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- Ayako
- Basic Combos
- s.lk x4 > qcb+k xx qcb+kk xx qcb,qcb+p (can do it at footsie range)
- cr.lk > cr.lp > cr.hp xx qcb+k xx qcb+kk xx qcb,qcb+p
- Anti-Air Combos
- s.hp > sj.lk > sj.hk > dash s.hk xx qcf+pp
- s.hp > sj.lk > sj.hk > cr.hp xx qcb,qcb+p
- j.lk > j.hk > dash s.hk xx qcf+pp
- j.lk > j.hk > cr.hp xx qcb,qcb+p
- Throw Combos
- hp throw > s.lk xx qcb+hk xx qcb,qcb+p
- (corner) hp throw > s.lp > s.hp > j.lk > j.hk > s.hk/qcb,qcb+p
- f,hcf+k > cr.lp xx qcb+kk
- (corner) f,hcf+k > cr.lp > cr.lk > cr.hp
- Misc Combo
- hcb+p > s.hk xx qcb+hk xx qcb,qcb+p
- ================================================================================================
- Chiho
- Basic Combos
- s.lp > s.lk > s.hp > s.hk xx charge b,f+p/qcb+pp
- s.lp > s.lk > s.hp > s.hk xx qcb,f+k > charge b,f+pp
- Anti-Air Combos
- j.lk > j.hk > charge b,f+hp
- dash s.hp xx qcb+lp xx qcb+pp/charge b,f+hp/charge b,f+pp/qcb,f+k (catches backjump)
- (backhit) walkup s.lp xN (anti-crossup)
- qcb,f+k > charge b,f+hp
- Throw Combos
- hcb+hk > qcb,f+k > charge b,f+hp
- (corner) hp throw > cr.hk xx charge b,f+hp
- (corner) hcb+hk > f+hk > cr.hp xx d,d+kk xx charge b,f+pp
- (corner) hcb+hk > hcf+hk > cr.hk xx charge b,f+hp
- Zankage-jin Combos
- cr.lk > [+cr.lp > +s.lk xx d,d+pp > cr.lp xN] xN (infinite combo)
- d,d+pp > [s.pp > cr.lk] (guardbreak string)
- d,d+pp > [cr.lp xx charge b,f+lp] x4 (meter-filling blockstring)
- ================================================================================================
- Elirin
- Basic Combos
- s.lp > s.hp > s.hk xx qcb+k x3 xx dp+pp xx charge b,f,b,f+p > charge d,u+pp
- cr.lp > cr.lk xx qcb+k x3 xx dp+pp xx charge b,f,b,f+p > charge d,u+pp
- Anti-Air Combos
- cr.hp > j.lk > j.hk > cl.hp > whiffed s.hk xx dp+pp xx charge b,f,b,f+p/charge d,u+pp
- j.lk > j.hk > rejump > sj.lk > sj.hk xx dp+pp/charge b,f+pp
- Throw Combos
- (corner) hp throw > cr.lk > s.lp > s.hp > s.hk xx charge b,f+pp > charge d,u+pp
- (corner) hp throw > cr.lk > s.lp > s.hk > s.hk xx charge d,u+pp
- Misc Combo
- hcb+p xx dp+pp xx charge b,f,b,f+p (from her overhead)
- ================================================================================================
- Jun
- Basic Combos
- cr.lp > cr.hk xx charge b,f+hp > cr.lk > cr.hk xx charge b,f+p
- cr.lp > cr.hk xx charge b,f+hp > cr.lk xx qcb+hp xx f,hcf+k
- (corner) cr.lp > cr.hk xx qcb+hp > cl.hk xx charge b,f+hp > cr.lk > cr.hk xx charge b,f+p
- (corner) cr.lp > cr.hk xx qcb+hp > cl.hk xx charge b,f+hp > cr.lk xx qcb+hp xx f,hcf+k
- Anti-Air Combo
- f+hp > sj.lk > sj.hk > cl.hk xx charge b,f+hp > qcb+hp
- Throw Combos
- hp throw > cr.lk xx qcb+hp xx f,hcf+k
- f,hcf+hp > immediately dash cr.lk xx qcb+hp xx f,hcf+k
- f,hcf+hp > qcb+pp
- (corner) f,hcf+hp > qcb+pp xx f,hcf+k
- (corner) f,hcf+hp > qcb+pp > sj.lk > sj.d+hp > cl.hk xx charge b,f+hp/f,hcf+k
- (corner, Chiho only) f,hcf+hp > qcb+pp > f+hp x4 xx qcb+hp xx f,hcf+k
- ================================================================================================
- Kaori
- Basic Combos
- s.lp > s.lk > s.hp > s.hk > +cr.lp > cr.lk xx qcb+hk/qcb+kk/f,hcf+k
- dash s.hp > s.hk > +cr.lp > cr.lk xx qcb+hk/qcb+kk/f,hcf+k
- cr.lk > cr.hp xx qcb+hk xx qcf+kk xx f,hcf+k
- (corner) cr.lk > cr.hp xx whiffed qcf+lk > f+hp xx whiffed qcf+lk > cr.hp xx qcf+lk > cr.hk xx qcf+lk
- (corner) cr.hk xx qcf+lk > [s.hp xx qcf+lk] x2
- Infinite Combo Setups
- dash s.hp > s.hk > [+s.lp > s.lk > s.hp > s.hk] xN
- j.d+hp > [s.lp > s.lk > s.hp > s.hk] xN (her dive drill move hits high and is super fast)
- backhit dash s.hp > s.hk > [+s.lp > s.lk > s.hp > s.hk] x3 (xx qcf+kk) xx f,hcf+k (can do loop xN times if carried in corner)
- crossup j.d+hp > [s.lp > s.lk > s.hp > s.hk] x3 (xx qcf+kk) xx f,hcf+k (can do loop xN times if carried in corner)
- Anti-Air Combos
- cr.hp xx qcf+kk/f,hcf+k
- cr.hp xx qcb+hk xx qcf+kk
- Throw Combos
- hp throw > f,hcf+k
- (corner) dp+hk > cr.lp > s.lp > s.hp > s.hk xx qcf+kk
- Misc Combos
- qcf+kk xx f,hcf+k (medium-ranged 0 frame starter, catch opponent off-guard with it)
- (corner) f+hp xx whiffed qcf+lk > cr.hp xx qcf+lk > s.hp > s.hk
- (corner) f+hp/cr.hk > cr.lp > s.lp > s.hp > s.hk
- ================================================================================================
- Kyoko
- Basic Combos
- cr.lp > +cr.hp > sj.hk > sj.hp > cr.hp xx dp+k/dp,dp+k
- cr.lp > +cr.hp > sj.hk > sj.hp > s.hp > s.hk xx qcf+hp,p xx qcf+pp xx dp,dp+k
- (corner) cr.lp > +cr.hp > cr.hp x2 > s.hp > s.hk xx qcf+hp,p xx qcf+pp xx dp,dp+k
- Anti-Air Combos
- cr.hp > dp+lk
- (cr.hp > s.hk) xx qcf+pp xx dp,dp+k
- Throw Combos
- hcf+hk > cr.hk
- (corner) hcf+hk > cr.hk xx qcf+lp > cr.hp x2 xx dp+lk
- (corner) hcf+hk > cr.hk xx qcf+lp > cr.hp xx qcf+hp,p xx dp+kk
- (corner) f,hcf+k > qcf+hp,p xx dp+kk
- Counter Combos
- bdp+lp > sj.lk > sj.hk > s.hp > s.hk xx qcf+hp,p xx qcf+pp xx dp,dp+k
- bdp+hp > qcf+p,p xx qcf+pp xx dp,dp+k
- (corner) bdp+pp > cr.hk xx qcf+hp,p xx qcf+pp xx dp,dp+k
- ================================================================================================
- Manami
- Basic Combos
- j.lk > j.hk > s.lp > s.lk > s.hk xx charge b,f+kk xx charge b,f,b,f+p
- f+lp x2 > sj.lk > sj.hk > rejump > j.hk > s.hk xx charge b,f+hp xx charge b,f,b,f+p
- j.lk > j.hk > s.lp > s.lk > s.hk xx charge b,f+kk xx f,hcf+p
- (corner) j.lk > j.hk > s.lp > s.lk > s.hk xx charge b,f+lp xx f,hcf+p
- Throw Combos
- hp throw > sj.lk > sj.hk > rejump > j.lk > j.hk > s.hk xx charge b,f+hp xx charge b,f,b,f+p
- hp throw > charge b,f+hp+hk
- hcb+hk > sj.lk > sj.hk > rejump > j.hk > s.hk xx charge b,f+hp xx charge b,f,b,f+p
- Material
- Basic Combos
- s.lp > s.hk > s.hp xx qcf+hp xx f,hcf+k
- cr.lp > cr.lk > cr.hk xx f,hcf+k
- cr.lk > +cr.lp > +s.hp xx qcf+lp xx f,hcf+k
- cr.lk > +s.hp xx qcf+lp xx f,hcf+k
- (corner) s.lp > s.hk > s.hp xx qcf+hp xx qcf+pp > s.hk xx qcf+lp x2
- (corner) cr.lk > +s.hk xx qcf+hp xx qcf+pp > s.hk xx qcf+lp x2
- (corner) cr.lp > cr.lk > cr.hk xx qcf+hp xx qcf+pp > s.hk xx qcf+lp x2
- Anti-Air Combos
- cr.hp > sj.lk > sj.hk > s.hp > s.hk xx qcf+lp
- s.hp xx qcf+lp xx bdp+pp
- (corner) [s.hp xx qcf+lp] x2 > cr.hk xx qcf+hp/f,hcf+k
- Throw Combo
- hp throw > bdp+pp
- ================================================================================================
- Miranda
- Basic Combos
- s.hp xx qcf+pp > dp+pp
- cr.lk xx qcf+lp > s.hp xx qcf+hp/dp+pp
- (corner) cr.lp x3 xx qcf+lp > s.lp xx qcf+hp/s.lk+hk
- (corner) cr.lp x3 xx qcf+lp > s.lp xx qcf+pp > f,hcf+p
- (corner) cr.lp x3 > +s.hp xx qcf+pp > s.lp xx qcb+k
- (corner) cr.lk xx qcf+lp > s.lp xx qcf+hp > b+hk
- (corner) s.hp xx qcf+pp > sjb.lk > sjb.hk > qcf+pp > qcb+k/f,hcf+p
- Overhead Combos
- (corner) b+hk > cr.hk xx s.lk+hk
- (corner) b+hk > cr.hp xx qcf+pp > qcb+k/b+hk/f,hcf+p
- Death Stinger Infinite Combo Setups
- cr.lp x3 > +s.hp xx qcf+pp xN
- cr.lp x3 xx qcf+lp > s.hp xx qcf+pp xN
- s.hp xx qcf+pp xN
- s.hp xx qcf+pp > sj.lk > s.hp xx qcf+pp xN
- b+hk > cr.hp xx qcf+pp xN (from her overhead)
- (corner) hp throw > cr.hp xx qcf+pp > s.hp xx qcf+pp xN
- Throw Combo
- (corner) hp throw > cr.hp xx qcf+pp > sjb.lk > sjb.hk > qcf+pp > qcb+k/f,hcf+p
- ================================================================================================
- Reimi
- Basic Combos
- cr.lp x2 > cr.lk xx [charge b,f+hk xx qcf+pp] x3
- cr.lp x2 > cr.lk xx charge b,f+hk xx f,hcf+k
- s.lp > s.lk > s.hk xx [charge b,f+hk xx qcf+pp] x3
- s.lp > s.lk > s.hk xx charge b,f+hk xx qcf+pp xx f,hcf+k
- (corner) cr.lp x2 > cr.lk xx charge b,f+hk xx qcf+pp +s.hk/+d+hk
- (corner) cr.lp x2 > cr.lk xx charge b,f+hk xx qcf+pp +s.hk xx charge b,f+hk
- Anti-Air Combos
- j.lk > j.hk > rejump > j.lk > j.hk > charge d,u+kk > charge d,u+hk/charge b,f+hk
- j.d+hp > charge d,u+kk > charge d,u+hk/charge b,f+hk
- Misc Combo
- (corner) cr.hk xx qcf+lp > cr.hp/s.hk/f+hk/charge b,f+hk
- ================================================================================================
- Saki
- Basic Combos
- cr.lp x3 xx qcb+pp
- cr.lk > cr.hk xx qcb+p xx hcb,hcf+k
- s.hk > +cr.hk xx qcb+p xx hcb,hcf+k
- f+hk > s.hp xx qcb+p xx hcb,hcf+k
- f+hk xx dp+p xx hcb,hcf+k
- Anti-Air Combos
- j.lk > j.hk > rejump > j.lk > j.hk > qcb+kk/qcf,hcf+p
- j.lk > j.hk > f+hk > s.hk xx qcf,hcf+p
- dp+hk > sj.lk > sj.hk > qcb+kk/qcf,hcf+p
- dp+k/dp+kk > qcb+kk
- dp+hk > tigerknee’d qcf,hcf+p
- Throw Combo
- hp throw > cr.hp xx qcb+p xx hcb,hcf+k
- Misc Combos
- dp+hp xx qcb,qcb+k/dp,dp+pp
- (except Tamao, Material and Manami) j.lk xx qcf,hcf+p (instand overhead combo)
- ================================================================================================
- Satomi
- Basic Combos
- s.lp > s.lk > s.hk > s.hp xx f,hcf+k
- cr.lp > cr.hp > df+hp x2 > s.hp > s.hk (xx bdp+hp) xx bdp+pp
- cr.lp > cr.hp > walkup s.hp > s.hk xx bdp+pp
- cr.lp > cr.hp > dash df+hp x2 xx hcf+pp
- (corner) s.lp > (s.lk) > s.hk xx qcb+kk xx f,hcf+k
- (Yuka and Miranda only) cr.lk xx qcb+k xx bdp+pp > bdp+pp
- (except Yuka and Miranda) cr.lk xx qcb+k xx bdp+pp
- Anti-Air Combos
- j.lk > j.hk > rejump > j.lk > j.hp xx bdp+pp
- bdp+pp > bdp+pp
- Guard Break String
- cr.lk xx qcb+lk (qcb+lk hits high and is really fast, mix that shit up to catch the opponent off-guard)
- Misc Combos
- (corner) meaty cr.hk/df+hk > cr.lp > cr.hp > s.hp > s.hk xx bdp+hp xx bdp+pp
- (vs standing opponent) cr.lk xx qcb+kk +df+hp x3 > s.hp > s.hk (xx bdp+hp) xx bdp+pp
- (vs crouching opponent) [+cr.lk xx qcb+kk] x3 > +cr.lk xx qcb+hk
- ================================================================================================
- Tamao
- Basic Combos
- cr.lk > +cr.lp > +s.hp xx dp+hp xx dp+pp dp+p
- cr.lp > +s.lk > +s.hp xx dp+hp xx dp+pp dp+p
- s.lp > s.lk > s.hk xx qcb+hk (corner carry)
- j.lk > j.hk > s.lp > s.hp xx dp+hp xx dp+pp > dp+p
- j.lk > j.hk > s.lp > s.hp xx qcf+lp xx f,hcf+p
- Misc Combos
- df+hp xx dp+hp xx dp+pp > dp+p (may pick up after throw or qcb+kk super in corner)
- df+hp xx qcb+hk (may pick up after throw or qcb+kk super in corner)
- ================================================================================================
- Yuka
- Basic Combos
- j.d+hk > j.hp > s.lp > s.lk > s.hp > s.hk xx qcf+hp xx qcf+pp xx f,hcf+p/f,hcf+k
- cr.lk xx qcf+pp/f,hcf+k
- cr.lp > +cr.hp xx qcf+hp xx qcf+pp xx f,hcf+k
- cr.lp x2 > +b+hk > sj.lp > sj.lk > sj.hk > sj.hp > dp+hp xx dp+pp
- cr.lp x2 > +b+hk > sj.lp > sj.hk > sj.hp > s.hk xx qcb+hk
- (corner) cr.lp x2 > +b+hk > j.lp > j.hk > j.hp > b+hp xx qcf+lp > dp+hp xx dp+pp
- (corner) cr.lp > +b+hp > b+hk xx qcf+lp > b+hp > b+hk > dp+hp xx dp+pp
- Throw Combos
- hp throw > cr.hk xx dp+lp xx dp+pp
- hp throw > cr.hk xx qcb+hk xx f,hcf+p
- (corner) hp throw > cr.hk xx qcb+hk xx qcf+pp > dp+hp xx dp+pp
- Misc Combos
- b+hk xx f,hcf+p
- s.lk x4 xx f,hcf+k (can do it at footsie range)
- (corner) b+hk > sj.lk > sj.hk > sj.hp > s.hk xx dp+hp xx dp+pp
- ================================================================================================
- Some other stuff:
- Wakeup speed
- 12F: Tamao, Yuka, Satomi, Manami, Elirin
- 14F: Kaori, Reimi
- 16F: Chiho, Saki, Jun, Material
- 19F: Miranda
- 20F: Ayako
- 24F: Kyoko
- List of 0-frame/instant supers
- Ayako
- EX Mach Spin (qcf+KK, 1 stock, almost point-blank)
- Spiral Dive (f,hcf+K, 2 stocks, point-blank)
- Chiho
- EX Hiengeki (charge b,f+PP, 1 stock, one character distance)
- Elirin
- EX Elirin Mach Punch (dp+PP, 1 stock, one character distance)
- EX Elirin Tsuutenkaku Otoshi (charge d,u+PP, 1 stock, point-blank)
- Elirin Smash (f,hcf+K, 2 stocks, point-blank)
- Jun
- Kubota Special (hcbx2+P, 2 stocks, point-blank)
- Kaori
- EX Ressenshuu (qcf+KK, 1 stock, one character distance)
- Retsuzando (f,hcf+K, 2 stocks, one character distance)
- Kyoko
- EX Ominaeshi (qcf+PP, 1 stock, one character distance)
- Housenka (f,hcf+K, 2 stocks, point-blank)
- Manami
- None
- Material
- EX Thunder Spear (qcf+PP, 1 stock, one character distance)
- Miranda
- None
- Reimi
- EX Hurricane Rose (charge d,u+KK, 1 stock, one character distance)
- Saki
- EX Shoku (dp+KK, 1 stock, one character distance)
- EX Ren (hcb,f+PP, 1 stock, point-blank)
- Satomi
- EX Kaenzan (bdp+PP, 1 stock, half-character distance)
- Tamao
- EX Souryuugeki (dp+PP, 1 stock, half-character distance)
- Lightning Crash (f,hcf+P, 2 stocks, half-character distance)
- Yuka
- EX Souryuugeki (dp+PP, 1 stock, one character distance)
- Kyuukyoku Kikoudan (f,hcf+P, 2 stocks, one character distance)
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