Agentperson

Pancake Maker

Nov 11th, 2019 (edited)
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  1. /*Please ask before copying code
  2. Warning: Spoilers Ahead*/
  3. Let's make a game!
  4. name:Pancake Maker
  5. desc:Oops, you lost your job at Cookie Incorporated. Now you have no job. The Blue Pancake is the only place in town that is hiring. You apply and now you're the manager. I honestly would like more context too.</></><b>Join the discord server: https://discord.gg/Xc5ETCRtVG</b></></>This version is the Normal Version. If you're playing on a touch device, the Mobile Version (replace "rdekpqbD" with "9wsbEZpP" on the url) would be best for you. You can transfer saves between versions using the import and export save feature.</></>Save Files from Version 0, 1, and 2 may not work as intended due to changed behavior in the pancake making process. You need to export your file to the Save Data fixer and import the fixed save back here. No Other Data has been loss or corrupted.</>Replace "redekpqbD" with "3N1Gat25" to acess the Save Fixer.</></>[?(have PMMaster)|Credits<.>AgentRylie - The Entire Game</>Special Thanks To -<.>MiningcookiesVIII for helping with design<.>ʐ̈ MANNNNNNN for helping with an issue where progression is impossible due to pancakes always resulting in a net loss and DragonSlayr15001 for pointing out a flaw in the hardlock prevention item<.>FragileFrenzY for testing out the Mobile layout<.>Orteil for making Idle Game Maker<.>All of those people who kept asking how long it took to cook a pancake<.>You. You are special.<.>And finally, pancakes. Without pancakes, this game would of not existed.</></>Maybe one day, The Blue Pancake will return... we'll see...|]
  6. by:AgentRylie
  7. created:11/11/19
  8. updated:3/5/20
  9. version:1
  10. Settings
  11. building cost increase:100%
  12. building cost refund:100%
  13. tiling background:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/BackgroundPM.png
  14. spritesheet:Vers2, 48 by 48, https://file.garden/XSIm8ZidV1rvya38/PancakeMakerVers2/PMIconsVers2X.png
  15. spritesheet:Vers2B, 256 by 256, https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PMButtons.png
  16. no particles
  17. no bulk particles
  18. Layout
  19. *main
  20. contains:buttonA, buttonB, res, cookmenu, Qwerty
  21. *res
  22. contains:Resources
  23. *buttonA
  24. contains:tag:buttonAB
  25. *buttonB
  26. contains:tag:buttonBA
  27. *cookmenu
  28. contains:table, stove, list, toppings, drinks, switch
  29. *table
  30. contains:tag:TableMenu
  31. *stove
  32. contains:tag:CookingMenu
  33. *list
  34. contains:tag:List
  35. *toppings
  36. contains:tag:toppings
  37. names:hide
  38. *drinks
  39. contains:tag:Drinks, tag:OrangeJuiceM, tag:VMilkshakeM, tag:CMilkshakeM, tag:SMilkshakeM, tag:DrinkResults
  40. *switch
  41. contains:tag:switch
  42. *Qwerty
  43. contains:tag:E
  44. *store
  45. contains:shop, ownedstuff
  46. *shop
  47. contains:tag:LayoutThings
  48. no tooltip
  49. *ownedstuff
  50. contains:tag:CookSettings, tag:story, tag:ACHTAG, tag:achieves, tag:Shop, tag:ShopOwned, tag:Recipes, tag:Debug, tag:Notes, updates
  51. *updates
  52. contains:log
  53. *log
  54. contains:Log
  55. CSS
  56. #box-log
  57. {
  58. height: 200px;
  59. border: 1px solid black;
  60. padding: 3px
  61. margin:0px;
  62. background:rgba(0,0,0,0.9);
  63. }
  64. .thing
  65. {
  66. border-radius:8px;
  67. background:rgba(255,255,255,0.5);
  68. }
  69. #game
  70. {
  71. background:#fff;
  72. font-size:12px;
  73. color:rgba(0,0,0,0.9);
  74. text-shadow:none;
  75. }
  76. .box
  77. {
  78. text-align:center;
  79. padding:0px;
  80. box-shadow:none;
  81. }
  82. .thing,.box-header,.box-footer,.box-bit
  83. {
  84. background:rgba(255,255,255,0.5);
  85. border:1px solid rgba(0,0,0,0.9);
  86. margin:1px;
  87. }
  88. .thing:hover
  89. {
  90. background:rgba(255,255,255,0.75);
  91. }
  92. .box-header
  93. {
  94. margin-bottom:4px;
  95. }
  96. .box-footer
  97. {
  98. margin-top:4px;
  99. }
  100. .title
  101. {
  102. text-decoration:underline;
  103. }
  104. #box-main
  105. {
  106. left:0px;
  107. top:0px;
  108. bottom:0px;
  109. overflow:hidden;
  110. width:60%;
  111. position:absolute;
  112. }
  113. #box-res
  114. {
  115. width:100%;
  116. height:15%;
  117. display:block;
  118. min-height:32px;
  119. overflow-x:hidden;
  120. overflow-y:scroll;
  121. z-index:100;
  122. position:absolute;
  123. }
  124. #box-buttons
  125. {
  126. top:0px;
  127. right:0px;
  128. bottom:0px;
  129. left:0px;
  130. position:absolute;
  131. }
  132. #box-store
  133. {
  134. right:0px;
  135. top:0px;
  136. bottom:0px;
  137. width:40%;
  138. position:absolute;
  139. }
  140. #bulkDisplay
  141. {
  142. margin:-20px 24px 6px 24px;
  143. border:none;
  144. background:transparent;
  145. }
  146. .thing
  147. {
  148. display:inline-block;
  149. padding:0px;
  150. cursor:pointer;
  151. }
  152. .thing:active
  153. {
  154. opacity:0.5;
  155. }
  156. .upgrade.owned,.achiev.owned
  157. {
  158. box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
  159. }
  160. .thing.cantAfford
  161. {
  162. opacity:0.65;
  163. }
  164. .upgrade.cantAfford
  165. {
  166. border:none;
  167. }
  168. .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
  169. .cost.hasEnough{color:#0f0;}
  170. .cost.notEnough{color:#f00;}
  171. .button>.thing-text
  172. {
  173. text-decoration:underline;
  174. }
  175. .building
  176. {
  177. display:block;
  178. margin-right:0px;
  179. font-size:14px;
  180. }
  181. .fullWidth
  182. {
  183. display:block;
  184. margin-left:0px;
  185. margin-right:0px;
  186. z-index:10;
  187. }
  188. #game .fullWidth
  189. {
  190. height:auto;
  191. min-height:auto;
  192. }
  193. .fullWidth,.fullWidth:hover
  194. {
  195. background:rgba(0,0,0,0.75);
  196. box-shadow:none;
  197. color:#fff;
  198. }
  199. .fullWidth:before,.fullWidth:after
  200. {
  201. content:'';
  202. height:1px;
  203. background:rgba(255,255,255,0.75);
  204. position:absolute;
  205. left:0px;
  206. right:0px;
  207. z-index:-1;
  208. }
  209. .fullWidth:before{top:-1px;}
  210. .fullWidth:after{bottom:-1px;}
  211. .fullWidth .thing-icon
  212. {
  213. margin-top:-10px;
  214. margin-bottom:-10px;
  215. }
  216. .fullWidth .thing-text
  217. {
  218. margin-top:-4px;
  219. margin-bottom:-4px;
  220. }
  221. .listing
  222. {
  223. font-weight:normal;
  224. }
  225. #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
  226. #box-buttonA
  227. {
  228. top:0px;
  229. right:0px;
  230. bottom:30%;
  231. left:0px;
  232. position:absolute;
  233. }
  234. #box-buttonA
  235. {right:40%;}
  236. #box-buttonB
  237. {
  238. top:0px;
  239. right:0px;
  240. bottom:30%;
  241. left:0px;
  242. position:absolute;
  243. }
  244. #box-buttonB
  245. {left:40%;}
  246. #box-store
  247. {
  248. right:0px;
  249. top:0px;
  250. bottom:0px;
  251. width:40%;
  252. position:absolute;
  253. }
  254. #box-Qwerty
  255. {
  256. top:50%;
  257. height:0.5%;
  258. min-height:1px;
  259. position:absolute;
  260. }
  261. #box-shop
  262. {
  263. top:0px;
  264. bottom:0px;
  265. width:100%;
  266. height:6%;
  267. right:0%;
  268. overflow-x:hidden;
  269. overflow-y:scroll;
  270. position:absolute;
  271. background:rgba(0,125,0,1);
  272. border:1px solid rgba(0,0,0,0.9);
  273. }
  274. #box-ownedstuff
  275. {
  276. top:6%;
  277. bottom:0px;
  278. width:100%;
  279. height:94%;
  280. right:0%;
  281. overflow-x:hidden;
  282. overflow-y:scroll;
  283. position:absolute;
  284. background:rgba(0,125,0,1);
  285. border:1px solid rgba(0,0,0,0.9);
  286. }
  287. #box-updates
  288. {
  289. width:100%;
  290. height:200px;
  291. right:0%;
  292. position:absolute;
  293. padding-bottom:48px;
  294. background:rgba(0,125,0,0.4);
  295. border:1px solid rgba(0,0,0,0.9);
  296. }
  297. #box-shop>.box-header
  298. {
  299. padding-bottom:16px;
  300. }
  301. #box-cookmenu
  302. {
  303. width:100%;
  304. top:55%;
  305. height:70%;
  306. border:2px solid rgba(0,0,0,0.9);
  307. }
  308. #box-stove
  309. {
  310. width:25%;
  311. height:70%;
  312. top:-70%;
  313. background:rgba(128,128,128,0.9);
  314. overflow-y:scroll;
  315. border:1px solid rgba(0,0,0,0.9);
  316. }
  317. #box-list
  318. {
  319. width:15%;
  320. height:70%;
  321. top:-140%;
  322. background:rgba(0,255,0,0.9);
  323. overflow-y:scroll;
  324. border:1px solid rgba(0,0,0,0.9);
  325. }
  326. #box-list
  327. {left:25%;}
  328. #box-table
  329. {
  330. width:17%;
  331. height:70%;
  332. background:rgba(255,255,0,0.6);
  333. overflow-y:scroll;
  334. border:1px solid rgba(0,0,0,0.9);
  335. }
  336. #box-table
  337. {left:40%;}
  338. #box-toppings
  339. {
  340. width:15%;
  341. height:70%;
  342. background:rgba(0,255,0,0.9);
  343. overflow-y:scroll;
  344. border:1px solid rgba(0,0,0,0.9);
  345. top:-210%;
  346. }
  347. #box-toppings
  348. {left:57%;}
  349. #box-drinks
  350. {
  351. width:25%;
  352. height:70%;
  353. background:rgba(255,0,255,0.5);
  354. overflow-y:hidden;
  355. border:1px solid rgba(0,0,0,0.9);
  356. top:-280%;
  357. }
  358. #box-drinks
  359. {left:72%;}
  360. #box-res.thing-icon
  361. {
  362. width:32px;
  363. height:32px;
  364. }
  365. #box-switch
  366. {
  367. width:3%;
  368. height:70%;
  369. background:rgba(0,255,0, 1.0);
  370. overflow-y:hidden;
  371. overflow-x:hidden;
  372. border:1px solid rgba(0,0,0,0.9);
  373. top:-350%;
  374. }
  375. #box-switch
  376. {left:97%;}
  377.  
  378. Buttons
  379. *SellButton
  380. no tooltip
  381. class:bigButton hasFlares
  382. name:Sell All Finished Products
  383. icon:Vers2B[0,0]
  384. on click:if (Stack=0) toast <b><#ff0000>No Pancakes to sell. (Error 1)</#></b>
  385. on click:if (Stack>=2 and ChallengeS=0) yield (10+Stack) Cash
  386. on click:if (Stack>=2 and ChallengeS>=1) yield (8+Stack) Cash
  387. on click:if (Stack>=2 and EventTime2=0 and chance(75%)) yield 1 Quarter
  388. on click:if (Stack>=2 and EventTime2>=1 and chance(15%)) yield 1 Quarter
  389. on click:if (Stack>=2 and Timer1>0.99) yield 5 Ingredients
  390. on click:if (Stack>=2 and Timer2>0.99) yield 5 Cash
  391. on click:if (Stack>=2 and ClassicA=1 and chance(20%) and EventTime1>=1) yield 1 VIce
  392. on click:if (Stack>=2 and ClassicA=1 and chance(20%) and EventTime1>=1) yield 1 CIce
  393. on click:if (Stack>=2 and ClassicA=1 and chance(20%) and EventTime1>=1) yield 1 SIce
  394. on click:if (Stack>=2) lose tag:TableMenu
  395. on click:if (Stack>=2 and ChallengeS>=1) lose (Stack) OverPancakes
  396. on click:if (Stack>=2) lose (Stack) Stack
  397. on click:if (1=Stack) toast <b><#ff0000>You can't do that.</#></b>
  398. tag:buttonBA
  399. *MakeButton
  400. name:Make A Pancake
  401. desc:A button used to create a pancake. Comsumes 1 Ingredient. Pancakes cook for 15 seconds.
  402. class:bigButton hasFlares
  403. icon:Vers2B[0,1]
  404. on click:if (Ingredients>0 and OverPancakes=0 and BasicT=1) yield 1 StoveSlotBasic1
  405. on click:if (Ingredients>0 and OverPancakes=1 and BasicT=1) yield 1 StoveSlotBasic2
  406. on click:if (Ingredients>0 and OverPancakes=2 and BasicT=1) yield 1 StoveSlotBasic3
  407. on click:if (Ingredients>0 and OverPancakes=3 and BasicT=1) yield 1 StoveSlotBasic4
  408. on click:if (Ingredients>0 and OverPancakes=4 and BasicT=1) yield 1 StoveSlotBasic5
  409. on click:if (Ingredients>0 and OverPancakes=5 and BasicT=1) yield 1 StoveSlotBasic6
  410. on click:if (Ingredients>0 and OverPancakes=6 and BasicT=1) yield 1 StoveSlotBasic7
  411. on click:if (Ingredients>0 and OverPancakes=7 and BasicT=1) yield 1 StoveSlotBasic8
  412. on click:if (Ingredients>0 and OverPancakes=8 and BasicT=1) yield 1 StoveSlotBasic9
  413. on click:if (Ingredients>0 and OverPancakes=9 and BasicT=1) yield 1 StoveSlotBasic10
  414. on click:if (Ingredients>0 and OverPancakes=10 and BasicT=1) yield 1 StoveSlotBasic11
  415. on click:if (Ingredients>0 and OverPancakes=11 and BasicT=1) yield 1 StoveSlotBasic12
  416. on click:if (Ingredients>0 and OverPancakes=0 and BlueT=1) yield 1 StoveSlotBlue1
  417. on click:if (Ingredients>0 and OverPancakes=1 and BlueT=1) yield 1 StoveSlotBlue2
  418. on click:if (Ingredients>0 and OverPancakes=2 and BlueT=1) yield 1 StoveSlotBlue3
  419. on click:if (Ingredients>0 and OverPancakes=3 and BlueT=1) yield 1 StoveSlotBlue4
  420. on click:if (Ingredients>0 and OverPancakes=4 and BlueT=1) yield 1 StoveSlotBlue5
  421. on click:if (Ingredients>0 and OverPancakes=5 and BlueT=1) yield 1 StoveSlotBlue6
  422. on click:if (Ingredients>0 and OverPancakes=6 and BlueT=1) yield 1 StoveSlotBlue7
  423. on click:if (Ingredients>0 and OverPancakes=7 and BlueT=1) yield 1 StoveSlotBlue8
  424. on click:if (Ingredients>0 and OverPancakes=8 and BlueT=1) yield 1 StoveSlotBlue9
  425. on click:if (Ingredients>0 and OverPancakes=9 and BlueT=1) yield 1 StoveSlotBlue10
  426. on click:if (Ingredients>0 and OverPancakes=10 and BlueT=1) yield 1 StoveSlotBlue11
  427. on click:if (Ingredients>0 and OverPancakes=11 and BlueT=1) yield 1 StoveSlotBlue12
  428. on click:if (Ingredients>0) lose 1 Ingredients
  429. on click:if (Ingredients>0 and Blueberries>0 and BlueT>=1 and 11>=OverPancakes) lose (random(12,16)) Blueberries
  430. on click:if (Ingredients>0 and 11>=OverPancakes) yield 1 OverPancakes
  431. on click:if (Ingredients=0) toast <b><#ff0000>No Ingredients to use.</#></b>
  432. on click:if (1>=Ingredients and 4>=Cash) yield NoIngredients
  433. on click:if (OverPancakes>=12) toast <b><#ff0000>No more room for pancakes. Remove or sell some pancakes to cook more.</b></#>
  434. on click:if (OverPancakes>=12) yield 1 Ingredients
  435. on click:if (OverPancakes>12) lose 1 OverPancakes
  436. tags:buttonAB
  437. *E
  438. no tooltip
  439. no text
  440. tag:E
  441. on click:if (PopUp=1) toast <b><#ff0000>(Insert Meme Here) (Error 69)</b></#>
  442. on tick:
  443. if (chance(0.5%) and PopUp=1)
  444. $randomValue=random(1,25)
  445. if ($randomValue=1) toast What are the chances of you getting this message?
  446. if ($randomValue=2) toast Why am I stealing features from other games?
  447. if ($randomValue=3) toast Is this annoying you?
  448. if ($randomValue=4) toast There's this one song that was so good there was already a place named after it.
  449. if ($randomValue=5) toast You probably got nothing else to do.
  450. if ($randomValue=6) toast Have you heard of this one IGM game? It has a lot of features and gets update once in a while.
  451. if ($randomValue=7) toast This only exists so I can have filler lines.
  452. if ($randomValue=8) toast At least this doesn't block the stove.
  453. if ($randomValue=9) toast This is a message.
  454. if ($randomValue=10) toast Game Was Not Saved.
  455. if ($randomValue=11) toast She was selling seashells by the seashore... wait that's not right.
  456. if ($randomValue=12) toast The message that was here before wasn't good, so I got rid of it.
  457. if ($randomValue=13) toast This is message 13. Nothing special about it, just wanted to say that.
  458. if ($randomValue=14) toast Hey all, A Message here.
  459. if ($randomValue=15) toast 9wsbEZpP
  460. if ($randomValue=16) toast <b>Someone</b> left the chat.
  461. if ($randomValue=17) toast Fun Fact:There are 146+ Lines are dedicated to losing something.
  462. if ($randomValue=18) toast heehee
  463. if ($randomValue=19) toast I can tell you haven't turned off these things.
  464. if ($randomValue=20) toast These were a horrible idea. Why did I think these were good?
  465. if ($randomValue=21) toast I want some cookies.
  466. if ($randomValue=22) toast Hey! Look at my new house that I definitely didn't steal from an emoji list. -->🏡
  467. if ($randomValue=23) toast Toast
  468. if ($randomValue=24) toast Please read the pins. 📌
  469. if ($randomValue=25) toast heehee
  470. end
  471. end
  472. Resources
  473. *TEMPLATE
  474. on click:anim wobble
  475. [include Pancake %type="Basic" %Pid="1" %Icon="Vers2[0,1]" %UCIcon="Vers2[7,0]" %OCIcon="Vers2[3,1]"]
  476. [include Pancake %type="Blue" %Pid="2" %Icon="Vers2[1,1]" %UCIcon="Vers2[8,0]" %OCIcon="Vers2[4,1]"]
  477. *Cheat
  478. name:BETA
  479. hidden when 0
  480. on load:if (Cheat>=1) lose All:owned
  481. on lose:toast no lol
  482. *Cash
  483. name:Cash
  484. desc:Used to purchase goods.
  485. icon:Vers2[1,0]
  486. *Ingredients
  487. name:Ingredients
  488. desc:Used to make Pancakes
  489. start with:15
  490. icon:Vers2[2,0]
  491. *OverPancakes
  492. always hidden
  493. *Stack
  494. start with:1
  495. always hidden
  496. //Items
  497. *TEMPLATE
  498. on click:anim wobble
  499. hidden when 0
  500. *Blueberries|BlueBerries
  501. name:Blueberries
  502. desc:Used for blueberry related things.
  503. icon:Vers2[7,4]
  504. *Quarter|Quarters
  505. name:Coin|Coins
  506. desc:Used to purchase collectibles and turn into other coin forms.<//></><b>Fun Fact:</b> These were going to be called Quarters, but it's name changed as the thing it was going to be used on (Which were Capsule Machines) was cut and I wanted them to no longer only be related to it. This is still referred as Quarters in this game's code along side all of Coin Achievements and the Coin Converter.
  507. icon:Vers2[3,0]
  508. *TEMPLATE
  509. on click:anim wobble
  510. *SkillPoints|SP
  511. name:SP
  512. shown
  513. text:SP : [SkillPoints]/[SkillPointsMAX]
  514. desc:Used for skills
  515. on earn:if (SP>=SPMAX) lose (SP-SPMAX) SP
  516. *SkillPointsMAX|SPMAX
  517. hidden
  518. start with:10
  519. *SPCD
  520. always hidden
  521. name:Charge
  522. on tick:yield 1 SPCD
  523. on earn:if (SPCD>=101) lose 1 SPCD
  524. *TEMPLATE
  525. on click:anim wobble
  526. hidden when 0
  527. tag:ShopOwned
  528. *BlueberryCoin
  529. name:Blueberry Coin|Blueberry Coins
  530. text: : [BlueberryCoin]
  531. desc:Used to purchase other blueberry related things.
  532. icon:Vers2[8,6]
  533. *MapleCoin
  534. name:Maple Coin|Maple Coins
  535. text: : [MapleCoin]
  536. desc:Used to purchase other syrup forms.
  537. icon:Vers2[2,7]
  538. //Event
  539. *VIce
  540. name:Vanilla Ice Cream
  541. text: : [VIce]
  542. desc:Plain and Simple.</></>To unlock the Vanilla Milkshake, get 10 of these during any Ice Cream Event.
  543. icon:Vers2[1,4]
  544. *CIce
  545. name:Chocolate Ice Cream
  546. text: : [CIce]
  547. desc:A great sweat flavor to please anyone (As long as they don't have a milk allergy or have intolerance to it).</></>To unlock the Chocolate Milkshake, get 10 of these during any Ice Cream Event.
  548. icon:Vers2[2,4]
  549. *SIce
  550. name:Strawberry Ice Cream
  551. text: : [SIce]
  552. desc:Something more Natural. (Not really)</></>To unlock the Strawberry Milkshake, get 10 of these during any Ice Cream Event.
  553. icon:Vers2[3,4]
  554. //Timers
  555. *TEMPLATE
  556. always hidden
  557. [include StoveTime %id="1"]
  558. [include StoveTime %id="2"]
  559. [include StoveTime %id="3"]
  560. [include StoveTime %id="4"]
  561. [include StoveTime %id="5"]
  562. [include StoveTime %id="6"]
  563. [include StoveTime %id="7"]
  564. [include StoveTime %id="8"]
  565. [include StoveTime %id="9"]
  566. [include StoveTime %id="10"]
  567. [include StoveTime %id="11"]
  568. [include StoveTime %id="12"]
  569. *PlayTime
  570. on tick:yield 1 PlayTime
  571. *EventTime
  572. on tick:lose 1 EventTime
  573. start with:1199
  574. on tick:if (0>=EventTime) yield 1800 EventTime
  575. on earn:
  576. if (EventTime>=1799 and ChallengeS=0)
  577. $randomValue=random(1,2)
  578. if ($randomValue=1) yield 600 EventTime1
  579. if ($randomValue=2) yield 600 EventTime2
  580. else if (EventTime>=1799 and ChallengeS>=1)
  581. $randomValue=random(1,3)
  582. if ($randomValue=1) yield 600 EventTime1
  583. if ($randomValue=2) yield 600 EventTime2
  584. if ($randomValue=2) yield 600 EventTime2
  585. end
  586. end
  587. *TEMPLATE
  588. always hidden
  589. on tick:lose 1 this
  590. *EventTime1
  591. //Milkshake Frenzy
  592. *EventTime2
  593. //Coin Shortage
  594. *TEMPLATE
  595. hidden when 0
  596. *Timer1
  597. name:Ingredient Boost Timer
  598. icon:Vers2[4,12]
  599. on tick:lose 1 Timer1
  600. *Timer2
  601. name:Cash Boost Timer
  602. icon:Vers2[4,12]
  603. on tick:lose 1 Timer2
  604. //Drink Numbers
  605. *DrinksCoolDown
  606. text:On Cooldown
  607. tag:Drinks
  608. no buy
  609. no tooltip
  610. start with:45
  611. on tick:yield 1 DrinksCoolDown
  612. on tick:if (DrinksCoolDown>=45) hide DrinksCoolDown
  613. on tick:if (44>=DrinksCoolDown) show DrinksCoolDown
  614. on tick:if (DrinksCoolDown>=47) lose 1 DrinksCoolDown
  615. *OJMeter
  616. on tick:if (OJMeter>=1) yield (random(5,10)) OJMeter
  617. on tick:if (OJMeter>100) lose (OJMeter-100) OJMeter
  618. tag:OrangeJuiceM
  619. on click:if (10>=OJMeter) yield 1 OJBad
  620. on click:if (OJMeter>=11) yield 1 OJOk
  621. on click:if (OJMeter>=26) yield 1 OJGood
  622. on click:if (OJMeter>=26) lose 1 OJOk
  623. on click:if (OJMeter>=46) yield 1 OJPerfect
  624. on click:if (OJMeter>=46) lose 1 OJGood
  625. on click:if (OJMeter=50) yield PerfectDrink1
  626. on click:if (OJMeter>=56) yield 1 OJGood
  627. on click:if (OJMeter>=56) lose 1 OJPerfect
  628. on click:if (OJMeter>=76) yield 1 OJOK
  629. on click:if (OJMeter>=76) lose 1 OJGood
  630. on click:if (OJMeter>89) yield 1 OJBad
  631. on click:if (OJMeter>89) lose 1 OJOK
  632. on click:lose (OJMeter) OJMeter
  633. on click:yield 1 SellDrinks
  634. on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
  635. on click:hide tag:OrangeJuiceM
  636. on click:show tag:DrinkResults
  637. *VMilkMeter
  638. on tick:if (VMilkMeter>=1) yield 1 VMilkMeter
  639. on tick:if (VMilkMeter>11) lose (VMilkMeter-11) VMilkMeter
  640. tag:VMilkshakeM
  641. on click:if (2>=VMilkMeter) yield 1 VMilkBad
  642. on click:if (VMilkMeter>=3) yield 1 VMilkOk
  643. on click:if (VMilkMeter>=4) yield 1 VMilkGood
  644. on click:if (VMilkMeter>=4) lose 1 VMilkOk
  645. on click:if (VMilkMeter>=6) yield 1 VMilkPerfect
  646. on click:if (VMilkMeter>=6) lose 1 VMilkGood
  647. on click:if (VMilkMeter=6) yield PerfectDrink2
  648. on click:if (VMilkMeter>=7) yield 1 VMilkGood
  649. on click:if (VMilkMeter>=7) lose 1 VMilkPerfect
  650. on click:if (VMilkMeter>=8) yield 1 VMilkOK
  651. on click:if (VMilkMeter>=8) lose 1 VMilkGood
  652. on click:if (VMilkMeter>10) yield 1 VMilkBad
  653. on click:if (VMilkMeter>10) lose 1 VMilkOK
  654. on click:lose (VMilkMeter) VMilkMeter
  655. on click:yield 1 SellDrinks
  656. on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
  657. on click:hide tag:VMilkshakeM
  658. on click:show tag:DrinkResults
  659. *CMilkMeter
  660. on tick:if (CMilkMeter>=1) yield 1 CMilkMeter
  661. on tick:if (CMilkMeter>11) lose (CMilkMeter-11) CMilkMeter
  662. tag:CMilkshakeM
  663. on click:if (2>=CMilkMeter) yield 1 CMilkBad
  664. on click:if (CMilkMeter>=3) yield 1 CMilkOk
  665. on click:if (CMilkMeter>=4) yield 1 CMilkGood
  666. on click:if (CMilkMeter>=4) lose 1 CMilkOk
  667. on click:if (CMilkMeter>=6) yield 1 CMilkPerfect
  668. on click:if (CMilkMeter>=6) lose 1 CMilkGood
  669. on click:if (CMilkMeter=6) yield PerfectDrink3
  670. on click:if (CMilkMeter>=7) yield 1 CMilkGood
  671. on click:if (CMilkMeter>=7) lose 1 CMilkPerfect
  672. on click:if (CMilkMeter>=8) yield 1 CMilkOK
  673. on click:if (CMilkMeter>=8) lose 1 CMilkGood
  674. on click:if (CMilkMeter>10) yield 1 CMilkBad
  675. on click:if (CMilkMeter>10) lose 1 CMilkOK
  676. on click:lose (CMilkMeter) CMilkMeter
  677. on click:yield 1 SellDrinks
  678. on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
  679. on click:hide tag:CMilkshakeM
  680. on click:show tag:DrinkResults
  681. *SMilkMeter
  682. on tick:if (SMilkMeter>=1) yield 1 SMilkMeter
  683. on tick:if (SMilkMeter>11) lose (SMilkMeter-11) SMilkMeter
  684. tag:SMilkshakeM
  685. on click:if (2>=SMilkMeter) yield 1 SMilkBad
  686. on click:if (SMilkMeter>=3) yield 1 SMilkOk
  687. on click:if (SMilkMeter>=4) yield 1 SMilkGood
  688. on click:if (SMilkMeter>=4) lose 1 SMilkOk
  689. on click:if (SMilkMeter>=6) yield 1 SMilkPerfect
  690. on click:if (SMilkMeter>=6) lose 1 SMilkGood
  691. on click:if (SMilkMeter=6) yield PerfectDrink4
  692. on click:if (SMilkMeter>=7) yield 1 SMilkGood
  693. on click:if (SMilkMeter>=7) lose 1 SMilkPerfect
  694. on click:if (SMilkMeter>=8) yield 1 SMilkOK
  695. on click:if (SMilkMeter>=8) lose 1 SMilkGood
  696. on click:if (SMilkMeter>10) yield 1 SMilkBad
  697. on click:if (SMilkMeter>10) lose 1 SMilkOK
  698. on click:lose (SMilkMeter) SMilkMeter
  699. on click:yield 1 SellDrinks
  700. on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
  701. on click:hide tag:SMilkshakeM
  702. on click:show tag:DrinkResults
  703. //Misc
  704. *TEMPLATE
  705. *Tick
  706. on tick:if (0>=Tick) yield 1 Tick
  707. on tick:if (Tick=0) log <t><#404040>Version 0 - Demo</#><//><.>Pancake Maker is now available as a demo.</>(1/10/2020)<.>I'm from August 24th here to tell you about this amazing story called Se...je... and I'm here to tell you that it has finally come t...</>(8/24/2021)<//></><t><#404040>Version 0 Update 1 - Fixing Stuff</#><//><.>Fixed some Grammar and Spelling errors.</>(1/11/2020)<//></><t><#404040>Version 0 Update 2 - You're Not Stuck Anymore Update</#><//><.>You can no longer get stuck with 0 ingredients and less than 10 Cash.<.>Some images should work now.</>(1/22/2020)</><.>Added a new bottom screen message. (It was actually there since release, but I forgot to change a value)</>(1/26/2020)<//></><t><#404040>Version 0 Update 3 - I Was So Dumb That I Forgot A Thing Update</#><//><.>Prevented Free Ingredient Generation from the item "Letter From AgentPerson" unless all requirements are met.</>(2/14/2020)<//></><t><#404040>Version 0 Update 4 - Does the Name Matter?</#><//><.>Important Items will now show up first in the shop (This is mainly for the next version update (There's only 1 important item anyway)).</>(3/21/2020)<//></><t><#404040>Version 0 Update 5 - Hopefully this will be the last Pre-Version 1 update.</#><//><.>The Dedicated Trash Button now properly deletes pancakes (Still buggy though)<.>Ingredients now cost 5 Cash instead of 10.<.>There's no viruses in this game. I think...</>(4/5/2020)<.>Increased earn amount for making pancakes by 4. This should now allow actual progression. (Shoutouts to ʐ̈ MANNNNNNN#2006)</>(4/5/2020)<//></><t><#404040>Version 1 - Welcome to Pancake Maker</#><//><.>3 New Currencies<.>Drinks (will be expanded eventually)<.>3 New Tasks<.>23 New Achievements<.>2 New Toppings<.>Redesigned the Side Stuff to make it more organized<.>Settings has been added. This is where you change some things.<.>You can now buy multiple ingredients with one click. (Up to 50)<.>Introducing the Cook Book. This will show you how far you've gone on your recipes. It will have more features soon, I promise.<.>I have a background now.<.>The game is no longer in a really incomplete state.<.>Next Version update will add new, non-blurry icons</>(5/4/2020)<.>The game still refers to itself as demo. This is no longer the case.<.>Oops, I forgot the background.<.>As well as a Settings thing.</>(5/4/2020)<//></><t><#404040>Version 1 Update 1 - Fixing Stuff Again</#><//><.>Fixed some style sheet problems.</>(5/16/2020)<//></><t><#404040>Version 1 Update 2 - Non-Update</#><//><.>It's been a while, but now something has changed.<.>Added Cheating Prevention (When Transferring from Beta To Regular/Mobile).</>(9/19/2020)<//></><t><#404040>Version 1.5 - Mobile Layout Revamp</#><//><.>This does not apply to this version, so you still enjoy this nice layout if you want.<.>Achievements Menu is nice and clean now. (I'll fix the icons later)<.>Expect Next Version Update Within a Few Months</>(9/29/2020)<//></><t><#404040>Version 2 - Too lazy To Make Major Story For This Version Update</#><//><.>New and Clear Icons, made by the same guy, me. Every icon got a revamp. Some Achievements even got some now.<.>Some Items have New descriptions.<.>3 New Drinks. All being Milkshakes.<.>Events! Every 30 minutes, there is a 10 Minute event to unlock some new items and earn/lose a profit. Currently, there are only two events because I ran out of ideas quickly.<.>A Box. It's very useful if you haven't 100%ed the game yet in the previous version. Speaking of 100%ing stuff...<.>11 New Achievements! As well as a cleaner Achievements menu.<.>Notes. Currently has no purpose besides storing 1 unique item from the start, but it will have some more lore put in it soon.<.>Introducing Challenge Mode. Currently under development and will be tweaked and added on as new features are released.<.>Fixed an Infamous Bug where pancakes can be duplicated by clicking fast.<.>There might of been a bug where the Cookbook didn't show how many recipes you have. Doesn't matter since it's probably fixed.<.>The next update will bring Christmas. The next VERSION update will bring new pancake recipes.</>(11/21/2020)<.>Classic 2 was changed.<.>Cookbook price was nerfed.<.>These two changes happened on accident (These just have happened to copied and pasted from the Private Beta), but to be honest, the game might be better this way.</>(11/21/2020)<//></><t><#404040>Version 3 Pt.1- Spring Cleaning for the New Consumers</#><//><.>The Pancake making system has been reworked to be less flawed.<.>On that note, you can now have unlimited pancakes on stand by as long as you're not in challenge mode.<.>You can now put Blueberries into pancakes. (Requires unlock through Normal Story Progression).<.>Cook menu that allows you change pancake types and use new Skills!<.>Two New Tasks, Blueberry (5) and Skill Course I.<.>Ingredients price dropped by one. This means if you make a 2 stack and buy 2 ingredients after, you get 4 net profit instead of 2. 2 is still used in challenge mode.<.>Removed Notes tab (notes themselves were moved to Stuff)<.>Removed some inside jokes from DashNet. This mainly includes achievement descripions and toasts. A unrelated toast was also removed and the Achievement that mentioned it has been changed to mention a different one.<.>Fixed Blueberry Syrup giving Blueberry coins per stack provided you don't Blueberries. Now you can only get 1 Coin if multiple are present<.>Fixed bug where tasks showed up in Recipes.<.>Dedicated Trash Button now only trashes brunt or undercooked pancakes<.>If you are unable to cook 12 pancakes at once or make a stack of 5, then you would need to get your save fixed. View the "Info & Stats" menu for info. This only applies to saves from Version 2 or Older.</>(3/7/2021)<.>Made getting out of hard locking easier. Previously you needed exactly 0 ingredients. Now it's 1 or less.<.>I'll probably make solo pancake selling possible in V3 Pt.2</>(8/4/2021)<.>This game now has a Discord server. Check it out in the Info page.</>(8/13/2021)<//></><t><#404040>Version 3 Pt.1.5 - The Legacy Update</#><//><.>Minor text changes. Mainly anything that says that new content is coming.<.>Removal of 2 achievements and 1 new farewell achievement.<.>Thanks for supporting the game. Pancake Maker is now discontinued.</>(12/23/2022)<.>Updated the developer name to AgentRylie.</>(2/15/2023)
  708. on load:lose 1 Tick
  709. always hidden
  710. *GameStatProgress
  711. always hidden
  712. on load:lose (GameStatProgress) GameStatProgress
  713. *BAResource
  714. always hidden
  715. start with:1
  716. on tick:multiply cost of tag:ShopMulti by BAResource
  717. on tick:if (BAResource>50) lose 50 BAResource
  718. *QuestCheckBlue3
  719. always hidden
  720. on earn:if (QuestCheckBlue3>1.99) lose (QuestCheckBlue3-1) QuestCheckBlue3
  721. *ACHPoints
  722. always hidden
  723. *ACH
  724. text:<b>[ACHPoints]/41 (~[((ACHPoints/41)*100)]%) earned</>
  725. tag:ACHTAG
  726. no tooltip
  727. *RecipePoints
  728. always hidden
  729.  
  730. Shinies
  731. *BoxShiny
  732. frequency:60
  733. frequency variation:60
  734. duration:15
  735. icon:Vers2[3,10]
  736. movement:wiggle anywhere
  737. class:hasFlares
  738. on click:
  739. $randomValue=random(1,4)
  740. if ($randomValue=1 and ClassicA=1)
  741. yield 30 Timer1
  742. toast Ingredient Boost Received (Lasts for 30 Seconds). Sell some pancakes to receive 5 Ingredients
  743. else if ($randomValue=2 and ClassicA=1)
  744. yield 30 Timer2
  745. toast Cash Boost Received (Lasts for 30 Seconds). Sell some pancakes to receive 5 bonus Cash.
  746. else if (ChallengeS>=1)
  747. toast Box is empty. :(
  748. else
  749. yield 3 Ingredients
  750. toast 3 Ingredients Received.
  751. end
  752. end
  753. Achievements
  754. *TEMPLATE
  755. on earn:yield ACHPoints
  756. on click:anim wobble
  757. tag:achieves
  758. hidden when 0
  759. no text
  760. *PMMaster
  761. name:The Master
  762. desc:You have done it. You have seen everything that this unfinished mess of a game has to offer. That right there is some achievement.</>This game has existed in my mind for over 3 years (note: this is assuming you are playing before November 2023 which at that point would be 4 years instead of 3) and it has had a variety of issues during it's 3 years of support. Despite the issues though, it is still some sort of success in my book.</>All things must come to an end though. When this game first released, it was intended to have a lot more content than what ended up being developed, such as more pancake types, more drinks, and even other food altogether. However, my interests in this funny little pancake game waned as I started having more in an interest in writing, thus more interest in games with more story than what Pancake Maker was going for. The largest sign of this was that both Get a Glass of Milk Because You Have To and Literally Watch Paint Dry have more reddit votes than Pancake Maker. This game was also intended as THE non-idle game of IGM. While it was true when it launched, it was later dethroned by Forez's Dream (which itself was later dethroned by The Lost Labyrinths) and Get a Glass of Milk Because You Have To. It's still the only IGM game with a cooking theme that isn't an idle game, which I kind of don't want it to be since it lacks the love from it's own developer.</>With that though, this marks the end of a strange business known as The Blue Pancake. What ever happens to it? Who knows...
  763. req:1 Completed, 1 ClassicA, 1 BlueBerryA, 1 SyrupVar, 1 CapMachineTaskA, 1 MilkshakeAchieve, 1 SkillCourse1A, 1 BurntAchieve, 1 PerfectDrink1, 1 PerfectDrink2, 1 PerfectDrink3, 1 PerfectDrink4, 1 IngredientHoarder1, 1 IngredientHoarder2, 1 IngredientHoarder3, 1 IngredientHoarder4, 1 BlueberryHoarder1, 1 BlueberryHoarder2, 1 BlueberryHoarder3, 1 BlueberryHoarder4, 1 Quarters1, 1 Quarters2, 1 Quarters3, 1 Quarters4, 1 BlueCoins1, 1 BlueCoins2, 1 MapleCoins1, 1 MapleCoins2, 1 ShinyClicker1, 1 ShinyClicker2, 1 ShinyClicker3, 1 ShinyClicker4
  764. icon:https://file.garden/XSIm8ZidV1rvya38/Neocities/PancakeBoxed.png
  765.  
  766. //Story
  767. *Completed
  768. name:The Beginning
  769. desc:Congrats, you have sold 1 stack of pancakes.</></>This Achievement unlocks - <.>Basically Everything you have yet use.
  770. req:8 Cash
  771. icon:Vers2[9,7]
  772. *ClassicA
  773. name:Rise and Shine
  774. desc:You learned the Classic Stack Recipe.</></>This Achievement unlocks - <.>Additional Tasks to do.
  775. icon:Vers2[0,8]
  776. *BlueBerryA
  777. name:Blue for Blueberries
  778. desc:You learned the Blueberry Stack Recipe.</></>This Achievement unlocks - <.>Blueberries<.>Additional Tasks to do.
  779. icon:Vers2[7,4]
  780. *SyrupVar
  781. name:Syrup Variant
  782. desc:Achieve a syrup variant.</></>This Achievement unlocks - <.>Blueberry Syrup<.>Additional Tasks to do (Coming Soon).
  783. icon:Vers2[1,5]
  784. //Side Quests
  785. *CapMachineTaskA
  786. name:Fixed
  787. desc:You had fixed the Capsule machine.</></>This Achievement unlocks - <.>Nothing for now.
  788. icon:Vers2[6,7]
  789. //Events
  790. *MilkshakeAchieve
  791. name:All Three!
  792. desc:I heard that there's a secret menu item where all three are mixed. Maybe we should try it?
  793. icon:Vers2[6,12]
  794. req:1 VMilkshakeR, 1 CMilkshakeR, 1 SMilkshakeR
  795. *SkillCourse1A
  796. name:Skill Course I Completion
  797. desc:Completed the First Skill Course.</></>This Achievement unlocks - <.>Nothing for now.
  798. icon:Vers2[7,3]
  799. req:SkillCourse1
  800. //Cooking
  801. *BurntAchieve
  802. name:Extra Crispy
  803. desc:I couldn't think of a cool description to put here.</></>Burn a Pancake (+50 Seconds).
  804. icon:Vers2[3,1]
  805. *PerfectDrink1
  806. name:Perfect Orange Juice
  807. desc:You must of have gotten lucky to achieve this.</></>Get a 50 on Orange Juice.
  808. icon:Vers2[0,6]
  809. *PerfectDrink2
  810. name:Perfect Vanilla Milkshake
  811. desc:Nice.</></>Get a 6 on a Vanilla Milkshake.
  812. icon:Vers2[5,6]
  813. *PerfectDrink3
  814. name:Perfect Chocolate Milkshake
  815. desc:The best for a pancake establishment can do for now.</></>Get a 6 on a Chocolate Milkshake.
  816. icon:Vers2[6,6]
  817. *PerfectDrink4
  818. name:Perfect Strawberry Milkshake
  819. desc:Tastes (almost) like strawberries.</></>Get a 6 on a Strawberry Milkshake.
  820. icon:Vers2[7,6]
  821. //Resources
  822. *IngredientHoarder1
  823. name:Ingredient Saver
  824. desc:You're going need more to make a profit.</></>Own 25 Ingredients.
  825. icon:Vers2[2,0]
  826. req:25 Ingredients
  827. *IngredientHoarder2
  828. name:Ingredient Collector
  829. desc:It's a long process but it's worth it.</></>Own 50 Ingredients.
  830. icon:Vers2[1,2] Vers2[2,10]
  831. req:50 Ingredients
  832. *IngredientHoarder3
  833. name:Ingredient Hoarder
  834. desc:Congrats on the achievement! You really wanted to waste your cash.</></>Own 100 Ingredients.
  835. icon:Vers2[0,2] Vers2[1,10]
  836. req:100 Ingredients
  837. *IngredientHoarder4
  838. name:Lotsa Ingredients
  839. desc:When I said that you needed more ingredients, <b>this</b> is not what I meant.</></>Own 200 Ingredients.
  840. icon:Vers2[9,1] Vers2[0,10]
  841. req:200 Ingredients
  842. *BlueberryHoarder1
  843. name:Blueberry Saver
  844. desc:Seems simple, right?</></>Own 1000 Blueberries.
  845. icon:Vers2[7,4]
  846. req:1000 Blueberries
  847. *BlueberryHoarder2
  848. name:Blueberry Collector
  849. desc:Don't ask why this isn't 2000.</></>Own 2250 Blueberries.
  850. icon:Vers2[4,2] Vers2[2,10]
  851. req:2250 Blueberries
  852. *BlueberryHoarder3
  853. name:Blueberry Hoarder
  854. desc:Goodluck on the next one.</></>Own 4500 Ingredients.
  855. icon:Vers2[3,2] Vers2[1,10]
  856. req:4500 Blueberries
  857. *BlueberryHoarder4
  858. name:Blueberry Master
  859. desc:9,000 would of been easier, but for some reason I really wanted to make this 10,000.</></>Own 10,000 Blueberries.
  860. icon:Vers2[2,2] Vers2[0,10]
  861. req:10000 Blueberries
  862. *Quarters1
  863. name:20 Coins
  864. desc:Basically extra profit.</></>Own 20 Coins.
  865. req:20 Quarters
  866. icon:Vers2[3,0]
  867. *Quarters2
  868. name:100 Coins
  869. desc:All of this from the capsule machine too (wait there's no capsule machine feature)</></>Own 100 Coins.
  870. req:100 Quarters
  871. icon:Vers2[8,1] Vers2[2,10]
  872. *Quarters3
  873. name:200 Coins
  874. desc:Let's be honest, How long did this take you to do?</></>Own 200 Coins.
  875. req:200 Quarters
  876. icon:Vers2[7,1] Vers2[1,10]
  877. *Quarters4
  878. name:400 Coins
  879. desc:I don't have a description. Sorry.</></>Own 400 Coins.</><b>This achievement unlocks the Coin to Cash converter</b>
  880. req:400 Quarters
  881. icon:Vers2[6,1] Vers2[0,10]
  882. *BlueCoins1
  883. name:A small box of Blueberry Coins
  884. desc:Let's see how long this description can be.</></>Own 50 Blueberry Coins</></>So how's your day been? Mine has been pretty fine. I preformed Cellular Respiration as I normally do. If you don't know what that is, look it up. Anyway, I don't really know what to talk about I'll get the Game List and let a number gen to pick from it to about talk about. The first result is a game whose owner I don't want to try to get in touch for premission to mention. Another roll and the creator of this game is out of contact. One more roll and have a game now, but now I don't want to contact the creator. Instead I'll mention it without saying it's name. I feel powerful now. Anyway let's do it again. This game is also out contact probably and so is the next game and so is the game after that and the game after THAT and so is the game afterwards. I now got a game that I can contact, but I contacting them about a 2 year old game for a desciption seems odd. I could go on for all 49 games, but I don't want to. Let's now talk about this game! I feel proud about this game, but I guess anyone could say that about their own game. You know what I've been rambling long enough IGM games. How about we talk about fruits? My presonal favorite are tomatos. What you mean they are vegetables? They are clearly fruits! /// When I went to check to see if this is long enough, it's not long enough yet, so I just spam cheese. cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese Okay enough cheese. I want cookies instead. I'll grab my box of cookies. Be right back. /// Okay I'm back i just realize that this description doesn't directly have anything to do with the name. So I'll just get rid of these cookies and place Blueberry coins in here. Now that's over with I think it would a nice time to go to outside. Please join me as we look at the beauty of mother nature.</></>
  885. req:50 BlueberryCoin
  886. icon:Vers2[8,6]
  887. *BlueCoins2
  888. name:A Larger Box of Blueberry Coins
  889. desc:The Small Box of Blueberry Coins description probably would of gotten cut off on my screen at that point, so I gave up and moved on to making this one. I promise this description will be shorter.</></>Own 100 Blueberry Coins.
  890. req:100 BlueberryCoin
  891. icon:Vers2[8,6] Vers2[0,10]
  892. *MapleCoins1
  893. name:A Bottle of Maple Coins
  894. desc:See what I did there?</></>Own 50 Maple Coins.
  895. req:50 MapleCoin
  896. icon:Vers2[2,7]
  897. *MapleCoins2
  898. name:A Semi-Clear Container Holding Metal Currency Based On a Thick Fluid Most Famous In Canada.
  899. desc:No, this item is not a copy of the "Bottle of Maple Coins" achievement.</></>You have to achieve One Hundred Metal Currency based of a Thick Fluid most famous in Canada.
  900. req:100 MapleCoin
  901. icon:Vers2[2,7] Vers2[0,10]
  902. //Shops
  903. //Misc
  904. *ShinyClicker1
  905. name:Opening A Box
  906. desc:The names will get better, I promise.</></>Open 1 Box.
  907. req:1 BoxShiny:clicks
  908. icon:Vers2[3,10]
  909. *ShinyClicker2
  910. name:Box Opener
  911. desc:What's even in these boxes?</></>Open 3 Boxes.
  912. req:3 BoxShiny:clicks
  913. icon:Vers2[3,10] Vers2[2,10]
  914. *ShinyClicker3
  915. name:Box Enthusiast
  916. desc:Is it possible that I can insert a Karen into this?</></>Open 5 Boxes.
  917. req:5 BoxShiny:clicks
  918. icon:Vers2[3,10] Vers2[1,10]
  919. *ShinyClicker4
  920. name:A Cardboard House
  921. desc:Nice House you got there.</></>Open 10 Boxes.
  922. req:10 BoxShiny:clicks
  923. icon:Vers2[3,10] Vers2[0,10]
  924. *GameStatAchieve
  925. name:Not again...
  926. desc:Please stop clicking things that don't do anything.
  927. req:101 GameStatProgress
  928. icon:Vers2[1,12]
  929. *PlayTimeA1
  930. name:10 Mintutes
  931. desc:You can leave now.
  932. req:600 PlayTime
  933. icon:Vers2[4,7]
  934. *PlayTimeA2
  935. name:1 Hour
  936. desc:I know this is the only cooking game made with Idle Game Maker, but there are better games made on this engine. Just play those instead.
  937. req:3600 PlayTime
  938. icon:Vers2[4,7]
  939. *PlayTimeA3
  940. name:6 Hours
  941. desc:There's a game on engine where you can grow fricking Dragons, and you're over here still playing this game.
  942. req:21600 PlayTime
  943. icon:Vers2[4,7]
  944. *PlayTimeA4
  945. name:12 Hours
  946. desc:*PlayTimeA4</>name:12 Hours</>desc:Why are you still playing this game?</>req:43200 PlayTime</>icon:Vers2 [4,7]
  947. req:43200 PlayTime
  948. icon:Vers2[4,7]
  949. *PlayTimeA5
  950. name:1 Day
  951. desc:...</></><b>How much time have you been playing this game??</></b>Hmmm...</><b>How many breads have you eaten in your life?</b>
  952. req:86400 PlayTime
  953. icon:Vers2[4,7]
  954. *PlayTimeA6
  955. name:1 Week
  956. desc:I think you forgot to close your browser before you left for a week.
  957. req:604800 PlayTime
  958. icon:Vers2[4,7] Vers2[2,10]
  959. *PlayTimeA7
  960. name:2 Weeks
  961. desc:We are still doing this? While your here, I might as well tell you that message 7 is actually correct.
  962. req:1209600 PlayTime
  963. icon:Vers2[4,7] Vers2[1,10]
  964. *PlayTimeA8
  965. name:1 Month
  966. desc:You actually waited 2,629,746 seconds just to get an achievement (Either that or you are reading the code for this. If that's the case then get out <b>now</b> or else.). I would like to congratulate you for doing such a thing. Don't expect more of these filler achievements. That's it.
  967. req:2629746 PlayTime
  968. icon:Vers2[4,7] Vers2[0,10]
  969. Includes
  970. *include StoveSlot %id %type %icon
  971. *StoveSlot[%type][%id]
  972. on click:if (StoveTime[%id]>=1) yield 1 Pancake[%type]UC
  973. on click:if (StoveTime[%id]>=15) yield 1 Pancake[%type]
  974. on click:if (StoveTime[%id]>=15) lose 1 Pancake[%type]UC
  975. on click:if (StoveTime[%id]>=20 and ChallengeS=0) yield 1 Pancake[%type]OC
  976. on click:if (StoveTime[%id]>=20 and ChallengeS=0) lose 1 Pancake[%type]
  977. on click:if (StoveTime[%id]>=17 and ChallengeS>=1) yield 1 Pancake[%type]OC
  978. on click:if (StoveTime[%id]>=17 and ChallengeS>=1) lose 1 Pancake[%type]
  979. on click:if (StoveTime[%id]>=50) yield 1 BurntAchieve
  980. on click:if (ChallengeS=0) lose 1 OverPancakes
  981. on click:lose StoveTime[%id]
  982. desc:Cooking Time:<b>[StoveTime[%id]]</b>
  983. icon:[%icon]
  984. *include StoveTime %id
  985. *StoveTime[%id]
  986. on tick:if (StoveSlotBasic[%id]>=1) yield 1 StoveTime[%id]
  987. on tick:if (StoveSlotBlue[%id]>=1) yield 1 StoveTime[%id]
  988. *include Pancake %type %Pid %Icon %UCIcon %OCIcon
  989. *Pancake[%type]
  990. tag:List
  991. name:Cooked Pancake|Cooked Pancakes
  992. text: : [Pancake[%type]]
  993. no tooltip
  994. icon:[%Icon]
  995. hidden when 0
  996. on click:anim wobble
  997. on click:
  998. if (4>=Stack and Pancake[%type]>=1)
  999. yield 1 Stack
  1000. lose 1 Pancake[%type]
  1001. else if (5=Stack)
  1002. toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some.</b></#>
  1003. end
  1004. end
  1005. on click:
  1006. if (1=Stack)
  1007. yield 1 Stack1P[%Pid]
  1008. else if (2=Stack)
  1009. yield 1 Stack2P[%Pid]
  1010. else if (3=Stack)
  1011. yield 1 Stack3P[%Pid]
  1012. else if (4=Stack)
  1013. yield 1 Stack4P[%Pid]
  1014. else if (5=Stack)
  1015. yield 1 Stack5P[%Pid]
  1016. else if (6=Stack)
  1017. toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some.</b></#>
  1018. else
  1019. toast <b><#ff0000>You tried to add pancakes when the stack value equals 0 or you tried adding nothing to a stack. This may be a bug, but since this game has been discontinued, it's probably not getting fixed.</#></b>
  1020. end
  1021. end
  1022. *Pancake[%type]UC
  1023. name:Under Cooked Pancake
  1024. desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
  1025. tags:List UCPancakes
  1026. hidden when 0
  1027. text: : [Pancake[%type]UC]
  1028. icon:[%UCIcon]
  1029. *Pancake[%type]OC
  1030. name:Over Cooked Pancake
  1031. desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
  1032. tags:List OCPancakes
  1033. hidden when 0
  1034. text: : [Pancake[%type]OC]
  1035. icon:[%OCIcon]
  1036. Upgrades
  1037. //Layout Buttons
  1038. *TEMPLATE
  1039. tag:LayoutThings
  1040. no buy
  1041. on click:hide tag:CookSettings
  1042. on click:hide tag:ACHTAG
  1043. on click:hide tag:achieves
  1044. on click:hide tag:Shop
  1045. on click:hide tag:ShopOwned
  1046. on click:hide tag:Recipes
  1047. on click:hide tag:story
  1048. on click:hide tag:Debug
  1049. on click:hide tag:Notes
  1050. *CookSettingL
  1051. name:Cook
  1052. on click:show tag:CookSettings
  1053. *TasksL
  1054. name:Tasks
  1055. on click:show tag:story:notOwned
  1056. *ShopL
  1057. name:Shop
  1058. on click:show tag:Shop:notOwned
  1059. *ShopOwnedL
  1060. name:Stuff
  1061. on click:show tag:ShopOwned
  1062. on click:show tag:Notes
  1063. *RecipesL
  1064. name:Recipes
  1065. on click:show tag:Recipes
  1066. *AchL
  1067. name:Achievements
  1068. on click:show tag:ACHTAG
  1069. on click:show tag:achieves
  1070. *SettingsL
  1071. name:Settings
  1072. on click:show tag:Debug
  1073. //Products
  1074. //Single Purchase
  1075. *TEMPLATE
  1076. on earn:hide this
  1077. tag:Shop
  1078. *BoxShinySkL
  1079. name:Learn "Spawn Box Shiny" Skill
  1080. desc:This skill is pretty basic.
  1081. text:[?(have DescriptionOnBox)|Learn "Spawn Box Shiny" Skill</>This skill is pretty basic.|Learn "Spawn Box Shiny" Skill]
  1082. icon:Vers2[3,10] Vers2[2,10]
  1083. req:BlueBerry5
  1084. cost:25 MapleCoin
  1085. *RandomRollSkL
  1086. name:Learn "Random Roll" Skill
  1087. desc:This skill is allows you to gain 3 of one item.
  1088. text:[?(have DescriptionOnBox)|Learn "Random Roll" Skill</>This skill is allows you to gain 3 of one item.|Learn "Random Roll" Skill]
  1089. icon:Vers2[2,0] Vers2[2,10]
  1090. req:BlueBerry5
  1091. cost:100 BlueberryCoin
  1092. *BlueberrySyrupStore
  1093. name:Blueberry Syrup Recipe Piece
  1094. desc:This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe. Stupid? Probably.
  1095. text:[?(have DescriptionOnBox)|Blueberry Syrup Recipe Piece</>This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe. Stupid? Probably.|Blueberry Syrup Recipe Piece]
  1096. icon:Vers2[2,5]
  1097. req:BlueBerry3
  1098. cost:25 BlueberryCoin, 50 MapleCoin
  1099. *CookBookR
  1100. name:Cook Book
  1101. desc:A place to store your recipes. Why you don't already have this already is beyond me.
  1102. text:[?(have DescriptionOnBox)|Cook Book</>A place to store your recipes. Why you don't already have this already is beyond me.|Cook Book]
  1103. icon:Vers2[7,3]
  1104. cost:10 Cash
  1105. req:1 Classic
  1106. on earn:yield Guide
  1107. *ToolBox
  1108. name:Tool Box
  1109. desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
  1110. text:[?(have DescriptionOnBox)|Tool Box</>A box to store all of your tools. Comes with some of the stuff you need to fix something.|Tool Box]
  1111. icon:Vers2[6,7]
  1112. cost:75 Cash
  1113. req:1 Classic2
  1114. on earn:yield ToolBoxR
  1115. //Recipes
  1116. *TEMPLATE
  1117. on earn:hide this
  1118. tag:Shop
  1119. *ClassicR
  1120. name:Classic Stack Recipe
  1121. desc:This is a piece of paper with important information on it. Required to complete the Classic Stack Task.
  1122. text:[?(have DescriptionOnBox)|Classic Stack Recipe</>This is a piece of paper with important information on it. Required to complete the Classic Stack Task.|Classic Stack Recipe]
  1123. cost:150 Cash
  1124. req:1 Classic
  1125. on earn:yield ClassicRR
  1126. on earn:hide this
  1127. tag:Shop
  1128. icon:Vers2[3,8]
  1129. *TEMPLATE
  1130. on earn:hide this
  1131. tag:Shop
  1132. on earn:yield 1 RecipePoints
  1133. *BlueberryR
  1134. name:Blueberry Stack Recipe
  1135. desc:This is another piece of paper containing important information on it. Required to continue the Blueberry Task.
  1136. text:[?(have DescriptionOnBox)|Blueberry Stack Recipe</>This is another piece of paper containing important information on it. Required to continue the Blueberry Task.|Blueberry Stack Recipe]
  1137. cost:200 Cash
  1138. req:1 BlueBerry1
  1139. on earn:yield BlueberryRR
  1140. icon:Vers2[4,8]
  1141. *OrangeJuiceR
  1142. name:Orange Juice Recipe
  1143. desc:This only exists to increase the game's length. Required to complete the Drinks Task.
  1144. text:[?(have DescriptionOnBox)|Orange Juice Recipe</>This only exists to increase the game's length. Required to complete the Drinks Task.|Orange Juice Recipe]
  1145. cost:300 Cash
  1146. req:1 BlueBerryA
  1147. on earn:yield OrangeJuiceRR
  1148. icon:Vers2[8,8]
  1149. *VMilkshakeR
  1150. name:Vanilla Milkshake Recipe
  1151. desc:A Nice way to cool off.</></><b>EVENT</b>
  1152. text:[?(have DescriptionOnBox)|Vanilla Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Vanilla Milkshake Recipe]
  1153. cost:10 VIce
  1154. req:1 EventTime1
  1155. on earn:yield VMilkshakeRR
  1156. icon:Vers2[1,9]
  1157. *CMilkshakeR
  1158. name:Chocolate Milkshake Recipe
  1159. desc:A Nice way to cool off.</></><b>EVENT</b>
  1160. text:[?(have DescriptionOnBox)|Chocolate Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Chocolate Milkshake Recipe]
  1161. cost:10 CIce
  1162. req:1 EventTime1
  1163. on earn:yield CMilkshakeRR
  1164. icon:Vers2[2,9]
  1165. *SMilkshakeR
  1166. name:Strawberry Milkshake Recipe
  1167. desc:A Nice way to cool off.</></><b>EVENT</b>
  1168. text:[?(have DescriptionOnBox)|Strawberry Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Strawberry Milkshake Recipe]
  1169. cost:10 SIce
  1170. req:1 EventTime1
  1171. on earn:yield SMilkshakeRR
  1172. icon:Vers2[1,9]
  1173. //Multi-Purchase
  1174. *TEMPLATE
  1175. on earn:lose this
  1176. tags:Shop ShopMulti
  1177. *BuyAmountButton
  1178. text:--------------------Buying [BAResource]--------------------
  1179. no tooltip
  1180. no buy
  1181. on click:
  1182. if (BAResource=1)
  1183. yield 4 BAResource
  1184. else if (BAResource=5)
  1185. yield 5 BAResource
  1186. else if (BAResource=10)
  1187. yield 15 BAResource
  1188. else if (BAResource=25)
  1189. yield 25 BAResource
  1190. else if (BAResource=50)
  1191. yield 1 BAResource
  1192. end
  1193. end
  1194. *BuyIngredients
  1195. name:Buy Ingredients
  1196. desc:Does the <b>exact thing</b> the name of this item says.
  1197. text:[?(have DescriptionOnBox)|Buy Ingredients</>Does the <b>exact thing</b> the name of this item says.|Buy Ingredients]
  1198. icon:Vers2[2,0]
  1199. cost:4 Cash
  1200. req:1 Completed
  1201. on earn:yield (BAResource) Ingredients
  1202. *BuyBlueberries
  1203. name:Buy Blueberries
  1204. desc:You won't believe it, but this also does the <b>exact thing</b> the name of this item says.
  1205. text:[?(have DescriptionOnBox)|Buy Blueberries</>You won't believe it, but this also does the <b>exact thing</b> the name of this item says.|Buy Blueberries]
  1206. icon:Vers2[7,4]
  1207. cost:10 Cash
  1208. req:1 BlueBerry2
  1209. on earn:if (ChallengeS=0) yield (random(45,65)*BAResource) Blueberries
  1210. on earn:if (ChallengeS>=1) yield (random(25,45)*BAResource) Blueberries
  1211. *QuarterToCash
  1212. name:Coins to Cash Converter
  1213. desc:Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.
  1214. text:[?(have DescriptionOnBox)|Coins to Cash Converter</>Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.|Coins to Cash Converter]
  1215. cost:40 Quarters
  1216. on earn:if (ChallengeS=0) yield (10*BAResource) Cash
  1217. on earn:if (ChallengeS>=1) yield (5*BAResource) Cash
  1218. req:Quarters4
  1219. *CoinToMaple
  1220. name:Coins to Maple Coins Converter
  1221. desc:Converts Coins to Maple Coins at 10 Coins.</></>4 Coins = 1 Maple Coin. Works with Multi-Buying.
  1222. text:[?(have DescriptionOnBox)|Coins to Maple Coins Converter</>Converts Coins to Maple Coins at 10 Coins.</></>10 Coins = 1 Maple Coin. Works with Multi-Buying.|Coins to Maple Coins Converter]
  1223. cost:4 Quarters
  1224. on earn:yield (BAResource) MapleCoin
  1225. req:1 MapleCoin:earned
  1226. *CoinToBlue
  1227. name:Coins to Blueberry Coins Converter
  1228. desc:Converts Coins to Blueberry Coins at 10 Coins.</></>4 Coins = 1 Blueberry Coin. Works with Multi-Buying.
  1229. text:[?(have DescriptionOnBox)|Coins to Blueberry Coins Converter</>Converts Coins to Blueberry Coins at 10 Coins.</></>10 Coins = 1 Blueberry Coin. Works with Multi-Buying.|Coins to Blueberry Coins Converter]
  1230. cost:4 Quarters
  1231. on earn:yield (BAResource) BlueberryCoin
  1232. req:1 BlueberryCoin:earned
  1233. *VIceToCash
  1234. name:Vanilla Ice Cream to Cash Converter
  1235. desc:Coverts Vanilla Ice Cream into Cash.</></>1 Vanilla Ice Cream = 2 Cash. Works with Multi-Buying.
  1236. text:[?(have DescriptionOnBox)|Vanilla to Cash Converter</>Coverts Vanilla Ice Cream into Cash.</></>1 Vanilla Ice Cream = 2 Cash. Works with Multi-Buying.|Vanilla Ice Cream to Cash Converter]
  1237. cost:1 VIce
  1238. on earn:yield (2*BAResource) Cash
  1239. req:1 EventTime1
  1240. *CIceToCash
  1241. name:Chocolate Ice Cream to Cash Converter
  1242. desc:Coverts Chocolate Ice Cream into Cash.</></>1 Chocolate Ice Cream = 2 Cash. Works with Multi-Buying.
  1243. text:[?(have DescriptionOnBox)|Chocolate to Cash Converter</>Coverts Chocolate Ice Cream into Cash.</></>1 Chocolate Ice Cream = 2 Cash. Works with Multi-Buying.|Chocolate Ice Cream to Cash Converter]
  1244. cost:1 CIce
  1245. on earn:yield (2*BAResource) Cash
  1246. req:1 EventTime1
  1247. *SIceToCash
  1248. name:Strawberry Ice Cream to Cash Converter
  1249. desc:Coverts Strawberry Ice Cream into Cash.</></>1 Strawberry Ice Cream = 2 Cash. Works with Multi-Buying.
  1250. text:[?(have DescriptionOnBox)|Strawberry to Cash Converter</>Coverts Strawberry Ice Cream into Cash.</></>1 Strawberry Ice Cream = 2 Cash. Works with Multi-Buying.|Strawberry Ice Cream to Cash Converter]
  1251. cost:1 SIce
  1252. on earn:yield (2*BAResource) Cash
  1253. req:1 EventTime1
  1254. //Items REPEAT
  1255. *TEMPLATE
  1256. tag:ShopOwned
  1257. on click:anim wobble
  1258. no text
  1259. *CookBook
  1260. name:Guide to The Blue Pancake
  1261. desc:<b><#ff0000>Warning: This guide is kinda inaccurate to how to make a pancake in this game (There used to be a flipping mechanic but it didn't work). It's better to learn on your own.</#></><//>Welcome to your new job at <b>The Blue Pancake</b>! We are happy to have you part of our business or something. This piece of paper will tell you how to make a pancake.</><b>Step 1</b><//>Mix the milk, eggs, etc into a bowl. The Ingredients to do this are listed above. You may add other contents to the pancake, but for now just go to the next step.</><b>Step 2</b><//>Add the batter to the stove. Make sure it is shape like a circle. After that, wait 2 minutes, and then flip them. Wait another minute, then take it out of the stove</><b>Step 3</b><//>Add pancakes to a plate. The maximum amount of pancakes you can stack is 5 (Will originally did 6, but due to health standards in the area, we were forced to lower it). Add additional items if you please and then you are done.</></>This clearly shows this is a terrible job, but you do get good payment.
  1262. icon:Vers2[8,7]
  1263. owned
  1264. *Guide
  1265. name:Cook Book
  1266. desc:A place to store your recipes.</></>Unlocked [RecipePoints+ClassicR]/6</>You have <b>[(((RecipePoints+ClassicR)/6)*100)]%</b> of the collection.
  1267. icon:Vers2[7,3]
  1268. hidden when 0
  1269. tags:ShopOwned Recipes
  1270. *NoIngredients
  1271. name:Letter from AgentRylie
  1272. desc:Dear <b>Random Player</b>,</>I like to congratulate you for hard locking yourself. Whether you didn't mean to do it, or you were just looking for achievements, you're stuck now. There's nothing you can do at this point. If you had thought twice about this, you probably wouldn't be seeing this right now. Anyway, that's all I have to say. By the way, this item gives 5 ingredients. All you need to do is click it once. I did this so you didn't have to start over. Your welcome. - From, <b>AgentRylie</b></><b>This item was made before boxes were introduced.</b>
  1273. icon:Vers2[7,7]
  1274. tags:ShopOwned Notes
  1275. on click:if (1>=Ingredients and 4>=Cash) yield 5 Ingredients
  1276. hidden when 0
  1277. //Quest Items
  1278. *TEMPLATE
  1279. no buy
  1280. hidden when 0
  1281. tag:ShopOwned
  1282. on click:anim wobble
  1283. no text
  1284. *ToolBoxR
  1285. name:Tool Box
  1286. desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
  1287. icon:Vers2[6,7]
  1288. //Recipes REPEAT
  1289. *TEMPLATE
  1290. no buy
  1291. hidden when 0
  1292. tag:Recipes
  1293. on click:anim wobble
  1294. no text
  1295. *ClassicRR
  1296. name:Classic Stack Recipe
  1297. desc:This is a piece of paper with important information on it.
  1298. icon:Vers2[3,8]
  1299. *BlueberryRR
  1300. name:Blueberry Recipe
  1301. desc:This is another piece of paper containing important information on it.
  1302. icon:Vers2[4,8]
  1303. *OrangeJuiceRR
  1304. name:Orange Juice Recipe
  1305. desc:This only exists to increase the game's length.<//></>To get the most cash out of this drink, you need to click the box when it's the closest to 50.
  1306. icon:Vers2[8,8]
  1307. *VMilkshakeRR
  1308. name:Vanilla Milkshake Recipe
  1309. desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
  1310. icon:Vers2[1,9]
  1311. *CMilkshakeRR
  1312. name:Chocolate Milkshake Recipe
  1313. desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
  1314. icon:Vers2[2,9]
  1315. *SMilkshakeRR
  1316. name:Strawberry Milkshake Recipe
  1317. desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
  1318. icon:Vers2[1,9]
  1319. //Tasks
  1320. *TEMPLATE
  1321. tag:story
  1322. no buy
  1323. on earn:hide this
  1324. on click:anim wobble
  1325. *Event
  1326. name:Current Event
  1327. text:Current Event: [?EventTime1>=1|Milkshake Frenzy|][?EventTime2>=1|Coin Shortage|][?1200>=EventTime|None|]
  1328. desc:[?EventTime1>=1|It's currently in demand! Get 10 of each of three ice cream flavors to get their milkshake equivalent. Get them before they leave.</></><b>Requirements -</b><.>Rise And Shine Achievement.</></><b>Task -</b><.>Get 10 of Vanilla, Chocolate, and Strawberry Ice Cream.</></><b>Rewards -</b><.>Vanilla Milkshake<.>Chocolate Milkshake<.>Strawberry Milkshake|][?EventTime2>=1|Seems like the economy just crashed. Well, not exactly but less coins are now going around.</></><b>Effects -</b><.>Coins are harder to get. This applies to all variants.|][?1200>=EventTime|<b>What is this?</b>-</></>Events are periodically rotating events that can give some items or not. These last 10 minutes and have a 20 minute gap. There's none going right now, so come back later.|]</></><b>Time Til Next Event</b>:[EventTime]</><b>Time left in Current Event</b>:[?EventTime>=1201|[EventTime-1200]|Over]
  1329. *Classic
  1330. name:Classic Stack (1)
  1331. desc:Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>
  1332. text:[?(have DescriptionOnBox)|Classic Stack (1)</>Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>|Classic Stack (1)]
  1333. icon:Vers2[3,8]
  1334. on click:if (Cash>=50) yield Classic
  1335. req:1 Completed
  1336. *Classic2
  1337. name:Classic Stack (2)
  1338. desc:During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task. This tasks has 2 objectives. Complete both objectives to complete the task.<//></><.>Own the Cook Book:[?(CookBookR>0)|<b>Completed</b>|In Progress] <.>Own The Classic Stack Recipe:[?(ClassicR>0)|<b>Completed</b>|In Progress]
  1339. text:[?(have DescriptionOnBox)|Classic Stack (2)</>During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task. This tasks has 2 objectives. Complete both objectives to complete the task. View the description to see the objectives.|Classic Stack (2)]
  1340. icon:Vers2[3,8]
  1341. on click:if (ClassicR=1 and CookBookR=1) yield Classic2
  1342. on click:if (ClassicR=1 and CookBookR=1) yield ClassicA
  1343. req:1 Classic
  1344. *BlueBerry1
  1345. name:Blueberry Task (1)
  1346. desc:So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>
  1347. text:[?(have DescriptionOnBox)|Blueberry Task (1)</>So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>|Blueberry Task (1)]
  1348. icon:Vers2[7,4]
  1349. on click:if (Cash>=100 and Ingredients>=25) yield BlueBerry1
  1350. req:1 Classic2
  1351. *BlueBerry2
  1352. name:Blueberry Task (2)
  1353. desc:Next Objective.<//></><b>Own the Blueberry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.
  1354. text:[?(have DescriptionOnBox)|Blueberry Task (2)</>Next Objective.<//></><b>Own the Blue Berry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.|Blueberry Task (2)]
  1355. icon:Vers2[7,4]
  1356. on click:if (BlueberryR>=1) yield BlueBerry2
  1357. on click:if (BlueberryR>=1) yield BlueBerryA
  1358. req:BlueBerry1
  1359. *BlueBerry3
  1360. name:Blueberry Task (3)
  1361. desc:We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. Here's each one.<//></><.>Own some Blueberries:[?(BlueBerries>0)|<b>Completed</b>|In Progress]<.>Add Blueberries to a pancake:[?(QuestCheckBlue3>0)|<b>Completed</b>|In Progress]<.>Own Something:[?(BlueberryCoin>0)|<b>Completed</b>|In Progress]
  1362. text:[?(have DescriptionOnBox)|Blueberry Task (3)</>We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. View the description to see the objectives.|Blueberry Task (3)]
  1363. on click:if (BlueBerries>0 and QuestCheckBlue3>0 and BlueberryCoin>0) yield BlueBerry3
  1364. icon:Vers2[7,4]
  1365. req:BlueBerry2
  1366. *BlueBerry4
  1367. name:Blueberry Task (4)
  1368. desc:How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>
  1369. text:[?(have DescriptionOnBox)|Blueberry Task (4)</>How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>|Blueberry Task (4)]
  1370. on click:if (BlueberrySyrupStore=1) yield BlueBerry4
  1371. on click:if (BlueberrySyrupStore=1) yield SyrupVar
  1372. icon:Vers2[7,4]
  1373. req:BlueBerry3
  1374. *BlueBerry5
  1375. name:Blueberry Task (5)
  1376. desc:The recipe says we need to put blueberries before cooking. We have do so!</></><b>Put Blueberries in a pancake and cook successfully.</b>
  1377. text:[?(have DescriptionOnBox)|Blueberry Task (5)</>The recipe says we need to put blueberries before cooking. We have do so! </></><b>Put Blueberries in a pancake and cook successfully.</b>|Blueberry Task (5)]
  1378. on click:if (PancakeBlue>=1) yield BlueBerry5
  1379. icon:Vers2[7,4]
  1380. req:1 BlueBerry4
  1381. *DrinksTask1
  1382. name:Drinks Task (1)
  1383. desc:Now that we have another recipe, let's focus now on drinks. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>
  1384. text:[?(have DescriptionOnBox)|Drinks Task (1)</>Now that we have another recipe, let's focus now on drinks. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>|Drinks Task (1)]
  1385. icon:Vers2[8,8]
  1386. on click:if (OrangeJuiceR>=1) yield DrinksTask1
  1387. req:BlueBerry2
  1388. //Side Quests
  1389. *CapMachineTask
  1390. name:Old Capsule Machine
  1391. desc:Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>
  1392. text:[?(have DescriptionOnBox)|Old Capsule Machine</>Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>|Old Capsule Machine]
  1393. icon:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PM%20Items/Capsule.png
  1394. on click:if (ToolBox=1) yield CapMachineTask
  1395. on click:if (ToolBox=1) yield CapMachineTaskA
  1396. req:1 Classic2
  1397. *CoinQuest1
  1398. name:Coin Quest (1)
  1399. desc:Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following.</></><.>25 Blueberry Coins[?(BlueberryCoin>=25)|<b>Completed</b>|In Progress]<.>Collect 25 Maple Coins:[?(MapleCoin>=25)|<b>Completed</b>|In Progress]
  1400. text:[?(have DescriptionOnBox)|Coin Quest (1)</>Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following in this item's description.|Coin Quest (1)]
  1401. icon:Vers2[3,0]
  1402. on click:if (BlueberryCoin>=25 and MapleCoin>=25) yield CoinQuest1
  1403. req:BlueBerry3
  1404. *SkillCourse1
  1405. name:Skill Course I
  1406. desc:Notice the new SP meter on the top. You can use SP for advantages. In this course, we'll learn how to use them plus learn the Spawn Box Shiny and Random Roll skills.</></>In order to use skills you need<.>SP (Obtained through Drinking Drinks or opening Boxes): [?(SP>=1)|<b>Completed</b>|In Progress]</></>Next you need the learn how to do certain skills.<.>Purchase the "Learn Spawn Box Shiny Skill": [?(BoxShinySkL)|<b>Completed</b>|In Progress]<.>Purchase the "Learn Random Roll Skill": [?(RandomRollSkL>=1)|<b>Completed</b>|In Progress]
  1407. text:[?(have DescriptionOnBox)|Skill Course I</>Notice the new SP meter on the top. You can use SP for advantages. In this course, we'll learn how to use them plus learn the Spawn Box Shiny and Random Roll skills.</></>In order to use skills you need<.>SP (Obtained through Drinking Drinks or opening Boxes).</></>Next you need the learn how to do certain skills.<.>Purchase the "Learn Spawn Box Shiny Skill".<.>Purchase the "Learn Random Roll Skill".|Skill Course I]
  1408. icon:Vers2[7,3]
  1409. on click:if (SP>=1 and BoxShinySkL>=1 and RandomRollSkL>=1) yield SkillCourse1
  1410. req:BlueBerry5
  1411. //Cook Menu
  1412. *TEMPLATE
  1413. no buy
  1414. on click:anim wobble
  1415. tags:CookSettings PancakeType
  1416. *PancakeTypeS
  1417. text:Pancake Type : [?(have BasicT)|Basic|][?(have BlueT)|Blueberry|]
  1418. *BasicT
  1419. name:Basic
  1420. on click:lose tag:PancakeType
  1421. on click:yield BasicT
  1422. start with
  1423. *BlueT
  1424. name:Blueberry
  1425. req:1 BlueBerry4
  1426. on click:lose tag:PancakeType
  1427. on click:yield BlueT
  1428. *TEMPLATE
  1429. on click:anim wobble
  1430. tags:CookSettings Skills
  1431. on tick:if (0>=SPCD) show tag:Skills
  1432. on earn:lose this
  1433. *CookSettingsHead
  1434. name:Skills
  1435. text:--------------------Skills (Charge - [SPCD]))--------------------
  1436. no buy
  1437. req:1 BlueBerry5
  1438. tag:CookSettings
  1439. desc:<b><#0000ff>How to use Skills</#></b><//></>Skills are super natural powers that makes the slightly easier. You can play the entire game without using them for a realistic experince, but they make some scenarios more easier. In order to use skills, you must have Skill points. In order to get skill points you must drink one of your drinks. Most likely, you already have unlocked Orange Juice or one of the Milkshakes by the time you are able to use them in the story. Drinking will not get profit, and the drink cooldown will still apply. Each Skill also adds to a Skill cooldown, depending on how powerful the skill is.
  1440. *SkillRandomRoll
  1441. name:Random Roll
  1442. desc:Gains 3 of one random item excluding MAX SP and Story related Items such as recipes. DOES Include event items, pancakes, and items you have not unlocked yet in the story for maximum randomness.</><b><#0000ff>60 Second Cooldown</#></b>
  1443. req:RandomRollSkL
  1444. icon:Vers2[2,0] Vers2[2,10]
  1445. cost:10 SP, 100 SPCD
  1446. on earn:yield 60 SPCD
  1447. on earn:
  1448. if (1+1=2)
  1449. $randomValue=random(1,11)
  1450. if ($randomValue=1) yield 3 Cash
  1451. if ($randomValue=2) yield 3 Ingredients
  1452. if ($randomValue=3) yield 3 SP
  1453. if ($randomValue=4) yield 3 Quarters
  1454. if ($randomValue=5) yield 3 MapleCoin
  1455. if ($randomValue=6) yield 3 BlueberryCoin
  1456. if ($randomValue=7) yield 3 VIce
  1457. if ($randomValue=8) yield 3 PancakeBasic
  1458. if ($randomValue=9) yield 3 PancakeBlue
  1459. if ($randomValue=10) yield 3 CIce
  1460. if ($randomValue=11) yield 3 SIce
  1461. end
  1462. end
  1463. *SkillBoxShiny
  1464. name:Spawn Box Shiny
  1465. desc:Spawns a Box Shiny</><b><#0000ff>100 Second Cooldown</#></b>
  1466. req:BoxShinySkL
  1467. icon:Vers2[3,10] Vers2[2,10]
  1468. cost:10 SP, 100 SPCD
  1469. on earn:spawn BoxShiny
  1470. //Pancake Mechanics
  1471. *TEMPLATE
  1472. name:Cooking Pancake
  1473. tag:CookingMenu
  1474. hidden when 0
  1475. on click:if (this=0) yield 1 this
  1476. on click:if (this=1) lose this
  1477. on click:anim wobble
  1478. icon:Vers2[4,0]
  1479. no text
  1480. [include StoveSlot %id="1" %type="Basic" %icon="Vers2[4,0]"]
  1481. [include StoveSlot %id="2" %type="Basic" %icon="Vers2[4,0]"]
  1482. [include StoveSlot %id="3" %type="Basic" %icon="Vers2[4,0]"]
  1483. [include StoveSlot %id="4" %type="Basic" %icon="Vers2[4,0]"]
  1484. [include StoveSlot %id="5" %type="Basic" %icon="Vers2[4,0]"]
  1485. [include StoveSlot %id="6" %type="Basic" %icon="Vers2[4,0]"]
  1486. [include StoveSlot %id="7" %type="Basic" %icon="Vers2[4,0]"]
  1487. [include StoveSlot %id="8" %type="Basic" %icon="Vers2[4,0]"]
  1488. [include StoveSlot %id="9" %type="Basic" %icon="Vers2[4,0]"]
  1489. [include StoveSlot %id="10" %type="Basic" %icon="Vers2[4,0]"]
  1490. [include StoveSlot %id="11" %type="Basic" %icon="Vers2[4,0]"]
  1491. [include StoveSlot %id="12" %type="Basic" %icon="Vers2[4,0]"]
  1492. [include StoveSlot %id="1" %type="Blue" %icon="Vers2[5,0]"]
  1493. [include StoveSlot %id="2" %type="Blue" %icon="Vers2[5,0]]
  1494. [include StoveSlot %id="3" %type="Blue" %icon="Vers2[5,0]]
  1495. [include StoveSlot %id="4" %type="Blue" %icon="Vers2[5,0]]
  1496. [include StoveSlot %id="5" %type="Blue" %icon="Vers2[5,0]]
  1497. [include StoveSlot %id="6" %type="Blue" %icon="Vers2[5,0]]
  1498. [include StoveSlot %id="7" %type="Blue" %icon="Vers2[5,0]]
  1499. [include StoveSlot %id="8" %type="Blue" %icon="Vers2[5,0]]
  1500. [include StoveSlot %id="9" %type="Blue" %icon="Vers2[5,0]]
  1501. [include StoveSlot %id="10" %type="Blue" %icon="Vers2[5,0]]
  1502. [include StoveSlot %id="11" %type="Blue" %icon="Vers2[5,0]]
  1503. [include StoveSlot %id="12" %type="Blue" %icon="Vers2[5,0]]
  1504. //Stack 5 Unused due to engine behavior?
  1505. *TEMPLATE
  1506. tag:TableMenu
  1507. no tooltip
  1508. hidden when 0
  1509. no text
  1510. icon:Vers2[0,1]
  1511. *Stack5B
  1512. icon:Vers2[4,4]
  1513. *Stack5Bl
  1514. icon:Vers2[7,4]
  1515. on earn:yield 1 QuestCheckBlue3
  1516. on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0) yield 2 Cash
  1517. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(50%)) yield 1 BlueberryCoin
  1518. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(20%)) yield 1 BlueberryCoin
  1519. *Stack5BS
  1520. icon:Vers2[2,5]
  1521. on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0) yield 2 Cash
  1522. on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0 and chance(50%)) yield 1 BlueberryCoin
  1523. on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0 and chance(20%)) yield 1 BlueberryCoin
  1524. *Stack5M
  1525. icon:Vers2[1,5]
  1526. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(50%)) yield 1 MapleCoin
  1527. on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(20%)) yield 1 MapleCoin
  1528. *Stack5P1
  1529. *Stack5P2
  1530. icon:Vers2[1,1]
  1531. on earn:if (Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and Stack4P2=0) yield 2 Cash
  1532. on earn:if (EventTime2=0 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and Stack4P2=0 and chance(50%)) yield 1 BlueberryCoin
  1533. on earn:if (EventTime2>=1 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and Stack4P2=0 and chance(20%)) yield 1 BlueberryCoin
  1534. //Stack 4
  1535. *Stack4B
  1536. icon:Vers2[4,4]
  1537. *Stack4Bl
  1538. icon:Vers2[7,4]
  1539. on earn:yield 1 QuestCheckBlue3
  1540. on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0) yield 2 Cash
  1541. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(40%)) yield 1 BlueberryCoin
  1542. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(10%)) yield 1 BlueberryCoin
  1543. *Stack4BS
  1544. icon:Vers2[2,5]
  1545. on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0) yield 2 Cash
  1546. on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and chance(40%)) yield 1 BlueberryCoin
  1547. on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and chance(10%)) yield 1 BlueberryCoin
  1548. *Stack4M
  1549. icon:Vers2[1,5]
  1550. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(40%)) yield 1 MapleCoin
  1551. on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(10%)) yield 1 MapleCoin
  1552. *Stack4P1
  1553. *Stack4P2
  1554. icon:Vers2[1,1]
  1555. on earn:if (Stack1P2=0 and Stack2P2=0 and Stack3P2=0) yield 1 Cash
  1556. on earn:if (EventTime2=0 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and chance(40%)) yield 1 BlueberryCoin
  1557. on earn:if (EventTime2>=1 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and chance(10%)) yield 1 BlueberryCoin
  1558. //Stack 3
  1559. *Stack3B
  1560. icon:Vers2[4,4]
  1561. *Stack3Bl
  1562. icon:Vers2[7,4]
  1563. on earn:yield 1 QuestCheckBlue3
  1564. on earn:if (Stack1Bl=0 and Stack2Bl=0) yield 2 Cash
  1565. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and chance(40%)) yield 1 BlueberryCoin
  1566. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and chance(10%)) yield 1 BlueberryCoin
  1567. *Stack3BS
  1568. icon:Vers2[2,5]
  1569. on earn:if (Stack1BS=0 and Stack2BS=0) yield 2 Cash
  1570. on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and chance(40%)) yield 1 BlueberryCoin
  1571. on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and chance(10%)) yield 1 BlueberryCoin
  1572. *Stack3M
  1573. icon:Vers2[1,5]
  1574. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(40%)) yield 1 MapleCoin
  1575. on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(10%)) yield 1 MapleCoin
  1576. *Stack3P1
  1577. *Stack3P2
  1578. icon:Vers2[1,1]
  1579. on earn:if (Stack1P2=0 and Stack2P2=0) yield 1 Cash
  1580. on earn:if (EventTime2=0 and Stack1P2=0 and Stack2P2=0 and chance(40%)) yield 1 BlueberryCoin
  1581. on earn:if (EventTime2>=1 and Stack1P2=0 and Stack2P2=0 and chance(10%)) yield 1 BlueberryCoin
  1582. //Stack 2
  1583. *Stack2B
  1584. icon:Vers2[4,4]
  1585. *Stack2Bl
  1586. icon:Vers2[7,4]
  1587. on earn:yield 1 QuestCheckBlue3
  1588. on earn:if (Stack1Bl=0) yield 2 Cash
  1589. on earn:if (EventTime2=0 and Stack1Bl=0 and chance(35%)) yield 1 BlueberryCoin
  1590. on earn:if (EventTime2>=1 and Stack1Bl=0 and chance(5%)) yield 1 BlueberryCoin
  1591. *Stack2BS
  1592. icon:Vers2[2,5]
  1593. on earn:if (Stack1BS=0) yield 2 Cash
  1594. on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and chance(35%)) yield 1 BlueberryCoin
  1595. on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and chance(5%)) yield 1 BlueberryCoin
  1596. *Stack2M
  1597. icon:Vers2[1,5]
  1598. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and chance(35%)) yield 1 MapleCoin
  1599. on earn:if (EventTime2>=0 and BlueBerry3>0 and Stack1M=0 and chance(5%)) yield 1 MapleCoin
  1600. *Stack2P1
  1601. *Stack2P2
  1602. icon:Vers2[1,1]
  1603. on earn:if (Stack1P2=0) yield 1 Cash
  1604. on earn:if (EventTime2=0 and Stack1P2=0 and chance(35%)) yield 1 BlueberryCoin
  1605. on earn:if (EventTime2>=1 and Stack1P2=0 and chance(5%)) yield 1 BlueberryCoin
  1606. //Stack 1
  1607. *Stack1B
  1608. icon:Vers2[4,4]
  1609. *Stack1Bl
  1610. icon:Vers2[7,4]
  1611. on earn:yield 1 QuestCheckBlue3
  1612. on earn:yield 2 Cash
  1613. on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
  1614. on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
  1615. *Stack1BS
  1616. icon:Vers2[2,5]
  1617. on earn:yield 2 Cash
  1618. on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
  1619. on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
  1620. *Stack1M
  1621. icon:Vers2[1,5]
  1622. on earn:if (EventTime2=0 and BlueBerry3>0 and chance(35%)) yield 1 MapleCoin
  1623. on earn:if (EventTime2>=1 and BlueBerry3>0 and chance(5%)) yield 1 MapleCoin
  1624. *Stack1P1
  1625. *Stack1P2
  1626. icon:Vers2[1,1]
  1627. on earn:yield 1 Cash
  1628. on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
  1629. on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
  1630. //Toppings
  1631. *TEMPLATE
  1632. tag:toppings
  1633. on click:anim wobble
  1634. *Butter
  1635. name:Butter
  1636. desc:I can believe that this is definitely 100% butter.
  1637. icon:Vers2[4,4]
  1638. on click:
  1639. if (Stack=1 and Stack1B=0)
  1640. yield 1 Stack1B
  1641. else if (Stack=2 and Stack2B=0)
  1642. yield 1 Stack2B
  1643. else if (Stack=3 and Stack3B=0)
  1644. yield 1 Stack3B
  1645. else if (Stack=4 and Stack4B=0)
  1646. yield 1 Stack4B
  1647. else if (Stack=5 and Stack5B=0)
  1648. yield 1 Stack5B
  1649. else
  1650. toast <b><#ff0000>You can't do that.</b></#>
  1651. end
  1652. end
  1653. *Maple
  1654. name:Maple Syrup
  1655. desc:The most basic syrup of all.
  1656. icon:Vers2[1,5]
  1657. on click:
  1658. if (Stack=1 and Stack1M=0)
  1659. yield 1 Stack1M
  1660. else if (Stack=2 and Stack2M=0)
  1661. yield 1 Stack2M
  1662. else if (Stack=3 and Stack3M=0)
  1663. yield 1 Stack3M
  1664. else if (Stack=4 and Stack4M=0)
  1665. yield 1 Stack4M
  1666. else if (Stack=5 and Stack5M=0)
  1667. yield 1 Stack5M
  1668. else
  1669. toast <b><#ff0000>It's time to stop.</b></#>
  1670. end
  1671. end
  1672. *BlueberriesT
  1673. name:Blueberries
  1674. desc:Why is it blue?
  1675. req:12 Blueberries
  1676. icon:Vers2[7,4]
  1677. on click:
  1678. if (Stack=1 and Stack1Bl=0 and BlueBerries>=12)
  1679. yield 1 Stack1Bl
  1680. lose (random(9,12)) BlueBerries
  1681. else if (Stack=2 and Stack2Bl=0 and BlueBerries>=12)
  1682. yield 1 Stack2Bl
  1683. lose (random(9,12)) BlueBerries
  1684. else if (Stack=3 and Stack3Bl=0 and BlueBerries>=12)
  1685. yield 1 Stack3Bl
  1686. lose (random(9,12)) BlueBerries
  1687. else if (Stack=4 and Stack4Bl=0 and BlueBerries>=12)
  1688. yield 1 Stack4Bl
  1689. lose (random(9,12)) BlueBerries
  1690. else if (Stack=5 and Stack5Bl=0 and BlueBerries>=12)
  1691. yield 1 Stack5Bl
  1692. lose (random(9,12)) BlueBerries
  1693. else
  1694. toast <b><#ff0000>I can't think of anything to put here. Hope you're fine with that.</b></#>
  1695. end
  1696. end
  1697. *BlueberriesSyrupT
  1698. name:Blueberry Sryup
  1699. desc:I could make a pun, but I don't want to.
  1700. req:12 Blueberries, 1 BlueberrySyrupStore
  1701. icon:Vers2[2,5]
  1702. on click:
  1703. if (Stack=1 and Stack1BS=0 and BlueBerries>=12)
  1704. yield 1 Stack1BS
  1705. lose (random(9,12)) BlueBerries
  1706. else if (Stack=2 and Stack2BS=0 and BlueBerries>=12)
  1707. yield 1 Stack2BS
  1708. lose (random(9,12)) BlueBerries
  1709. else if (Stack=3 and Stack3BS=0 and BlueBerries>=12)
  1710. yield 1 Stack3BS
  1711. lose (random(9,12)) BlueBerries
  1712. else if (Stack=4 and Stack4BS=0 and BlueBerries>=12)
  1713. yield 1 Stack4BS
  1714. lose (random(9,12)) BlueBerries
  1715. else if (Stack=5 and Stack5BS=0 and BlueBerries>=12)
  1716. yield 1 Stack5BS
  1717. lose (random(9,12)) BlueBerries
  1718. else
  1719. toast <b><#ff0000>You don't <b>need</b> that much syrup.</b></#>
  1720. end
  1721. end
  1722. //Drinks Menu
  1723. *TEMPLATE
  1724. tag:Drinks
  1725. no buy
  1726. no tooltip
  1727. no text
  1728. on tick:show this
  1729. req:45 DrinksCoolDown
  1730. *OrangeJuice
  1731. name:Orange Juice
  1732. icon:Vers2[0,6]
  1733. req:1 OrangeJuiceR
  1734. on click:yield 5 OJMeter
  1735. on click:show tag:OrangeJuiceM
  1736. on click:hide tag:Drinks
  1737. *VanillaMilkshake
  1738. name:Vanilla Milkshake
  1739. icon:Vers2[5,6]
  1740. req:1 VMilkshakeR
  1741. on click:yield 1 VMilkMeter
  1742. on click:show tag:VMilkshakeM
  1743. on click:hide tag:Drinks
  1744. *ChocolateMilkshake
  1745. name:Chocolate Milkshake
  1746. icon:Vers2[6,6]
  1747. req:1 CMilkshakeR
  1748. on click:yield 1 CMilkMeter
  1749. on click:show tag:CMilkshakeM
  1750. on click:hide tag:Drinks
  1751. *StrawberryMilkshake
  1752. name:Strawberry Milkshake
  1753. icon:Vers2[7,6]
  1754. req:1 SMilkshakeR
  1755. on click:yield 1 SMilkMeter
  1756. on click:show tag:SMilkshakeM
  1757. on click:hide tag:Drinks
  1758. //Drink Results
  1759. *TEMPLATE
  1760. hidden when 0
  1761. tag:DrinkResults
  1762. icon:Vers2[0,6]
  1763. no buy
  1764. *OJBad
  1765. name:Bad Orange Juice
  1766. *OJOk|OJOK
  1767. name:Okay Orange Juice
  1768. *OJGood
  1769. name:Good Orange Juice
  1770. *OJPerfect
  1771. name:Perfect Orange Juice
  1772. *TEMPLATE
  1773. hidden when 0
  1774. tag:DrinkResults
  1775. icon:Vers2[5,6]
  1776. no buy
  1777. *VMilkBad
  1778. name:Bad Vanilla Milkshake
  1779. *VMilkOk|VMilkOK
  1780. name:Okay Vanilla Milkshake
  1781. *VMilkGood
  1782. name:Good Vanilla Milkshake
  1783. *VMilkPerfect
  1784. name:Perfect Vanilla Milkshake
  1785. *TEMPLATE
  1786. hidden when 0
  1787. tag:DrinkResults
  1788. icon:Vers2[6,6]
  1789. no buy
  1790. *CMilkBad
  1791. name:Bad Chocolate Milkshake
  1792. *CMilkOk|CMilkOK
  1793. name:Okay Chocolate Milkshake
  1794. *CMilkGood
  1795. name:Good Chocolate Milkshake
  1796. *CMilkPerfect
  1797. name:Perfect Chocolate
  1798. *TEMPLATE
  1799. hidden when 0
  1800. tag:DrinkResults
  1801. icon:Vers2[7,6]
  1802. no buy
  1803. *SMilkBad
  1804. name:Bad Strawberry Milkshake
  1805. *SMilkOk|SMilkOK
  1806. name:Okay Strawberry Milkshake
  1807. *SMilkGood
  1808. name:Good Strawberry Milkshake
  1809. *SMilkPerfect
  1810. name:Perfect Strawberry Milkshake
  1811. *TEMPLATE
  1812. on click:anim wobble
  1813. no buy
  1814. *SellDrinks
  1815. name:Sell Drinks
  1816. on click:if (OJBad=1) yield 2 Cash
  1817. on click:if (OJOK=1) yield 3 Cash
  1818. on click:if (OJGood=1) yield 4 Cash
  1819. on click:if (OJPerfect=1) yield 5 Cash
  1820. on click:if (OJBad=1) lose 1 OJBad
  1821. on click:if (OJOK=1) lose 1 OJOK
  1822. on click:if (OJGood=1) lose 1 OJGood
  1823. on click:if (OJPerfect=1) lose 1 OJPerfect
  1824. on click:if (VMilkBad=1) yield 3 Cash
  1825. on click:if (VMilkOK=1) yield 4 Cash
  1826. on click:if (VMilkGood=1) yield 5 Cash
  1827. on click:if (VMilkPerfect=1) yield 6 Cash
  1828. on click:if (VMilkBad=1) lose 1 VMilkBad
  1829. on click:if (VMilkOK=1) lose 1 VMilkOK
  1830. on click:if (VMilkGood=1) lose 1 VMilkGood
  1831. on click:if (VMilkPerfect=1) lose 1 VMilkPerfect
  1832. on click:if (CMilkBad=1) yield 3 Cash
  1833. on click:if (CMilkOK=1) yield 4 Cash
  1834. on click:if (CMilkGood=1) yield 5 Cash
  1835. on click:if (CMilkPerfect=1) yield 6 Cash
  1836. on click:if (CMilkBad=1) lose 1 CMilkBad
  1837. on click:if (CMilkOK=1) lose 1 CMilkOK
  1838. on click:if (CMilkGood=1) lose 1 CMilkGood
  1839. on click:if (CMilkPerfect=1) lose 1 CMilkPerfect
  1840. on click:if (SMilkBad=1) yield 3 Cash
  1841. on click:if (SMilkOK=1) yield 4 Cash
  1842. on click:if (SMilkGood=1) yield 5 Cash
  1843. on click:if (SMilkPerfect=1) yield 6 Cash
  1844. on click:if (SMilkBad=1) lose 1 SMilkBad
  1845. on click:if (SMilkOK=1) lose 1 SMilkOK
  1846. on click:if (SMilkGood=1) lose 1 SMilkGood
  1847. on click:if (SMilkPerfect=1) lose 1 SMilkPerfect
  1848. on click:show tag:Drinks
  1849. on click:lose 50 DrinksCoolDown
  1850. on click:lose SellDrinks
  1851. hidden when 0
  1852. tag:DrinkResults
  1853. *DrinkDrinks
  1854. name:Drink Drinks
  1855. on click:if (OJBad=1) yield 2 SP
  1856. on click:if (OJOK=1) yield 3 SP
  1857. on click:if (OJGood=1) yield 4 SP
  1858. on click:if (OJPerfect=1) yield 5 SP
  1859. on click:if (OJBad=1) lose 1 OJBad
  1860. on click:if (OJOK=1) lose 1 OJOK
  1861. on click:if (OJGood=1) lose 1 OJGood
  1862. on click:if (OJPerfect=1) lose 1 OJPerfect
  1863. on click:if (VMilkBad=1) yield 2 SP
  1864. on click:if (VMilkOK=1) yield 3 SP
  1865. on click:if (VMilkGood=1) yield 4 SP
  1866. on click:if (VMilkPerfect=1) yield 5 SP
  1867. on click:if (VMilkBad=1) lose 1 VMilkBad
  1868. on click:if (VMilkOK=1) lose 1 VMilkOK
  1869. on click:if (VMilkGood=1) lose 1 VMilkGood
  1870. on click:if (VMilkPerfect=1) lose 1 VMilkPerfect
  1871. on click:if (CMilkBad=1) yield 2 SP
  1872. on click:if (CMilkOK=1) yield 3 SP
  1873. on click:if (CMilkGood=1) yield 4 SP
  1874. on click:if (CMilkPerfect=1) yield 5 SP
  1875. on click:if (CMilkBad=1) lose 1 CMilkBad
  1876. on click:if (CMilkOK=1) lose 1 CMilkOK
  1877. on click:if (CMilkGood=1) lose 1 CMilkGood
  1878. on click:if (CMilkPerfect=1) lose 1 CMilkPerfect
  1879. on click:if (SMilkBad=1) yield 2 SP
  1880. on click:if (SMilkOK=1) yield 3 SP
  1881. on click:if (SMilkGood=1) yield 4 SP
  1882. on click:if (SMilkPerfect=1) yield 5 SP
  1883. on click:if (SMilkBad=1) lose 1 SMilkBad
  1884. on click:if (SMilkOK=1) lose 1 SMilkOK
  1885. on click:if (SMilkGood=1) lose 1 SMilkGood
  1886. on click:if (SMilkPerfect=1) lose 1 SMilkPerfect
  1887. on click:show tag:Drinks
  1888. on click:lose 50 DrinksCoolDown
  1889. on click:lose SellDrinks
  1890. on click:lose DrinkDrinks
  1891. hidden when 0
  1892. tag:DrinkResults
  1893. //Misc
  1894. *DedicatedTrash
  1895. name:Dedicated Trash Button
  1896. desc:Trashes any brunt or under cooked pancakes.
  1897. icon:Vers2[2,8]
  1898. on click:if (ChallengeS>=1) lose (PancakeBasicUC+PancakeBasicOC+PancakeBlueUC+PancakeBlueOC) OverPancakes
  1899. on click:lose PancakeBasicOC
  1900. on click:lose PancakeBasicUC
  1901. on click:lose PancakeBlueOC
  1902. on click:lose PancakeBlueUC
  1903. no text
  1904. tag:List
  1905. //Debug
  1906. *TEMPLATE
  1907. tag:Debug
  1908. no buy
  1909. on click:anim wobble
  1910. *SettingsHeaderA
  1911. text:--------------------Game Options--------------------
  1912. no tooltip
  1913. *DescriptionOnBox
  1914. text:Show Description On Box (Set to <b>[?(have DescriptionOnBox)|True|False]</b>)
  1915. desc:This shows each items' description outside of the tooltip. Recommended when using a touch device.
  1916. on click:yield 1 GameStatProgress
  1917. *DescriptionOnBoxT
  1918. text:True
  1919. on click:if (DescriptionOnBox=0) yield 1 DescriptionOnBox
  1920. no tooltip
  1921. *DescriptionOnBoxF
  1922. text:False
  1923. on click:if (DescriptionOnBox=1) lose 1 DescriptionOnBox
  1924. no tooltip
  1925. *PopUp
  1926. text:Show Bottom Screen Messages (Set to <b>[?(have PopUp)|True|False]</b>)
  1927. desc:This shows bottom screen messages. Turning this off will disable (almost) all of them.
  1928. start with
  1929. *PopUpT
  1930. text:True
  1931. on click:if (PopUp=0) yield 1 PopUp
  1932. no tooltip
  1933. on tick:lose 1 PopUpT
  1934. *PopUpF
  1935. text:False
  1936. on click:if (PopUp=1) lose 1 PopUp
  1937. no tooltip
  1938. *ChallengeS
  1939. text:(Beta) Challenge Mode (Not for Beginners) (Set to <b>[?(have ChallengeS)|True|False]</b>)
  1940. desc:This will make the game more diffcult if you want to. This can be only be toggled On/Off as long as you don't own "The Beginning" achievement. What this does is...<.>Decrease yield of Cash by 2.<.>Double the chances of Unwanted Events (Coin Shortage)<.>Decreases the Time a pancake can be removed from the stove to be counted as a cooked pancake. In other words, pancakes burn more easily.<.>Box Shinies can yield nothing.<.>You get less blueberries per transaction.<.>A certain coin converter gives less (I dont want to spoiler the converter in a description shown all game).
  1941. *ChallengeT
  1942. text:True
  1943. on click:if (ChallengeS=0 and Completed=0) yield 1 ChallengeS
  1944. on click:if (ChallengeS=0 and Completed=1) toast Cannot change once you start the game.
  1945. no tooltip
  1946. on tick:lose 1 ChallengeT
  1947. *ChallengeF
  1948. text:False
  1949. on click:if (ChallengeS=1 and Completed=0) lose 1 ChallengeS
  1950. on click:if (ChallengeS=1 and Completed=1) toast Cannot change once you start the game.
  1951. no tooltip
  1952. *HiddenStats
  1953. name:Game Stats
  1954. desc:Shows the game's hidden values. Mainly for debugging proposes.
  1955. req:10 GameStatProgress
  1956. text:Game Stats<//></>OverPancakes Value:[OverPancakes]</>Stack Value:[Stack]</>OJMeter Value:[OJMeter]</>VMilkMeter Value:[VMilkMeter]</>CMilkMeter Value:[CMilkMeter]</>SMilkMeter Value:[SMilkMeter]</>Drinks Cool Down Time:[DrinksCoolDown]<//></>Event Rotation:[EventTime]</>Milkshake:[EventTime1]</>Coin Shortage:[EventTime2]<//></>Game Stat Clicks:[GameStatProgress]</>Shiny Clicks:[BoxShiny:clicks]</>Play Time:[PlayTime]<//></>Challenge Mode:[ChallengeS]
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