Vampsquirrel

Akolit vs the awkwardly long living zombie imps

Nov 10th, 2015
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  1. You attack before the enemy is ready, giving you a free attack. Roll to hit the tiaraed imp.
  2. Akolit
  3. roll 1d20+3 to hit
  4. `DICE
  5. Akolit rolled 1d20+3 to hit [ 1d20=14 ]{17}
  6. vampsquirrel
  7. Your attack connects, roll damage.
  8. Akolit
  9. roll 1d6+3
  10. `DICE
  11. Akolit rolled 1d6+3 [ 1d6=3 ]{6}
  12. vampsquirrel
  13. Your fist crashes into the tiaraed imp, causing it to explode into weird gusher like things.
  14. The other imps seem a little distressed by this but are prepared to fight on. Roll initiative.
  15. roll 6#1d20-1
  16. `DICE
  17. vampsquirrel rolled 6#1d20-1 [ 1d20=18 ]{17}, [ 1d20=19 ]{18}, [ 1d20=1 ]{0}, [ 1d20=10 ]{9}, [ 1d20=14 ]{13}, [ 1d20=16 ]{15}
  18. Akolit
  19. (minor attack?)
  20. roll 1d20+2
  21. `DICE
  22. Akolit rolled 1d20+2 [ 1d20=17 ]{19}
  23. vampsquirrel
  24. Alright, you go first, time to show these imps who's boss.
  25. Akolit
  26. You look at the slimy imp and reach into its mind
  27. roll 1d20+3 to mindcontrol
  28. `DICE
  29. Akolit rolled 1d20+3 to mindcontrol [ 1d20=3 ]{6}
  30. vampsquirrel
  31. (uh, ok firstly you fail, secondly you don't have enough pp to use actual mindcontrol)
  32. Akolit
  33. (wait what lol)
  34. (can I just... not do that then? Man that is going to mess with backstory)
  35. vampsquirrel
  36. (the power mindcontrol costs 25 pp to use, you only have 15)
  37. Akolit
  38. (wow. uh, yeah no MC 4 me for a while. yeesh.)
  39. vampsquirrel
  40. (you can use other subpowers though)
  41. Akolit
  42. (Assist and Psiblade it is)
  43. vampsquirrel
  44. (scan lets you read someone's mind for 12*n pp, nihlism lets you calm a target for 12*n pp, and emotional tweak lets you make someone feel an emotion for 8*n pp)
  45. (it's sort of awkward to say that you tried to use an ability you can't and then failed with it so I'll let you use a different major action.)
  46. Akolit
  47. (oh okay)
  48. You raise your rear left fist and aim it at the next closest imp
  49. roll 1d20+3 to punch more stuff instead of complex psionic stuff
  50. `DICE
  51. Akolit rolled 1d20+3 to punch more stuff instead of complex psionic stuff [ 1d20=4 ]{7}
  52. Akolit
  53. (or not)
  54. vampsquirrel
  55. The imp dodges out of your fist's way, you have a move and a minor remaining.
  56. Akolit
  57. roll 1d20+3 to hit minor punch
  58. `DICE
  59. Akolit rolled 1d20+3 to hit minor punch [ 1d20=3 ]{6}
  60. Akolit
  61. ( 3, 4 and 3. the fuck DICE.)
  62. vampsquirrel
  63. Your minor punch misses too, you're not having a very good time of this.
  64. Akolit
  65. You move back 30 feet, drawing the imps further into the cave
  66. vampsquirrel
  67. You have a move action remaining.
  68. Akolit
  69. end
  70. vampsquirrel
  71. The imps all rush at you and try to hit you in succession.
  72. roll 5#1d20-1
  73. `DICE
  74. vampsquirrel rolled 5#1d20-1 [ 1d20=11 ]{10}, [ 1d20=15 ]{14}, [ 1d20=13 ]{12}, [ 1d20=9 ]{8}, [ 1d20=14 ]{13}
  75. Akolit
  76. (wow they all missed lol)
  77. vampsquirrel
  78. Their blows fall ineffectively on your armor, it's your turn again and the imps are a little frightened.
  79. Akolit
  80. roll 1d20+3 to hit
  81. `DICE
  82. Akolit rolled 1d20+3 to hit [ 1d20=12 ]{15}
  83. Akolit
  84. (nearest one i guess, who is it)
  85. vampsquirrel
  86. They're all in melee range since they're trying to wail on you. You should choose the target.
  87. There's a bee imp, a slug imp, and three half undead half living surfer imps.
  88. Akolit
  89. bee imp
  90. vampsquirrel
  91. Your fist connects with the bee imp, roll for damage.
  92. Akolit
  93. roll 1d6+3
  94. `DICE
  95. Akolit rolled 1d6+3 [ 1d6=5 ]{8}
  96. vampsquirrel
  97. Your fist punches through the bee imp, disintegrating it into more of the gushers.
  98. Akolit
  99. You are disturbed by the damage you are doing but somehow... you want more
  100. roll 1d20+3 for minor punch on one of the surfers
  101. `DICE
  102. Akolit rolled 1d20+3 for minor punch on one of the surfers [ 1d20=17 ]{20}
  103. Akolit
  104. roll 1d6 for damage
  105. `DICE
  106. Akolit rolled 1d6 for damage [ 1d6=3 ]{3}
  107. vampsquirrel
  108. The surfer's half undead body takes your strike and continues lumbering at you.
  109. The imps continue trying to deal some damage to you despite your armor.
  110. roll 4#1d20-1
  111. `DICE
  112. vampsquirrel rolled 4#1d20-1 [ 1d20=6 ]{5}, [ 1d20=18 ]{17}, [ 1d20=10 ]{9}, [ 1d20=3 ]{2}
  113. vampsquirrel
  114. roll 1d6-1
  115. `DICE
  116. vampsquirrel rolled 1d6-1 [ 1d6=2 ]{1}
  117. vampsquirrel
  118. One of the surfer's boards manages to hit a weak point, but the blow is still softened enough to the point of barely being noticeable.
  119. You take 1 damage, it's your turn again.
  120. Akolit
  121. (20/21)
  122. You lunge at one of the undamaged surfers to grab it
  123. roll 1d20+4 to grapple
  124. `DICE
  125. Akolit rolled 1d20+4 to grapple [ 1d20=7 ]{11}
  126. vampsquirrel
  127. roll 1d20-1 to resist the grapple
  128. `DICE
  129. vampsquirrel rolled 1d20-1 to resist the grapple [ 1d20=7 ]{6}
  130. vampsquirrel
  131. You successfully grab the surfer.
  132. Akolit
  133. roll 1d20+3 to hit the slug imp with the surfer imp
  134. `DICE
  135. Akolit rolled 1d20+3 to hit the slug imp with the surfer imp [ 1d20=11 ]{14}
  136. vampsquirrel
  137. ((make a second roll, because you should probably have disadvantage for this))
  138. Akolit
  139. roll 1d20+3 to hit the slug imp with the surfer imp
  140. `DICE
  141. Akolit rolled 1d20+3 to hit the slug imp with the surfer imp [ 1d20=9 ]{12}
  142. vampsquirrel
  143. The imp connects with the slug imp, roll for damage.
  144. Akolit
  145. roll 1d8+3 for damage
  146. `DICE
  147. Akolit rolled 1d8+3 for damage [ 1d8=8 ]{11}
  148. vampsquirrel
  149. You pulverize the slug imp, shattering it into gushers, roll 1d4 for damage to the surfer imp.
  150. Akolit
  151. roll 1d4
  152. `DICE
  153. Akolit rolled 1d4 [ 1d4=2 ]{2}
  154. vampsquirrel
  155. The surfer imp is a little damaged, but seems mostly fine. Although, that might just be that he's half undead so he's not really all there.
  156. The remaining surfers, including the one in your hand, swing their boards at you doggedly.
  157. roll 3#1d20-1
  158. `DICE
  159. vampsquirrel rolled 3#1d20-1 [ 1d20=18 ]{17}, [ 1d20=2 ]{1}, [ 1d20=18 ]{17}
  160. vampsquirrel
  161. roll 2#1d6-1
  162. `DICE
  163. vampsquirrel rolled 2#1d6-1 [ 1d6=4 ]{3}, [ 1d6=1 ]{0}
  164. Akolit
  165. (muh minor action)
  166. vampsquirrel
  167. (You picked an imp up and swung with it, I'm ruling that uses your major and minor)
  168. Akolit
  169. (thats fair)
  170. vampsquirrel
  171. Two of them connect, one actually hurts you for 4 damage as it seems to have stumbled onto a weak point, the other feels like a gentle massage.
  172. The one that didn't connect accidentally throws away his surfboard and half of an arm, he seems unperturbed by this fact.
  173. Your move again.
  174. Akolit
  175. You are a bit disturbed by these little creatures
  176. (16/21)
  177. roll 1d20+3 to hit the non-damaged imp
  178. `DICE
  179. Akolit rolled 1d20+3 to hit the non-damaged imp [ 1d20=6 ]{9}
  180. vampsquirrel
  181. You connect, man these guys are really slow.
  182. Akolit
  183. roll 1d20+3 to damage
  184. `DICE
  185. Akolit rolled 1d20+3 to damage [ 1d20=17 ]{20}
  186. Akolit
  187. (oops)
  188. roll 1d6+3 to damage
  189. `DICE
  190. Akolit rolled 1d6+3 to damage [ 1d6=3 ]{6}
  191. vampsquirrel
  192. You punch it right in the face, its neck snaps and its head is now lolling on its back held only by a tenuous amount of carapace. The imps are still unperturbed.
  193. Akolit
  194. You blink and swallow
  195. roll 1d20+3 for minor hit
  196. `DICE
  197. Akolit rolled 1d20+3 for minor hit [ 1d20=9 ]{12}
  198. vampsquirrel
  199. Your minor attack connects, which one are you attacking?
  200. Akolit
  201. roll 1d6 to finish to neck-broken imp
  202. `DICE
  203. Akolit rolled 1d6 to finish to neck-broken imp [ 1d6=3 ]{3}
  204. vampsquirrel
  205. You hit it again, this time in the torso. It's head falls off. The imps are still unperturbed and it continues on swinging its surfboard at you doggedly.
  206. The three imps swing their boards at you, even the headless one.
  207. roll 3#1d20-1
  208. `DICE
  209. vampsquirrel rolled 3#1d20-1 [ 1d20=15 ]{14}, [ 1d20=18 ]{17}, [ 1d20=10 ]{9}
  210. vampsquirrel
  211. roll 1d6+3
  212. `DICE
  213. vampsquirrel rolled 1d6+3 [ 1d6=3 ]{6}
  214. vampsquirrel
  215. The one you're holding manages to hit you in a vulnerable point again, but the blow's cushioned enough that it only does 2 damage.
  216. Akolit
  217. (15/21)
  218. roll 1d20+3 to slug the imp you've been grappling this whole time
  219. `DICE
  220. Akolit rolled 1d20+3 to slug the imp you've been grappling this whole time [ 1d20=20 ]{23}
  221. vampsquirrel
  222. You slug the hell out of it, roll double damage die for your crit.
  223. Akolit
  224. roll 2d6+3 to make it hurt
  225. `DICE
  226. Akolit rolled 2d6+3 to make it hurt [ 2d6=7 ]{10}
  227. vampsquirrel
  228. You punch straight through the imp, and it explodes like a cheap toy. Its limbs all disconnect from its torso so you're only holding a piece of it and the others are just kind of lying around.
  229. Once it's laid like that for long enough to become awkward, it actually disintegrates into more gushers.
  230. Akolit
  231. "Dis9ustin9...."
  232. roll 1d20+3 to minor pwanch the imp with 3 damage on it already
  233. `DICE
  234. Akolit rolled 1d20+3 to minor pwanch the imp with 3 damage on it already [ 1d20=2 ]{5}
  235. Akolit
  236. (shucks)
  237. vampsquirrel
  238. You miss the imp. It doesn't even try to dodge, you just pwanch over its shoulder.
  239. Akolit
  240. You shift to all sixes and crawl up the cave wall
  241. vampsquirrel
  242. You crawl up the cave wall and the imps look at you trying to figure out what to do for a moment.
  243. Eventually the headless one grabs its head and hands it to its less damaged comrade, who promptly tries to throw it at you.
  244. roll 1d20-1
  245. `DICE
  246. vampsquirrel rolled 1d20-1 [ 1d20=12 ]{11}
  247. Akolit
  248. You are very grateful for Velcha's work to allow you to do this
  249. vampsquirrel
  250. It bounces off your armor, and the headless imp looks at the other imp and spreads its arms in a manner indicative of "What the fuck bro?"
  251. Yes, the headless imp *looks* at the other imp, I'm not sure how this works either, but it's happening.
  252. Anyways, back to the combat, the headless imp grabs the first imps detached hand and tries to throw it at you.
  253. roll 1d20-3
  254. `DICE
  255. vampsquirrel rolled 1d20-3 [ 1d20=16 ]{13}
  256. vampsquirrel
  257. It would've probably hurt, if it could see well enough to throw. As is it just kind of flops into the wall and accomplishes nothing.
  258. Your turn.
  259. Akolit
  260. You are disgusted by their utter lack of teamwork and respect for each other
  261. You pounce from the ceiling on the blind one
  262. roll 1d20+3 to hit
  263. `DICE
  264. Akolit rolled 1d20+3 to hit [ 1d20=16 ]{19}
  265. Akolit
  266. roll 1d6+3 for damage
  267. `DICE
  268. Akolit rolled 1d6+3 for damage [ 1d6=2 ]{5}
  269. vampsquirrel
  270. You land on top of it, and it literally falls apart.
  271. After laying in pieces for an uncomfortable amount of time, it disintegrates into more gushers.
  272. Akolit
  273. roll 1d20+3 to forget about how gross these imps are and minor hit the last one
  274. `DICE
  275. Akolit rolled 1d20+3 to forget about how gross these imps are and minor hit the last one [ 1d20=1 ]{4}
  276. Akolit
  277. (that's what i get for getting sassy lol)
  278. vampsquirrel
  279. You fail and are overcome by how ridiculously gross all this is. Jegus, they just dismember all over the place, what is wrong with this game? You think you'll need to pass a sanity check just to do things on your next turn.
  280. Akolit
  281. (what is
  282. ?)
  283. vampsquirrel
  284. Meanwhile the remaining imp swings its claws at you. Or rather claw since its other hand is currently a ways down the tunnel.
  285. (sanity is one of the new skills)
  286. roll 1d20-1
  287. `DICE
  288. vampsquirrel rolled 1d20-1 [ 1d20=17 ]{16}
  289. vampsquirrel
  290. roll 1d4-1
  291. `DICE
  292. vampsquirrel rolled 1d4-1 [ 1d4=2 ]{1}
  293. vampsquirrel
  294. It manages to find a weakness in your armor, and lightly scratches you for 1 damage.
  295. Akolit
  296. (its not on my sheet :( )
  297. (14/21)
  298. vampsquirrel
  299. (it's in the new edition of the phb, you should update it to include sanity)
  300. (anyways, it scales off of WIS, so just roll that)
  301. Akolit
  302. (okie)
  303. roll 1d20 for sanes
  304. `DICE
  305. Akolit rolled 1d20 for sanes [ 1d20=9 ]{9}
  306. Akolit
  307. (phooie)
  308. vampsquirrel
  309. Your really grossed out, but you manage to suppress your desire to vomit enough that you can take one action this turn.
  310. Akolit
  311. roll 1d20+3 to make that action a STRONG punch
  312. `DICE
  313. Akolit rolled 1d20+3 to make that action a STRONG punch [ 1d20=2 ]{5}
  314. Akolit
  315. (fuuuuuuuuuuuuuuuu)
  316. vampsquirrel
  317. You try to make a strong punch and fail. Instead you make a sweet punch and pet the imp kindly. Somewhere in the distance you swear you can hear someone screaming about not petting enemies.
  318. The imp retaliates with a claw swipe.
  319. roll 1d20-1
  320. `DICE
  321. vampsquirrel rolled 1d20-1 [ 1d20=12 ]{11}
  322. vampsquirrel
  323. Its one armed attack is easily dodged by you, and you're a little miffed at this response to your pet.
  324. Your turn again, you've finally gotten over how grossed out you were.
  325. Akolit
  326. roll 1d20+3 to hit
  327. `DICE
  328. Akolit rolled 1d20+3 to hit [ 1d20=10 ]{13}
  329. Akolit
  330. (less sass the better)
  331. vampsquirrel
  332. You finally successfully hit the imp, roll damage.
  333. Akolit
  334. roll 1d6+3 for the paaain
  335. `DICE
  336. Akolit rolled 1d6+3 for the paaain [ 1d6=5 ]{8}
  337. vampsquirrel
  338. Your fist brings the paaain to the poor imp, knocking him to bits. He eventually disintegrates too, but not before laying there dismembered for an uncomfortably long time.
  339. vampsquirrel
  340. You receive 68 build grist 43 tier 1 grist, and 50 xp from all this violence.
  341. Akolit
  342. You breathe slowly
  343. vampsquirrel
  344. You scale another level on your echeladder, attaining the sort-of-appreciable rank Myrmidon't.
  345. vampsquirrel
  346. ===END===
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