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- =========================================
- Life in the village 2 1.01 --> Life in the village 2 1.02
- =========================================
- Added:
- - BlockCarpentry
- - Bonsai Trees 2
- - Botany Pots
- - Building Gadgets
- - Clumps
- - Cooking for Blockheads
- - EmbellishCraft
- - Extended Nether Backport
- - Inventory Sorter
- - Macaw's Doors
- - Mapper Base
- - Ore Excavation
- - Sound Filters
- - SwingThroughGrass
- - Text Damage Indicators
- - Waystones
- Updated:
- Aquaculture 2 (Aquaculture-1.15.2-2.0.16.jar --> Aquaculture-1.15.2-2.0.20.jar):
- Aquaculture-1.15.2-2.0.20.jar:
- Backported the following changes from 1.16.1:
- - Made the majority of raw fish edible
- - Added Spanish translations (Thanks to @feliclaria)
- - Added recipe groups to some recipes (Thanks to @BetaCarotina)
- - Fixed Neptunium Fillet Knife taking damage in some instances
- - Re-added Fish Bones as junk loot
- Better Animals Plus (Archived file --> Better Animals Plus 1.15.2-10.0.0):
- Better Animals Plus 1.15.2-10.0.0:
- Feature Additions
- Animals
- * Add butterflies
- * Add dragonflies
- * Add barracuda
- * Add flying fish
- * Add giant squid
- * Add colossal squid
- * Add piranha
- * Add octopus Items
- * Add bottled butterflies
- * Add bottled dragonflies
- * Add Bucket of Barracuda
- * Add Bucket of Flying Fish
- * Add Horseshoe Crab blood
- * Add calamari Misc
- * Add Octopus' Garden advancement
- * Add 20,000 Leagues of Trouble advancement
- * Add Bug Collector advancement
- * Add secret developer feature Feature Changes
- * 1.15: Remove all mythical features (Hand Of Fate, Zotzpyre, Hirschgeist + Skull + Advancements) They will be moved to our other mod Whisperwoods
- * Feral Wolves can now only be tamed when wearing an Ender Dragon head
- * Add custom textures for baby boar, deer, goose, pheasant, and turkey
- * Add new shark variants (hammerhead, goblin, mako, great white)
- * Update model for shark variants (tiger, whitetip, blue)
- * Make all animals available and non-hostile on Peaceful mode
- * Add baby brown bears (any meat)
- * Add baby black bears (salmon or honeycomb on 1.15)
- * Add baby feral wolves (antlers, must be tamed)
- * Add baby badgers (only occur naturally)
- * Brown bears, black bears, feral wolves, badgers, boar, crab, deer, goat, goose, horseshoe crab, turkey, squirrel, songbird, and pheasant will now naturally spawn as babies (25% chance)
- * Antlers can now be crafted into 3 bonemeal each
- * Bears can now rear and will defend their babies, like vanilla polar bears
- * Goats will now remember their friend when the world is unloaded Localization
- * Update Russian Translation
- * Made more messages localizable (coyote/feral wolf messages, tooltips, etc) Bugs
- * Make Lammergeiers Great Again! (No, seriously)
- * Fix crashes related to null variants (Shark rendering, whale rendering)
- * Fix heads with missing textures
- * Add Romanian and Finnish Translations
- * Fixed issue with serialization of types
- * Fix random crashes when certain entities spawned naturally
- * Fixed crash when taming animals
- * Fixed reindeer having weird leg placement
- * Fixed feral wolves not being able to heal to full health with food
- * Fixed coyote, feral wolves, and goats having odd walking animations
- * Fixed taranatulas spawning too much / in the light / in the wrong places
- * Fixed weird desync with feral wolves and coyotes when sitting (walking while sitting, etc)
- * Fix crash with Rosy's Update mod / overwriting vanilla bucket
- * 1.15: Fix songbirds sometimes not appearing as landed
- * 1.15: Fix walrus not moving when in water
- * 1.15: Possibly fix crash with Lammergeier navigation
- * 1.15: Fix Feral Wolves not dropping pelts and not changing eyes when tamed
- Collective (Archived file --> collective-1.15.2-1.48.jar):
- collective-1.15.2-1.48.jar:
- v1.47: (skipped) Added functions to easily write and read date formats.
- v1.48: Added function to receive the save folder of a world.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- collective-1.15.2-1.46.jar:
- Added functions to read a player inventory to a string/file and back again.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- collective-1.15.2-1.45.jar:
- Added spawn point functions for each dimension.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
- FTB Quests (ftb-quests-2.0.2.247.jar --> ftb-quests-2.0.2.250.jar):
- ftb-quests-2.0.2.250.jar:
- * Fixed files not saving/deleting properly, improved snbt format - LatvianModder
- * Fixed unreadable item name in reward table gui - LatvianModder
- ftb-quests-2.0.2.249.jar:
- * Improved filename creation for new chapters - LatvianModder
- ftb-quests-2.0.2.248.jar:
- * Fixed some bugs - LatvianModder
- Fairy Lights ( fairylights-3.0.9-1.15.2 --> fairylights-3.0.11-1.15.2):
- fairylights-3.0.11-1.15.2:
- Fix block lighting crash ([#86](https://github.com/pau101/Fairy-Lights/issues/86))
- fairylights-3.0.10-1.15.2:
- Add more defensive fence fastener valid surface detection
- Fast Leaf Decay (FastLeafDecay-v22.jar --> FastLeafDecay-v22.1.jar):
- FastLeafDecay-v22.1.jar:
- Check whether World is a ServerWorld to prevent crashes when casting.
- Light Overlay (Rift/Forge/Fabric) ([Forge / Fabric 1.15.x] v4.7.1 --> [Forge / Fabric 1.15.x] v4.7.2):
- [Forge / Fabric 1.15.x] v4.7.2:
- Fix an issue where crosses appear in mushroom biomes
- In case you are new to this merging method, this mod jar will work on both Fabric and Forge, just slap this jar into minecraft/mods and it will work.
- MineColonies (minecolonies-0.13.199-BETA-universal.jar --> minecolonies-0.13.313-BETA-universal.jar):
- minecolonies-0.13.313-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.313-BETA
- * Feature/research improvements (#5869) Add Happiness Research effect into code actually. Add xp research effect into code actually Readjust research tree to move some researches into better positions. * hotfix xp loop (#5871)
- Fixes the xp loop which happened when it tried to reduce a skills level to zero or lower, causing an int underflow. The new XP formula triggered this bug, as the old one semi-worked for negative levels too since it was quadratic
- minecolonies-0.13.309-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.309-ALPHA
- * Feature/research improvements (#5869) Add Happiness Research effect into code actually. Add xp research effect into code actually Readjust research tree to move some researches into better positions.
- minecolonies-0.13.308-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.308-ALPHA
- * hotfix xp loop (#5871) Fixes the xp loop which happened when it tried to reduce a skills level to zero or lower, causing an int underflow. The new XP formula triggered this bug, as the old one semi-worked for negative levels too since it was quadratic
- minecolonies-0.13.307-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.307-BETA
- * Herder use a FakePlayer to butcher animals (#5865) The herder now does player damage As a result, we now get player only drops, including rabbit feet. * Add alternate level scaling (#5867)
- This adds an alternate level scaling with a more delayed XP required curve, while keeping the starting levels more linear. So that we then have citizens more beeing able to reach higher levels like 45+ while not reducing the inital levels xp much. This also makes them a bit better in comparison to recruitable visitors, which start with higher skills. * Enhanced durability research for gates against multiple raiders (#5859)
- Enhanced durability research for gates against multiple raiders Add debug for visitors getting to zero pos * Fix/multiples (#5862)
- Better stat inheritance Increased pupil leveling Warehouse resolving to closest Remove recall all at townhall Add recall to citizen hut Fix team display on client side Vastly improve multiwarehouse research assignment Add some more info to delivery requests * Fix NRE when research missing (#5863)
- fix a missing null check on research existence * Tackle some things from Modtoberfest list (#5853)
- Fix research GUI to display arrows correctly * Replace a common NRE with a warning (#5858)
- This is mostly a logging change, to log a one line warning rather than a full stack This does enable the removal of the bad task from the queue when the NRE skipped that. * Break up big crafting jobs (#5852)
- Break crafting jobs into chunks based on the ingredients fitting in the inventory of the crafter This resolves the problem with cases where a crafting job requires more slots to load the recipe than the citizen has available. this becomes very visible when the recipe uses an ingredient with a maxStackSize of 1, and the output stacks higher than the number of inventory slots on the citizen.
- Today, we have a special recipe for level 3 bakery that uses water bottles, and making a stack of that recipe needs 32 of those, with a total slot requirement of 33 + 1 for output.
- The solution is to recognize the max recipe iterations we can load inputs for, and instead of creating a single crafting job of the full amount, calculate the maximum size we can process, and break it up into batches of that or smaller to accomplish the task. * fix fuel when furnace goes missing (#5851)
- If the furnace position doesn't have a furnace, remove it from the list and move on. * Upgradeable fortress walls (#5855)
- Fix null schematic name and level in the NBT preventing deco upgrade * Language adjustments & fix double claiming (#5849)
- Fixed the inconsistent raid messages The research start message is more descriptive Added missing scepter names and missing advancement description Removed Asher's fascination with towers ... and with exclamation marks Some more interesting titles were attempted for some advancements Some advancements' tooltips have been made more brief The Barrel is now called the Compost Barrel (seriously, confused me when I rejoined mc in 1.15) Players can no longer change styles when upgrading a hut Fixes chunk claiming happening twice * Short type based serialization for packets (#5844)
- Instead of serialization large "strings" we now serialize shorts for network usage to decrease the cost significantly. * Enabling POM upload. * hotfix add missing config checks * Feature/partial chunkload (#5839)
- Keep the colony chunks loaded as long as an owner/officer etc is around. Fix some banner pathing issues * Allocate builder to decorations (#5827)
- Decorations now transition to a build screen after placement The resources of the decoration can be seen, and the builder can be allocated A confirming message is sent to the players when a decoration is placed Decoration names have simplified names in some places (removed the long "schematics/decorations/" prefix) * Several fixes (#5830)
- Miners shouldn't open nodes in water/lava Fix lumberjack tree storage Avoid deconstruction of barrackstowers. Fix recipe sorting Fix constructiontape removing fluids Fix NPE * Schematic Update 1.15 * Garden Fix * Jungle fixes * Merge branch 'version/1.15' into Schematics115 * Jungle Update * New Scans of all but Medieval * Remove incorrect scans * Merge branch 'version/1.15' into Schematics115 * Minor fixes * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Spacewars huts added * Asian updates and adds * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Schematic updates, added some missing huts for asian, fortress alts * Merge branch 'version/1.15' into Schematics115 * Fortress Tavern update * Spacewars Concrete Mixer and Rails * Dark oak and Spacewars new huts, fix stone barracks * Add huts to Dark Oak * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
- * remove asian mechanic, uploaded prematurely
- * Medieval Oak, Spruce, Birch
- * Medieval Oak and Spruce updates
- * Sandstone update
- * Rabbit hutch and minor fixes
- * Minor fix
- * Schematic fixes and adds
- * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 Conflicts:
- src/main/resources/assets/minecolonies/schematics/stone/fletcherhut.blueprint
- * spacewars mineshafts
- * medieval rescans
- * Major rescan
- * Merge remote-tracking branch 'origin/Schematics115' into Schematics115
- * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
- * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
- * Mesa Plantation Tag Test
- * Wooden rescan for possible armor stand issues
- * New huts added
- * Player housing and roads fixes
- * Medieval updates
- * Merge remote-tracking branch 'origin/Schematics115' into Schematics115
- * Merge branch 'version/1.15' into Schematics115
- * Update src/main/resources/assets/minecolonies/lang/en_us.json Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected]) * Concrete mixer, rabbit herder, medieval birch and other minor scans * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Update en_us.json * Merge branch 'version/1.15' into Schematics115 * Remove random scan * Update in game help for some huts * Dwarven rescan - school fix * mesa mineshaft * acacia mineshaft * Wooden plantation * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * wooden lighting changes * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Nordic cook fix * fix mesa herders * Mesa fixes * medieval oak and spruce updates * Wooden updated with tags * Nordic supply ship * Birch school * deco fixes * Updated mesa * Medieval Oak and Medieval Spruce Update * Fixed Fortress Supply Ship * Fortress deco * remove extra files from acacia * Medieval Oak and Spruce supply ships * Revert Birch to original schematics * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * Acacia updates and spacewars tavern * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * Removed player head from Fortress University * Fix asian sawmill 5 * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Nordic School Fix
- minecolonies-0.13.302-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.302-ALPHA
- * Herder use a FakePlayer to butcher animals (#5865) The herder now does player damage As a result, we now get player only drops, including rabbit feet. * Add alternate level scaling (#5867)
- This adds an alternate level scaling with a more delayed XP required curve, while keeping the starting levels more linear. So that we then have citizens more beeing able to reach higher levels like 45+ while not reducing the inital levels xp much. This also makes them a bit better in comparison to recruitable visitors, which start with higher skills.
- minecolonies-0.13.301-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.301-ALPHA
- * Enhanced durability research for gates against multiple raiders (#5859) Enhanced durability research for gates against multiple raiders Add debug for visitors getting to zero pos * Fix/multiples (#5862)
- Better stat inheritance Increased pupil leveling Warehouse resolving to closest Remove recall all at townhall Add recall to citizen hut Fix team display on client side Vastly improve multiwarehouse research assignment Add some more info to delivery requests
- minecolonies-0.13.300-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.300-ALPHA
- * Fix NRE when research missing (#5863) fix a missing null check on research existence
- minecolonies-0.13.297-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.297-ALPHA
- * Tackle some things from Modtoberfest list (#5853) Fix research GUI to display arrows correctly
- minecolonies-0.13.296-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.296-ALPHA
- * Replace a common NRE with a warning (#5858) This is mostly a logging change, to log a one line warning rather than a full stack This does enable the removal of the bad task from the queue when the NRE skipped that. * Break up big crafting jobs (#5852)
- Break crafting jobs into chunks based on the ingredients fitting in the inventory of the crafter This resolves the problem with cases where a crafting job requires more slots to load the recipe than the citizen has available. this becomes very visible when the recipe uses an ingredient with a maxStackSize of 1, and the output stacks higher than the number of inventory slots on the citizen.
- Today, we have a special recipe for level 3 bakery that uses water bottles, and making a stack of that recipe needs 32 of those, with a total slot requirement of 33 + 1 for output.
- The solution is to recognize the max recipe iterations we can load inputs for, and instead of creating a single crafting job of the full amount, calculate the maximum size we can process, and break it up into batches of that or smaller to accomplish the task.
- minecolonies-0.13.293-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.293-ALPHA
- * fix fuel when furnace goes missing (#5851) If the furnace position doesn't have a furnace, remove it from the list and move on. * Upgradeable fortress walls (#5855)
- Fix null schematic name and level in the NBT preventing deco upgrade
- minecolonies-0.13.291-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.291-ALPHA
- * Language adjustments & fix double claiming (#5849) Fixed the inconsistent raid messages The research start message is more descriptive Added missing scepter names and missing advancement description Removed Asher's fascination with towers ... and with exclamation marks Some more interesting titles were attempted for some advancements Some advancements' tooltips have been made more brief The Barrel is now called the Compost Barrel (seriously, confused me when I rejoined mc in 1.15) Players can no longer change styles when upgrading a hut Fixes chunk claiming happening twice
- minecolonies-0.13.290-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.290-ALPHA
- * Short type based serialization for packets (#5844) Instead of serialization large "strings" we now serialize shorts for network usage to decrease the cost significantly.
- minecolonies-0.13.285-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.285-ALPHA
- * Enabling POM upload.
- minecolonies-0.13.284-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.284-ALPHA
- No Changes detected!
- minecolonies-0.13.281-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.281-ALPHA
- * hotfix add missing config checks
- minecolonies-0.13.280-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.280-ALPHA
- * Feature/partial chunkload (#5839) Keep the colony chunks loaded as long as an owner/officer etc is around. Fix some banner pathing issues
- minecolonies-0.13.279-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.279-ALPHA
- * Allocate builder to decorations (#5827) Decorations now transition to a build screen after placement The resources of the decoration can be seen, and the builder can be allocated A confirming message is sent to the players when a decoration is placed Decoration names have simplified names in some places (removed the long "schematics/decorations/" prefix)
- minecolonies-0.13.275-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.275-ALPHA
- * Several fixes (#5830) Miners shouldn't open nodes in water/lava Fix lumberjack tree storage Avoid deconstruction of barrackstowers. Fix recipe sorting Fix constructiontape removing fluids Fix NPE
- minecolonies-0.13.274-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.274-ALPHA
- * Schematic Update 1.15
- * Garden Fix
- * Jungle fixes
- * Merge branch 'version/1.15' into Schematics115
- * Jungle Update
- * New Scans of all but Medieval
- * Remove incorrect scans
- * Merge branch 'version/1.15' into Schematics115
- * Minor fixes
- * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
- * Spacewars huts added
- * Asian updates and adds
- * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
- * Schematic updates, added some missing huts for asian, fortress alts
- * Merge branch 'version/1.15' into Schematics115
- * Fortress Tavern update
- * Spacewars Concrete Mixer and Rails
- * Dark oak and Spacewars new huts, fix stone barracks
- * Add huts to Dark Oak
- * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 Conflicts:
- src/main/resources/assets/minecolonies/schematics/asian/mechanic1.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/mechanic2.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/mechanic3.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/mechanic4.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/mechanic5.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/rabbithutch1.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/rabbithutch2.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/rabbithutch3.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/rabbithutch4.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/rabbithutch5.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/tavern2.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/tavern3.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/citizen3.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/citizen4.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/citizen5.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/cook4.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/cook5.blueprint
- src/main/resources/assets/minecolonies/schematics/sandstone/university1.blueprint
- * remove asian mechanic, uploaded prematurely
- * Medieval Oak, Spruce, Birch
- * Medieval Oak and Spruce updates
- * Sandstone update
- * Rabbit hutch and minor fixes
- * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 Conflicts:
- src/main/resources/assets/minecolonies/schematics/asian/mechanic1.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/mechanic2.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/mechanic3.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/mechanic4.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/mechanic5.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/rabbithutch1.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/rabbithutch2.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/rabbithutch3.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/rabbithutch4.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/rabbithutch5.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/tavern1.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/tavern2.blueprint
- src/main/resources/assets/minecolonies/schematics/asian/tavern3.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/barracks4.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/barracks5.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/citizen3.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/citizen4.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/citizen5.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/cook1.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/cook2.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/cook3.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/cook4.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/cook5.blueprint
- src/main/resources/assets/minecolonies/schematics/fortress/deliveryman3.blueprint
- src/main/resource...
- * Minor fix
- * Schematic fixes and adds
- * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 Conflicts:
- src/main/resources/assets/minecolonies/schematics/stone/fletcherhut.blueprint
- * spacewars mineshafts
- * medieval rescans
- * Major rescan
- * Merge remote-tracking branch 'origin/Schematics115' into Schematics115
- * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
- * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
- * Mesa Plantation Tag Test
- * Wooden rescan for possible armor stand issues
- * New huts added
- * Player housing and roads fixes
- * Medieval updates
- * Merge remote-tracking branch 'origin/Schematics115' into Schematics115
- * Merge branch 'version/1.15' into Schematics115
- * Update src/main/resources/assets/minecolonies/lang/en_us.json Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected]) * Concrete mixer, rabbit herder, medieval birch and other minor scans * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Update en_us.json * Merge branch 'version/1.15' into Schematics115 * Remove random scan * Update in game help for some huts * Dwarven rescan - school fix * mesa mineshaft * acacia mineshaft * Wooden plantation * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * wooden lighting changes * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Nordic cook fix * fix mesa herders * Mesa fixes * medieval oak and spruce updates * Wooden updated with tags * Nordic supply ship * Birch school * deco fixes * Updated mesa * Medieval Oak and Medieval Spruce Update * Fixed Fortress Supply Ship * Fortress deco * remove extra files from acacia * Medieval Oak and Spruce supply ships * Revert Birch to original schematics * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * Acacia updates and spacewars tavern * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * Removed player head from Fortress University * Fix asian sawmill 5 * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Nordic School Fix * Acacia Tavern * Medieval spruce supply camp and ship fixed * medieval oak supply camp and ship fixed * Acacia Update * medieval oak sawmill * Remove incorrect files * Update Medieval Oak and Medieval Spruce * Update Mesa * Birch Fixes * Update Sandstone * Update Birch * Dwarven Update * Fortress updates, fixes to player houses * nordic hospital level 5 fix * Nordic mechanic and plantation * asian deco * Fortress corners
- minecolonies-0.13.272-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.272-BETA
- * Fix some counting errors leading to stuck crafters (#5810) Fix the logic around counting tools during crafting add a few more recipes as allowable to the mechanic * Rework the baker to be a real smeltercrafter (#5785)
- The baker is now a true crafter, and will bake on-demand The baker no longer bakes as long as it has resources, but now supports prestock to force baking. Baker recipes reworked, and now have doughs that the baker crafts, and then cooks in the ovens to produce final result. Reworked the way all the smeltercrafters handle fuel management. It is much faster and more reliable now. Fixed quite a few small issues across the crafting and display code, especially around NBT handling - This will better support potions in the future. * Schematics115 (#5799)
- New Scans for all but Medieval * Raidfixes and adjustments (#5803)
- Fix citizen home dist complains Fix raids re-appearing the next day
- Improve raid difficulty scaling to a more flat curve(weakest-strongest 3x instead of previously 10x stronger), aswell as making the difficulty increases less agressive. Improve raid calculation for the next day, on nightfall we now either trigger a raid, or check if next day should get a raid. Moved up night time slightly so that night triggers of the colony no longer can get skipped through sleeping * Some fixes (#5804)
- Fix rack placement Fix NPE Display crafter list Fix guard tower pos.
- minecolonies-0.13.271-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.271-ALPHA
- * Fix some counting errors leading to stuck crafters (#5810) Fix the logic around counting tools during crafting add a few more recipes as allowable to the mechanic
- minecolonies-0.13.268-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.268-ALPHA
- * Rework the baker to be a real smeltercrafter (#5785) The baker is now a true crafter, and will bake on-demand The baker no longer bakes as long as it has resources, but now supports prestock to force baking. Baker recipes reworked, and now have doughs that the baker crafts, and then cooks in the ovens to produce final result. Reworked the way all the smeltercrafters handle fuel management. It is much faster and more reliable now. Fixed quite a few small issues across the crafting and display code, especially around NBT handling - This will better support potions in the future.
- minecolonies-0.13.266-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.266-ALPHA
- * Schematics115 (#5799) New Scans for all but Medieval
- minecolonies-0.13.265-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.265-ALPHA
- * Raidfixes and adjustments (#5803) Fix citizen home dist complains Fix raids re-appearing the next day
- Improve raid difficulty scaling to a more flat curve(weakest-strongest 3x instead of previously 10x stronger), aswell as making the difficulty increases less agressive. Improve raid calculation for the next day, on nightfall we now either trigger a raid, or check if next day should get a raid. Moved up night time slightly so that night triggers of the colony no longer can get skipped through sleeping * Some fixes (#5804)
- Fix rack placement Fix NPE Display crafter list Fix guard tower pos.
- minecolonies-0.13.264-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.264-BETA
- * Fix guard complain (#5790)
- * Fix barracks not counting as nearby building Fix homes trying to spawn at level 0
- * Fix barracks not counting as nearby building Fix homes trying to spawn at level 0
- * Add colony event log to Town Hall (#5751) A colony event log that can be shown in the town hall instead of the permission event log. Replace all tabs in java files with spaces. Group a few more of the Town Hall lang keys together in the lang file. * ladder fix, invis fix fixes #5780 (#5781)
- Ladder hotfix Invis hotfix * Job View Rework (#5773)
- Add a way to serialize job data to views. Add clipboard filter Workers don't dropp off their food too quickly (baker overrides this behaviour) * Pathing tests (#5772)
- Fixes citizens getting stuck at cocoa, playerheads and similar Allow citizens to walk on trapdoors and carpet if under the block is air. * Fix possible division through zero (#5775)
- Fix early colony access before citizen is initialized(e.g. when getting damaged) Fix possible division through zero * Misc fixes and improvements (#5768)
- Eliminate the florist producing gold blocks make rangers more likely to look for an elevation difference, this should encourage them to get on top of walls Add special recipes to dyer and mechanic when those buildings become level 3: Black dye from Charcoal, Cheaper lantern, cheaper rails clean up custom recipe Jsons to store integers as integers, and not strings
- minecolonies-0.13.260-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.260-ALPHA
- * Fix guard complain (#5790)
- * Fix barracks not counting as nearby building Fix homes trying to spawn at level 0
- * Fix barracks not counting as nearby building Fix homes trying to spawn at level 0
- minecolonies-0.13.257-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.257-ALPHA
- * Add colony event log to Town Hall (#5751) A colony event log that can be shown in the town hall instead of the permission event log. Replace all tabs in java files with spaces. Group a few more of the Town Hall lang keys together in the lang file.
- minecolonies-0.13.255-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.255-ALPHA
- * ladder fix, invis fix fixes #5780 (#5781) Ladder hotfix Invis hotfix
- minecolonies-0.13.254-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.254-ALPHA
- * Job View Rework (#5773) Add a way to serialize job data to views. Add clipboard filter Workers don't dropp off their food too quickly (baker overrides this behaviour)
- minecolonies-0.13.252-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.252-ALPHA
- * Pathing tests (#5772) Fixes citizens getting stuck at cocoa, playerheads and similar Allow citizens to walk on trapdoors and carpet if under the block is air. * Fix possible division through zero (#5775)
- Fix early colony access before citizen is initialized(e.g. when getting damaged) Fix possible division through zero
- minecolonies-0.13.251-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.251-ALPHA
- * Misc fixes and improvements (#5768) Eliminate the florist producing gold blocks make rangers more likely to look for an elevation difference, this should encourage them to get on top of walls Add special recipes to dyer and mechanic when those buildings become level 3: Black dye from Charcoal, Cheaper lantern, cheaper rails clean up custom recipe Jsons to store integers as integers, and not strings
- minecolonies-0.13.250-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.250-BETA
- * Some fixes (#5762) Fix entity AI active too early, causing a crash Fix respawning missing checks Remove entity respawning at the TH when actually unloaded Fix can't spawn at messages appearing for unloaded citizens * Fix/multi warehouses (#5757)
- Improve multi-warehouse support Courier assign themselves to the closest one with open spots around them. Improve chunk claim message a bit. * Raid biome chance and some fixes (#5756) * Fix build error (#5749)
- Fix the build error introduced by my last pr. Sorry, i misclicked when making the last pr causing the import to get deleted instead of being added to the class, i should have double checked it again. * Fix AbstractEntityAIStructureWithWorkOrder.java (#5748)
- Fix AbstractEntityAIStructureWithWorkOrder.java sending an incorrect chat message after finishing deconstructing a building. * Add citizens complaining about no guard nearby (#5744)
- Citizens now occasionally complain about having no guard building nearby their home or work buildings. Guard happiness modifier now only requires 2/3 of worker to guard ratio, compared to previously 1:1 * Adds gate blocks, for additional raid protection (#5727)
- This adds two gate blocks, one wooden one iron which are craftable by the mechanic. Those have a max size of 5x4 and combine their hardness depending on size and act like vanilla doors, so that citizens and any other door using mechanic should work with them.
- Fix raiders still using their old anti-stuck mechanics in addition to the new stuckhandler ones. Fix herder trying to breed with one item. Fix raid difficulty starting at zero * Improve tool usage in the cook and other crafters (#5728)
- fix tool usage for larger stacks during crafting add haybale decompression to farmer bit of cleanup here and there. Make compost a bit cheaper fix ingredient resolution for cookable foods - prestock of cookables should work now. * fix builder getting stuck, fix visitor wander (#5737)
- Builder not getting stuck anymore in deconstruct Fix visitor wandering * Adds more dynamic difficulty to raids (#5726)
- Colonies now have an individual raid difficulty, increasing and decreasing with success of raids for a better balanced experience. Colonies start with the lowest difficulty. Difficulty scales between 20% and 200%. Raids start happening based on a minimum raidlevel instead of plain citizencount now.
- Extra difficulty utlities for raiders:
- Teaming up: raiders get put on the same scoreboard team so they cannot hurt eachother Movementspeed bonus: Raiders can get a bit faster, letting them catch up to players better (high difficulty) Archer arrows can get pierce effect Archers gain range through difficulty Melees get slightly increased hit range at high difficulty Citizen homes and Tavern recruits now have spawntimes in relation to missing citizen count, allowing for easier recruiting.
- Fix paths not properly getting their target position and reach target flags in the pathfinding. Fix guards sometimes starting to eat mid-combat due to not resetting their fight timer Fix a bug where randomPos sometimes returns non-air positions. * Delivery fixes (#5733)
- Vastly improve smelter crafter madness Add some safeguards to racks * Feature/border announcement (#5734)
- Adds player announcement regarding the change in colony size when a build is completed. Tells the player how to increase their colony size when they try and place a building outside the colony * Delivery fixed (#5725)
- Fixes dman not delivering enough Fixes dman recovery Remove unnecessary copy operations * fix warehouse oopsy (#5723)
- Fix warehouse for stack list requests * Small fix (#5719)
- This has a minor dyer fix This also goes back to explicit structurize versions. We always want people to use the newest and not a range of it anyway.
- minecolonies-0.13.247-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.247-ALPHA
- * Some fixes (#5762) Fix entity AI active too early, causing a crash Fix respawning missing checks Remove entity respawning at the TH when actually unloaded Fix can't spawn at messages appearing for unloaded citizens
- minecolonies-0.13.246-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.246-ALPHA
- * Fix/multi warehouses (#5757) Improve multi-warehouse support Courier assign themselves to the closest one with open spots around them. Improve chunk claim message a bit.
- minecolonies-0.13.245-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.245-ALPHA
- * Raid biome chance and some fixes (#5756)
- minecolonies-0.13.244-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.244-ALPHA
- * Fix build error (#5749) Fix the build error introduced by my last pr. Sorry, i misclicked when making the last pr causing the import to get deleted instead of being added to the class, i should have double checked it again.
- minecolonies-0.13.242-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.242-ALPHA
- * Add citizens complaining about no guard nearby (#5744) Citizens now occasionally complain about having no guard building nearby their home or work buildings. Guard happiness modifier now only requires 2/3 of worker to guard ratio, compared to previously 1:1
- minecolonies-0.13.241-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.241-ALPHA
- * Adds gate blocks, for additional raid protection (#5727) This adds two gate blocks, one wooden one iron which are craftable by the mechanic. Those have a max size of 5x4 and combine their hardness depending on size and act like vanilla doors, so that citizens and any other door using mechanic should work with them.
- Fix raiders still using their old anti-stuck mechanics in addition to the new stuckhandler ones. Fix herder trying to breed with one item. Fix raid difficulty starting at zero
- minecolonies-0.13.240-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.240-ALPHA
- * Improve tool usage in the cook and other crafters (#5728) fix tool usage for larger stacks during crafting add haybale decompression to farmer bit of cleanup here and there. Make compost a bit cheaper fix ingredient resolution for cookable foods - prestock of cookables should work now.
- minecolonies-0.13.237-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.237-ALPHA
- * fix builder getting stuck, fix visitor wander (#5737) Builder not getting stuck anymore in deconstruct Fix visitor wandering
- minecolonies-0.13.235-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.235-ALPHA
- * Adds more dynamic difficulty to raids (#5726) Colonies now have an individual raid difficulty, increasing and decreasing with success of raids for a better balanced experience. Colonies start with the lowest difficulty. Difficulty scales between 20% and 200%. Raids start happening based on a minimum raidlevel instead of plain citizencount now.
- Extra difficulty utlities for raiders:
- Teaming up: raiders get put on the same scoreboard team so they cannot hurt eachother Movementspeed bonus: Raiders can get a bit faster, letting them catch up to players better (high difficulty) Archer arrows can get pierce effect Archers gain range through difficulty Melees get slightly increased hit range at high difficulty Citizen homes and Tavern recruits now have spawntimes in relation to missing citizen count, allowing for easier recruiting.
- Fix paths not properly getting their target position and reach target flags in the pathfinding. Fix guards sometimes starting to eat mid-combat due to not resetting their fight timer Fix a bug where randomPos sometimes returns non-air positions. * Delivery fixes (#5733)
- Vastly improve smelter crafter madness Add some safeguards to racks
- minecolonies-0.13.234-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.234-ALPHA
- * Feature/border announcement (#5734) Adds player announcement regarding the change in colony size when a build is completed. Tells the player how to increase their colony size when they try and place a building outside the colony
- minecolonies-0.13.233-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.233-ALPHA
- * Delivery fixed (#5725) Fixes dman not delivering enough Fixes dman recovery Remove unnecessary copy operations
- minecolonies-0.13.230-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.230-ALPHA
- * fix warehouse oopsy (#5723) Fix warehouse for stack list requests
- minecolonies-0.13.225-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.225-ALPHA
- * Small fix (#5719) This has a minor dyer fix This also goes back to explicit structurize versions. We always want people to use the newest and not a range of it anyway.
- minecolonies-0.13.224-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.224-BETA
- * Add raidbars to raids (#5713) Raiders start walking when they get attacked while idling at campfires. Guards stop sleeping when someone is calling for help in range. Fix research for additional HP not increasing with further researches, was 1 -> 1 -> 1 -> 1 -> 5 hp, now it is 2 -> 4 -> 6 -> 8 -> 10 -> 20 hp (2hp = 1 heart) * Raiders no longer chase flying players (#5709)
- Add flying entity detection for raiders, along with better arrow accuracy and additional damage against those. Melee raiders no longer chase flying entities around * hotfix norsemen ship * Fix/several (#5710)
- Fix builder stuck Fix inv offset Improve baker consumption * Feature/better rng pathing (#5685)
- This PR reworks most of our random position pathing with a real random position pathing job that makes sure the citizen can actually reach the position. PathBlocks now handled with datapacks Vastly Improved deconstruction speed * Add Min/max level of building to custom recipes (#5699)
- Change validity check to take building rather than colony Check building level against min and max levels Fix the recipe removal code to queue removals during load, and execute on first access after load Tweak XP pickup code to force-pickup within the larger range if it's tried for 5 seconds and failed. * Make the miner less likely to get stuck (#5688)
- Make getWorkingNode more stable/deterministic Add tracking and validation of rotation Make node picking sequential until there are 10 nodes built on a level - this should do at least 2 nodes out from shaft on a new level * Fix recipe storage to compare input counts and other minor changes (#5696)
- add input counts to RecipeStorage.equals() add hashcode and equals implementations to CustomRecipe Expand Citizen XP search box 20% of the time * Actually compare against job (#5695)
- fix comparison to be against job, rather than citizen skip letting the superclass assign citizens if we assigned one, so that if there is more than one, we'll catch it the next time around * Show a tooltip on not yet researched hut blocks (#5662)
- * Show a chat message when crafting a not yet researched hut block
- * Update src/main/resources/assets/minecolonies/lang/en_us.json
- change chat message
- Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected])
- * Replace chat message with a tooltip The way it checks all items isn't finished yet, its just this way to test everything else, cause i can't seem to find a good way to do that.
- * Fix abstractBlockHut formatting
- * Move some item code to the block
- to remove the need for the item list. Also add tooltips to some blocks i missed.
- * Implement feedback
- * Fix AbstractBlockHut formatting
- * Add checkResearch(Colony, String) utility method
- * Move research rechecking in BuildingUniversity into the finished if
- * Add research name constants to the ResearchInitializer
- * Make the tooltip work on dedicated servers
- * Reset research messages on world unloading
- * Check whether the player is actually inside the colony
- before checking the tooltips
- * Add @OnlyIn(Dist.CLIENT) to all the client side only methods. adding it to the needsResearch field would cause the server to crash.
- * Move ItemBlockHut to api
- * Add ItemBlockHut constructor javadoc
- * Change AbstractBlockHut UnlockBuildingResearchEffect references
- to AbstractResearchEffect. Also change checkResearch IColony parameter to a IColonyView parameter
- * Shorten the tooltip Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected]) * Update en_us.json (#5681)
- Fixes inaccuracy in clipboard and resource scroll register messages * Fix sleeping in training facilities (#5692)
- Add in missing bed registration code Fix SleepAI to actually find the beds * Poor choice of methods (#5683)
- Hotfix some dyer issues
- minecolonies-0.13.223-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.223-ALPHA
- * Add raidbars to raids (#5713) Raiders start walking when they get attacked while idling at campfires. Guards stop sleeping when someone is calling for help in range. Fix research for additional HP not increasing with further researches, was 1 -> 1 -> 1 -> 1 -> 5 hp, now it is 2 -> 4 -> 6 -> 8 -> 10 -> 20 hp (2hp = 1 heart)
- minecolonies-0.13.222-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.222-ALPHA
- * Raiders no longer chase flying players (#5709) Add flying entity detection for raiders, along with better arrow accuracy and additional damage against those. Melee raiders no longer chase flying entities around
- minecolonies-0.13.219-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.219-ALPHA
- * hotfix norsemen ship
- minecolonies-0.13.215-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.215-ALPHA
- * Fix/several (#5710) Fix builder stuck Fix inv offset Improve baker consumption
- minecolonies-0.13.214-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.214-ALPHA
- * Feature/better rng pathing (#5685) This PR reworks most of our random position pathing with a real random position pathing job that makes sure the citizen can actually reach the position. PathBlocks now handled with datapacks Vastly Improved deconstruction speed
- minecolonies-0.13.210-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.210-ALPHA
- * Add Min/max level of building to custom recipes (#5699) Change validity check to take building rather than colony Check building level against min and max levels Fix the recipe removal code to queue removals during load, and execute on first access after load Tweak XP pickup code to force-pickup within the larger range if it's tried for 5 seconds and failed.
- minecolonies-0.13.209-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.209-ALPHA
- * Make the miner less likely to get stuck (#5688) Make getWorkingNode more stable/deterministic Add tracking and validation of rotation Make node picking sequential until there are 10 nodes built on a level - this should do at least 2 nodes out from shaft on a new level
- minecolonies-0.13.208-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.208-ALPHA
- * Fix recipe storage to compare input counts and other minor changes (#5696) add input counts to RecipeStorage.equals() add hashcode and equals implementations to CustomRecipe Expand Citizen XP search box 20% of the time
- minecolonies-0.13.207-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.207-ALPHA
- * Actually compare against job (#5695) fix comparison to be against job, rather than citizen skip letting the superclass assign citizens if we assigned one, so that if there is more than one, we'll catch it the next time around
- minecolonies-0.13.206-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.206-ALPHA
- * Show a tooltip on not yet researched hut blocks (#5662)
- * Show a chat message when crafting a not yet researched hut block
- * Update src/main/resources/assets/minecolonies/lang/en_us.json
- change chat message
- Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected])
- * Replace chat message with a tooltip The way it checks all items isn't finished yet, its just this way to test everything else, cause i can't seem to find a good way to do that.
- * Fix abstractBlockHut formatting
- * Move some item code to the block
- to remove the need for the item list. Also add tooltips to some blocks i missed.
- * Implement feedback
- * Fix AbstractBlockHut formatting
- * Add checkResearch(Colony, String) utility method
- * Move research rechecking in BuildingUniversity into the finished if
- * Add research name constants to the ResearchInitializer
- * Make the tooltip work on dedicated servers
- * Reset research messages on world unloading
- * Check whether the player is actually inside the colony
- before checking the tooltips
- * Add @OnlyIn(Dist.CLIENT) to all the client side only methods. adding it to the needsResearch field would cause the server to crash.
- * Move ItemBlockHut to api
- * Add ItemBlockHut constructor javadoc
- * Change AbstractBlockHut UnlockBuildingResearchEffect references
- to AbstractResearchEffect. Also change checkResearch IColony parameter to a IColonyView parameter
- * Shorten the tooltip Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected])
- minecolonies-0.13.205-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.205-ALPHA
- * Update en_us.json (#5681) Fixes inaccuracy in clipboard and resource scroll register messages
- minecolonies-0.13.204-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.204-ALPHA
- * Fix sleeping in training facilities (#5692) Add in missing bed registration code Fix SleepAI to actually find the beds
- minecolonies-0.13.200-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.200-ALPHA
- * Poor choice of methods (#5683) Hotfix some dyer issues
- PackMenu (PackMenu-1.15.2-1.2.7.jar --> PackMenu-1.15.2-1.2.8.jar):
- PackMenu-1.15.2-1.2.8.jar:
- Fixed an issue where slideshows would not transition if both transition and slide duration were both set to one.
- Pam's HarvestCraft 2 - Food Core (pamhc2foodcore-1.15.2-1.0.9.jar --> pamhc2foodcore-1.15.2-1.1.0.jar):
- pamhc2foodcore-1.15.2-1.1.0.jar:
- Fixed Recipes Ingredients
- Apple Jelly
- Apple Smoothie
- Bacon Cheese Burger
- Carrot Cupcakes
- Chocolate Muffins
- Melon Jelly
- Melon Smoothie
- Pumpkin Muffins
- Sweet Berry Jelly
- Sweet Berry Smoothie
- Fixed Recipe Final Amount
- Toast
- Productive Bees (productivebees-1.15.2-0.2.5.1.jar --> productivebees-1.15.2-0.4.0.jar):
- productivebees-1.15.2-0.4.0.jar:
- * - Added upgrades to expanded advanced hives. Upgrades include: increased productivity, decreased time in hive, block output instead of combs, breeding upgrade and an anti teleport upgrade to keep Ender bees from jumping away.
- * - Added Ghostly Bee which can be found in the nether living in soul sand nests
- * - Changed Withered Bee to a configurable bee and added support for attributes and effects for config bees
- * - Honey treats used on a nest will now lower the repopulation cooldown by 10%
- * - Fixed egg count in TOP info for nests
- * - Fixed Dye bee texture
- * - Fixed crash when accessing a full beehive after removing the expansion box
- productivebees-1.15.2-0.3.5.2.jar:
- - Fixes excessive recipe reloads
- productivebees-1.15.2-0.3.5.1.jar:
- - Fixes recipes getting messed up in clients
- productivebees-1.15.2-0.3.5.jar:
- - Fixed comb block colors on world reload
- - Fixed flower tag for configurable bees
- productivebees-1.15.2-0.3.4.jar:
- - Added recipe for patchouli book
- - Made other nesting bees die off like solitary bees
- - Whacking a nest with a stick will now make the bee inside fly out
- productivebees-1.15.2-0.3.3.jar:
- Backup before updating
- - Added Patchouli book with general documentation
- - Added JEI information to bees about flowering requirements
- - Added production chance to the centrifuge recipe display in JEI
- - Added obsidian bee
- - Added TOP support to show what is in side a nest
- - Changed quartz nest spawn calculation to hopefully make it easier to find a nest in the nether
- - Moved some bees to data pack structure
- - Fixed bees from data pack not showing on clients JEI
- - Fixed plastic and silicon bee produce recipes
- - Lowered the repopulation cooldown for nests
- productivebees-1.15.2-0.3.2.jar:
- - Fixed server connection issues
- - Added plastic, silicon and ender biotite bees
- productivebees-1.15.2-0.3.0.jar:
- - Added Farmer Bee which can harvest crops. Uses right click farming if it's implemented by another mod.
- - Added bees for Botania Manasteel, Terrasteel and Elementum
- - Added bees for Mekanism Refined Glowstone and Refined Obsidian
- - Added bees for Allthemodium, Vibranium and Unobtainium
- - Added bee for AE2 Certus Quartz
- - Added new datapack system for editing, disabling and adding bees
- - Bees are now invulnerable to Berry Bushes
- - Solitary bees will stay in the vicinity of the nest they spawned from preventing masses of bees to collect in unloaded chunks. Solitary bees still die after 10 minutes of not finding a home.
- Starter Kit (starterkit_1.15-1.0.jar --> starterkit_1.15.2-2.0.jar):
- starterkit_1.15.2-2.0.jar:
- Added '/starterkit set' command, which writes the entire inventory of the player using the command to the config file. This also means NBT Tags for things like enchantments and written books are now supported.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/starter-kit/changelog/]().
- starterkit_1.15.2-1.1.jar:
- Fixes issue of itemstacks getting out of sync in multiplayer environments.
- =========
- The complete changelog with previous versions can be found at [https://minecraft.natamus.com/starter-kit/changelog/]().
- Structurize (structurize-0.13.56-ALPHA.jar --> structurize-0.13.86-ALPHA-universal.jar):
- structurize-0.13.86-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.86-ALPHA
- No Changes detected!
- structurize-0.13.70-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.70-ALPHA
- * Add shading of structurize dependencies into the main jar. Mark shadowed jar as universal.
- structurize-0.13.69-ALPHA.jar:
- Minecolonies Changelog
- Version: 0.13.69-ALPHA
- * Publish an updated POM to maven.
- structurize-0.13.64-ALPHA.jar:
- Minecolonies Changelog
- Version: 0.13.64-ALPHA
- * Trigger entity success (#210)
- structurize-0.13.58-ALPHA.jar:
- Minecolonies Changelog
- Version: 0.13.58-ALPHA
- * Fix wrong logging
- Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).
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