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- Initialize engine version: 5.4.0f3 (a6d8d714de6f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 660 Ti (ID=0x1183)
- Vendor: NVIDIA
- VRAM: 2016 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\ArabicSupport.dll (this message is harmless)
- Loading D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\ArabicSupport.dll into Unity Child Domain
- - Completed reload, in 0.111 seconds
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\System.dll (this message is harmless)
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\UnityScript.dll (this message is harmless)
- OnLevelWasLoaded was found on ResourceManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.243244 ms
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 3918 -> priority: 1
- Thread -> id: 385c -> priority: 1
- The referenced script on this Behaviour (Game Object 'EventSystem') is missing!
- (Filename: Line: 1656)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.612667 ms
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1127.
- Total: 0.699600 ms (FindLiveObjects: 0.071866 ms CreateObjectMapping: 0.062577 ms MarkObjects: 0.543644 ms DeleteObjects: 0.013200 ms)
- The referenced script on this Behaviour (Game Object 'Icon') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Icon') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '__LOGIC__') is missing!
- (Filename: Line: 1656)
- A script behaviour (probably WorldExporter?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1713)
- Platform assembly: D:\Download\Project Automata Alpha Demo v2\Project Automata 0.4.4.5_Data\Managed\Boo.Lang.dll (this message is harmless)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.213955 ms
- The referenced script on this Behaviour (Game Object 'TownPanel') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RightPanel') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RightPanel') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RightPanel') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'LeftSideBar') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RightPanel') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RightPanel') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RightPanel') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Title Text') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'BuildingStatisticsArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'FilterChoiceArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'BuildingStatisticsArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'BuildingStatisticsArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'SubTabsArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'CurrentDestinationArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'CurrentDestinationArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RightPanel') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Text') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'BuildingStatisticsArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'SubTabsArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'CurrentDestinationArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'SubTabsArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'CurrentDestinationArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeChangeArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'ResourceIcon') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'UseMapButton') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'ChangeDestinationFilterArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'ChangeDestinationFilterArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'LivestockListArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'UseMapButton') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Destinations') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'ChangeDestinationFilterArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'HarvesterInUseVariableText') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DestinationListArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DestinationListArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DestinationListArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DestinationHolder(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DestinationListArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'TotalPopulationVariableText') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DestinationListArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DestinationListArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DestinationHolder(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeProductIcon(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DestinationHolder(Clone)') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'productContextTab') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'RecipeListArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DestinationListArea') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'ProductSurplusProduct1Area') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'DeliveringIcon') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Output1ButtonText') is missing!
- (Filename: Line: 1656)
- Couldn't find building for recipe: Coal Mine
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Couldn't find building for recipe: Gas Pump
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Couldn't find building for recipe: Iron Mine
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Couldn't find building for recipe: Lumberyard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Couldn't find building for recipe: OIL DRILL
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 15115.
- Total: 19.454845 ms (FindLiveObjects: 0.558800 ms CreateObjectMapping: 0.909822 ms MarkObjects: 10.413334 ms DeleteObjects: 7.566045 ms)
- DESTROYING ALL CITIES
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- using seed: 339754313
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to place a resource node on blocked space!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin creating gatherer: GAS PUMP. To produce: Gas (ProjectAutomata.ProductDefinition)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- New York creating gatherer: LUMBERYARD. To produce: Wood (ProjectAutomata.ProductDefinition)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Default clip could not be found in attached animations list.
- (Filename: Line: 402)
- Manhattan creating gatherer: LUMBERYARD. To produce: Wood (ProjectAutomata.ProductDefinition)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Default clip could not be found in attached animations list.
- (Filename: Line: 402)
- Kopenhagen creating gatherer: LUMBERYARD. To produce: Wood (ProjectAutomata.ProductDefinition)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Default clip could not be found in attached animations list.
- (Filename: Line: 402)
- Amsterdam creating gatherer: GAS PUMP. To produce: Gas (ProjectAutomata.ProductDefinition)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- London creating gatherer: LUMBERYARD. To produce: Wood (ProjectAutomata.ProductDefinition)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Default clip could not be found in attached animations list.
- (Filename: Line: 402)
- Madrid creating gatherer: OIL DRILL. To produce: Oil (ProjectAutomata.ProductDefinition)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- City connection time: 164.1616 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bought building
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Changing name of building from: Petrochemical Plant 1 to OIL
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Changing name of building from: OIL to RUBBER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ArgumentException: failed to convert parameters
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at DataBinding.DataBindingClickable.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ArgumentOutOfRangeException: Argument is out of range.
- Parameter name: index
- at System.Collections.Generic.List`1[ProjectAutomata.Job].get_Item (Int32 index) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.SelectJob (System.Collections.Generic.List`1 jobs) [0x00000] in <filename unknown>:0
- at ProjectAutomata.JobDelegator.LogicTick () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ArgumentException: failed to convert parameters
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at DataBinding.DataBindingClickable.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bought building
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Pathfinding failed for non-offroad vehicle! True | {37761},{10}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Truck is stuck
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Pathfinding failed for non-offroad vehicle! True | {37505},{10}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Truck is stuck
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
- at RecipeUserJobDelegator.<SortDisplayedBuildings>m__61 (.Building d) [0x00000] in <filename unknown>:0
- at System.Linq.SortSequenceContext`2[Building,System.Single].Initialize (.Building[] elements) [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1[Building].PerformSort () [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1+<Sort>c__Iterator21[Building].MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[Building] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.SortDisplayedBuildings () [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.AddedPoBuilding (.Building b) [0x00000] in <filename unknown>:0
- at ProjectAutomata.JobDelegator.BuildingChangedController (.Building b) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.BuildingChangedController (.Building b) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at ProjectAutomata.BuildingManager.Register (.Building building) [0x00000] in <filename unknown>:0
- at Building.Create (.Building prefab, Int32 x, Int32 y, Direction rotation, IBuildingOwner owner) [0x00000] in <filename unknown>:0
- at ProjectAutomata.ConstructionSite.Done () [0x00000] in <filename unknown>:0
- at ProjectAutomata.ConstructionSite.Work () [0x00000] in <filename unknown>:0
- at ProjectAutomata.BuildTask+<_ExecuteTask>c__Iterator26.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
- at RecipeUserJobDelegator.<SortDisplayedBuildings>m__61 (.Building d) [0x00000] in <filename unknown>:0
- at System.Linq.SortSequenceContext`2[Building,System.Single].Initialize (.Building[] elements) [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1[Building].PerformSort () [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1+<Sort>c__Iterator21[Building].MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[Building] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.SortDisplayedBuildings () [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.NewStorage (ProjectAutomata.ProductStorage stor, Boolean sortDisplayed) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.NewStorage (ProjectAutomata.ProductStorage stor) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at ProjectAutomata.ProductStorage.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
- at BuildingDistanceLeaf+<Check>c__Iterator20.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- BuildingDistanceLeaf:Start()
- (Filename: Line: -1)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
- at RecipeUserJobDelegator.<SortDisplayedBuildings>m__61 (.Building d) [0x00000] in <filename unknown>:0
- at System.Linq.SortSequenceContext`2[Building,System.Single].Initialize (.Building[] elements) [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1[Building].PerformSort () [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1+<Sort>c__Iterator21[Building].MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[Building] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.SortDisplayedBuildings () [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.AddedPoBuilding (.Building b) [0x00000] in <filename unknown>:0
- at ProjectAutomata.JobDelegator.BuildingChangedController (.Building b) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.BuildingChangedController (.Building b) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at ProjectAutomata.BuildingManager.Register (.Building building) [0x00000] in <filename unknown>:0
- at Building.Create (.Building prefab, Int32 x, Int32 y, Direction rotation, IBuildingOwner owner) [0x00000] in <filename unknown>:0
- at ProjectAutomata.ConstructionSite.Done () [0x00000] in <filename unknown>:0
- at ProjectAutomata.ConstructionSite.Work () [0x00000] in <filename unknown>:0
- at ProjectAutomata.BuildTask+<_ExecuteTask>c__Iterator26.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
- at RecipeUserJobDelegator.<SortDisplayedBuildings>m__61 (.Building d) [0x00000] in <filename unknown>:0
- at System.Linq.SortSequenceContext`2[Building,System.Single].Initialize (.Building[] elements) [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1[Building].PerformSort () [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1+<Sort>c__Iterator21[Building].MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[Building] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.SortDisplayedBuildings () [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.NewStorage (ProjectAutomata.ProductStorage stor, Boolean sortDisplayed) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.NewStorage (ProjectAutomata.ProductStorage stor) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at ProjectAutomata.ProductStorage.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
- at RecipeUserJobDelegator.<SortDisplayedBuildings>m__61 (.Building d) [0x00000] in <filename unknown>:0
- at System.Linq.SortSequenceContext`2[Building,System.Single].Initialize (.Building[] elements) [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1[Building].PerformSort () [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1+<Sort>c__Iterator21[Building].MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[Building] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.SortDisplayedBuildings () [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.AddedPoBuilding (.Building b) [0x00000] in <filename unknown>:0
- at ProjectAutomata.JobDelegator.BuildingChangedController (.Building b) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.BuildingChangedController (.Building b) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at (wrapper delegate-invoke) System.Action`1<Building>:invoke_void__this___Building (Building)
- at ProjectAutomata.BuildingManager.Register (.Building building) [0x00000] in <filename unknown>:0
- at Building.Create (.Building prefab, Int32 x, Int32 y, Direction rotation, IBuildingOwner owner) [0x00000] in <filename unknown>:0
- at ProjectAutomata.ConstructionSite.Done () [0x00000] in <filename unknown>:0
- at ProjectAutomata.ConstructionSite.Work () [0x00000] in <filename unknown>:0
- at ProjectAutomata.BuildTask+<_ExecuteTask>c__Iterator26.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
- at RecipeUserJobDelegator.<SortDisplayedBuildings>m__61 (.Building d) [0x00000] in <filename unknown>:0
- at System.Linq.SortSequenceContext`2[Building,System.Single].Initialize (.Building[] elements) [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1[Building].PerformSort () [0x00000] in <filename unknown>:0
- at System.Linq.QuickSort`1+<Sort>c__Iterator21[Building].MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Building]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToList[Building] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.SortDisplayedBuildings () [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.NewStorage (ProjectAutomata.ProductStorage stor, Boolean sortDisplayed) [0x00000] in <filename unknown>:0
- at RecipeUserJobDelegator.NewStorage (ProjectAutomata.ProductStorage stor) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at (wrapper delegate-invoke) ProjectAutomata.ProductStorage/OnNewStorageDelegate:invoke_void__this___ProductStorage (ProjectAutomata.ProductStorage)
- at ProjectAutomata.ProductStorage.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- selected a new specialization for a recipe user!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ArgumentException: failed to convert parameters
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at DataBinding.DataBindingClickable.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Changing name of building from: Glassworks & Smelter to Bottlemaker
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Berlin (ProjectAutomata.City) sold product to Player Controller (Player)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Berlin (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Controller (Player) sold product to Amsterdam (ProjectAutomata.City)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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