xdreamz

LITV2-102

Oct 7th, 2020
186
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 57.46 KB | None | 0 0
  1. =========================================
  2. Life in the village 2 1.01 --> Life in the village 2 1.02
  3. =========================================
  4.  
  5. Added:
  6. - BlockCarpentry
  7. - Bonsai Trees 2
  8. - Botany Pots
  9. - Building Gadgets
  10. - Clumps
  11. - Cooking for Blockheads
  12. - EmbellishCraft
  13. - Extended Nether Backport
  14. - Inventory Sorter
  15. - Macaw's Doors
  16. - Mapper Base
  17. - Ore Excavation
  18. - Sound Filters
  19. - SwingThroughGrass
  20. - Text Damage Indicators
  21. - Waystones
  22.  
  23. Updated:
  24. Aquaculture 2 (Aquaculture-1.15.2-2.0.16.jar --> Aquaculture-1.15.2-2.0.20.jar):
  25. Aquaculture-1.15.2-2.0.20.jar:
  26. Backported the following changes from 1.16.1:
  27. - Made the majority of raw fish edible
  28. - Added Spanish translations (Thanks to @feliclaria)
  29. - Added recipe groups to some recipes (Thanks to @BetaCarotina)
  30. - Fixed Neptunium Fillet Knife taking damage in some instances
  31. - Re-added Fish Bones as junk loot
  32.  
  33. Better Animals Plus (Archived file --> Better Animals Plus 1.15.2-10.0.0):
  34. Better Animals Plus 1.15.2-10.0.0:
  35. Feature Additions
  36. Animals
  37.  
  38. * Add butterflies
  39. * Add dragonflies
  40. * Add barracuda
  41. * Add flying fish
  42. * Add giant squid
  43. * Add colossal squid
  44. * Add piranha
  45. * Add octopus Items
  46.  
  47. * Add bottled butterflies
  48. * Add bottled dragonflies
  49. * Add Bucket of Barracuda
  50. * Add Bucket of Flying Fish
  51. * Add Horseshoe Crab blood
  52. * Add calamari Misc
  53.  
  54. * Add Octopus' Garden advancement
  55. * Add 20,000 Leagues of Trouble advancement
  56. * Add Bug Collector advancement
  57. * Add secret developer feature Feature Changes
  58.  
  59. * 1.15: Remove all mythical features (Hand Of Fate, Zotzpyre, Hirschgeist + Skull + Advancements) They will be moved to our other mod Whisperwoods
  60. * Feral Wolves can now only be tamed when wearing an Ender Dragon head
  61. * Add custom textures for baby boar, deer, goose, pheasant, and turkey
  62. * Add new shark variants (hammerhead, goblin, mako, great white)
  63. * Update model for shark variants (tiger, whitetip, blue)
  64. * Make all animals available and non-hostile on Peaceful mode
  65. * Add baby brown bears (any meat)
  66. * Add baby black bears (salmon or honeycomb on 1.15)
  67. * Add baby feral wolves (antlers, must be tamed)
  68. * Add baby badgers (only occur naturally)
  69. * Brown bears, black bears, feral wolves, badgers, boar, crab, deer, goat, goose, horseshoe crab, turkey, squirrel, songbird, and pheasant will now naturally spawn as babies (25% chance)
  70. * Antlers can now be crafted into 3 bonemeal each
  71. * Bears can now rear and will defend their babies, like vanilla polar bears
  72. * Goats will now remember their friend when the world is unloaded Localization
  73.  
  74. * Update Russian Translation
  75. * Made more messages localizable (coyote/feral wolf messages, tooltips, etc) Bugs
  76.  
  77. * Make Lammergeiers Great Again! (No, seriously)
  78. * Fix crashes related to null variants (Shark rendering, whale rendering)
  79. * Fix heads with missing textures
  80. * Add Romanian and Finnish Translations
  81. * Fixed issue with serialization of types
  82. * Fix random crashes when certain entities spawned naturally
  83. * Fixed crash when taming animals
  84. * Fixed reindeer having weird leg placement
  85. * Fixed feral wolves not being able to heal to full health with food
  86. * Fixed coyote, feral wolves, and goats having odd walking animations
  87. * Fixed taranatulas spawning too much / in the light / in the wrong places
  88. * Fixed weird desync with feral wolves and coyotes when sitting (walking while sitting, etc)
  89. * Fix crash with Rosy's Update mod / overwriting vanilla bucket
  90. * 1.15: Fix songbirds sometimes not appearing as landed
  91. * 1.15: Fix walrus not moving when in water
  92. * 1.15: Possibly fix crash with Lammergeier navigation
  93. * 1.15: Fix Feral Wolves not dropping pelts and not changing eyes when tamed
  94.  
  95. Collective (Archived file --> collective-1.15.2-1.48.jar):
  96. collective-1.15.2-1.48.jar:
  97. v1.47: (skipped) Added functions to easily write and read date formats.
  98. v1.48: Added function to receive the save folder of a world.
  99. =========
  100. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
  101.  
  102. collective-1.15.2-1.46.jar:
  103. Added functions to read a player inventory to a string/file and back again.
  104. =========
  105. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
  106.  
  107. collective-1.15.2-1.45.jar:
  108. Added spawn point functions for each dimension.
  109. =========
  110. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
  111.  
  112. FTB Quests (ftb-quests-2.0.2.247.jar --> ftb-quests-2.0.2.250.jar):
  113. ftb-quests-2.0.2.250.jar:
  114. * Fixed files not saving/deleting properly, improved snbt format - LatvianModder
  115. * Fixed unreadable item name in reward table gui - LatvianModder
  116.  
  117. ftb-quests-2.0.2.249.jar:
  118. * Improved filename creation for new chapters - LatvianModder
  119.  
  120. ftb-quests-2.0.2.248.jar:
  121. * Fixed some bugs - LatvianModder
  122.  
  123. Fairy Lights ( fairylights-3.0.9-1.15.2 --> fairylights-3.0.11-1.15.2):
  124. fairylights-3.0.11-1.15.2:
  125. Fix block lighting crash ([#86](https://github.com/pau101/Fairy-Lights/issues/86))
  126.  
  127. fairylights-3.0.10-1.15.2:
  128. Add more defensive fence fastener valid surface detection
  129.  
  130. Fast Leaf Decay (FastLeafDecay-v22.jar --> FastLeafDecay-v22.1.jar):
  131. FastLeafDecay-v22.1.jar:
  132. Check whether World is a ServerWorld to prevent crashes when casting.
  133.  
  134. Light Overlay (Rift/Forge/Fabric) ([Forge / Fabric 1.15.x] v4.7.1 --> [Forge / Fabric 1.15.x] v4.7.2):
  135. [Forge / Fabric 1.15.x] v4.7.2:
  136. Fix an issue where crosses appear in mushroom biomes
  137. In case you are new to this merging method, this mod jar will work on both Fabric and Forge, just slap this jar into minecraft/mods and it will work.
  138.  
  139. MineColonies (minecolonies-0.13.199-BETA-universal.jar --> minecolonies-0.13.313-BETA-universal.jar):
  140. minecolonies-0.13.313-BETA-universal.jar:
  141. Minecolonies Changelog
  142. Version: 0.13.313-BETA
  143.  
  144. * Feature/research improvements (#5869) Add Happiness Research effect into code actually. Add xp research effect into code actually Readjust research tree to move some researches into better positions. * hotfix xp loop (#5871)
  145. Fixes the xp loop which happened when it tried to reduce a skills level to zero or lower, causing an int underflow. The new XP formula triggered this bug, as the old one semi-worked for negative levels too since it was quadratic
  146.  
  147. minecolonies-0.13.309-ALPHA-universal.jar:
  148. Minecolonies Changelog
  149. Version: 0.13.309-ALPHA
  150.  
  151. * Feature/research improvements (#5869) Add Happiness Research effect into code actually. Add xp research effect into code actually Readjust research tree to move some researches into better positions.
  152.  
  153. minecolonies-0.13.308-ALPHA-universal.jar:
  154. Minecolonies Changelog
  155. Version: 0.13.308-ALPHA
  156.  
  157. * hotfix xp loop (#5871) Fixes the xp loop which happened when it tried to reduce a skills level to zero or lower, causing an int underflow. The new XP formula triggered this bug, as the old one semi-worked for negative levels too since it was quadratic
  158.  
  159. minecolonies-0.13.307-BETA-universal.jar:
  160. Minecolonies Changelog
  161. Version: 0.13.307-BETA
  162.  
  163. * Herder use a FakePlayer to butcher animals (#5865) The herder now does player damage As a result, we now get player only drops, including rabbit feet. * Add alternate level scaling (#5867)
  164. This adds an alternate level scaling with a more delayed XP required curve, while keeping the starting levels more linear. So that we then have citizens more beeing able to reach higher levels like 45+ while not reducing the inital levels xp much. This also makes them a bit better in comparison to recruitable visitors, which start with higher skills. * Enhanced durability research for gates against multiple raiders (#5859)
  165. Enhanced durability research for gates against multiple raiders Add debug for visitors getting to zero pos * Fix/multiples (#5862)
  166. Better stat inheritance Increased pupil leveling Warehouse resolving to closest Remove recall all at townhall Add recall to citizen hut Fix team display on client side Vastly improve multiwarehouse research assignment Add some more info to delivery requests * Fix NRE when research missing (#5863)
  167. fix a missing null check on research existence * Tackle some things from Modtoberfest list (#5853)
  168. Fix research GUI to display arrows correctly * Replace a common NRE with a warning (#5858)
  169. This is mostly a logging change, to log a one line warning rather than a full stack This does enable the removal of the bad task from the queue when the NRE skipped that. * Break up big crafting jobs (#5852)
  170. Break crafting jobs into chunks based on the ingredients fitting in the inventory of the crafter This resolves the problem with cases where a crafting job requires more slots to load the recipe than the citizen has available. this becomes very visible when the recipe uses an ingredient with a maxStackSize of 1, and the output stacks higher than the number of inventory slots on the citizen.
  171. Today, we have a special recipe for level 3 bakery that uses water bottles, and making a stack of that recipe needs 32 of those, with a total slot requirement of 33 + 1 for output.
  172. The solution is to recognize the max recipe iterations we can load inputs for, and instead of creating a single crafting job of the full amount, calculate the maximum size we can process, and break it up into batches of that or smaller to accomplish the task. * fix fuel when furnace goes missing (#5851)
  173. If the furnace position doesn't have a furnace, remove it from the list and move on. * Upgradeable fortress walls (#5855)
  174. Fix null schematic name and level in the NBT preventing deco upgrade * Language adjustments & fix double claiming (#5849)
  175. Fixed the inconsistent raid messages The research start message is more descriptive Added missing scepter names and missing advancement description Removed Asher's fascination with towers ... and with exclamation marks Some more interesting titles were attempted for some advancements Some advancements' tooltips have been made more brief The Barrel is now called the Compost Barrel (seriously, confused me when I rejoined mc in 1.15) Players can no longer change styles when upgrading a hut Fixes chunk claiming happening twice * Short type based serialization for packets (#5844)
  176. Instead of serialization large "strings" we now serialize shorts for network usage to decrease the cost significantly. * Enabling POM upload. * hotfix add missing config checks * Feature/partial chunkload (#5839)
  177. Keep the colony chunks loaded as long as an owner/officer etc is around. Fix some banner pathing issues * Allocate builder to decorations (#5827)
  178. Decorations now transition to a build screen after placement The resources of the decoration can be seen, and the builder can be allocated A confirming message is sent to the players when a decoration is placed Decoration names have simplified names in some places (removed the long "schematics/decorations/" prefix) * Several fixes (#5830)
  179. Miners shouldn't open nodes in water/lava Fix lumberjack tree storage Avoid deconstruction of barrackstowers. Fix recipe sorting Fix constructiontape removing fluids Fix NPE * Schematic Update 1.15 * Garden Fix * Jungle fixes * Merge branch 'version/1.15' into Schematics115 * Jungle Update * New Scans of all but Medieval * Remove incorrect scans * Merge branch 'version/1.15' into Schematics115 * Minor fixes * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Spacewars huts added * Asian updates and adds * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Schematic updates, added some missing huts for asian, fortress alts * Merge branch 'version/1.15' into Schematics115 * Fortress Tavern update * Spacewars Concrete Mixer and Rails * Dark oak and Spacewars new huts, fix stone barracks * Add huts to Dark Oak * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
  180.  
  181. * remove asian mechanic, uploaded prematurely
  182. * Medieval Oak, Spruce, Birch
  183. * Medieval Oak and Spruce updates
  184. * Sandstone update
  185. * Rabbit hutch and minor fixes
  186.  
  187.  
  188. * Minor fix
  189. * Schematic fixes and adds
  190. * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 Conflicts:
  191. src/main/resources/assets/minecolonies/schematics/stone/fletcherhut.blueprint
  192.  
  193. * spacewars mineshafts
  194. * medieval rescans
  195. * Major rescan
  196. * Merge remote-tracking branch 'origin/Schematics115' into Schematics115
  197. * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
  198. * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
  199. * Mesa Plantation Tag Test
  200. * Wooden rescan for possible armor stand issues
  201. * New huts added
  202. * Player housing and roads fixes
  203. * Medieval updates
  204. * Merge remote-tracking branch 'origin/Schematics115' into Schematics115
  205. * Merge branch 'version/1.15' into Schematics115
  206. * Update src/main/resources/assets/minecolonies/lang/en_us.json Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected]) * Concrete mixer, rabbit herder, medieval birch and other minor scans * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Update en_us.json * Merge branch 'version/1.15' into Schematics115 * Remove random scan * Update in game help for some huts * Dwarven rescan - school fix * mesa mineshaft * acacia mineshaft * Wooden plantation * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * wooden lighting changes * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Nordic cook fix * fix mesa herders * Mesa fixes * medieval oak and spruce updates * Wooden updated with tags * Nordic supply ship * Birch school * deco fixes * Updated mesa * Medieval Oak and Medieval Spruce Update * Fixed Fortress Supply Ship * Fortress deco * remove extra files from acacia * Medieval Oak and Spruce supply ships * Revert Birch to original schematics * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * Acacia updates and spacewars tavern * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * Removed player head from Fortress University * Fix asian sawmill 5 * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Nordic School Fix
  207.  
  208. minecolonies-0.13.302-ALPHA-universal.jar:
  209. Minecolonies Changelog
  210. Version: 0.13.302-ALPHA
  211.  
  212. * Herder use a FakePlayer to butcher animals (#5865) The herder now does player damage As a result, we now get player only drops, including rabbit feet. * Add alternate level scaling (#5867)
  213. This adds an alternate level scaling with a more delayed XP required curve, while keeping the starting levels more linear. So that we then have citizens more beeing able to reach higher levels like 45+ while not reducing the inital levels xp much. This also makes them a bit better in comparison to recruitable visitors, which start with higher skills.
  214.  
  215. minecolonies-0.13.301-ALPHA-universal.jar:
  216. Minecolonies Changelog
  217. Version: 0.13.301-ALPHA
  218.  
  219. * Enhanced durability research for gates against multiple raiders (#5859) Enhanced durability research for gates against multiple raiders Add debug for visitors getting to zero pos * Fix/multiples (#5862)
  220. Better stat inheritance Increased pupil leveling Warehouse resolving to closest Remove recall all at townhall Add recall to citizen hut Fix team display on client side Vastly improve multiwarehouse research assignment Add some more info to delivery requests
  221.  
  222. minecolonies-0.13.300-ALPHA-universal.jar:
  223. Minecolonies Changelog
  224. Version: 0.13.300-ALPHA
  225.  
  226. * Fix NRE when research missing (#5863) fix a missing null check on research existence
  227.  
  228. minecolonies-0.13.297-ALPHA-universal.jar:
  229. Minecolonies Changelog
  230. Version: 0.13.297-ALPHA
  231.  
  232. * Tackle some things from Modtoberfest list (#5853) Fix research GUI to display arrows correctly
  233.  
  234. minecolonies-0.13.296-ALPHA-universal.jar:
  235. Minecolonies Changelog
  236. Version: 0.13.296-ALPHA
  237.  
  238. * Replace a common NRE with a warning (#5858) This is mostly a logging change, to log a one line warning rather than a full stack This does enable the removal of the bad task from the queue when the NRE skipped that. * Break up big crafting jobs (#5852)
  239. Break crafting jobs into chunks based on the ingredients fitting in the inventory of the crafter This resolves the problem with cases where a crafting job requires more slots to load the recipe than the citizen has available. this becomes very visible when the recipe uses an ingredient with a maxStackSize of 1, and the output stacks higher than the number of inventory slots on the citizen.
  240. Today, we have a special recipe for level 3 bakery that uses water bottles, and making a stack of that recipe needs 32 of those, with a total slot requirement of 33 + 1 for output.
  241. The solution is to recognize the max recipe iterations we can load inputs for, and instead of creating a single crafting job of the full amount, calculate the maximum size we can process, and break it up into batches of that or smaller to accomplish the task.
  242.  
  243. minecolonies-0.13.293-ALPHA-universal.jar:
  244. Minecolonies Changelog
  245. Version: 0.13.293-ALPHA
  246.  
  247. * fix fuel when furnace goes missing (#5851) If the furnace position doesn't have a furnace, remove it from the list and move on. * Upgradeable fortress walls (#5855)
  248. Fix null schematic name and level in the NBT preventing deco upgrade
  249.  
  250. minecolonies-0.13.291-ALPHA-universal.jar:
  251. Minecolonies Changelog
  252. Version: 0.13.291-ALPHA
  253.  
  254. * Language adjustments & fix double claiming (#5849) Fixed the inconsistent raid messages The research start message is more descriptive Added missing scepter names and missing advancement description Removed Asher's fascination with towers ... and with exclamation marks Some more interesting titles were attempted for some advancements Some advancements' tooltips have been made more brief The Barrel is now called the Compost Barrel (seriously, confused me when I rejoined mc in 1.15) Players can no longer change styles when upgrading a hut Fixes chunk claiming happening twice
  255.  
  256. minecolonies-0.13.290-ALPHA-universal.jar:
  257. Minecolonies Changelog
  258. Version: 0.13.290-ALPHA
  259.  
  260. * Short type based serialization for packets (#5844) Instead of serialization large "strings" we now serialize shorts for network usage to decrease the cost significantly.
  261.  
  262. minecolonies-0.13.285-ALPHA-universal.jar:
  263. Minecolonies Changelog
  264. Version: 0.13.285-ALPHA
  265.  
  266. * Enabling POM upload.
  267.  
  268. minecolonies-0.13.284-ALPHA-universal.jar:
  269. Minecolonies Changelog
  270. Version: 0.13.284-ALPHA
  271. No Changes detected!
  272.  
  273. minecolonies-0.13.281-ALPHA-universal.jar:
  274. Minecolonies Changelog
  275. Version: 0.13.281-ALPHA
  276.  
  277. * hotfix add missing config checks
  278.  
  279. minecolonies-0.13.280-ALPHA-universal.jar:
  280. Minecolonies Changelog
  281. Version: 0.13.280-ALPHA
  282.  
  283. * Feature/partial chunkload (#5839) Keep the colony chunks loaded as long as an owner/officer etc is around. Fix some banner pathing issues
  284.  
  285. minecolonies-0.13.279-ALPHA-universal.jar:
  286. Minecolonies Changelog
  287. Version: 0.13.279-ALPHA
  288.  
  289. * Allocate builder to decorations (#5827) Decorations now transition to a build screen after placement The resources of the decoration can be seen, and the builder can be allocated A confirming message is sent to the players when a decoration is placed Decoration names have simplified names in some places (removed the long "schematics/decorations/" prefix)
  290.  
  291. minecolonies-0.13.275-ALPHA-universal.jar:
  292. Minecolonies Changelog
  293. Version: 0.13.275-ALPHA
  294.  
  295. * Several fixes (#5830) Miners shouldn't open nodes in water/lava Fix lumberjack tree storage Avoid deconstruction of barrackstowers. Fix recipe sorting Fix constructiontape removing fluids Fix NPE
  296.  
  297. minecolonies-0.13.274-ALPHA-universal.jar:
  298. Minecolonies Changelog
  299. Version: 0.13.274-ALPHA
  300.  
  301. * Schematic Update 1.15
  302. * Garden Fix
  303. * Jungle fixes
  304. * Merge branch 'version/1.15' into Schematics115
  305. * Jungle Update
  306. * New Scans of all but Medieval
  307. * Remove incorrect scans
  308. * Merge branch 'version/1.15' into Schematics115
  309. * Minor fixes
  310. * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
  311. * Spacewars huts added
  312. * Asian updates and adds
  313. * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
  314. * Schematic updates, added some missing huts for asian, fortress alts
  315. * Merge branch 'version/1.15' into Schematics115
  316. * Fortress Tavern update
  317. * Spacewars Concrete Mixer and Rails
  318. * Dark oak and Spacewars new huts, fix stone barracks
  319. * Add huts to Dark Oak
  320. * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 Conflicts:
  321. src/main/resources/assets/minecolonies/schematics/asian/mechanic1.blueprint
  322. src/main/resources/assets/minecolonies/schematics/asian/mechanic2.blueprint
  323. src/main/resources/assets/minecolonies/schematics/asian/mechanic3.blueprint
  324. src/main/resources/assets/minecolonies/schematics/asian/mechanic4.blueprint
  325. src/main/resources/assets/minecolonies/schematics/asian/mechanic5.blueprint
  326. src/main/resources/assets/minecolonies/schematics/asian/rabbithutch1.blueprint
  327. src/main/resources/assets/minecolonies/schematics/asian/rabbithutch2.blueprint
  328. src/main/resources/assets/minecolonies/schematics/asian/rabbithutch3.blueprint
  329. src/main/resources/assets/minecolonies/schematics/asian/rabbithutch4.blueprint
  330. src/main/resources/assets/minecolonies/schematics/asian/rabbithutch5.blueprint
  331. src/main/resources/assets/minecolonies/schematics/asian/tavern2.blueprint
  332. src/main/resources/assets/minecolonies/schematics/asian/tavern3.blueprint
  333. src/main/resources/assets/minecolonies/schematics/fortress/citizen3.blueprint
  334. src/main/resources/assets/minecolonies/schematics/fortress/citizen4.blueprint
  335. src/main/resources/assets/minecolonies/schematics/fortress/citizen5.blueprint
  336. src/main/resources/assets/minecolonies/schematics/fortress/cook4.blueprint
  337. src/main/resources/assets/minecolonies/schematics/fortress/cook5.blueprint
  338. src/main/resources/assets/minecolonies/schematics/sandstone/university1.blueprint
  339.  
  340. * remove asian mechanic, uploaded prematurely
  341. * Medieval Oak, Spruce, Birch
  342. * Medieval Oak and Spruce updates
  343. * Sandstone update
  344. * Rabbit hutch and minor fixes
  345. * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 Conflicts:
  346. src/main/resources/assets/minecolonies/schematics/asian/mechanic1.blueprint
  347. src/main/resources/assets/minecolonies/schematics/asian/mechanic2.blueprint
  348. src/main/resources/assets/minecolonies/schematics/asian/mechanic3.blueprint
  349. src/main/resources/assets/minecolonies/schematics/asian/mechanic4.blueprint
  350. src/main/resources/assets/minecolonies/schematics/asian/mechanic5.blueprint
  351. src/main/resources/assets/minecolonies/schematics/asian/rabbithutch1.blueprint
  352. src/main/resources/assets/minecolonies/schematics/asian/rabbithutch2.blueprint
  353. src/main/resources/assets/minecolonies/schematics/asian/rabbithutch3.blueprint
  354. src/main/resources/assets/minecolonies/schematics/asian/rabbithutch4.blueprint
  355. src/main/resources/assets/minecolonies/schematics/asian/rabbithutch5.blueprint
  356. src/main/resources/assets/minecolonies/schematics/asian/tavern1.blueprint
  357. src/main/resources/assets/minecolonies/schematics/asian/tavern2.blueprint
  358. src/main/resources/assets/minecolonies/schematics/asian/tavern3.blueprint
  359. src/main/resources/assets/minecolonies/schematics/fortress/barracks4.blueprint
  360. src/main/resources/assets/minecolonies/schematics/fortress/barracks5.blueprint
  361. src/main/resources/assets/minecolonies/schematics/fortress/citizen3.blueprint
  362. src/main/resources/assets/minecolonies/schematics/fortress/citizen4.blueprint
  363. src/main/resources/assets/minecolonies/schematics/fortress/citizen5.blueprint
  364. src/main/resources/assets/minecolonies/schematics/fortress/cook1.blueprint
  365. src/main/resources/assets/minecolonies/schematics/fortress/cook2.blueprint
  366. src/main/resources/assets/minecolonies/schematics/fortress/cook3.blueprint
  367. src/main/resources/assets/minecolonies/schematics/fortress/cook4.blueprint
  368. src/main/resources/assets/minecolonies/schematics/fortress/cook5.blueprint
  369. src/main/resources/assets/minecolonies/schematics/fortress/deliveryman3.blueprint
  370. src/main/resource...
  371.  
  372. * Minor fix
  373. * Schematic fixes and adds
  374. * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 Conflicts:
  375. src/main/resources/assets/minecolonies/schematics/stone/fletcherhut.blueprint
  376.  
  377. * spacewars mineshafts
  378. * medieval rescans
  379. * Major rescan
  380. * Merge remote-tracking branch 'origin/Schematics115' into Schematics115
  381. * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
  382. * Merge remote-tracking branch 'origin/version/1.15' into Schematics115
  383. * Mesa Plantation Tag Test
  384. * Wooden rescan for possible armor stand issues
  385. * New huts added
  386. * Player housing and roads fixes
  387. * Medieval updates
  388. * Merge remote-tracking branch 'origin/Schematics115' into Schematics115
  389. * Merge branch 'version/1.15' into Schematics115
  390. * Update src/main/resources/assets/minecolonies/lang/en_us.json Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected]) * Concrete mixer, rabbit herder, medieval birch and other minor scans * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Update en_us.json * Merge branch 'version/1.15' into Schematics115 * Remove random scan * Update in game help for some huts * Dwarven rescan - school fix * mesa mineshaft * acacia mineshaft * Wooden plantation * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * wooden lighting changes * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Nordic cook fix * fix mesa herders * Mesa fixes * medieval oak and spruce updates * Wooden updated with tags * Nordic supply ship * Birch school * deco fixes * Updated mesa * Medieval Oak and Medieval Spruce Update * Fixed Fortress Supply Ship * Fortress deco * remove extra files from acacia * Medieval Oak and Spruce supply ships * Revert Birch to original schematics * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * Acacia updates and spacewars tavern * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge branch 'version/1.15' into Schematics115 * Removed player head from Fortress University * Fix asian sawmill 5 * Merge remote-tracking branch 'origin/Schematics115' into Schematics115 * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Merge remote-tracking branch 'origin/version/1.15' into Schematics115 * Nordic School Fix * Acacia Tavern * Medieval spruce supply camp and ship fixed * medieval oak supply camp and ship fixed * Acacia Update * medieval oak sawmill * Remove incorrect files * Update Medieval Oak and Medieval Spruce * Update Mesa * Birch Fixes * Update Sandstone * Update Birch * Dwarven Update * Fortress updates, fixes to player houses * nordic hospital level 5 fix * Nordic mechanic and plantation * asian deco * Fortress corners
  391.  
  392. minecolonies-0.13.272-BETA-universal.jar:
  393. Minecolonies Changelog
  394. Version: 0.13.272-BETA
  395.  
  396. * Fix some counting errors leading to stuck crafters (#5810) Fix the logic around counting tools during crafting add a few more recipes as allowable to the mechanic * Rework the baker to be a real smeltercrafter (#5785)
  397. The baker is now a true crafter, and will bake on-demand The baker no longer bakes as long as it has resources, but now supports prestock to force baking. Baker recipes reworked, and now have doughs that the baker crafts, and then cooks in the ovens to produce final result. Reworked the way all the smeltercrafters handle fuel management. It is much faster and more reliable now. Fixed quite a few small issues across the crafting and display code, especially around NBT handling - This will better support potions in the future. * Schematics115 (#5799)
  398. New Scans for all but Medieval * Raidfixes and adjustments (#5803)
  399. Fix citizen home dist complains Fix raids re-appearing the next day
  400. Improve raid difficulty scaling to a more flat curve(weakest-strongest 3x instead of previously 10x stronger), aswell as making the difficulty increases less agressive. Improve raid calculation for the next day, on nightfall we now either trigger a raid, or check if next day should get a raid. Moved up night time slightly so that night triggers of the colony no longer can get skipped through sleeping * Some fixes (#5804)
  401. Fix rack placement Fix NPE Display crafter list Fix guard tower pos.
  402.  
  403. minecolonies-0.13.271-ALPHA-universal.jar:
  404. Minecolonies Changelog
  405. Version: 0.13.271-ALPHA
  406.  
  407. * Fix some counting errors leading to stuck crafters (#5810) Fix the logic around counting tools during crafting add a few more recipes as allowable to the mechanic
  408.  
  409. minecolonies-0.13.268-ALPHA-universal.jar:
  410. Minecolonies Changelog
  411. Version: 0.13.268-ALPHA
  412.  
  413. * Rework the baker to be a real smeltercrafter (#5785) The baker is now a true crafter, and will bake on-demand The baker no longer bakes as long as it has resources, but now supports prestock to force baking. Baker recipes reworked, and now have doughs that the baker crafts, and then cooks in the ovens to produce final result. Reworked the way all the smeltercrafters handle fuel management. It is much faster and more reliable now. Fixed quite a few small issues across the crafting and display code, especially around NBT handling - This will better support potions in the future.
  414.  
  415. minecolonies-0.13.266-ALPHA-universal.jar:
  416. Minecolonies Changelog
  417. Version: 0.13.266-ALPHA
  418.  
  419. * Schematics115 (#5799) New Scans for all but Medieval
  420.  
  421. minecolonies-0.13.265-ALPHA-universal.jar:
  422. Minecolonies Changelog
  423. Version: 0.13.265-ALPHA
  424.  
  425. * Raidfixes and adjustments (#5803) Fix citizen home dist complains Fix raids re-appearing the next day
  426. Improve raid difficulty scaling to a more flat curve(weakest-strongest 3x instead of previously 10x stronger), aswell as making the difficulty increases less agressive. Improve raid calculation for the next day, on nightfall we now either trigger a raid, or check if next day should get a raid. Moved up night time slightly so that night triggers of the colony no longer can get skipped through sleeping * Some fixes (#5804)
  427. Fix rack placement Fix NPE Display crafter list Fix guard tower pos.
  428.  
  429. minecolonies-0.13.264-BETA-universal.jar:
  430. Minecolonies Changelog
  431. Version: 0.13.264-BETA
  432.  
  433. * Fix guard complain (#5790)
  434.  
  435. * Fix barracks not counting as nearby building Fix homes trying to spawn at level 0
  436.  
  437. * Fix barracks not counting as nearby building Fix homes trying to spawn at level 0
  438.  
  439. * Add colony event log to Town Hall (#5751) A colony event log that can be shown in the town hall instead of the permission event log. Replace all tabs in java files with spaces. Group a few more of the Town Hall lang keys together in the lang file. * ladder fix, invis fix fixes #5780 (#5781)
  440. Ladder hotfix Invis hotfix * Job View Rework (#5773)
  441. Add a way to serialize job data to views. Add clipboard filter Workers don't dropp off their food too quickly (baker overrides this behaviour) * Pathing tests (#5772)
  442. Fixes citizens getting stuck at cocoa, playerheads and similar Allow citizens to walk on trapdoors and carpet if under the block is air. * Fix possible division through zero (#5775)
  443. Fix early colony access before citizen is initialized(e.g. when getting damaged) Fix possible division through zero * Misc fixes and improvements (#5768)
  444. Eliminate the florist producing gold blocks make rangers more likely to look for an elevation difference, this should encourage them to get on top of walls Add special recipes to dyer and mechanic when those buildings become level 3: Black dye from Charcoal, Cheaper lantern, cheaper rails clean up custom recipe Jsons to store integers as integers, and not strings
  445.  
  446. minecolonies-0.13.260-ALPHA-universal.jar:
  447. Minecolonies Changelog
  448. Version: 0.13.260-ALPHA
  449.  
  450. * Fix guard complain (#5790)
  451.  
  452. * Fix barracks not counting as nearby building Fix homes trying to spawn at level 0
  453.  
  454. * Fix barracks not counting as nearby building Fix homes trying to spawn at level 0
  455.  
  456. minecolonies-0.13.257-ALPHA-universal.jar:
  457. Minecolonies Changelog
  458. Version: 0.13.257-ALPHA
  459.  
  460. * Add colony event log to Town Hall (#5751) A colony event log that can be shown in the town hall instead of the permission event log. Replace all tabs in java files with spaces. Group a few more of the Town Hall lang keys together in the lang file.
  461.  
  462. minecolonies-0.13.255-ALPHA-universal.jar:
  463. Minecolonies Changelog
  464. Version: 0.13.255-ALPHA
  465.  
  466. * ladder fix, invis fix fixes #5780 (#5781) Ladder hotfix Invis hotfix
  467.  
  468. minecolonies-0.13.254-ALPHA-universal.jar:
  469. Minecolonies Changelog
  470. Version: 0.13.254-ALPHA
  471.  
  472. * Job View Rework (#5773) Add a way to serialize job data to views. Add clipboard filter Workers don't dropp off their food too quickly (baker overrides this behaviour)
  473.  
  474. minecolonies-0.13.252-ALPHA-universal.jar:
  475. Minecolonies Changelog
  476. Version: 0.13.252-ALPHA
  477.  
  478. * Pathing tests (#5772) Fixes citizens getting stuck at cocoa, playerheads and similar Allow citizens to walk on trapdoors and carpet if under the block is air. * Fix possible division through zero (#5775)
  479. Fix early colony access before citizen is initialized(e.g. when getting damaged) Fix possible division through zero
  480.  
  481. minecolonies-0.13.251-ALPHA-universal.jar:
  482. Minecolonies Changelog
  483. Version: 0.13.251-ALPHA
  484.  
  485. * Misc fixes and improvements (#5768) Eliminate the florist producing gold blocks make rangers more likely to look for an elevation difference, this should encourage them to get on top of walls Add special recipes to dyer and mechanic when those buildings become level 3: Black dye from Charcoal, Cheaper lantern, cheaper rails clean up custom recipe Jsons to store integers as integers, and not strings
  486.  
  487. minecolonies-0.13.250-BETA-universal.jar:
  488. Minecolonies Changelog
  489. Version: 0.13.250-BETA
  490.  
  491. * Some fixes (#5762) Fix entity AI active too early, causing a crash Fix respawning missing checks Remove entity respawning at the TH when actually unloaded Fix can't spawn at messages appearing for unloaded citizens * Fix/multi warehouses (#5757)
  492. Improve multi-warehouse support Courier assign themselves to the closest one with open spots around them. Improve chunk claim message a bit. * Raid biome chance and some fixes (#5756) * Fix build error (#5749)
  493. Fix the build error introduced by my last pr. Sorry, i misclicked when making the last pr causing the import to get deleted instead of being added to the class, i should have double checked it again. * Fix AbstractEntityAIStructureWithWorkOrder.java (#5748)
  494. Fix AbstractEntityAIStructureWithWorkOrder.java sending an incorrect chat message after finishing deconstructing a building. * Add citizens complaining about no guard nearby (#5744)
  495. Citizens now occasionally complain about having no guard building nearby their home or work buildings. Guard happiness modifier now only requires 2/3 of worker to guard ratio, compared to previously 1:1 * Adds gate blocks, for additional raid protection (#5727)
  496. This adds two gate blocks, one wooden one iron which are craftable by the mechanic. Those have a max size of 5x4 and combine their hardness depending on size and act like vanilla doors, so that citizens and any other door using mechanic should work with them.
  497. Fix raiders still using their old anti-stuck mechanics in addition to the new stuckhandler ones. Fix herder trying to breed with one item. Fix raid difficulty starting at zero * Improve tool usage in the cook and other crafters (#5728)
  498. fix tool usage for larger stacks during crafting add haybale decompression to farmer bit of cleanup here and there. Make compost a bit cheaper fix ingredient resolution for cookable foods - prestock of cookables should work now. * fix builder getting stuck, fix visitor wander (#5737)
  499. Builder not getting stuck anymore in deconstruct Fix visitor wandering * Adds more dynamic difficulty to raids (#5726)
  500. Colonies now have an individual raid difficulty, increasing and decreasing with success of raids for a better balanced experience. Colonies start with the lowest difficulty. Difficulty scales between 20% and 200%. Raids start happening based on a minimum raidlevel instead of plain citizencount now.
  501. Extra difficulty utlities for raiders:
  502. Teaming up: raiders get put on the same scoreboard team so they cannot hurt eachother Movementspeed bonus: Raiders can get a bit faster, letting them catch up to players better (high difficulty) Archer arrows can get pierce effect Archers gain range through difficulty Melees get slightly increased hit range at high difficulty Citizen homes and Tavern recruits now have spawntimes in relation to missing citizen count, allowing for easier recruiting.
  503. Fix paths not properly getting their target position and reach target flags in the pathfinding. Fix guards sometimes starting to eat mid-combat due to not resetting their fight timer Fix a bug where randomPos sometimes returns non-air positions. * Delivery fixes (#5733)
  504. Vastly improve smelter crafter madness Add some safeguards to racks * Feature/border announcement (#5734)
  505. Adds player announcement regarding the change in colony size when a build is completed. Tells the player how to increase their colony size when they try and place a building outside the colony * Delivery fixed (#5725)
  506. Fixes dman not delivering enough Fixes dman recovery Remove unnecessary copy operations * fix warehouse oopsy (#5723)
  507. Fix warehouse for stack list requests * Small fix (#5719)
  508. This has a minor dyer fix This also goes back to explicit structurize versions. We always want people to use the newest and not a range of it anyway.
  509.  
  510. minecolonies-0.13.247-ALPHA-universal.jar:
  511. Minecolonies Changelog
  512. Version: 0.13.247-ALPHA
  513.  
  514. * Some fixes (#5762) Fix entity AI active too early, causing a crash Fix respawning missing checks Remove entity respawning at the TH when actually unloaded Fix can't spawn at messages appearing for unloaded citizens
  515.  
  516. minecolonies-0.13.246-ALPHA-universal.jar:
  517. Minecolonies Changelog
  518. Version: 0.13.246-ALPHA
  519.  
  520. * Fix/multi warehouses (#5757) Improve multi-warehouse support Courier assign themselves to the closest one with open spots around them. Improve chunk claim message a bit.
  521.  
  522. minecolonies-0.13.245-ALPHA-universal.jar:
  523. Minecolonies Changelog
  524. Version: 0.13.245-ALPHA
  525.  
  526. * Raid biome chance and some fixes (#5756)
  527.  
  528. minecolonies-0.13.244-ALPHA-universal.jar:
  529. Minecolonies Changelog
  530. Version: 0.13.244-ALPHA
  531.  
  532. * Fix build error (#5749) Fix the build error introduced by my last pr. Sorry, i misclicked when making the last pr causing the import to get deleted instead of being added to the class, i should have double checked it again.
  533.  
  534. minecolonies-0.13.242-ALPHA-universal.jar:
  535. Minecolonies Changelog
  536. Version: 0.13.242-ALPHA
  537.  
  538. * Add citizens complaining about no guard nearby (#5744) Citizens now occasionally complain about having no guard building nearby their home or work buildings. Guard happiness modifier now only requires 2/3 of worker to guard ratio, compared to previously 1:1
  539.  
  540. minecolonies-0.13.241-ALPHA-universal.jar:
  541. Minecolonies Changelog
  542. Version: 0.13.241-ALPHA
  543.  
  544. * Adds gate blocks, for additional raid protection (#5727) This adds two gate blocks, one wooden one iron which are craftable by the mechanic. Those have a max size of 5x4 and combine their hardness depending on size and act like vanilla doors, so that citizens and any other door using mechanic should work with them.
  545. Fix raiders still using their old anti-stuck mechanics in addition to the new stuckhandler ones. Fix herder trying to breed with one item. Fix raid difficulty starting at zero
  546.  
  547. minecolonies-0.13.240-ALPHA-universal.jar:
  548. Minecolonies Changelog
  549. Version: 0.13.240-ALPHA
  550.  
  551. * Improve tool usage in the cook and other crafters (#5728) fix tool usage for larger stacks during crafting add haybale decompression to farmer bit of cleanup here and there. Make compost a bit cheaper fix ingredient resolution for cookable foods - prestock of cookables should work now.
  552.  
  553. minecolonies-0.13.237-ALPHA-universal.jar:
  554. Minecolonies Changelog
  555. Version: 0.13.237-ALPHA
  556.  
  557. * fix builder getting stuck, fix visitor wander (#5737) Builder not getting stuck anymore in deconstruct Fix visitor wandering
  558.  
  559. minecolonies-0.13.235-ALPHA-universal.jar:
  560. Minecolonies Changelog
  561. Version: 0.13.235-ALPHA
  562.  
  563. * Adds more dynamic difficulty to raids (#5726) Colonies now have an individual raid difficulty, increasing and decreasing with success of raids for a better balanced experience. Colonies start with the lowest difficulty. Difficulty scales between 20% and 200%. Raids start happening based on a minimum raidlevel instead of plain citizencount now.
  564. Extra difficulty utlities for raiders:
  565. Teaming up: raiders get put on the same scoreboard team so they cannot hurt eachother Movementspeed bonus: Raiders can get a bit faster, letting them catch up to players better (high difficulty) Archer arrows can get pierce effect Archers gain range through difficulty Melees get slightly increased hit range at high difficulty Citizen homes and Tavern recruits now have spawntimes in relation to missing citizen count, allowing for easier recruiting.
  566. Fix paths not properly getting their target position and reach target flags in the pathfinding. Fix guards sometimes starting to eat mid-combat due to not resetting their fight timer Fix a bug where randomPos sometimes returns non-air positions. * Delivery fixes (#5733)
  567. Vastly improve smelter crafter madness Add some safeguards to racks
  568.  
  569. minecolonies-0.13.234-ALPHA-universal.jar:
  570. Minecolonies Changelog
  571. Version: 0.13.234-ALPHA
  572.  
  573. * Feature/border announcement (#5734) Adds player announcement regarding the change in colony size when a build is completed. Tells the player how to increase their colony size when they try and place a building outside the colony
  574.  
  575. minecolonies-0.13.233-ALPHA-universal.jar:
  576. Minecolonies Changelog
  577. Version: 0.13.233-ALPHA
  578.  
  579. * Delivery fixed (#5725) Fixes dman not delivering enough Fixes dman recovery Remove unnecessary copy operations
  580.  
  581. minecolonies-0.13.230-ALPHA-universal.jar:
  582. Minecolonies Changelog
  583. Version: 0.13.230-ALPHA
  584.  
  585. * fix warehouse oopsy (#5723) Fix warehouse for stack list requests
  586.  
  587. minecolonies-0.13.225-ALPHA-universal.jar:
  588. Minecolonies Changelog
  589. Version: 0.13.225-ALPHA
  590.  
  591. * Small fix (#5719) This has a minor dyer fix This also goes back to explicit structurize versions. We always want people to use the newest and not a range of it anyway.
  592.  
  593. minecolonies-0.13.224-BETA-universal.jar:
  594. Minecolonies Changelog
  595. Version: 0.13.224-BETA
  596.  
  597. * Add raidbars to raids (#5713) Raiders start walking when they get attacked while idling at campfires. Guards stop sleeping when someone is calling for help in range. Fix research for additional HP not increasing with further researches, was 1 -> 1 -> 1 -> 1 -> 5 hp, now it is 2 -> 4 -> 6 -> 8 -> 10 -> 20 hp (2hp = 1 heart) * Raiders no longer chase flying players (#5709)
  598. Add flying entity detection for raiders, along with better arrow accuracy and additional damage against those. Melee raiders no longer chase flying entities around * hotfix norsemen ship * Fix/several (#5710)
  599. Fix builder stuck Fix inv offset Improve baker consumption * Feature/better rng pathing (#5685)
  600. This PR reworks most of our random position pathing with a real random position pathing job that makes sure the citizen can actually reach the position. PathBlocks now handled with datapacks Vastly Improved deconstruction speed * Add Min/max level of building to custom recipes (#5699)
  601. Change validity check to take building rather than colony Check building level against min and max levels Fix the recipe removal code to queue removals during load, and execute on first access after load Tweak XP pickup code to force-pickup within the larger range if it's tried for 5 seconds and failed. * Make the miner less likely to get stuck (#5688)
  602. Make getWorkingNode more stable/deterministic Add tracking and validation of rotation Make node picking sequential until there are 10 nodes built on a level - this should do at least 2 nodes out from shaft on a new level * Fix recipe storage to compare input counts and other minor changes (#5696)
  603. add input counts to RecipeStorage.equals() add hashcode and equals implementations to CustomRecipe Expand Citizen XP search box 20% of the time * Actually compare against job (#5695)
  604. fix comparison to be against job, rather than citizen skip letting the superclass assign citizens if we assigned one, so that if there is more than one, we'll catch it the next time around * Show a tooltip on not yet researched hut blocks (#5662)
  605.  
  606. * Show a chat message when crafting a not yet researched hut block
  607.  
  608. * Update src/main/resources/assets/minecolonies/lang/en_us.json
  609. change chat message
  610. Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected])
  611.  
  612. * Replace chat message with a tooltip The way it checks all items isn't finished yet, its just this way to test everything else, cause i can't seem to find a good way to do that.
  613.  
  614. * Fix abstractBlockHut formatting
  615.  
  616. * Move some item code to the block
  617. to remove the need for the item list. Also add tooltips to some blocks i missed.
  618.  
  619. * Implement feedback
  620.  
  621. * Fix AbstractBlockHut formatting
  622. * Add checkResearch(Colony, String) utility method
  623. * Move research rechecking in BuildingUniversity into the finished if
  624. * Add research name constants to the ResearchInitializer
  625.  
  626. * Make the tooltip work on dedicated servers
  627.  
  628. * Reset research messages on world unloading
  629.  
  630. * Check whether the player is actually inside the colony
  631. before checking the tooltips
  632.  
  633. * Add @OnlyIn(Dist.CLIENT) to all the client side only methods. adding it to the needsResearch field would cause the server to crash.
  634.  
  635. * Move ItemBlockHut to api
  636.  
  637. * Add ItemBlockHut constructor javadoc
  638.  
  639. * Change AbstractBlockHut UnlockBuildingResearchEffect references
  640. to AbstractResearchEffect. Also change checkResearch IColony parameter to a IColonyView parameter
  641.  
  642. * Shorten the tooltip Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected]) * Update en_us.json (#5681)
  643. Fixes inaccuracy in clipboard and resource scroll register messages * Fix sleeping in training facilities (#5692)
  644. Add in missing bed registration code Fix SleepAI to actually find the beds * Poor choice of methods (#5683)
  645. Hotfix some dyer issues
  646.  
  647. minecolonies-0.13.223-ALPHA-universal.jar:
  648. Minecolonies Changelog
  649. Version: 0.13.223-ALPHA
  650.  
  651. * Add raidbars to raids (#5713) Raiders start walking when they get attacked while idling at campfires. Guards stop sleeping when someone is calling for help in range. Fix research for additional HP not increasing with further researches, was 1 -> 1 -> 1 -> 1 -> 5 hp, now it is 2 -> 4 -> 6 -> 8 -> 10 -> 20 hp (2hp = 1 heart)
  652.  
  653. minecolonies-0.13.222-ALPHA-universal.jar:
  654. Minecolonies Changelog
  655. Version: 0.13.222-ALPHA
  656.  
  657. * Raiders no longer chase flying players (#5709) Add flying entity detection for raiders, along with better arrow accuracy and additional damage against those. Melee raiders no longer chase flying entities around
  658.  
  659. minecolonies-0.13.219-ALPHA-universal.jar:
  660. Minecolonies Changelog
  661. Version: 0.13.219-ALPHA
  662.  
  663. * hotfix norsemen ship
  664.  
  665. minecolonies-0.13.215-ALPHA-universal.jar:
  666. Minecolonies Changelog
  667. Version: 0.13.215-ALPHA
  668.  
  669. * Fix/several (#5710) Fix builder stuck Fix inv offset Improve baker consumption
  670.  
  671. minecolonies-0.13.214-ALPHA-universal.jar:
  672. Minecolonies Changelog
  673. Version: 0.13.214-ALPHA
  674.  
  675. * Feature/better rng pathing (#5685) This PR reworks most of our random position pathing with a real random position pathing job that makes sure the citizen can actually reach the position. PathBlocks now handled with datapacks Vastly Improved deconstruction speed
  676.  
  677. minecolonies-0.13.210-ALPHA-universal.jar:
  678. Minecolonies Changelog
  679. Version: 0.13.210-ALPHA
  680.  
  681. * Add Min/max level of building to custom recipes (#5699) Change validity check to take building rather than colony Check building level against min and max levels Fix the recipe removal code to queue removals during load, and execute on first access after load Tweak XP pickup code to force-pickup within the larger range if it's tried for 5 seconds and failed.
  682.  
  683. minecolonies-0.13.209-ALPHA-universal.jar:
  684. Minecolonies Changelog
  685. Version: 0.13.209-ALPHA
  686.  
  687. * Make the miner less likely to get stuck (#5688) Make getWorkingNode more stable/deterministic Add tracking and validation of rotation Make node picking sequential until there are 10 nodes built on a level - this should do at least 2 nodes out from shaft on a new level
  688.  
  689. minecolonies-0.13.208-ALPHA-universal.jar:
  690. Minecolonies Changelog
  691. Version: 0.13.208-ALPHA
  692.  
  693. * Fix recipe storage to compare input counts and other minor changes (#5696) add input counts to RecipeStorage.equals() add hashcode and equals implementations to CustomRecipe Expand Citizen XP search box 20% of the time
  694.  
  695. minecolonies-0.13.207-ALPHA-universal.jar:
  696. Minecolonies Changelog
  697. Version: 0.13.207-ALPHA
  698.  
  699. * Actually compare against job (#5695) fix comparison to be against job, rather than citizen skip letting the superclass assign citizens if we assigned one, so that if there is more than one, we'll catch it the next time around
  700.  
  701. minecolonies-0.13.206-ALPHA-universal.jar:
  702. Minecolonies Changelog
  703. Version: 0.13.206-ALPHA
  704.  
  705. * Show a tooltip on not yet researched hut blocks (#5662)
  706.  
  707. * Show a chat message when crafting a not yet researched hut block
  708.  
  709. * Update src/main/resources/assets/minecolonies/lang/en_us.json
  710. change chat message
  711. Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected])
  712.  
  713. * Replace chat message with a tooltip The way it checks all items isn't finished yet, its just this way to test everything else, cause i can't seem to find a good way to do that.
  714.  
  715. * Fix abstractBlockHut formatting
  716.  
  717. * Move some item code to the block
  718. to remove the need for the item list. Also add tooltips to some blocks i missed.
  719.  
  720. * Implement feedback
  721.  
  722. * Fix AbstractBlockHut formatting
  723. * Add checkResearch(Colony, String) utility method
  724. * Move research rechecking in BuildingUniversity into the finished if
  725. * Add research name constants to the ResearchInitializer
  726.  
  727. * Make the tooltip work on dedicated servers
  728.  
  729. * Reset research messages on world unloading
  730.  
  731. * Check whether the player is actually inside the colony
  732. before checking the tooltips
  733.  
  734. * Add @OnlyIn(Dist.CLIENT) to all the client side only methods. adding it to the needsResearch field would cause the server to crash.
  735.  
  736. * Move ItemBlockHut to api
  737.  
  738. * Add ItemBlockHut constructor javadoc
  739.  
  740. * Change AbstractBlockHut UnlockBuildingResearchEffect references
  741. to AbstractResearchEffect. Also change checkResearch IColony parameter to a IColonyView parameter
  742.  
  743. * Shorten the tooltip Co-authored-by: ravenbuilder934 [[email protected]](mailto:[email protected])
  744.  
  745. minecolonies-0.13.205-ALPHA-universal.jar:
  746. Minecolonies Changelog
  747. Version: 0.13.205-ALPHA
  748.  
  749. * Update en_us.json (#5681) Fixes inaccuracy in clipboard and resource scroll register messages
  750.  
  751. minecolonies-0.13.204-ALPHA-universal.jar:
  752. Minecolonies Changelog
  753. Version: 0.13.204-ALPHA
  754.  
  755. * Fix sleeping in training facilities (#5692) Add in missing bed registration code Fix SleepAI to actually find the beds
  756.  
  757. minecolonies-0.13.200-ALPHA-universal.jar:
  758. Minecolonies Changelog
  759. Version: 0.13.200-ALPHA
  760.  
  761. * Poor choice of methods (#5683) Hotfix some dyer issues
  762.  
  763. PackMenu (PackMenu-1.15.2-1.2.7.jar --> PackMenu-1.15.2-1.2.8.jar):
  764. PackMenu-1.15.2-1.2.8.jar:
  765. Fixed an issue where slideshows would not transition if both transition and slide duration were both set to one.
  766.  
  767. Pam's HarvestCraft 2 - Food Core (pamhc2foodcore-1.15.2-1.0.9.jar --> pamhc2foodcore-1.15.2-1.1.0.jar):
  768. pamhc2foodcore-1.15.2-1.1.0.jar:
  769. Fixed Recipes Ingredients
  770. Apple Jelly
  771. Apple Smoothie
  772. Bacon Cheese Burger
  773. Carrot Cupcakes
  774. Chocolate Muffins
  775. Melon Jelly
  776. Melon Smoothie
  777. Pumpkin Muffins
  778. Sweet Berry Jelly
  779. Sweet Berry Smoothie
  780. Fixed Recipe Final Amount
  781. Toast
  782.  
  783. Productive Bees (productivebees-1.15.2-0.2.5.1.jar --> productivebees-1.15.2-0.4.0.jar):
  784. productivebees-1.15.2-0.4.0.jar:
  785. * - Added upgrades to expanded advanced hives. Upgrades include: increased productivity, decreased time in hive, block output instead of combs, breeding upgrade and an anti teleport upgrade to keep Ender bees from jumping away.
  786. * - Added Ghostly Bee which can be found in the nether living in soul sand nests
  787. * - Changed Withered Bee to a configurable bee and added support for attributes and effects for config bees
  788. * - Honey treats used on a nest will now lower the repopulation cooldown by 10%
  789. * - Fixed egg count in TOP info for nests
  790. * - Fixed Dye bee texture
  791. * - Fixed crash when accessing a full beehive after removing the expansion box
  792.  
  793. productivebees-1.15.2-0.3.5.2.jar:
  794. - Fixes excessive recipe reloads
  795.  
  796. productivebees-1.15.2-0.3.5.1.jar:
  797. - Fixes recipes getting messed up in clients
  798.  
  799. productivebees-1.15.2-0.3.5.jar:
  800. - Fixed comb block colors on world reload
  801. - Fixed flower tag for configurable bees
  802.  
  803. productivebees-1.15.2-0.3.4.jar:
  804. - Added recipe for patchouli book
  805. - Made other nesting bees die off like solitary bees
  806. - Whacking a nest with a stick will now make the bee inside fly out
  807.  
  808. productivebees-1.15.2-0.3.3.jar:
  809. Backup before updating
  810. - Added Patchouli book with general documentation
  811. - Added JEI information to bees about flowering requirements
  812. - Added production chance to the centrifuge recipe display in JEI
  813. - Added obsidian bee
  814. - Added TOP support to show what is in side a nest
  815. - Changed quartz nest spawn calculation to hopefully make it easier to find a nest in the nether
  816. - Moved some bees to data pack structure
  817. - Fixed bees from data pack not showing on clients JEI
  818. - Fixed plastic and silicon bee produce recipes
  819. - Lowered the repopulation cooldown for nests
  820.  
  821. productivebees-1.15.2-0.3.2.jar:
  822. - Fixed server connection issues
  823. - Added plastic, silicon and ender biotite bees
  824.  
  825. productivebees-1.15.2-0.3.0.jar:
  826. - Added Farmer Bee which can harvest crops. Uses right click farming if it's implemented by another mod.
  827. - Added bees for Botania Manasteel, Terrasteel and Elementum
  828. - Added bees for Mekanism Refined Glowstone and Refined Obsidian
  829. - Added bees for Allthemodium, Vibranium and Unobtainium
  830. - Added bee for AE2 Certus Quartz
  831. - Added new datapack system for editing, disabling and adding bees
  832. - Bees are now invulnerable to Berry Bushes
  833. - Solitary bees will stay in the vicinity of the nest they spawned from preventing masses of bees to collect in unloaded chunks. Solitary bees still die after 10 minutes of not finding a home.
  834.  
  835. Starter Kit (starterkit_1.15-1.0.jar --> starterkit_1.15.2-2.0.jar):
  836. starterkit_1.15.2-2.0.jar:
  837. Added '/starterkit set' command, which writes the entire inventory of the player using the command to the config file. This also means NBT Tags for things like enchantments and written books are now supported.
  838. =========
  839. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/starter-kit/changelog/]().
  840.  
  841. starterkit_1.15.2-1.1.jar:
  842. Fixes issue of itemstacks getting out of sync in multiplayer environments.
  843. =========
  844. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/starter-kit/changelog/]().
  845.  
  846. Structurize (structurize-0.13.56-ALPHA.jar --> structurize-0.13.86-ALPHA-universal.jar):
  847. structurize-0.13.86-ALPHA-universal.jar:
  848. Minecolonies Changelog
  849. Version: 0.13.86-ALPHA
  850. No Changes detected!
  851.  
  852. structurize-0.13.70-ALPHA-universal.jar:
  853. Minecolonies Changelog
  854. Version: 0.13.70-ALPHA
  855.  
  856. * Add shading of structurize dependencies into the main jar. Mark shadowed jar as universal.
  857.  
  858. structurize-0.13.69-ALPHA.jar:
  859. Minecolonies Changelog
  860. Version: 0.13.69-ALPHA
  861.  
  862. * Publish an updated POM to maven.
  863.  
  864. structurize-0.13.64-ALPHA.jar:
  865. Minecolonies Changelog
  866. Version: 0.13.64-ALPHA
  867.  
  868. * Trigger entity success (#210)
  869.  
  870. structurize-0.13.58-ALPHA.jar:
  871. Minecolonies Changelog
  872. Version: 0.13.58-ALPHA
  873.  
  874. * Fix wrong logging
  875.  
  876. Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).
  877.  
Add Comment
Please, Sign In to add comment