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- audio/engine_1.asm:357: and $30
- audio/engine_1.asm:469: and $c0
- audio/engine_1.asm:893: and $3f
- audio/engine_1.asm:946: or $80 ; use counter mode (i.e. disable output when the counter reaches 0)
- audio/engine_1.asm:947: and $c7 ; zero the unused bits in the register
- audio/engine_1.asm:1247: and $c0
- audio/engine_1.asm:1252: and $3f
- audio/engine_1.asm:1430: and $c0
- audio/engine_1.asm:1632: and $3
- audio/engine_2.asm:368: and $30
- audio/engine_2.asm:480: and $c0
- audio/engine_2.asm:904: and $3f
- audio/engine_2.asm:957: or $80 ; use counter mode (i.e. disable output when the counter reaches 0)
- audio/engine_2.asm:958: and $c7 ; zero the unused bits in the register
- audio/engine_2.asm:1310: and $c0
- audio/engine_2.asm:1315: and $3f
- audio/engine_2.asm:1493: and $c0
- audio/engine_2.asm:1695: and $3
- audio/engine_3.asm:357: and $30
- audio/engine_3.asm:469: and $c0
- audio/engine_3.asm:893: and $3f
- audio/engine_3.asm:946: or $80 ; use counter mode (i.e. disable output when the counter reaches 0)
- audio/engine_3.asm:947: and $c7 ; zero the unused bits in the register
- audio/engine_3.asm:1247: and $c0
- audio/engine_3.asm:1252: and $3f
- audio/engine_3.asm:1430: and $c0
- audio/engine_3.asm:1632: and $3
- engine/battle/animations.asm:1917: and $3 ; is it H-blank?
- engine/battle/animations.asm:2389: and $7f
- engine/battle/animations.asm:2396: and $80
- engine/battle/animations.asm:2424: and $7f
- engine/battle/animations.asm:2430: and $80
- engine/battle/animations.asm:2431: xor $80
- engine/battle/animations.asm:2643: and $7f
- engine/battle/core.asm:509: xor $1
- engine/battle/core.asm:659: xor $1
- engine/battle/core.asm:663: xor $1
- engine/battle/core.asm:2646: and $3f
- engine/battle/core.asm:2726: and $3f
- engine/battle/core.asm:2880: and $3f
- engine/battle/core.asm:4045: and $3
- engine/battle/core.asm:4073: and $3f
- engine/battle/core.asm:4076: and $3f
- engine/battle/core.asm:4080: and $3f
- engine/battle/core.asm:4084: and $3f
- engine/battle/core.asm:4093: and $3f
- engine/battle/core.asm:4106: and $3
- engine/battle/core.asm:5014: xor $01
- engine/battle/core.asm:5019: xor $01
- engine/battle/core.asm:5058: xor $01 ; flip turn for the stat modifier raising function
- engine/battle/core.asm:5077: xor $01 ; flip turn back to the way it was
- engine/battle/core.asm:6048: and $3
- engine/battle/display_effectiveness.asm:3: and $7F
- engine/battle/effects.asm:44: and $7
- engine/battle/effects.asm:61: and $7
- engine/battle/effects.asm:783: and $1
- engine/battle/effects.asm:802: and $1
- engine/battle/effects.asm:953: and $3
- engine/battle/effects.asm:958: and $3
- engine/battle/effects.asm:1095: and $3
- engine/battle/effects.asm:1099: and $3
- engine/battle/effects.asm:1144: and $3
- engine/battle/effects.asm:1226: and $3
- engine/battle/effects.asm:1306: and $3
- engine/battle/effects.asm:1335: and $3f
- engine/battle/effects.asm:1346: and $7
- engine/events/give_pokemon.asm:23: and $7f
- engine/events/heal_party.asm:53: and $c0
- engine/events/hidden_objects/vermilion_gym_trash.asm:90: and $e
- engine/events/poison.asm:11: and $3 ; is the counter a multiple of 4?
- engine/gfx/mon_icons.asm:25: xor $1
- engine/gfx/palettes.asm:330: and $07
- engine/gfx/palettes.asm:465: and $3
- engine/gfx/palettes.asm:497: and $3
- engine/gfx/sprite_oam.asm:60: and $80
- engine/items/item_effects.asm:1736: and $80
- engine/menus/display_text_id_init.asm:66: and $fc
- engine/menus/main_menu.asm:200: and $c ; did the enemy press A or B?
- engine/menus/main_menu.asm:204: and $c ; did the player press A or B?
- engine/menus/main_menu.asm:209: and $c ; did the player press A or B?
- engine/menus/main_menu.asm:219: and $3
- engine/menus/main_menu.asm:652: and $3f
- engine/menus/naming_screen.asm:201: xor $1
- engine/menus/save.asm:320: and $7f
- engine/menus/save.asm:437: and $7f
- engine/menus/save.asm:458: and $7f
- engine/menus/save.asm:581: and $7f
- engine/movie/trade.asm:315: xor $1
- engine/movie/trade.asm:602: xor $3c ; make link cable flash
- engine/movie/trade.asm:747: xor $1
- engine/overworld/cut.asm:109: xor $60
- engine/overworld/cut2.asm:19: xor $64
- engine/overworld/cut2.asm:69: xor $64
- engine/overworld/elevator.asm:15: xor $fe
- engine/overworld/elevator.asm:58: and $3
- engine/overworld/movement.asm:79: and $3
- engine/overworld/movement.asm:317: and $3
- engine/overworld/movement.asm:358: and $7f
- engine/overworld/movement.asm:692: and $7f
- engine/overworld/movement.asm:886: and $3
- engine/overworld/pathfinding.asm:150: and $3
- engine/overworld/player_animations.asm:228: xor $1 ; make the bird flap its wings
- engine/overworld/player_animations.asm:302: and $3
- engine/overworld/player_animations.asm:345: xor $1
- engine/overworld/player_animations.asm:455: xor $1
- engine/overworld/tilesets.asm:50: and $1
- engine/overworld/tilesets.asm:53: and $1
- engine/overworld/update_map.asm:69: and $3
- engine/overworld/update_map.asm:70: or $98
- engine/overworld/update_map.asm:97: and $3
- engine/overworld/update_map.asm:98: or $98
- engine/pokemon/bills_pc.asm:154: and $7f
- engine/pokemon/bills_pc.asm:239: and $7f
- engine/pokemon/experience.asm:61: and $7f
- engine/pokemon/experience.asm:96: and $80
- engine/pokemon/status_screen.asm:367: and $3f
- engine/slots/game_corner_slots2.asm:3: and $8
- engine/slots/slot_machine.asm:226: xor $1
- engine/slots/slot_machine.asm:459: xor $40
- engine/slots/slot_machine.asm:700: xor $40 ; make the slot wheel symbols flash
- home/delay.asm:17: and $80
- home/move_mon.asm:113: and $1
- home/move_mon.asm:119: and $1
- home/move_mon.asm:126: and $1
- home/move_mon.asm:131: and $1
- home/overworld.asm:1466: and $e0
- home/overworld.asm:1470: and $1f
- home/overworld.asm:1480: and $e0
- home/overworld.asm:1484: and $1f
- home/overworld.asm:1499: and $03
- home/overworld.asm:1500: or $98
- home/overworld.asm:1513: and $03
- home/overworld.asm:1514: or $98
- home/overworld.asm:1721: and $03
- home/overworld.asm:1722: or $98
- home/overworld.asm:1735: and $e0
- home/overworld.asm:1739: and $1f
- home/overworld.asm:2202: and $3f
- home/uncompress.asm:254: and $1
- home/vcopy.asm:72: and $3
- home/vcopy.asm:73: or $98
- home/vcopy.asm:105: and $1f
- home/vcopy.asm:108: and $e0
- scripts/VermilionCity.asm:19: and $e
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