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- You attack before the enemy is ready, giving you a free attack. Roll to hit the tiaraed imp.
- Akolit
- roll 1d20+3 to hit
- `DICE
- Akolit rolled 1d20+3 to hit [ 1d20=14 ]{17}
- vampsquirrel
- Your attack connects, roll damage.
- Akolit
- roll 1d6+3
- `DICE
- Akolit rolled 1d6+3 [ 1d6=3 ]{6}
- vampsquirrel
- Your fist crashes into the tiaraed imp, causing it to explode into weird gusher like things.
- The other imps seem a little distressed by this but are prepared to fight on. Roll initiative.
- roll 6#1d20-1
- `DICE
- vampsquirrel rolled 6#1d20-1 [ 1d20=18 ]{17}, [ 1d20=19 ]{18}, [ 1d20=1 ]{0}, [ 1d20=10 ]{9}, [ 1d20=14 ]{13}, [ 1d20=16 ]{15}
- Akolit
- (minor attack?)
- roll 1d20+2
- `DICE
- Akolit rolled 1d20+2 [ 1d20=17 ]{19}
- vampsquirrel
- Alright, you go first, time to show these imps who's boss.
- Akolit
- You look at the slimy imp and reach into its mind
- roll 1d20+3 to mindcontrol
- `DICE
- Akolit rolled 1d20+3 to mindcontrol [ 1d20=3 ]{6}
- vampsquirrel
- (uh, ok firstly you fail, secondly you don't have enough pp to use actual mindcontrol)
- Akolit
- (wait what lol)
- (can I just... not do that then? Man that is going to mess with backstory)
- vampsquirrel
- (the power mindcontrol costs 25 pp to use, you only have 15)
- Akolit
- (wow. uh, yeah no MC 4 me for a while. yeesh.)
- vampsquirrel
- (you can use other subpowers though)
- Akolit
- (Assist and Psiblade it is)
- vampsquirrel
- (scan lets you read someone's mind for 12*n pp, nihlism lets you calm a target for 12*n pp, and emotional tweak lets you make someone feel an emotion for 8*n pp)
- (it's sort of awkward to say that you tried to use an ability you can't and then failed with it so I'll let you use a different major action.)
- Akolit
- (oh okay)
- You raise your rear left fist and aim it at the next closest imp
- roll 1d20+3 to punch more stuff instead of complex psionic stuff
- `DICE
- Akolit rolled 1d20+3 to punch more stuff instead of complex psionic stuff [ 1d20=4 ]{7}
- Akolit
- (or not)
- vampsquirrel
- The imp dodges out of your fist's way, you have a move and a minor remaining.
- Akolit
- roll 1d20+3 to hit minor punch
- `DICE
- Akolit rolled 1d20+3 to hit minor punch [ 1d20=3 ]{6}
- Akolit
- ( 3, 4 and 3. the fuck DICE.)
- vampsquirrel
- Your minor punch misses too, you're not having a very good time of this.
- Akolit
- You move back 30 feet, drawing the imps further into the cave
- vampsquirrel
- You have a move action remaining.
- Akolit
- end
- vampsquirrel
- The imps all rush at you and try to hit you in succession.
- roll 5#1d20-1
- `DICE
- vampsquirrel rolled 5#1d20-1 [ 1d20=11 ]{10}, [ 1d20=15 ]{14}, [ 1d20=13 ]{12}, [ 1d20=9 ]{8}, [ 1d20=14 ]{13}
- Akolit
- (wow they all missed lol)
- vampsquirrel
- Their blows fall ineffectively on your armor, it's your turn again and the imps are a little frightened.
- Akolit
- roll 1d20+3 to hit
- `DICE
- Akolit rolled 1d20+3 to hit [ 1d20=12 ]{15}
- Akolit
- (nearest one i guess, who is it)
- vampsquirrel
- They're all in melee range since they're trying to wail on you. You should choose the target.
- There's a bee imp, a slug imp, and three half undead half living surfer imps.
- Akolit
- bee imp
- vampsquirrel
- Your fist connects with the bee imp, roll for damage.
- Akolit
- roll 1d6+3
- `DICE
- Akolit rolled 1d6+3 [ 1d6=5 ]{8}
- vampsquirrel
- Your fist punches through the bee imp, disintegrating it into more of the gushers.
- Akolit
- You are disturbed by the damage you are doing but somehow... you want more
- roll 1d20+3 for minor punch on one of the surfers
- `DICE
- Akolit rolled 1d20+3 for minor punch on one of the surfers [ 1d20=17 ]{20}
- Akolit
- roll 1d6 for damage
- `DICE
- Akolit rolled 1d6 for damage [ 1d6=3 ]{3}
- vampsquirrel
- The surfer's half undead body takes your strike and continues lumbering at you.
- The imps continue trying to deal some damage to you despite your armor.
- roll 4#1d20-1
- `DICE
- vampsquirrel rolled 4#1d20-1 [ 1d20=6 ]{5}, [ 1d20=18 ]{17}, [ 1d20=10 ]{9}, [ 1d20=3 ]{2}
- vampsquirrel
- roll 1d6-1
- `DICE
- vampsquirrel rolled 1d6-1 [ 1d6=2 ]{1}
- vampsquirrel
- One of the surfer's boards manages to hit a weak point, but the blow is still softened enough to the point of barely being noticeable.
- You take 1 damage, it's your turn again.
- Akolit
- (20/21)
- You lunge at one of the undamaged surfers to grab it
- roll 1d20+4 to grapple
- `DICE
- Akolit rolled 1d20+4 to grapple [ 1d20=7 ]{11}
- vampsquirrel
- roll 1d20-1 to resist the grapple
- `DICE
- vampsquirrel rolled 1d20-1 to resist the grapple [ 1d20=7 ]{6}
- vampsquirrel
- You successfully grab the surfer.
- Akolit
- roll 1d20+3 to hit the slug imp with the surfer imp
- `DICE
- Akolit rolled 1d20+3 to hit the slug imp with the surfer imp [ 1d20=11 ]{14}
- vampsquirrel
- ((make a second roll, because you should probably have disadvantage for this))
- Akolit
- roll 1d20+3 to hit the slug imp with the surfer imp
- `DICE
- Akolit rolled 1d20+3 to hit the slug imp with the surfer imp [ 1d20=9 ]{12}
- vampsquirrel
- The imp connects with the slug imp, roll for damage.
- Akolit
- roll 1d8+3 for damage
- `DICE
- Akolit rolled 1d8+3 for damage [ 1d8=8 ]{11}
- vampsquirrel
- You pulverize the slug imp, shattering it into gushers, roll 1d4 for damage to the surfer imp.
- Akolit
- roll 1d4
- `DICE
- Akolit rolled 1d4 [ 1d4=2 ]{2}
- vampsquirrel
- The surfer imp is a little damaged, but seems mostly fine. Although, that might just be that he's half undead so he's not really all there.
- The remaining surfers, including the one in your hand, swing their boards at you doggedly.
- roll 3#1d20-1
- `DICE
- vampsquirrel rolled 3#1d20-1 [ 1d20=18 ]{17}, [ 1d20=2 ]{1}, [ 1d20=18 ]{17}
- vampsquirrel
- roll 2#1d6-1
- `DICE
- vampsquirrel rolled 2#1d6-1 [ 1d6=4 ]{3}, [ 1d6=1 ]{0}
- Akolit
- (muh minor action)
- vampsquirrel
- (You picked an imp up and swung with it, I'm ruling that uses your major and minor)
- Akolit
- (thats fair)
- vampsquirrel
- Two of them connect, one actually hurts you for 4 damage as it seems to have stumbled onto a weak point, the other feels like a gentle massage.
- The one that didn't connect accidentally throws away his surfboard and half of an arm, he seems unperturbed by this fact.
- Your move again.
- Akolit
- You are a bit disturbed by these little creatures
- (16/21)
- roll 1d20+3 to hit the non-damaged imp
- `DICE
- Akolit rolled 1d20+3 to hit the non-damaged imp [ 1d20=6 ]{9}
- vampsquirrel
- You connect, man these guys are really slow.
- Akolit
- roll 1d20+3 to damage
- `DICE
- Akolit rolled 1d20+3 to damage [ 1d20=17 ]{20}
- Akolit
- (oops)
- roll 1d6+3 to damage
- `DICE
- Akolit rolled 1d6+3 to damage [ 1d6=3 ]{6}
- vampsquirrel
- You punch it right in the face, its neck snaps and its head is now lolling on its back held only by a tenuous amount of carapace. The imps are still unperturbed.
- Akolit
- You blink and swallow
- roll 1d20+3 for minor hit
- `DICE
- Akolit rolled 1d20+3 for minor hit [ 1d20=9 ]{12}
- vampsquirrel
- Your minor attack connects, which one are you attacking?
- Akolit
- roll 1d6 to finish to neck-broken imp
- `DICE
- Akolit rolled 1d6 to finish to neck-broken imp [ 1d6=3 ]{3}
- vampsquirrel
- You hit it again, this time in the torso. It's head falls off. The imps are still unperturbed and it continues on swinging its surfboard at you doggedly.
- The three imps swing their boards at you, even the headless one.
- roll 3#1d20-1
- `DICE
- vampsquirrel rolled 3#1d20-1 [ 1d20=15 ]{14}, [ 1d20=18 ]{17}, [ 1d20=10 ]{9}
- vampsquirrel
- roll 1d6+3
- `DICE
- vampsquirrel rolled 1d6+3 [ 1d6=3 ]{6}
- vampsquirrel
- The one you're holding manages to hit you in a vulnerable point again, but the blow's cushioned enough that it only does 2 damage.
- Akolit
- (15/21)
- roll 1d20+3 to slug the imp you've been grappling this whole time
- `DICE
- Akolit rolled 1d20+3 to slug the imp you've been grappling this whole time [ 1d20=20 ]{23}
- vampsquirrel
- You slug the hell out of it, roll double damage die for your crit.
- Akolit
- roll 2d6+3 to make it hurt
- `DICE
- Akolit rolled 2d6+3 to make it hurt [ 2d6=7 ]{10}
- vampsquirrel
- You punch straight through the imp, and it explodes like a cheap toy. Its limbs all disconnect from its torso so you're only holding a piece of it and the others are just kind of lying around.
- Once it's laid like that for long enough to become awkward, it actually disintegrates into more gushers.
- Akolit
- "Dis9ustin9...."
- roll 1d20+3 to minor pwanch the imp with 3 damage on it already
- `DICE
- Akolit rolled 1d20+3 to minor pwanch the imp with 3 damage on it already [ 1d20=2 ]{5}
- Akolit
- (shucks)
- vampsquirrel
- You miss the imp. It doesn't even try to dodge, you just pwanch over its shoulder.
- Akolit
- You shift to all sixes and crawl up the cave wall
- vampsquirrel
- You crawl up the cave wall and the imps look at you trying to figure out what to do for a moment.
- Eventually the headless one grabs its head and hands it to its less damaged comrade, who promptly tries to throw it at you.
- roll 1d20-1
- `DICE
- vampsquirrel rolled 1d20-1 [ 1d20=12 ]{11}
- Akolit
- You are very grateful for Velcha's work to allow you to do this
- vampsquirrel
- It bounces off your armor, and the headless imp looks at the other imp and spreads its arms in a manner indicative of "What the fuck bro?"
- Yes, the headless imp *looks* at the other imp, I'm not sure how this works either, but it's happening.
- Anyways, back to the combat, the headless imp grabs the first imps detached hand and tries to throw it at you.
- roll 1d20-3
- `DICE
- vampsquirrel rolled 1d20-3 [ 1d20=16 ]{13}
- vampsquirrel
- It would've probably hurt, if it could see well enough to throw. As is it just kind of flops into the wall and accomplishes nothing.
- Your turn.
- Akolit
- You are disgusted by their utter lack of teamwork and respect for each other
- You pounce from the ceiling on the blind one
- roll 1d20+3 to hit
- `DICE
- Akolit rolled 1d20+3 to hit [ 1d20=16 ]{19}
- Akolit
- roll 1d6+3 for damage
- `DICE
- Akolit rolled 1d6+3 for damage [ 1d6=2 ]{5}
- vampsquirrel
- You land on top of it, and it literally falls apart.
- After laying in pieces for an uncomfortable amount of time, it disintegrates into more gushers.
- Akolit
- roll 1d20+3 to forget about how gross these imps are and minor hit the last one
- `DICE
- Akolit rolled 1d20+3 to forget about how gross these imps are and minor hit the last one [ 1d20=1 ]{4}
- Akolit
- (that's what i get for getting sassy lol)
- vampsquirrel
- You fail and are overcome by how ridiculously gross all this is. Jegus, they just dismember all over the place, what is wrong with this game? You think you'll need to pass a sanity check just to do things on your next turn.
- Akolit
- (what is
- ?)
- vampsquirrel
- Meanwhile the remaining imp swings its claws at you. Or rather claw since its other hand is currently a ways down the tunnel.
- (sanity is one of the new skills)
- roll 1d20-1
- `DICE
- vampsquirrel rolled 1d20-1 [ 1d20=17 ]{16}
- vampsquirrel
- roll 1d4-1
- `DICE
- vampsquirrel rolled 1d4-1 [ 1d4=2 ]{1}
- vampsquirrel
- It manages to find a weakness in your armor, and lightly scratches you for 1 damage.
- Akolit
- (its not on my sheet :( )
- (14/21)
- vampsquirrel
- (it's in the new edition of the phb, you should update it to include sanity)
- (anyways, it scales off of WIS, so just roll that)
- Akolit
- (okie)
- roll 1d20 for sanes
- `DICE
- Akolit rolled 1d20 for sanes [ 1d20=9 ]{9}
- Akolit
- (phooie)
- vampsquirrel
- Your really grossed out, but you manage to suppress your desire to vomit enough that you can take one action this turn.
- Akolit
- roll 1d20+3 to make that action a STRONG punch
- `DICE
- Akolit rolled 1d20+3 to make that action a STRONG punch [ 1d20=2 ]{5}
- Akolit
- (fuuuuuuuuuuuuuuuu)
- vampsquirrel
- You try to make a strong punch and fail. Instead you make a sweet punch and pet the imp kindly. Somewhere in the distance you swear you can hear someone screaming about not petting enemies.
- The imp retaliates with a claw swipe.
- roll 1d20-1
- `DICE
- vampsquirrel rolled 1d20-1 [ 1d20=12 ]{11}
- vampsquirrel
- Its one armed attack is easily dodged by you, and you're a little miffed at this response to your pet.
- Your turn again, you've finally gotten over how grossed out you were.
- Akolit
- roll 1d20+3 to hit
- `DICE
- Akolit rolled 1d20+3 to hit [ 1d20=10 ]{13}
- Akolit
- (less sass the better)
- vampsquirrel
- You finally successfully hit the imp, roll damage.
- Akolit
- roll 1d6+3 for the paaain
- `DICE
- Akolit rolled 1d6+3 for the paaain [ 1d6=5 ]{8}
- vampsquirrel
- Your fist brings the paaain to the poor imp, knocking him to bits. He eventually disintegrates too, but not before laying there dismembered for an uncomfortably long time.
- vampsquirrel
- You receive 68 build grist 43 tier 1 grist, and 50 xp from all this violence.
- Akolit
- You breathe slowly
- vampsquirrel
- You scale another level on your echeladder, attaining the sort-of-appreciable rank Myrmidon't.
- vampsquirrel
- ===END===
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