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  1. Initialize engine version: 5.4.1p3 (1b587b7935dc)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvd3dum.dll 22.21.13.8189]
  5. Renderer: NVIDIA GeForce GTX 970
  6. Vendor: NVIDIA
  7. VRAM: 3072 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  17. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  18. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  19. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  20. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
  21. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
  22. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  23. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  24. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\TcpClientImplementation.dll (this message is harmless)
  25. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\TcpClientImplementation.dll into Unity Child Domain
  26. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\BouncyCastle.Crypto.dll (this message is harmless)
  27. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\BouncyCastle.Crypto.dll into Unity Child Domain
  28. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\XInputDotNetPure.dll (this message is harmless)
  29. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
  30. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\SonyPS4CommonDialog.dll (this message is harmless)
  31. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\SonyPS4CommonDialog.dll into Unity Child Domain
  32. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\SonyVitaCommonDialog.dll (this message is harmless)
  33. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\SonyVitaCommonDialog.dll into Unity Child Domain
  34. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\FullSerializer - Unity.dll (this message is harmless)
  35. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\FullSerializer - Unity.dll into Unity Child Domain
  36. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Mono.CSharp.dll (this message is harmless)
  37. Loading Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Mono.CSharp.dll into Unity Child Domain
  38. - Completed reload, in 0.049 seconds
  39. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\System.Core.dll (this message is harmless)
  40. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\System.dll (this message is harmless)
  41. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\System.Xml.dll (this message is harmless)
  42. <RI> Initializing input.
  43.  
  44. <RI> Input initialized.
  45.  
  46. desktop: 2560x1440 59Hz; virtual: 4480x1440 at 0,0
  47. <RI> Initialized touch support.
  48.  
  49. UnloadTime: 0.709222 ms
  50. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\Mono.Security.dll (this message is harmless)
  51. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\System.Configuration.dll (this message is harmless)
  52. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  53. Platform assembly: Q:\program\steamapps\common\GUNS UP\GUNS UP_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
  54. Config Loaded
  55.  
  56. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  57.  
  58. GfxDevice: creating device client; threaded=1
  59. GfxDevice: creating device client; threaded=1
  60. GfxDevice: creating device client; threaded=1
  61. GfxDevice: creating device client; threaded=1
  62. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  63. Shader 'Hidden/FXAA Preset 2': fallback shader 'Hidden/FXAA II' not found
  64. UnloadTime: 2.579902 ms
  65. InputType has changed to Mouse
  66.  
  67. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  68.  
  69.  
  70. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 3925.
  71. Total: 1.567767 ms (FindLiveObjects: 0.131755 ms CreateObjectMapping: 0.276812 ms MarkObjects: 1.141380 ms DeleteObjects: 0.017316 ms)
  72.  
  73. Caught exception while deserializing data.
  74. System.NotImplementedException: The requested feature is not implemented.
  75. at Pathfinding.Serialization.AstarSerializer.OpenDeserialize (System.Byte[] bytes) [0x00000] in <filename unknown>:0
  76. at Pathfinding.AstarData.DeserializeGraphs (System.Byte[] bytes) [0x00000] in <filename unknown>:0
  77.  
  78. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  79.  
  80. Shader 'Hidden/FXAA Preset 2 Trans': fallback shader 'Hidden/FXAA II' not found
  81. Shader 'GunsUp/Vertex Colored/VColorUnlit_2AlphaBlendTrans': fallback shader 'Transparent/VertexLit' not found
  82. The referenced script on this Behaviour (Game Object 'Background') is missing!
  83.  
  84. (Filename: Line: 1656)
  85.  
  86. The referenced script on this Behaviour (Game Object 'Backdrop') is missing!
  87.  
  88. (Filename: Line: 1656)
  89.  
  90. The referenced script on this Behaviour (Game Object 'Backdrop') is missing!
  91.  
  92. (Filename: Line: 1656)
  93.  
  94. The referenced script on this Behaviour (Game Object 'Backdrop') is missing!
  95.  
  96. (Filename: Line: 1656)
  97.  
  98. GfxDevice: creating device client; threaded=1
  99. GfxDevice: creating device client; threaded=1
  100. GfxDevice: creating device client; threaded=1
  101. GfxDevice: creating device client; threaded=1
  102. GfxDevice: creating device client; threaded=1
  103. GfxDevice: creating device client; threaded=1
  104. GfxDevice: creating device client; threaded=1
  105. GfxDevice: creating device client; threaded=1
  106. GfxDevice: creating device client; threaded=1
  107. GfxDevice: creating device client; threaded=1
  108. GfxDevice: creating device client; threaded=1
  109. You can't place widgets on a layer different than the UIPanel that manages them.
  110. If you want to move widgets to a different layer, parent them to a new panel instead.
  111.  
  112. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  113.  
  114. You can't place widgets on a layer different than the UIPanel that manages them.
  115. If you want to move widgets to a different layer, parent them to a new panel instead.
  116.  
  117. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  118.  
  119. You can't place widgets on a layer different than the UIPanel that manages them.
  120. If you want to move widgets to a different layer, parent them to a new panel instead.
  121.  
  122. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  123.  
  124. You can't place widgets on a layer different than the UIPanel that manages them.
  125. If you want to move widgets to a different layer, parent them to a new panel instead.
  126.  
  127. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  128.  
  129. You can't place widgets on a layer different than the UIPanel that manages them.
  130. If you want to move widgets to a different layer, parent them to a new panel instead.
  131.  
  132. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  133.  
  134. You can't place widgets on a layer different than the UIPanel that manages them.
  135. If you want to move widgets to a different layer, parent them to a new panel instead.
  136.  
  137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  138.  
  139. You can't place widgets on a layer different than the UIPanel that manages them.
  140. If you want to move widgets to a different layer, parent them to a new panel instead.
  141.  
  142. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  143.  
  144. You can't place widgets on a layer different than the UIPanel that manages them.
  145. If you want to move widgets to a different layer, parent them to a new panel instead.
  146.  
  147. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  148.  
  149. You can't place widgets on a layer different than the UIPanel that manages them.
  150. If you want to move widgets to a different layer, parent them to a new panel instead.
  151.  
  152. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  153.  
  154. You can't place widgets on a layer different than the UIPanel that manages them.
  155. If you want to move widgets to a different layer, parent them to a new panel instead.
  156.  
  157. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  158.  
  159. You can't place widgets on a layer different than the UIPanel that manages them.
  160. If you want to move widgets to a different layer, parent them to a new panel instead.
  161.  
  162. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  163.  
  164. You can't place widgets on a layer different than the UIPanel that manages them.
  165. If you want to move widgets to a different layer, parent them to a new panel instead.
  166.  
  167. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  168.  
  169. You can't place widgets on a layer different than the UIPanel that manages them.
  170. If you want to move widgets to a different layer, parent them to a new panel instead.
  171.  
  172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  173.  
  174. You can't place widgets on a layer different than the UIPanel that manages them.
  175. If you want to move widgets to a different layer, parent them to a new panel instead.
  176.  
  177. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  178.  
  179. You can't place widgets on a layer different than the UIPanel that manages them.
  180. If you want to move widgets to a different layer, parent them to a new panel instead.
  181.  
  182. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  183.  
  184. You can't place widgets on a layer different than the UIPanel that manages them.
  185. If you want to move widgets to a different layer, parent them to a new panel instead.
  186.  
  187. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  188.  
  189. You can't place widgets on a layer different than the UIPanel that manages them.
  190. If you want to move widgets to a different layer, parent them to a new panel instead.
  191.  
  192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  193.  
  194. You can't place widgets on a layer different than the UIPanel that manages them.
  195. If you want to move widgets to a different layer, parent them to a new panel instead.
  196.  
  197. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  198.  
  199. You can't place widgets on a layer different than the UIPanel that manages them.
  200. If you want to move widgets to a different layer, parent them to a new panel instead.
  201.  
  202. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  203.  
  204. You can't place widgets on a layer different than the UIPanel that manages them.
  205. If you want to move widgets to a different layer, parent them to a new panel instead.
  206.  
  207. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  208.  
  209. You can't place widgets on a layer different than the UIPanel that manages them.
  210. If you want to move widgets to a different layer, parent them to a new panel instead.
  211.  
  212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  213.  
  214. You can't place widgets on a layer different than the UIPanel that manages them.
  215. If you want to move widgets to a different layer, parent them to a new panel instead.
  216.  
  217. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  218.  
  219. You can't place widgets on a layer different than the UIPanel that manages them.
  220. If you want to move widgets to a different layer, parent them to a new panel instead.
  221.  
  222. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  223.  
  224. You can't place widgets on a layer different than the UIPanel that manages them.
  225. If you want to move widgets to a different layer, parent them to a new panel instead.
  226.  
  227. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  228.  
  229. You can't place widgets on a layer different than the UIPanel that manages them.
  230. If you want to move widgets to a different layer, parent them to a new panel instead.
  231.  
  232. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  233.  
  234. You can't place widgets on a layer different than the UIPanel that manages them.
  235. If you want to move widgets to a different layer, parent them to a new panel instead.
  236.  
  237. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  238.  
  239. You can't place widgets on a layer different than the UIPanel that manages them.
  240. If you want to move widgets to a different layer, parent them to a new panel instead.
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  243.  
  244. You can't place widgets on a layer different than the UIPanel that manages them.
  245. If you want to move widgets to a different layer, parent them to a new panel instead.
  246.  
  247. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  248.  
  249. You can't place widgets on a layer different than the UIPanel that manages them.
  250. If you want to move widgets to a different layer, parent them to a new panel instead.
  251.  
  252. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  253.  
  254. You can't place widgets on a layer different than the UIPanel that manages them.
  255. If you want to move widgets to a different layer, parent them to a new panel instead.
  256.  
  257. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  258.  
  259. Avatar pool exhausted, 1 in use, spawning new: CHR_Sharpshooter_PF
  260.  
  261. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  262.  
  263. Avatar pool exhausted, 2 in use, spawning new: CHR_Sharpshooter_PF
  264.  
  265. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  266.  
  267. Avatar pool exhausted, 1 in use, spawning new: CHR_Medic_PF
  268.  
  269. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  270.  
  271. Avatar pool exhausted, 3 in use, spawning new: CHR_Sharpshooter_PF
  272.  
  273. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  274.  
  275. Shader 'GunsUp/Vertex Colored/VColorUnlit_Shadow': fallback shader 'Transparent/VertexLit' not found
  276. Shader 'GunsUp/Vertex Colored/VColorUnlit_2AlphaBlendTransNoCull': fallback shader 'Transparent/VertexLit' not found
  277. Shader 'GunsUp/Vertex Colored/VColorUnlit_AlphaGradientFade': fallback shader 'Transparent/VertexLit' not found
  278. Unloading 4 Unused Serialized files (Serialized files now loaded: 130)
  279.  
  280. Unloading 2289 unused Assets to reduce memory usage. Loaded Objects now: 404065.
  281. Total: 528.758240 ms (FindLiveObjects: 28.501646 ms CreateObjectMapping: 16.457417 ms MarkObjects: 454.466858 ms DeleteObjects: 29.331329 ms)
  282.  
  283. 025178 Total
  284. - 000000 [Bottleneck] LoadUserHeadQuarters waiting on Service.Catalog to begin
  285. - 013642 [Bottleneck] CreatePlayerStyleData waiting on Service.Styles to finish
  286. - 000000 [Bottleneck] CreatePlayerStyleData waiting on Service.Progression to finish
  287. - 000000 [Bottleneck] CreateAllianceBanner waiting on Service.Alliance to finish
  288. - 003452 [Bottleneck] Headquarters Layout waiting on PostprocessInventory to finish
  289.  
  290.  
  291. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  292.  
  293. BootProfile = 037564 Total
  294. - 000219 [Bottleneck] TutorialCheck waiting on Service.Tutorial to finish
  295.  
  296.  
  297. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  298.  
  299. There is no Root Bone assigned on the Skinned Mesh Renderer of: CHR_Truck_Gunner_PF
  300.  
  301. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  302.  
  303. Avatar pool exhausted, 1 in use, spawning new: CHR_Rifleman_PF
  304.  
  305. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  306.  
  307. Avatar pool exhausted, 2 in use, spawning new: CHR_Rifleman_PF
  308.  
  309. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  310.  
  311. Avatar pool exhausted, 3 in use, spawning new: CHR_Rifleman_PF
  312.  
  313. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  314.  
  315. Avatar pool exhausted, 4 in use, spawning new: CHR_Rifleman_PF
  316.  
  317. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  318.  
  319. Avatar pool exhausted, 1 in use, spawning new: CHR_Sniper_PF
  320.  
  321. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  322.  
  323. Avatar pool exhausted, 2 in use, spawning new: CHR_Sniper_PF
  324.  
  325. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  326.  
  327. Avatar pool exhausted, 1 in use, spawning new: CHR_MG_PF
  328.  
  329. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  330.  
  331. Avatar pool exhausted, 3 in use, spawning new: CHR_Sniper_PF
  332.  
  333. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  334.  
  335. Avatar pool exhausted, 4 in use, spawning new: CHR_Sniper_PF
  336.  
  337. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  338.  
  339. Avatar pool exhausted, 2 in use, spawning new: CHR_MG_PF
  340.  
  341. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  342.  
  343. Avatar pool exhausted, 3 in use, spawning new: CHR_MG_PF
  344.  
  345. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  346.  
  347. Avatar pool exhausted, 4 in use, spawning new: CHR_MG_PF
  348.  
  349. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  350.  
  351. Avatar pool exhausted, 5 in use, spawning new: CHR_MG_PF
  352.  
  353. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  354.  
  355. Avatar pool exhausted, 5 in use, spawning new: CHR_Sniper_PF
  356.  
  357. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  358.  
  359. Avatar pool exhausted, 6 in use, spawning new: CHR_Sniper_PF
  360.  
  361. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  362.  
  363. Avatar pool exhausted, 7 in use, spawning new: CHR_Sniper_PF
  364.  
  365. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  366.  
  367. Avatar pool exhausted, 8 in use, spawning new: CHR_Sniper_PF
  368.  
  369. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  370.  
  371. Avatar pool exhausted, 5 in use, spawning new: CHR_Rifleman_PF
  372.  
  373. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  374.  
  375. Avatar pool exhausted, 6 in use, spawning new: CHR_Rifleman_PF
  376.  
  377. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  378.  
  379. Avatar pool exhausted, 7 in use, spawning new: CHR_Rifleman_PF
  380.  
  381. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  382.  
  383. Avatar pool exhausted, 8 in use, spawning new: CHR_Rifleman_PF
  384.  
  385. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  386.  
  387. Avatar pool exhausted, 9 in use, spawning new: CHR_Rifleman_PF
  388.  
  389. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  390.  
  391. Avatar pool exhausted, 10 in use, spawning new: CHR_Rifleman_PF
  392.  
  393. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  394.  
  395. Avatar pool exhausted, 11 in use, spawning new: CHR_Rifleman_PF
  396.  
  397. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  398.  
  399. Avatar pool exhausted, 12 in use, spawning new: CHR_Rifleman_PF
  400.  
  401. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  402.  
  403. Avatar pool exhausted, 13 in use, spawning new: CHR_Rifleman_PF
  404.  
  405. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  406.  
  407. Avatar pool exhausted, 14 in use, spawning new: CHR_Rifleman_PF
  408.  
  409. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  410.  
  411. Avatar pool exhausted, 1 in use, spawning new: CHR_Medic_PF
  412.  
  413. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  414.  
  415. Avatar pool exhausted, 1 in use, spawning new: CHR_Sharpshooter_PF
  416.  
  417. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  418.  
  419. Avatar pool exhausted, 2 in use, spawning new: CHR_Sharpshooter_PF
  420.  
  421. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  422.  
  423. Avatar pool exhausted, 3 in use, spawning new: CHR_Sharpshooter_PF
  424.  
  425. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  426.  
  427. Avatar pool exhausted, 15 in use, spawning new: CHR_Rifleman_PF
  428.  
  429. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  430.  
  431. Avatar pool exhausted, 16 in use, spawning new: CHR_Rifleman_PF
  432.  
  433. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  434.  
  435. Avatar pool exhausted, 17 in use, spawning new: CHR_Rifleman_PF
  436.  
  437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  438.  
  439. Avatar pool exhausted, 18 in use, spawning new: CHR_Rifleman_PF
  440.  
  441. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  442.  
  443. Avatar pool exhausted, 19 in use, spawning new: CHR_Rifleman_PF
  444.  
  445. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  446.  
  447. Avatar pool exhausted, 20 in use, spawning new: CHR_Rifleman_PF
  448.  
  449. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  450.  
  451. Coroutine couldn't be started because the the game object 'Scarecrow(Clone)' is inactive!
  452.  
  453. (Filename: Line: 738)
  454.  
  455. Coroutine couldn't be started because the the game object 'RallyFlag(Clone)' is inactive!
  456.  
  457. (Filename: Line: 738)
  458.  
  459. Coroutine couldn't be started because the the game object 'Missile(Clone)' is inactive!
  460.  
  461. (Filename: Line: 738)
  462.  
  463. Coroutine couldn't be started because the the game object '{ControllerLabelVisibility}' is inactive!
  464.  
  465. (Filename: Line: 738)
  466.  
  467. Avatar pool exhausted, 21 in use, spawning new: CHR_Rifleman_PF
  468.  
  469. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  470.  
  471. Avatar pool exhausted, 22 in use, spawning new: CHR_Rifleman_PF
  472.  
  473. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  474.  
  475. Avatar pool exhausted, 23 in use, spawning new: CHR_Rifleman_PF
  476.  
  477. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  478.  
  479. Avatar pool exhausted, 24 in use, spawning new: CHR_Rifleman_PF
  480.  
  481. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  482.  
  483. Avatar pool exhausted, 25 in use, spawning new: CHR_Rifleman_PF
  484.  
  485. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  486.  
  487. Avatar pool exhausted, 26 in use, spawning new: CHR_Rifleman_PF
  488.  
  489. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  490.  
  491. Avatar pool exhausted, 27 in use, spawning new: CHR_Rifleman_PF
  492.  
  493. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  494.  
  495. Avatar pool exhausted, 28 in use, spawning new: CHR_Rifleman_PF
  496.  
  497. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  498.  
  499. Avatar pool exhausted, 29 in use, spawning new: CHR_Rifleman_PF
  500.  
  501. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  502.  
  503. Avatar pool exhausted, 30 in use, spawning new: CHR_Rifleman_PF
  504.  
  505. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  506.  
  507. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  508.  
  509. (Filename: Line: 738)
  510.  
  511. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  512.  
  513. (Filename: Line: 738)
  514.  
  515. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  516.  
  517. (Filename: Line: 738)
  518.  
  519. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  520.  
  521. (Filename: Line: 738)
  522.  
  523. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  524.  
  525. (Filename: Line: 738)
  526.  
  527. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  528.  
  529. (Filename: Line: 738)
  530.  
  531. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  532.  
  533. (Filename: Line: 738)
  534.  
  535. Avatar pool exhausted, 31 in use, spawning new: CHR_Rifleman_PF
  536.  
  537. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  538.  
  539. Avatar pool exhausted, 32 in use, spawning new: CHR_Rifleman_PF
  540.  
  541. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  542.  
  543. Avatar pool exhausted, 33 in use, spawning new: CHR_Rifleman_PF
  544.  
  545. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  546.  
  547. Avatar pool exhausted, 34 in use, spawning new: CHR_Rifleman_PF
  548.  
  549. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  550.  
  551. Avatar pool exhausted, 35 in use, spawning new: CHR_Rifleman_PF
  552.  
  553. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  554.  
  555. Avatar pool exhausted, 36 in use, spawning new: CHR_Rifleman_PF
  556.  
  557. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  558.  
  559. Avatar pool exhausted, 37 in use, spawning new: CHR_Rifleman_PF
  560.  
  561. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  562.  
  563. Avatar pool exhausted, 38 in use, spawning new: CHR_Rifleman_PF
  564.  
  565. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  566.  
  567. Avatar pool exhausted, 39 in use, spawning new: CHR_Rifleman_PF
  568.  
  569. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  570.  
  571. Avatar pool exhausted, 40 in use, spawning new: CHR_Rifleman_PF
  572.  
  573. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  574.  
  575. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  576.  
  577. (Filename: Line: 738)
  578.  
  579. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  580.  
  581. (Filename: Line: 738)
  582.  
  583. Avatar pool exhausted, 41 in use, spawning new: CHR_Rifleman_PF
  584.  
  585. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  586.  
  587. Avatar pool exhausted, 1 in use, spawning new: CHR_Sergeant_PF
  588.  
  589. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  590.  
  591. Avatar pool exhausted, 1 in use, spawning new: CHR_Grenade_Launcher_Light_PF
  592.  
  593. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  594.  
  595. Avatar pool exhausted, 42 in use, spawning new: CHR_Rifleman_PF
  596.  
  597. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  598.  
  599. Avatar pool exhausted, 43 in use, spawning new: CHR_Rifleman_PF
  600.  
  601. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  602.  
  603. Avatar pool exhausted, 44 in use, spawning new: CHR_Rifleman_PF
  604.  
  605. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  606.  
  607. Avatar pool exhausted, 45 in use, spawning new: CHR_Rifleman_PF
  608.  
  609. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  610.  
  611. Avatar pool exhausted, 46 in use, spawning new: CHR_Rifleman_PF
  612.  
  613. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  614.  
  615. Avatar pool exhausted, 47 in use, spawning new: CHR_Rifleman_PF
  616.  
  617. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  618.  
  619. Avatar pool exhausted, 48 in use, spawning new: CHR_Rifleman_PF
  620.  
  621. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  622.  
  623. Avatar pool exhausted, 49 in use, spawning new: CHR_Rifleman_PF
  624.  
  625. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  626.  
  627. Avatar pool exhausted, 50 in use, spawning new: CHR_Rifleman_PF
  628.  
  629. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  630.  
  631. Coroutine couldn't be started because the the game object 'Target(Clone)' is inactive!
  632.  
  633. (Filename: Line: 738)
  634.  
  635. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  636.  
  637. (Filename: Line: 738)
  638.  
  639. GfxDevice: creating device client; threaded=1
  640. GfxDevice: creating device client; threaded=1
  641. GfxDevice: creating device client; threaded=1
  642. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  643.  
  644. (Filename: Line: 738)
  645.  
  646. Avatar pool exhausted, 51 in use, spawning new: CHR_Rifleman_PF
  647.  
  648. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  649.  
  650. Avatar pool exhausted, 52 in use, spawning new: CHR_Rifleman_PF
  651.  
  652. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  653.  
  654. Avatar pool exhausted, 53 in use, spawning new: CHR_Rifleman_PF
  655.  
  656. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  657.  
  658. GfxDevice: creating device client; threaded=1
  659. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  660.  
  661. (Filename: Line: 738)
  662.  
  663. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  664.  
  665. (Filename: Line: 738)
  666.  
  667. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  668.  
  669. (Filename: Line: 738)
  670.  
  671. GfxDevice: creating device client; threaded=1
  672. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  673.  
  674. (Filename: Line: 738)
  675.  
  676. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  677.  
  678. (Filename: Line: 738)
  679.  
  680. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  681.  
  682. (Filename: Line: 738)
  683.  
  684. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  685.  
  686. (Filename: Line: 738)
  687.  
  688. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  689.  
  690. (Filename: Line: 738)
  691.  
  692. Coroutine couldn't be started because the the game object 'RallyFlag(Clone)' is inactive!
  693.  
  694. (Filename: Line: 738)
  695.  
  696. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  697.  
  698. (Filename: Line: 738)
  699.  
  700. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  701.  
  702. (Filename: Line: 738)
  703.  
  704. Coroutine couldn't be started because the the game object 'Munitions(Clone)' is inactive!
  705.  
  706. (Filename: Line: 738)
  707.  
  708. Setting up 2 worker threads for Enlighten.
  709. Thread -> id: 154c -> priority: 1
  710. Thread -> id: 8b0 -> priority: 1
  711. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  712.  
  713. (Filename: Line: 1445)
  714.  
  715. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  716.  
  717. (Filename: Line: 1445)
  718.  
  719. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  720.  
  721. (Filename: Line: 1445)
  722.  
  723. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  724.  
  725. (Filename: Line: 1445)
  726.  
  727. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  728.  
  729. (Filename: Line: 1445)
  730.  
  731. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  732.  
  733. (Filename: Line: 1445)
  734.  
  735. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  736.  
  737. (Filename: Line: 1445)
  738.  
  739. Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
  740.  
  741. (Filename: Line: 1445)
  742.  
  743. NullReferenceException
  744. at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)
  745. at GlobalDynamicGround.SetDirty () [0x00000] in <filename unknown>:0
  746. at GameMode.OnDisable () [0x00000] in <filename unknown>:0
  747.  
  748. (Filename: Line: -1)
  749.  
  750. NullReferenceException
  751. at (wrapper managed-to-native) UnityEngine.Renderer:set_enabled (bool)
  752. at VFX_Manager.Pool (Int32 meshID) [0x00000] in <filename unknown>:0
  753. at VertexProjector.OnDestroy () [0x00000] in <filename unknown>:0
  754.  
  755. (Filename: Line: -1)
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