------------------------------------
  1254. # Time of some plugin's operations is measured. Print a message to the console if they take
  1255. # over the specified amount of time in milliseconds. Set to -1 to disable.
  1256. # -------------------------------------------------------------------------------------------
  1257. Log_Lag_Over_Milis: 100
  1258.  
  1259. # -------------------------------------------------------------------------------------------
  1260. # Make the startup messages less intrusive. Disable if having issues.
  1261. # 減少啟動訊息的干擾 如果有問題請停用
  1262. # -------------------------------------------------------------------------------------------
  1263. Silent_Startup: false
  1264.  
  1265. # -------------------------------------------------------------------------------------------
  1266. # Plugin saves player data, such as their last message or command for anti-spam to use.
  1267. # Enable for better performance (in Lobbies where lots of players join/quit).
  1268. # Breaks anti-bot.
  1269. # -------------------------------------------------------------------------------------------
  1270. Reset_Cache_On_Quit: false
  1271.  
  1272. # -------------------------------------------------------------------------------------------
  1273. # Set to true if the \n operator does not work for you.
  1274. # Before that, please ensure you've saved the file in an encoding that supports new line operator (usually UTF-8).
  1275. # -------------------------------------------------------------------------------------------
  1276. Enforce_New_Line: false
  1277.  
  1278. # -------------------------------------------------------------------------------------------
  1279. # Notifies about new versions.
  1280. # -------------------------------------------------------------------------------------------
  1281. Notify_Updates: true
  1282.  
  1283. # -------------------------------------------------------------------------------------------
  1284. # Support the developer of this plugin to allow occasional promotional messages ?
  1285. # I promise to keep it low key and only display it once a day at maximum.
  1286. # -------------------------------------------------------------------------------------------
  1287. Notify_Promotions: true
  1288.  
  1289. # -----------------------------------------------------------------------------------------------------
  1290. # Print more informative messages about the plugin and its features?
  1291. #
  1292. # You normally don't need to edit this unless you have problems or been navigated by the dev.
  1293. # Specify sections to debug. Current possible: pm (private messages)
  1294. # -----------------------------------------------------------------------------------------------------
  1295. Debug: []
  1296.  
  1297. # Internal serialization number, do not change!
  1298. Serialization: ""
  1299.  
  1300. # Do not change this value, otherwise it will corrupt your plugin installation!
  1301. Version: 24
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