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18/02/2016 - KTOS P.3

sunhwapark Feb 17th, 2016 (edited) 11,249 Never
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  1. 18/02/2016 - KTOS Part.3
  2.  
  3. ※ This patch has been broken down into 3 separate posts. Please read them all!
  4. Part 1: http://pastebin.com/3sEDmN7A
  5. Part 2: http://pastebin.com/qz3jtM9D
  6. Part 3: (Current)
  7.  
  8. Skill changes will be listed below !
  9. // Translator's Note: [ If anyone has hard number changes ( for skills and etc) please PM(Gwenyth) Me or @Gwenyth me in a forum post so i can add them! ]
  10.  
  11. 1.Characters that use skills causing negative states will reduce the enemies resistance to that skill after more uses.
  12. - This only applies for 'Player v monster' interaction.
  13. - 'Player v Player' interaction will remain the same.
  14.  
  15. 2. Swordsmen Class
  16. [Cataphract]
  17. - Rush
  18.       : Attacking duration of the skill has been reduced.
  19.       : AOE attack ratio of this skill will now also become affected by the characters items.
  20.       : Skill Damage increased.
  21. - Earth Wave
  22.       : Changed to always deal 5 consecutive hits.
  23.       : Skill damage scaling will change .
  24.       : The stiff part of the animation for the skill has been removed.
  25. - Doom Spike
  26.       : Changed to always deal 5 consecutive hits.
  27.       : Changes to damage scaling.
  28.       : The stiff part of the animation for the skill has been removed. ( the pose that is held after casting i think)
  29.  
  30. [DoppelSoeldner]
  31.   - Cyclone: Fixed a problem where this skill had an abnormally high AOE attack ratio.
  32.  
  33. [Dragoon]
  34.  - Dragon Tooth
  35.       : Skill Damage Increased.
  36.       : Number of hits increased.
  37.       : This skill will now charge 50% faster than before.
  38.       : Cooldown reduced.
  39.  - Serpentine
  40.       : Skill Damage Increased.
  41.       : Skill attack range increased.
  42.       : The skills number of hits increased.
  43.       : Cooldown Reduced.
  44.  - Dragon Soar
  45.       : Skill Damage Increased.
  46.       : The skills number of hits increased.
  47.       : Cooldown Reduced.
  48.  
  49. 2. Wizard Classes
  50. [Elementalist]
  51.  - Prominence: The radius that prominence travels has been reduced to a smaller area than before.
  52.  
  53. [Chronomancer]
  54.  - BackMasking: When cast within the time range during battle, This skills effects can apply to allies that have been recently disabled/ cc'd.
  55.  
  56. [Warlock]
  57.  - Dark Surge: The Darkness attribute was unintentionally affecting bosses.
  58.  
  59. [Featherfoot]
  60.  - Blood Bath: Corrected a problem where the skill effects caused bosses to stop performing actions.
  61.  
  62.  
  63. 3. Archer Classes
  64. [Sapper]
  65.  - Collar Bomb
  66.       : Resistance rate of Collar Bomb has been reduced.
  67.       : Cooldown Reduced.
  68.  - Broom Trap: Cooldown Reduced.
  69.  - Detonate Trap: Cooldown Reduced.
  70.  
  71. [Wugushi]
  72.  - Poison Pot:You can now un-equip an equipped card in the poison pot with right-clic.
  73.  
  74. [Rogue]
  75.  - Sneak Hit: Fixed problem where the critical chance was applying even if you were facing the target from the front.
  76.  
  77. [Fletcher]
  78.  - BroadHead:
  79.       : Bleeding damage will  take into account the bonus damage attribute of this skill.
  80.       : The timer for Bleeding effects being applied will be faster than normal.
  81.       : Default duration of Bleeding [5s + SkillLevel * 1s] From  [5s + Skill LVL *0.5s ]
  82.       : Cooldown changed to 10 seconds.
  83.       : Skill Tool-tip will be changed.
  84.  - Singijeon: Fixed an issue where explosion damage was being abnormally applied.
  85.  
  86. [Falconer]
  87.  - Hanging Shot; If you swap weapon whilst you are under the hanging shot effect, the skill effect will immediately cancel.
  88.       : When swapping to a Musket weapon, Hanging shot will immediately cancel.
  89.  - During Hanging shot will not allow your weapon to swap to a musket weapon.
  90.       : For 2-Handed bows with Hanging Shot, Changing to 1-Handed Bow is still possible.
  91.  
  92.  
  93. 4. Cleric Classes
  94. [General]
  95.  - The maximum amount of consecutive buff effects that clerics can have has been increased to 7. ( From 5)
  96.  
  97. [Bokor]
  98.  - Hexing
  99.       : Changed to a Rank 2 Debuff.
  100.       : Resistance rate for Hexing been reduced.
  101.  - Effigy
  102.       : SP Consumption Reduced.
  103.       : Skill After-cast Delay reduced.
  104.  - Zombify: Fixed problem where Zombies would attempt attacks on friendly targets.
  105.  - Ogouveve: Damage Increase & Range Attributes added.
  106.  
  107. [Dievdirby]
  108.  - Carve
  109.       : Base Damage added.
  110.       : Cooldown Reduction.
  111.       : Number of consecutive hits increased.
  112.  - Carve Owl
  113.       : The firing rate of the Owl will increase.
  114.       : Skill damage increased.
  115.  
  116. [Paladin]
  117.  - Smite
  118.       : Skill Damage Increased.
  119.       : AOE Attack Ratio Increased.
  120.  - Conviction
  121.       : Skill damage Increased.
  122.       : AOE attack ratio increased.
  123.  - When an enemy is suffering from [Conviction] Smite deals 3 consecutive hits.
  124.  - Turn Undead
  125.       : Fixed an issue where Turn Undead was dealing Strike property attacks.
  126.       : Fixed issue where enemies were being killed in a wide area.
  127.       : Cooldown Reduced.
  128.       : Skill range increased
  129.       : The skill now applies to [3 + SkillLVL * 1]Targets, From [Skill LVL * 1]Targets
  130.  
  131. [Oracle]
  132.  - Clairvoyance: If there is no target available the skill will cancel.
  133.  
  134. [Plague Doctor]
  135.  - Bloodletting: Fixed a problem where under certain circumstances HP recovery was possible.
  136.  
  137. Thanks for reading!
  138.  
  139. Source Post: http://tos.nexon.com/community/tosnotice/view.aspx?n4ArticleSN=245
  140.  
  141. Translation by Gwenyth @TOS Forums.
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