Lance_Lake

7 Days to Die Help

May 29th, 2021 (edited)
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  1. Full Manual: https://7daystodie.com/wp-content/uploads/2021/05/Twitch_Integration_V1-2.pdf
  2.  
  3. Commands
  4. =========
  5. Commands will appear on the stream that you can type in. Also, you have the following 2 commands available.
  6.  
  7. #checkpoints or #cp Checks points balance Points and Special Points.
  8. #gamestage or #gs Checks game stage for streamer.
  9.  
  10. See a complete list of commands and what they do below.
  11.  
  12. Admin Commands
  13. ===============
  14. #commands Lists administration chat commands
  15. #cp [target] Checks points for a specified viewer
  16. #setpot [value] Sets the value of the pot. The pot will continue to increase with interaction.
  17. #setcooldown [seconds] Sets the cooldown duration between spawning.
  18. #addpp [target|all] [value] Adds the number of PP to targeted viewer.
  19. #addsp [target] [value] Adds the number of SPECIAL points to targeted viewer. Does not expire.
  20.  
  21. Only Lance
  22. ===============
  23. #setpointrate [value] Sets the number of points earned per 10 seconds. Default is 1. Subs gain double points. Also available in the options menu.
  24.  
  25. ALL COMMANDS (and what they do)
  26. =================================
  27. #spawn_normal spawns a normal zombie
  28. #spawn_crawler spawns a crawler zombie
  29. #spawn_spider spawns a spider zombie
  30. #spawn_biker spawns a biker zombie
  31. #spawn_soldier spawns a soldier zombie
  32. #spawn_mama spawns a big mama zombie
  33. #spawn_cop spawns a cop zombie
  34. #spawn_demo spawns a demo zombie
  35. #spawn_snake spawns a snake
  36. #spawn_coyote spawns a coyote
  37. #spawn_vulture spawns a vulture
  38. #spawn_boar spawns a boar
  39. #spawn_dog spawns a dog
  40. #spawn_lion spawns a lion
  41. #spawn_wolf spawns a wolf
  42. #spawn_direwolf spawns a direwolf
  43. #spawn_bear spawns a bear
  44. #spawn_radvulture spawns a radiated vulture
  45. #spawn_wight spawns a wight zombie
  46. #spawn_feral spawns a feral zombie
  47. #spawn_rad spawns a radiated zombie
  48. #supply_weapon supplies a weapon crate
  49. #supply_armor supplies an armor crate
  50. #supply_mods supplies a mods crate
  51. #supply_utility supplies an utility crate
  52. #supply_tool supplies a tool crate
  53. #supply_meds supplies a medical crate
  54. #supply_meal supplies a meal crate
  55. #supply_books supplies a book crate
  56. #supply_bicycle supplies a bicycle parts crate
  57. #supply_minibike supplies a minibike parts crate
  58. #supply_motorcycle supplies a motorcycle parts crate
  59. #supply_4x4 supplies a 4x4 parts crate
  60. #supply_resource supplies a resource crate
  61. #supply_electrical supplies an electrical crate
  62. #supply_ammo supplies an ammo crate
  63. #supply_sammo supplies a special ammo crate
  64. #supply_explosives supplies an explosives crate
  65. #supply_robo supplies a robotic crate
  66. #blur Blurs the vision of the target and their party for 60 seconds. Does not allow other Vision Effects or Headshot Only to be applied.
  67. #distort Distorts the vision of the target and their party for 60 seconds. Does not allow other Vision Effects or Headshot Only to be applied.
  68. #greyscale Changes the vision of the target and their party to black and white for 60 seconds. Does not allow other Vision Effects or Headshot Only to be applied.
  69. #regen Cancels Hurt if enabled on Target or increases health regen and removes all criticals for the target and their party for 60 seconds.
  70. #hurt Cancels Regen if enabled on Target or reduces the max health of the target and their party for 30 seconds.
  71. #fast Cancels Slow if enabled on Target or increases the movement speed of the target and their party for 60 seconds.
  72. #slow Cancels Fast if enabled on Target or reduces the movement speed of the target and their party for 60 seconds.
  73. #jump Increases jump height of the target and their party for 60 seconds.
  74. #energize Increases stamina regeneration of the target and their party for 60 seconds.
  75. #shield Increases the damage resistance of the target and their party for 60 seconds.
  76. #boost_melee Cancels Weaken/No Melee if enabled on Target or increases melee damage for the target and their party for 30 seconds. Does not allow Boost Range to be applied.
  77. #boost_range Cancels Weaken/No Range if enabled on Target or increases range damage for the target and their party for 30 seconds. Does not allow Boost Melee to be applied.
  78. #weak_melee You have decreased melee damage. 75% melee damage
  79. #no_melee Cancels Boost Melee if enabled on Target or stops any melee attacks for the target and their party for 30 seconds. Does not allow Anti-leech, Weaken Range, No Range or Headshot Only to be applied.
  80. #weak_range You have decreased ranged damage. 75% ranged damage
  81. #no_range Cancels Boost Range if enabled on Target or stops any range attacks for the target and their party for 30 seconds. Does not allow Anti-leech, Weaken Melee, No Melee or Headshot Only to be applied.
  82. #leech Cancels Anti-Leech if enabled on Target or apply all damage given as health to the target and their party for 30 seconds.
  83. #antileech Cancels Leech if enabled on Target or apply all damage given as damage to the target and their party for 30 seconds. Does not allow Weaken Melee, Weaken Range, No Melee, No Range or Headshot Only to be applied.
  84. #keep_moving Cancels Stay Still if enabled on Target or damages the target and their party for 30 seconds if they stop moving.
  85. #stay_still Cancels Keep Moving if enabled on Target or heals the target and their party for 30 seconds if they stop moving.
  86. #headshot Target and their party can only damage zombies and animals with headshots. Does not allow Vision Effects, Weaken Melee, Weaken Range, No Melee, No Range or Anti-Leech to be applied.
  87. #ragdoll All nearby zombies around the target fall down for a few seconds.
  88. #shock_near All nearby zombies around the target are shocked for a few seconds.
  89. #burn_near All nearby zombies around the target are burned for a few seconds.
  90. #kaboom Explodes all zombies around the target without harming the target.
  91. #repair Slightly repairs all toolbelt items for target and their party.
  92. #degrade Slightly degrades all toolbelt items for target and their party.
  93. #enrage Forces all nearby zombies and animals to become enraged and attack the target.
  94. #pull Pulls all spawned enemies to the target so they can't escape.
  95. #spoil Spoils all food in the inventory of the target and their party.
  96. #scare Scares the target with a random enemy sound around the level of the target.
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