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- Gliding (Ex): A raptoran can use her wings to glide, negat-
- ing damage from a fall of any height and allowing 20 feet of
- forward travel for every 5 feet of descent. Raptorans glide
- at a speed of 40 feet (average maneuverability). Even if a
- raptoran’s maneuverability improves, she can’t hover while
- gliding. A raptoran can’t glide while carrying a medium
- or heavy load.
- If a raptoran becomes unconscious or helpless while
- in midair, her wings naturally unfurl and powerful liga-
- ments stiffen the wings. The raptoran descends in a tight
- corkscrew and takes only 1d6 points of falling damage, no
- matter what the actual distance of the fall.
- • Flight (Ex): When a raptoran reaches 5 Hit Dice, she becomes
- able to fly at a speed of 40 feet (average maneuverability). A
- raptoran can’t fly while carrying a medium or heavy load
- or while fatigued or exhausted.
- Raptorans can safely f ly for a number of rounds
- equal to their Constitution modifier (minimum 1
- round). They can exert themselves to f ly for up to twice
- as long, but then they’re fatigued at the end of the f light.
- Raptorans are likewise fatigued after spending a total of
- more than 10 minutes per day f lying. Because raptorans
- can glide before, after, and between rounds of actual
- f light, they can remain aloft for extended periods (even
- if they can only use f light for 1 round at a time without
- becoming fatigued).
- When they reach 10 Hit Dice, raptorans have enough
- stamina and prowess to fly for longer periods. They can fly
- at a speed of 40 feet (average maneuverability), and flying
- requires no more exertion than walking or running.
- A raptoran with flight can make a dive attack. A dive
- attack works like a charge, but the raptoran must move a
- minimum of 30 feet and descend at least 10 feet. A raptoran
- can make a dive attack only when wielding a piercing
- weapon; if the attack hits, it deals double damage.
- A raptoran with flight can use the run action while
- flying, provided she flies in a straight line.
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